View Full Version : Gerat Person Tech Preference for Bulbing
Immaculate May 19, 2008, 11:49 AM Is there a tech preference list for bulbing great people for FFH like the one Dave McW and friends made for BTS?
I.
EDIT:
Xienwolf comes to the rescue:
If you would be so kind as to copy this into the first post, I compiled the lists:
Drama
Festivals
Ancient Chants
Commune with Nature
Hidden Paths
Malevolent Designs
Message from the Deep
Mysticism
Poisons
Religious Law
Philosophy
Priesthood
Theology
Writing
Horseback Riding
Education
Astronomy
Bowyers
Deception
Divine Essence
Honor
Righteousness
Sorcery
Archery
Elementalism
Exploration
Feudalism
Fishing
Knowledge of the Ether
Masonry
Min Stapling
Omniscience
Sailing
Sanitation
Stirrups
Trade
Warhorses
Way of the Forests
Way of the Wise
Animal Husbandry
Bronze Working
Construction
Future Tech
Guilds
Hunting
Military Strategy
Smelting
Tracking
Warfare
Archery
Bowyers
Crafting
Engineering
Machinery
Smelting
Code of Laws
Iron Working
Mining
Mithril Working
Way of the Earthmother
Cartography
Construction
Feudalism
Masonry
Blasting Powder
Bronze Working
Exploration
Guilds
Mithril Weapons
Warfare
Animal Husbandry
Arete
Trade
Agriculture
Calendar
Honor
Optics
Orders from Heaven
Priesthood
Rage
Strength of Will
Tracking
Armored Cavalry
Currency
Fishing
Mathematics
Medicine
Mercantilism
Military Strategy
Min Stapling
Philosophy
Precision
Stirrups
Taxation
Warhorses
Way of the Wicked
Future Tech
Horseback Riding
Hunting
Malevolent Designs
Righteousness
Sanitation
Currency
Horseback Riding
Mathematics
Mercantilism
Stirrups
Taxation
Warhorses
Calendar
Code of Laws
Mining
Trade
Cartography
Exploration
Sailing
Way of the Wise
Agriculture
Deception
Festivals
Guilds
Machinery
Philosophy
Writing
Ancient Chants
Commune with Nature
Fishing
Future Tech
Hidden Paths
Honor
Malevolent Designs
Medicine
Message from the Deep
Mysticism
Poisons
Precision
Priesthood
Rage
Righteousness
Arete
Corruption of Spirit
Infernal Pact
Malevolent Designs
Orders from Heaven
Philosophy
Priesthood
Religious Law
Righteousness
Theology
Way of the Earthmother
Way of the Forests
Ancient Chants
Commune with Nature
Fanaticism
Hidden Paths
Message from the Deep
Min Stapling
Mysticism
Divination
Way of the Wicked
Way of the Wise
Divine Essence
Elementalism
Writing
Calendar
Code of Laws
Drama
Education
Honor
Knowledge of the Ether
Sorcery
Animal Husbandry
Construction
Exploration
Future Tech
Masonry
Alteration
Arcane Lore
Divination
Elementalism
Knowledge of the Ether
Necromancy
Omniscience
Pass Through the Ether
Sorcery
Strength of Will
Corruption of Spirit
Infernal Pact
Note that Savants use the Great Prophet Tree and the Great Sage tree, so would need more details than I listed here to fully describe what his preferences are.
It could use some cleaning up still probably, like in the Sage tree I notice that a few of them are Pre-Reqs for the "preferred" tech, thus it is impossibile to get them in the order on the list.
EDIT: Actually I am testing now precisely how it is decided... It might be that it multiplies the Unit Flavor by the Tech Flavor, in which case you could bulb EVERY flavor on the unit. So a Sage ought to have falvor of 1 for each type, and flavor of 2 or 3 for Science (then he prefers to do his 12, but is capable of doing any of them).
EDIT 2: It does indeed allow you to bulb ANY TECH which matches ANY FLAVOR on the unit.
xienwolf May 19, 2008, 02:01 PM Many people have asked for one to be provided, none have assisted in forming one.
I am certain that if you started compiling a list of them yourself in this thread (edit your post to keep it as up to date as possible) you would get a great deal of assistance and eventually have it formed.
Immaculate May 19, 2008, 03:49 PM I don't think its possible to do by trial and error. I mean, which does a great sage value more, alteration or knowledge of the aether? I think DaveMcW compiled his list based on code (something i know nothing about but which others on this board know A LOT about).
Here's the link to the original thread.
http://forums.civfanatics.com/showthread.php?t=140952
xienwolf May 19, 2008, 04:01 PM I haven't seen anything in the code for the list yet, but I wasn't doing DLL work back then, so maybe it is written out nice and neat in here somewhere. When I am done with the current project I'll check around a bit.
Till then, here is what I got from a trial & error approach to compiling the Great Bards. It's just a first run through, giving myself a ton of them in the worldbuilder and having them discover techs until they will not do so anymore, then granting myself each tech I am able to research, and repeating the process.
EDIT: Looked over the other thread, there are some posts which speculate on how the order is decided, but none that state for certain precisely what it is. I'll look at the list again and test if it is actually just the order they are listed in the XML. Should that be the case it is quite a simple list to establish, as you just have to take a list like what I made earlier and sort it to match the XML layout.
Immaculate May 19, 2008, 04:09 PM Thanks Xien.
xienwolf May 19, 2008, 06:37 PM Ok, page 2 was more useful than page 1. It is quite simple to figure it all out now. If you have spare time you can easily do it before me since I am busy with some DLL code, but if you don't get it before I get bored I might have a whack at making the list myself.
Each Tech has a section called Flavors. This is a multiplier for the AI to decide the order in which it will research Techs, but it also controls the Bulbing List. The Higher the Flavor for the appropriate Type, the more it will want to Bulb that Tech if available. In the case of a tie, the first listed Tech is the one which wins.
So the easy way to do it would be to go through and mark what the flavors are for each Tech, then go through each flavor and sort them by how large the Flavor number is. But ensure that you maintain the order of the Technologies in the Tree as a whole while you are doing it.
EDIT: Got bored, trimmed the list for you. I don't know if Growth or Military match up with any of the Great People types, but I seriously doubt they do. Fields were left in just incase though.
MagisterCultuum May 19, 2008, 07:03 PM I'm still hoping that the lightbulbing ability will be changed so that you can choose the tech (Like when you build the Infernal Grimorie, but with a shorter list and not necessarily letting you discover any tech all at once)
Edit: What is a Gerat Person anyway? :p
MaxAstro May 20, 2008, 10:00 AM The main thing that needs to be changed, IMO, is the Great Sage bulbing preference. Currently, EVERY magic tech has a science flavor of 10. This means that Great Sages bulb available magic tech basically alphabetically, which leads to some very odd bulbing preferences: Alteration will be bulbed over any other magic tech, most of the "node" techs will be bulbed over sorcery, but arcane lore will be bulbed over the node techs, pass through the ether will be bulbed over strength of will but not over elementalism...
Really, the science flavor of magic techs should be tweaked so that higher-level techs have higher flavor and are preferred when bulbing.
Oh, and something might need to be done with Great Engineers and their flavor values so they don't have such an obsession with Bowyers...
Mailbox May 20, 2008, 04:48 PM Oh, and something might need to be done with Great Engineers and their flavor values so they don't have such an obsession with Bowyers...
Well, it is one of the prereqs for Engineering.
MaxAstro May 20, 2008, 07:29 PM Um, no, no it's not. I rush Engineering quite frequently, and I have never in my life researched Bowyers (I hate the archery tree with a passion). Speaking of which, Great Engineer will currently prefer to bulb Bowyers OVER Engineering, which makes them fairly useless for bulbing IMO.
Ecofarm May 20, 2008, 07:36 PM Um, no, no it's not. I rush Engineering quite frequently, and I have never in my life researched Bowyers (I hate the archery tree with a passion). Speaking of which, Great Engineer will currently prefer to bulb Bowyers OVER Engineering, which makes them fairly useless for bulbing IMO.
1) You need bowyers for machinery?
2) Imagine this: Bulb engineering, free engineer from engineering builds slums. Game over.
---
Sages = alteration, elementalism, divinination, (presumably the 4th), sorcery
That sucks.
Lightbulbing is pretty much dead. Who's done it since the sorcery change (except drama or alteration)? Maybe cheater-Luch engineers can, but otherwise might as well remove the icon.
MaxAstro May 21, 2008, 09:46 AM 2) Imagine this: Bulb engineering, free engineer from engineering builds slums. Game over.
Yes, that would be a valid tactic. That's the entire point of bulbing; it's supposed to be a powerful effect. Actually, Engineering might be too expensive to one-shot bulb, also. *checks* Hm, I think it's right on the edge, not sure if it can be insta-bulbed or not.
(Oh, and the Slums are not Game Over; I'd generally use the Engineer for the Guild of Hammers instead, since the way I expand I rarely have a city that can support the slums usefully)
The point is, the way to make bulbing useful is to fix the flavor values so that more useful techs are more likely to be selected for bulbing. Currently, Great Sages are fine for bulbing Alteration and Arcane Lore, but basically worthless if you want to bulb Sorcery, Writing, or Strength of Will, which makes little sense.
Lightbulbing is pretty much dead. Who's done it since the sorcery change (except drama or alteration)? Maybe cheater-Luch engineers can, but otherwise might as well remove the icon.
Actually, I still bulb a fair bit; mainly Alteration and Arcane Lore. Removing a feature that can easily be fixed to be useful (seriously, the fix involves changing a few numbers in CIV4TechInfos.xml) doesn't seem the way to go.
Immaculate May 21, 2008, 10:32 AM ^ agree.
The magic line would be nice to bulb from KoE, to Alteration, to Sorcery. It would reward growth of great sages nicely and provide a useful tool. I'm not sure if its over-powered or not though, but the trade off is less shrines, academies, etc, which i think is fair (just like in regular CIV).
xienwolf May 21, 2008, 11:45 AM There has to be more to it than just the flavors alone. Or Sages are tied to something other than Science. If not, there are 12 Techs which a Sage can Bulb. That's just wrong.
MaxAstro May 21, 2008, 12:19 PM No, that's about right. Mysticism, KotE, the four node techs, Sorcery, Arcane Lore, SoW, PttE, and I assume Omnisience and maybe Writing (or is it Corruption of Sprit?). Those are the only techs I've ever seen Sages get the options for bulbing. and every one of those techs has a flavor value of 10, meaning sages will always bulb available magic techs in alphabetical order. >.<
xienwolf May 21, 2008, 12:38 PM Yeah, I tested it and indeed, a Sage -- The master of all Research -- Can only Bulb 12 Techs. Meanwhile a Bard can do 49 and an Engineer 53 (out of a possible 86, not counting NEVER and SEAFARING)
MagisterCultuum May 21, 2008, 12:58 PM How hard would it be to change bulbing to work like free techs from a wonder/tech, but giving you a smaller list to choose from and not necessarily all the research towards the tech?
xienwolf May 21, 2008, 01:09 PM If you would be so kind as to copy this into the first post, I compiled the lists:
Drama
Festivals
Ancient Chants
Commune with Nature
Hidden Paths
Malevolent Designs
Message from the Deep
Mysticism
Poisons
Religious Law
Philosophy
Priesthood
Theology
Writing
Horseback Riding
Education
Astronomy
Bowyers
Deception
Divine Essence
Honor
Righteousness
Sorcery
Archery
Elementalism
Exploration
Feudalism
Fishing
Knowledge of the Ether
Masonry
Min Stapling
Omniscience
Sailing
Sanitation
Stirrups
Trade
Warhorses
Way of the Forests
Way of the Wise
Animal Husbandry
Bronze Working
Construction
Future Tech
Guilds
Hunting
Military Strategy
Smelting
Tracking
Warfare
Archery
Bowyers
Crafting
Engineering
Machinery
Smelting
Code of Laws
Iron Working
Mining
Mithril Working
Way of the Earthmother
Cartography
Construction
Feudalism
Masonry
Blasting Powder
Bronze Working
Exploration
Guilds
Mithril Weapons
Warfare
Animal Husbandry
Arete
Trade
Agriculture
Calendar
Honor
Optics
Orders from Heaven
Priesthood
Rage
Strength of Will
Tracking
Armored Cavalry
Currency
Fishing
Mathematics
Medicine
Mercantilism
Military Strategy
Min Stapling
Philosophy
Precision
Stirrups
Taxation
Warhorses
Way of the Wicked
Future Tech
Horseback Riding
Hunting
Malevolent Designs
Righteousness
Sanitation
Currency
Horseback Riding
Mathematics
Mercantilism
Stirrups
Taxation
Warhorses
Calendar
Code of Laws
Mining
Trade
Cartography
Exploration
Sailing
Way of the Wise
Agriculture
Deception
Festivals
Guilds
Machinery
Philosophy
Writing
Ancient Chants
Commune with Nature
Fishing
Future Tech
Hidden Paths
Honor
Malevolent Designs
Medicine
Message from the Deep
Mysticism
Poisons
Precision
Priesthood
Rage
Righteousness
Arete
Corruption of Spirit
Infernal Pact
Malevolent Designs
Orders from Heaven
Philosophy
Priesthood
Religious Law
Righteousness
Theology
Way of the Earthmother
Way of the Forests
Ancient Chants
Commune with Nature
Fanaticism
Hidden Paths
Message from the Deep
Min Stapling
Mysticism
Divination
Way of the Wicked
Way of the Wise
Divine Essence
Elementalism
Writing
Calendar
Code of Laws
Drama
Education
Honor
Knowledge of the Ether
Sorcery
Animal Husbandry
Construction
Exploration
Future Tech
Masonry
Alteration
Arcane Lore
Divination
Elementalism
Knowledge of the Ether
Necromancy
Omniscience
Pass Through the Ether
Sorcery
Strength of Will
Corruption of Spirit
Infernal Pact
Note that Savants use the Great Prophet Tree and the Great Sage tree, so would need more details than I listed here to fully describe what his preferences are.
It could use some cleaning up still probably, like in the Sage tree I notice that a few of them are Pre-Reqs for the "preferred" tech, thus it is impossibile to get them in the order on the list.
EDIT: Actually I am testing now precisely how it is decided... It might be that it multiplies the Unit Flavor by the Tech Flavor, in which case you could bulb EVERY flavor on the unit. So a Sage ought to have falvor of 1 for each type, and flavor of 2 or 3 for Science (then he prefers to do his 12, but is capable of doing any of them).
EDIT 2: It does indeed allow you to bulb ANY TECH which matches ANY FLAVOR on the unit.
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