View Full Version : Changing Quest Requirements


andy52584
May 20, 2008, 03:43 AM
I have a simple question (I hope) about changing the numerical requirements on quests. Specificly, I would like to know what files, lines, etc control the amount of anything required to complete a quest. I typicly play on Huge maps at Marathon speed. However, I have played at other map sizes and speeds and have noticed the requirements scale with them. What I would like to do is be able to change how those requirements scale to allow for more or less reqirements than the default. For example I would like to require less buildings on a Huge map than are currently required so as to balance out the lack of city space when playing with a 40 civs mod.

I apologize if this has been asked a lot already. I did some preliminary searching and could not find any threads or guides which specificly explained this.

Refar
May 20, 2008, 06:45 AM
The events are defined in Civ4EventTriggerInfo.XML and Civ4EventInfos.XML. There is also some Python involved at least with some events.

The number of required buildings - for those events where it does scale with map size - is the default number of civs on a mapsize (from in Civ4WirldInfo.XML). You can either change the default number of civs for a mapsize in question, or you can set the required number in the event trigger file - making it the same fo all map sizes however...