View Full Version : Rise From Medieval Kingdoms III, Thread Two


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choxorn
May 22, 2008, 10:07 AM
Since Leeky's not online, I'll start Thread #2. Thread One can be found here (http://forums.civfanatics.com/showthread.php?t=237488).

Blah Blah, Yap Yap, here's the rules:

For all those unacquainted, RfMK is a lazy-NES that revolves around the Medieval period. The rules HAVE CHANGED since last time around, so please, read them:


The Rise from Medieval Kingdoms Game (An RPG-Type Game)

OK, this is a relatively simple game, where the "objective" is to tell a good story. This is modeled after NESes somewhat, but more simple, and made in the Forum Games section. In the following words, I will explain how this works.

In the dark times that the fall of the Roman Empire created, civilization has stood still. Across other parts of the world, while civilization moves forwards, it still is not great. However, in the chaos of the times, hope is emerging. Small kingdoms, tribes, and other states are forming together, and spreading law around the world. The ultimate challenge is ahead of these kingdoms, and it isn't the only challenge. With all of these small states, war is inevitable. Bloodshed and plague are just around the corner. Will your nation be one that can stand the test of time, or will it fall to others? (End cheesy intro scene )

--- Rules Revised 10/11/2007 --

I) Getting Started

To begin the game, we start at the technology of 650 AD. When signing up, all you need is the name of your country, a color, a location on the map for your capital, and a government type. The kingdom or nation will be the small plot of land surrounding the capital. This is a blank map of the Mediterranean. Since this is a story-telling-based game, we would recommend a history of your kingdom up to this point, and a flag would be excellent too.

I should probably add: When you choose your color, do not choose any whites, light grays, blacks, or light blues. The whites are too close to the blank terrain, grays are for barbarians, blacks are too close to the border colors, and light blues too close to water.

II) The Turn

The turn is the basic unit of in-game time, and lasts from the previous update until the GMs (Leeksoup and Choxorn) declare that the turn is over, usually when all orders are in (See section III for details). If not everyone hands in orders, the turn ends after 48 hours (subject to change). During each turn, you sort out diplomacy and trades between other countries, and you work out agreements. However, anything you say here does not have to be truthful. Only your orders are what matter. Also, PMs can be made between players to deal with these matters. These also do not require any truth. To maintain this, we ask that PMs received by a GM not be quoted in any PMs between players.

III) Orders

Within 48 hours of the previous update (subject to change), you must PM your orders to one of your GMs. Orders are lists of where you want to spend your money, what projects you want to make, where you want your troops to go, where you want to expand, etc. If you fail to send orders in a timely manner, your country will be automated for the turn. Missing multiple orders, without warning me in advance, may make your country an NPC, meaning that they are fully automated and open to anyone else to join. Also, when filling out orders, please include your stats.

A) Economy + Infrastructure

Your economy is represented by units called gpt, or gold per turn. Simply put, this is the salary that your country gets every turn. You can spend this on the items below, or put it into your bank. Note that banked gold only takes on interest in the Renaissance and later, as that’s when banking was invented. If your economy is between 1 gpt and 50 gpt, it takes 3 turns for your gpt to raise by 1. (From 50 gpt to 75 gpt, it is 5 turns. 75 gpt to an amount I'll soon figure out is 8 turns.) This is the base rate at which it rises; however, you can increase your economy by fixed numbers by building or capturing cities, researching certain techs and capturing resources.

B) Military

Your military is divided into army and navy, and each is rated by an arbitrary number that rates your country relative to the others. For every 1 gold you invest here you get 1 military point. The more military power you have, the higher the chance that you will win. However, upsets can happen, and the better military may not always win. Additionally, certain techs you can research will give you military multipliers. Also, for every 5 military you have, whether it’s army or navy, you lose 1 gpt in maintenance.

I)War details

When you are at war with someone, you PM in your orders a minimum of how many units of military you want to send and where you want to send them. If you want to, you can be more detailed, and you will probably get better results. When you capture a city, it will be in revolt. Since cities do not make units, all this means is that you don’t get its base 2 gpt for 1 turn. In this turn, you can do three things: You can do nothing, which makes Leeksoup (the official War GM) flip a coin. Heads, it comes out of rebellion. Tails, it stays in for another turn. Or, you can Raze the city, erasing it from the face of the earth and adding an instant amount of gold (determined by the age you are in) to your banked gold. The last option is to Pacify the citizens, spending an amount of gold that is determined by your era to make it instantly come out of revolt.

C) Technology

Technology got an overhaul in this RfMK. We are no longer going by numbers that mean nothing; instead, your dual GMs will pick one or two advances made in any field during the time period the game is in, assign it a tech value, and open it up for everyone. You can then use Tech Points, bought at 1 gold per point, to purchase these advances. They may give economic benefits, enable further expansion, discover new resources, provide military multipliers, or really anything that technology has done for man. Some, not many, technologies will be exclusive. This means that only one or two nations can research them, and once researched they can be traded. Mostly these exclusive techs will be sent via a private PM, to preserve secrecy. And remember, you cannot trade a tech that you do not have! Trades are only recognized if you send them to both the person you’re trading with and your assigned GM, and if you lie about a tech, you will receive a penalty.

D) Special Projects

Projects were a big part of the previous RfMKs, but they were largely overpowered and the large nations could do anything they liked- including sending meteors crashing to the earth. They have mostly been replaced by the new technology system, but they still play a part. Think something up that actually makes sense, like diverting gold for a massive blitzkrieg or a boost in research, and we’ll assign it a monetary value. Additionally, you can suggest a unique technology (again, that makes sense) for your nation. If it gets approved, it will be assigned a Tech Point value and effect and will act like any other exclusive tech.

E) Cities and Forts

There are some projects that came up multiple times, and have been made into things you can spend money on. The first of these are cities. Give a name and location, you get a city on the map that adds 2 gpt to your economy. Cities cost 5 gold for the first two, and for every two after the cost increases by 5. However, if the city is lost, the gpt bonus transfers away. You can also build forts/bases for 20 gold, and these give +20% power when defending the area. These are all shown on the map and have an effective radius of about a half inch, so strategic placement is key. Cities are shown as circles, and forts are pluses.

F) Expansion and Attack

If there is empty land next to your country, or within reach by sea, you can order expansion to that area. This incorporates this area into your country, as long as the request is not excessive. Expansion is limited by the technology you have researched, and may be severely limited in the beginning. Larger nations also have lower stability (See section H for info on this). Also, you can make attacks with your military. Simply say where you want to attack and with how much power, and we will set up the attack. You can tell us more (the method of transport, perhaps some tactics) and you will get better results, but you don’t have to. Defenders can also include in their orders strategies for defense and will have better results. It’s probably worth mentioning, too, that you CAN make surprise attacks (without declaring war), but you will recieve a penalty as a result. It's still worth doing, however.

G) Trade and Diplomacy Orders

When you’ve finished making arrangements with other players, you must give the orders to fulfill your part of the trade in your orders. For instance, if you are going to trade 7 tech to get 21 gold, you must say “I give 7 tech to this country” in your orders. Same goes for any other diplomatic action. In trades, the items that are traded, excluding projects, grow by 10%, rounded up. This means that if you give 4 power, the receiver receives 4.4 power, which is rounded up to 5. Technology is special when traded, because you don’t actually lose it when you trade it. It’s sort of like the flame of a candle – you can spread it without losing it. However, be careful- once a nation knows a technology, they can never unlearn it. Other diplomatic actions like treaties, alliances, and for that matter trades will be limited by tech level but are largely left up to the players’ imaginations.

H) Stability

No nation is totally stable. Several things affect your stability- your ratio of military to population (cities), your governmental types, whether you’re at war or not, the size of your empire, and various random events all have a hand in it. Your stability will be kept a secret from other nations! It will not be posted on the main stat page, but if you ask your GM for it you will receive a PM with information. Stability is ranked between 0 and 50. The higher you are, the more stable. Each nation starts at a stability of 40. Instability carries several negative effects. You have a higher chance of cities rebelling and forming their own nations, you can suffer diplomatic penalties from other NPCs, and if you have any unique technologies they are likely to be leaked by malcontents.

Government type

Government types carry pros and cons. Every system has its strengths and weaknesses. In the beginning you will be restricted to a few basic types, but as time progresses you can PM era-appropriate governments you want to switch to and, if approved, they will be implemented for all to use. In the start you are restricted to:

Absolute Monarchy: Bonus to Stability, neutral to Military, neutral to Expansion, penalty to Technology

Theocracy: Bonus to Stability, bonus to Military, neutral to Expansion, large penalty to Technology

Despotism: Penalty to Stability, bonus to Military, neutral to Expansion, neutral to Technology

City-States: Penalty to Stability, neutral to Military, neutral to Expansion, bonus to Technology

Feudalism: Neutral to Stability, bonus to Military, large penalty to Expansion, bonus to Technology

As time goes on and more people invent new governments in their PMs, new forms of government will be available.

I) Stories

The more detailed you are in your orders, the more successful you will be. If two nations clash that are absolutely equal in power, the one who is more descriptive wins. Remember, we GMs are people too, and we like reading good stories, so naturally we will want to keep the storytellers alive, right?

J) GM Orders

Your two GMs, Leeksoup and Choxorn, have divided their jobs so as to reduce overall workload. This is what each of us will be doing:

Leeksoup handles: Technologies, Expansion through War, The Map, Diplomacy (including alliance matters and negotiated border changes), and half the players’ orders. Additionally, he is the Pope.

Choxorn handles: Random Events, Expansion through Peace, Off-Map Powers, all trades and tribute, and the other half of the players’ orders. Additionally, he is the Caliph.


Did you read them? All of them? Do you promise?

Okay, great! We're trying out a new two-GM system this time around, so the schedule might be a little finnicky. Still, we're aiming for 48-hour turns at first, but we might move to 72 hours. If you miss three turns, you get NPC'ed.

To join, just post something that looks like this:

Name:
Color:
Location (roughly):
Capital City:
Government Type:
Description (optional):


We'll be accepting signups until the end of this weekend, at which point the game will start. You can still join after that, but you may be at a slight disadvantage. Additionally, after the game has started you can ask for permission to take the place of an NPC, and you'll have a 95% chance of being accepted.

No one post yet, next post reserved for Leeky, then 2 for me, I guess.

Leeksoup
May 22, 2008, 10:42 AM
I was really hoping the mods would just let us keep one thread! I mean, we were already over three times their limit... why not just let it keep going? :mischief:

Anyway, the first thread is found here, (http://forums.civfanatics.com/showthread.php?t=237488) and on to my stuff!

Europe:
http://img156.imageshack.us/img156/3710/rfmkvv6.png

Los Cabrillos:
http://img402.imageshack.us/img402/1146/carribeanih8.png

The Azores:
http://img152.imageshack.us/img152/2671/azoresbs3.png

Iceland:
http://img530.imageshack.us/img530/6183/icelandst0.png

Greenland:
http://img402.imageshack.us/img402/2595/greenlandkn7.png


Current Nations and Stats GM'ed by Leeksoup (otherwise known as "The Christians"):

The Papal States
Owner: Leeksoup
Status: GM Nation
Color: Golden
Government Type: Theocracy
Capital City: Rome
Other Cities: None
GPT: 18 (19 in 3)
Banked Gold: 0
Military: 40 Army, 40 Navy
Technologies: None
Trade Routes: None
Unique Unit: The Swiss Guard (Loanable. Gives +25% military boost to troops in region.)
Stability: 50

Name: Russia
Player: Stuck in Pi
Status: Player-controlled
Color: Burnt Orange
Government Type: Representative Democracy
Capital: Moscow
Other Cities: Bila Tserkva, Vinnytsia, Vitsyebsk, Vilnius, Volgata, Wroclaw, Radom, Kiev, Krakov, St. Petersburg, Novgorod, Vyborg, Rostov-na-Donu, Uppsala(In Rebellion), Karlstad, Tanum, Gotland, Stockholm, Stettin(In Rebellion), Berlin(In Rebellion)
Villages: Coneria(In Rebellion), Danzig(In Rebellion)
Colonies: Sibur (75 military), Narssarssuaq (0 military)
GPT: 183 ( ) (184 in 9)
Banked Gold: 346
Military: 326 Army, 49 Navy (+43%)
Tech Points: 5
Military Technologies: Vassalage, Schiltrom, Crossbows, Chainmail, Longbows, Holy War, Advanced Masonry, Levies, Stirrups, Lightning War, Militia L3, Heavy Forges, Recurve Bow, Medieval Siege, Pikemen, Crude Gunpowder, Expert Engineers, Walls of Maroc
Economic Technologies: Watermills, The Orthodox Church, Paved Roads, Monasteries, Libraries, Caravans, Windmills, European Paper, Viking Rumors, Improved Presses, Guilds (Economic), Simple Optics, The Mint (+14gpt), Wheelbarrow, Banking, Compass, Fine Looms, Expansiveness (Unique, Nontradeable)
Trade Routes: Russia-Argos x 7, Russia-England x 2, Russia-Adriatica, Russia-Gibraltar, Russia-Arabia, Russia-Terciera x 3
Unique Unit: Russian Auxilia- +30% City/Fort Defense, -40% Open-area combat
Projects: Cossack Cavalry (35/35; Complete), Art of War (0/30, Requires Eastern Trade Route), Russian Winter (30/30; Complete), Military Academies (55/55; Complete), Great Palace of Krakov (40/40- Complete), Ballistae Towers (40/40; Complete), Reinforced Walls (35/35- Complete), Sanitation (110/110; Complete), Voting Colonies (70/70; Complete), Russian Roads (80/80; Complete), Russian Pride (100/100; Complete)
Economic Plans: Mulcorn’s Winter (Incomplete) (Founder), SBKT (Founding Member)
Stability: 34 (+33%)


Name: Kingdom of England
Player: Backwards Logic
Status: Player-controlled
Color: Bright Red
Government Type: Absolute Monarchy
Capital: London
Other Cities: Bristol, Portsmouth, Cardiff, Liverpool, Leicester, Swasnea, York, Cherbourg, Rouen, Paris, Calais, Edinburgh, Glasgow, Aberdeen, Dundee, New Brest, Nantes, Rennes, Tours, Amiens, Plymouth, Norwich, Belfast (In Rebellion), ‘s-Hertogenbosch(In Rebellion), Hamburg(In Rebellion), Arhus(In Rebellion), Hanover(In Rebellion), Bremen(In Rebellion)
GPT: 89 (90 in 2)
Banked Gold: 110
Military: 617 Army, 179 Navy (+51% DEF, +61% ATK)
Tech Points: 6
Military Technologies: Vassalage, Schiltrom, Longbows, Crossbows, Chainmail, Lightning War, Medieval Siege, Heavy Forges, Advanced Masonry, Levies, Heavy Barding, Castles, Crossroads of Echajinia, Pikemen, Walls of Maroc, Militia L2, Crude Gunpowder, Recurve Bow, Expert Engineers, Triumphant (Unique, Nontradeable)
Economic Technologies: Watermills, Monasteries, Paved Roads, Windmills, European Paper, Professional Clergy, Improved Presses, Guilds (Economic), Libraries, Solar Calendar, Clockwork, Wheelbarrow, Banking, Simple Optics
Trade Routes: England-Russia x2, England-Crimea x2, England-Terciera x2, England-Echajinia
Unique Unit: None
Projects: "Man O' War" (25/25; Complete), "Yeoman" (45/45), "Colonization" (30/30- Complete), "100 Years' War" (0/30), British Naval Superiority (0/75), Royal Dockyards (70/70; Complete), Hadrian’s Wall Reincarnated (0/55), Magna Carta (55/55), “P.E.O.M.” (80/80- Complete. Joint with Gibraltar.), British Redcoats (0/80)
Economic Plans: Gates of Gibraltar (1 Share), SKBT (Founding Member), Trade of Maroc (Member), Hellenic Plan (Member), The Neptune Plan (Member)
Stability: 32 (+43%)

Name: Holy German Empire
Player: Equuleus
Status: Player-controlled
Color: Olive
Government Type: Empire
Capital: Aachen
Other Cities: Stuttgart, Saxony, Frankfurt, Munich, Copenhagen
Villages: Vienna, Venice, Budapest, Zagreb (In Rebellion), Istrinio, Turin
GPT: 74 (75 in 1)
Banked Gold: 32
Military: 58 Army, 9 Navy, 3 Teutonic Knights (+33%), 12 Swiss Guard, 61 Dutch Army, 6 Dutch Burgher Militia, 10 Dutch Navy, 32 Swedish Army
Tech Points: 0
Military Technologies: Vassalage, Schiltrom, Crossbows, Heavy Barding, Militia L3, Crude Gunpowder, Pikemen, Recurve Bow, Longbows, Chainmail, Very Aggressive (Unique, Nontradeable)
Economic Technologies: Watermills, Caravans, Libraries, Solar Calendar, Professional Clergy, Guilds (Economic), Banking
Trade Routes: None
Unique Unit: Teutonic Knights (+30% Atk)
Economic Plans: None
Stability: 31 (+3%)

Name: People's Social Democratic Republic of Gibraltar
Player: Thomas.berubeg
Status: Player-controlled
Color: Green
Government Type: Social Democratic Republic
Capital: Gibraltar
Other Cities: Grenada, Seville, Corduba, Oran, Lagos, Porto, Lisbon, Coimbra, Madrid, Syracuse, Minos, Badajoz, Cartagena, Cuenca, New Pamplona, Valencia, Lerida (In Rebellion), Zaragoza (In Rebellion), Toulouse, Andorra (In Rebellion), Barcelona, Guantanamo (Cuba)
Colonies: Cuba (0 military)
GPT: 69 (70 in 2)
Banked Gold: 0
Military: 73 Army, 295 Navy, 40 Secret Police (+31%)
Tech Points: 12
Military Technologies: Vassalage, Longboats, Crossbows, Advanced Masonry, Crossroads of Echajinia, Holy War, Stirrups, Schiltrom, Longbows, Palisade Walls, Lightning War, Levies, Naval Bases, Pikemen, Crude Gunpowder
Economic Technologies: Caravans, Watermills, Monasteries, Professional Clergy (Unique, Tradeable), Libraries, Paved Roads, Villages, Windmills, European Paper, Improved Presses, Guilds (Economy), Simple Optics, Luck of the Spanish (Unique, Nontradeable), Astronomy
Trade Routes: Maroc-Gibraltar, Crimea-Gibraltar, England-Gibraltar, Arabia-Gibraltar
Unique Unit: Secret Police (Increases Stability more than normal army, Enemies -5% Defense)
Projects: Gates of Gibraltar (25/25- Complete) Fleet of Gibraltar (80/80- Complete), Police of Gibraltar (15/15- Complete), Election (30/30- Complete), Culture Bomb (70/70- Complete. Uses Left: 0), “P.E.O.M.” (80/80- Complete. Joint with England.), Gibraltan Colonization Company (187/200; Activated. Loyalty at 100.)
Economic Plans: Gates of Gibraltar (Founder), "SKBT" (Founding Member), Trade of Maroc (Member)
Stability: 36 (+28%)

Name: Gibraltese Kingdom of Terciera
Player: Pinman
Status: Player-Controlled; Vassal
Color: Marine
Government Type: Colonial Representation
Capital: Terciera
Other Cities: Ponta Delgada, Ponta de Sossego, São Roque, Graciosa, Horta
GPT: 79 (80 in 5)
Banked Gold: 9
Military: 101 Army, 42 Navy (+13%), 30 Gibraltan navy
Tech Points: 3
Military Technologies: Vassalage, Longboats, Crossbows, Advanced Masonry, Crossroads of Echajinia, Holy War, Stirrups, Schiltrom, Longbows, Palisade Walls, Lightning War, Levies, Naval Bases, Pikemen, Crude Gunpowder
Economic Technologies: Caravans, Watermills, Monasteries, Professional Clergy, Libraries, Paved Roads, Villages, Windmills, European Paper, Improved Presses, Guilds (Economy), Simple Optics
Trade Routes: Terciera-England x2, Terciera-Russia x3
Unique Unit: None (Yet)
Projects: Patriotism (0/100)
Economic Plans: Hellenic Plan (Member), Gates of Gibraltar (1 share)
Stability: 36 (+13%)

Name: Louisiana
Player: D’Artagnan59
Status: Player-controlled
Color: French blue
Government: Democracy
Capital: New Orleans
Other Cities: Biloxi, Baton Rouge, Lafayette, Mobile, Pensacola
GPT: 63 (64 in 2)
Banked Gold: 0
Military: 150 Army, 40 Navy (+33%)
Tech Points: 0
Military Technologies: Vassalage, Schiltrom, Crossbows, Advanced Masonry, Crossroads of Echajinia, Palisade Walls, Militia L3, Solar Calendar, Levies, Motte, Lightning War (Unique, Tradeable), Guilds, Castles, Heavy Forges
Economic Technologies: Caravans, Watermills, Monasteries, Libraries, Paved Roads, Viking Rumors (Has Map of Iceland and Greenland), Windmills, European Paper, Improved Presses, Simple Optics, Clockwork, Colonial Refugees (+3 free colonies, nontradeable)
Trade Routes: Louisiana-Maroc
Unique Unit: None
Projects: None
Economic Plans: None
Stability: 40 (+13%)

Name: Maya
Player: Merciary
Status: Player-controlled
Color: Sky blue
Government Type: Technocracy
Capital: Tikal
Other Cities: Uxmal, Lamanai, Chichen Itza
GPT: 65 (66 in 2)
Banked Gold: 30
Military: 200 Army, 20 Navy, 1 Air (+13%)
Tech Points: 30
Military Technologies: Palisade Walls, Milita L3, Levies, Solar Calendar, Watermills, Motte, Guilds (Military), Balloons (Nontradeable; Requires special resource), Schiltrom, Vassalage, Advanced Masonry, Crossbows
Economic Technologies: Caravans, Villages, Paved Roads, Professional Clergy, Libraries, Wheelbarrow, Simple Optics, Banking, Fine Architecture (Nontradeable)
Trade Routes: None
Unique Unit: Holkan Spearman (+25% Defense)
Projects: None
Economic Plans: None
Stability: 40 (+10%)


NPCs:



Name: Aztecs
Status: NPC
Color: Jungle Green
Government Type: Dictatorial Theocracy
Capital: Tenochtitlan
Other Cities: Tlacopan, Texcoco
GPT: 50 (51 in 2)
Banked Gold: 100
Military: 300 Army, 5 Navy (+10%)
Tech Points: 0
Military Technologies: Palisade Walls, Milita L3, Levies, Solar Calendar, Bloodlust (Nontradeable)
Economic Technologies: Caravans, Villages, Paved Roads, Professional Clergy, Unwavering Faith (Nontradeable)
Trade Routes: None
Unique Unit: Jaguar Warrior (+25% Str; costs 2 Gold each)
Projects: None
Economic Plans: None
Stability: 40 (+20%)





Barbarians:
To figure out the strength of all barbarians, take the military stats of the weakest nation, not counting technologies, and subtract 20%.

Okay, Chox, do your stuff!

choxorn
May 22, 2008, 07:16 PM
Maps:

Current:

World Map:
http://img385.imageshack.us/img385/1609/rfmk3fullmapsi8.png

Europe:
http://img131.imageshack.us/img131/7910/rfmkmapep0.png

Iceland:
http://img396.imageshack.us/img396/9563/rfmkmapicelandyt9.png

Greenland:
http://img131.imageshack.us/img131/1777/rfmkmapgreenlandps3.png

Azores:
http://img185.imageshack.us/img185/1187/rfmkmapazoresju8.png

Central America:
http://img396.imageshack.us/img396/9822/rfmkmapamericasmi2.png

East Asia and Australia:
http://img223.imageshack.us/img223/6779/rfmkmapasiatn3.png

North America:
http://img223.imageshack.us/img223/8855/rfmkmapnorthamericawl5.png

Pacific Ocean:
http://img223.imageshack.us/img223/223/rfmkmappacificoceanqg0.png

Africa:
http://img131.imageshack.us/img131/3451/rfmkmapafricahd7.png

Map in Turn 20 (1080):

http://img393.imageshack.us/img393/7506/update20mappy0.png

Maps in Turn 40 (1480):


Europe:

http://img383.imageshack.us/img383/3448/update40mapwu6.png

Iceland:

http://img383.imageshack.us/img383/2411/update40icelandmapqx6.png

Greenland:

http://img383.imageshack.us/img383/4263/update40greenlandmapib8.png

Azores:

http://img393.imageshack.us/img393/4079/update40azoresmapqs2.png

The Caliphate of Jerusalem:
Player: Choxorn
Status: GM Nation
Color: Dark Brown
Goverment Type: Theocracy
Capital: Jerusalem
Other Cities: None
GPT: 16 (17 in 3)
Banked Gold: 0
Military: 40 Army, 40 Navy
Tech Points: 3
Technologies: None
Trade Routes: None
Unique Unit: Hashashim (Loanable. Gives +25% military boost to troops in region.)
Stability: 50

Kingdom of Argos:
Player: Frozen in Ice
Status: Player-controlled, Frozen (:lol:)
Color: Bronze
Government Type: Theocracy
Capital: Argos
Other Cities: Corinth, Styra, Senkai, Thessalonica, Tirana, Olbia, Ajjacio, Bastelica, Naples, SPARTA!!!, Calaris, Salerno, Split, Sarajevo, Novo Venicio, Belgrade, Pula, Venice, Zagreb, Skopje, Thebes, Vallatta, Pantelleria, Deva, Takshen, Sahkalia, Sofia, Negotin, Vienna, Budapest, Frankfurt, Igneri (Puerto Rico), Tegea (Iceland), Pelion (Iceland), Mycenae (Greenland), Patrao (Newfoundland), Novi Pazar, Graz, Tivat, Teralambobo, Bomen (Canada, Eh?), Istrinio, Florence, Pisa, Ryad, Campobosso, Roma (In Rebellion), Ferrara, Mythland
Villages: None
Colonies: Hofn (10 army), Flateyri (10 army), Angssalik, Frederickshaab (10 army) Puerto Rico (100 army), Newfoundland, Canada, Eh? (25 army)
GPT: 393 (394 in 4)
Banked Gold: 3146
Military: 600 Army (20 on Iceland, 10 on Greenland, 100 in Americas, 25 on North America), 40 Navy (+71%)
Tech Points: 5
Technologies: Vassalage, Schiltrom, Caravans, Watermills, Crossbows, Monasteries, Crossroads of Echajinia (Tradeable), Longboats (Tradeable), Palisade Walls, Advanced Masonry, Holy War, Stirrups (Tradeable), Professional Clergy (Tradeable), Chainmail (Unique, Tradeable), Longbows (Unique, Tradeable), Militia L3, Libraries, Paved Roads, Levees, Solar Calendar, Cog (Unique, Tradeable), Motte, Lightning War (Unique, Tradeable), Heavy Forges, Medieval Siege, Windmills, Viking Rumors (Has Map of Iceland and Greenland), European Paper (Should have map of the Azores), Guilds, Recurve Bow (Unique, Tradeable), The Mint (Unique, Tradeable), Simple Optics, Pikemen, Merchant Marine (Unique, Tradeable), Wheelbarrows, Castles, Clockwork, Heavy Barding, Banking, Improved Presses, Crude Gunpowder, Compass, Expert Engineers, Astronomy, Walls of Maroc (Unique, Tradeable) Printing Press, Muskets, Espionage, Caravels, Galleons, Expansionist Land Claims, Heliocentric View, Yet-Another-Kind-Of-Mill, Bayonets
Trade Routes: Argos-Russia x8, Argos-England x6, Argos-Maya x2, Argos-Ottomans, Argos-Valdius Terra x2, Argos-Gibraltar
Projects: "Athena's Wrath" (20/20- Complete), "Zeus's Lightning" (50/50- Complete), "Beach Fortifications" (30/30- Complete), "Library of the Muses" (45/45- Complete), "Hellenic Plan" (70/70- Over), "Poseidon's Sewers" (50/50- Complete), "Representative Colonies" (75/75- Complete), "Sturdy Ships" (100/100- Complete), “Superior Training” (75/75- Complete), “Colonial Immigration” (75/75- Complete), “NSA” (150/150)
Stability: 50 (+28%) (-35%)

Maya:
Player: Merciary
Status: Player-controlled
Color: Sky blue
Government Type: Technocracy
Capital: Tikal
Other Cities: Uxmal, Lamanai, Chichen Itza, Mantua, Calaxo, La Coruna, Ciboney
Colonies: Terra Antiquus (40 army)
GPT: 89 (90 in 1)
Banked Gold: 16
Military: 350 Army (40 in Europe), 25 Navy, 14 Air (+23%)
Tech Points: 18
Military Technologies: Palisade Walls, Militia L3, Levies, Solar Calendar, Motte, Guilds (Military), Balloons (Nontradeable; Requires special resource), Schiltrom, Vassalage, Advanced Masonry, Crossbows, Heavy Forges, Longboats, Crossroads of Echajinia, Stirrups, Longbows, Lightning War, Pikemen, Naval Bases, Crude Gunpowder, Muskets, Espionage, Bayonets
Economic Technologies: Caravans, Watermills, Monasteries, Villages, Paved Roads, Professional Clergy, Libraries, Windmills, Wheelbarrow, Simple Optics, Banking, European Paper, Fine Architecture (Nontradeable), Improved Presses, Astronomy, Compass, Clockwork, Heliocentric View
Trade Routes: Maya-Argos x2, Maya-Gibraltar, Maya-Louisiana, Maya-England
Unique Unit: Airship
Projects: Nacon’s Blast (70/70- Complete)
Economic Plans: None
Stability: 35 (+10%) (-10%)

Japan:
Player: Charles Li
Status: Player-Controlled
Government Type: Absolute Monarchy
Capital: Kyoto
Other Cities: Osaka, Nagoya, Edo, Akita, Matsuyama, Hiroshima, Nagasaki, Kagoshima, Sikaloa, Pusan, Taejon, Seoul, Shuri Castle, Gurushima, Honolulu, Tagoteo
GPT: 197 (198 in 7)
Colonies: New Zealand (100 army, 100 navy) Hawaii (50 army, 50 navy), Unnamed Colony on Greenland
Banked Gold: 106
Military: 325 Army (150 in Pacific), 350 Navy (150 in Pacific) (+30%)
Tech Points: 15
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Windmills, Viking Rumors, European Paper, Improved Presses, Naval Bases, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Fine Looms, Astronomy, Printing Press, Caravels, Muskets, Bushido Code (Nontradable), Ninjutsu (Nontradeable), Viking Rumors, Expansionist Land Claims, Galleons, Colonial Government, Heliocentric View, Yet-Another-Kind-Of-Mill
Trade Routes: Japan-Russia x2, Japan-Aztecs, Japan-Mings
Projects: “Marines” (100/100- Complete), “The Great Pagoda” (175/175- Complete), “The Road to the Pagoda” (60/60)
Unique Unit: None
Stability: 25 (+25%) (-30%)

Aztecs (automated until further notice):
Player: mythmonster2
Status: Player-Controlled
Color: Jungle Green
Government Type: Dictatorial Theocracy
Capital: Tenochtitlan
Other Cities: Tlacopan, Texcoco, Tlaxcala, Tepanecs
GPT: 100 (101 in 4)
Banked Gold: 0
Military: 335 Army, 150 Navy (+23%)
Tech Points: 28
Military Technologies: Vassalage, Schiltrom, Crossbows, Palisade Walls, Advanced Masonry, Militia L3, Motte, Solar Calendar, Levies, Heavy Forges, Bloodlust (Nontradeable), Castles, Medieval Siege
Economic Technologies: Caravans, Monasteries, Libraries, Villages, Paved Roads, Professional Clergy, Unwavering Faith (Nontradeable), Banking, Watermills, Windmills, Yet-Another-Kind-Of-Mills, Wheelbarrow
Trade Routes: Aztecs-Japan, Aztecs-Valdius Terra x2
Unique Unit: Jaguar Warrior (+25% Str; costs 2 Gold each)
Projects: None
Economic Plans: None
Stability: 43 (+23%)

Christian Nations, currently under my control:

Russia:
Player: Stuck in Pi
Status: Player-controlled
Color: Burnt Orange
Government Type: Representative Democracy
Capital: Moscow
Other Cities: Bila Tserkva, Vinnytsia, Vitsyebsk, Vilnius, Volgata, Warsaw, Radom, Kiev, Krakov, St. Petersburg, Novgorod, Vyborg, Rostov-na-Donu, Uppsala, Karlstad, Tanum, Gotland, Stockholm, Stettin, Berlin, Saxony, Coneria, Danzig, Munich, Kaffa (In Rebellion), New Kaffa, Wroclaw, Suceava, Kharkov, Vorosilovsgrad, Tiraspol, Constanta, Zalau, Edirne, Krasnodar, Makhachkala, Baku, Smolensk, Tver, Minsk, Lublin, Sokhumi, Yerevan, Istanbul (In Rebellion), Tabriz
Villages: None
Colonies: Narssarssuaq
GPT: 230 (231 in 1)
Banked Gold: 584
Military: 1100 Army, 75 Navy (+63%)
Tech Points: 7
Military Technologies: Vassalage, Schiltrom, Crossbows, Chainmail, Longbows, Holy War, Advanced Masonry, Levies, Stirrups, Lightning War, Militia L3, Heavy Forges, Recurve Bow, Medieval Siege, Pikemen, Crude Gunpowder, Expert Engineers, Walls of Maroc, Muskets, Espionage, Yet-Another-Kind-Of-Mill, Bayonet, Castle
Economic Technologies: Watermills, The Orthodox Church, Paved Roads, Monasteries, Libraries, Caravans, Windmills, European Paper, Viking Rumors, Improved Presses, Guilds (Economic), Simple Optics, The Mint (+14gpt), Wheelbarrow, Banking, Compass, Fine Looms, Expansiveness (Unique, Nontradeable), Printing Press, Astronomy, Caravels, Galleons, Expansionist Land Claims, Clockwork
Trade Routes: Russia-Argos x 8, Russia-Mings, Russia-Gibraltar x5, Russia-Japan x2
Unique Unit: Russian Auxilia- +30% City/Fort Defense, -40% Open-area combat
Projects: Cossack Cavalry (35/35; Complete), Art of War (30/30- Complete), Russian Winter (30/30; Complete), Military Academies (55/55; Complete), Great Palace of Krakov (40/40- Complete), Ballistae Towers (40/40; Complete), Reinforced Walls (35/35- Complete), Sanitation (110/110; Complete), Voting Colonies (70/70; Complete), Russian Roads (80/80; Complete), Russian Pride (100/100; Complete), Scorched Earth (0/60)
Economic Plans: Mulcorn’s Winter (Incomplete) (Founder), SBKT (Founding Member)
Stability: 26 (+11%) (-5%)

England:
Player: Backwards Logic
Status: Player-controlled
Color: Bright Red
Government Type: Absolute Monarchy
Capital: London
Other Cities: Bristol, Portsmouth, Cardiff, Liverpool, Leicester, Swansea, York, Plymouth, Norwich, Aberdeen, Dundee, Limerick, Dublin, Cork, Belfast, Cherbourg, Rouen, Paris, Calais, New Brest, Nantes, Rennes, Tours, Amiens, Amsterdam, Leeuwarden, Lely tad, ‘s-Hertogenbosch, Copenhagen, Hamburg, Arhus, Hanover, Bremen, Aachen, Turin, Genoa, Stuttgart, New York (New York), Philadelphia (New York), Baltimore (New York), Boston (New York), Olafsvik (Iceland, In Rebellion), Bolungavik (Iceland, In Rebellion), Reykjavik (Iceland, In Rebellion), Borgarnes (Iceland, In Rebellion), Keflavik (Iceland, In Rebellion), Vik (Iceland, In Rebellion)
Colonies: New York (345 army, 150 navy)
GPT: 244 (245 in 1)
Banked Gold: 496
Military: 945 Army (345 in North America, 600 in Iceland), 400 Navy (150 in North America, 250 in Iceland) (+81%)
Tech Points: 12
Military Technologies: Vassalage, Schiltrom, Longbows, Crossbows, Chainmail, Lightning War, Medieval Siege, Heavy Forges, Advanced Masonry, Levies, Heavy Barding, Castles, Crossroads of Echajinia, Pikemen, Walls of Maroc, Militia L3, Crude Gunpowder, Recurve Bow, Expert Engineers, Triumphant (Unique, Nontradeable), Muskets, Espionage, Yet-Another-Kind-Of-Mill
Economic Technologies: Watermills, Monasteries, Paved Roads, Windmills, European Paper, Professional Clergy, Improved Presses, Guilds (Economic), Libraries, Solar Calendar, Clockwork, Wheelbarrow, Banking, Simple Optics, Printing Press, Viking Rumors, Astronomy, Compass, Caravels, Galleons, Expansionist Land Claims, Heliocentric View, The Mint
Trade Routes: England-Russia x3, England-Gibraltar x3, England-Argos x6, England-Maya
Unique Unit: None
Projects: "Man O' War" (25/25; Complete), "Yeoman" (45/45), "Colonization" (30/30- Complete), "100 Years' War" (0/30), British Naval Superiority (0/75), Royal Dockyards (70/70; Complete), Hadrian’s Wall Reincarnated (0/55), Magna Carta (55/55), “P.E.O.M.” (80/80- Complete. Joint with Gibraltar.), British Redcoats (80/80), "London Colonization (70/70- Complete)
Economic Plans: Gates of Gibraltar (1 Share), SKBT (Founding Member)
Stability: 33 (+43%) (-30%)

Gibraltar:
Name: People's Social Democratic Republic of Gibraltar
Player: Thomas.berubeg
Status: Player-controlled
Color: Green
Government Type: Social Democratic Republic
Capital: Gibraltar
Other Cities: Grenada, Seville, Corduba, Oran, Lagos, Porto, Lisbon, Coimbra, Madrid, Syracuse, Minos, Badajoz, Cartagena, Cuenca, New Pamplona, Valencia, Lerida, Zaragoza, Toulouse, Andorra, Barcelona, Miami (Florida), Montego Bay (Cariba), Terciera (Azores), Ponta Delgada (Azores), Ponta de Sossego (Azores), São Roque (Azores), Graciosa (Azores), Horta (Azores), Aloha (Azores), Point Grandoe (Azores), Port Azores (Azores), Bande Aceh (Malacca), Kuala Lumpur (Malacca), Malacca (Malacca), Singapore (Malacca), Taipei (Taiwan), Guantanamo (Cuba)
Colonies: Florida, Cariba, Terciera, Malacca (300 navy), Madagascar (270 army), Taiwan, Cuba (120 army, 50 Navy)
GPT: 144 (145 in 3)
Banked Gold: 0
Military: 490 Army (120 in Americas, 100 in Transit to Americas, 270 in Africa), 350 Navy (300 in Asia, 50 in Jamaica), 80 Mortar Artillery (+41%)
Tech Points: 0
Military Technologies: Vassalage, Longboats, Crossbows, Advanced Masonry, Crossroads of Echajinia, Holy War, Stirrups, Schiltrom, Longbows, Palisade Walls, Lightning War, Levies, Naval Bases, Pikemen, Crude Gunpowder, Expert engineers, Caravels, Muskets, Militia L3, Yet-Another-Kind-Of-Mill
Economic Technologies: Caravans, Watermills, Monasteries, Professional Clergy (Unique, Tradeable), Libraries, Paved Roads, Villages, Windmills, European Paper, Improved Presses, Guilds (Economy), Simple Optics, Luck of the Spanish (Unique, Nontradeable), Fine looms, Astronomy, Printing Press, Espionage, Galleons, Expansionist Land Claims, Heliocentric View
Trade Routes: Maroc-Gibraltar, Russia-Gibraltar x5, England-Gibraltar x2, Maya-Gibraltar, Argos-Gibraltar
Unique Unit: Mortar Artillery (Destroys fortifications)
Projects: Gates of Gibraltar (25/25- Complete) Fleet of Gibraltar (80/80- Complete), Police of Gibraltar (15/15- Complete), Election (30/30- Complete), Culture Bomb (70/70- Complete. Uses Left: 0), “P.E.O.M.” (80/80- Complete. Joint with England.), Gibraltan Colonization Company (200/200; Activated. Loyalty at 100.), “GCI-ID” (25/150), “GCI-MD” (169/300)
Economic Plans: Gates of Gibraltar (Founder), "SKBT" (Founding Member),
Stability: 34 (+28%)

Ming Empire:
Player: D'artagnan59
Status: Player-Controlled
Color: Teal
Government Type: Absolute Monarchy
Capital: Beijing
Other Cities: Nanjing, Guangzhou, Xi'an, Chengdu, Tsingtao, Haishenwai, Shanghai, Chongjin, Pyongyang, Kunming, Fuzhou, Dalian, Haikou, New Xi’an (New Shanxi), New Nanjing (South Africa), Hohhot
Colonies: New Shanxi, South Africa (100 army, 50 navy)
GPT: 224 (225 in 2)
Banked Gold: 66
Military: 300 Army (100 in South Africa), 100 Navy (50 in South Africa) (+35% ATK, +40% DEF)
Tech Points: 3
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Windmills, Viking Rumors, European Paper, Improved Presses, Naval Bases, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Fine Looms, Astronomy, Printing Press, Caravels, Muskets, Confucianism (Nontradable), The Great Wall of China (Nontradeable), Lightning War (Tradeable), Espionage, Colonial Government, Expansionist Land Claims, Heliocentric View, Yet-Another-Kind-Of-Mill, Bayonets, Galleons
Trade Routes: Mings-Russia, Mings-Mughals, Mings-Japan, Mings-Thailand
Projects: “Chinese Masonry” (50/50- Complete), “East Asian Trade Centers” (0/110)
Unique Unit: None
Stability: 39 (+15%) (-10%)

Name: Pirates!
Player: Hitti-Litti
Status: Player-controlled
Color: N/A
Government Type: Democratic Monarchy
Home City: In Central America
Other Cities: In Europe
GPT: N/A
Banked Gold: 75
Military: 60 Navy (+20%)
Tech Points: N/A
Technologies: Piratical Intent (Nontradeable), Commandeering (Nontradeable), Jolly Roger (Nontradeable), Buried Treasure
Trade Routes: None
Unique Unit: None
Stability: 50

NPC's:

Reykjavik:
Status: NPC
Color: Dark Blue
Government Type: Democracy
Capital: Djupivogur
Other Cities: Gothab (Greenland), Akureyri
Colonies: Godthab (0 army)
GPT: 68 (69 in 5)
Banked Gold: 0
Military: 100 Army, 0 Navy (+53%)
Tech Points: 0
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Monasteries, Palisade Walls, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Windmills, Viking Rumors (Has map of Greenland), European Paper, Improved Presses, Naval Bases, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Fine Looms, Astronomy, Printing Press, Caravels, Muskets, Espionage
Trade Routes: None
Projects: None
Stability: 30 (+22%)

Louisiana:
Status: NPC
Color: French blue
Government: Democracy
Capital: New Orleans
Other Cities: Biloxi, Baton Rouge, Lafayette, Mobile, Pensacola, Tallahassee, Atlanta, Jackson, Montgomery, Savannah
GPT: 113 (114 in 5)
Banked Gold: 0
Military: 175 Army, 40 Navy (+33%)
Tech Points: 0
Military Technologies: Vassalage, Schiltrom, Crossbows, Advanced Masonry, Crossroads of Echajinia, Palisade Walls, Militia L3, Solar Calendar, Levies, Motte, Lightning War (Unique, Tradeable), Guilds, Castles, Heavy Forges, Medieval Siege, Pikemen, Naval Bases, Wheelbarrow, Crude Gunpowder, Expert Engineers, Caravels
Economic Technologies: Caravans, Watermills, Monasteries, Libraries, Paved Roads, Viking Rumors, Windmills, European Paper, Improved Presses, Simple Optics, Clockwork, Colonial Refugees (+3 free colonies, nontradeable), Banking, Compass, Fine Looms, Printing Press, Expansionist Land Claims, Astronomy, Yet-Another-Kind-Of-Mills
Trade Routes: Louisiana-Maroc, Louisiana-Maya
Unique Unit: None
Projects: None
Economic Plans: None
Stability: 30 (+13%)

Maroc:
Status: NPC
Color: Bright Green
Government Type: Social Democratic Republic
Capital: Casablanca
Other Cities: Tanger, Oran, Tripoli, Marrakesh, Saida, Benghasi, Ghardaia, Utica, Lilybaeum, Dieshire, Oea, Marseilles 2, Marseilles, Avignon, Lyon, Adnar, New Maroc, Nouakchott, Syracuse, Dakar, Zouerat, Flores (Azores)
Villages: Sabratha, New Casablanca, Carthage, Leptis Magna
Colonies: Flores, Terciera the 2nd
GPT: 157 (158 in 4)
Banked Gold: 1226
Military: 400 Army, 100 Navy (+33%)
Tech Points: 0
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Holy War, Crossroads of Echajinia (Tradeable), Longboats (Tradeable), Militia L3, Motte, Solar Calendar, Libraries, Levees, Paved Roads, Lightning War (Unique, Tradeable), Walls of Maroc (Unique, Tradeable), Villages, Heavy Forges, Wheelbarows, Medieval Siege, Improved Presses, European Papers (Has Map of the Azores), Windmills, Viking Rumors (Has Map of Iceland), Guild, Naval Bases, Simple Optics, Pikemen, Clockwork, Castles, Banking, Compass, The Mint, Expert Engineers, Fine Looms, Astronomy, Printing Press, Caravels, Muskets, Galleons, Colonial Government, Crude Gunpowder, Espionage, Expansionist Land Claims, Heliocentric View, Yet-Another-Kind-Of-Mill, Bayonets
Trade Routes: Gibraltar-Maroc, Louisiana-Maroc
Projects: "Gates of Maroc" (25/25- Complete), "Fleet of Maroc" (80/80- Complete), "Police of Maroc" (50/50-Complete), "Patriots of Maroc" (15/15-Complete), "Scientists of Maroc" (40/40-Complete), "Trade of Maroc" (50/50- Ended), "SKBT" (Founding Member), "Taxes of Maroc" (100/100)
Stability: 37 (+23%) (-15%)

Ottoman Empire:
Status: NPC
Color: Yellow-Orange
Government Type: Theocracy
Capital: Ankara
Other Cities: Konya, Zonguldak, Lesbos, Mugla, Antalya, Halicarnassus, Rhodes, Cyprus, Nicosia, Chrisandria, Muncie, Cairo, Suez, St. Charles, Eilat, Yerevan, Tabriz, Manzikert, Yerevan, Sokhumi, Benghazi, Sidra, Gaza, Sinai, Antakya, Izmir, Bursa, Trabzon, Aleppo, Damascus, Amman, Mosul, Baghdad, Basra, Mecca, Jiddah
GPT: 256 (257 in 5)
Banked Gold: 0
Military: 750 Army, 125 Navy, 100 Sipahi (+50%)
Tech Points: 75
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Windmills, Viking Rumors, European Paper, Improved Presses, Naval Bases, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Fine Looms, Astronomy, Printing Press, Caravels, Muskets, Espionage, Galleons, Colonial Government, Longbows (Unique, Tradeable),
Chainmail (Unique, Tradeable), Professional Clergy (Unique, Tradeable), Recurve Bow (Unique, Tradeable), Heavy Barding (Unique, Tradeable)
Trade Routes: Argos-Ottomans
Unique Unit: Sipahi
Projects: None
Stability: 50

Valdius Terra:
Status: NPC, Vassal State Colony
Color: Orange
Government Type: Absolute Monarchy
Capital: Amplia
Other Cities: Maracaibo, Merida, Santa Marta, Cumana, Galibi
GPT: 94 (95 in 3)
Banked Gold: 0
Military: 200 army, 50 navy (+40%)
Tech Points: 52
Technologies: Vassalage, Schiltrom, Caravans, Watermills, Crossbows, Monasteries, Crossroads of Echajinia (Tradeable), Longboats (Tradeable), Palisade Walls, Advanced Masonry, Holy War, Stirrups (Tradeable), Professional Clergy (Tradeable), Chainmail (Unique, Tradeable), Longbows (Unique, Tradeable), Militia L3, Libraries, Paved Roads, Levees, Solar Calendar, Cog (Unique, Tradeable), Motte, Lightning War (Unique, Tradeable), Heavy Forges, Medieval Siege, Windmills, Viking Rumors, European Paper, Guilds, Recurve Bow (Unique, Tradeable), The Mint (Unique, Tradeable), Simple Optics, Pikemen, Merchant Marine (Unique, Tradeable), Wheelbarrows, Castles, Clockwork, Heavy Barding, Banking, Improved Presses, Crude Gunpowder, Compass, Expert Engineers, Astronomy, Walls of Maroc (Unique, Tradeable) Printing Press, Muskets, Expansionist Land Claims, Fine Looms, Caravels
Trade Routes: VT-Argos; 5 gpt for peace, VT-Aztecs x2
Projects: None
Stability: 38 (+8%)

Mughal Empire:
Status: NPC
Color: Light Brown
Government Type: Absolute Monarchy
Capital: Delhi
Other Cities: Agra, Lahore, Kandahar, Kabul, Dhaka, Calcutta, Bombay, Imphal, Pune, Hyderabad, Vishakhapatnam, Goa, Vijayanagara, Bangalore, Madras, Calicut, Madurai, Jaffna, Sri Jayawardenapura-Kotte
GPT: 220 (221 in 7)
Banked Gold: 183
Military: 390 Army, 100 Navy (+40% ATK, +50% DEF)
Tech Points: 0
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Astronomy, Horse Archers (Nontradeable), Printing Press, Windmills, Naval Bases, Fine Looms, Muskets, Espionage, Colonial Government, Expansionist Land Claims, Improved Presses, Heliocentric View, Yet-Another-Kind-Of-Mill, Bayonets
Trade Routes: Tibet-Mughals, Mughals-Mings
Projects: None
Unique Unit: None
Stability: 33 (+25%)

Burma:
Status: NPC
Color: Magenta
Government Type: Absolute Monarchy
Capital: Ava
Other Cities: Rangoon, Myitkyina, Mandalay, Akyab, Bassein, Sandoway
GPT: 134 (132 in 7)
Banked Gold: 22
Military: 175 Army, 150 Navy (+20%)
Tech Points: 0
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Astronomy, Common Enemy (Nontradeable), Printing Press, Windmills, Muskets, Espionage, Galleons, Printing Press, Viking Rumors, European Paper, Improved Presses, Naval Bases, Fine Looms, Colonial Government, Expansionist Land Claims, Caravels, Heliocentric View, Yet-Another-Kind-Of-Mill, Bayonets
Trade Routes: Burma-Thailand
Projects: None
Unique Unit: None
Stability: 50 (+35%)

Thailand:
Status: NPC
Color: Faded Purple
Government Type: Absolute Monarchy
Capital: Bangkok
Other Cities: Angkor, Phnom Penh, Saigon, Phuket, Chiang Mai, Vientiane, Udon Thani, Chon Buri
GPT: 166 (167 in 7)
Banked Gold: 225
Military: 225 Army, 125 Navy (+30%)
Tech Points: 0
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Astronomy, Resistance (Nontradeable), Printing Press, Windmills, Naval Bases, Fine Looms, Muskets, Espionage, Galleons, Printing Press, Viking Rumors, European Paper, Improved Presses, Naval Bases, Fine Looms, Colonial Government, Expansionist Land Claims, Caravels, Heliocentric View, Yet-Another-Kind-Of-Mill, Bayonets
Trade Routes: Burma-Thailand, Mings-Thailand
Projects: None
Unique Unit: None
Stability: 50 (+30%)

Dai Viet:
Status: NPC
Color: Pink
Government Type: Absolute Monarchy
Capital: Hanoi
Other Cities: Than Hoa, Hue, Da Nang, Hai Phong, Vinh, Pleku, Kin Hon
GPT: 161 (162 in 7)
Banked Gold: 159
Military: 200 Army, 100 Navy (+30%)
Tech Points: 0
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Astronomy, Resistance (Nontradeable), Printing Press, Windmills, Naval Bases, Fine Looms, Muskets, Espionage, Galleons, Printing Press, Viking Rumors, European Paper, Improved Presses, Naval Bases, Fine Looms, Colonial Government, Expansionist Land Claims, Caravels, Heliocentric View, Yet-Another-Kind-Of-Mill, Bayonets
Trade Routes: None
Projects: None
Unique Unit: None
Stability: 50 (+30%)

Tibet:
Status: NPC
Color: Purple
Government Type: Absolute Monarchy
Capital: Lhasa
Other Cities: Lanzhou, Kathmandu, Thimpu, Golmud, Shiquanhe, Xining, Hotan
GPT: 134 (135 in 8)
Banked Gold: 135
Military: 200 Army, 150 Navy (+30%)
Tech Points: 0
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Astronomy, Buddhist Monks (Nontradeable), Printing Press, Windmills, Naval Bases, Fine Looms, Muskets, Espionage, Galleons, Printing Press, Viking Rumors, European Paper, Expansionist Land Claims, Caravels, Heliocentric View, Yet-Another-Kind-Of-Mill, Bayonets
Trade Routes: Tibet-Mughals
Projects: None
Unique Unit: None
Stability: 45 (+20%)

Safavid Empire:
Status: NPC
Color: Yellow
Government Type: Theocracy
Capital: Esfahan
Other Cities: Tehran, Shiraz, Ormuz
GPT: 69 (70 in 7)
Banked Gold: 82
Military: 175 Army, 100 Navy (+40%)
Tech Points: 0
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarrow, Castle, Medieval Siege, Windmills, Viking Rumors, European Paper, Improved Presses, Naval Bases, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Fine Looms, Astronomy, Printing Press, Muskets, Espionage, Galleons
Trade Routes: None
Projects: None
Stability: 33 (+25%)

choxorn
May 22, 2008, 10:02 PM
1. Wars:
The War of Iceland (England vs. Reykjavik)

2. Available Technologies:

Researchable:

Vassalage: 3% Bonus to Stability and Military Cost: 6 TP
Schiltrom: Gives a 10% bonus to military when defending. Cost: 7 TP
Caravans: Gives a small boost to expansion and a 20% increase on foreign trade routes (when trading resources, you recieve 6 gold instead of 5). Cost: 10 TP
Watermill: Reduces military upkeep cost from "1 per 5" to "1 per 6". Cost: 11
Crossbows: Gives a +10% boost to offensive military. Cost: 17 TP
Palisade Walls: Can build a defensible, if somewhat flimsy, wall across terrain. Cost: 15 TP. Cost of wall is in gold and varies depending on length.
Monasteries: Gives a 15% discount to all tech costs, rounded down. Cost: 21 TP
Advanced Masonry: Enables strong, beautifully engineered buildings and- more importantly- fortifications. Gives a 20% bonus to military when defending a wall, fort or city. Cost: 17 TP.
Holy War: Gives a 20% bonus to military when attacking or defending members of another religion. Only lasts until 1250 AD. Cost: 25 TP. Has expired
Militia: The first technology with three levels. Level one gives crappy protection to cities even when no army is present, level two gives minor protection, and level three gives mediocre protection. While militias cannot keep cities from being captured, they can inflict casualties upon the invaders. Cost: L1:14 TP. L2: 20 TP. L3: 30 TP. This cost does not stack; once level 1 is paid for you still need 20 more to get level 2.
Motte: Forts now have "mottes", or moats, surrounding them. This gives forts an additional 10% boost to military strength. Cost: 20 TP.
Solar Calendar: When bought, gives an additional free 20 Military. Really, don't ask how. Cost: 30 TP.
Libraries: The scholars in these libraries give a permanent 3 Tech Points per turn, every turn, for free. Cost: 24 TP.
Paved Roads: Increases trade between cities. Everyone loves trade! This makes cities produce an extra 1 GPT. Cost: 27 TP.
Levies: The peasants of the nations can be drafted without pay during times of duress. Life sucks for peasants. This gives +24/5 (dependant on Watermills' presence) free military during wartime. Cost: 18 TP
Villages: Can form a smaller version of a city for half the current cost of what it would cost for a full city (ex: You've made 8 cities, so your cost for the next city would be 40. Village, it costs 20), however, the village only addes 1 base gpt. Useful if you want to get money from a contested area without staking too much gold. Cost: 25 TP
Heavy Forges: These are more efficient forges that allow more weapons to be produced, faster. This translates into a free (free as in additional, not free as in no maintenance) 5 military for every 20 bought. Cost: 40 TP.
Wheelbarrow: A new kind of uni-wheeled cart that a single man can handle. Ingenious! This improves the efficiency of building large structures, like forts, so they cost 5 gold less. Cost: 35 TP.
Castle: This allows a city to be reinforced with an interior castle, to be retreated into in case of an emergency. The cost to add a castle to a city is 20 gold. The castle increases the defense boost from 20% to 30%, though the bonus from Adv. Masonry is not added twice, as with a fort, but once. The city icon on the map is changed slightly. This tech Requires Advanced Masonry be researched first in order to research. Cost: 35 TP.
Commanding forts: This is a tech with a double edge. While it means that forts cannot be built within two inches of a city (meaning they cannot aid said city) and, additionally, they cost 35 gold, the defense boost they give rises from 20% to 40%. Cost: 40 TP. ((I would like to make this very clear: This is not a special kind of fort. This affects all forts as soon as you buy the tech. Forts already closer than two inches will not be affected, but you cannot build those anymore.)) Tech declared obsolote on account of: No one likes it.
Medieval Siege: Two important discoveries have been made: The Mangonel and the Trebuchet. Both of these make assaulting fortified positions much easier. When attacking a fort, troops with these get +15%, and against cities it is +10%. Cost: 35 TP.
Windmills: These mysterious mills are powered by neither stream nor mule but the wind itself! They further reduce the army upkeep cost from "1 per 6" to "1 per 7". Requires Watermills to get the bonus, for your people must be slowly introduced to this machinery. Cost: 30 TP
Viking Rumors: Mysterious tablets found in Stockholm, former capital of the Vikings, suggest that a "new land" may be found across a... "Sea of Worms"? Is that right? Cost: 40 TP. ((NOTE: This is how we'll be handling the New World. If you have this tech, you may commit 5 Navy each turn to finding Iceland or Greenland (one of them). If you do (you have a 5% chance of succeeding with this tech, it'll raise with further techs), I'll dig up a map of the corresponding land mass- probably less quality that our current map, but whatever- and give the nation that discovered it a chance to make some small colonies on it. These colonies are pretty heavy on stability, though, and cost 30 gold. They and only they can do this, however they can trade, sell, or give this to other nations. For example, Gibraltar finds Greenland. They establish two colonies there, and are totally secure- however, they decide to give their old friends Maroc a chance at this. Maroc agrees to pay Gibraltar 5 GPT for 10 turns, it's finalized, and now Maroc can build colonies there as well. It's worth saying, though, that if you fail I'll flip a coin, and if it's tails the 5 Navy you sent is lost.))
European Paper: This improved kind of paper makes almost anything dealing with knowledge easier! It increases the chance of finding new lands by 5%, gives a 10% tech point boost (example: you buy 10 TP, you now get one free for 11. You buy five, you get nothing free), and enables the mapping of new routes besides the ones found in the Viking tablets. Cost: 45 TP.
Improved Presses: The new wine presses that this tech gives you makes the quality of all wine, beer and other alcoholic product better. Therefore, your people are happier. Hooray beer! (Adds +10% stability.) Cost: 40 TP
Naval Bases: Improved engineering techniques have made it possible to construct large dockyards for the construction and maintenance of large warships. While this hasn't sped production by much, it has made the sea regions near these bases a good deal more secure. They cost 35 gold to build and give a +20% boost to all friendly naval defense within a roughly two inch radius. They cannot be captured, being destroyed much like forts, and they must be built on coastal land. Cost: 45 TP.
Guilds: These new groups of craftsmen make producing goods a lot easier. Additionally, fine goods made by masters are a lot more plentiful, since the masters are more easily contacted. Cost: 50 TP. Note: Purchasing this tech gives you two options. You could form your system of guilds that gives you an additional UU. Or you could form an economic guild, giving you +10 GPT. The choice is yours.
Simple Optics: A few forms of optical enhancing devices have become known. These allow the eye to see farther than it ever has before! As a result, exploration missions have an additional 5% chance of succeeding and defending armies will have a bit more warning before the enemy attacks, giving them a 10% boost in power. Cost: 50 TP.
Pikemen: The long pike has now become a popular weapon among soldiers, as its long reach and relative simplicity make it a very good weapon for green troops. Every regiment should have some of these! This boosts military by 10% in all situations. Cost: 50 TP
Clockwork: Skilled inventors and craftsmen have discovered how to make small interlocking gears with such precision that they can count time iteslef reliably. Unfortunately, it must be made very large to keep going, but some say eventually such devices could be shrunk enough to carry around with you! Only the wealthy cities, probably with castles, could afford one of these, but having one keeps everyone more efficient and makes that city produce one more GPT than it would have. Cost: 60 TP.
Crude Gunpowder: That's right, the stuff that goes boom is now available! This tech increases military might against cities by 15%, and might in the open by 10%. Navy is not affected, yet. It also increases casualties (on both sides- these things backfire!) by 10%. Cost: 70 TP.
Banking: Some enterprising wealthy men have begun a system of loans and 'banks' for holding money. This has made money a lot more fluid, and more readily available to boot! This tech, once gotten, makes all your banked gold recieve 10% interest per turn. Additionally, you may take out loans from your citizens. The maximum base amount you may withdraw is 20 gold, and it gains 20% interest per turn. For every turn it is not paid, you lose 1% stability. This is instantly removed once you pay. Cost: 65 TP.
Compass: These devices allow generals and especially admirals to always keep their bearings. Having this technology allows armies to move slightly faster and increases the chance of exploration suceeding by 5%. Cost: 70 TP.
Expert engineers: Your people have experimented enough with these cannons that they have developed a few new designs. They can now be mounted on ships, for naval combat. Additionally, land-based cannons have more power to them! This gives +20% Naval strength and another +5% City attack. Cost: 65 TP
Fine looms: Your citizens can dress in style, if you call ridiculously puffy sleeves with garish slashes 'stylish'. This makes them happier, understandably, and adds +5% stability. Cost: 60 TP.
Astronomy: Sailors and scholars alike have been staring at the sky for centuries, and finally they realized that the stars move in predictable patterns. By charting these patterns along with the use of a compass, they found that a ship could actually orient itself in any direction it pleased without use of any landmarks! This has made ships reach their destinations a lot faster, understandably. Cost: 70 TP. Note: Having this tech will decrease the time it takes to transit between maps by 1 turn. For Iceland and Greenland, the time (unteched, of course) is 2 turns (The turn ordered, a transit turn, and then they arrive). For the Americas, the transit will be two turns (unteched).
Printing Press: Gutenberg had big news indeed! He invented a new kind of writing machine that will greatly speed the production of books, making them much more available and cheaper than hand-written ones. This, in turn, will make your citizens more educated, thus increasing their productivity and adding +1 gpt per city. Cost: 80 TP.
Caravels: These new ships are small and fast, built for long voyages. Researching this tech will give +5% to exploration, and +10% to naval combat (as if we ever have a lot of that ) Cost: 85 TP.
Muskets: Aim, Press, Kill. Amazing weapon. These will really change warfare. Knowing this technology will provide +10% to your army, whether they be defending or attacking. (Yeah, I know, a little overdue, but, as I already said, screw historical accuracy.) Cost: 80 TP. Requires Crude Gunpowder.
Espionage: Ah, spies are amazing. They'll tell you about approaching armies, steal things, and kill people. Having this tech will give you more warning of incoming enemies, and as a result, +10% to Defense (It's not good enough yet to do more than that) Cost: 80 TP.
Galleons: These are some marevelous new ships. Big, but not too big. Very sturdy, should give edge in battle. This tech provides +5% to Naval combat, and gives you a +10% chance of exploration. Cost: 90 TP. Requires Caravels and Astronomy.
Colonial Government: Somebody has come with the great idea for colonies to largely choose their own government, so long as it remains loyal to the nation owning them. This makes colonies much happier, and also a bit cheaper to create now that you don't need to pay for all that micromanagement. Researching this tech makes Colonies cost 20 gold instead of 30, and reduces the stability penalty to 5%. (To those of you with projects that have the same effect, don't bother researching this) Cost: 100 TP.
Expansionist Land Claims: Suddenly, people want to and think they can claim and colonize a lot more land. Researching this tech provides a large boost to expansion. Cost: 100 TP
Heliocentric View: Wait, the Earth ISN'T the center of the unverse? And stuff goes around the sun? And Jupiter has Moons? And... well, a lot of stuff. Anyway, it's useful to know more about Astronomy. People can keep better track of time, the seasons, the movement of planets, and more useful stuff now. Having this tech increases the boost from Monasteries a further 10%, so techs cost 75% of their actual cost now. Requires Monasteries. (Cost: 100 TP)
Yet-Another-Kind-Of-Mill: Reduces military maintenence cost to 1 gold per 8 army/navy/other. Really, don't ask why. Requires Watermills and Windmills. (Cost: 110 TP)
Bayonet: Thou shalt take thy bayonet and attach to the end of thy musket, and thou shalt use it to stab thy enemy at close range. Thou shalt not use bayonet to cut cake. Gives +10% to Combat. (Cost: 110 TP)
Anatomy: Religious leaders have decided cutting open dead people isn't taboo, heresy, witchcraft, or any other way of saying "thing that should not be done". More knowledge of the human body is now known, and better medicine can be made. Not being sick makes your people happy, so +5% to Stability. (Cost: 110 TP)

Unique:
Reconquista: +10% To military when fighting in Spain and North Africa (I think).
Cog: +10% To all Naval Actions.
Orthodox Church: IDK, but it doesn't really matter, it's nontradeable
Chainmail: -10% To Casualties.
Longbows: +10% To offensive Military.
Stirrups: +10% To offensive Military.
Proffesional Clergy: +10% To Stability.
Crossroads of Echajinia: +3% To Military.
Longboats: I don't remember- it gives some bonus to navy
Lightning War: +50% To Offensive Military on the first turn of a war ONLY.
The Mint: Gives a 10% boost to your gpt, which is only applied once but lasts forever.
(For example, let's say I have 50gpt. getting Mint would increase my gpt by 5, forever. However, if I increased or decreased by gpt so that the 10% would change, for example, it got to 60 gpt, the bonus from the Mint would stay at +5gpt.)
Walls of Maroc: Same as Lightning war, except on defense instead of offense.
Recurve Bow: Enemy suffers 10% More casualties.
Merchant Marine: Enables the owner to transform trade routes into navy in times of duress. It can be sacrificed at a rate of 20 navy per trade route- the route is still established, but it's inactive for both parties. They navy can then, assuming there is enough left, be transformed back. They stay as long as you like.
Heavy Barding: 10% less Casualties for you.
Bloodlust: +10% to military
Unwavering Faith: +10% to stability
Balloons: Allows air units, but cap of 20
Free Architecture: Makes the city cap be three instead of two. In other words, it's 5,5,5,10,10,10,15,15,15... for cities instead of 5,5,10,10,15,15...
Horse Archers: +10% to military
Religious Tolerance: +10% to stability
Common Enemy: +10% to stability
Resistance: +20% to defense vs. nations located on another map (Thailand has this tech, if England were to invade them, Thailand would get a defense bonus vs. them)
Buddhist Monks: +15% to stability
Confucianism: +5% to stability
The Great Wall of China: +10% to defense, +15% to defense vs. barbarians
Tower Defense: +10% to land defense
Turtle ship: +10% to Navy
Bushido Code: +5% to stability
Ninjutsu: +10% to military

3. Updates:

Thread One:

Update 1 (625-650): The Christians (http://forums.civfanatics.com/showpost.php?p=5827308postcount=172) The Muslims (http://forums.civfanatics.com/showpost.php?p=5829618postcount=181)
Update 2 (650-675): The Christians (http://forums.civfanatics.com/showpost.php?p=5840390postcount=233) The Muslims (http://forums.civfanatics.com/showpost.php?p=5841627postcount=246)
Update 3 (675-700): The Christians (http://forums.civfanatics.com/showpost.php?p=5850252postcount=306) The Muslims (http://forums.civfanatics.com/showpost.php?p=5851049postcount=318)
Update 4 (700-725): The Christians (http://forums.civfanatics.com/showpost.php?p=5862409postcount=377) The Muslims (http://forums.civfanatics.com/showpost.php?p=5864306postcount=399)
Update 5 (725-750): The Christians (http://forums.civfanatics.com/showpost.php?p=5873493postcount=422) The Muslims (http://forums.civfanatics.com/showpost.php?p=5873286postcount=418)
Update 6 (750-775): The Christians (http://forums.civfanatics.com/showpost.php?p=5882707postcount=460) The Muslims (http://forums.civfanatics.com/showpost.php?p=5888160postcount=489)
Update 7 (775-800): The Christians (http://forums.civfanatics.com/showpost.php?p=5903562postcount=555) The Muslims (http://forums.civfanatics.com/showpost.php?p=5903781postcount=558)
Update 8 (800-825): The Christians (http://forums.civfanatics.com/showpost.php?p=5917053postcount=612) The Muslims (http://forums.civfanatics.com/showpost.php?p=5919953postcount=619)
Update 9 (825-850): The Christians (http://forums.civfanatics.com/showpost.php?p=5938815postcount=663) The Muslims (http://forums.civfanatics.com/showpost.php?p=5941601postcount=681)
Update 10 (850-875): The Christians (http://forums.civfanatics.com/showpost.php?p=5955647postcount=731) The Muslims (the real one) (http://forums.civfanatics.com/showpost.php?p=5962240postcount=754)
Update 11 (875-900): The Christians (http://forums.civfanatics.com/showpost.php?p=5974152postcount=784) The Muslims (http://forums.civfanatics.com/showpost.php?p=5975242postcount=790)
Update 12 (900-920): The Christians (http://forums.civfanatics.com/showpost.php?p=5994298postcount=875) The Muslims (http://forums.civfanatics.com/showpost.php?p=5997069postcount=884)
Update 13 (920-940): The Christians (http://forums.civfanatics.com/showpost.php?p=6013274postcount=973) The Muslims (http://forums.civfanatics.com/showpost.php?p=6016600postcount=985)
Update 14 (940-960): Christians doesn't exist The Muslims (http://forums.civfanatics.com/showpost.php?p=6043384postcount=1057)
Update 15 (960-980): The Christians (http://forums.civfanatics.com/showpost.php?p=6077551postcount=1153) The Muslims (http://forums.civfanatics.com/showpost.php?p=6077989postcount=1159)
Update 16 (980-1000): The Christians (http://forums.civfanatics.com/showpost.php?p=6098457postcount=1242) The Muslims (http://forums.civfanatics.com/showpost.php?p=6099125postcount=1246)
Update 17 (1000-1020): The Christians (http://forums.civfanatics.com/showpost.php?p=6114247postcount=1299) The Muslims (http://forums.civfanatics.com/showpost.php?p=6115227postcount=1303)
Update 18 (1020-1040): The Christians (http://forums.civfanatics.com/showpost.php?p=6126511postcount=1373) The Muslims (http://forums.civfanatics.com/showpost.php?p=6127364postcount=1376)
Update 19 (1040-1060): The Christians (http://forums.civfanatics.com/showpost.php?p=6147673postcount=1459) The Muslims (http://forums.civfanatics.com/showpost.php?p=6147947postcount=1460)
Update 20 (1060-1080): Both Religions (http://forums.civfanatics.com/showpost.php?p=6160610postcount=1524)
Update 21 (1080-1100): Both Religions (http://forums.civfanatics.com/showpost.php?p=6170395postcount=1597)
Awards 650-1100 (http://forums.civfanatics.com/showpost.php?p=6170961postcount=1603)
Update 22 (1100-1120): Both Religions (http://forums.civfanatics.com/showpost.php?p=6179816postcount=1726)
Update 23 (1120-1140): Both Religions (http://forums.civfanatics.com/showpost.php?p=6196990postcount=1815)
Updaye 24 (1140-1160): Both Religions (http://forums.civfanatics.com/showpost.php?p=6211042postcount=1863)
Update 25 (1160-1180): Both Religions (http://forums.civfanatics.com/showpost.php?p=6225470postcount=1918)
Update 26 (1180-1200): The Christians (http://forums.civfanatics.com/showpost.php?p=6243899postcount=1993) The Muslims (http://forums.civfanatics.com/showpost.php?p=6247105postcount=2018)
Update 27 (1200-1220): The Christians (http://forums.civfanatics.com/showpost.php?p=6282571postcount=2097) The Muslims (http://forums.civfanatics.com/showpost.php?p=6283539postcount=2108)
Update 28 (1220-1240) has no actual updates, just a short run-through crap of what happened
Update 29 (1240-1260): The Christians (http://forums.civfanatics.com/showpost.php?p=6335149postcount=2245) The Muslims (http://forums.civfanatics.com/showpost.php?p=6333184postcount=2241)
Update 30 (1260-1280): The Christians (http://forums.civfanatics.com/showpost.php?p=6361141postcount=2304) The Muslims (http://forums.civfanatics.com/showpost.php?p=6364028postcount=2333)
Update 31 (1280-1300): The Christians (http://forums.civfanatics.com/showpost.php?p=6396832postcount=2435) The Muslims (http://forums.civfanatics.com/showpost.php?p=6397949postcount=2436)
Update 32 (1300-1320): The Christians (http://forums.civfanatics.com/showpost.php?p=6441737postcount=2587) The Muslims (http://forums.civfanatics.com/showpost.php?p=6441899postcount=2588)
Update 33 (1320-1340): The Christians (http://forums.civfanatics.com/showpost.php?p=6484864postcount=2662) The Muslims (http://forums.civfanatics.com/showpost.php?p=6485594postcount=2674)
Update 34 (1340-1360): The Christians (http://forums.civfanatics.com/showpost.php?p=6517543postcount=2772) The Muslims (http://forums.civfanatics.com/showpost.php?p=6519236postcount=2777)
Update 35 (1360-1380): The Christians (http://forums.civfanatics.com/showpost.php?p=6571834postcount=2865) The Muslims (http://forums.civfanatics.com/showpost.php?p=6573029postcount=2871)
Update 36 (1380-1400): The Christians (http://forums.civfanatics.com/showpost.php?p=6598067postcount=2931) The Muslims (http://forums.civfanatics.com/showpost.php?p=6599171postcount=2933)
Update 37 (1400-1420): The Christians (http://forums.civfanatics.com/showpost.php?p=6623239postcount=3064) The Muslims (http://forums.civfanatics.com/showpost.php?p=6624266postcount=3079)
Update 38 (1420-1440): The Christians (http://forums.civfanatics.com/showpost.php?p=6657472postcount=3168) The Muslims (http://forums.civfanatics.com/showpost.php?p=6658694postcount=3180)
Update 39 (1440-1460): The Christians (http://forums.civfanatics.com/showpost.php?p=6697449postcount=3313) The Muslims (http://forums.civfanatics.com/showpost.php?p=6700618postcount=3333)
Update 40 (1460-1480): The Christians (http://forums.civfanatics.com/showpost.php?p=6741107postcount=3403) The Muslims (http://forums.civfanatics.com/showpost.php?p=6744675postcount=3438)
Awards 1100-1480 (http://forums.civfanatics.com/showpost.php?p=6760964&postcount=3498)
Update 41 (1480-1500): The Christians (http://forums.civfanatics.com/showpost.php?p=6791057postcount=3542) The Muslims (http://forums.civfanatics.com/showpost.php?p=6791220postcount=3552)
Update 42 (1500-1515): The Christians (http://forums.civfanatics.com/showpost.php?p=6853288postcount=16) The Muslims (http://forums.civfanatics.com/showpost.php?p=6853337postcount=19)
Update 43 (1515-1530): Both Religions (http://forums.civfanatics.com/showpost.php?p=6954030postcount=145)
Update 44 (1530-1545): Both Religions (http://forums.civfanatics.com/showpost.php?p=6980739postcount=194)
Update 45 (1545-1560): Both Religions (http://forums.civfanatics.com/showpost.php?p=7019972postcount=282)
Update 46 (1560-1575): Both Religions (http://forums.civfanatics.com/showpost.php?p=7073163postcount=346)
Update 47 (1575-1590): Both Religions (http://forums.civfanatics.com/showpost.php?p=7131864postcount=412)
Update 48 (1590-1600): Both Religions (http://forums.civfanatics.com/showpost.php?p=7193881postcount=456)
Update 49 (1600-1610): Both Religions (http://forums.civfanatics.com/showpost.php?p=7248158postcount=523)
Update 50 (1610-1620): Both Religions (http://forums.civfanatics.com/showpost.php?p=7286451postcount=587)
Update 51 (1620-1630): Both Religions (http://forums.civfanatics.com/showpost.php?p=7340061postcount=666)
Update 52 (1630-1640): Both Religions (http://forums.civfanatics.com/showpost.php?p=7435082postcount=740)
Update 53 (1640-1650): Both Religions (http://forums.civfanatics.com/showpost.php?p=7507907postcount=768)

4. Economic Things:

None

choxorn
May 22, 2008, 10:05 PM
Okay, everybody, you are now free to post. Update soon to come.

Oh, and a message to the mods. Next time you close the thread, please warn the GM's in advance. It took me HOURS to put all the links bank into post #4, whereas it would have taken me about a minute if I could have clicked the edit button on Post #4 in the last thread and just Ctrl+C Ctrl+V'ed the entire post, links, bolds, underlines, etc.

Leeksoup
May 23, 2008, 01:00 AM
Due to time constraints, I don't have time for the writeup. But I've finished all the actual work! As such, tomorrow is 100%!

Also, yeah, not cool about the whole abrupt-thread-locking.

Also also, Chox, could you add the little hammer icon thingy to the thread? It's kinda an heirloom. :)

Stuck in Pi
May 23, 2008, 01:59 PM
WOOT! Update and new thread! First not GM post too!

choxorn
May 23, 2008, 04:19 PM
I'd add teh hammer if I knew how. :)

merciary
May 23, 2008, 07:13 PM
Also, I'm not a NPC, though I'm confused about who I belong to, I think we decided on choxorn.

choxorn
May 23, 2008, 07:28 PM
You'll be in my nation list after the update, we don't update the stats before telling what happened.

Actually, Leeky will edit your stats, then I'll copy them into mine, cause I have no idea what you did. :)

mythmonster2
May 24, 2008, 11:07 AM
Waiting for update. :sleep:

D'Artagnan59
May 24, 2008, 12:44 PM
Look. I already have a Wii, and that didn't stop me from sending orders.

thomas.berubeg
May 24, 2008, 05:30 PM
Leeksoup, i had said a colony in southern florida!

choxorn
May 24, 2008, 05:58 PM
*Notices Leeky has updated the maps*

Crap, now I have to think of a good excuse to delay the update a bit longer so I can pla...

...Wait, did I say that out loud? :mischief:

Hey, Leeky, Adriatica doesn't exist anymore, why do they have the map of Iceland? :p

Frozen In Ice
May 24, 2008, 05:59 PM
I see, the maps are updated, giving us a sneak peak of the update.

EDIT: X-post with Choxorn

Leeksoup
May 24, 2008, 06:14 PM
1500 -1515 Anno Domini

Pope Gascon III nodded his head contemplatively as he listened to his spymaster's report. Previous Popes before him had no need of such creatures, as everyone was very forthright in telling them anything that they desired. But not so anymore... some people were contesting the true and rightful authority of the Church to know anything it desired. Apparently a German peasant priest named Martin Luther was starting to stir up dissent, claiming that only the Bible was infallible, that everyone else sinned- even the Papacy! Gascon publicly decried Luther as a heretic, despite his large follwing. In private, though, Gascon knew he was right, and this knowledge made Gascon even angrier. If enough people got behind Luther, then the Papacy would go bankrupt! Gascon could not allow that to happen.

Which was part of the reason he was glad to hear his spymaster's report. Apparently the German Kaiser got cocky with his conquest of Adriatica and bragged just a bit too much to the other powers. They responded by teaming up against him.

England, enraged by the Kaiser's violation of his agreement to stay out of the Netherlands, drafted an incredibly big army and steamrolled through the Low Countries, taking some of the Rhineland, Denmark, and the North Sea's coast from Germany.

Russia, still harboring resentment to Old Prussia for rebelling, took Germany's northeastern provinces away, though not so much as England, for they had a smaller force involved. Reports say that the Czar flew into a black rage and excecuted many of the citizens in the towns captured.

And Argos, smelling an opportunity, struck out in small bands of men to take Belgrade, Pula and Genoa away from the Germans, thereby cutting them off from the Mediterranean almost entirely. They did the least damage of any of the Allies, but the damage to German pride was perhaps the worst, as great deals of newly-conquered territory was lost.

Luckily for the Kaiser, he made the decision to pull back the majority of his troops, instead of committing them into doomed defesnes. Some were lost, but not as many as would have died if he had been stubborn about things. All the same, Germany's future looks grim unless he can scrape some allies together.

Meanwhile, in the New World, a new nation has formed out of the remnants of the fleeing Adriaticans. Banding together with French citizens who had gotten there somehow, they called themselves Louisiana, in honor of some French king or other, and they were off to a very good start.

In addition to this, Gibraltar has founded a colony on the south end of the biggest island in Los Cabrillos, or the Carribean as the English call it. The colony is called Cuba, and it has the sole city of Guantanamo in it.

And even more good news, the New World nation of the Maya have decided to stay in contact with the European nations. While they aren't Christian, Gascon had high hopes for their future.

As the Spymaster finished his report, Gascon thanked him and checked his schedule again. Apparently there was a man named Johann Gutenberg scheduled to arrive shortly, with some pretty big news. Gascon wondered at the connection between Germans and new things, then sighed as he went into the recieving room.

Printing Press: Gutenberg had big news indeed! He invented a new kind of writing machine that will greatly speed the production of books, making them much more available and cheaper than hand-written ones. This, in turn, will make your citizens more educated, thus increasing their productivity and adding +1 gpt per city. Cost: 80 TP.

Leeksoup
May 24, 2008, 06:15 PM
Leeksoup, i had said a colony in southern florida!

No, you said Southern Florida or Cuba. I picked Cuba. :)

thomas.berubeg
May 24, 2008, 06:16 PM
oh!

alright...


(that's the one without a resource, right :p

choxorn
May 24, 2008, 06:36 PM
920-921

(@thomas: Plus, now you have a military base to imprison suspected terrorists in. :))

Adriatica was finished. They knew they were finished and decided to give up. But, they arranged for their territory to come into the hands of their allies. The Argotian government was given their European territory, and their soldiers quickly arrived to stake this claim. Reykjavik was given a map to Greenland and the colony of Godthab. Citizens of Adriatica fled to the continent of this "New World" and founded the nation of Louisiana.

Argos's new land proved invaluable for their soon-to-be-invasion. Argos, England, and Russia were all mad at Germany for some reason and decided to launch a joint invasion. Argos struck with small amounts of troops a little into German territory on their new border, taking the cities of Belgrade and Pula and some resources. They also launched a naval invasion of Genoa, which fell to their army too.

England and Russia took care of the North. Large chunks of land did they capture. England especially dealt damage, taking 6 cities and 3 resources, and Russia took 4 cities and 1 resource. All together, the Holy German Empire has lost 13 cities and 6 resources. Ouch.

Meanwhile, Echajinia continued their "burn everything and run away as fast as possible" strategy, destroying the city of Akithore. (Oh, BTW Leeky, why is their capital still in Sofia on the map? :p) Additionally, they found 3 new resources in Northern Italy.

In Anatolia, The Ottomans seem determined to get rid of the Fatamids. They've reduced them to small regions of coastline, and taken one of their cities. They won't be able to hold on much longer.

However, bad news does sometimes come with good news. Such as, the Plague has left every country in the world- it's finally over.

If only the Ottomans could be dealt with...

(And BTW, your gpts will suddenly get some decreases due to the non-existance of Hellenic Plan and Neptune Plan- Leeky, decrease the gpts of Gibraltar, Kiev, and England, they were in Hellenic Plan)

thomas.berubeg
May 24, 2008, 06:40 PM
Also, can i mkae a point?

Most colonies were settled by crafstmen and farmers, yes, but accompanying them was a large number of retired soldiers and youger sons (those who could not inherit property)

as such, i think colonies should start out with enough military to defend themselves, and take out nearby barbarians.

Frozen In Ice
May 24, 2008, 07:46 PM
300 army is considered small now, I guess it's time to get some more troops. ;)

I have a question though, what happened to the colony I created in the Americas?

choxorn
May 24, 2008, 08:01 PM
Your vassal-colony apparently won't get built until next turn. Ask Leeky if you want the longer story. :)

merciary
May 24, 2008, 08:01 PM
*The Mayan leader sat on his throne on his throne listening to his messenger talk about his trip across the sea*

"My lord the have magnificent cities there, while not as great as ours there are many more of them with wonders we've never seen before."

"Yes, Yes. Now when you go back I want you to give this message:
To all European nations capable of reaching us we are willing to trade. We have three resources available. And a word of caution stay away from the Aztecs, they are a violent people who would trade with you and then kill you."

"Very well sire. But I must tell you of their roads..."

(Leeksoup did I receive the knowledge of ship building or not?)

choxorn
May 24, 2008, 08:42 PM
Stats updated, Mayans moved to my Player list.

Frozen In Ice
May 24, 2008, 09:06 PM
Your vassal-colony apparently won't get built until next turn. Ask Leeky if you want the longer story. :)

So basically that was just a mistake and was forgotten?


To Maya
From Argos

We would be happy to trade with your nation. We have 2 resources available.

Stuck in Pi
May 24, 2008, 09:07 PM
One resource open!

choxorn
May 24, 2008, 09:09 PM
Just ask Leeky, I'm not entirely sure what happened.

D'Artagnan59
May 24, 2008, 09:14 PM
To: All Nations of the World
From: The Prosperous Nation of Louisiana

Would anybody like to trade? Prosperous Adriatican nation, anyone?

Leeksoup
May 24, 2008, 10:09 PM
So basically that was just a mistake and was forgotten?



No, it wasn't. I told Chox that your vassal-colony would take a couple turns to develop the proper infrastructure to become autonomous (since, unlike Terciera, it wouldn't be a player controlling it). Then Chox proceeded to not tell me where you wanted it.

Merciary: thomas.berubeg never mentioned it, so no, you didn't.

Hitti-Litti
May 25, 2008, 04:40 AM
Subscription post.

thomas.berubeg
May 25, 2008, 08:37 AM
Sorry, merciary...

it slipped my mind...

I'll give it to you this turn. in the meantime, i beleive i have a recsourece to trade?

D'Artagnan59
May 25, 2008, 09:19 AM
Actually, I don't have a resource.

Also, why do I have a lot less expansion than others? Is part of my expansion off-map or something?

mythmonster2
May 25, 2008, 11:55 AM
Leeky, why do I not have the map of Greenland? I bought it from Argos.

Equuleus
May 25, 2008, 03:28 PM
England, enraged by the Kaiser's violation of his agreement to stay out of the Netherlands, drafted an incredibly big army and steamrolled through the Low Countries, taking some of the Rhineland, Denmark, and the North Sea's coast from Germany.
@ England
I did not take over anything, I bribed the dutch army away to help in my war leaving the city to you, I saved you horrific losses and this is how you repay me.

Pinman
May 25, 2008, 04:04 PM
Orders in.

Backwards Logic
May 25, 2008, 04:32 PM
@ England
I did not take over anything, I bribed the dutch army away to help in my war leaving the city to you, I saved you horrific losses and this is how you repay me.

No - you set foot in Dutch territory, which you said specifically you wouldn't. Your occupation of s'Hertogenbosch was in direct violation of this agreement. Now, had you talked with me prior and turned the city over to me that very turn, this unfortunate series of events would not have happened.

Equuleus
May 25, 2008, 06:57 PM
Well I had meant to PM you but I was extremely busy and forgot. Tell me, why would I risk war over one stupid city? Also in my orders I never said I take over the city I said I bribe them to come fight with me. I assumed you would just enter the city.

My PM to the Dutch army

To the Dutch Army,

You are surrounded by the English in a hopeless situation. You will be completely destroyed. The Kaiser proposes you withdraw to Germany and join the Reich Armys crusade against the heathens.

Frozen In Ice
May 25, 2008, 07:57 PM
No, it wasn't. I told Chox that your vassal-colony would take a couple turns to develop the proper infrastructure to become autonomous (since, unlike Terciera, it wouldn't be a player controlling it). Then Chox proceeded to not tell me where you wanted it.


I don't get how this makes sense at all. How would having a player control it or not effect the growth of a colony? I mean, it's not like any nation in history has ever been told, "Sorry, your colony is going to take a while to form because we couldn't find an actual player to manage it."

Backwards Logic
May 25, 2008, 08:12 PM
Well I had meant to PM you but I was extremely busy and forgot. Tell me, why would I risk war over one stupid city? Also in my orders I never said I take over the city I said I bribe them to come fight with me. I assumed you would just enter the city.



Well, it wouldn't be the first time you've risked war over one "stupid" city. Your hostile incursions in and around the cities of Frankfurt and Vienna would be testament to that. Tell me, what was I supposed to think when I saw s'Hertogenbosch flying German colors? Again, we had no knowledge of this bribe taking place, and thus this was seen as a hostile action.

Leeksoup
May 26, 2008, 01:20 AM
I don't get how this makes sense at all. How would having a player control it or not effect the growth of a colony? I mean, it's not like any nation in history has ever been told, "Sorry, your colony is going to take a while to form because we couldn't find an actual player to manage it."

Sure. An exceptionally charismatic leader was found to lead a group of pilgrims to a new land, who then formed a nation quickly... compared to a government's slow, steady accumulation of colonists and wealth in order to get the official stamp of vassalization.

D'Artagnan59
May 26, 2008, 06:26 AM
See... More German land-stealing.

Frozen In Ice
May 26, 2008, 09:46 AM
Sure. An exceptionally charismatic leader was found to lead a group of pilgrims to a new land, who then formed a nation quickly... compared to a government's slow, steady accumulation of colonists and wealth in order to get the official stamp of vassalization.

So NPCs are completely incapable of this? It just seems unfair that how fast our colonies form is dependent on wether or not we can find a player for it, something that is completely beyond our control. It's an out of game reason for affecting something in-game.

Leeksoup
May 26, 2008, 03:04 PM
No no, colonies form instantly (if Chox had told me where you wanted it). It's the vassalization process that takes time.

choxorn
May 26, 2008, 03:11 PM
Leeky, why do I not have the map of Greenland? I bought it from Argos.

I forgot to tell him about the trade, sorry.

Then Chox proceeded to not tell me where you wanted it.


Again, sorry for being forgetful. If you want to know where it is, I think I sent you a map of Los Cabrillos in that PM that had Argos's colony on it.

Frozen In Ice
May 26, 2008, 04:11 PM
No no, colonies form instantly (if Chox had told me where you wanted it). It's the vassalization process that takes time.

Oh, ok, I am fine with that. I thought you were talking about forming the colony itself. Sorry about that misunderstanding.

Hitti-Litti
May 27, 2008, 01:01 PM
Just came from movies, I'll send my orders in tomorrow. I promise.

thomas.berubeg
May 27, 2008, 02:03 PM
(ooc: what movie?)

Gibraltar announces it's intention of remaining Neutral in the Germn conflict, but promises aid to mediate. Negociations may take place on gibraltese territory.

Hitti-Litti
May 27, 2008, 03:37 PM
OOC: The new Indiana Jones. It was good, though the ending was too sci-fi IMO.

thomas.berubeg
May 27, 2008, 03:40 PM
so i've heard... i haven't gotten around to seeing it yet, though :mad:

mythmonster2
May 27, 2008, 04:42 PM
Hey, Hitti, reply to my proposal!

D'Artagnan59
May 27, 2008, 06:30 PM
Hello, Gibraltar. I see you want a colony in the land of Florida. You see, I want some of this land. So I have come up with a compromise.

Do you accept this border?

http://i241.photobucket.com/albums/ff268/d_artagnan59/civfanatics/treatyoftallahassee.png

choxorn
May 27, 2008, 09:10 PM
@Crimea: No one else has sent in orders either. *Nudge, nudge*

Leeksoup
May 27, 2008, 11:41 PM
Attn:

Several people have sent fleets trying to explore north from the Carribean. I'd like to announce that, while this is ok, I haven't finalized the rest of north america yet. I have the map, but it really does take quite a lot of work to make it RfMKable. I'm telling you all this so you won't expect the map within the next few turns, although it will exist by 1600.

Stuck in Pi
May 28, 2008, 05:50 AM
what about Asia? I want China!

Hitti-Litti
May 28, 2008, 10:09 AM
Hey, Hitti, reply to my proposal!

Replied. I'll send my orders when mythmonster replies to my private message.

thomas.berubeg
May 28, 2008, 10:36 AM
@mississippi

Alright, though I will create northern colonies more to the north than your empire.

D'Artagnan59
May 28, 2008, 02:52 PM
Cool. It's not like I want the whole of North America.

Brisingamen
May 28, 2008, 02:57 PM
ummmm...didn't people explore southern Africa before America?

Stuck in Pi
May 28, 2008, 02:58 PM
hey, I'm thinking the same thing with Asia. And it has nothing to due with that's where my expansion would be.

Frozen In Ice
May 28, 2008, 04:38 PM
How much does it cost to upgrade villages to cities? It was mentioned somewhere in the first thread but I can't find it.

@ merciary: We will be trading 2 resources this turn, right?

merciary
May 28, 2008, 04:50 PM
Yes, and I'll trade one with thomas

Backwards Logic
May 28, 2008, 04:52 PM
I have two resources to trade if anyone is interested.

Leeksoup
May 28, 2008, 05:07 PM
However much it would cost you to build a city / 2 = village upgrade cost.

thomas.berubeg
May 29, 2008, 05:23 PM
Reclaiming the World thread open (http://forums.civfanatics.com/showthread.php?t=276826)

Tasslehoff
May 29, 2008, 09:51 PM
Hi... Are there any NPC spots that I could maybe slip into?

Thanks :)

Frozen In Ice
May 30, 2008, 06:02 AM
Well, the best NPCs that are currently open are the Aztecs, Reykjavik, and the Faatimid Sultanate. A few vassal colonies are open as well (like mine;)). Or you could talk to Choxorn and Leeksoup about creating a new nation.

Stuck in Pi
May 30, 2008, 01:58 PM
As long as you don't choose to start a rebellion against me, I welcome you here.

D'Artagnan59
May 30, 2008, 02:57 PM
OK, I want to kill my substitute now.

My actual Science teacher has reinvigorated my interest in Science after my horrible science teacher last year (you might see some of my rants). Heck, she has inspired me to have a career in Science (possibly a geneticist or an energy specialist). I absolutely love her, despite her putting me into CP. She is getting married tomorrow, and she's taking a day off to be with her soon-to-be husband. Then, she's on her honeymoon. She comes back Wednesday. The substitute she usually gets is booked (he's very nice). So she decided to go random.

Who did they pick? The worst substitute you could possibly have. Why? Hear my story.

Anyways, we have a mini-study-hall. She decided to use that for silent reading time without telling us. Anyways, I didn't have a book with me. I usually do homework during this time or talk with my friend who sits to the right in front of me.

Basically, picture a square divided into four equal parts. The northeast square is him, the southwest square is me.

And now she's telling me to read. I then tell her I don't have a reading book. Guess what happens (insane, I know)?

She gives me a detention. My emotion then turns from calm to angry. Here is a transcript of what went on:

D'ART: What? You can't give me a detention for not bringing something I didn't know I should bring!

SUB: Yes, I can. I'm substituting for your teacher. I can do whatever I want.

D'ART: No, you can't. You're obviously on a power trip. It's unfair to me to punish me for not knowing something. Forgetting, you can punish. Just plain not knowing, you cannot.

SUB: Your insolence is not welcome here. Now, shut up, accept your detention, and...

*She sees another of my friends writing down this transcript of events. She is also gifted in the art of science and is taking my side*

SUB: Give me that! *crumples paper and throws it on the ground*

FRIEND: What? I was writing! (My friend who I talk to wrote this down)

SUB: I don't care! You will not libel me! *hands detention sheet to her*

We decide to be quiet. Then, we decide to make a plan.

D'ART: We misbehave deliberately. Her tolerance levels are extremely low. This could lead to me being sent to the VP's, and we tell her about the incident. She will then overturn the detention.

D'ART: It's not libel. It's the truth. You can't punish those who tell the truth.

SUB: What did I say before! If you speak such insolence again, then the both of you will go to the Vice Principal's!

FRIEND: No. We only speak the truth. This woman is trying to punish this boy for not knowing! Let it be known throughout the classroom!

SUB: I have had enough of your verbal diarrhea! You are going to the principal's office!

Later, at the office, when the two of us and our VP are there...

VP: So, why are the two of you in trouble? You two have perfectly clean records! *whispers in my ear* "The lunch detention doesn't really go on your permanent record*

D'ART: It was our plan. You see, we have a mini-study-hall. She decided to use that for silent reading time without telling us. Anyways, I didn't have a book with me. She decided to give me a detention about it. I protested it, and my friend was taking a transcript, which I snuck in my pocket.

FRIEND: When she saw it, she crumpled it into a tiny ball. After I told her that what she was doing wasn't right, I got a detention. We devised a plan to misbehave until we got sent here.

VP: Congratulations. You both did the right thing. You reported trouble with a teacher to an adult. Anyways, both of you are free to go to class and have your detentions reversed.

We also plan to report the incident to our regular science teacher. If the sub tries to pull any more bullcrap again, then I'm going to take it to the principal himself.

Backwards Logic
May 30, 2008, 02:58 PM
^What happened to you keeping that in random rants?^

merciary
May 30, 2008, 03:04 PM
I got out of school about two weeks ago and had my graduation last week. I can't tell you how good it feels to be done with high school.

On the subject of substitutes don't complain so much, I had a pedophile for a sub. Not joking, he got arrested a few days after sub a class I was in. Believe me here in the black hole of decent education I've got all sorts of horror stories.

D'Artagnan59
May 30, 2008, 03:27 PM
Some people were dicks to me over there.

Also, I have had a pedophile as a sub too. He didn't molest anyone.

thomas.berubeg
May 30, 2008, 06:50 PM
One more year of High School... merciary, where are you going for college? what do you plan on studying?

D'Artagnan59
May 30, 2008, 07:15 PM
I got out of school about two weeks ago and had my graduation last week. I can't tell you how good it feels to be done with high school.

On the subject of substitutes don't complain so much, I had a pedophile for a sub. Not joking, he got arrested a few days after sub a class I was in. Believe me here in the black hole of decent education I've got all sorts of horror stories.

I recall you stating you lived in the Ohio area. *obvious joke coming*

Is the sub's name Brian Peppers?

choxorn
May 30, 2008, 07:20 PM
Technically, the Fatamids are supposed to be reserved for Nerdking, but he's been gone for 4 months, so I hereby pronounce them to be no longer reserved. You snooze, you lose.

Leeksoup
May 30, 2008, 07:42 PM
I once had a sub about four years ago who thought he was a prophet. He said he had visions and dreams and all kinds of weird things. He was nice, except for the whole crazy thing, so it's a shame the class after mine made him flee the school in tears.

merciary
May 30, 2008, 08:32 PM
I can't remember his last name, but another odd thing about him , he would not say his first name even on government papers and such and got offended when ever asked about it.

As for schooling I'm going to Ohio State where plan on studying genetics (well specifically molecular biology, biochemistry, etc. since there is no "genetics" major.

And yes Ohio is the black hole for education. Not all of the education is bad (except public education, the horrors) I mean there's a joke that you know you live in Ohio when there's a college with about 25 miles from anywhere in the state (not much of an exaggeration). But how it's organized and payed for is so screwed up it's not funny.

choxorn
May 30, 2008, 09:00 PM
Hey, merciary, mind sending me some orders? :p

D'Artagnan59
May 30, 2008, 09:15 PM
Was he in his 50s-60s and did he wear glasses?

Tasslehoff
May 31, 2008, 12:29 AM
Ok, then I'll take the Fatamids, and I guess I'll wait until next update for orders...

Hitti-Litti
May 31, 2008, 03:09 AM
SUMMER HOLIDAY!!!

:woohoo::woohoo:

Also I got an excellent report(or whatever is the thing called that tells how good you have been in school), on a scale of 4-10 I got 10 from French, English, geography and something which English word I don't know(acting, speeches etc.).

choxorn
May 31, 2008, 03:18 AM
Aw, I still have 2 and a half more weeks. :(

Stuck in Pi
May 31, 2008, 05:51 AM
9 days more... Including Finals.

D'Artagnan59
May 31, 2008, 09:49 AM
Aw, I still have 2 and a half more weeks. :(

Me too. :(

mythmonster2
May 31, 2008, 10:28 AM
I have 1 week! (Including finals, but I don't have to take them, thanks to a marvelous system allowing students to be exempt from final exams!)

D'Artagnan59
Jun 01, 2008, 08:08 AM
OK, if they're showing National Treasure 2 WHILE the Algebra class is taking finals (despite being in 8th grade, you have to take them if you're in Algebra), I'm complaining to the administrators. Honestly, it's unfair that some kids should get to have fun while others are deprived.

I am in Algebra.

mythmonster2
Jun 01, 2008, 10:23 AM
So am I (Algebra and 8th grade)! And I don't have to take that exam either.

D'Artagnan59
Jun 01, 2008, 10:51 AM
Actually, I do have to.

D'Artagnan59
Jun 02, 2008, 02:47 PM
OK, I want to kill my substitute now.

My actual Science teacher has reinvigorated my interest in Science after my horrible science teacher last year (you might see some of my rants). Heck, she has inspired me to have a career in Science (possibly a geneticist or an energy specialist). I absolutely love her, despite her putting me into CP. She is getting married tomorrow, and she's taking a day off to be with her soon-to-be husband. Then, she's on her honeymoon. She comes back Wednesday. The substitute she usually gets is booked (he's very nice). So she decided to go random.

Who did they pick? The worst substitute you could possibly have. Why? Hear my story.

Anyways, we have a mini-study-hall. She decided to use that for silent reading time without telling us. Anyways, I didn't have a book with me. I usually do homework during this time or talk with my friend who sits to the right in front of me.

Basically, picture a square divided into four equal parts. The northeast square is him, the southwest square is me.

And now she's telling me to read. I then tell her I don't have a reading book. Guess what happens (insane, I know)?

She gives me a detention. My emotion then turns from calm to angry. Here is a transcript of what went on:

D'ART: What? You can't give me a detention for not bringing something I didn't know I should bring!

SUB: Yes, I can. I'm substituting for your teacher. I can do whatever I want.

D'ART: No, you can't. You're obviously on a power trip. It's unfair to me to punish me for not knowing something. Forgetting, you can punish. Just plain not knowing, you cannot.

SUB: Your insolence is not welcome here. Now, shut up, accept your detention, and...

*She sees another of my friends writing down this transcript of events. She is also gifted in the art of science and is taking my side*

SUB: Give me that! *crumples paper and throws it on the ground*

FRIEND: What? I was writing! (My friend who I talk to wrote this down)

SUB: I don't care! You will not libel me! *hands detention sheet to her*

We decide to be quiet. Then, we decide to make a plan.

D'ART: We misbehave deliberately. Her tolerance levels are extremely low. This could lead to me being sent to the VP's, and we tell her about the incident. She will then overturn the detention.

D'ART: It's not libel. It's the truth. You can't punish those who tell the truth.

SUB: What did I say before! If you speak such insolence again, then the both of you will go to the Vice Principal's!

FRIEND: No. We only speak the truth. This woman is trying to punish this boy for not knowing! Let it be known throughout the classroom!

SUB: I have had enough of your verbal diarrhea! You are going to the principal's office!

Later, at the office, when the two of us and our VP are there...

VP: So, why are the two of you in trouble? You two have perfectly clean records! *whispers in my ear* "The lunch detention doesn't really go on your permanent record*

D'ART: It was our plan. You see, we have a mini-study-hall. She decided to use that for silent reading time without telling us. Anyways, I didn't have a book with me. She decided to give me a detention about it. I protested it, and my friend was taking a transcript, which I snuck in my pocket.

FRIEND: When she saw it, she crumpled it into a tiny ball. After I told her that what she was doing wasn't right, I got a detention. We devised a plan to misbehave until we got sent here.

VP: Congratulations. You both did the right thing. You reported trouble with a teacher to an adult. Anyways, both of you are free to go to class and have your detentions reversed.

We also plan to report the incident to our regular science teacher. If the sub tries to pull any more bullcrap again, then I'm going to take it to the principal himself.

And yea, she did pull more bullcrap.

This time, she tried to kick me off of the computers because "I was searching for images." That is bullcrap fresh from the ass. I was on Google, looking for information on the human bot fly. I was doing a project on it. She walks over and sees my friends screwing around. She automatically assumes I'm on there. You see, she's still pissed off at me for Friday. So, here's another transcript:

D'ART: What? I wasn't doing anything!

SUB: You know you did wrong. Get off and stop screwing around.

D'ART: I wasn't screwing around. I am simply on Google. Not Google Images. Google. The web search. You know. Brings up information.

SUB: Stop your lying. You know you were searching for images on the bot fly. Now get off or I will log you off for you.

At this moment, the librarian heads over.

LIBRARIAN: OK, what is this mess?

D'ART: She's trying to take me off of the computer for nothing.

SUB: No. He was looking up bot fly images.

LIBRARIAN: OK, I am now taking up the position of mediator. Do any of you have witnesses?

SUB AND D'ART: Yes.

The three of us go over to the witnesses, who happen to be my two friends.

LIBRARIAN: OK, Friend 1, you saw D'Art. Now, was he looking for images or looking for information?

FRIEND 1: Information. I saw this boy. He was working hard on his notes and information.

The Librarian asks Friend 2 the question. He gives the same answer as before.

She then decides that the sub cannot kick me off because I did nothing.

The sub is being reported to the principal Wednesday. And to my Science teacher.

Also, she has a terrible fashion sense. 80's hair and momjeans.

Leeksoup
Jun 02, 2008, 04:32 PM
Your librarian calls you D'Art? :mischief:

Also: Send in your orders!

choxorn
Jun 02, 2008, 07:06 PM
He obviously just doesn't want to say his real name, despite having already said it several times in the last thread. :p

And the Christian nations still haven't sent in orders? No wonder you haven't sent me the combat results! :lol:

thomas.berubeg
Jun 02, 2008, 07:51 PM
I've sent orders! get cracking, you guys...

Stuck in Pi
Jun 02, 2008, 07:55 PM
Orders in...

D'Artagnan59
Jun 02, 2008, 08:51 PM
I sent in orders, I think.

D'Artagnan59
Jun 03, 2008, 02:54 PM
The sub's leaving today!!! :cheers:

Also, D'Art sounds better as a transcript if someone didn't know my name. My librarian calls me Ben.

She decided to give me a detention because I was "checking my e-mail", but I was just sending some notes to myself so I can work on them. Thankfully, the other substitute decided to alert the higher authorities to repeal it. I was free for the third time!

Anyways, my regular Science teacher will hear about it and the principal too. That will be my last impression on the school: hopefully getting a corrupt substitute fired.

merciary
Jun 03, 2008, 03:22 PM
My last impression on school was running out of it with half my face painted blue, shouting Freedom!!!! :mischief:

D'Artagnan59
Jun 04, 2008, 02:14 PM
Well, guess what happened?

My science teacher had a family member who passed away. So she had to go. SO THE GODDAMN SUB STAYED ANOTHER GODDAMN DAY!!! I HAVE HAD IT WITH THIS GODDAMN SUB IN MY GODDAMN SCIENCE CLASS!!!!!!!!!!! :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: [pissed] [pissed] [pissed] [pissed] [pissed] [pissed] [pissed] [pissed] [pissed] Damn smilie limit.

Is fate out to get me or something? I want my science teacher teaching me, not this contemptible harlot of a substitute.

We watched a video on the Galapagos Islands today. Well, what the hell is the point of watching a video if THE TEACHER'S GOING TO TALK OVER MOST OF IT TO ADD INFO!!!!!!!!!!!!!!

A classic of hers. We had her for Home Ec last year as a sub. She talked over the video continuously and we couldn't hear. So shut the hell up and let us listen to the goddamn video. Also, she tried to punish me for no reason there, too. It was a first-time occurrence, so I let it slide. After her doing it again, I decided to let the principal know.

D'Art is pissed. D'Art can't wait for revenge. D'Art is saying goddamn too much. D'Art is saying D'Art too much. So D'Art will revert to Ben for variety. Ben is speaking in the third person. Ben wants to punch babies. Ben says that if Ben has that harlot again for a substitute, Ben will be indescribably mad. Wait, Ben is indescribably mad already. Ben is done.

http://www.gameq.de/dlhforum/wallbash2.gif

Enter Mega-Wallbash.

choxorn
Jun 04, 2008, 06:51 PM
You could have put one more smily in that post...

Hey, Leeky, your nations sent you orders yet? :p

D'Artagnan59
Jun 04, 2008, 06:56 PM
Who cares.

I found a MegaWallbash, that's awesome.

I sent orders.

mythmonster2
Jun 04, 2008, 07:05 PM
So who hasn't?

thomas.berubeg
Jun 04, 2008, 07:48 PM
Yeah, updaete soon? please? :please:

Leeksoup
Jun 05, 2008, 12:43 AM
Update this weekend most likely, but if things work out I may have time tomorrow.

Terrance888
Jun 06, 2008, 11:24 AM
Sorry! I was banned by mom. Just get 2 Resource colonies (60 g) and rest split evenly between army and navy. THX!

choxorn
Jun 06, 2008, 07:33 PM
You're far too late for me to accept orders, even if your mom did ban you. :p

Hitti-Litti
Jun 09, 2008, 04:33 AM
:bump:

xcl

D'Artagnan59
Jun 09, 2008, 02:53 PM
:trouble:

This doesn't make me happy. I want my update, please. Every time you don't do an update as promised without telling us/giving us a good reason, God kills a kitten. Please, think of the kittens.

Also, my mom's apparently gone on her biannual Chicken Rush. Where she cooks nothing but chicken for days on end. 7 out of the last 8 days (includes today). I swear, I feel like the grandfather in Little Miss Sunshine. "IS IT POSSIBLE JUST ONCE TO GET SOMETHING THAT'S NOT THE GODDAMN CHICKEN!"

Dear God, she's going to have me smoking heroin the rate she's going.

choxorn
Jun 09, 2008, 06:43 PM
*Points finger at Pope Extremelius Lazius*

Frozen In Ice
Jun 10, 2008, 08:35 PM
Is there any update on the update status?

D'Artagnan59
Jun 12, 2008, 02:50 PM
LOL.

I've made up with the MySpace girls, but I have one story.

Three of them got practically expelled for cutting English.

choxorn
Jun 12, 2008, 06:53 PM
Leeky, if you can't do the turn's combat, tell me what your nations have done and I'll do it for you! (And also tell me how to do the combat for the hundreds of troops they're all using)

D'Artagnan59
Jun 14, 2008, 03:28 PM
Update this weekend most likely, but if things work out I may have time tomorrow.

It's next weekend already.

Get the update done. I'm sick of having to wait multiple weeks for an update each one.

This is my rant.

Also, I'm actually relocating my rants here. The last rant I made, I received a death threat over there.

Hitti-Litti
Jun 14, 2008, 05:08 PM
1. Come on, this is the Internet, do you really think that he would kill you if given the chance?

2. Your rants are pathetic, so people get annoyed at you. Your behaviour isn't helping you either there.

choxorn
Jun 14, 2008, 05:29 PM
Isn't silver a girl? :confused:

mythmonster2
Jun 14, 2008, 05:39 PM
To be honest, your rant was whiny, D'Art.

D'Artagnan59
Jun 14, 2008, 06:22 PM
1. Come on, this is the Internet, do you really think that he would kill you if given the chance?

2. Your rants are pathetic, so people get annoyed at you. Your behaviour isn't helping you either there.

To be honest, your rant was whiny, D'Art.

ZMOG U GUISE R FLAMMING ME :joke:

Hooray parodies. And no, I am not emo.

D'Artagnan59
Jun 15, 2008, 02:08 PM
I blame TEH ALIENZ for Leeksoup's lack of an update.

Leeksoup
Jun 16, 2008, 11:01 AM
Sigh. This game is amore a chore than anything I actually like updating anymore. I really don't have the scads of free time I did last August when this game started. I'm not sure when I'll have time to update. It's taking progressively longer as the game goes on because I keep making things more complex with techs and the math involved in war continues to grow.

I'm beginning to understand why Splime let RfMK I die.

Nevertheless, I will eventually update. Especially since soon I'll be done working on those maps for my church.

Leeksoup
Jun 16, 2008, 11:03 AM
Double post.

Terrance888
Jun 16, 2008, 12:12 PM
Maybe have it be easier? Like troops have a basic power of 100. Then it can be like +20 attack if this tech. +5 power for naval ect. Then instead of listing tech just list all the benefits. Have the tech lists in a spoiler un-sent in orders. So you can have 500 Infantry Attack/Defence (140/125 p unit =)

mythmonster2
Jun 16, 2008, 12:13 PM
That would practically be another game. Leeky, it's OK. Real Life always comes before CFC.l

Hitti-Litti
Jun 16, 2008, 03:55 PM
Maybe we should obsolete some older techs, like the first 10 techs. That way it would still be the same game, but updating would be much easier(maybe).

choxorn
Jun 18, 2008, 11:02 PM
Just to rub it in D'artagnan's face...

SCHOOL IS OUT FOR ME!!!!!!!!!!!!!!!!!!!!!!!!

:woohoo:

Oh, and Leeky, update anytime soon?

If you don't think you have time anymore, I could take over the game again for a while, as school is out and I have time, so you can get busy dealing with the evils of real life.

D'Artagnan59
Jun 19, 2008, 05:09 AM
Just to rub it in D'artagnan's face...

SCHOOL IS OUT FOR ME!!!!!!!!!!!!!!!!!!!!!!!!

:woohoo:

Oh, and Leeky, update anytime soon?

If you don't think you have time anymore, I could take over the game again for a while, as school is out and I have time, so you can get busy dealing with the evils of real life.

Piss off.

I get out today.

Hitti-Litti
Jun 19, 2008, 05:10 AM
Hah, I've been out for more than two weeks!

Stuck in Pi
Jun 19, 2008, 06:44 AM
I've been out for a week today. And it's my birthday. What could be better?

thomas.berubeg
Jun 19, 2008, 08:57 AM
My last (and only) final today!

I'm out on monday, though i don't have to show up tomorrow!

D'Artagnan59
Jun 19, 2008, 02:26 PM
I've been out for a week today. And it's my birthday. What could be better?

Hey, you have the same birthday as LightFang.

That reminds me, I need to send him a card on Facebook.

If anyone would like it, ask me. Also, you all probably spent your last day in some classrooms.

I got to go to the local park and swim. They have two water slides as well. They also have tennis and basketball courts. Not to mention a baseball field and softball field. And a playground for the little ones, but we couldn't go on that. Apparently, they were afraid we would hurt the younger kids.

We had burgers and hot dogs. And an assortment of desserts and chips.

Beat that.

Leeksoup
Jun 19, 2008, 03:28 PM
If you don't think you have time anymore, I could take over the game again for a while, as school is out and I have time, so you can get busy dealing with the evils of real life.

Gratz on escaping the evil brainwashing camp that is called public school! :mischief:

Also, for everyone involved, this might be best. I realize that this update schedule has been rediculously slow, so for the sake of the players, Chox, could you handle things for a month or so?

Everyone, send your orders to him (if you haven't already, being his players) and Chox, send me a PM with things you need to know.

Terrance888
Jun 19, 2008, 03:32 PM
*squeel* UPDATE UPDA----

U kidding me? No uppa datte?\

Ok OK, I didn't send orders but I'm waiting for another chance: maybe have 3 people mod this? Muslim, Christian, Patron of Colonies and Indians. :)

Pinman
Jun 19, 2008, 03:35 PM
Leeksoup, I've lost my orders, can't you just forward everything to him? I think that'd probably be easier for some of us if you have the time.

Otherwise, I guess i'll have to rewrite them....

thomas.berubeg
Jun 19, 2008, 08:28 PM
Same as pinman for me, sorry...

choxorn
Jun 19, 2008, 11:54 PM
@Charles: Alright, the wait has been painful enough, feel free to send orders.

@Pinman and Thomas: If he still has them, I hope he forwards them. If not, retype them and send them to me. :)

@D'art:

Here's what I've done the past 3 days:

Monday:

Did practically no work at all, and my final class of the day, we ate a lot of junk food. There was a lot for everyone in the class- all 12 of us.

Tuesday:

Absolutely no work at all, with the exception of everyone having to help clean the Science classroom, everyone signed each other's yearbooks (biggest activity of the day)

Also, in the evening, there was a graduation (from middle school) ceremony thingy for us 8th graders, and we had a party afterwords, during which much food was eaten, and much fun was had.

Wednesday:

Okay, this was the last day. If I have to say how much fun this day was, you obviously haven't been reading the last two days.


I'm not sure if this beats you, but damn, my final week has been fun.

thomas.berubeg
Jun 20, 2008, 06:44 AM
Leeksoup, can you tell us if you still have them?

Leeksoup
Jun 20, 2008, 10:04 AM
I still have them and have forwarded them to Chox. No worries.

D'Artagnan59
Jun 20, 2008, 10:04 AM
@Charles: Alright, the wait has been painful enough, feel free to send orders.

@Pinman and Thomas: If he still has them, I hope he forwards them. If not, retype them and send them to me. :)

@D'art:

Here's what I've done the past 3 days:

Monday:

Did practically no work at all, and my final class of the day, we ate a lot of junk food. There was a lot for everyone in the class- all 12 of us.

Tuesday:

Absolutely no work at all, with the exception of everyone having to help clean the Science classroom, everyone signed each other's yearbooks (biggest activity of the day)

Also, in the evening, there was a graduation (from middle school) ceremony thingy for us 8th graders, and we had a party afterwords, during which much food was eaten, and much fun was had.

Wednesday:

Okay, this was the last day. If I have to say how much fun this day was, you obviously haven't been reading the last two days.


I'm not sure if this beats you, but damn, my final week has been fun.

Tuesday: Played games all day.
Wednesday: Awards ceremony, yearbook signing.
Thursday: I read it. Let's see how fun it was in details. Was it a lot like mine?

choxorn
Jun 20, 2008, 11:03 AM
Okay, you win, D'art.

Hey, Leeky's nations, mind telling me what all your projects do?

choxorn
Jun 20, 2008, 02:16 PM
I still need orders from HGE and Arabia, and project info from all Christians but Russia and Terciera.

thomas.berubeg
Jun 20, 2008, 02:28 PM
what do you mean, project info?

choxorn
Jun 20, 2008, 02:50 PM
Hey, Leeky's nations, mind telling me what all your projects do?

This is what I mean.

Leeksoup
Jun 20, 2008, 03:48 PM
I lol'ed




10char

thomas.berubeg
Jun 20, 2008, 05:47 PM
wait, you expect me to read your posts?

choxorn
Jun 21, 2008, 12:38 PM
Equul, Charles, send me some damn orders. You have 24 more hours before I skip you (And this will be VERY bad for you, Equul).

choxorn
Jun 22, 2008, 12:53 PM
Time up, Equul and Charles, I declare you skipped.

Thomas, can you please tell me what your non-joint (I already know what Gates of Gibraltar and PEOM do) still-useful projects do?

thomas.berubeg
Jun 22, 2008, 02:29 PM
Sure... give me a sec.

Leeksoup
Jun 22, 2008, 06:13 PM
I'd forward Equu and Li's orders to you, but I never got them either. XD

choxorn
Jun 22, 2008, 08:21 PM
1515-1530 Anno Domini

So, what's this? The Caliph has to do the Pope's work again? Yay, more work. Oh well, it wasn't that much, right? I mean how hard could it be to invent stuff, draw maps, and report the news of the world?

And there sure was a fair amount of it. In Northern Europe, the Holy German empire had officially been pwned, served on a silver platter, and eaten. Their military was not told to do anything, so nothing was done to stop the invading armies of the "Red Coalition" as the Germans call them, probably due to their all using reddish colors.

Anyway, they did a fair amount of damage. England pushed Southeastward, and took the German capital of Aachen. Their gigantic army swept everything in their away aside, and they took a great deal of land, not only Aachen, but a nearby resource, and the city of Frankfurt. The German government has re-located to Vienna.

In the east, Russia invaded and took the Northern coastline, then swept south to Stuttgart and besieged it. Somebody came up with the great idea of poisoning the Elbe River to starve out the citizens of Stuttgart, but they didn't expect all that would happen as a result of that. First, they used a little too much poison, and although they did succeed in killing a lot of Stuttgart's citizens, they also killed a fair amount of the wildlife in the surrounding area, and the poison didn't only affect Stuttgart- it went downriver, too, having similar effects pretty much all along it, including the city of Hamburg, and some of it even reached the North Sea.

(The area of the map with the green lines running through it is "poisoned" this turn, so nobody wants to be there, taking away some of the bonus of cities/resources in the area, much like certain pollutants would do in the real world. Yes, I know, kind of unrealistic this is, but random events I can't usually do, and Stuck in Pi's poison the river idea gave me a perfect way to make one. :))

Also, the Russians took the city of Saxony.

In the south, the Argotians managed some swift manouvering and strategic troop movements, they took the cities of Turin, Venice, Istrinio, and Zagreb, and the Black German resource. Germany is down to 3 cities and lacks a coastline. They is screwed.

The Ottomans continued to be quite active, and found a creative way to use gold: Bribery. If they couldn't advance quickly through military means, why not just give some people gold to join them? As a result, they managed to gain control of the Fatamid Islands in the Aegean Sea, as well as Cyprus.

Of course, military they did a lot of too. They invaded Halicarnassus and Antalya with a giant army, and the Fatamids were, well, pwned. The only city they still have control of in Anatolia is Geldopolous, and given that it has been shelled to death by the Ottoman navy, resulting in the destruction of the Castle and fort, this city will probably be Ottoman soon.

Speaking of the Fatamids, they are under the control of a new leader. Perhaps he'll be better at stopping them...

Arabia did nothing. Their citizenry grows restless at this.

Echajinia has created a colony on Greenland, named... Uh... Frederickshaab?

They also decided that they couldn't hold onto Eastern Europe, so they gave it to Crimea in the hopes that they'll be able to defend it. The Ottomans still choose not to attack it...

In the Azores, the Tercierans claimed some islands, and built a city that currently lacks a name.

The Americas have woken up, smelled the roses, went back to sleep again for 5 minutes, pressed the "Snooze" button on their alarm clocks, and finally went to the day's business. Mostly, it had to do with barbarians. For example, the Aztecs invaded Tlaxcala and took Tlaxcala city. The Tlaxcalans have retrated to the west and will soon die.

Valdius-Terra has suddenly appeared on the map, but is still being set up and its affairs are unknown.

On the island of Hispaniola, the Argotians have colonized and the Louisianans have invaded. The barbarians known as Haiti are nearly dead.

On Cuba, the Caribbean Barbs faired better, killing a lot of the people of the as-of-yet-undefended Gibraltan Colony of Cuba. If Gibraltar's military doesn't get there soon, the colony will fall.

Cuba was also colonized by the Mayans. Yawn.

Southern Florida is now the site of a colony of Gibraltar. Yawn.

So, that's what happened the past 15 years, some exciting, some not exciting. Storm on the horizon maybe, blah blah blah.

New Technology:

Caravels:
These new ships are small and fast, built for long voyages. Researching this tech will give +5% to exploration, and +10% to naval combat (as if we ever have a lot of that :rolleyes:) Cost: 85 TP.

Backwards Logic
Jun 22, 2008, 08:48 PM
Nice update. Two things.

1. Where's the map? Or haven't you gotten that far yet? I only ask because you mentioned green lines on a map.

2. What are the specific effects of the poison? Like, what does it do?

choxorn
Jun 22, 2008, 08:53 PM
It just means that Hamburg and Stuttgart will give their owners jack sh*t this turn. :)

Stuck in Pi
Jun 22, 2008, 09:21 PM
oops... :hide:

D'Artagnan59
Jun 22, 2008, 09:29 PM
Where are the map and the stats? :trouble:

choxorn
Jun 22, 2008, 11:09 PM
Until kill fire gives me the computer I've saved them on, I can't update the post. Be mad at him. :)

choxorn
Jun 23, 2008, 12:22 AM
Stats, Map updated.


Nobody PM me for a while, my box is full. :)

mythmonster2
Jun 23, 2008, 12:49 AM
Y'know, for being perhaps the smallest nation in the world, my GPT isn't that bad. Also, did you give the Fatimads a new color, or did my monitor go whack? They appear almost black.

Backwards Logic
Jun 23, 2008, 02:16 AM
Just noticed in my city stats: The cities of Cork, Limerick, Dublin, Amsterdam, Leeuwarden and Copenhagen need to be added to the list, the cities of Edinburgh and Glasgow need to be removed from the list, and the city of Lelystad needs to be added to the list and labeled on the map (the 'dot' is there, just no name). I also assume my GPT needs to be updated as such, since none of these cities were taken into account.

@mythmonster - your monitor must be having fits, because I see the map fine.

D'Artagnan59
Jun 23, 2008, 12:20 PM
Would anyone like to trade resources with me?

Backwards Logic
Jun 23, 2008, 12:28 PM
Wouldn't we need a map to the Americas to trade with you?

thomas.berubeg
Jun 23, 2008, 12:33 PM
@Merciary

The Emissary from gibraltar respectfully asks for military assistance against the caribs, until our own troops arrive.

choxorn
Jun 23, 2008, 12:44 PM
@BL: Yes, you would need a map to trade with new world nations, and the error in your stats hath been fixed.

People, you can send orders now, you know.

@myth: No, it's the same color. Your monitor's bugged.

And you sent me the same PM twice, BTW. :p

thomas.berubeg
Jun 23, 2008, 01:04 PM
so, we can send pms now?

choxorn
Jun 23, 2008, 01:05 PM
Yes, please do so. :)

Backwards Logic
Jun 23, 2008, 01:21 PM
To all non-American nations - I have 3 resources to trade.

@choxorn - thanks

thomas.berubeg
Jun 23, 2008, 01:28 PM
I have one.

Backwards Logic
Jun 23, 2008, 01:35 PM
Alright, I now have two remaining.

Leeksoup
Jun 23, 2008, 02:07 PM
Quick suggestion:

Perhaps trading between maps should be more lucrative, to mark the distance involved? Say trading resources gives 10 gpt to each party involved compared to five.

Backwards Logic
Jun 23, 2008, 02:31 PM
I like the idea, but like you said prior, the game is complex as it is and adding this caveat will make trading even more difficult to keep track of. It's really up to you and choxorn, I certainly won't object, but as stated it will make the game more complicated.

choxorn
Jun 23, 2008, 02:56 PM
I already have trouble remembering bonuses/differences as it is, don't give me something else to remember. :p

Frozen In Ice
Jun 23, 2008, 08:08 PM
Great update Choxorn! I just noticed one thing, the printing press tech should be added to my stats.

I have 2 resources open to trade, so I'll trade them with you BL.

choxorn
Jun 23, 2008, 08:52 PM
Funny, I put the bonus in your stats but forgot the tech itself. :lol:

D'Artagnan59
Jun 23, 2008, 09:50 PM
Hey, what about Louisiana?

choxorn
Jun 23, 2008, 10:53 PM
What about it? :)

Hitti-Litti
Jun 24, 2008, 05:01 AM
choxorn@ Did you get my PM, and if you did, please answer it.

D'Artagnan59
Jun 24, 2008, 09:57 AM
Everyone's trading with England. Everyone that has maps of America.

You make Louisiana cry.

merciary
Jun 24, 2008, 10:37 AM
@Merciary

The Emissary from gibraltar respectfully asks for military assistance against the caribs, until our own troops arrive.

We will send what ever troops we can.

With that in mind choxorn, what is a rough estimate of the caribs military strength?

Edit: Thomas are you sure it's the caribs because the map says the city of carib is over by South America? I'm assuming you mean the barbarians on Cuba.

choxorn
Jun 24, 2008, 11:00 AM
23. :rolleyes:

merciary
Jun 24, 2008, 11:04 AM
Right then, Thomas forces will be on their way. Time for a practice run with our new toys. Speaking of which thank you Thomas for all the techs.

Now in other news I have two resources to trade for anyone who has a map of the Americas.

choxorn
Jun 24, 2008, 07:16 PM
PLEASE SEND ORDERS ALREADY!!!

I have 3 out of 13.

thomas.berubeg
Jun 24, 2008, 07:26 PM
@merciary... yup, i meant them... in typical European pigheadedness, i called all carribean barberians the carib.

D'Artagnan59
Jun 24, 2008, 08:18 PM
I'll trade with you, Merciary. How about both?

mythmonster2
Jun 24, 2008, 10:02 PM
Oh, I now have a resource due to my colony!

merciary
Jun 25, 2008, 06:47 AM
I'll trade with you D'Art for both of them.

Hitti-Litti
Jun 25, 2008, 06:48 AM
Orders sent. :)

mythmonster2
Jun 25, 2008, 12:36 PM
Actually, Chox, did you just transfer my previous trade of the main empire resource to the colony resource?

choxorn
Jun 25, 2008, 12:51 PM
Um... Yes... so you don't have any resources to trade...

choxorn
Jun 25, 2008, 01:23 PM
For those curious, these are the nations with open resources, and how many they have (Note: some may have already agreed to trade):

Crimea: 1 Resource
Argos: 2 Resources
Arabia: 1 Resource
Maya: 2 Resources
Russia: 1 Resource (Which, considering they already have 16 trade routes, is amazing)
England: 3 Resources
HGE: 1 Resource, soon to be 0
Gibraltar: 2 Resources
Louisiana: 2 Resources
Reykjavik: 3 Resources
Ottoman Empire: 3 Resources
Aztecs: 1 Resource

choxorn
Jun 25, 2008, 01:28 PM
Edit: Double Post!!!

Stuck in Pi
Jun 25, 2008, 01:52 PM
What's wrong with 17 trade routes? I still don't have the highest GPT. Argos holds that with over 200.

Hitti-Litti
Jun 25, 2008, 05:11 PM
You're GPTs are gigantic compared to mine, I'll have it just over 100 next turn(that's what you get when you think that economic plans are an abuse of game mechanics...).

Backwards Logic
Jun 25, 2008, 05:17 PM
All of the plans have expired though, right? So as long as all of that economic plan gold as been subtracted from income, everything is fine then.

thomas.berubeg
Jun 25, 2008, 05:25 PM
I apparently have two to trade!

choxorn
Jun 25, 2008, 10:34 PM
24 HOUR WARNING: Send me orders within 24 hours or be skipped.

Frozen In Ice
Jun 26, 2008, 10:04 AM
I was just finishing some diplomacy, orders will be in some time today.

choxorn
Jun 26, 2008, 11:17 PM
Time is up. HGE, Fatamids, Arabia, you are all skipped. Arabia is now NPC'ed.

Hitti-Litti
Jun 29, 2008, 05:27 AM
:bump:

When shall the update be?

choxorn
Jun 29, 2008, 12:21 PM
Been busy screwing around with the maps and making a new one, update shall come today.

choxorn
Jun 29, 2008, 10:38 PM
1530-1545 Anno Domini

"Sir... Sir..."

The Caliph had been sleeping prior to this, and was awoken for two reasons: Number one, it was time to write something, and number two, he was drooling on the new map he was working on.

"Are you done with the map now?"

"Yes, I am. This place is pretty packed, what again did the Russians call it? Enduchana?"

"I believe it was Indochina, sir."

The Russians had sent people east to explore, and had mapped out a great deal of an area known only as "East Asia". It contained plenty of civilized nations, and some barbaric Mongols, Turks, and Manchurians. But, he must admit, he was quite fond of some of them. The Chinese made great tea, The Thai had funny city names, and the Japanese had funny proverbs. Or at least, the translations sounded funny.

(Yep, I've made a map of East Asia, which contains- count them- 10 NPC nations. Someone please take over them. :) Yeah, I know, the rivers suck, Tibet's too big, and there's some other problems, but oh well. Screw historical accuracy. :p)

(And BTW, you're going to have to actually fight these guys if you want to colonize this place :p)

But, anyway, back to the west.

The Germans are toast. Literally, Allah turned some Germans into toast. But on a more serious matter, they have almost been destroyed. Argos, Russia, and England have taken huge amounts of their land due to their lack of activity. Russia has done nothing but consolidate, while England took a resource near Frankfurt. Argos did the most, taking the cities of Vienna and Budapest, although strangely ignoring Munich. They also went after the aforementioned Frankfurt resource, but after seeing England already there, they got confused and decided to go away.

(Frozen, BL, you both tried to grab this resource- I gave it to BL because he sent orders a lot sooner, and because he was a lot closer to it)

The HGE Government currently operates in Munich, which has strangely not yet been taken.

The Fatamids were also strangely inactive, allowing the Ottomans to march into and burn Geldopolous.

Echajinia's "occupied" land in Eastern Europe has switched occupations- well, part of it. Per an agreement between Argos, Echajinia, and Crimea, the majority of this land, as well as 5 of its cities, has been turned over to Argotian control.

Speaking of Echajinia, they have just tried something out: revolution. The king has been overthrown, and the heads of both he and plenty of his family and top officials have been removed. The country then tried to set up a democracy, but, not everyone is pleased with these beheadings. Violence is erupting, and it could even be called a war by now.

(Sorry, myth, looks like you've got a French Russian Chinese Echajinian Revolution to deal with. But, seriously, this does always happen in history: you kill a leader, you get some unrest. At least in a monarchy. :))

Speaking of revolution, the Arabs have overthrown King Charles Li due to his inactivity.

In the Americas, something unexpected has happened. The Native "Barbarians" have gotten tremendously stronger. This proved disastrous, or at least very annoying, for the military plans of Gibraltar, Maya, and Louisiana. Gibraltar and Louisiana both attempted to attack barbarian islands- Gibraltar in the Bahamas, and Louisiana in Hispaniola, Puerto Rico, and Leeward Island. All of these invasions were repelled with ease, and Louisiana was even forced off of Hispaniola entirely.

As for the Maya, they sent forces to defend Guantanamo from the Taino, but here the results were less unfortunate. The Mayan tactics managed to hold off the Taino- for the most part. They've encroached a little more into Gibraltar's colony.

(Okay guys, let me explain. Leeky and I were in PM "conversation" about something related to the NA's, and we both thought 23 was little weak for them. So, we decided to raise it to 100 army. Then we came to the question of whether to make that change immediately, and screw you three over, or after the update, and screw the barbarians over. He never answered, so I assume it was my choice, and, well, what can I say, screwing you three over is fun. :)

But, to make up for it, your casualties are 0, and I gave you all some more land- Maya in Cuba, Gibraltar and Louisiana in Florida.)

But, despite the barbarians' strengthening, the Aztecs managed to finish off the Tlaxcala.

In other news, Maroc has colonized the new World, although their colony currently lacks a name.

The resource in the middle of Florida has mysteriously changed. The reason for the change is unknown, but it seems to be a different color. Allah knows why.

(I changed the color, it's too close to D'arts color and he's almost certainly going to claim it next turn)

The world seemed to have calmed down again, but, Asia may end up being un-calm. If that's even a word.

The Caliph was then given a scroll of a major technological thing, and decided to read it.

Muskets: Aim, Press, Kill. Amazing weapon. These will really change warfare. Knowing this technology will provide +10% to your army, whether they be defending or attacking. (Yeah, I know, a little overdue, but, as I already said, screw historical accuracy.)

D'Artagnan59
Jun 29, 2008, 10:46 PM
I'm extremely mad at my father.

It is my cousin's 21st birthday today. So, her parents (my aunt and uncle) decided to take the family (cousins from Vermont and Montreal, their family, my grandparents, and my family) out to lunch at a fancy restaurant. There were scallops wrapped in bacon as an appetizer. I was in amazement at the idea of wonderful sea scallops wrapped in bacon. As dinner conversation, I started the conversation of what we were getting as an appetizer. I then stated mine, and my uncle immediately asked me if he could have one. I denied his request because I am extremely territorial about food, especially seafood. I rarely have it at my house. It's either sausage (only mixed in pasta sauce), hamburger, or chicken (many nights).

Then, FF to getting the appetizers. My uncle re-iterates his request of a scallop, and I re-iterate that I will not give any scallops to anyone. Then, my father goes to my aunt.

This is the part that has made me so mad I'm still pissed 12 hours since it came. My aunt takes my scallop without asking and gives it to her husband. Hell did not break loose. I then was very, very unhappy with my aunt and called her on it.

Dinner went normally. Then, my mother then told me while my father was sleeping that my dad told my aunt to steal my food. I was in disbelief at this backstabbing. I then called him on it. His reason was that "everyone shares their appetizers". My reason is that stealing is wrong. Any document of laws references that stealing is morally wrong and illegal, be it the Ten Commandments or your local handbook of laws.

1. Is this another immature rant?
2. Who is right in the debate?

choxorn
Jun 29, 2008, 11:05 PM
Immature rant, and it's a f***ing little thing, nothing to get mad about.

If you post that in Random Rants, a great flame war will begin, that will engulf the thread.

mythmonster2
Jun 29, 2008, 11:15 PM
How much is muskets?

EDIT: Also, what does the revolution do? Can't do anything this turn?

D'Artagnan59
Jun 29, 2008, 11:21 PM
Can I take the Mings?

Backwards Logic
Jun 29, 2008, 11:27 PM
I take it you haven't gotten around to the stats yet. And what is the status of my expedition?

choxorn
Jun 30, 2008, 12:26 AM
@mythmonster: Yep, and your stability mysteriously decreases by 5.

@D'art: What, you don't want Louisiana?

And people, feel free to claim Asian nations, but wait for me to create their stats first!

@BL: Yeah, the stats haven't been updated. As for your expedition, epic phail.

mythmonster2
Jun 30, 2008, 12:33 AM
And how much does Muskets cost? Is the stability drop only till the revolt's over?

choxorn
Jun 30, 2008, 12:34 AM
80 gold.

And yeah, it goes up after the revolt's over- but not all at once.

Hitti-Litti
Jun 30, 2008, 06:15 AM
choxorn@

You forgot my tech trade, give me my Clockwork.

Edit: Hitti-Litti@

You moron, stats aren't updated yet.

Stuck in Pi
Jun 30, 2008, 09:56 AM
Choxorn, thank you. I've been waiting 10 turns for someone to do that.

That said, would it be possible to have a inch or so of the Europe map connected to the East Asia map so we can better see where it connects?

Frozen In Ice
Jun 30, 2008, 10:09 AM
I have one resource open, anyone care to trade?

D'Artagnan59
Jun 30, 2008, 10:25 AM
Actually, save the Mings for someone else.

I'm still in Louisiana.

choxorn
Jun 30, 2008, 11:10 AM
@Pi: Sooner or later...

choxorn
Jun 30, 2008, 02:03 PM
Okay, I've added the Asian Nations' stats to post #3. I'll get around to editing everyone's soon, but right now, I'm hungry.

And BTW, Muskets, does, of course, require Crude Gunpowder. ;)

mythmonster2
Jun 30, 2008, 02:11 PM
Hey, Europe, Greenland, and East Asia maps aren't working.

choxorn
Jun 30, 2008, 02:13 PM
They hath been fixed.

Terrance888
Jun 30, 2008, 02:23 PM
Tentitavly...

May I join again? I ask pardon for lack of orders.

choxorn
Jun 30, 2008, 02:45 PM
If you actually are going to send orders, go ahead. Take Arabia, Reykjavik, Valdius Terra, the Aztecs, or one of the Asian nations (Although I'd reccomend against a couple of them).

D'Artagnan59
Jun 30, 2008, 02:45 PM
Screw it, I'll take the Mings.

choxorn
Jun 30, 2008, 02:46 PM
Make up thy mind!

D'Artagnan59
Jun 30, 2008, 02:47 PM
Mind is made up.

Mings, please.

Terrance888
Jun 30, 2008, 02:52 PM
Japan please!

To Korea, China
Either of you wish to trade?

thomas.berubeg
Jun 30, 2008, 03:53 PM
(If d'art is taking mings, may i request a nmae change for luisiana to the Mississippi people?)

choxorn
Jun 30, 2008, 05:40 PM
@thomas: the now NPC Louisiana says screw you.

@Charles: Korea shall trade.

D'Artagnan59
Jun 30, 2008, 05:49 PM
Would you Mughals like to trade with me?

D'Artagnan59
Jun 30, 2008, 05:53 PM
What are my unique techs?

choxorn
Jun 30, 2008, 07:48 PM
Stats have been updated, and the effects of the Asians' unique techs shall be edited in to the tech list shortly edit: Now.

D'Artagnan59
Jun 30, 2008, 09:29 PM
Hello? Mughals? Would you like to trade?

Frozen In Ice
Jun 30, 2008, 10:10 PM
To Ottomans

Do you wish to trade resources?

mythmonster2
Jun 30, 2008, 10:27 PM
Oh come on, you trade with the person who attacked one of your oldest living allies?

choxorn
Jun 30, 2008, 10:57 PM
I hope you're not mad when you find out the business Crimea's doing with them... ;)

@D'art: Oh, uh, sure.

Backwards Logic
Jul 01, 2008, 12:25 AM
Not to be picky or anything, it's probably not a big deal, but everyone's stats after Argos are not there anymore...

mythmonster2
Jul 01, 2008, 12:57 AM
:lol: How the hell do you do something that big on accident?

Frozen In Ice
Jul 01, 2008, 05:44 AM
Part of my stats were deleted too. Well, without stats I can't send orders now, and because I am going on a short trip, I will have to send them in late in the night on July 3rd.

Hitti-Litti
Jul 01, 2008, 06:13 AM
I hope you're not mad when you find out the business Crimea's doing with them... ;)

I think that it's not fair that GMs reveal secret plans to other players... :D

D'Artagnan59
Jul 01, 2008, 09:56 AM
HAHA! I saved my stats, so I can send orders!

~~Mings~~

Terrance888
Jul 01, 2008, 10:14 AM
OMFG! Well: I can do technology and stuff...

BUT HOW IN HEAVEN ARE WE TO DO OUR ORDERS?

D'Artagnan59
Jul 01, 2008, 10:23 AM
You have something like:

Japan:
Player: Charles Li
GPT: 100 GPT (101 in 8)
Military: 300 Army, 200 Navy
Don't know your technologies.

I have a backup of my stats:

Ming Empire:
Status: NPC
Color: Teal
Government Type: Absolute Monarchy
Capital: Beijing
Other Cities: Nanjing, Taipei, Canton, Xi'an, Chengdu
GPT: 125 (126 in 8)
Banked Gold: 0
Military: 200 Army, 200 Navy (+5% ATK, +20% DEF)
Tech Points: 0
Technologies: Vassalage, Schiltrom, Caravans, Watermill, Crossbows, Palisade Walls, Monasteries, Advanced Masonry, Militia L3, Motte, Solar Calendar, Libraries, Paved Roads, Levies, Villages, Heavy Forges, Wheelbarow, Castle, Medieval Siege, Improved Presses, Naval Bases, Guilds, Simple Optics, Pikemen, Clockwork, Crude Gunpowder, Banking, Compass, Expert Engineers, Fine Looms, Astronomy, Printing Press, Caravels, Muskets, Confucianism (Nontradable), The Great Wall of China (Nontradeable)
Trade Routes: Mings-Korea
Projects: None
Unique Unit: None
Stability: 40 (+15%)

For your reference :).

Terrance888
Jul 01, 2008, 10:24 AM
WEll: I hell don't know my cities. But my GPT is 100. Military is 100/300 something or whatnot.

choxorn
Jul 01, 2008, 01:54 PM
*Looks at front page*

WHAT THE F***!!!!!

Hey guys, those of you that have orders saved from last update, please send them back to me so I can re-create the stats as best I can.

Backwards Logic
Jul 01, 2008, 02:06 PM
you mean, you're a GM and you don't keep backups?!?!?!

choxorn
Jul 01, 2008, 02:09 PM
Usually, yes, I keep PM's of the last update (and a bunch of PM's sent to or from Leeky, for various reasons), but when I'm the single GM, there's too many of them to keep a backup.

Sorry.

mythmonster2
Jul 01, 2008, 02:31 PM
Ooops. Damn. All I know is I'm in Anarchy and had roughly 107 gold. My GPT was also around 76, 1 turn to 77. Oh, and about 23 tech points.

choxorn
Jul 01, 2008, 02:54 PM
It's really the techs you have I'm the most interested in knowing.

Or I can just make up something. :lol:

mythmonster2
Jul 01, 2008, 03:18 PM
I believe I had all except for: all unique techs, but I had Crossroads of Echajinia, Lightning War, Longboats, Longbows, and Chainmail, Naval Bases, Commanding Forts, Palisade Walls, Caravels, Muskets, and Astronomy.

choxorn
Jul 01, 2008, 03:43 PM
...Commanding Forts...

There was no point listing that, nobody has that tech.

In fact, I think I'll just remove it from the tech list, it's been there forever with nobody researching it, I guess nobody wants it.

Frozen In Ice
Jul 01, 2008, 07:45 PM
You can just copy paste the stats into a word doc. I will resend orders now.

choxorn
Jul 01, 2008, 08:42 PM
I never realized what a good idea that was... :lol:

And, D'art, Charles, if you could send your last orders as Louisiana and Arabia that would be helpful (and I'll use those stats, only I'll give Arabia 220 banked gold...)

thomas.berubeg
Jul 01, 2008, 08:45 PM
I'll resend tomorrow, Okay?

choxorn
Jul 03, 2008, 11:22 PM
Charles, Thomas, Pinman, I still require PM's from you!

thomas.berubeg
Jul 04, 2008, 09:20 AM
Tonihgt, i promise...

thomas.berubeg
Jul 05, 2008, 10:03 AM
Choxorn, what happened to my Jamaican Colony? (called Caribia)

I had spent gold on that, and used my last free city there... I should have it :confused:

choxorn
Jul 05, 2008, 11:48 AM
Yeah, I uh, forgot, and forgot about your free city in Florida. :blush:

That 30 gold shall be banked. Also, the area's reserved for you, build it this turn.

choxorn
Jul 05, 2008, 12:24 PM
All stats have been recreated to the best of my ability. They might not be exactly the same, but hopefully, as similar as possible.

Except the Asian nations, whom I know but am currently too lazy to create. :rolleyes:

Anyway, send orders now. (Unless you happen to be Stuck in Pi or thomas.berubeg, and already have sent orders)

D'Artagnan59
Jul 05, 2008, 12:27 PM
Anyways, I saved my original stats! Yay!

thomas.berubeg
Jul 05, 2008, 12:28 PM
Choxorn... can you just add it to my orders? (do i have to resend it in PM?)