View Full Version : Two Modular buildings for ROM


Cuteunit
May 23, 2008, 02:55 AM
River Authority - adds +1 food and +1 coin to River tiles, requires courthouse and increases city maintenance expenses. Because Rivers carried plenty of trade all throughout history but they seriously lack trade-boosting structures in civ/rom. Has full civpedia and such.

Villa - Adapted out of the Civ4 plug and play forum and modified to fit into ROM. Stored 25% of food after growth, requires Granary, increases city maintenance costs. Because there need to be more good reasons to build those District Courthouses/Supreme Court, and once you hit civil service it's a long long time before you get any more non-Bonus sourced health structures/techs anyways, so it's mostly hilly or dry towns that get anything out of it. Full pedia too.

Both in separate folders to pick and choose from or for easy personal modification.

download
http://www.dropfiles.net//files/635/Custom%20Buildings.rar

civfanatics doesnt seem to want to swallow my uploads tonight and I've no patience for it.

genine
May 23, 2008, 03:16 AM
Will these new buildings work in a save game or do I need to start a new game if I want them in it? nice addition Cuteunit :goodjob:

Cuteunit
May 23, 2008, 03:21 AM
Dont see why they wouldnt work with an existing save, they dont override anything pre-existing. ROM has modular XML loading turned on already, so just make a folder in the rom Assets dir called Modules, and stick the custom buildings folder there.

zappara
May 23, 2008, 09:03 AM
Added links to your addons/module threads to Rise of Mankind 2.0 main thread's Addons, modules and Scenarios (http://forums.civfanatics.com/showpost.php?p=6771455&postcount=5) -post so people find them easier. :)

I might merge your additions to RoM in future patches... ;)

Kalimakhus
May 23, 2008, 09:11 AM
Will these new buildings work in a save game or do I need to start a new game if I want them in it? nice addition Cuteunit :goodjob:

Adding new items (Civs, buildings, units, civic options, etc.) is not save compatible as the saved game records the total number of each type of items and use this number.

Changing the attributes of any item (change the strength of a unit, the happiness effect of a building etc.) is save game compatible.

Kalimakhus
May 23, 2008, 09:14 AM
@Cuteunit

These are really nice buildings. I particularly feel the need for a production boost in river tiles. :goodjob:

Axil
Jun 08, 2008, 11:48 AM
Beautiful work and a nice addition