View Full Version : FFH2 0.32 cosmetic issues


smjjames
May 23, 2008, 03:41 PM
Like Grey Fox said in the balance issues thread, it doesn't have to be Kael to start this.

discuss cosmetic issues in 0.32

I'll start off with: Shouldn't the Scales constellation be sacred to Junil instead of Dagda? After all, the scales represents law and justice, right?

xienwolf
May 23, 2008, 03:47 PM
Scales = Balance/Measurement. Dagda = Force/Balance. It fits.

Pyr0mancer
May 23, 2008, 03:48 PM
Like Grey Fox said in the balance issues thread, it doesn't have to be Kael to start this.

discuss cosmetic issues in 0.32

I'll start off with: Shouldn't the Scales constellation be sacred to Junil instead of Dagda? After all, the scales represents law and justice, right?

They also represent balance, which is what Dagda is the Archangel of.

edit: gah, sniped by xienwolf

MagisterCultuum
May 23, 2008, 04:59 PM
I thought I'd just mention that Volcanoes (from events) don't look good on Grasslands at all.

smjjames
May 23, 2008, 05:38 PM
I don't know whether the spelling is intentional, but the Obsidion in Obsidion Sceptre should be Obsidian rather than Obsidion.

I really don't normally nitpick over spelling, but just thought I'd bring it up anyway.

Fenboy
May 23, 2008, 07:00 PM
At the end of the Auric Ulvin 'pedia entry under 'Heroes' we get text...[PARAGRAPH]...text.

Jie
May 23, 2008, 07:43 PM
No pedia entry for Decius.

smjjames
May 23, 2008, 07:47 PM
I know that one is definetly intentional, Kael has some surprises in store for us involving Decius because he said that we will know more about him in Ice.

uberyeager
May 24, 2008, 01:22 AM
In my Civilopedia, the icon for Enervated is a pink square - no longer the green skull as in 0.31. Not sure about in game yet.

rusty217
May 24, 2008, 01:59 AM
In my Civilopedia, the icon for Enervated is a pink square - no longer the green skull as in 0.31. Not sure about in game yet.

Yep, its in game aswell.

xienwolf
May 24, 2008, 03:06 AM
File Comparison Feedback for 032:

Game Text:

AI_DIPLO_GREETINGS_ATT_FR_LEADER_DECIUS - In my history of betrayal and lost friends you remain steadfast. I pray that it will every remain so.
AI_DIPLO_PEACE_LEADER_DECIUS - I have spent to too many summers on the battlefield, this break will do both our people well.
TXT_KEY_CONCEPT_FALL_FROM_HEAVEN_HISTORY_PEDIA - Only a the Luchuirp rallied an army.
TXT_KEY_EVENT_CITY_FEUD_START_1 - and present a gift to the merchants that are causing the problem
TXT_KEY_EVENT_CRIME_DECREASE_1, TXT_KEY_EVENT_SLAVE_RING_END_1, TXT_KEY_EVENT_WAR_GAMES_4 - Congradulate Congratulate
TXT_KEY_EVENT_CRIME_INCREASE - He claims that the cities city's growing economy
TXT_KEY_EVENT_GOVERNOR_ASSASSINATION_2 - I will make him the cities city's new governor
TXT_KEY_EVENT_METEOR - It continues ot to burn even days after its decent
TXT_KEY_EVENT_SIGN_KILMORPH_1 - Hold cermony's ceremonies in the temples
TXT_KEY_EVENT_SOVERIGN_CITY - our empire, but become sovereign in their own matters.
TXT_KEY_MESSAGE_PROMOTION_STOLEN - This really ought to include a simple tag to say WHICH promotion was stolen.
TXT_KEY_UNIT_BRIGIT_PEDIA - Bhall's words rang through each of her angel's ears.


Code:

I don't see what is wrong with the Mushrooms event in the Python portion, but you should put the same "cannot happen on a Peak" check as you put on the Penguins I imagine.
The Signs of various Gods events ought to have more Text Notification for the Players. Unless it is meant to be mysterious (and thus trigger Bug Reports... Hey, I found an Event Chain that actually works! ;))
I don't see a CanDoVolcano. Is it blocked from taking out Unique Features? Probably also ought to have it clear the Improvements on the tile, unless setting the feature already does that.
Why no making a Battering Ram out of an Ancient Forest or Jungle?
City Fire ought to exclude buildings with a Conquest Probability of 0 as well as those with 100. This would block Dwarven Vaults, Demonic Citizens... Probably quite a few others which ought not to be burnt.
Shouldn't the Art Define for DARK_ELF be removed now that you have created an Art Define for Svartalfar? Seems we can get rid of the redundant second Elven promotion.
Are Minor Leaders blocked from the Switch Civilizations event? Or does that mean you can actually wind up playing as Koun? (and what happens with Team assignments when you switch Leaders anyway?)
Auric Ulvin is Conscriptable. Also worth normal XP instead of 4x Value like most World Units
Battering Rams provide Military Happiness, and can Pillage. Only the second one seems like it might be intentional
Brigit is listed with a Min Level of 9, which makes no sense at all. Nothing can upgrade to her. Also is only worth normal XP instead of 4x like other World Units
Held Brigit also has a Min Level, and can Pillage, and has a Unit AI, though she cannot move. She probably ought not to be worth any XP either, since it is a free win
Centaur Guard was not listed as a replacement for the War Chariot under the Kuriotates Civilization Infos
Numerous UUs are not listed to upgrade within Civilization only, and some units that do not upgrade at all are listed to only upgrade within Civilization. Was it intended for every UU to stay within Civ?



Personal Comments:

Love how the Ira look to be implemented. Question though: Is the cap 32 :strength: or does that wierd +4 still apply and it is actually 36?
Personally I would advise that you set the Wraith AI to be Attack Lemming or something equally Brutal when spawned by Call of the Grave...
Thanks for moving the Requirements for Drown (spell) to the XML :)
Really wish that you used the Array setup for Kidnap so that you could have an even chance of ANY specialist in the city, instead of being forced to only get Prophets if NOTHING else is settled :(
In addition to blocking Hell Terrain from hitting Cities, could you block it from hitting Obsidian Plains? Then we can actually see all the Hell Terrain, and get our Floodplains back someday.
Just for people who remove it by WorldBuilder, and future possible need: Could you have the removal of the Ring of Carcer reset the MinLevel of the plot?
I like how you boosted the Score for the Infernals & Mercurians. Such an obvious approach, just never thought of it.

Flector
May 24, 2008, 05:47 AM
When playing OCC with a leader with the sprawling trait (Cardith), every time you capture a city the popup to select settlement or city needlessly pops up.
Is it possible to suppress the popup message in that case?

I tried to mod it out myself, but I could not find how (I'm afraid it is compiled into the dll).

Fenboy
May 24, 2008, 06:32 AM
For those that haven't noticed yet, its not a problem but Stephanos has a new, suitably monstrous picture in his 'pedia entry.

xienwolf
May 24, 2008, 10:29 AM
That is because the old pic used for Stephanos has been moved to the death pop-up of Minister Koun.

Halancar
May 24, 2008, 10:54 AM
Graphic problem : The svartalfar adept shows as a pink blob.

Verily
May 24, 2008, 02:53 PM
Very minor: constellations should come to prominence, not prominance.

Brentis
May 24, 2008, 04:09 PM
The malakim champions have nice pink scabbards for their swords :)

abculatter2
May 24, 2008, 05:17 PM
if you say .< or a .< in any order in the chat window in multiplayer (haven't tried singleplayer but that doesn't really matter) then at the end of your message it displays in the main window </color

Fenboy
May 24, 2008, 06:35 PM
The malakim champions have nice pink scabbards for their swords :)

Known issue, Sezereth accidentally deleted the relevant file. :lol:

Slvynn
May 24, 2008, 06:58 PM
found issue with some promotion icon - screenshot added:

http://img355.imageshack.us/img355/5430/civ4screenshot0055jn1.th.jpg (http://img355.imageshack.us/my.php?image=civ4screenshot0055jn1.jpg)

CruX
May 24, 2008, 07:02 PM
I played my first 0.32 game without any background songs at all. It was empty for the whole game. Playing as Kuriotates/RoK.

Pyr0mancer
May 24, 2008, 07:17 PM
found issue with some promotion icon - screenshot added:

http://img355.imageshack.us/img355/5430/civ4screenshot0055jn1.th.jpg (http://img355.imageshack.us/my.php?image=civ4screenshot0055jn1.jpg)

That's Enervated that's missing its icon. Known issue, I believe.

As for constellations... shouldn't they trigger at once for all players and have some effect on all players (depending on players' reactions)? After all, it's not as if the constellation would come to prominence for one nation but not for the nation right next door. Also, since the event displays for all players referring to 'your' whatevers, either it should be made a global event or the text that displays should be changed/removed.

Had multiple missing song alerts also, though i don't remember which ones:(

Nor'easter
May 24, 2008, 07:57 PM
Others have already pointed out some of the typos in the text. Maybe a spell-check before the next patch?

Kael
May 24, 2008, 08:28 PM
All issues up to this poitn have been addressed, thanks guys.

Mailbox
May 24, 2008, 08:36 PM
Non-Kuriotate towns permanently show "60 turns to Enclave".

Milosrdenstvi
May 24, 2008, 10:20 PM
TXT_KEY_EVENT_METEOR - It continues ot to burn even days after its descent

Fix a fix :)

xienwolf
May 25, 2008, 01:41 AM
Review of the unpatched 032 SDK:

//FfH Improvements: Added by Kael 05/12/2007
bool CvImprovementInfo::readPass3()
{
if (m_aszExtraXMLforPass3.size() < 1)
{
FAssert(false);
return false;
}

m_iPrereqCivilization = GC.getInfoTypeForString(m_aszExtraXML2forPass3[0]);
m_aszExtraXML2forPass3.clear();
m_iSpawnUnitType = GC.getInfoTypeForString(m_aszExtraXMLforPass3[0]);
m_aszExtraXMLforPass3.clear();

return true;
}

Should there also be a check for m_aszExtraXML2forPass3 > 0?

//FfH: Added by Kael 04/11/2008
bool bChange;
if (iChange > 0)
{
bChange = true;
}
if (iChange < 0)
{
bChange = false;
}
if (GC.getBuildingInfo(eBuilding).isHideUnits())
{
setHideUnits(bChange);
}
if (GC.getBuildingInfo(eBuilding).isSeeInvisible())
{
setSeeInvisible(bChange);
}
//FfH: End Add

This isn't good. It will only work for as long as there is a single building with each of the attributes. Were there 2 buildings which provided the SeeInvisible, then I lost one of them, according to thise I would lose the ability, even though I still have 1 building which allows me to See Invisible...

Instead, you should add a function "countSeeInvisible" and a variable m_iSeeInvisible. Then you have iChange affect m_iSeeInvisible, and the function CvPlayer.getSeeInvisible() would check for m_iSeeInvisible > 0 (do you have ANY buildings which allow you the ability). (for an example of how I mean to set it up you can look at the Boolean Functions in CvPromotionInfo, almost all of them do it that way)

GeeJo
May 25, 2008, 09:21 AM
Perhaps with the Meteor spell gone entirely, the unit summoned by a dragon's Breathe Fire ability might get a rename to "Dragon's Breath" or something? I feel mean getting poor Eurabatres to vomit space rocks every turn.

MagisterCultuum
May 25, 2008, 09:47 AM
Perhaps with the Meteor spell gone entirely, the unit summoned by a dragon's Breathe Fire ability might get a rename to "Dragon's Breath" or something? I feel mean getting poor Eurabatres to vomit space rocks every turn.

I personally think it would make much more sense for the Dragons' "Breathe Fire" spell to work like Pillar of Fire instead of summoning a unit like a fireball or meteor.

I also think that the Spell should be renamed Dragon's Breath, and that when Drifa casts it she should do Cold damage instead of Fire.

accipitradea
May 25, 2008, 11:00 AM
Not a big deal since I know what it's supposed to say, but when I mouseover the icon to build horsemen, it says I don't have Nightmare instead of Stable. I do have horses, which is the other half of the 'OR' with Nightmare. The building req shows properly for Catapult req'ing a Siege Workshop.

Nor'easter
May 25, 2008, 12:18 PM
In the text file, under <Tag>AI_DIPLO_ACCEPT_LEADER_DECIUS</Tag>, "benifited" should read "benefited".

xienwolf
May 25, 2008, 03:19 PM
2 032a:

Missing the Text Key: TXT_KEY_PLOT_WORK_TO_UPGRADE_PREREQ_CIV (It is in the XML, but titled TXT_KEY_IMPROVEMENT_EVOLVES_PREREQ_CIV)

xienwolf
May 25, 2008, 06:11 PM
Minister Koun doesn't have a Defeat Message pop-up

AngryZealot
May 25, 2008, 10:25 PM
This is going to seem pedantic to some, but I find it important:

Text in-game would look better with one space after periods between sentences, not two. Even this message board here strips out double-spaces and replaces them with a single space. Some of the messages look really awkward. I know most people learned it that way, but it's really a holdover from the typewriter days and isn't suitable for modern typography.

loocas
May 25, 2008, 11:30 PM
This is going to seem pedantic to some, but I find it important:

Text in-game would look better with one space after periods between sentences, not two. Even this message board here strips out double-spaces and replaces them with a single space. Some of the messages look really awkward. I know most people learned it that way, but it's really a holdover from the typewriter days and isn't suitable for modern typography.

Yes, some tradition need to go, and others shouldn't even have become traditions in the first place. I removed the extra spaces when I made the Lore Compendium.

When I edit documents for the U.S. Navy, they demand that there be two spaces after a period. I think it's just so they can demand something.

xienwolf
May 26, 2008, 01:51 AM
To go with the new Civilization Upgrade tag on things like the Centaurs, the Civilopedia should be customized to only display the Unique Version that they upgrade to, rather than the standard generic Unit (Since that is actually an impossible upgrade now)

Sureshot
May 26, 2008, 04:04 AM
for Adventure Mode i think it might be better to not make the units bigger (if anything id recommend making them smaller so they seem more to scale compared to improvements and buildings) unless im missing the point of this mode, in which case itd be cool to have a mode that tries to put things more to scale in the manner i described

also, i noticed in the dungeon adventure mod video that its possible to make it so you can rotate using ctrl-arrows thing more than just the 45 degrees +/-, like all the way around even, any chance of getting that in FfH?

xienwolf
May 26, 2008, 10:23 AM
Probably ought to put the Level Requirement for a plot in red so it stands out like most other requirements in the game.

GeeJo
May 26, 2008, 10:38 AM
The icon for Command IV has the roman numeral III instead.

Gelvan
May 26, 2008, 11:18 AM
It's not written that Meshabber of Dis needs 70 AC (or im blind :) )

Pyr0mancer
May 26, 2008, 10:37 PM
Jade Torc (from the Adventure event) is missing its icon in the bubble that comes up on the unit when the event occurs. It just shows a pink circle.

Zechnophobe
May 26, 2008, 11:03 PM
Could we please get a turn indicator that shows up in the places the YEAR is normally shown. As it is, you can't do things like compare finish dates on games via the hall of fame, etc etc.

Sureshot
May 27, 2008, 03:30 AM
Hippodrome is claimed as being buildable with Trade on the tech tree, despite that you require War Horses.. theres no need for the secondary requirement of Trade for Hippodromes since it only causes confusion and you need Trade for War Horses tech anyways

xienwolf
May 27, 2008, 12:17 PM
The Civilopedia is set to display the Units Enabled by a Building by the Base UnitClass Unit. This winds up not covering things nearly as well as if it were set to do the display by the specific Units (for example: Kuriotates Horseman/HorseArcher/HorseEverything do not require Stables or anything else. Clan of Embers Horse Archer requires the Training Yard, not the Stable)

Pyr0mancer
May 27, 2008, 06:11 PM
Raging Seas' damage bubbles show fire damage. Scared the heck out of me when I saw the 'Unit has been damaged by Cold damage' in the events list and saw fire damage bubbles everywhere, thought I'd just been hit by both Raging Seas and Worldbreak in one turn.

smjjames
May 27, 2008, 06:32 PM
For the Agares constellation event (the serpent), shouldn't the first choice say King of Despair? I know Agares was the angel of hope before he rebelled, but IMO the blurb for the choice just fits more thematically and makes more sense if it said King of Despair instead of King of Hope.

After all, would blood rituals make sense for a god of hope or a god of despair?

It's just that thematically, it works better if it says king of despair.

MagisterCultuum
May 27, 2008, 07:15 PM
Well, you have to hope that the blood rituals will stop him from killing you. :p ;)

Fenboy
May 27, 2008, 08:11 PM
It could still be an honorary title used by his followers.

das
May 28, 2008, 03:38 AM
I fail to see how blood sacrifices are incompatible with hope. ;) If anything, the overall effect is even better (not unlike Tzeentch being the embodiment of hope in the Warhammer universe).

CruX
May 28, 2008, 06:36 AM
At long last, the spread Guild of Hammer event does happens for the first time for me. In the event description, it said something about "...production will be increased...". Isn't that misleading? Considered that the fact the Guild Of Hammer have nothing to do with increased production, but offers half price unit upgrade instead. Stupid me actually went to count the hammer in that city when it happened. And the same stupid me just realized that I have never used the Guild Of Hammer the correct way all this while.:blush:

Anyway, should the description be changed?

smjjames
May 28, 2008, 10:02 AM
I fail to see how blood sacrifices are incompatible with hope. ;) If anything, the overall effect is even better (not unlike Tzeentch being the embodiment of hope in the Warhammer universe).

I guess if you were the Aztecs it would make sense, what with thier sacrifices of blood and all. Not in the same evil sense as the AV sort, but I think you guys know what I mean.

Praxtis
May 28, 2008, 04:27 PM
I think the promotion "Undead Slaying I" should drop the "I", since there is only one Undead Slaying promotion. Unless I'm missing something.

And other general useless typo notes:
1. I was wondering about the "Demons' Altar", if it's meant to be possessive, the apostrophe should be before the s. If it's meant to be a plural, it doesn't need the apostrophe.

2. The "Machinists Shop" had me wondering too. I can see how it could be plural, but I think it's meant to be possessive "machinist's".

3. Same for "Smugglers Port". I can understand it going either way, it is a port for many smugglers, it's a port belonging to smugglers.

4. At least one of these I know has been mentioned: "Drop Dragons Horde" better "Drop Dragon's Hoard"; "Drop Sylivens Perfect Lyre" better "Drop Syliven's Perfect Lyre".

5. All of the "Aerons Bounty" references seem to be in need of apostrophes as well.

Just minor useless stuff that I doubt anyone cares much about.

Nor'easter
May 28, 2008, 04:38 PM
I think the promotion "Undead Slaying I" should drop the "I", since there is only one Undead Slaying promotion. Unless I'm missing something.

And other general useless typo notes:
1. I was wondering about the "Demons' Altar", if it's meant to be possessive, the apostrophe should be before the s. If it's meant to be a plural, it doesn't need the apostrophe.

2. The "Machinists Shop" had me wondering too. I can see how it could be plural, but I think it's meant to be possessive "machinist's".

3. Same for "Smugglers Port". I can understand it going either way, it is a port for many smugglers, it's a port belonging to smugglers.

4. At least one of these I know has been mentioned: "Drop Dragons Horde" better "Drop Dragon's Hoard"; "Drop Sylivens Perfect Lyre" better "Drop Syliven's Perfect Lyre".

5. All of the "Aerons Bounty" references seem to be in need of apostrophes as well.

Just minor useless stuff that I doubt anyone cares much about.

I would guess that 1-3 are meant to be plural possessives, in which case the apostrophe should follow the "s": "Demons' Altar," "Machinists' Shop," and "Smugglers' Port." The Altar, Shop, and Port are presumably for more than one demon, machinist, and smuggler, respectively, no?

You're right about 4 and 5, it looks like.

Praxtis
May 28, 2008, 04:46 PM
I would guess that 1-3 are meant to be plural possessives, in which case the apostrophe should follow the "s": "Demons' Altar," "Machinists' Shop," and "Smugglers' Port." The Altar, Shop, and Port are presumably for more than one demon, machinist, and smuggler, respectively, no?

You're right about 4 and 5, it looks like.

Yeah, stupid me on 1-3, though "Machinists" and "Smugglers" still need an update either way. It doesn't matter I guess. Thanks for correcting me though.

Ghost Ranger
May 29, 2008, 02:24 AM
This is a strange glitch:
http://img138.imageshack.us/img138/8029/civ4screenshot0003aem2.jpg
when certain features/ improvements are behind fire, they overlap the fire, making it look like it is in front of it.

The Doc
May 29, 2008, 08:01 AM
I found some typos in the game text file: :)

TXT_KEY_EVENT_CIRCLE_OF_GAELAN_2
occurances -> occurrences

TXT_KEY_EVENT_METEOR
decent -> descent

TXT_KEY_EVENT_SIGN_DANALIN_1
oblivio -> oblivion

TXT_KEY_EVENT_SIGN_KILMORPH_1
to -> too

TXT_KEY_EVENT_SOBS
saddness -> sadness

TXT_KEY_EVENT_WAR_GAMES_1
decommisioned -> decommissioned

TXT_KEY_EVENTTRIGGER_CIRCLE_OF_GAELAN_2
occurances -> occurrences

TXT_KEY_TECH_STIRRUPS_PEDIA
calvalry -> cavalry

TXT_KEY_UNIT_DRIFA_PEDIA
Mularn's -> Mulcarn's

xienwolf
May 29, 2008, 06:09 PM
Pedia Entry for Arturus is in pretty bad form, depending on which literary convention you follow. I'm accustomed to speech starting a new paragraph, or having a paragraph to itself if the rest of the content doesn't deal directly with the one who is doing the speaking. (Like is done during the exchange between Kandros and Arturus). Also a lot of proper nouns aren't captilalized at all, but that is a rampant problem throughout the pedia already.

Only typo that I found really though was "Amidst cheering, the captain the captain the guard" should be "Amidst cheering, the captain the captain of the guard", and "the captain of the honor guard, and an old friend"

I don't know if it causes any issues with the game itself, but it plays merry heck with the color scheme in WinMerge that at the end of the German text for TXT_KEY_LEADER_KEELYN_PEDIA there is an unclosed Parenthesis.

TXT_KEY_TECH_WARHORSES_PEDIA & TXT_KEY_TECH_CURRENCY_PEDIA had the German and French Translations overwritten with English (either unchanged or marginally changed). While TXT_KEY_TECH_TAXATION_QUOTE had the english changed, but not the French or German.

TXT_KEY_TECH_NEVER_QUOTE "A god who may be willing to accept you back in his ara arms"



Interesting to see Firearms made a more integrated portion of the world of Erebus.

smjjames
May 29, 2008, 06:53 PM
What is the oblivio supposed to mean in "and let the wine and oblivio flow freely." for the silver tears constellation event?

I'm pretty sure that it's a typo, but not sure what it's a typo of.

xienwolf
May 29, 2008, 07:06 PM
It could mean Oblivion, as in "damn drunk," or it could be the name of a specific drink in FfH which has just never been mentioned before. It sounds like a standard mixed drink name to me at least.

smjjames
May 29, 2008, 07:18 PM
I did think of the word obliviion, but it doesn't quite fit with the whole festivities thing that choice is about.

MagisterCultuum
May 29, 2008, 07:30 PM
Oblivio is the Latin verb "I forget," or noun "forgetfulness." The n is found in the oblique cases, but not the nominative (pretty standard for Anglicizations of third declension Latin words ending in -o, -onis)

Do you just not remember what you were planning to say?

It probably is a typon

smjjames
May 29, 2008, 07:34 PM
yea but the definition of oblivion is basically destruction, or doom. I didn't know oblivio was latin though.

loocas
May 29, 2008, 09:05 PM
yea but the definition of oblivion is basically destruction, or doom. I didn't know oblivio was latin though.

This is nitpicky, but that's not the definition of it, just an inference. Just as Apocalypse means unveiling, as in judgment. They're just words that have come to mean the end of the world.

"Amidst cheering, the captain the captain of the guard"

You mean, "Amidst cheering, the captain the captain of the guard"

loocas
May 29, 2008, 09:17 PM
Is anyone else thrown when they see a Dwarven Adept next to Dwarven Axemen? It's like attack of the five-foot dwarf. Soldiers of Kilmorph also look tiny compared to him. Does it have to do with the multiple meshes, compared to the Adept's one? The Adept art is great, so maybe the others could be a little bigger?

Kael
May 30, 2008, 11:10 AM
It could mean Oblivion, as in "damn drunk," or it could be the name of a specific drink in FfH which has just never been mentioned before. It sounds like a standard mixed drink name to me at least.

It is a reference to an FfH drink, and as MC said it comes from the latin roots. Its not a typo.

smjjames
May 30, 2008, 11:20 AM
It is a reference to an FfH drink, and as MC said it comes from the latin roots. Its not a typo.

ok, thanks for clearing that up :)

Pyr0mancer
May 30, 2008, 11:24 AM
Could the tooltip for Recruit be changed to say that the number of recruited units depends on city size?

Kael
May 30, 2008, 11:43 AM
All issues up to hear have been addressed. Thanks guys, keep them coming.

KingOfLands
May 30, 2008, 11:52 AM
Are mercenaries I hire with the Khazad supposed to be dwarves? I could go either way on this one, just wondering.

Kael
May 30, 2008, 11:56 AM
Are mercenaries I hire with the Khazad supposed to be dwarves? I could go either way on this one, just wondering.

No, they arent supposed to be.

The Doc
May 30, 2008, 12:54 PM
It is a reference to an FfH drink, and as MC said it comes from the latin roots. Its not a typo.

Oh, my bad! Sorry. :blush:

Found some more:

TXT_KEY_BUILDING_CODE_OF_JUNIL_PEDIA
youself -> yourself

TXT_KEY_EVENT_SIGN_ESUS_1
occurance -> occurrence

TXT_KEY_LEADER_CASSIEL_PEDIA
occurances -> occurrences (seems to be the last of 'em :D )

MagisterCultuum
May 30, 2008, 01:13 PM
No, they arent supposed to be.

Yeah, but they are. Default Race is applied to all non-world units you get that don't already have a race. The Dwarves get Dwarven on all their mercs, the elves get elven, the the orcs get orkish, ect. It is also true that slaves without a race (i.e., the normal, human variety) will get one. No civ with a default race can get a "raceless" worker or mercenary. You might want to take a second look at how racial promotions are given

Wyrmhero
May 30, 2008, 01:19 PM
Yeah, but they are. Default Race is applied to all non-world units you get that don't already have a race. The Dwarves get Dwarven on all their mercs, the elves get elven, the the orcs get orkish, ect. It is also true that slaves without a race (i.e., the normal, human variety) will get one. No civ with a default race can get a "raceless" worker or mercenary. You might want to take a second look at how racial promotions are given


Yeah, captured units shouldn't be given a racial promotion. Even my Belseraph Freak was turned Orcish... Freakish it may be, but I think it was human...

The Doc
May 30, 2008, 01:22 PM
Patch "d":

TXT_KEY_EVENT_CIRCLE_OF_GAELAN_2
TXT_KEY_EVENTTRIGGER_CIRCLE_OF_GAELAN_2
occurences -> occurrences (double r ^^)

KingOfLands
May 30, 2008, 07:22 PM
Yeah, but they are. Default Race is applied to all non-world units you get that don't already have a race. The Dwarves get Dwarven on all their mercs, the elves get elven, the the orcs get orkish, ect. It is also true that slaves without a race (i.e., the normal, human variety) will get one. No civ with a default race can get a "raceless" worker or mercenary. You might want to take a second look at how racial promotions are given

Yeah, that's sort of what I was trying to point out, except I haven't seen it with orcs or elves because I rarely play them. It's not too weird or jarring on the mercenaries (it even makes some sense) but on other things it is a little peculiar.

JanusTalaiini
May 31, 2008, 05:12 AM
The event where a politically arranged marriage collapses over feuding about which religion the wedding was to be done in has odd responses. You can choose to send a small gift, send a large gift and congratulations, or throw a national celebration in honor of the newlyweds.

...For the proposed marriage that COLLAPSED. "Hoooray, they're not getting married! Let's celebrate! Send them gifts in honor of them not going through with it!"

I have to admit, it gave me a bit of a laugh. I'm guessing that the options were taken from the other event where the wedding actually occurs (I think it's if you have the same religion)

Fenboy
May 31, 2008, 12:43 PM
Meshabber & the Mithril Golem have their AC 70 reqirement in their popup on the Hero page, but not in their actual entries.

Morni
May 31, 2008, 01:53 PM
The event where a politically arranged marriage collapses over feuding about which religion the wedding was to be done in has odd responses. You can choose to send a small gift, send a large gift and congratulations, or throw a national celebration in honor of the newlyweds.

...For the proposed marriage that COLLAPSED. "Hoooray, they're not getting married! Let's celebrate! Send them gifts in honor of them not going through with it!"

I have to admit, it gave me a bit of a laugh. I'm guessing that the options were taken from the other event where the wedding actually occurs (I think it's if you have the same religion)
I I'm not mistaken, the last two are meant to be provocation towards the other side.

JanusTalaiini
May 31, 2008, 04:32 PM
I I'm not mistaken, the last two are meant to be provocation towards the other side.

Quite correct, but the odd part is that you're throwing a gala for the "newlyweds," when the wedding didn't actually happen.

CruX
May 31, 2008, 10:08 PM
Captured champion for the Lanun has no graphic. Just a big red blob. Captured a few, one from Bannor and one from Ljosalfar, and both are the same.

http://img91.imageshack.us/img91/208/capturedlanunchampionhage2.th.jpg (http://img91.imageshack.us/my.php?image=capturedlanunchampionhage2.jpg)

Secondly, the hint "Inquisitors, late game priest upgrade, will convert 50% of defeated living units to ur side.", should be changed to Command. Inquisition no longer convert enemy units

Zechnophobe
Jun 01, 2008, 04:50 AM
With the undercouncil, you get a vote to decrease the cost of gambling houses. The change is advertised as -75% cost, but the actual decrease is only -50%.

Nor'easter
Jun 01, 2008, 03:49 PM
I noticed that the verb "effect" continues to be used in place of "affect," e.g., "Won't effect," "Doesn't effect," "Only effects" instead of "Won't affect," "Doesn't affect," and "Only affects."

I know this one's a time-consuming correction, not a simple find-and-replace, so I went through the text and made the corrections everywhere I could find them. Kael, I'll try to PM you the file so you don't have to duplicate what I did.

EDIT: It was easier to upload a zipped version of the text file, so here it is. Hope it's useful.

178640

Fenboy
Jun 01, 2008, 11:40 PM
Captured champion for the Lanun has no graphic. Just a big red blob. Captured a few, one from Bannor and one from Ljosalfar, and both are the same.

Ah I know the problem there. The old 'maceman' unit graphic for the Lanun was removed in 0.31, as with the Boarding Party there seemed to be no need to keep it. Since the changes to Command in 0.32 the AI uses the graphics of the capturing civ for any captured unit (which is very annoying when you upgrade a captured Lizardman). Therefore it's trying to display a unit that doesn't exist in the game's files anymore.

Zechnophobe
Jun 02, 2008, 08:33 AM
Graveyards still reference villagers for some results. I should have posted this right when it happened, because now I don't remember which result it was, but yeah.

arcaner
Jun 05, 2008, 05:31 PM
.32d, Vista, NOCD

Pink Penguins in the Pedia

WCH
Jun 05, 2008, 05:36 PM
Khazad Champions... image in bottom left is a dude with a sword, icon is a dwarf with horned helmet, actual graphic has people of indeterminate race with smooth, rounded helmets and mauls.

The bottom left image I understand is because there's one for all the civs. But it seems like the icon and the graphic should match... would it be too hard to just give the maul-wielders horned helmets? Seems silly to have three pictures for one unit and none of them agrees with either of the others.

smjjames
Jun 05, 2008, 06:09 PM
.32d, Vista, NOCD

Pink Penguins in the Pedia

LOL

They are a solid yellow here, with CD. 32d and Vista.

They look just fine in the game itself, I just checked a minute ago. I have no clue why we are seeing two different colors in the pedia.

kenken244
Jun 05, 2008, 07:04 PM
The color you see changes every time you look at the entry

Nor'easter
Jun 05, 2008, 08:16 PM
In all of the following, "Dragons" should be "Dragon's" and "Horde" should be "Hoard." (I've included Tags, if you also want to fix those.)

<Tag>TXT_KEY_EQUIPMENT_DRAGONS_HORDE</Tag>

<Tag>TXT_KEY_EQUIPMENT_DRAGONS_HORDE_PEDIA</Tag>

<Tag>TXT_KEY_SPELL_DROP_DRAGONS_HORDE</Tag>
<English>Drop Dragons Horde</English>
<French>Lacher l'Amas des Dragons</French>
<German>Drachenhort Absetzen</German>
<Italian>Drop Dragons Horde</Italian>
<Spanish>Drop Dragons Horde</Spanish>

<Tag>TXT_KEY_SPELL_TAKE_DRAGONS_HORDE</Tag>
<English>Take Dragons Horde</English>
<French>Prendre l'Amas des Dragons</French>
<German>Drachenhort nehmen</German>
<Italian>Take Dragons Horde</Italian>
<Spanish>Take Dragons Horde</Spanish>

smjjames
Jun 05, 2008, 11:03 PM
The color you see changes every time you look at the entry

hmm, for some reason the model in the pedia is taking the cultural border color of the civ that you are playing. I just looked at the pedia entry for them again and they are red, this time I'm playing the Calabim.

The last time I looked at it, I was playing the Balseraphs, which have a yellow border color.

So, I would guess that arcaner was playing the Amurites as I just checked a previous save of mine and I am seeing the penguins as pink for them.

It's really strange that the model in the pedia is taking on the color of the players civ. I've never seen that before. I understand the fire elemental and a few others not appearing in the pedia since they show as an effect in the game. Which the pedia doesn't show.

The importaint thing is that the penguins show normally in the game, so this is more of an oddity than anything.

xienwolf
Jun 05, 2008, 11:31 PM
Typically that means that there is a transparency issue. Sometimes if you set it JUST wrong, a transparency comes out as Team Color.

arcaner
Jun 06, 2008, 04:55 PM
Actually I was playing Frodo. So the color on the penguins looked disturbingly close to the "No texture" color.

smjjames
Jun 06, 2008, 06:55 PM
Frodo? That one of the dwarven civs or is that from a modmod?

arcaner
Jun 07, 2008, 07:35 AM
No. the kurkuroniates, or how ever you spell it. You know the mega cities with the golden dragon hero. I know I've seen people in here refer to their leader as 'Frodo' before.

smjjames
Jun 07, 2008, 11:38 AM
I guess he looks a bit like Frodo.

WCH
Jun 07, 2008, 03:42 PM
Fires. A single fire looks pretty cool, but on massive Burning Sands where there's one every square, they look like rows of Jube Jubes. Their image should look different if there are fires in surrounding tiles, possibly forming into one massive fire. Like how rivers/forests/hills/mountains work.

CruX
Jun 08, 2008, 11:32 PM
Treant can only be summoned on forested tile (and city). It would be nice to add the line "can only be summon on forested tile" to the tooltip and pedia.

Algeroth
Jun 09, 2008, 05:47 AM
Pedia Entry for marksmen in 32.d refers to saboters wich aren't in game anymore.

civ_king
Jun 09, 2008, 06:40 PM
FoL entry lists archer of leaves as one of its units (no longer exists)

KingOfLands
Jun 10, 2008, 02:15 PM
At what value of the Armageddon Counter should I be hearing "We are summoned!" (or whatever the pre-Horsemen sound clip is) every couple of turns? I ask because in my last game it hovered around 35 for several turns, fluctuating slightly due to a running war between Charadon and two other AI's and my own event choices that kept setting it back downward so my Tower of Mastery wouldn't get screwed up by hell terrain / general unpleasantness. I have trouble believing that hearing it over and over again is intended, and it's certainly quite irritating.

Pyr0mancer
Jun 10, 2008, 02:44 PM
At what value of the Armageddon Counter should I be hearing "We are summoned!" (or whatever the pre-Horsemen sound clip is) every couple of turns? I ask because in my last game it hovered around 35 for several turns, fluctuating slightly due to a running war between Charadon and two other AI's and my own event choices that kept setting it back downward so my Tower of Mastery wouldn't get screwed up by hell terrain / general unpleasantness. I have trouble believing that hearing it over and over again is intended, and it's certainly quite irritating.

If you mean 'We hear the call', it's the sound of a Host of the Einherjar being summoned. I can't think of any AC-related events that trigger that sound, more likely it's due to the AI casting some spell. Horsemen don't show up until the 60s anyway. Oh and finally, hell terrain isn't really much of an issue unless you're AV or evil. It doesn't spread into neutral nations until either 50 or 75 AC (I forget which).

Fetus4188
Jun 10, 2008, 03:42 PM
During the loading screen I got a hint about inquisitors, perhaps it should be changed to something about the command promotion?

Samdeebee
Jun 10, 2008, 04:00 PM
Suggestion (not issue of sorts)

Is it possible to have their leaderhead images per leader (for good, neutral and evil alignments) and also their meeting speeches. i am annoyed when i see sabathiel with the halo and everything angelic telling me we should be quick because evils grasp ect ect ect when the Bannor are, at that point, followers of the AV!

xienwolf
Jun 11, 2008, 11:56 PM
Guardian of Pristinus Pass could go for a smaller image in the Civilopedia I think. Maybe about 80% of whatever it is at now.

KingOfLands
Jun 12, 2008, 12:21 AM
If you mean 'We hear the call', it's the sound of a Host of the Einherjar being summoned. I can't think of any AC-related events that trigger that sound, more likely it's due to the AI casting some spell. Horsemen don't show up until the 60s anyway. Oh and finally, hell terrain isn't really much of an issue unless you're AV or evil. It doesn't spread into neutral nations until either 50 or 75 AC (I forget which).

Yep, that's the one.

Still quite irritating to hear it that often and I can't think who was bothering; perhaps Rhoanna was throwing them at Acheron.

smjjames
Jun 12, 2008, 01:19 PM
Speaking of unit sounds, why the heck does it sound like the Lucichurip scouts (or just dwarven scouts in general) are saying loudly 'Oh, I'm so sorry!' as one of thier random blurbs? I'm hard of hearing and so I'm not sure if it's english or not. It's just kind of a wierd thing for an unit to say, even if it is random.

Milosrdenstvi
Jun 12, 2008, 04:11 PM
Some of the units are drop dead hilarious if you know the language. When I first heard a Lanun pirate say "I love television!"...

Nor'easter
Jun 12, 2008, 04:12 PM
I know the 'pedia is low priority right now, but I'd like to suggest that the entries for Council of Esus and the Empyrean be revised a bit to be more like those for other religions. Specifically, it would be helpful if, like the other religion entries, they listed the units, buildings, etc. to which the religion grants you access. Thanks.

Teg_Navanis
Jun 13, 2008, 05:21 PM
The Khazad battering ram can only be built in a forest. This should be mentioned in the info panel that appears when moving the mouse over the button.

Verily
Jun 13, 2008, 08:26 PM
Some of the units are drop dead hilarious if you know the language. When I first heard a Lanun pirate say "I love television!"...

I think (I'm not sure) that the unit sounds are just directly imported from actual Civ. So they're saying things units say in actual Civ4. But they don't use English, just other languages. For example, the Ljosalfar units speak in Arabic. Of course, being aware of some of the languages (Spanish, Arabic), I can tell that the Civ4 base translations are sometimes a little bit off, although not that far. (Maybe the Chinese and Japanese are really far off.)

You can tell what they're saying by playing as the English or Americans in Civ4 (or some civ for which you know the langauge). They all say the same things (or are intended to) in different languages. "Yes?" "Awaiting your orders." "As you command." etc.

Nor'easter
Jun 13, 2008, 08:38 PM
The soundtrack counts as cosmetic, right? This is more of a suggestion than an issue, anyway.

Since Brigit-in-the-Ring-of-Carcer would appear to be based on Brunnhilde, you might consider adding one or two clips from Wagner's "Ring" to the soundtrack.

Pyr0mancer
Jun 14, 2008, 09:12 AM
I think (I'm not sure) that the unit sounds are just directly imported from actual Civ. So they're saying things units say in actual Civ4. But they don't use English, just other languages. For example, the Ljosalfar units speak in Arabic. Of course, being aware of some of the languages (Spanish, Arabic), I can tell that the Civ4 base translations are sometimes a little bit off, although not that far. (Maybe the Chinese and Japanese are really far off.)

They are, for the most part. The only ones that aren't are the Dwarves and possibly the Infernals (I don't remember). IIRC, the Bannor speak Latin (which is rather fitting, given their highly militarized and organized society), and the Balseraphs speak French :lol:.

The Dwarves have their own (English) voiceset, but have a rather interesting accent. The only thing I can think of that sounds like "Oh I'm sorry" is "Hail to ye", with "Hail" pronounced as two distinct syllables.

Oh and also, the Chinese is pretty accurate as far as I can tell. It's a little bit literal for one or two phrases, but otherwise good.

smjjames
Jun 14, 2008, 09:37 AM
Well it's one of the three or four random sounds that the scouts make. Also, the laugh that they do sounded initially like bwa ha ha ha, but then I decided it was more of a belly laugh.

I'll try listening harder to that particular random sound, but I think you're right on it.

smjjames
Jun 15, 2008, 10:54 PM
I know it's a double post, but eh.

The Svartalfar Archmage still needs an unique model because the old illusionist art got moved to the Archmage one. I hope a model for the archmage is in the works for the Svartalfar anyways.

Jabie
Jun 16, 2008, 12:04 PM
I guess the cosmetic thread is the best place for this. Could you change the text on the initial screen each time you publish a patch. It currently tells you the version in the top right hand corner (e.g. FfH 2 032) but it'd be handier from your perspective (bug-fixing) and the player's perspective ("Have I installed the latest patch?") if it also showed the current patch as well. Something like FfH 2 032e.

evanb
Jun 17, 2008, 07:28 AM
Shouldn't the Empyrean and Esus religions get a different icon? One that fits with the others. The others are pretty much symmetrical and can be inscribed in a circle, while the two new ones are a bit... blocky. Square.

I found this little doohickey which could work for Esus. It just needs the background removed. I don't know where it comes from.

http://i30.photobucket.com/albums/c304/theLuckyDragon/esus_icon.jpg

Morni
Jun 17, 2008, 09:10 AM
They are, for the most part. The only ones that aren't are the Dwarves and possibly the Infernals (I don't remember). IIRC, the Bannor speak Latin (which is rather fitting, given their highly militarized and organized society), and the Balseraphs speak French :lol:.

The Dwarves have their own (English) voiceset, but have a rather interesting accent. The only thing I can think of that sounds like "Oh I'm sorry" is "Hail to ye", with "Hail" pronounced as two distinct syllables.

Oh and also, the Chinese is pretty accurate as far as I can tell. It's a little bit literal for one or two phrases, but otherwise good.

Actually, some basic dwarf units (including scout, iirc) still use the german voices. Most of the units do use the dwarf voiceset, though.

evanb
Jun 20, 2008, 01:03 AM
I got an event about a conflict between the merchants in two of my cities, with options to please both by paying some money, or please one or the other. The second option in the event has [HAPPY_FACE] instead of the icon in the roll-over explanation.

Sensemann
Jun 20, 2008, 08:06 AM
using 0.32e

if you build the Syliven's Perfect Lyre world wonder, the "world wonder allowed" counter drops to zero. after you transport it to an other city and build it again the "world wonder allowed" drops below zero to -1, then -2, ... and so on.

Verily
Jun 20, 2008, 09:01 PM
When the Overcouncil "negotiates" (forces) peace between its members, the title still reads "U.N. peacekeeping succeeds!"

Brugarin
Jun 21, 2008, 06:34 PM
I don't mean to be disrespectful, but i think the latest dwarven cannon model looks weird. It just doesn't look like the huge demolishing harbinger of cannonballs it's supposed to be... I liked the old model better. :)

smjjames
Jun 21, 2008, 06:38 PM
The pedia entry for the Wonder spell has a bunch of [paragraph] tags scattered through it.

Edit: I agree with you Brugarin, the barrel looks too small for a cannon. Unless they are using a completely different kind of ammo.

Fenboy
Jun 21, 2008, 08:31 PM
The pedia entry for the Wonder spell has a bunch of [paragraph] tags scattered through it.

Edit: I agree with you Brugarin, the barrel looks too small for a cannon. Unless they are using a completely different kind of ammo.

The Dwarven Cannon uses Hwacha animations, so it fires rockets.

smjjames
Jun 22, 2008, 07:43 PM
The Manticore is missing from the Planar gate pedia info as is the hippodrome.

Nor'easter
Jun 25, 2008, 11:21 AM
Found a couple of typos in the text file.

<Tag>TXT_KEY_HINT_19</Tag>
<English> availible --> available <English>
<Italian> availible --> available <Italian>
<Spanish> availible --> available </Spanish>

<Tag>TXT_KEY_HINT_43</Tag>
<English> availible --> available </English>
<Italian> availible --> available </Italian>
<Spanish> availible --> available </Spanish>

<Tag>TXT_KEY_RELIGION_THE_EMPYREAN_PEDIA</Tag>
<English> consol --> counsel</English>
<Italian>consol --> counsel</Italian>
<Spanish>consol --> counsel</Spanish>

The Doc
Jun 25, 2008, 11:52 AM
Here are some more typos (patch "h"): :)

TXT_KEY_EVENT_CIRCLE_OF_GAELAN_2
occurences -> occurrences

TXT_KEY_IMPROVEMENT_RING_OF_CARCER_PEDIA
site -> cite

TXT_KEY_LEADER_CASSIEL_PEDIA
occurances -> occurrences

TXT_KEY_PLOT_WORK_TO_UPGRADE_PREREQ_CIV
Work -> work
Become -> become

TXT_KEY_SPELL_WORLDBREAK_PEDIA
unmakiing -> unmaking

TXT_KEY_UNIT_BASIUM_STRATEGY
if -> If
civilizations -> civilization

TXT_KEY_UNIT_BOARDING_PARTY_STRATEGY
Boarding parties -> Boarding Parties

TXT_KEY_UNIT_CARAVEL_STRATEGY
distand -> distant

TXT_KEY_UNIT_MAGNADINE_STRATEGY
Superlative -> superlative

TXT_KEY_UNIT_MIMIC_STRATEGY
Mimic's -> Mimics

TXT_KEY_UNIT_TRIREME_STRATEGY
siege engines -> siege weapons

TXT_KEY_UNIT_PYRE_ZOMBIE_PEDIA
TXT_KEY_UNIT_PYRE_ZOMBIE_STRATEGY
expendible -> expendable

TXT_KEY_UNIT_RANGER_STRATEGY
Rival -> rival

Sensemann
Jun 25, 2008, 04:17 PM
unit cured of disease image dont exist.

Broken Hawk
Jun 26, 2008, 10:19 AM
When you are loading a save, one of the hint screens mentions a space race victory.

Nor'easter
Jun 26, 2008, 01:35 PM
After I researched the tech that allows building the Guild of Hammers (construction? engineering?), I got the popup message telling me I now have the knowledge to build the Guild of Hammers.

But the message goes on to say "The Guild of Hammers can be built by ." This is obviously a holdover from regular BtS, where corporations can only be founded by a Great Person.

Z-Master
Jun 26, 2008, 03:45 PM
CIV4BuildingInfos.xml:
BUILDING_GRIDLINES:
<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia> -> <Civilopedia>TXT_KEY_BUILDING_GRIDLINES_PEDIA</Civilopedia>

Gelvan
Jul 01, 2008, 07:34 AM
Clam "floats" above the tile they are in - they appear to be on one tile to the north.

edit: never mind, i *think* it was because i did some editing in the world builder and by replacing an ocean field with a coast, the altitude of the Clam's was risen.

The Doc
Jul 04, 2008, 01:36 PM
Patch "j":

TXT_KEY_UNIT_ANGEL_STRATEGY
unit unit -> unit
upgrasded -> upgraded

smjjames
Jul 04, 2008, 02:08 PM
Clam "floats" above the tile they are in - they appear to be on one tile to the north.

edit: never mind, i *think* it was because i did some editing in the world builder and by replacing an ocean field with a coast, the altitude of the Clam's was risen.

It also happens sometimes when I reload within the WB, a save and a reload fixes it.

civ_king
Jul 05, 2008, 05:17 PM
Bronze is stronger then iron
STEEL is stronger then Bronze

smjjames
Jul 05, 2008, 06:40 PM
don't start that argument civ king, lol.

Mithril is stronger than both.

Still, it shouldn't be too hard for people (most likely the dwarves through experimenting) to learn how to create steel weapons from iron and later teach it to others or have it's secrets leaked. They had plenty of time during the Patrian empire. In Lucians entry, it said that people were relearning how to make steel from preserved texts and from groups that had preserved the knowledge of how to make it.

So, I would say that they ARE using steel in FFH2, just not at first.

Sensemann
Jul 05, 2008, 07:52 PM
"you razed one of our cities" also appears at civ A, if civ B razed the city of civ A and then you razed the city of civ B.

civ_king
Jul 05, 2008, 11:38 PM
the shouldn't it be Steel weapons instead of Iron weapons?

WCH
Jul 06, 2008, 12:35 AM
@civ king
I had a thread on that a while back. Consensus seems to be, yeah, bronze is better than iron for a bit, until we learn to use iron really well and it starts to get better. Hence Smelting and all that. Unimportant, really.

stp
Jul 06, 2008, 12:43 PM
The amurite archmage uses the dwarven soundset (0.32j).

Nor'easter
Jul 06, 2008, 03:46 PM
A few typos in the text file (patch "l"):

<Tag>TXT_KEY_CONCEPT_ARMAGEDDON_COUNTER_PEDIA</Tag>
"Functionaly" should read "Functionally"

<Tag>TXT_KEY_HINT_19</Tag>
"availible" should read "available"

<Tag>TXT_KEY_HINT_43</Tag>
"availible" should read "available"

<Tag>TXT_KEY_RELIGION_THE_EMPYREAN_PEDIA</Tag>
"consol" should probably read either "consultation" or "counsel", unless this (http://dictionary.reference.com/browse/consol) is what you mean :)

Nor'easter
Jul 07, 2008, 11:11 PM
Some more corrections to the text file (patch "l"):

<Tag>TXT_KEY_HINT_34</Tag>

The phrase "and only Order nations can research Unquestioning Obedience" should be deleted, since it's out of date with the changes to the tech tree.

<Tag>TXT_KEY_EVENT_SIGN_DANALIN</Tag>

"prominance" should read "prominence"

EDIT: One other thing (not a text file problem) -- Council of Esus shows up in the "Info" screen under the foreign advisor next to leaders that have adopted CofE as their state religion. It also shows up in the diplomacy screen when you're negotiating with a leader. Unless something's been changed, CofE is supposed to be secret, right?

smjjames
Jul 08, 2008, 10:46 PM
The infernals still need a good archmage model, the mage is probably okay, but the archmage hardly looks demonic.

The mage could use some tweaks for the Infernals, but otherwise looks okay.

Nor'easter
Jul 09, 2008, 12:38 PM
Something in the text file (patch "l"):

<Tag>TXT_KEY_BUILDING_GUILD_OF_HAMMERS_PEDIA</Tag>

"Endeavors" should read "Hammers"

MagisterCultuum
Jul 09, 2008, 12:47 PM
No, "Hammers" should read "Endeavors." ;)

That is just a much cooler name. I'm changing all references to the Guild of Hammers back to the Guild of Endeavors in my version, and also changing Luridus to Illuminatus.

Nor'easter
Jul 09, 2008, 01:04 PM
No, "Hammers" should read "Endeavors." ;)

That is just a much cooler name. I'm changing all references to the Guild of Hammers back to the Guild of Endeavors in my version, and also changing Luridus to Illuminatus.

I was actually considering offering some suggestions on some of the Latin names in the mod, including changing Luridus to something else (Illuminatus sounds right -- Kael, how about it?), but it's been a LONG time since I last took Latin, and I'd be working from a small pocket dictionary in any event.

xienwolf
Jul 09, 2008, 01:24 PM
Aren't the Illuminati (semi-pop culture source) all about secrecy and plots? Or are they an organization trying to expose all of the random conspiracies? (Never looked into the whole deal too much, just heard a lot of rants about it).

MagisterCultuum
Jul 09, 2008, 01:48 PM
Illuminati simply means "Enlightened." It was first widely used to refer to the Bavarian Illuminati (Perfectibilists) secret society in the Enlightenment. People often accused this and other such societies of shadowy dealings and behind the scenes control of governments (anything that CoE would represent), although there is little concrete proof of anything of that nature.

The connection is usually that the Illuminati would consider themselves to possess superior enlightenment, and thus be fit to rule over everyone else. There is no reason why it couldn't refer to those who actually are Enlightened and and seek to enlighten the rest of the world though.

"Enlightened" certainly fits them better than "gruesome; horrible; revolting, glaringly vivid or sensational, shocking, terrible in intensity, fierce passion, or unrestraint, wildly or garishly red,wan, pallid, or ghastly in hue, livid," imho

xienwolf
Jul 10, 2008, 01:27 PM
Kael: Along the same lines as removing the block from letting a player promote to Blitz with units who have a base :move: of 1, the AI is currently only looking at base movement as well

CvUnitAI.cpp - int CvUnitAI::AI_promotionValue(PromotionTypes ePromotion)

if (GC.getPromotionInfo(ePromotion).isBlitz())
{
if ((AI_getUnitAIType() == UNITAI_RESERVE && baseMoves() > 1) ||
AI_getUnitAIType() == UNITAI_PARADROP)
{
iValue += 10;
}
else
{

//FfH: Modified by Kael 06/28/2008
// iValue += 2;
iValue += 3 * baseMoves();
//FfH: End Modify

}
}


In both cases where basemoves() is used, it should instead reference the unit's current Move score, plus any additional movement from the promotion which is offering Blitz (thus a promotion offering raw Blitz is not valued as much as a promotion offering Blitz AND +1 :move:)



Interesting find:

In CvUnit.cpp - int CvUnit::getExtraSpellMove()

{
int iCount = 0;
for (int iI = 0; iI < GC.getNumPromotionInfos(); iI++)
{
if (isHasPromotion((PromotionTypes)iI))
{
if (GC.getPromotionInfo((PromotionTypes)iI).getPromot ionSummonPerk() != NO_PROMOTION)
{
iCount += GC.getPromotionInfo((PromotionTypes)GC.getPromotio nInfo((PromotionTypes)iI).getPromotionSummonPerk() ).getMovesChange();
}
}
}
return iCount;
}


This function could easily be used to extend the range of any spell which has a Range value. At present it is only used in AI Logic to select which spell to cast, checking if a Summoned Unit would be capable or reaching a hostile target. But by adding "+ getExtraSpellMove()" to the range value of a spell, you would make it so that anything which grants a Summon Perk with a movement bonus will also provide a range extension of the same value. (in this case, Spell Extension I & II)




In CvUnit.cpp - CvUnit::doTurn(), under the Abandon actions

GET_TEAM(getTeam()).changeUnitClassCount(((UnitCla ssTypes)(m_pUnitInfo->getUnitClassType())), -1);
GET_PLAYER(getOwnerINLINE()).changeUnitClassCount( ((UnitClassTypes)(m_pUnitInfo->getUnitClassType())), -1);
GET_PLAYER(getOwnerINLINE()).changeExtraUnitCost(m _pUnitInfo->getExtraCost() * -1);


These 3 lines are already performed by "kill(this);" 3 lines earlier. So it would actually give the player & Team a Negative count for the number of that unit they have created (since it is subtracting 2 for each Abandonment)

EDIT: Also, a reminder that you need to add some Weight values for the new fields you made in PromotionInfos sometime. The iAIWeight was a fantastic idea for testing and tweaking initially, but since you are doing AI work now it is time to upgrade to SDK weighting so that it can be based on the Unit's AI selection instead of an across-the-board weight value. iAIWeight will continue to be useful for Spell effects though since the Promotion Values are taken into account for spells which cause/remove promotions.

While setting your own values, a lot of work needs done on the Firaxis values. Enhancements to Visibility and Movement bonuses are only available to certain AI types, and though the Vision range is of negligible use to the AI, the Mobility is quite useful and might need to be broadened a little bit. There are doubtless many more cases where their weighting choices don't work for FfH, but those are the 2 I looked at most recently.

I've started setting weight values for a few fields myself. I'll mention all of this again if I ever complete adding values for your fields and they seem balanced, just in case you'd like to start with my values and tweak to your desires from there :)

Nor'easter
Jul 11, 2008, 10:15 AM
Illuminati simply means "Enlightened." It was first widely used to refer to the Bavarian Illuminati (Perfectibilists) secret society in the Enlightenment. People often accused this and other such societies of shadowy dealings and behind the scenes control of governments (anything that CoE would represent), although there is little concrete proof of anything of that nature.

The connection is usually that the Illuminati would consider themselves to possess superior enlightenment, and thus be fit to rule over everyone else. There is no reason why it couldn't refer to those who actually are Enlightened and and seek to enlighten the rest of the world though.

"Enlightened" certainly fits them better than "gruesome; horrible; revolting, glaringly vivid or sensational, shocking, terrible in intensity, fierce passion, or unrestraint, wildly or garishly red,wan, pallid, or ghastly in hue, livid," imho

Since all the other priest units in the game have English rather than Latin names, perhaps these guys' name should be Anglicized to something like Illuminator or Enlightener.

xienwolf
Jul 11, 2008, 10:35 AM
Wonder casts 3-5 Spells randomly selected.


Needs to be 6-10 Spells if you have Twincast IMO.

MagisterCultuum
Jul 11, 2008, 12:55 PM
I still say that all the spell's (well, maybe not those that kill the caster, change terrain, or only grant promotions, but definitely offensive spells) need to have their effects doubled with twincast. Also, each <bTwincast> promotion needs to have its effect stack (not necessarily doubling each time, but two twincasts should at lest triple the spell eect.)

Nor'easter
Jul 11, 2008, 04:06 PM
The Victory screen doesn't aggregate the information for Basium and Basium's teammate.

In my latest game I was 20 turns away from completing the Tower of Mastery for my first-ever ToM victory -- or so I thought -- when a message popped up saying "Arendel Phaedra/Basium has won a cultural victory." I was surprised, because I had checked the victory screen before starting the ToM. I checked it after the announcement, and under Cultural victory it showed two Ljosalfar cities with legendary culture, and the third far below. I went back to the game and poked around and saw that the third city with legendary culture was Basium's capital. I understand that they're a team and that's how it's supposed to work, but it would be helpful if the Victory screen somehow reflected this info, if that can be done.

Jenaelha
Jul 12, 2008, 12:24 PM
I'd mentioned this in the bug thread but, maybe it's better placed here.
The World Spell button is no longer right most in the Unit Action Box.
182729

xienwolf
Jul 15, 2008, 12:24 AM
From turn 1 you can adjust your :science: Slider. Whatever % is left over is placed as :gold:.

In FfH, there is no :culture: or :espionage: slider.

At some random Tech, the :gold: slider is revealed.


With only the Science and Gold sliders, the Gold slider is USELESS. Moving either one moves the other one as well. Please consider NOT revealing the Gold slider, ever.


EDIT: Just looked at the screenshot directly above this post. I am an idiot who needs to play the game more. He has a culture slider sitting right there. Not sure why I didn't get one when I had all the Techs, but that is my problem.

Move along folks, nothing to see here.

EDIT 2: Yeah, I am dumb AND blind. Gold slider never shows up, just Culture. Man I suck some days.

smjjames
Jul 15, 2008, 01:08 AM
yea the micromanagement was reduced in Civ4 since they simplified the taxation thing by just having a culture and science slider and have the remaining be allocated automatically.

Darksaber1
Jul 15, 2008, 09:36 AM
Culture Slider is Revealed at Drama

Caradoc
Jul 16, 2008, 11:08 AM
For a Parrot, the panel at the lower left for the active unit says "Hawk". (Lovely plumage, though.)

xienwolf
Jul 16, 2008, 03:57 PM
TXT_KEY_UNIT_MARDERO_PEDIA:
"Goroff sprinkled find fine sand on the ink and blew on it"
"Lita had stopped strugleing struggling and stood unmoving"


TXT_KEY_LEADER_CASSIEL_PEDIA
"Until C1329then we wait and we try to improve what we have been given"


On an additional note, could you please replace some of the Great People names with various names found in the Pedia for Incidental Characters? Or slip a few of the Great People into any new Pedia entries that crop up?

xienwolf
Jul 21, 2008, 03:10 PM
Cure for everybodies favorit Bug Report: Why can't I get my Incense?!?! OMG111! ;)

In CvGameTextMgr::setPlotHelp -

/** ---- Start Original Code ---- **
if ((pPlot->getImprovementType() == NO_IMPROVEMENT) || !(GC.getImprovementInfo(pPlot->getImprovementType()).isImprovementBonusTrade(eBon us)))
/** ---- End Original Code ---- **/
if ((pPlot->getImprovementType() == NO_IMPROVEMENT) || !(GC.getImprovementInfo(pPlot->getImprovementType()).isImprovementBonusTrade(eBon us)) || !(GET_TEAM(GC.getGameINLINE().getActiveTeam()).isH asTech((TechTypes)GC.getBonusInfo(eBonus).getTechC ityTrade())))
/** ---- End Modified Code ---- **/
{
if (!(GET_TEAM(GC.getGameINLINE().getActiveTeam()).is HasTech((TechTypes)GC.getBonusInfo(eBonus).getTech CityTrade())))
{
szString.append(gDLL->getText("TXT_KEY_PLOT_RESEARCH", GC.getTechInfo((TechTypes) GC.getBonusInfo(eBonus).getTechCityTrade()).getTex tKeyWide()));
}

/** ---- Start Original Code ---- **
if (!pPlot->isCity())
/** ---- End Original Code ---- **/
if (!pPlot->isCity() && (pPlot->getImprovementType() == NO_IMPROVEMENT || !(GC.getImprovementInfo(pPlot->getImprovementType()).isImprovementBonusTrade(eBon us))))


EDIT: Changed the last line, it was causing an exception when there was no Improvement on the tile.

civ_king
Jul 22, 2008, 10:35 AM
xienwolf, it wasn't so bad a mistake, in city view there IS a gold slider

Broken Hawk
Jul 22, 2008, 03:33 PM
Wherever the Inspiration spell shows up, pedia and an arcane unit's GUI, it is written "a" Inspiration. I believe it should be "an" Inspiration.

The Doc
Jul 24, 2008, 08:30 AM
I'm currently working on the translation of the new parts of the Fall from Heaven history and the additional informations they give are great. But one thing that bothers me is that the second half of the chapter about the Age of Dragons and the first half of the chapter about the Age of Magic is written in present tense although it should be past tense.
Moreover, these two chapters seem to be written by somebody who isn't a native speaker because sometimes there is no coherence between two consecutive paragraphs or sometimes even sentences.
The story jumps from one spot to another without any visible order in the mentioned parts.

Has anyone else noticed the decrease in quality there, too? :confused:

xienwolf
Jul 26, 2008, 04:33 PM
Apparently Kael likes to showboat, but only in the right language:

<TEXT>
<Tag>TXT_KEY_UNIT_GIBBON</Tag>
<English>Gibbon Goetia</English>
<French>Kael Coalbane</French>
<German>Gibbon Goetia</German>
<Italian>Gibbon Goetia</Italian>
<Spanish>Gibbon Goetia</Spanish>
</TEXT>


;)

rusty217
Jul 26, 2008, 06:14 PM
Will the pink scabbards on the Malakim champions be fixed at some point?

Or is that just their favourite colour?

Pyr0mancer
Jul 26, 2008, 08:58 PM
Heh, quite frankly they shouldn't even HAVE scabbards. There's no way to efficiently sheath a sword shaped like that; the only thing you could do is make a ridiculously wide scabbard. Generally speaking only straight blades and evenly curved blades can be sheathed in a form-fitting scabbard.

xienwolf
Jul 26, 2008, 10:44 PM
Quick-release scabbards are designed to only wrap the blade at the point, the rest of the scabbard is open with a thin slit at the back (like a Taco shell, but with a cup at one end). They are perfect for a Scimitar, or any blade longer than your drawing arm.

Z-Master
Jul 27, 2008, 07:17 PM
Actually the player must have access to all 16 types of mana ^^

(btw: In the quick-help of all of the towers it's always mentioned the player would need "mana 1" or "mana 2" or ... but actually it must be an "and" all the times)

<TEXT>
<Tag>TXT_KEY_VICTORY_TOWER_OF_MASTERY_PEDIA</Tag>
<English>If a player is able to build all four of the lesser towers, the Tower of Alteration, Tower of Divination, Tower of Elementalism and Tower of Necromancy and has access to all 15 mana types they will be able to construct the Tower of Mastery. If it is completed that player will win the game.</English>
<French>Si un joueur est capable de construire les quatre tours mineurs, la Tour d'Altération, la Tour de Divination, la Tour d'Elémentalisme et la Tour de Nécromancie, et si il a accès aux 14 types de manas, il sera alors capable de construire la Tour de Maîtrise. S'il la termine, le joueur remporte la partie.</French>
<German>Ist ein Spieler in der Lage, jeden der 4 niederen Türme zu erbauen, den Turm der Alteration, den Turm der Weissagung, den Turm der Elemente sowie den Turm der Nekromantie und besitzt Zugang zu allen 14 Manatypen, steht es ihm frei, auch den Turm der Macht zu errichten. Bei seiner Vollendung, gewinnt der Erbauer das Spiel.</German>
<Italian>If a player is able to build all four of the lesser towers, the Tower of Alteration, Tower of Divination, Tower of Elementalism and Tower of Necromancy and has access to all 15 mana types they will be able to construct the Tower of Mastery. If it is completed that player will win the game.</Italian>
<Spanish>If a player is able to build all four of the lesser towers, the Tower of Alteration, Tower of Divination, Tower of Elementalism and Tower of Necromancy and has access to all 15 mana types they will be able to construct the Tower of Mastery. If it is completed that player will win the game.</Spanish>
</TEXT>

Z-Master
Jul 29, 2008, 07:32 AM
@TXT_KEY_UNIT_MAROS_PEDIA there is mentioned a "thrull" but I think a "thrall" is meant.

icantcmyeye
Jul 31, 2008, 04:57 PM
The riders of the Hippus and Doviello War Elephants are riding sideways, on the outside of their elephants. I think this problems been around for a few builds.

Pyr0mancer
Aug 11, 2008, 04:03 PM
Amurite Archmages have the dwarf voiceset for some odd reason. Also, Dominated/Commanded adepts, when upgraded to Wizards, obviously get the Wizard art. The problem is, when they upgrade to archmages, they go back to their racial art, so the upgrade path looks wrong. Is it possible to take all the racial Mage artstyles and put them on the Wizard too, so that captured adepts stay their own art style?