View Full Version : Events


NikNaks
May 25, 2008, 10:23 AM
Okay, how about events? They'll be fun to do, right? Right?

Bedroom Aide from Mr Historical
You have been caught cheating with a presidential aide!
Requires Mass Media or similar
Silence them! - -20 gold per media/legal building
I did not have relations with that woman! - Chance you might be discovered grows larger with every media/legal building in capital; Maintenance costs x2 for next 2 turns; If discovered, 3's effects occur but doubled
"I'm sorry!" - :mad: in all cities for next few turnsThe Fanatics from Amogos
An aggressive secret society named "The Fanatics" has been discovered in the midst of a brainwashing ceremony; they were armed and are preparing an assault on the city of [city name here].
Kill them at all costs - 5 turn revolt in [city name here]; Temporary :mad: in all cities
Alert the people and fortify the barracks - Barbarians spawn near [city name here]; Temporary defensive police force spawns
Aggressive? Secret? Armed? Brainwashing?! Send a message to them, we could do business - Some sort of Mercenary system here or some mercenary civ has better relations or extra units (needs work)Election Rigging from SoI
The chief of your intelligence service tells you that upcoming elections in the neighbouring country could be an opportunity to alter the country's policy in our favour.
That's a great idea! Finance the election campaign of the most favorable candidate - +3 in relations with the country
We must use the situation to its full extent! Find the right man to become our puppet president - The country becomes your vassal state; The country must be a lot weaker than you
No, we must see to it that the elections are democratic - Randomly +/- 2 in relations with the country
Let them deal with their elections themselves - No effectAerial Espionage from SoI
Your AA forces report that that spy planes of [country] have been very active in our aerospace recently, threatening our country's security. What are your orders?
Shoot them down and analyse the debris! We won't stand any trespassers! - +1 :) in your cities; one off +:science:; -3 with [country]
Send [country] official note of protest - -1 with [country]; one off + to [country]'s espionage points
Let them fly. We won't risk a diplomatic row with [country] - -20% to your cities defence bonus for 5 turns Foreign Aid from SoI
A natural disaster had stricken [country]. They evidently need foreign aid:
Give refuge to some of the victims. We need someone to do dirty work in our cities, right? - +1 population in some of your cities; -1 relations with [country]
Send minimum aid. One small transport plane with hot-water bottles would be enough - +1 relations with [country]
We must do everything we can for them! - Subtract gold; +1 :) in your cities; +3 relations with [country]; +1 with all other countries for 5 turns
No we don't have resources to spare on these miserable worms - +1:mad: in your citiesWorld 2008 Mod from Amogos
An amazingly awe-inspiring video game mod called "World 2008 Mod" has been developed and is attracting lots of money.
Cash in on its success! - Collect between 43 and 276 [Currency].
We could use this as teaching material in schools - +1 :science: from Parliament, University, SchoolImmigration Crisis from Mr Historical
Incensed by the large amounts of immigrants coming to your nation from <country>, there have been newspaper campaigns, rioting, and mass protests against the regulations currently in place.
I hear the peoples call! - +:) in all cities for 3 turns; Open borders agreement with <country> canceled and -1 relations
I will stand by my beliefs! - +1 :mad: in 4 largest cities; Chance of anarchy; +1 relations with <country> and neighbouring democracies; +1 pop in some cities
Crush the impure invaders! - +:) in all cities for 5 turns; Switch to Authoritarian* civic without anarchy; -1 pop in some cities; -5 relations with <country>; Open borders with everyone canceled, unless they have a defensive pact or similar; -1 relations with democracies; +300 gold from impounded property if this is possible*Subject to change

Accidental nuclear launch! from Mr Historical
One of your scientists accidentally fired a <nuke> at <city>, with devastating effect!
It was an accident! - -3 relations with <civ>; Moderate chance enemy will attack you
Hush it up - -1750 gold; No unhappiness; Very low chance of war
Declare war! - War is declared on <civ>; -6 relations with <civ>Minority Report from ianinsane
The leader of a suppressed minority in <civ> is travelling through your country, impressing the masses. Would you like to meet him?
No! We don't want to spoil relationship with <civ> - No effect, +1:mad: in own cities for next few turns
Yes I will unofficially meet him - -1 relations with <civ>; +1 with an enemy of <civ>
Yes! Human Rights have to be respected everywhere. Welcome him with honours! - -2 relationship with <civ>; <civ> refuses to talk; +2 with an enemy of <civ> and all democracies; +1:) for the next few turnsTidal Wave from ianinsane
A seismic sea wave has hit your coast. The destruction is devastating. Several foreign states and NGOs are offering their help.
Don't let them into the country! They will only spy on us and influence our people with their propaganda! - Only possible with authoritarian civic; -3 population in coastal cities; -1 relations with foreign civs
Don't let them into the country! We will accept their humanitarian goods and distribute them to the suffering. Our people will love us! - Only possible with authoritarian civic; -2 population in coastal cities, -2 with foreign civs, +2:) in the next few turns
For god's sake, let them help! - -1 population in coastal cities; +1 relations with foreign civs; With authoritarian civic, +1:mad: in the next few turnsEspionage Leak from Mr Historical
An official in your government has leaked the name of a spy to the press, who has been forced to leave. (A random spy of yours is destroyed)
Fire a scapegoat - -10% production in capital for 6 turns; Espionage points decreased
Go to court, and change the security service's coverage in national media- 565-984 gold spent; Drop in espionage points; 15% increase in espionage points per turn
Fire the heads of intelligence! - -20 gold; -5% EP drop for next few turns; -25% commerce in capital; Workers work -25% for next 2 turns; +2:) in all cities for next 12 turns; +1 relations with all other civsInfidels! from Mr Historical
The religion of your homeland has been subject to ridicule by <civ>. Your religious leaders are appalled!
Denounce their claims! - -1 relations with <civ>; +1:) in cities with state religion
I'm not bothered - No change in relations; +1:mad: in cities
Fatwa! - Triggers "We love the ... day"; +3:) in all cities for 5 turns; Barbarian units spawn in <civ> for 3 turns; -3 relations with <civ> and its allies
Jihad! - Declare war; +50% military production; Triggers "We love the ... day"; +3:) in all cities for 5 turnsInternational SDI from SoI
<civ> wants to join your SDI system and asks to build SDI sites on their territory. Your Foreign Minister warns you that it can trigger protests concerning with the balance of power in the region.
Tell them that additional SDI sites are not needed - <civ> gets SDI; +2 relations with <civ>; -1 relations with countries neighbouring <civ>
Of course! Building additional sites will boost our system's effectiveness - +5% to SDI's chances to destroy ICBMs; <civ> gets SDI; +4 relations with <civ>; -2 relations with countries neighbouring <civ>; Costs 500 currency
Let's create a global SDI system! - +10% to SDI's chances to destroy ICBMs; <civ> and its neighbours get SDI; +1:) with <civ> and its neighbours; Costs 2000 currency
No, we'll keep our military secrets - -1 relations with <civ>

NikNaks
May 25, 2008, 10:23 AM
Sub-prime Economy from ianinsane
Some especially ingenious bankers had the idea that you could make a lot of money speculating with real-estate credits negotiated by people to poor to pay interest. And everybody believed them! Now the system has crashed and several banking houses are threatened with bankruptcy. What should we do?
Don't you remember business school? Don't you know about the self-healing power of the markets? Governmental intervention is for Commies! - For the next 20 turns: +2 maintenance cost of Banks and Stock Markets in own civ; +1 maintenance cost of Banks and Stock Markets in foreign market economy civs; -10% :hammers:
We need to do something! Support the banking houses with enough money so they don't go bankrupt! - -50 gold per bank; For the next 10 turns: +1 maintenance cost of banks and stock markets and +1 :mad:
Save the banking houses and nationalise them! These boneheads can't think for themselves! - -150 gold per bank; From now on, +5% gold per bank; +1 :) for the next few turns; -1 relation with other free market civsAIDS from ianinsane
The AIDS infection rate in our country has rised dramatically during the last years. Experts are talking about HIV pandemic. Our young people are dying! What should we do?
This is the divine punishment for the sinners. We can only alleviate their pain with the knowledge of our traditional medicine - -2 population in every city; +5 :yuck: for the next 20 turns; -1 foreign relations
Teach the people the advantages of purity and sexual abstinence! - Costs 50-150 gold; -1 population in every city; +5 :yuck: for the next 5 turns; No population growth for the next 15 turns; +1 :mad:
We need to intervene! Boost national campaigns on sexual health and the use of condoms - Costs 100-300 gold; -1 population in every city; +5 :yuck: for the next 5 turns; From now on granary only stores 35% of cities growth
Start a national action schedule! We need more sexual education, cheap access to contraceptives and an educational campaign for girls and young women! - Costs 500-1000 gold; -1 population in every city; +5 :yuck: for the next 5 turns; +:science: to research the tech Gender Mainstreaming*Gender Mainstreaming should massively reduce the probability of this event to take place. So does every Health Promotion Center building that can be built with the tech Biopolitics.

Hostage Crisis from Mr Historical
A citizen of your nation has been kidnapped by a terrorist group affiliated with <country>.They demand the release of one of their leaders, or the hostage dies!
We will never negociate with terrorists! - +:mad: in all cities for next three turns; -1 relations with <country>
We must help that poor man! - +:) in all cities for next 2 turns; -1 with all allied civs; <country> recieves Great Person; +1 relations with you
Assemble a strike force. We're going in! - +:) for 2 turns in all cities; -3 relations with <country> +1 with allies; -1000 gold; 60% chance of success, else 2.Conspiracy Theory from Amogos
Required Advanced Planes or similar

A UFO was spotted near <city> and the citizens want an answer.
UFOs? Aliens!? these people play to many video games! Tell them that it didn't happen - +1 :mad: for one year (culminative); Sightings may continue
Um... Err... It was a weather balloon :shifty:! I swear! - +1 :mad: for a few months; -150 :gold: to publish a 500 page book explaining it; Sightings will continue but no doubling and tripling
<civ> is doing it again. Their spying doesn’t go unnoticed - -3 relations with <civ>Operation Oops
In an illegal/un-authorized attempt to gain more funds, a PMC/Military Legion (depends on government type) has attacked <civ> at a bad time for them. The remaining government is calling you a back stabbing war monger (not necessarily a bad thing) who can't keep his assassins loyal and people want an answer.

Tell them we had nothing to do with the assault - +1 :) in all cities for next year; Can't declare war on anybody for 6 months to a year
Tell them we had everything to do with it - Collect 500 :gold: for taking the blame for the mercenaries; -2 relations with <civ> and -1 with civs friendly towards them
Hmm... Show them the proof of the PMCs/Military Legions association with <civ> - +1 :) in all cities for next year; -5 relations with <civ>

NikNaks
May 25, 2008, 10:25 AM
Bio Fuel from fahrenderfisch
Scientists are working on how to make fuel from rice.
Great! Since burning petrol increases global warming, and we run out of it anyway, support it! - Costs 15% of income per turn; +1:) in cities with oil for some time; Leads to Rice Out
What? Why? Are we running out of oil? Is it Global Warming!? - +1:yuck: and-5%:hammers: in cities with oil for some time; Leads to High Rices!They are basically the same, just that option 2 has less positives, since you gave no money to your scientist.

Rice Out
The scientist found a way to make fuel from rice in mass production, but now your storage of rice is getting short and the price is rising.
Well, maybe I panicked a bit, global warming is not as bad after all. Finance some more PR work and import more oil! There must be more somewhere... - +1:yuck: and -10%:hammers: in all cities with oil for some time; -1 with other civs due to bullying them out of fuel; -5 gold per turn every time this option is selected; Event will reoccur regularly
Phew, about time. Oil is getting short, and I'm already sweating. Pass a law that this fuel has to be used. Oh, and buy the missing rice from global markets - +3 :) and +3 :health: in all cities; +10% :hammers: in cities with oil (permanent); -2 with other civs (rising food prices); Civs with Sid's Sushi are likely to declare war (rising food prices); If you have Sid's Sushi, +10 :mad: for some time in all cities with the corporation; Forced to spend gold (maybe 10 per rice bonus on the map); Event never reappears
No Rice? No Way! Give the scientist even more money to find alternative fuel sources. And build a new research infrastructure - +1:mad: in all Sushi cities (since it takes a while to find alternatives); -10%:hammers: for some time; +2 :) and +1:health: in all cities (permanent); -10% per turn of your income (increases each time it appears); Makes the event reoccur with increasing speed; With each occurrence, you're more likely to find an alternative and end the repetitionHigh Rices!
Even though you ignored him, he went ahead and discovered the technology he needed. Unfortunately, you have no control over him, as you didn't fund him. And now, rice is in short supply and prices are rising.
The idiot! I told him we didn't need this! There's no global warming and we've still got plenty of oil. Finance some more PR work... and import more oil! - +1:yuck: and -10%:hammers: in all cities with oil for some time; -1 with other civs (since you're buying their oil and the price is rising); -5 gold per turn (every time this option is chosen); Event will occur regularly
Phew, about time. Oil is getting short, and I'm already sweating.It's lucky that scientists don't listen to politicians.Pass a law that this fuel has to be used and buy more rice from global markets - +1 :) and +2 :health: in all cities (permanent); -2 with other civs (rising food prices); Civs with Sid's Sushi are likely to declare war (rising food prices); If you have Sid's Sushi, +10 :mad: for some time in all cities with the corporation; Forced to spend gold (maybe 10 per rice bonus on the map); Event never reappears
No Rice? No Way! Give the scientist even more money to find alternative fuel sources. And build a new research infrastructure - +1:mad: in all Sushi cities (since it takes a while to find alternatives); -10%:hammers: for some time; -10% per turn of your income (increases each time it appears); Makes the event reoccur with increasing speed; With each occurrence, you're more likely to find an alternative and end the repetition

Amogos
May 25, 2008, 08:02 PM
An aggressive secret society named "The Fanatics" has been discovered in the midst of a brainwashing ceremony; they were armed and are preparing an assault on the city of [city name here].

a) Call all police forces! Kill them at all costs. (5 turn revolt in [city name here] and temporary :mad: in all cities.

b) Alert the people and fortify the barracks. (Barbarians spawn near [city name here])

c) Aggressive? Secret? Armed? Brainwashing?! Send a message to them, we could do business :mischief:. (Some sort of Mercenary system here or some mercenary civ has better relations or extra units)

NikNaks
May 26, 2008, 03:20 AM
Added with a couple of changes :)

SoI
May 26, 2008, 05:25 AM
The chief of your intelligence service tells you that upcoming elections in the neighbouring country could be an opportunity to alter the country's policy in our favour.

- That's a great idea! Finance the election campaign of the most favorable candidate. (+3 in relations with the country)

- We must use the situation to its full extent! Find the right man to become or puppet president (the country becomes your vassal state) ( the country must be a lot weaker than you)

- No we must see to it that the elections are democratic.(Randomly +(-) 2 in relations with the country)

- Let them deal with their elections themselves.

SoI
May 26, 2008, 05:51 AM
Your AA forces report that that spy planes of [country] has been very active in our aerospace recently threatening country's security. What are your orders?

- Shoot them down and analise the debris! We won't stand any trepassers!(+1 :) in your cities, + to the :science: and - 3 with [country]

- Send [country] official note of protest. (-1 with [country], average + to the [country]'s espionage points)

- Let them fly. We won't risk a diplomatic row with [country] ( temporaly -20% to your cities defence bonus)




A natural disaster had striken [country] They evidantly need foreign aid:

- Give refuge to some of the victims. We need someone to do dirty work in our cities, right? (+1 population in some of your cities)

- Send minimum aid. One small tranport plane with hot-water bottles would be enough. (+1 in relations with [country])

- We must do everything we can for them! (substract gold, +:) in your cities, +3 in relations with [country], temporaly +1 with all other countries]

- No we don't have resources to spare on these miserable worms (+1 :mad: in your cities)

NikNaks
May 26, 2008, 12:35 PM
Added :)

SoI
May 26, 2008, 01:09 PM
Hm, I think it'll take only watching and reading news to create events ;)

Amogos
May 27, 2008, 12:23 AM
An amazingly awe inspiring video game mod called "World 2008 Mod" has been developed and is attracting lots of money.

a) Collect between 43 and 276 Gold/Dollars/Currency/Bills/Coins.

b) We could use this as teaching material in schools. (+1 :science: from Palace/Parliament/Capital)

NikNaks
May 27, 2008, 02:49 AM
Niiiice! I hope that really happens! :lol:

kbrennan7654
May 27, 2008, 07:12 PM
is DVS even working on this anymore?

NikNaks
May 28, 2008, 03:24 AM
He said he'd be away for a while before we got the forum. I'm sure he'll be back soon.

Mr Historical
May 31, 2008, 06:09 AM
Immigration Crisis
Incensed by the large amounts of refugees/Immigrants coming to your nation from <country>,there have been newspaper campaigns,rioting,and mass protests against the immigration regulations currently in place.
-I hear the peoples call!+:) in all cities for 3 turns,cancel open borders agreement with <country>,take - from neighbouring democracies?
-I will stand by my beliefs+:mad: in 4 largest cities ,+ with <country> and neighbouring democracies,chance of civil building being destroyed (riots)
+1 pop in some cities
-Crush the impure invaders! +:) in all cities for 5 turns,switch to authoritarian immigration civic with no anarchy,- pop in some cities (lynch mob),massive relations collapse with <country> and no open borders with anyone.+300 gold from impounded property
if this is possible!

Mr Historical
May 31, 2008, 06:16 AM
maybe having wahabism/radical islamism in a city which is not its state ideology would increse the risk of a 'terrorist atrocity' happening to that civ.Or,indeed any ideology

Mr Historical
May 31, 2008, 06:28 AM
accidental nuke launch when you have a large stockpile of icbms,hits a random city with a nuke {requires fibre optics}
-fire a nuke at your own city (no war),massive unhappiness
-call all-out war with that civ
-blame it on an accident,small unhappiness,chance enemy will still attack you
-Bribe the enemy to cover it up -1750 gold,no unhappiness,small chance of war

ianinsane
May 31, 2008, 08:07 AM
Immigration Crisis

Sounds like Italy...

Some suggestions:

The leader of a suppressed minority in [CIV] is travelling through your country, impressing the masses. Would you like to meet him?

1. No! We don't want to spoil relationship with [CIV] (no effect, +1:mad: in own cities for next few turns)
2. Yes I will meet him nonofficially (-1 relationship with [CIV], +1 with an enemy of [CIV])
3. Yes! Human Rights have to be respected everywhere. Welcome him with all honours! (-2 relationship with [CIV]/refuses to talk, +2 with an enemy of [CIV] +1:) for the next few turns)


A seismic sea wave has hit your coast. The destruction is devastating. Several foreign states and NGOs are offering their help.

1. Don't let them into the country! They will only spy on us and influence our people with their propaganda! (Only possible with authoritarian civic; -3 population in coastal cities, -1 with foreign civs)
2. Don't let them into the country! Though we will accept their humanitarian goods and distribute them to the suffering. Our people will love us! (Only possible with authoritarian civic; -2 population in coastal cities, -2 with foreign civs, +2:) in the next few turns)
3. For gods sake, let them help! (-1 population in coastal cities; Additional effect with authoritarian civic: +1 with foreign civs, +1:mad: in the next few turns)

Mr Historical
May 31, 2008, 02:20 PM
'An official' in your government has leaked the name of a spy to the press!(any spy being built ,or in the borders of your civ is destroyed
-fire a scapegoat{-10% production in capital for 6 turns, espionage points decreased
-go to court,and in a landmark case change dramatically the security services coverage in national media ( - 565-984 gold expended and drop in espionage points BUT 15% increase in espionage points per turn.
-fire the head of intelligence for this lapse,and any other senior figures connected to the scandal.-20 gold ,-5% EP drop for next few turns,possible -25%production,cuture,research(all-civ),commerce in capital,workers work -50% for next 2 turns.BUT you get +happiness in all cities for next 12 turns,and +1 with all other civs.

Mr Historical
May 31, 2008, 02:30 PM
The religion of your homeland has been subject to RIDICULE in a book of <country>.Your religious leaders are appalled
-Bad,bad, infidels!-1 relations with country, small+happiness in cities
-Im not bothered!no change in relations,+unhappiness in cities
-Fatwa! massive popularity,spawning of barb units in <COUNTRY> for 3 turns.-3 relations with that nation and its allies
-Jihad!declare war,+50% military production,massive popularity

SoI
Jun 01, 2008, 09:06 AM
[country] wants to join your SDI system and asks to built SDI sites on their territory, but your Foriegn Minister warns you that it can trigger protests of the neighbouring countries concerned with the balance of power in the region:

Tell them that additional SDI sites are not needed. ([country] gets SDI, +2:) with [country], +1:mad: with countries neighbouring [country])

Of cause we simply must agree, building additional sites will boost our systeme effectiveness.(+5% to SDI's chanses to destroy ISBMs,[country] gets SDI, +3:) with [country], +5:mad: with countries neighbouring [country]

I think I've found the solution, we'll create a global SDI system! (+10% to SDI's chances to destroy ISBMs, [country] and it's neighbours get SDI, +1:) with [country] and it's neighbours)

No, we'll keep our military secrets.

ianinsane
Jun 03, 2008, 08:07 AM
Some especially ingenious bankers had the idea that you could make a lot of money speculating with real-estate credits negotiated by people to poor to pay interest. And everybody believed them! Now the system has crashed and several banking houses are threatened with bankruptcy. What should we do?

(1) Don't you remember business school? Don't you know about the self-healing power of the markets? Governmental intervention is for Commies! (for the next 20 turns: +2 maintenance cost of Banks and Stock Markets in own civ, +1 maintenance cost of Banks and Stock Markets in foreign market economy civs, -10% :hammers:)

(2) We need to do something! Support the banking houses with enough money so they don't go bankrupt! (costs 50 gold per bank. For the next 10 turns: +1 maintenance cost of banks and stock markets, +1 :mad: )

(3) Save the banking houses and nationalise them! These boneheads can't think for themselves! (costs 150 gold per bank, from now on +5% gold per bank, +1 :) for the next few turns, -1 relation with other free market civs)

ianinsane
Jun 03, 2008, 09:32 AM
The AIDS infection rate in our country has rised dramatically during the last years. Experts are talking about HIV pandemic. Our young people are dying! What should we do?

(1) This is the divine punishment for the sinners. We can only alleviate their pain with the knowledge of our traditional medicine. (-2 population in every city, +5 :yuck: for the next 20 turns, -1 foreign relations)

(2) Teach the people the advantages of purity and sexual abstinence! (costs 50-150 gold, -1 population in every city, +5 :yuck: for the next 5 turns, no population growth for the next 15 turns, +1 :mad:)

(3) We need to intervene! Boost national campaigns on sexual health and the use of condoms. (costs 100-300 gold, -1 population in every city, +5 :yuck: for the next 5 turns, from now on granary only stores 25% of cities growth)

(4) Start a national action schedule! We need more sexual education, cheap access to contraceptives and an educational campaign for girls and young women! (costs 500-1000 gold, -1 population in every city, +5 :yuck: for the next 5 turns, +XXXX :science: to research the tech "Gender Mainstreaming")


Note: The tech of "Gender Mainstreaming" should massively reduce the probablity of this event to take place. So does every "Health Promotion Center" building that can be built with the tech "Biopolitics".

Mr Historical
Jun 04, 2008, 05:02 AM
:cry:A citizen of your nation has been kidnapped by a terrorist group affiliated with <country>.The demand the release of one of their leaders-or the hostage dies!
-we will never negociate with terrorists! (+:mad: in all cities for next three turns,-1 relations with <country>)
-We must help that poor man!(+:) in all cities for next 2 turns,-1 with all allied civs,<country recieves great general,+1 relations with you)
-assemble a strike force.We're going in!(+:) for 2 turns in all cities,-3 relations with <country> +1 with allies,-100 gold,chance you may fail)

Amogos
Jun 04, 2008, 06:31 PM
A UFO was spotted near [city name here] and the citizens want an answer.

a) UFOs :borg:, aliens :scan:, these people play to many video games. Tell them that it didn't happen. (+1 :mad: for one year, sightings may continue and if it happens again +2 :mad: then +3 :mad: and so on)

b) Um... Err... Weather balloons :shifty:! I swear it! (+1 mad for a few months and 150 :gold: for publishing a 500 page book explaining it, sightings will continue but no doubling and tripling)

c) The [countries name here] is doing it again. Their spying doesn’t go unnoticed. (-3 relations with [civilization name here])

This event will may happen at random or when you move advanced planes.

Mr Historical
Jun 07, 2008, 12:24 PM
Some especially ingenious bankers had the idea that you could make a lot of money speculating with real-estate credits negotiated by people to poor to pay interest. And everybody believed them! Now the system has crashed and several banking houses are threatened with bankruptcy. What should we do?

(1) Don't you remember business school? Don't you know about the self-healing power of the markets? Governmental intervention is for Commies! (for the next 20 turns: +2 maintenance cost of Banks and Stock Markets in own civ, +1 maintenance cost of Banks and Stock Markets in foreign market economy civs, -10% :hammers:)

(2) We need to do something! Support the banking houses with enough money so they don't go bankrupt! (costs 50 gold per bank. For the next 10 turns: +1 maintenance cost of banks and stock markets, +1 :mad: )


If you pick either of these then there is a ?50%? chance of a 'recession' event
Any ideas as to what this will entail?
PS good one!

ianinsane
Jun 12, 2008, 04:36 PM
If you pick either of these then there is a ?50%? chance of a 'recession' event
Any ideas as to what this will entail?

The opposite effect of a Golden Age. Just shorter and not that significant. And it would be great if it could "infect" other Civs, too.

fahrenderfisch
Jun 13, 2008, 07:19 AM
Just an idea, maybe a bit "extrem" but that's the sens of it:
financial Trouble for a long Time
or some positive Effects and War
or even more financial Trouble but only for a short Time

A REAL CRISIS

Bio Fuel: Some scientist is working on how to make fuel from rice.

Great! since Fuel from Petrol increases global warming, and we run out of it anyway. Support it
- costs 15% of income per turn +1:) in cities with oil for some time
What? Why would someone do this? Is there global warming or are we running out of oil???
- +1:yuck: and-5%:hammers: in all cities with oil for some time


Choosing option 1 makes Sid's Sushi Crisis 1 to appear next time
Choosing option 2 makes Sid's Sushi Crisis 2 to appear next time
They are basically the same, just that option 2 has less positives, since you gave no money to your scientist and therefore you are no technology leader.


Sid's Sushi Crisis 1: The Scientist found a way to make fuel from rice in mass production, you're Storage of rice is getting short and the Price on global markets is rising

Well, maybe I paniked a bit, global warming is not as bad after all, finance some more PR work... and import more oil! There must be more... somewhere...

+1:yuck:, -10%:hammers: in all cities with oil for some time
relation -1with other civs (since you're buying their oil and oil price is rising)
no direkt cost, but for buying oil you have to pay 5 per turn, everytime you choose this option it's another +5!!!
Event will occur regularly

Puh, just about time, Oil is getting short, and I'm already swetting.
Make it a Law, that this fuel has to be used and buy the missing rice by all means from global markets.

+3 :) and +3 :health: in all cities +10% :hammers: in cities with oil (all permanent)
relations -2 with other civs (The media blames you for rising Foodprices, although you blame the hedge funds)
civs with Sids sushi are likely to declare war (People are very angry, becaus of you a Sushi Roll costs 300$...)
if you have sid's sushi +10 :mad: for some time in all cities with sids sushi.
direkt cost(maybe more than 10 per rice bonus on the map?)
never make this event apear again (at least not with rice ... he he he)

No Rice??? No Way!!! We should try to find alternative Fuel Sources. Give the Scientist EVEN more money and buil new research Infrastrucure.

+1:mad: in all sushi cities (since it takes a while to find alternatives)
-10%:hammers: for some time
+2 :) and +1:health: in all cities (all permanent)
no direkt cost but 10% per turn of your income (increases by another +10%)
everytime choosing this option makes event appear sooner next time and choosing it the 6th time your scientists make the breakthrough, this event will then never occure again, ... at least not with rice ... he he he )



Sid's Sushi Crisis 2: Although You ignored the Problem The Scientist found a way to make fuel from rice in mass production, but You are no technology leader so you cant export your knowledge...
By now you're Storage of rice is getting short and the Price on global market is rising.

This Idiot, didn't I tell him last time, that we don't need this, since there is NO global warming and we still got enough Oil? By the way, finance some more PR work... and import more oil! There must be more... somewhere...

+1:yuck:, -10%:hammers: in all cities with oil for some time
relation -1 with other civs (since you're buying their oil and oil price is rising)
no direkt cost, but for buying oil you have to pay 5 per turn, everytime you choose this option it's another +5!!!
Event will occur regularly

Puh, just about time, Oil is getting short, and I'm already swetting. Lucky me that scientist don't obey Politicians.
Make it a Law, that this fuel has to be used and buy the missing rice by all means from global markets.

+1 :) and +2 :health: in all cities (all permanent)
relations -2 with other civs (The media blames you for rising Foodprices, although you blame the hedge funds)
civs with Sids sushi are likely to declare war (People are very angry, becaus of you a Sushi Roll now costs 300$...)
if you have sid's sushi +10 :mad: for some time in all cities with sids sushi.
direkt cost(maybe more than 10 per rice bonus on the map?)
never make this event apear again (at least not with rice ... he he he)

No Rice??? No Way!!! we should try to find alternative Fuel Sources. Give the Scientist more money and buil new research Infrastrucure.

+1:mad: in all sushi cities (since it takes a while to find alternatives)
-10%:hammers: for some time
no permanent Bonus, because you've ignored the Problem at first.
no direkt cost but 10% per turn of your income (increases by another +10%)
everytime choosing this option makes event appear sooner next time and choosing it the 7th time your scientists make the breakthrough, this event will then never occure again, ... at least not with rice ... he he he )



No matter what you do, you get into Trouble, more and more and more...
just sell your soul :deal: :deal: :deal: :deal:

fahrenderfisch
Jun 13, 2008, 10:23 AM
If it is possible to alter relation between ALL Civs at rising food prices and combined with the "recession" from above this could be the end of a Civ IV World...

ianinsane
Jun 13, 2008, 10:29 AM
If it is possible to alter relation between ALL Civs at rising food prices and combined with the "recession" from above this could be the end of a Civ IV World...

Yes, I guess -1 in relations is significant enough...

Amogos
Jun 13, 2008, 03:27 PM
In an illegal/un-authorized attempt to gain more funds, a PMC/Military Legion (depends on government type) has attacked [countries name here] at a bad time for them. The remaining government is calling you a back stabbing war monger (not necessarily a bad thing)/moronic fool who can't keep his assassins loyal and citizens/confused generals want an answer.

a) Tell them we had nothing to do with the assault. (+1 :) in all cities for next year, can't declare war on anybody for whatever 20 turns equal in time is)

b) Tell them we had everything to do with the assault. (collect 500 :gold: for taking the blame for the mercenaries, -2 relations with [countries name here]

c) Hmm... Show them the proof of the PMCs/Military Legions association with [countries name here]. (+1 :) in all cities for next year, -2 relations with [countries name here])

NikNaks
Jun 23, 2008, 03:03 PM
All added :)

RedRalph
Jun 24, 2008, 09:29 AM
How about a false nuclear alert event?

If you have bad relations between two nuclear armed countries, there is a 1% chance every turn that a false nuclear alert will lead one of your generals to fire half of your nuclear arsenal at that country?

ianinsane
Jun 24, 2008, 11:26 AM
How about a false nuclear alert event?

If you have bad relations between two nuclear armed countries, there is a 1% chance every turn that a false nuclear alert will lead one of your generals to fire half of your nuclear arsenal at that country?

Statistically this would mean that once every 10 years a nuclear war between USA and Russia breaks out...
I don't like that one...sorry. :)

hevehoc
Jul 10, 2008, 12:46 PM
The religion of your homeland has been subject to RIDICULE in a book of <country>.Your religious leaders are appalled
-Bad,bad, infidels!-1 relations with country, small+happiness in cities
-Im not bothered!no change in relations,+unhappiness in cities
-Fatwa! massive popularity,spawning of barb units in <COUNTRY> for 3 turns.-3 relations with that nation and its allies
-Jihad!declare war,+50% military production,massive popularity

I think this shall be most likely for theocracy civs as the most islamic civs are.
EDIT: oh and i thought of another thing, if possible when this event comes up for you when you play as a (for example) islamic civ and get this event, if this happens there should be a small chance that other theocratic (or acctualy maybe non free religon) countries with the same religion declare war.

Vandal Warlord
Jul 22, 2008, 09:03 PM
A riot has occurred due to your low global warming awearness and is ravaging your cities.

a) Remove the protesters :backstab:- -1 population in three largest cities.
b)Enter negotiations with these protesters-+1 :) in all cities -100 :gold:
c)Allow these riots to contiue- +1 :mad: in all cities 1 building is destroied in largest city.

hevehoc
Jul 23, 2008, 05:06 AM
A riot has occurred due to your low global warming awearness and is ravaging your cities.

a) Remove the protesters :backstab:- -1 population in three largest cities.
b)Enter negotiations with these protesters-+1 :) in all cities -100 :gold:
c)Allow these riots to contiue- +3 :mad: in all cities 1 building is destroied in largest city.

An edit to option A + 1 or 2 :mad: in city/cities.

sheep21
Jul 23, 2008, 06:42 AM
love the sound of these gentlemen.

really looking forward to this mod when it eventually arrives :)

Fierabras
Aug 01, 2008, 11:48 AM
I'll have a go at implementing these events. Please let me know which ones (if not all of them) are definitely in.

NikNaks
Aug 01, 2008, 11:57 AM
I reckon anything that doesn't directly rely on units/buildings can be done. They're all going to be in eventually.

Gooblah
Aug 03, 2008, 11:46 AM
Running with the Cows:

An annual event of running from angry cows in [city] has spread like fever across the country! However, animal rights activists and public health officials fear an outbreak of disease from animal to human. How do we go about preventing this?

1) Ignore the scientists. They do not know that what does not kill only makes one stronger!

+3 :) in all cities for 20 turns, 90% chance for permanent 3 :yuck: in all cities.

2) Cautiously inform citizens of the scientific community's concerns, but do not ban the sport.

Costs 1000 :gold:, +1 :) in all cities for 20 turns, 50% chance for permanent 1 :yuck: in all cities.

3) Ban the sport to prevent any outbreaks. Launch a public relations blitz to make sure no cities are affected.

costs 5000 :gold:, +2 :mad: in all cities for 20 turns, 90% chance for permanent +3 :health: in all cities

Gooblah
Aug 03, 2008, 11:51 AM
Grey Goo!

Requirements: Some Nanotechnology and Artificial Intelligence Technologies.
5% chance of occurring.
A group of nanobots have achieved sentience and are multiplying at a massive rate. At current exponential growth rates, these nanobots will begin to choke out the sun!

1) We must inform all world leaders of this predicament!

+3 diplomacy with all leaders; +3 :) in all cities; costs 5000 :gold:

2) Keep to this to ourselves; if word gets out, then we will face the wrath of the world!

+1 :) in all cities; costs 1000 :gold:; 10% chance of game ending

3) This is impossible. The lunatic scientists have once again condemned our nation to gross hysteria and mass panic.

-3 diplomacy with all leaders; 25% chance of game ending.

Amogos
Aug 03, 2008, 04:04 PM
With a chance to end the game the probabilty of this occuring shyould be less then 0.0001.

mmm11105
Aug 26, 2008, 12:27 PM
Major Buy-Out
Must own 2 corps

[Corp1] is attempting to buy out [Corp2]. This will lower comprtition and scare other cmpanies away.

1) Let them do what they want

%60 chance of buyout meaning any city with either corp. will get the other and 1:mad: per city for 30 turns. Other corps may begin to dissaper from your cities
40% Chance nothing happens

2) Stop the buy out

- 1 relationships with all Free Market civs (Tampering with market)

3) Finance this takeover

100% chance of #1, -100 gold , - 1 relationships with all Free Market civs (Tampering with market)

ianinsane
Jan 11, 2009, 08:57 AM
I just had the idea of simulating legislative initiatives by random events. We have civics to simulate the overall political structure of a civ. But I think we also need something to simulate laws that don't affect political structure in a way that required a change of civics but still have an effect on production/healt/commerce etc.

This could look like this:

Health organizations in our country recently intensified the demands for a law that restricts smoking. They are now supported by quite a part of our populations. What should we do?

1) Keep it the way it is. We are a free country and people are free to smoke wherever they want. (0 gold, 10% chance of 1 :mad:/city/24 turns)
2) We should force a market-based desicion on this. Raise the tobacco tax! (0 gold, 50% chance of 1 :mad:/city/24 turns, supermarket gives +1 gold)
3) They are right. We should protect the nonsmokers. Outlaw smoking in public buildings, public transportation and restaurants. (low gold, +1 :health: in every city, 10% chance of 1 :mad:/city/24 turns; only possible with tech "Biopolitics", don't know if it made it into the current tech tree)
4) That's about time. Smoking is unhealthy and dangerous. We must prohibit tobacco. (high gold, +2 :health: in every city, 75% chance of 1 :mad:/city, only possible with tech "Biopolitics")

I'll post events for laws concerning gay marriage, health care, renewable energies and organic farming shortly. What else does engage legislatives around the globe these days?

remake20
Jan 12, 2009, 05:20 PM
How about this:

Great New Mod

"Some people from your country have made an amazing mod for Civilization 4 that represents the modern day."

Great! I want it. - +1 :) in all cities and +25% :commerce: in all cities for 15 turns.

It is very good. Mass advertise it. - Takes blank amount of money per turn and +3 :) in all cities.

It's terrible. - +5:mad: in all cities.

_______ - <The one about increased science in the other one>

Increased Tourism

"Your country has increased tourism."

Great! - +1:) in all cities.
I want more! - +25% :commerce: in all cities +1:mad: in all cities
Who cares about tourism - +1:mad: in all cities and slowed population growth.

I haven't read through so these might be on there already.

EDIT: I now see the one about the mod, but I like mine better.

sandman730
Jan 14, 2009, 07:11 PM
I say that we should have the Olympics in the game. We could have an Olympic Comity of all 48 civs that vote on one city to host the Winter/Summer Olympics. We would have both olympics just as in real life and we would also have it occur every two years, alternating between Winter and Sumer respectively. The olympics would give the host city more money (:gold:) and happiness (:)). We could either have the first few olympics in their set cities (Vancouver for 2010 Winter Olympics, London for 2012 Summer Olympics, and Sochi for 2014 Winter Olympics) or we could have them in new cities for those respective years.

We could also have major sporting events that would work like the olympics. For example, we could have the World Cup, the World Series, the Super Bowl, the Stanley Cup, the NBA finals, etc.

I found this (http://forums.civfanatics.com/showthread.php?t=158446), it was the closest thing I could find to what I described above. It also has a bunch of other random events in it.

sheep21
Jan 15, 2009, 03:06 AM
i always found the baseball world series misleading in its naming...

remake20
Jan 15, 2009, 02:59 PM
I know I don't think we should put the world series, NBA finals, Super Bowl, or Stanly cup playoffs in it because those are mostly American. Good idea BTW.

sheep21
Jan 15, 2009, 03:58 PM
Football world Cup? Rugby World Cup? Commonwealth Games?

DVS
Jan 15, 2009, 04:00 PM
Football world Cup? Rugby World Cup? Commonwealth Games?


Are those events real? Never heard of them. ;)

sheep21
Jan 15, 2009, 04:09 PM
Are those events real? Never heard of them. ;)

LOL

what not even the commonwealth games, you sure your a Canadian? ;)

I guess apart from the Olympics there are no international sporting events where you get all the world taking part.

Like I had never heard of the Ice Hockey World Championships till i just looked it up :p

DVS
Jan 15, 2009, 04:13 PM
heh, I'm just joking around, of course I have heard of all three.

You should look up the world junior hockey championship instead! ;-)

(I don't say this at all because Canada just won its 5th consecutive gold)

ianinsane
Jan 16, 2009, 03:44 AM
edit: moved this post to the sports events thread.

BakingTheArt
Jan 26, 2009, 05:17 PM
Recession!

(Will not happen in Communist civs)

Due to a few greedy bankers, the stock market has fallen 2000 points in the last month. Unemployment is rising, and businesses are failing everywhere. if nothing is done, this could lead to a full scale depression!

Let the market take care of it:
+10% inflation, -25% commerce in next ten turns for three biggest cities. +5 :mad: for next five turns. -1 with non-communist civs.

Give some money to the banks, and get some employment plans out there:
-3000 gold, +10% :hammers: for next 15 turns. In addition, 35% chance for the "Let the market take care of it" events to happen.

This looks like proof the free market cannot work in a nation like ours:
-1000 gold, switch to communism (no anarchy), +1 :) for 10 turns

MasterOfDomain
Jan 27, 2009, 02:38 PM
Airport Expansion

Your major airport wishes to expand into a developed area and extend its runways. They say that without expansion they cannot possibly compete with neighbouring infrastructure and will lose profits.

Pass legislation for expansion:
+2 :yuck: & +2 :mad: in the city, +1000 Gold, Airport +1 Gold

Deny expansion plans:
+1 :) in the city, -500 Gold

Electric Expansion (requires The Electric Car tech)

Our top scientists and business advisors have asked that we lead the electric revolution and provide the grounds for a complete switch-over to electric automobiles. The move would require massive overhauls of our entire country however.

Led us lead the way!:
+1 :) & :health: in all cities, Starts a Golden Age, -4000 Gold

We simply cannot afford to:
+1 :mad: & +1 :yuck: in all cities

DVS
Jan 28, 2009, 05:42 PM
Give some money to the banks, and get some employment plans out there:
-3000 gold, +10% :hammers: for next 15 turns. In addition, 35% chance for the "Let the market take care of it" events to happen.


Has to be called; "Bailout"!

Great stuff guys. :D

remake20
Jan 11, 2010, 08:24 PM
I was think about another one where if you had whales you could get caught for illegally harvesting them.

Omega124
Jan 13, 2010, 06:44 PM
Too much Liberal events. More Conservative events is needed.

Black Gold

Economists say that expanding Oil fields will help get more Oil. However, environmentalists say it will damage wildlife. What is your choice?

We need more Oil!
10000 :gold:, Oil Well/Offshore Platform produces +1 Oil, -1 :health: on title

NO! We need to save the animals, one habitat at a time.

+1 :), Oil Well/Offshore Platform loses half of :gold: value, 25% chance OW/OP gets destroyed

Actually, I was meaning to destroy the Oil Well/Offshore Platform for more habitat land.

-1000 :gold:, removes Oil, removes OW/OP, +1 Health on Title, half of commerce gain on city is removed. +3 :).



Solar or Oil, the choice is yours!
Environmentalists want to increase Fuel Mileage standards and introduce Solar Panel cars. Economics say this will literally kill the car market as we know it.

Introduce it!
-5000 :gold:, See below

That is a horrible, atrocious idea! What were you thinking!?
Nothing happens


OUTCOME 1 (50% happening)

The ecomony is taking a huge hit. The Solar cars are unpopular due to the slowness, and many car companies can't meet the new standards. However, you react the laws before it hits you too hard. Gas Guzzlers are what the people want.

-5000 :gold: (On top the -5000), 3 :yuck: in all cities (5 If Highway system is built)

OUTCOME 2 (25%)
The companies deal with the new, unpopular Solar Cars. This is, however, an unwise decision, as the people are mad. This is angering the public. You choose to milk the standards to keep lobbying from the Environmentalists, however.

-10000 :gold: (on top the -5000), 3 :mad: in all cities (5 with Highway), 1 :health: in all cities (2 in cities)

OUTCOME 3 (15%)
It worked! Somewhat. Both the companies and the people cope with the flaws of Solar powered cars. However, Oil-powered cars that fit the standards are the all range, and even Environmentalists know that Solar will lose against Oil in the long run.

3 :health: in all cities (Yadayadayada Highway). -3 :yuck: (You get the drill)

OUTCOME 4 (5%)

You did it. You just sent our :):):):)ing entire ecomony in ruins. Car companies went bankrupt. The Stock Market dropped. You accomplished one thing, however. [No one drives anymore, but that's because no one can afford to now

Lose all :Gold:, If Green, go into Red. If Red, double your expenses. -10 :yuck: in all cities (Do not apply Highway bonuses), Highways, Roads, and Railroads provides no bonuses except unit movement. City commerce ceases for 5 turns, then goes back to half of original value.


Electric Expansion, Part II
(Can only happen if "Let us lead the way!" is chosen. Around 25-50% of happening)

If failed. Royally failed. This policy screwed us up. The cars are nowhere near as popular as Oil. Companies that invested in electric cars are or close to becoming bankrupt. Our Economy lays in tatters. I hope your proud of yourselves.

Aw, :):):):)!

Lose all bonuses from first part, -10000 :gold:. Cities produce half the Commerce they're supposed to.

civ_king
Jan 14, 2010, 01:12 AM
Too much Liberal events. More Conservative events is needed.

Black Gold

Economists say that expanding Oil fields will help get more Oil. However, environmentalists say it will damage wildlife. What is your choice?

We need more Oil!
10000 :gold:, Oil Well/Offshore Platform produces +1 Oil, -1 :health: on title

NO! We need to save the animals, one habitat at a time.

+1 :), Oil Well/Offshore Platform loses half of :gold: value, 25% chance OW/OP gets destroyed

Actually, I was meaning to destroy the Oil Well/Offshore Platform for more habitat land.

-1000 :gold:, removes Oil, removes OW/OP, +1 Health on Title, half of commerce gain on city is removed. +3 :).



Solar or Oil, the choice is yours!
Environmentalists want to increase Fuel Mileage standards and introduce Solar Panel cars. Economics say this will literally kill the car market as we know it.

Introduce it!
-5000 :gold:, See below

That is a horrible, atrocious idea! What were you thinking!?
Nothing happens


OUTCOME 1 (50% happening)

The ecomony is taking a huge hit. The Solar cars are unpopular due to the slowness, and many car companies can't meet the new standards. However, you react the laws before it hits you too hard. Gas Guzzlers are what the people want.

-5000 :gold: (On top the -5000), 3 :yuck: in all cities (5 If Highway system is built)

OUTCOME 2 (25%)
The companies deal with the new, unpopular Solar Cars. This is, however, an unwise decision, as the people are mad. This is angering the public. You choose to milk the standards to keep lobbying from the Environmentalists, however.

-10000 :gold: (on top the -5000), 3 :mad: in all cities (5 with Highway), 1 :health: in all cities (2 in cities)

OUTCOME 3 (15%)
It worked! Somewhat. Both the companies and the people cope with the flaws of Solar powered cars. However, Oil-powered cars that fit the standards are the all range, and even Environmentalists know that Solar will lose against Oil in the long run.

3 :health: in all cities (Yadayadayada Highway). -3 :yuck: (You get the drill)

OUTCOME 4 (5%)

You did it. You just sent our :):):):)ing entire ecomony in ruins. Car companies went bankrupt. The Stock Market dropped. You accomplished one thing, however. [No one drives anymore, but that's because no one can afford to now

Lose all :Gold:, If Green, go into Red. If Red, double your expenses. -10 :yuck: in all cities (Do not apply Highway bonuses), Highways, Roads, and Railroads provides no bonuses except unit movement. City commerce ceases for 5 turns, then goes back to half of original value.


Electric Expansion, Part II
(Can only happen if "Let us lead the way!" is chosen. Around 25-50% of happening)

If failed. Royally failed. This policy screwed us up. The cars are nowhere near as popular as Oil. Companies that invested in electric cars are or close to becoming bankrupt. Our Economy lays in tatters. I hope your proud of yourselves.

Aw, :):):):)!

Lose all bonuses from first part, -10000 :gold:. Cities produce half the Commerce they're supposed to.
uh... no one has been pushing solar cars, electric cars yes, solar no

also many people like the Tesla Roadster and it is electric

also those events are just silly because they force you to choose one option or you get screwed

ianinsane
Jan 14, 2010, 04:39 AM
I agree, civ king. Omega, all the other events you call "liberal" are trying to balance the outcome so no matter what you choose, each choice will result in benefits AND downsides. These events are just plain ideology. You force the player to choose corresponding to your political position and if he doesn't he will most likely be punished. Not even the diction is unbiased! And by doing all this you implicate all this as "the" truth. It is not the aim of this mod to be a pseudo-pedagogic game that educates players towards a certain ideology.

ianinsane
Jan 14, 2010, 05:28 AM
Ooooh...it took some minutes but now I get it. These two events were irony/satire, right? That's hilarious! So sorry for my deadly serious response above!
I should have got it way earlier when I read that sentence "and even Environmentalists know that Solar will lose against Oil in the long run." :D

civ_king
Jan 15, 2010, 12:25 AM
Ooooh...it took some minutes but now I get it. These two events were irony/satire, right? That's hilarious! So sorry for my deadly serious response above!
I should have got it way earlier when I read that sentence "and even Environmentalists know that Solar will lose against Oil in the long run." :D

I have met people like that who were serious so I'm dubious