View Full Version : CivWorld V1.0 (Complete!)
RookMasterTC Jul 21, 2002, 11:39 AM Download all files as follows;
There will be a civworld_v1.0.bic file for the scenario that uses a worldmap with correct starting locations and is a lot of fun.
There will be a civworld_v1.0RM.bic file for a Random Map version of the game which is also alot of fun.
Im also adding files of snoopy's grahpics for cities and terrian which makes the game look alot better.
Im also adding backup Civ3 files.
Everything is based on the 1.29patch release and if you want to know all the changes you will have to look through the *.bic files.
I'm playing the scenario and its alot of fun!!!
Thanks
RookMasterTC
RookMasterTC Jul 21, 2002, 11:41 AM CivWorld V1.0(ReadMe)(based on the 1.29patch!)
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*Using an modified version of Kal-el awesome world map!!!
*Units have been tweaked.
*Some terrian and resources have been tweaked.
*Republic government has 1 military support now.(This balances out the governments better!)
*Enhanced starting locations.
*Some races changed names/merged into new races.
*Tweaked A.I. behavior of the different races.
*All races have 30 unique city names.
*Some races generals have been tweaked.
*Tweaked barbarian behavour.
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Version 1.1
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Updated America's starting location.(closer to coast now!)
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Version 1.2
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*Changed China's starting location.(LOL...I had it totally wrong!)
*Tweaked some of the races behavours.(More accurate now!)
*Increased Communism work rate.
*Changed America's culture group to European.
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Version 1.3
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*updated some spelling mistakes in the readme.(LOL!)
*Modified the map more.
*Did more tweaking to A.I. behavour.
*Did some race tweaks.(color changes and city placement order...ect!)
Thank you for the 18 downloads of version 1.0! Here is the updated version to 1.2....Have fun!
Thank you for the 12 downloads of version 1.2! Here is the updated version to 1.3....Keep haven fun!
RookMasterTC Jul 21, 2002, 11:42 AM This is the random map version.
RookMasterTC Jul 21, 2002, 11:46 AM Here are the terrian graphics!
Sorry about that to the 50 plus people downloading......
Here are the new graphics none corrupted....(LOL!)
Thanks
RookMasterTC
Tech probs reposting these later!!!
RookMasterTC Jul 21, 2002, 11:47 AM Here are the city graphics!
Sorry these were corrupted too.... thanks to the 50+ people that downloaded them and now here are the non-corrupted version,
Thanks
RookMasterTC
Tech problems reposting these later!!!
RookMasterTC Jul 21, 2002, 11:54 AM Sorry, Civ3 back up files are to big to upload. If you need them for some reason I'll trasfer them to you another way!!!
Have alot of fun with this scenario and I think it's pretty darn good!
Thanks
RookMasterTC
Graeme the mad Jul 21, 2002, 12:32 PM BEfore I spend ages downloading it - what is it??
RookMasterTC Jul 21, 2002, 12:54 PM Its a mod of our world with proper tweaks and balances made so its more realistic.
For example Agsis Cruiser can carry tactical nukes or cruise missles. Republic Government now has 1 military support and on and on.(Lots of changes go through the *.Bic file....)
Thanks
RookMasterTC
bnmac3 Jul 21, 2002, 01:19 PM Looks very good, cant wait to try it. However, if you wanted it to realastic, no horses in america, and increased workrate on communism. I like the map though!
RookMasterTC Jul 21, 2002, 02:14 PM Ya, I might increase the work rate for communism and the horses I left in North America do to the fact that the Natives needed them for there special unit. Also Spain isn't in the game yet so it's kinda hard for them to bring horses to the America's....lol! I've been updating behavor of the A.I. and it seems to be working pretty good already. The American starting location has been moved a little closer to the coast and it seems to work alot better. All these and more changes coming soon in an updated version.
Thanks
RookMasterTC
Exsanguination Jul 21, 2002, 02:24 PM this sounds like a mod, not a scenario
RookMasterTC Jul 21, 2002, 03:15 PM Ya, you could consider it a mod. Its hard to say because the scenario is that you start out at the beginning of the world and see if you can change the out come of what happens...
Thanks
RookMasterTC
RookMasterTC Jul 21, 2002, 06:42 PM I've updated the version to 1.3 now. I don't believe there will be any more updates for a while or unless something really needs changing!!(LOL!)
RookMasterTC
Harrier Jul 22, 2002, 09:35 AM Before downloading can you tell me how big the map is.
Is it standard, large or huge.
If its huge size it will be to slow on my system later in the game.
RookMasterTC Jul 22, 2002, 05:19 PM It is a hugh map and the game seems not play faster scince the patch maybe give it a shot!!!
Thanks
RookMasterTC
Soviet beast Jul 22, 2002, 08:05 PM Are there any units added to this scenario? :) :eek:
Nakkis Jul 22, 2002, 11:53 PM how about tech speed? is it ok, so like you dont get tanks in year 1689... you know what I mean :crazyeye:
RookMasterTC Jul 23, 2002, 12:44 AM Well there is no new units added yet. I want to make sure if there is a new unit added, that it has balance and purpose!!!
Tech speed hasn't fully been tested...Please report what you find so that I can tweak it....
Thanks
RookMasterTC
Steve@Work Jul 23, 2002, 07:34 AM The Terrain Gfx download appears to be corrupt. Could you check this please? Thx!
bnmac3 Jul 23, 2002, 08:42 AM a little idea for you, two things on tech speed.....first look at the cost value on the editor, multiply it by 2.5 to 3 times the number and place it there, that will help you from getting tanks in 1669...Add the units and alternative civs!
RookMasterTC Jul 23, 2002, 08:50 AM I'll look into the terrian graphics. Give me a day pretty busy. On the matter of the tech if people want me to slow it down I can no prob. This will be updated in the next patch. I haven't added other civs yet because haven't played with that yet...can someone show me a turtural on making other civs??? No new units unless needed in the future... (What units would you think are needed...only good examples please???)
So is the tech coming to fast?? Explain better please, so I can fix. Also how are everyones games going??
Thanks
RookMasterTC
Just landed new job, so Im busy right now...be patient with updates...
RookMasterTC Jul 23, 2002, 08:52 AM Just want to thank everyone for their input into making this scenario/mod better so I can give it to FIXRAS by Aug 9/02!!
Thanks
RookMasterTC
RookMasterTC Jul 23, 2002, 09:06 AM Try these....
RookMasterTC Jul 23, 2002, 09:12 AM try theses....
RookMasterTC Jul 23, 2002, 09:20 AM I will be making a web site later to post these graphics due to the fact that this site is so stupid on upload limits....
Thanks
RookMasterTC
CivMasterTC Jul 23, 2002, 04:45 PM Can someone please delete this tread!!!
I've started a new thread and I use to be known as RookMasterTC and now Im known as CivMasterTC....
Yes ... Yes.... I know I have an identity crisis!!!
LOL!
Thanks
CivMasterTC
Kal-el Jul 27, 2002, 03:03 PM RookMasterTC,
nice to see my map beiing put to good use.
Harrier,
the map is 180x180
CivMasterTC Jul 28, 2002, 12:15 PM Thanks!
Steve@Work Jul 29, 2002, 09:52 AM There, you happy now :lol:
I've been playing this for a couple of days now, no problems found so far.
CivMasterTC Jul 29, 2002, 10:12 AM Goto new thread called CivWorld 1.5 coming soon and get version 1.7 which is even better!!!
Thanks
CivMasterTC
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