View Full Version : Trait-Associated wonder bonuses


Cuteunit
May 27, 2008, 05:17 PM
Think it's possible to make wonders do differrent ( completely) things based on your civ's leader traits? ala your SPI leader might not get much out of Copernicus Observatory since you'd rather throw him in jail for heresy than let him bring you into logic and scientific method. However you might get more out of the Sistine Chapel.

Cuteunit
May 27, 2008, 05:30 PM
I dont mean just positive effects like I did for the pyramids if you're SPI, I mean like "copernicus observatory is entirely unbuildable for SPI leaders" or things like that. I'm sure it's doable in python.

Dewion
May 28, 2008, 06:35 AM
argh, no such limiting rules, u can make ur own version if u like.. :D

Cuteunit
May 28, 2008, 01:07 PM
The way you champion "easy boring and unbalanced" I wonder if you play in single player on Settler difficulty and have never completed a game.

Dewion
May 28, 2008, 06:10 PM
no, i play as noble..
i dont like AI bonus that higher difficulty gives, its just that AI is too stupid to match human player without bonus..

but its true, i have never completed BtS game, i just fed up and start over little later.. :D

in one matter i think we have same opinion, not a single wonder should give free civics.. its simply too powerful.. :P

and please forgive me about my playing style, i just play for fun.. ;)

speaking of that, u probly misunderstood what i said in that other tread, i like to build same type of wonders in same cities, to max possibility to get that GP, as i dont use very much specialists.. so i try to find 6-7 good productive city spots that i use for wonder cities.. and then i just keep researching and build some military to protect my cities, i usually make them too few and AI declares war on me, but i usually dont declare any wars, i let AI-civs to grow, its rather fun to see how they evolve, especially with revolution.. :D