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Traiano
May 28, 2008, 11:49 AM
FINAL VERSION:

Updated on April 5, 2011 with version 7.0 for BTS 3.19

CHANGES:

- Added the Archduchy of Austria civ in place of the County of Toulouse civ.

- Added 1 new LeaderHead for Lithuania .

- Crusaders forces in the Holy Land have better chances to conquer and hold a city. The army includes units from the following civs (Kingdom of France, Kingdom of England, House of Hohenstaufen, Teutonic Knights, Papal State, Archduchy of Austria, Republic of Venice, Kingdom of Hungary and some scouts and spies units for the Empire of Nicaea and the Latin Empire).

- Implemented tons of significant changes, like extra cities for Scotland, Norway, Rus, Cuman Khanates.

- Improved coastal city placement (Rus have one city that can access the Baltic Sea. Paris has access to the English Channel).

- Most importantly: improved units initial placement at the game start - so that all the civs have units in the areas where major historical events are taking place (i.e. Crusades, Mongol Invasions etc) and are immediately directly affected by such conflicts.

- Updated Difficulty Coefficient taking into account all the aforementioned modifications.

In conclusion, this update makes it soo much better than what it was before ;-)

Patterns I noticed playing at Monarch:

- Castile-Leon and Portugal are usually able to complete the Reconquista and then expand in the Canarie Isles and Capo Verde.
- The House of Hohenstaufen usually has the upper hand in its struggle for the throne against the House of Welf.
- The Balkans are pure chaos as Latin Empire, Hungary, Seljuks, Bulgarians, Byzantines and Serbs clash against each other. Greek Orthodox vs Islam vs Catholics.
- The Mongols usually manage to subdue one among Kara Khitai Khanates and Western XiXia and also seriously damage Cuman Khanates, Jin Dynasty and Kiev Rus (often sacking Kiev at game start).
- The game starts with a large army of crusaders landing close to Alexandria, in Egypt (5th crusade). The crusader civs (Hungary, Papal State, House of Hohenstaufen, Kingdom of France, County of Toulouse and Kingdom of England) wreak havoc in the lands of Saladin but rarely manage to keep permanent strongholds in the Holy Land.

These patterns arent overly reliable, as changing the difficulty level prompts the AI to change its strategy. I thought they are cool though, as there is some similarity with historical events.

Have fun!

Updated Difficulty Coefficient List with 48 CIVS:

Kingdom of Castile-Leon (2 cities). Difficulty Coefficient 1.
Kingdom of Portugal (2 cities). Difficulty Coefficient 2.
Papal State (1 city. Rome, of course). Difficulty Coefficient 2.
Archduchy of Austria (1). Difficulty Coefficient 3.
Kingdom of France (6). Difficulty Coefficient 1.
Holy Roman Empire: Hohenstaufen Dynasty (5). Difficulty Coefficient 1.
Holy Roman Empire: Welf Dynasty (4). Difficulty Coefficient 3.
Kingdom of England (5). Difficulty Coefficient 1.
Kingdom of Scotland (2). Difficulty Coefficient 3.
Kingdom of Bohemia (1). Difficulty Coefficient 3.
Kingdom of Poland (2). Difficulty Coefficient 2.
Kingdom of Denmark (3). Difficulty Coefficient 3.
Kingdom of Sweden (3). Difficulty Coefficient 2.
Kingdom of Norway (5). Difficulty Coefficient 3.
Principalities of Rus (6). Difficulty Coefficient 2.
Kingdom of Hungary (4). Difficulty Coefficient 2.
Kingdom of Serbia (1). Difficulty Coefficient 3.
Republic of Venice (3). Difficulty Coefficient 2.
Bulgarian Empire (3). Difficulty Coefficient 3.
Byzantine Empire/Empire of Nicea (3). Difficulty Coefficient 1.
Kingdom of Georgia (3). Difficulty Coefficient 3.
Latin Empire (3). Difficulty Coefficient 3.
Cuman Khanates (5). Difficulty Coefficient 3.
Teutonic Order (0). Difficulty Coefficient 1.
Grand Duchy of Lithuania (1). Difficulty Coefficient 2.
Novgorod Republic (4). Difficulty Coefficient 2.

Almohads Caliphate (8). Difficulty Coefficient 1.
Ayubbid Sultanate (9). Difficulty Coefficient 1.
Seljuk Turks Caliphate (3). Difficulty Coefficient 3.
Abbasid Caliphate (2). Difficulty Coefficient 2.
Khwarezmian Empire (8). Difficulty Coefficient 3.
Mali Empire (2 settlers). Difficulty Coefficient 4.
Kingdom of Ethiopia (3). Difficulty Coefficient 3.
Armenian Kingdom of Cilicia (2). Difficulty Coefficient 3.

The Mongols (3) [Soon to become 7-8]. Difficulty Coefficient 0.
Korea (2). Difficulty Coefficient 3.
China: Song Dynasty (6). Difficulty Coefficient 1.
China: Jin Dynasty (5). Difficulty Coefficient 2.
Japanese Empire (4). Difficulty Coefficient 2.
Kara-Khitai Khanate (4) Difficulty Coefficient 4.

Delhi Sultanate (4). Difficulty Coefficient 2.
Hindu States (5). Difficulty Coefficient 2.
Chola Empire (3). Difficulty Coefficient 3.
Khmer Empire (3). Difficulty Coefficient 2.

Inca Empire (1). Difficulty Coefficient 4.
Maya (2). Difficulty Coefficient 4.
Aztec Empire (2 settlers). Difficulty Coefficient 4.

Traiano
May 28, 2008, 11:55 AM
SCENARIO INFO & BASIC MODIFICATIONS

- This Mod runs with BTS Patch 3.19 and with GEM.

- It uses all the standard GEM modifications implemented by Genghis Kai with gem 5.0 (Naval units have 1 extra move as well as land unit that travel on roads, water tiles generate more food etc. See the sticky for detailed breakdown).

- Keshiks have strength 8.

- Cataphracts have strength 11.

- Taoist religion has been removed and the Christian Orthodox added.

Traiano
May 29, 2008, 11:22 AM
STANDING ARMIES AT GAME START (does not include fleets, explorers-scouts, workers or settlers but only martial-offensive units):

- Castile-Leon: 18 Units
- Portugal: 14 Units
- Latin Empire: 23 Units
- Toulouse: 12 Units
- France: 20 Units
- England: 24 Units
- House of Welf: 19 Units
- House of Hohenstaufen: 30 Units
- Papal State: 17 units
- Venice: 20 Units
- Hungary: 23 Units
- Bohemia: 13 Units
- Poland: 16 Units
- Bulgaria: 18 units
- Byzantines: 31 Units
- Sweden: 24 Units
- Khmer: 14 Units
- Rus: 21 Units
- Seljuks: 25 Units
- Almohades: 17 Units
- Denmark: 17 units
- Georgia: 15 Units
- Armenia: 12 Units
- Abassid: 11 Units
- Kwarezmia: 21 Units
- Ayubidd (Saladin): 31 Units
- Ethiopia: 14 Units
- Delhi Sultanate: 14 Units
- Mongols: Over 50!
- Jin: 19 Units
- Song: 20 Units
- Hindu: 12 Units
- Cholas: 11 Units
- Korea: 12 Units
- Japan: 17 Units
- Scotland: 14 Units
- Norway: 19 Units
- Kitai: 14 Units
- Serbia: 13 Units
- Teutonic: 18 Units
- Lithuania: 17 Units
- Novgorod: 16 Units
- Mali: 14 Units
- Cuman: 21 Units
- Aztecs: 12 Units
- Maya: 10 Units
- Incas: 12 Units

Important: European civs tend to have more advanced units. Numbers are only partially indicative of the overall strength of a civ standing army. In fact the quality of the units varies a lot, for instance the Cumans have 21 units, but not very advanced, as they have several axemen and archers. The same goes for Sweden (24) - that are many - but not as good as the Papal or Hohenstaufen ones.

Just as an indication, civs that have the strongest navy at game start are: Portugal, Castile-Leon, Venice, Byzantines and England.
Right behind are Norway, Sweden, Scotland, Denmark and France.
For "strong" I intend 10 or more standing naval units.

Traiano
May 29, 2008, 11:43 AM
UPDATES as of 11-30-09:

- Added the Gran Duchy of Lithuania with Yaroslav LH as Mindaugas. 11-30-09

- Reviewed Rus cities placement and implemented SOME of the GEM modifications regarding terrains/tiles/trade routes improvements. 11-30-09

- Added Holy City of Confucianism in the city of Jinan (Jin Dynasty). 11-22-09

- Strengthened Crusaders armies in the Holy Land (Papal State, Teutonic Knights and Hungary). 11-22-09

- Made Acre a city of the Minor Nations. Strengthened the Teutonic Knights's army and added units to the Crusaders in Egypt (5th Crusade). 11-24-09

Traiano
May 29, 2008, 01:27 PM
Updated on February 12, 2009.

New Leader Heads:

1) Joan D'Arc LH as Joan D'Arc---> France

2) Sobieski LH as Raymond VI---> Toulouse

3) Stefan Dusan LH as Stefan Dusan---> Serbia

4) Alaric LH as Erik Knutsson---> Sweden

5) Askia LH as Mari Djata I---> Mali

6) Vlad Dracul LH as Bela IV---> Hungary

7) Casimir LH as Frederick II---> House of Hohenstaufen

8) Christian IV LH as Ottokar I---> Bohemia

9) Ivan IV Grozniy LH as Ivan the Terrible--> Rus

10) The Pope as Pope Innocent III---> Papal State

11) Sejong LH as Xiangzong---> Western Xi Xia Dynasty

12) Henry VIII LH as John of England---> England

13) Shakushain LH as Zhanzong ---> Jin Dynasty

14) Makeda LH as Thamar the Great---> Georgia

15) Basil LH as Ivan Asen II---> Bulgaria

16) Mindaugas as Boleslaw III---> Poland

Garret92
May 30, 2008, 03:23 AM
Great job ! I started with Jeanne , Great !

Traiano
May 30, 2008, 11:03 AM
Great job ! I started with Jeanne , Great !


Many thanks.
Jeanne LH is indeed very cool, kudos to the creator :D

Let me know how your game goes if you ever get a chance to playtest it for a while (London shouldnt flip anymore to France mid 16th century).

In my game the Civs that usually lead are: Saladin, Holy Roman Empire, France, Venice, Almohades, Papal State but the Mongols are getting stronger the longer the game goes, as they usually have many cities.

Traiano
May 30, 2008, 03:38 PM
A friend made me notice that Belgrade passed to Bulgaria only in 1230AD - and then to Hungary in 1232AD - therefore I made it a barbarian city (it passed back and forth from Byzantines, to Hungary, to Bulgaria to Serbia, quite often).

I also took the opportunity to move Sofia, Varna and Constantinople of one square, to give each city more room to grow in the packed Balkans area.

Now the Bulgarian Empire has 2 cities, but can still grow east (or conquer Belgrade).

Last but not least I gave an extra tech to Aragon (Compass) and Poland (Metal Casting), as especially the former was really underpowered.

I just uploaded the fix.

p.s. I'll upload screenshots soon.

Traiano
May 31, 2008, 05:01 PM
I just uploaded what should be the final version - at last: version 2.2

In fact I realized I made a major mistake: the Normans control in southern Italy ended in 1196AD when the Kingdom of Sicily passed to the Holy Roman Emperor (the young Frederick II with Philip of Swabia as his protector)

I found myself with a big dilemma: allow a HRE with 9 cities?
It would have meant to badly unbalance the game.

Therefore - after a brief research - I went back to my original idea and split the HRE in two parts, reproducing the 13th century wars between the House of Hohenstaufen of Emperor Frederick II/Philip of Swabia and the Welf Dynasty of Emperor Otto IV of Brunswick.

As a matter of fact during the 13th century at least 30 years were spent with the Empire ravaged by wars that saw two emperors facing each other for absolute supremacy.
Often with the pope excommunicating one emperor, just to switch side and lift the ban in a second time.

In conclusion, Frederick II is a great choice as a HR Emperor, also because after winning the war and being crowned emperor he spent more time at his court in Palermo, than in Germany.
An unusual case indeed.

In game terms, the Hohenstaufen dynasty is slightly stronger than the Welf one (5 cities vs 4) and is allied with Bohemia against Otto IV.
It should come out on top.
It will also revitalize Europe, that in game terms was very quiet, now that the every civs share the same religion (ergo no wars).
Unfortunately add an orthodox religion is something that still elude my modder skills :mischief:

In conclusion I believe I'm finally done with tweaking the mod.
If I manage I'll address the diplomacy initial greeting issue, but, beside that, this is the final version (2.2)

Of course I always have an ear ready to listen to suggestions and feedback.

Thanks for breaking the wall of the 100 downloads!
:king:

JEELEN
May 31, 2008, 07:07 PM
I just uploaded what should be the final version - at last: version 2.2

In fact I realized I made a major mistake: the Normans control in southern Italy ended in 1196AD when the Kingdom of Sicily passed to the Holy Roman Emperor (the young Frederick II with Philip of Swabia as his protector)

I found myself with a big dilemma: allow a HRE with 9 cities?
It would have meant to badly unbalance the game.

Therefore - after a brief research - I went back to my original idea and split the HRE in two parts, reproducing the 13th century wars between the House of Hohenstaufen of Emperor Frederick II/Philip of Swabia and the Welf Dynasty of Emperor Otto IV of Brunswick.

As a matter of fact during the 13th century at least 30 years were spent with the Empire ravaged by wars that saw two emperors facing each other for absolute supremacy.
Often with the pope excommunicating one emperor, just to switch side and lift the ban in a second time.

In conclusion, Frederick II is a great choice as a HR Emperor, also because after winning the war and being crowned emperor he spent more time at his court in Palermo, than in Germany.
An unusual case indeed.

Wow! You've been busy while I wasn't looking...

About HRE/Kingdom o/t Two Sicilies: I like your solution. The HRE was more of a fought over prize than a powerhouse. (And Central and Southern Italy were never incorporated into the HRE: the Kingdom of the Two Sicilies fell to the Hohenstaufen dynasty, not the Empire. Such a thing happened frequently and made the HRE borders quite artificial.)

I'd be interested if you can solve the LH/1st contact issue - I have a similar problem with that in MOO2Civ (Patch4).

Anyway, downloading now.;)

EDIT: (Forgot to mention, but) You can also edit the Attitudes of civs to counteract their sharing a religion (though even a Furious attitude doesn't guarantee war).

Traiano
May 31, 2008, 08:48 PM
Wow! You've been busy while I wasn't looking...

About HRE/Kingdom o/t Two Sicilies: I like your solution. The HRE was more of a fought over prize than a powerhouse. (And Central and Southern Italy were never incorporated into the HRE: the Kingdom of the Two Sicilies fell to the Hohenstaufen dynasty, not the Empire. Such a thing happened frequently and made the HRE borders quite artificial.)

I'd be interested if you can solve the LH/1st contact issue - I have a similar problem with that in MOO2Civ (Patch4).

Anyway, downloading now.;)

EDIT: (Forgot to mention, but) You can also edit the Attitudes of civs to counteract their sharing a religion (though even a Furious attitude doesn't guarantee war).

re: HRE
I agree.
The HRE was never that strong, considering how fragmented it was (7 Great Electors,7 Provinces), therefore I felt it was a good idea to split it.
If the Hohenstaufen win and Otto IV capitulate, even better, it is the closest possible solution to what happened in reality.
Because we know well that starting the game with 9 major cities in central europe, very likely means game hegemony.
This way we should get a good balance in between historical realism and game mechanics (5 cities to House of Hohenstaufen vs 4 to House of Welf).
Plus, Bohemia has more chances, now that isnt squeezed by the uber HRE.

With regards to the diplomatic relationship so that Christian civs still dont get along too well - I have already been playing with it.
Hopefully it works: in my game it did, as the Rus declared war on Poland :goodjob:

I forgot to mention that in this version the Bulgarian Empire starts at war with the Latin Empire.
So, in the balkans - Venice excluded - the diplomatic relationships are very hostile.

Other things I noticed:

1) Rhodes (barbarian) usually flips to the Byzantines, that is good for their comeback. Byzantines usually end up with 3 cities around 1250 AD (Smyrna, Constantinople and Rhodes).

2) Cyprus (barbarian) tend to flip to the Seljuks.

3) Belgrade (barb) flips or is conquered by Hungary (go Vlad Dracul LH!).


One of my concerns are the resources. I havent monitored it yet, so if anybody notices major issues for any civ, just let me know.
Chapeau!

Traiano
May 31, 2008, 08:52 PM
p.s. I'm going to test a trick to reduce game loading.
I want to see if removing harbors (I gave out plenty of them) really lessens the loading time, as trade routes variants dont have to be taken into account...

EDIT: in version 2.2 I also fixed the Ayubbid as a Sultanate and the Abbasid as a Caliphate, because previously I got it wrong, upside down.

Traiano
Jun 01, 2008, 11:50 AM
Question: in anybody's game the Papal State becomes the Head of the Apostolic Palace and still declares war on the infidels with his resolutions?

Or it just offers resolutions like "stop the war against" and "pass control of x city to y civ"?

I'm trying to figure if the traits of Richelieu are too passive (Spiritual and Charismatic) so that the AI never launches a crusade.

Let me know.

ijnavy
Jun 02, 2008, 01:31 AM
Stubbornly I have been trying to fix something on my mod: find a way to display the initial greeting of the new LHs that I imported.
I'm stuck on that: new LHs interact fine but do not show their first contact diplomatic-text...

Do you mean that when you first meet a civ, there is no text?
Does it happen with all the leaderheads? Did you get all the new leaderheads from the same source?

Traiano
Jun 02, 2008, 01:40 AM
Do you mean that when you first meet a civ, there is no text?
Does it happen with all the leaderheads? Did you get all the new leaderheads from the same source?

Exactly, no greeting text. After that the text - perhaps a default one - comes in and everything is smooth.
You just miss the first paragraph of intro.

I noticed it happens for all the new LHs except Joan of Arc :crazyeye:

I did get the Lhs from different sources, but all of them had the initial contact text/paragraph to be put into the diplomacy and text folder.

I presume it has to be changed somewhere else, into another xml file, to be accepted...

Traiano
Jun 02, 2008, 12:57 PM
Wow! You've been busy while I wasn't looking...

EDIT: (Forgot to mention, but) You can also edit the Attitudes of civs to counteract their sharing a religion (though even a Furious attitude doesn't guarantee war).

Jeelen, in this regard I did edit the relationships bar and wbs but I'm also now playing a bit with the <iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit> xml.

This way I can address the issue at its root.

As a matter of fact - considering I wont be able to add an Orthodox Religion (it seems way too complicated and there is no good tutorial on the forum) - I'm going to lower the attitude change limit of the Christian Leaders (only).

Therefore they wont get more than +3 for sharing the same religion and inter-Christian civ wars would still be a possibility.

At the moment, at the beginning of the game, several leaders have the religionchangelimit set to +6-7, that usually means they start with a +3, add on top a +2/+3 for sharing war and same civic(additional+2) and voila': you have easily a +8 modifier= pleased or even friendly relationship that can quickly improve even further.

This doesnt help to portrait the fact that infighting among christian countries was very high.
It also completely disregard the fact the Byzantines, Rus, Bulgaria and Georgia should be Orthodox, therefore a somehow "different" religion for game mechanics.

I'm playing with it a little bit. I'll see what happens.
I'd like to exacerbate diplomatic relationship among the christians and provide more historical clashes.

I also edited Richelieu starting attitude: I want to see if making him a more bitter fellow is going to increase chances of launching a crusade, once he becomes leader of the apostolic palace :D

JEELEN
Jun 02, 2008, 10:54 PM
(...)the Byzantines, Rus, Bulgaria and Georgia should be Orthodox, therefore a somehow "different" religion for game mechanics.

(I'm just commenting on this little bit, as the rest sounds good: ) Someone used Taoism for Orthodox religion - but didn't change the icon, which kind of looked weird. Perhaps that could work (instead of adding a religion)?

Traiano
Jun 03, 2008, 11:35 AM
(I'm just commenting on this little bit, as the rest sounds good:) Someone used Taoism for Orthodox religion - but didn't change the icon, which kind of looked weird. Perhaps that could work (instead of adding a religion)?

Yeah, I contemplated that possibility but I dismissed it quickly.
I really dont like the idea of seeing Taoist temples in place of Orthodox ones, and the same for the icon.
It simply kills the spirit of the medieval game.

I rather play with the relationships bar and manually handle that.

Garret92
Jun 04, 2008, 02:26 PM
Question: in anybody's game the Papal State becomes the Head of the Apostolic Palace and still declares war on the infidels with his resolutions?

Or it just offers resolutions like "stop the war against" and "pass control of x city to y civ"?



I'm in 1887 and the Papal State had never declared war on infidels, most of time he wants to "stop war against x", and suddenly in 1827 he attacked me !

I play with France with the first version (Pape is Innocent III)

Traiano
Jun 04, 2008, 02:54 PM
I'm in 1887 and the Papal State had never declared war on infidels, most of time he wants to "stop war against x", and suddenly in 1827 he attacked me !

I play with France with the first version (Pape is Innocent III)

Let me understand...the Papal State starts at war with Seljuks and Ayyubids however as Head of the Apostolic Palace he never declared war/crusade/resolution against any of these Islam civs?
Instead he attacked you in late 19th century.

Per se I like that: it means the christian civs can attack each other.
However I agree, we really need to have the leader of the Apostolic Palace declare war against the infidels.

I'll try to address that.
I have been playing with the relationship bars/divisor, trying to exacerbate the relationships among the christian civs (FYI the Richelieu LH now shares some attitude scores of Alexander, ergo is more aggressive: he cares less if you share the religion and also if you are at war on the same side).

Soon I'll upload a new version with different diplomatic relationships.

However, FYI, I made the Papal State more aggressive, worsening ALSO his relationship with House of Welf, England and France, due to the excommunications of early 13th centuries.

We must find a way to have the Pope to behave like an aggressive fanatic! :mad:

That said, The NavySeal might help me to fix the first contact diplomatic bug.
I look forward to hearing back from him.

And if I ever learn the basics of python maybe I'll be able to trigger pre-planned events for the game: like a Crusade or the Mongol Horde attack.
I do not think it is very easy, but I'm looking into it.
That would be a dream.

ijnavy
Jun 04, 2008, 03:56 PM
I'm amazed that you played up to 1827 with 39 civs. I want to add some more civs to my scenarios. What did you do to make the game playable?

Traiano
Jun 05, 2008, 08:22 PM
I have finally fixed the first contact diplomatic problem that the game experienced.
Soon I'll upload the new version.

Traiano
Jun 06, 2008, 06:20 PM
I just found a new outstanding Pope Leader Head!
Version 2.3 - will include:

- Fixed diplomacy for first contact with a new civ.
Now the whole text is displayed.

- 5 cities for the Hindu State (+1) and 3 for the Chola Empire (-1)

- 1 extra city, Dading, for the Jin Dynasty to simulate their hegemony over north-eastern China.

- Exacerbated the diplomatic relationships among christian civs and also against the infidels.

- New Innocent III Leader Head (VERY cool).


To do:

- Ideally find a better LH for Frederick II of the House of Hohenstaufen.
Brennus isnt bad but a crown or some "royal" trait would help.

Traiano
Jun 08, 2008, 05:20 PM
Just UPLOADED VERSION 2.3!!!

Traiano
Jun 09, 2008, 12:20 AM
p.s.

- France is at war with England to reference Richard the Lionheart against Philip II.

- Hungary is at war with the Seljuks and the Ayyubids.

- Hungary diplomatic relationship with Venice has been worsened (-4).

Traiano
Jun 09, 2008, 12:43 PM
Added several screenshots, mainly about the LHs, included the new one for Pope Innocent III.

Traiano
Jun 16, 2008, 06:35 PM
For those interested: I'm currently still working on the crusades custom event.
With Zebra's help I might get the python code to trigger a recurring crusade event to reclaim Jerusalem through the whole 13th century!
I hope to be able to introduce this event.

I also noticed that in the current game neither Rome nor Jerusalem is the Christian Holy City (I must have accidentally messed up during an editing of the city).
I'll address it and probably give that status to Rome: likely removing the Sistin Chapel and maybe also the christian cathedral but adding the holy city status.

Thanks for passing the 200 downloads!

Traiano
Jun 19, 2008, 12:28 PM
In the next version I'm planning to implement a few changes, as the ones done by Genghis Kai for GEM 5.0 seems good:

- Add 1 move to the speed of all naval units.
To better cope with the GEM size and favor explorations.

- Increase Keshik's strength to 7 or maybe even 8...

Thoughts?
Suggestions are welcome.

Genghis_Kai
Jun 19, 2008, 10:32 PM
In the next version I'm planning to implement a few changes, as the ones done by Genghis Kai for GEM 5.0 seems good:

- Add 1 move to the speed of all naval units.
To better cope with the GEM size and favor explorations.

- Increase Keshik's strength to 7 or maybe even 8...

Thoughts?
Suggestions are welcome.

I just wonder why not just use the default GEM setting if you feel it is good? I think making the scenarios more consistent would be easier for the players to develop their strategies. But surely it is your call.

Traiano
Jun 19, 2008, 10:41 PM
I just wonder why not just use the default GEM setting if you feel it is good? I think making the scenarios more consistent would be easier for the players to develop their strategies. But surely it is your call.

Genghis,

I was contemplating that possibility, it might work and bring consistency, even though my mod is mainly middle ages oriented and I have a couple of reservations regarding some unit modification.

Currently I already opted to include the naval unit increase in speed, but also the food/tiles/road modifications.

Anyway, I just sent you a pm, in case you can help with a technical part of the transfer.
I might transfer the whole scenario from GEM 4.2 to GEM 5.0.

Genghis_Kai
Jun 19, 2008, 10:58 PM
Genghis,

I was contemplating that possibility, it might work and bring consistency, even though my mod is mainly middle ages oriented and I have a couple of reservations regarding some unit modification.

Currently I already opted to include the naval unit increase in speed, but also the food/tiles/road modifications.

Anyway, I just sent you a pm, in case you can help with a technical part of the transfer.
I might transfer the whole scenario from GEM 4.2 to GEM 5.0.

I wouldn't mind changing some of the new settings if you and many others feel they are not appropriate and then release again as v5.1. I was hoping those modifications to be universal. No point me making my own version and then you making another and may be ijnavy of his own.

Traiano
Jun 20, 2008, 11:37 AM
I wouldn't mind changing some of the new settings if you and many others feel they are not appropriate and then release again as v5.1. I was hoping those modifications to be universal. No point me making my own version and then you making another and may be ijnavy of his own.

It should be ok to include all the gem standard modifications.
I do like them.

Two of them though I wont implement for sure, as they disrupt the balance of my game considering the units placement and amount:

- Keshik

- Cathapract

In my game the Cathapract will remain as it is, with strength 12, and the Keshik will likely have strength 8.

EDIT: Cataphract will have strength 10 in Clash of Kingdoms. For several reasons I think it is the best.

Genghis_Kai
Jun 20, 2008, 12:19 PM
It should be ok to include all the gem standard modifications.
I do like them.

Two of them though I wont implement for sure, as they disrupt the balance of my game considering the units placement and amount:

- Keshik

- cataphract

In my game the cataphract will remain as it is, with strength 12, and the Keshik will likely have strength 8.

Thanks for adopting my changes.

Yes, Keshik and cataphract have a quite a big change in v5.0 and I have to spent a bit of time to change the military balance in the 1500AD scenario too. But I still think it is worth it.

My reasons for changing them are as follow:

1) The Byzantine Empire has its golden age at around 9th-10th century, while the Mongol Empire has its golden age at 13th - 14th century.
2) From http://en.wikipedia.org/wiki/Cataphract:
"... Yet it seems that the cataphract was eventually superseded by other types of heavy cavalry. The emperor Manuel I Komnenos (http://en.wikipedia.org/wiki/Manuel_I_Komnenos), for example, re-equipped his elite cavalry in the style of western knights."
So it seems more appropriate to have cataphract to be upgraded to knights.
3) Only if Keshik replaces Knight can make it superior in strength than Arabic Camels.

See if these reasons can change your mind.

Traiano
Jun 20, 2008, 12:23 PM
Thanks for adopting my changes.

Yes, Keshik and cataphract have a quite a big change in v5.0 and I have to spent a bit of time to change the military balance in the 1500AD scenario too. But I still think it is worth it.

My reasons for changing them are as follow:

1) The Byzantine Empire has its golden age at around 9th-10th century, while the Mongol Empire has its golden age at 13th - 14th century.
2) From http://en.wikipedia.org/wiki/Cataphract:
"... Yet it seems that the cataphract was eventually superseded by other types of heavy cavalry. The emperor Manuel I Komnenos (http://en.wikipedia.org/wiki/Manuel_I_Komnenos), for example, re-equipped his elite cavalry in the style of western knights."
So it seems more appropriate to have cataphract to be upgraded to knights.
3) Only if Keshik replaces Knight can make it superior in strength than Arabic Camels.

See if these reasons can change your mind.

Thanks for clarifying the rationale for the changes.

I'll playtest Cataphracts with str 10 and Keshiks with str 8.
Without modifying the cost.

I'll see how it goes but I do agree about the Cataphract being overpowered at str 12.


EDIT: the map will likely stay as it is, version 4.1 (but I manually added some isles)

ildavid
Jun 20, 2008, 12:41 PM
Richelieu (Papal State),



but... but... but... richelieu is france... why in the papal state? i suggest a different leader for the papal state. Papa Innocenzo III is sugges

Traiano
Jun 20, 2008, 01:23 PM
but... but... but... richelieu is france... why in the papal state? i suggest a different leader for the papal state. Papa Innocenzo III is sugges

He isnt the Lh in the final version 2.3.
I should and will update the main entry page.
Btw, I think you misunderstood what you read: the Pope is Innocent III, the lhs used to represent him, initially, was the Richelieu one.
Better that one than Julius Caesar!

If you check the Lhs screenshots - on the download page - you will see the one used for the Pope among the other Lhs.
Quite cool one!

Traiano
Jun 24, 2008, 02:11 PM
I'm still waiting on Zebra for the python code to trigger the crusade custom event.

In the meanwhile I'm uploading version 2.4.
There arent major modifications from version 2.3, except the fact that unit movements, tiles production etc follow the last changes made by Genghis Kai for GEM version 5.0.
It really improves the game and helps explorations when you have naval units and land units (on roads only), that move faster.

The only differences from those custom GEM modifications are:

- Cataphracts have strength 10.

- Keshik have strength 8.


Rome is now the Christian Holy City.

This game runs on BTS 3.13 and with GEM 4.2.

Thanks for reaching 300 downloads!

Traiano
Jun 27, 2008, 01:19 PM
To my own surprise I managed to modify a religion.

I removed Taoism (in the far East they can be fine with Buddhism and Confucianism) and added Orthodoxy.

Considering the Great Schism of the 11th century the christian orthodox church seemed a very good option.

The civs that have it as state religion are:

- Kingdom of Georgia

- Principalities of Rus

- Byzantine Empire

- Bulgarian Empire

Holy City: Constantinople.

Last but not least I'm still working on the crusades python trigger, if Zebra doesnt get back to me I want to still try to add the custom event.

I'll upload the new version with the Christian Orthodox religion very soon.



T.

Traiano
Jun 30, 2008, 11:24 AM
I uploaded version 2.5, that includes the Christian Orthodox Religion in place of Taoism.
Neat new icon.

Added also:

- Varanasi/Benares as the Hindu Holy City (barbarian)

- Lhasa as the Buddhist Holy City (the mongols are close to conquer it at game start).

- Units amount has been modified to strengthen the Bulgarian Empire, Mali, Georgia, Castile-Leon & Toulouse.

The new religion definitely exacerbates the scenario, as now christian "catholic" civs are eager to wage war against Bulgaria, Byzantines, Rus & Georgia.

Thanks for reaching 400 downloads!

Traiano
Jun 30, 2008, 12:54 PM
Added screen shot of the Orthodox religion icon.

Two notes:

- The holy city is Constantinople, even though the micro-star doesnt appear over the religious mini icons close to the civ/leader score.

- the art for Orthodox units (missionaries/temples etc) still resembles the taoist one.
On all the other screens (religious, leaders, cities) the orthodox new one is instead displayed.

ijnavy
Jul 08, 2008, 08:10 AM
Good job on the Orthodox religion, I think I'll add it to my mods.
I wanted to ask if you if your mod plays on the new patch.

Traiano
Jul 08, 2008, 02:06 PM
Good job on the Orthodox religion, I think I'll add it to my mods.
I wanted to ask if you if your mod plays on the new patch.

Thanks a lot.

I havent updated it.
I'm not sure yet if I will as first I'm trying to see if Zebra will provide me with the python code to trigger a Crusade event.
I'd really like to trigger recurring Crusades to liberate Jerusalem during the 13th century.

Qing Dynasty
Jul 20, 2008, 08:34 PM
Hi Traiano,

I can't wait to halt the Mongolian horde as Southern Song Dynasty! I currently have BTS v3.17 and I was able to restart the game after selecting the 1205 AD on GEM mod. However, I got an error message after choosing my civilization (cannot load the map). Does this mod only work with BTS v3.13? I have a pretty solid system with 2g of ram and I'm able to load GEM v5.2. Thanks.

Traiano
Jul 21, 2008, 04:33 PM
Hi Traiano,

I can't wait to halt the Mongolian horde as Southern Song Dynasty! I currently have BTS v3.17 and I was able to restart the game after selecting the 1205 AD on GEM mod. However, I got an error message after choosing my civilization (cannot load the map). Does this mod only work with BTS v3.13? I have a pretty solid system with 2g of ram and I'm able to load GEM v5.2. Thanks.

Hi there,

Sadly yes, this mod runs only with Bts 3.13 and GEM 4.2.
However the GEM is modified, as I included several of the units/tiles modifications implemented by Genghis Kai.
See the first post for more specifics.


Truth be told I do not know if to upgrade it to 3.17

I still hope that Zebra provides me with the python code to trigger the crusades recurring event before thinking about an upgrade (yes, I do not play with the 3.17 patch and frankly do not plan to use it).


T.

Traiano
Jul 21, 2008, 04:34 PM
Good luck halting the Mongols!
First the Song have to handle the Jin Dynasty, as they start at war with it, even though sharing buddhism as main religion (with the Mongols and Jin) helps to forge a peace treaty...

As Buddhist holy city I chose Lhasa.

For the Hindu I picked Varanasi (Hindu States).

I didnt select one for Confucianism.

Dementual
Jul 21, 2008, 05:09 PM
Aww. It seems as though you've put a _lot_ of work into this mod. It's a shame I can't play it because it isn't on 3.17. =/ Maybe ask around to see how to upgrade?

Traiano
Jul 21, 2008, 06:10 PM
Aww. It seems as though you've put a _lot_ of work into this mod. It's a shame I can't play it because it isn't on 3.17. =/ Maybe ask around to see how to upgrade?

Thanks.
I will peruse the forum in case Genghis Kai or Ace posted anything in that regard.
However I'm not positive about the existence of a breakdown of how to edit the ini and xml files to upgrade it to bts 3.17.

I'd love to but sadly these days I really do not have time to try and test it on and on, until I figure out which files were modified by the new patch.


T.


p.s. last update I made was yesterday, a minor one that I didnt even advertise (but I did upload it under the 2.6 label), where I just placed at war the Bulgarian Empire & the Byzantines (see Kaloyan vs Theodore Laskaris).
I also handed Rhodes directly to the Byzantines and Cyprus to the County of Toulouse (I know, it is historically dubious to make Guy of Lusignan a vassal of Raymond of Toulouse, but it bothered me to see that within few turns the Seljuks culturally engulfed Cyprus every time - as Cyprus used to be a barbarian city.)

Traiano
Jul 22, 2008, 12:37 PM
Hi Traiano,

I can't wait to halt the Mongolian horde as Southern Song Dynasty! I currently have BTS v3.17 and I was able to restart the game after selecting the 1205 AD on GEM mod. However, I got an error message after choosing my civilization (cannot load the map). Does this mod only work with BTS v3.13? I have a pretty solid system with 2g of ram and I'm able to load GEM v5.2. Thanks.


I have now upgraded A Clash of Kingdoms to BTS 3.17 and Gem 5.2.
Surprisingly easy to do thanks to Ace's work.

Enjoy,


T.

Qing Dynasty
Jul 23, 2008, 09:42 AM
Hi Traiano,

Thanks so much for the update. I tried loading your excellent scenario and it worked. Wow, your scenario is quite historically accurate. What kind of research did you do when you make this MOD? Are you very interested in Chinese history? As Southern Song, I will hold off the Jin and the Mongol by keeping my best general Yue Fei....haha. Thanks again for the great mod!

Traiano
Jul 23, 2008, 04:11 PM
Hi Traiano,

Thanks so much for the update. I tried loading your excellent scenario and it worked. Wow, your scenario is quite historically accurate. What kind of research did you do when you make this MOD? Are you very interested in Chinese history? As Southern Song, I will hold off the Jin and the Mongol by keeping my best general Yue Fei....haha. Thanks again for the great mod!

I used Jnavy excellent 1100AD Mod as the basic template, then tweaked a few things: in the Far East I just added Korea and modified the Jin Dynasty's territory (and gave extra units to the Mongols).

Yue Fei? ahah, might have been possible to give a great general to the Song, but they are probably already quite strong as they start right now.
In my playesting games Mongols, Song & Jin ended up among the top 10 civs, scorewise.


Also, if I recall correctly the Mongols start at war only with Xi Xia/Tangut (the 1206 AD first campaign) while the Jin and Song dynasties are facing each other.
The other Far East civs are at peace, even though the Mongols have furious relationships with Jin & Song.

Gregg_Bandy
Jul 24, 2008, 07:52 PM
Can I use this game for a LAN?

Halt
Jul 28, 2008, 07:18 PM
I notice that you used the older version of GEM without the change to Harbors to balance out Financial. Without that change financial is kinda puny, with water giving only 1C

Traiano
Jul 29, 2008, 09:50 AM
I notice that you used the older version of GEM without the change to Harbors to balance out Financial. Without that change financial is kinda puny, with water giving only 1C

Thanks for pointing it out.
I'll address it in the next version, when I should finally get the python for the crusades event.

Halt
Jul 29, 2008, 10:09 AM
I want to try my hand at Portugal!

What difficulty setting do you recommend we play at?

Most of the other GEM Scenario’s I have been playing at Monarch, Emperor, or higher depending upon experience.

Traiano
Jul 29, 2008, 11:42 AM
I want to try my hand at Portugal!

What difficulty setting do you recommend we play at?

Most of the other GEM Scenario’s I have been playing at Monarch, Emperor, or higher depending upon experience.

Mmm...I usually play at Noble because I do not play aggressively and like the fact neither the player nor the AI get any starting bonus/malus.

Portugal's starting position isnt bad but in the long term range isnt great either.
Everything depends on colonizing Africa and managing to complete the Reconquista against the Almohades.
It is also vital to maintain decent relationships with Mali and Ethiopia, to turn them against the Almohades.

You'll start out with a good fleet (2-3 Carracks), so colonization is doable, even though your army isnt large (but you have a horse resource).

Have fun!

Halt
Aug 13, 2008, 01:26 AM
When is the next update?

Traiano
Aug 13, 2008, 11:00 AM
When is the next update?

Halt,

The main thing left to add is the crusade event, but Zebra hasnt got back to me regarding the python code, therefore I'm not sure.
He was and might still be overwhelmed...

Lean
Aug 22, 2008, 12:28 PM
Haha! I love a chance to restore Byzantine to its former glory! And I'm well on my way to doing that. Well, after destroying the Eastern Latin Empire, I faced a large army of Seljuk Turks attacking my capital, and taking it. So, in this chain of events, Constantinopel became my capital once more, and I built up my forces. It took about 100 years or so, but I pushed the Turks back, and left them without any cities. I continued my hard, and often fustrating conquest of the Middle Est, until I reached The heart of the Arabs, Egypt. I struck fast and hard, capturing Cario and Alexanderia. Soon, Cario was lost, and after about 20 years, I had deeated the Arabs. Now, I fell quite happy with myself, and got a bit over confident. I attacked the Almohads, only to have them conqure my newly aquired Egypt. They began pushing into the Middle East, even capturing Jerusalem before I was able to stage a mass cunter attack. By about 1450, They fell, and I had Venice, and Rus as my vassals. I got greedy, and looked toward Rome. The Pope and I...had some disagreements. So, I declared war on them, and in about 10 turns, Venice captured Rome, ending the Pope's regin, and brining the Christian capital nto Orthodox hands. However, the conquest of Rome must've angered the House of Hohenstaufen, for they attacked Rome, causing me to take action against them. Seeing an open, the House of Welf reclaimed the cites they lost to Hohenstaufen, while I captured Southern Rome and the rest of Hohenstaufen land. The House fo Welf soon became my vassal, and together, we conqured Bohemia, making that Welf territory. I compliment you with an amazing senario, and great use of leader heads. I enjoied, and am still enjoying, this senario. It seems the world will go quite differnt, wont it?

Traiano
Aug 22, 2008, 01:28 PM
Haha! I love a chance to restore Byzantine to its former glory! And I'm well on my way to doing that. Well, after destroying the Eastern Latin Empire, I faced a large army of Seljuk Turks attacking my capital, and taking it. So, in this chain of events, Constantinopel became my capital once more, and I built up my forces. It took about 100 years or so, but I pushed the Turks back, and left them without any cities. I continued my hard, and often fustrating conquest of the Middle Est, until I reached The heart of the Arabs, Egypt. I struck fast and hard, capturing Cario and Alexanderia. Soon, Cario was lost, and after about 20 years, I had deeated the Arabs. Now, I fell quite happy with myself, and got a bit over confident. I attacked the Almohads, only to have them conqure my newly aquired Egypt. They began pushing into the Middle East, even capturing Jerusalem before I was able to stage a mass cunter attack. By about 1450, They fell, and I had Venice, and Rus as my vassals. I got greedy, and looked toward Rome. The Pope and I...had some disagreements. So, I declared war on them, and in about 10 turns, Venice captured Rome, ending the Pope's regin, and brining the Christian capital nto Orthodox hands. However, the conquest of Rome must've angered the House of Hohenstaufen, for they attacked Rome, causing me to take action against them. Seeing an open, the House of Welf reclaimed the cites they lost to Hohenstaufen, while I captured Southern Rome and the rest of Hohenstaufen land. The House fo Welf soon became my vassal, and together, we conqured Bohemia, making that Welf territory. I compliment you with an amazing senario, and great use of leader heads. I enjoied, and am still enjoying, this senario. It seems the world will go quite differnt, wont it?

God job!
I'm glad you enjoyed the scenario.
It seems in Europe you managed to have the upper hand, as probably from now on just France will be a major threat (France always does very well in my games).

The Rus are quite tough, if nobody attacks them within the first 200 years.

It seems you are on the right path to win the game, even tough land wars in Asia are problematic to say the least.

I think your major rivals will be the Mongols, The Song and the Jin Dynasty.

Have fun!

Halt
Aug 22, 2008, 01:41 PM
Been waiting on the change to Harbors and a few other tweaks before I play more... :P any update news?

Traiano
Aug 22, 2008, 01:50 PM
Halt,

What other changes are you suggesting/waiting for, beside the financial trait modification?
Let me know.

FYI I plan to add a horse resource and hand it to the Bulgarian empire.

Halt
Aug 22, 2008, 01:52 PM
Did the Crusade quest get finalized?

Traiano
Aug 22, 2008, 01:55 PM
Did the Crusade quest get finalized?

No, Zebra is MIA (I do know he has tons of requests from other modders re: python).
I can trigger a minor crusade event with my limited python skills, but frankly I aimed for something major and drastic, that only he could help me customize.

Lean
Aug 22, 2008, 09:13 PM
God job!
I'm glad you enjoyed the scenario.
It seems in Europe you managed to have the upper hand, as probably from now on just France will be a major threat (France always does very well in my games).

The Rus are quite tough, if nobody attacks them within the first 200 years.

It seems you are on the right path to win the game, even tough land wars in Asia are problematic to say the least.

I think your major rivals will be the Mongols, The Song and the Jin Dynasty.

Have fun!


Well, war with France doesn't seem too far off. With Welf so close to France, it should help me a little. Then, after France is conqured, I'll move on toward Iberia, which should be easier than France.

However, even with Rus, Venice, and Welf as my vassals, I still have plans for conquest, when the time comes. I think Venice will be my first target though. Venice being conqured will give me full controll over Italy.

My main goal is to capture all of the old Roman Empires land, and then some. I've been playing recently, and eliminated a smaller, yet equal threat. Georgia became my 4th vassal, saving me from any threats near my capital.

I am worried about the Asian land war I know I'm going to have to fight sooner or later. I still can't know for sure what I'll be going up against, seeing as I haven't got a complete map of Asia. If the Mongols are the Mongols I now, then Jin should be conqured, and Song atleast loosing cities.

My only complaint, however, is barbarian city names. Olmec and Anasazi (I apologize for my horrible spelling) are just a little north of Korea...Possible a small reason for th enext update? :)

Gregg_Bandy
Sep 12, 2008, 04:41 PM
Any chance Sitting Bull will be added into this game?

Traiano
Sep 17, 2008, 07:30 PM
Any chance Sitting Bull will be added into this game?

It is not possible as the game already reached the maximum of 39 civs allowed by the ddl, therefore I cant.

Desolee'.

xxhe
Oct 18, 2008, 11:45 AM
Hi!I tried to download the map but it said: Invalid File ID. Maybe the file is broken or deleted?

I'm interested in this senario

Traiano
Oct 20, 2008, 09:25 AM
Hi!I tried to download the map but it said: Invalid File ID. Maybe the file is broken or deleted?

I'm interested in this senario

That's bizarre. I just tried to download it and it appears to work.
Maybe try again and keep me posted if you experience any trouble with it?
In that case I will erase it and re-upload it.

T.

stmartin
Oct 22, 2008, 01:41 AM
Hi Traiano,

First, congratulations on a job well done!

I noticed Barcelona is marked on the map, on a plot with a village...

How did you do that? Would like to know!:)

Axov
Dec 29, 2008, 11:07 AM
Hello,

I've been playing both this and Lokulos' 1862 scenario, and like how Lokulos does a 4 seasons each year thing, is there any way I can implement this into 1205 AD?



-Axov

Ugi
Jan 10, 2009, 10:54 AM
Hello.

Firstly, really great Mod, I am loving it.

I am having a problem though when I try and load a game whilst in the scenario.

I get this error message...

FATAL_ERROR

memory allocation failure - exiting program

Reason:Bad allocation

Could anyone shed any light on this one? Or recommend a possible solution.

Many thanks!

Ikier
Jan 10, 2009, 11:26 AM
Hello.

Firstly, really great Mod, I am loving it.

I am having a problem though when I try and load a game whilst in the scenario.

I get this error message...

FATAL_ERROR

memory allocation failure - exiting program

Reason:Bad allocation

Could anyone shed any light on this one? Or recommend a possible solution.

Many thanks!

Please see Welcome to Gianth Earth Map post 3:

http://forums.civfanatics.com/showpost.php?p=6863669&postcount=3

This should do the trick - worked for me as well :)

btw - Welcome :band:

Ugi
Jan 10, 2009, 11:43 AM
Please see Welcome to Gianth Earth Map post 3:

http://forums.civfanatics.com/showpost.php?p=6863669&postcount=3

This should do the trick - worked for me as well :)

btw - Welcome :band:

Nice one - Cheers!

Will give that a try now.

Traiano
Feb 06, 2009, 05:26 PM
I'm planning to release a new version very soon.
The main change will be the removal of the Latin Empire.
Its place will be taken by the Kingdom of Serbia, using a very cool new LH for Stefan Dusan, that was made available just 3 days ago.

As a matter of fact I noticed that during gameplay the Latin Empire was absorbed by his neighbors before 1250AD (like it happened in history).
However its presence created several issues regarding cultural borders.

Also I noticed Catholic civs have the tendency to become very aggressive toward Orthodox ones (to the extent the weaker ones, like bulgaria and Georgia were often forced to convert to Catholicism).
The presence of a 5th orthodox civ might help to better balance the game, creating a larger Orthodox group..

Other changes will include:

- Setting Poland and Kiev Rus at war at game start.

- Give Cataphracts strength 11.
In fact byzantine-based civs are too underpowered if we kept it at strength 10 (making cataphracts essentially way weaker than Knights).

- Venice will drop to 3 cities (Venice, Corfu and Crete) but will gain further economic power (extra market in its cities).

- I'm pondering if to hand Trebizond to the Byzantines. It is historically not too accurate, considering Trebizond was an independent Crusader state after the fall of Costantinople (1205AD) and not part of the Empire of Nicea. However for game mechanics it might make sense to provide the byzantines with a chance to attempt a restoration of their former power (the same criteria I used for the Kiev Rus, that incorporated also the Republic of Novgorod rather than keep them separated).

- Athens, Costantinople and Thessalonica, aka the Crusader States, will start as Independent/barbarian cities (holding several world wonders).

- I'm pondering if to add the Native American civ.
The dilemma is, which existing civ to remove? (we already reached the max of 39 allowed by the ddl).
An option would be to remove the Crown of Aragon that is possibly the weakest civ.
That would also provide Castile-Leon with a better chance to expand on its path to become Spain.

Adhesive86
Feb 07, 2009, 03:58 AM
Hey that's great news. Will this be released compatible with 6.1?

Personally, it would be nice to have an option of playing a civ like the native Americans. Removing Aragon would make sense to me too as you could otherwise just end up with 2 smaller civs in 'Spain' instead of a relative powerhouse.


Regards

Traiano
Feb 09, 2009, 12:07 AM
Thanks for your input.
Accordingly I have removed Aragon and added the Native Americans.
Now Castile Leon and Toulouse have more room to grow and the americas see more action with 4 civs total (Aztecs, Maya, Incas, and Native-Americans)

I included the power score scroll-down in the mod, so that finally all the 39 civs can be seen on the main screen.

I also included new Lh for Stefan Dusan (Serbia) and Mindaugas as Boleslaw III for Poland.
Great Job by The Capo!
Moved Casimir Lh to House of Hohenstaufen and got rid of Brennus (not very lordly).
Ideally I hope to find a last LH to replace Ottokar/Christian IV of Bohemia, that is the only LH left that I'm not too fond of.

With regards to GEM 6.1, I'm not sure yet about modifying the mod for it, especially considering Clash of Kingdoms has some tweaks on its own that can be challenging (i.e. time consuming) to merge.

I'll check the files and will upload the new version once I'm done play testing.

JEELEN
Feb 10, 2009, 02:41 AM
I included the power score scroll-down in the mod, so that finally all the 39 civs can be seen on the main screen.

I also included new Lh for Stefan Dusan (Serbia) and Mindaugas as Boleslaw III for Poland.
Great Job by The Capo!
Moved Casimir Lh to House of Hohenstaufen and got rid of Brennus (not very lordly).
Ideally I hope to find a last LH to replace Ottokar/Christian IV of Bohemia, that is the only LH left that I'm not too fond of.

Cool! Hopefully the power scroll-down mod'll be included in GEM proper as well.;)

Traiano
Feb 12, 2009, 01:39 PM
The power scroll is a great add (with my resolution and 39 civs I was able to see only 30 of them).
I love it!

I'm basically done revising the mod.
I should be able to update it tonight.

Traiano
Feb 12, 2009, 07:00 PM
Version 3.1 of a Clash of Kingdoms has been uploaded.
Enjoy! :D

Lean
Feb 12, 2009, 07:59 PM
Apparently, the File ID is invalid. That's the message I'm getting everytime I click the download link.

Lean
Feb 12, 2009, 08:00 PM
Apparently, the File ID is invalid. That's the message I'm getting everytime I click the download link.

Traiano
Feb 12, 2009, 08:15 PM
Apparently, the File ID is invalid. That's the message I'm getting everytime I click the download link.

That's bizarre.
I tried to download it from two other computers and it works fine for me.
Strange.

I'm going to re-upload it.

Lean
Feb 13, 2009, 09:50 AM
It works now. Thanks for re-uploading, and I apologize for taking up your time.

Adhesive86
Feb 14, 2009, 12:21 PM
I'll be downloading this in the next couple of days. It's great that you've incorporated the the scrolling scoreboard as i find this a real pain and am not very good at playing around with merging mods etc.

Lean
Feb 14, 2009, 12:51 PM
Ah! A Scrolling Scoreboard! There is a God. Anyway, I started a game as France. I was a little worried about not having iron right away. However, I got mining, and had it within 10 turns. I beat back England's invasion force, and captured London. After about 30 years of fighting England, I conquered the whole island, as well as Ireland. I supported the Welfs. I began giving them supplies, and they beat back their enemies. Great job so far. Have you thought of making another senario?

Traiano
Feb 14, 2009, 03:24 PM
Ah! A Scrolling Scoreboard! There is a God. Anyway, I started a game as France. I was a little worried about not having iron right away. However, I got mining, and had it within 10 turns. I beat back England's invasion force, and captured London. After about 30 years of fighting England, I conquered the whole island, as well as Ireland. I supported the Welfs. I began giving them supplies, and they beat back their enemies. Great job so far. Have you thought of making another senario?

Glad you are enjoying the game.
And yes, the scrolling scoreboard really makes a big difference!
France is among the strongest civ, ergo even without iron at game start I noticed it does very well, especially having Toulouse as vassal.

I'm curious to hear if Castile-Leon is managing to fare better?
If they conquer the Almohades cities of Valencia and Granada, plus Saragossa - de facto completing the Reconquista - I hope they could become way stronger with a total of 5 solid cities in the iberian peninsula, compared to what they were in version 3.0 of the mod.

A new scenario?
I pondered the possibility.
However I havent spotted an historical period that I found very appealing (I'm fond of ancient and medieval scenarios) that wasnt already handled by Genghis Kai or IJnavy (like 200 BC).

Lean
Feb 14, 2009, 03:50 PM
Glad you are enjoying the game.
And yes, the scrolling scoreboard really makes a big difference!
France is among the strongest civ, ergo even without iron at game start I noticed it does very well, especially having Toulouse as vassal.

I'm curious to hear if Castile-Leon is managing to fare better?
If they conquer the Almohades cities of Valencia and Granada, plus Saragossa - de facto completing the Reconquista - I hope they could become way stronger with a total of 5 solid cities in the iberian peninsula, compared to what they were in version 3.0 of the mod.

A new scenario?
I pondered the possibility.
However I havent spotted an historical period that I found very appealing (I'm fond of ancient and medieval scenarios) that wasnt already handled by Genghis Kai or IJnavy (like 200 BC).

Yes, Castile-Leon completed the Reconquista. I believe they are at war with Portugal right now. Also, just a small update: I've openly supported the Welfs, declaring war on the Pope and Frederick II. I've already sent my forces into Italy.

Well, seeing as IJnavy has once again dissapeared, perhaps a 7th or 8th Centuary senario?

Traiano
Feb 14, 2009, 07:51 PM
Yes, Castile-Leon completed the Reconquista. I believe they are at war with Portugal right now. Also, just a small update: I've openly supported the Welfs, declaring war on the Pope and Frederick II. I've already sent my forces into Italy.

Well, seeing as IJnavy has once again dissapeared, perhaps a 7th or 8th Centuary senario?

I'll think about the scenario, assuming IJnavy is really MIA.
I cant make promises as I do not have enough time to mod these days, but I'll do a bit of research.

I should have assumed that Isabella LH would turn also against its allies! (i.e. Joao/Portugal LH).

Out of curiosity, what difficulty level are you playing at?

I think I'll start a game as Serbia.

Lean
Feb 14, 2009, 07:58 PM
Senario: Alright, sounds good.

I'm playing on Emperor right now, just to get a feel for the difficulty level. I usualy play on Prince.

I've been thinking about either the Byzantines or Serbia, but I think I'll try the Welfs or Bohemia.

Arlborn
Feb 15, 2009, 03:53 PM
I am getting invalid file ID with the download link...

Lean
Feb 15, 2009, 08:03 PM
All you need to do is go into the download database, and find the file. You can ownload it. I had the same problem.

Arlborn
Feb 16, 2009, 03:01 AM
All you need to do is go into the download database, and find the file. You can ownload it. I had the same problem.

Thank you, I've found it!

Adhesive86
Feb 18, 2009, 07:14 AM
Hey just downloaded the mod. I looks great. After opening up a few games I've decided to play as Aztecs and see how the world develops with the human player quietly out of the way until later on.

Can I ask, what is the significance of Barcelona? Or is this just highlighted due to its historical importance as it wouldn't fit as a city?

Ps Yey scrolling scoreboard!

Traiano
Feb 18, 2009, 01:52 PM
Hey just downloaded the mod. I looks great. After opening up a few games I've decided to play as Aztecs and see how the world develops with the human player quietly out of the way until later on.

Can I ask, what is the significance of Barcelona? Or is this just highlighted due to its historical importance as it wouldn't fit as a city?

Ps Yey scrolling scoreboard!

Yes, a city wouldnt fit there.

I started a game as the Mongols (Prince level).
The economy is a complete disaster, especially if you fail to take Lhasa (Buddhist Holy city) and take too long to spread buddhism.

However thanks to the large army I managed to demand and obtain tributes from everyone, ergo avoiding army strike.
I barely sustained my economy, for a bit.

Western Xi Xia was destroyed with ease before 1230AD (refused to capitulate), Jin China became my vassal by 1300 AD. Korea was invaded and capitulated by 1350 AD.
Song China proved more resilient and I took just two of its cities around 1450 AD. In 1500 though my second invasion was more thoroughly planned and the Songs finally bent the knee and became my vassal.

Georgia, in trouble fighting Saladin and the Khwarezmian empire, became my vassal as well. My horde destroyed Jand and Urgench, capital of the Khwarezmian, before signing a peace treaty.
Saladin finally accepted to pay tribute and signed a peace treaty.

I lead by a lot (over 200 points).
My impression is that the Mongols, if properly played (i.e. not by the AI) are the most powerful civ.
The AI usually screws up when playing them, and after an initial good start, the Mongols are usually overcome in score by Jin or Song Dynasties, that have way better cities.

What the Mongols accomplish in your games?

I think I'm going to try a game as Portugal at Prince or Monarch level.

Lean
Feb 18, 2009, 03:08 PM
Usually, the Mongols build numerous cities, reaching Rus. They don't fght with their neighbors, however. No cities have been taken or lost.

As France: I'm doing well. I beat Frederick II back to Southern Italy, and am fighting Venice for Northern Italy. So far so good. Oh, it seems that Portugal established a city in South America. I guess they're going to try and settle Brazil, but I'm still not sure. I have a Galleon going to North America, to settle the East Coast.

Arlborn
Feb 18, 2009, 04:40 PM
Usually, the Mongols build numerous cities, reaching Rus. They don't fght with their neighbors, however. No cities have been taken or lost.

As France: I'm doing well. I beat Frederick II back to Southern Italy, and am fighting Venice for Northern Italy. So far so good. Oh, it seems that Portugal established a city in South America. I guess they're going to try and settle Brazil, but I'm still not sure. I have a Galleon going to North America, to settle the East Coast.

He took a few Chinese cities in one of my games. I also played as French, I found them a bit too overpowered(but historically accurate I guess?). I easily destroyed England, Spain and Portugal.

Adhesive86
Feb 19, 2009, 03:10 PM
I'm coming up to 1600 in my game.

The Mongols are in the top 3 civs and have the highest land mass. They have been at war with some of the eastern empires, then made peace, whilst conquering barbarian civs and settling up to Rus. They have lots of cities.

Traiano
Feb 19, 2009, 05:10 PM
I'm coming up to 1600 in my game.

The Mongols are in the top 3 civs and have the highest land mass. They have been at war with some of the eastern empires, then made peace, whilst conquering barbarian civs and settling up to Rus. They have lots of cities.

Thanks for the feedback.

Yes, I did set the Mongols up so that they take over the barbarian cities of the Asian steppes, so that they reach Kiev Rus, as in history :D

It took me a lot of time to set them up so that they are a formidable foe, as their starting cities were/are quite weak and they used to focus on irrigation rather than on pillaging other civ lands.

In my games, at times, they take Chersonesos and have contact with all the christian/european civs.

Good to hear they are still doing good in 1600 AD!

I wonder if they managed to conquer or take cities from either Xi Xia (they start at war with it) or from Korea, Song or Jin Dynasties.

In my games, after 1450 AD, they often fight the Khwarezmian Empire, with an outcome that changes every time.

Traiano
Feb 19, 2009, 05:17 PM
He took a few Chinese cities in one of my games. I also played as French, I found them a bit too overpowered(but historically accurate I guess?). I easily destroyed England, Spain and Portugal.

France is indeed strong.
I wonder if too strong.

I might strengthen England to better provide a solid rival in the region.

Another thing I've been thinking to change about France regards its ports: out of 5 starting cities only Rennes is a coastal city.
Might have to change that.

I also really want to see Portugal expand and settle in either Africa or South America, but in my games I dont think it has happened yet.

Arlborn
Feb 19, 2009, 05:49 PM
I also really want to see Portugal expand and settle in either Africa or South America, but in my games I dont think it has happened yet.

Maybe you can search Rhye's forum about it? I believe he came up with some kind of solution because Spain and Portugal often settle in South American in his mod.

Lean
Feb 20, 2009, 10:17 PM
Quick update: I've settled in North America! The East Coast belongs to me! Andd it seems Portugal is begining it's new empire when Brazil is located. They have their one city, but it's growing fast. I think they might try and reconqure their home, and give Spain a kick in the shins. Anyway, I went to war with Venice, capturing the city of Venice. However, I was forced to return it to them, seeing as the Papal State was going to go to war with me over it, and I didn't need that right now.

I'm also starting to wonder if I made the wrong choice by backing the Welfs. They're becoming voerly aggressive, and are at war with Bohemia. They also have a lot of units lined up on my border. Perhaps I should begin a quick rebuilding of my armed forces?

Arlborn
Feb 21, 2009, 03:33 AM
Quick update: I've settled in North America! The East Coast belongs to me! Andd it seems Portugal is begining it's new empire when Brazil is located. They have their one city, but it's growing fast. I think they might try and reconqure their home, and give Spain a kick in the shins. Anyway, I went to war with Venice, capturing the city of Venice. However, I was forced to return it to them, seeing as the Papal State was going to go to war with me over it, and I didn't need that right now.

I'm also starting to wonder if I made the wrong choice by backing the Welfs. They're becoming voerly aggressive, and are at war with Bohemia. They also have a lot of units lined up on my border. Perhaps I should begin a quick rebuilding of my armed forces?

Never declare war on Venice in this game, it seems. They are pleased/friendly with literally everyone!

And I keep Welfs friendly with me without big effort. Keeping him friendly is very good because he actually helps you in wars.

Lean
Feb 21, 2009, 08:10 AM
Never declare war on Venice in this game, it seems. They are pleased/friendly with literally everyone!

And I keep Welfs friendly with me without big effort. Keeping him friendly is very good because he actually helps you in wars.

The only problem is, the Welfs and I have a troubled history. Witha -5 in relations already, plus when I trade with a civ they hate, my relations suffer more. I wonder if I should just invade, and get them to vassalize. Perhaps that would be a good way to handle this situation.

Traiano
Feb 22, 2009, 04:15 PM
Never declare war on Venice in this game, it seems. They are pleased/friendly with literally everyone!

And I keep Welfs friendly with me without big effort. Keeping him friendly is very good because he actually helps you in wars.

You might be right regarding Venice.
I think it is due to the Willem LH.

Venice doesnt start with great relationship with his neighbors, but over time the LH (a "good" one) improves them quite rapidly.

Anyway, I'm currently trying to see if I finally manage to implement the crusade event.
Then perhaps get a better Lh for Ottokar of Bohemia (I dont love that Christian IV LH with the drakkar ship behind... when Bohemia is landlocked).
I'm also giving the Great Lighthouse to Lisbon, to improve the Portuguese starting set up.

If you guys have any other input just let me know.

Arlborn
Feb 22, 2009, 04:30 PM
You might be right regarding Venice.
I think it is due to the Willem LH.

Venice doesnt start with great relationship with his neighbors, but over time the LH (a "good" one) improves them quite rapidly.

Anyway, I'm currently trying to see if I finally manage to implement the crusade event.
Then perhaps get a better Lh for Ottokar of Bohemia (I dont love that Christian IV LH with the drakkar ship behind... when Bohemia is landlocked).
I'm also giving the Great Lighthouse to Lisbon, to improve the Portuguese starting set up.

If you guys have any other input just let me know.

I'd love if you are able to implement it! ;)

Ah, and please don't get me wrong, I didn't say you should change Venice or anything. I think it is actually good like that, after all the civ starts only with one city as far as I could see, no?

Lean
Feb 22, 2009, 06:05 PM
No, Venice has some other cities, islands mainly. I feel I also need to agree, I happen to like the fact that Venice is an all around friendly civ.

Another update: The Native Americans are quite tough. They're not technologly advanced, but they appear in huge numbers. They've founded atleast 10 citites, and seem to be ready for a war with me. I don't think I'll be able to win that one before I finish researching gunpowder so I can have my UU.

Traiano
Feb 22, 2009, 07:34 PM
No, Venice has some other cities, islands mainly. I feel I also need to agree, I happen to like the fact that Venice is an all around friendly civ.

Another update: The Native Americans are quite tough. They're not technologly advanced, but they appear in huge numbers. They've founded atleast 10 citites, and seem to be ready for a war with me. I don't think I'll be able to win that one before I finish researching gunpowder so I can have my UU.

Yeah, Venice starts with 3 cities (Venice, plus two isles, Corfu & Crete) and I dont plan to modify it.

re: Native-Americans, damn! what year they managed to get 10 cities?
tech-wise they start a bit behind Aztects & Maya and have just one settler.
Perhaps it is the good terrains that allowed them to grow so fast.

I can strengthen the barbarians in north america.

Lean
Feb 23, 2009, 03:01 PM
It's around 1550-1575. I think their capital city became sort of a settle factory, and they're using the other cities to produce units. Strengthing barabarians would be good.

I've been thinking about starting a new game, but I don't know what civ to play as. Maybe an Asian or Amrican civ? Any suggestions?

Traiano
Feb 23, 2009, 07:29 PM
It's around 1550-1575. I think their capital city became sort of a settle factory, and they're using the other cities to produce units. Strengthing barabarians would be good.

I've been thinking about starting a new game, but I don't know what civ to play as. Maybe an Asian or Amrican civ? Any suggestions?

I would try an orthodox one, like Bulgaria, Serbia or the Byzantines.
The balkans is where all the actions take place at game start: crusades.
However the set up isnt overly easy.

Lean
Feb 24, 2009, 05:32 PM
Taking your advice, I started a game as the Byzantines. So far, I've retaken Constantinople, Athens, and Thessalonica. I also declared war on Serbia, so we'll see how that goes.

Oh yes, I've secured France as an ally. After sending 3 Othodox Missionaries to France, I was able to pursuade her to convert. So, the top two civs on the chart are allys. Excellent.

Traiano
Mar 01, 2009, 11:42 PM
I uploaded version 3.2 :)

The most significant changes:

- Fixed missing music for Raymond VI & Frederick II LH.

- Switched around a few Diplomacy Music Intro to better differentiate civs (Joan of Ark gets "la marseillaise" as much need national anthem).
England gets Elizabeth LH music.

- Exacerbated conflicts: Mongols start at war also with Jin Dynasty and with the Kwarezmian Empire and are more likely to repeat historical achievements rather than passively wait.

- Strengthened English invading army in France.

- Redistributed World Wonders.
Rhodes (Byzantines) gets the Colossus.
Venice the Great Lighthouse.
Lisbon the Academy.
These three civs (Venice, Byzantines and Portugal) dont have much room to grow and badly needed a cultural boost.

- Removed Tallin and added Turku in southern Finland, to create more room to grow for Turku and Riga.

- Moved Novgorod one square closer to the sea to give the Kiev Rus one coastal city in the baltic (Kiev Rus influence in the baltic was the main reason for the Swedish-Novgorodian wars of early 13th century).
Changed Smolensk to Moscow.

- Cyprus is now a barbarian city, likely to flip to the Byzantines.
County of Toulouse now has just 2 starting cities, but Toulouse has been improved with an aqueduct and two extra units and a galley.

- Cagliari has been changed to Olbia and moved one square north in sardinia. The city is now more likely to fall under the influence of Rome rather than to flip to the Almohades (as it happened before with Cagliari, that was too close to Tunis).

- Strategically placed new barbarians units to simulate the Cuman nomadic hordes in modern Ukraine & feuding norwegian warbands in Scandinavia.

- France: removed Reims and added Calais to provide France with a 2nd coastal city out of the starting five.

- Several other minor modifications regarding buildings, cultural borders and diplomatic modifiers.


FYI, I'm still fighting with the python code trigger to activate the Crusade event :crazyeye:

Lean
Mar 02, 2009, 09:37 AM
Downloading now. A good thing you did this to, I was getting beat up from all sides as the Byzantines.

I made a pretty good start, as I said, retaking Constantinople, Athens, and Thessalonica. I also conqured Bulgaria, and conquered a Serb city. However, that's when things began to go downhill. I neglected to look at my commerce, and with running research at 100%, I had about -109 per turn. So, within about 10 turns, I had 0 gold, and my arm began to deteriorate .

Then, Serbia called in Hugary, who had been converted to Othodoxy, to aid her in the war against me. Figuring I wouldn't stand a chance, with just one unit defending each city, I recalled them all to Constantinople. While they were comming at em from the north, the Turks came at me from the East, beating me back to Constantinople. So, basicly I'm now a one city empire, trying not to lose said city.

But in Iberia, Isabella failed to beat back the Muslims, and Yusuf II conquered all of Iberia, and then moved on to Toulouse. I think they were in Northern Italy the last time I played. Either way, the update gives me an excuse to try again. Good luck with the python.


Lean

Traiano
Mar 02, 2009, 09:57 AM
I hear you.
If you play at high level the Byzantines are in a tough spot (we how it ended in history).

The key seems to be building very good relationship with your orthodox neighbors, all of them, so that they help you against the Seljuks, that is the civ that really holds you expanding area.
Even christian civs like Hungary and the Hohenstaufen can help attacking the Seljuks.
Kwarezmia is less an issue than what it was before, as the Mongols hit them pretty hard in Asia.
Saladin, of course, is always the major enemy.
I recommend also channeling the Christian civs against Saladin and Suleyman, to avoid they rally and attack you or other weaker orthodox civs.
Kiev Rus can be a great ally in the north, as well as Serbia and Bulgaria - if you manage to get good diplomatic relationship (FYI, I usually play at Prince or Monarch).

As the byzantines it is important to take Constantinople (holy city of orthodoxy), Athens (has the parthenon wonder) but leave Thessalonica to Bulgaria as it is very close to Sofia.
You need to keep the culture high, to defend your borders.
In this new version the byzantines have troops in Cappadocia, close to Trebizond, and also, Cyprus, considering Rhodes has the Colossus, can flip to them.

Have fun!

Traiano
Mar 02, 2009, 11:29 AM
On the first post of this discussion thread I just added a difficulty coefficient score, close to every civ.
It takes into account a bit of everything (military strength, cultural level, room to grow, diplomatic relationships etc).

1 being the easiest level (Mongols, France etc).

4 being the toughest (Native Americans, Toulouse).

It is pretty much self explanatory and can give a good indication of what are the odds against you.

Arlborn
Mar 02, 2009, 12:29 PM
On the first post of this discussion thread I just added a difficulty coefficient score, close to every civ.
It takes into account a bit of everything (military strength, cultural level, room to grow, diplomatic relationships etc).

1 being the easiest level (Mongols, France etc).

4 being the toughest (Native Americans, Toulouse).

It is pretty much self explanatory and can give a good indication of what are the odds against you.

Thanks, that is helpful when starting a new game. And thank you for the patch.

Lean
Mar 02, 2009, 02:39 PM
I agree with Arlborn, that would be good when starting a new game.

I, once again, started a game as the Byzantines. This time, I'm a lot more sucessful. I paid much better attention to my commerce, which resulted in no loss of units, which allowed me to fight both the Bulgarians and the Seljuks. I've conqured the Bulgarians, and reduced the Seljuks to two cities. I've converted Hungary, and they're my newest ally.

Traiano
Mar 02, 2009, 04:09 PM
Cool.
Yeah, if you play a civ with difficulty coefficient 3 or higher you really cant afford to waste units, especially in the Balkans.

Out of curiosity which level are you playing at?

Lean
Mar 02, 2009, 05:40 PM
I'm currently playing at Emperor. And I've eliminated the Seljuks, Bulgarins, vassialized the Serbians, and took Jerusalem back for Othordoxy. All in all, a very sucessful game so far, but not without it's draw backs. Once again, in Iberia, the Christian kingdoms are having a tough time of it. Isabella only has one city, while Sancho is fighting for his capital. It seems I might have a Muslim Iberia on my hands.

Traiano
Mar 02, 2009, 06:17 PM
Interesting.

The pattern I'm noticing is that until Prince level, Castile-Leon and Portugal manage to repel the Almohades and complete the Reconquista (in my games it happens nearly often).

Monarch or higher it gets tougher for them, perhaps because the AI is smarter and uses galleys to move troops to Valencia and Granada.

Traiano
Mar 02, 2009, 06:55 PM
In a game at Monarch (where I play the Papal State and dont interfere with other civs but just mind my business), in 1416 AD the Reconquista is nearly complete.
Yusuf is left with just Valencia in Iberia.
If Castile-Leon attacks the city, they can take it, even though I suspect the AI will wait until it has more units.
Perhaps completing the Reconquista closer to 1492 AD, like in history.


I tried to start a game as Castile-Leon at Monarch too.
By 1225 AD, within 5 rounds, I took both cities from Yusuf and completed the Reconquista.
Portugal helped me too sending a few troops.

What is crucial is to attack Yusuf early.
It is beneficial to also send the Spanish large fleet (they start with a Galleon and two caravels, plus a few triremes and galleys) into the mediterranean to block reinforcements coming from Africa.

Clearly enough the AI is retarded and doesnt implement any strategy :D

Arlborn
Mar 02, 2009, 08:02 PM
In a game at Monarch (where I play the Papal State and dont interfere with other civs but just mind my business), in 1416 AD the Reconquista is nearly complete.
Yusuf is left with just Valencia in Iberia.
If Castile-Leon attacks the city, they can take it, even though I suspect the AI will wait until it has more units.
Perhaps completing the Reconquista closer to 1492 AD, like in history.


I tried to start a game as Castile-Leon at Monarch too.
By 1225 AD, within 5 rounds, I took both cities from Yusuf and completed the Reconquista.
Portugal helped me too sending a few troops.

What is crucial is to attack Yusuf early.
It is beneficial to also send the Spanish large fleet (they start with a Galleon and two caravels, plus a few triremes and galleys) into the mediterranean to block reinforcements coming from Africa.

Clearly enough the AI is retarded and doesnt implement any strategy :D

Not your fault though!

And remember, gameplay should be as important as realism!

Lean
Mar 02, 2009, 08:09 PM
Isn't that what the AI of Civ 4 is for? Anyway, Yusuf does strike fast in my games, crippling Castile-Leon by attacking their units, not citites, and then going for the cities after Castile-Leon's units are gone. I'm quite curious to see weather or not Yusuf will make it to Italy and Rome. That would make for an intresting turn of events.

Traiano
Mar 23, 2009, 05:30 PM
I'm going to check if the DLL with 48 civs works fine with such an already huge map.

If feasible I'll add other civs to the mod.
I just hope playability doesnt sink because of the loading time.

Tentatively I could add the following:

Kingdom of Norway (Europe), Kara-Khitai Khanate (Central Asia), Dali Kingdom (China), Pagan Kindgom (Thailand), Srivijaya Kingdom (Sumatra) and Swahili City-States (Africa).

For those already killed by the lag, I highly recommend speeding up the game doing this:

- Load the Gem.

- Start Task Manager.

- Select the civexe file, right click on it.

- Upgrade the Priority Level to HIGH.

It does make quite a difference, as your computer will play civ4-related processes ahead of anything else.

Yes, it does make your system unstable and you have to re-apply this change every time you load civ 4 (setting reverts to default, ergo low priority).

Adhesive86
Mar 24, 2009, 06:18 AM
And Scotland? ;) (I know it's only one city)

Lithuania should definitely be in there in the Baltic as they were quite a big empire.







I'm going to check if the DLL with 48 civs works fine with such an already huge map.

If feasible I'll add other civs to the mod.
I just hope playability doesnt sink because of the loading time.

Tentatively I could add the following:

Kingdom of Norway (Europe), Kara-Khitai Khanate (Central Asia), Dali Kingdom (China), Pagan Kindgom (Thailand), Srivijaya Kingdom (Sumatra) and Swahili City-States (Africa).

For those already killed by the lag, I highly recommend speeding up the game doing this:

- Load the Gem.

- Start Task Manager.

- Select the civexe file, right click on it.

- Upgrade the Priority Level to HIGH.

It does make quite a difference, as your computer will play civ4-related processes ahead of anything else.

Yes, it does make your system unstable and you have to re-apply this change every time you load civ 4 (setting reverts to default, ergo low priority).

Traiano
Mar 24, 2009, 11:21 AM
I like Scotland but with just one city is pointless to include it.

Lithuania became a powerhouse in the baltic, but it was after 1205 AD, and it was as Poland-Lithuania, therefore I'll just leave Poland as it is.
In the game usually they take over Riga and expand naturally into Lithuanian lands.

Do not misunderstand me, I'd like to add extra civs, but I think there is a limit to the amount of space allowed for LH names/characters.
If it passes a certain amount, then the game crashes to desktop, even though the dll allows extra civs.

Adhesive86
Mar 24, 2009, 03:17 PM
I like Scotland but with just one city is pointless to include it.

Lithuania became a powerhouse in the baltic, but it was after 1205 AD, and it was as Poland-Lithuania, therefore I'll just leave Poland as it is.
In the game usually they take over Riga and expand naturally into Lithuanian lands.

Do not misunderstand me, I'd like to add extra civs, but I think there is a limit to the amount of space allowed for LH names/characters.
If it passes a certain amount, then the game crashes to desktop, even though the dll allows extra civs.

http://www.euratlas.com/history_europe/europe_map_1200.html

Take a look re Lithuania. It did join Poland, but then split up again... then went back. Either way, if you're adding civs it would arguably really deserve a place.

Gregg_Bandy
Mar 24, 2009, 10:16 PM
Swahili City-States would be a nice addition to the game.

Traiano
Mar 26, 2009, 01:47 PM
I found a way that should allow to include Scotland (modifying the map a bit, to include also the Hebrides isles).

The bad news is I keep having some problems with the dll when I add new civs and go beyond 40.

As of now, the game keep crashing to desktop when I try to load it, even though I created the new civs into the wbs and used all the slots up to # 48.

I'm going to experiment and see if the problem is that the barbarian civ must be the last one listed, ergo #49 in the wbs, rather than stay at # 40, as I have been trying to do.

Lean
Mar 26, 2009, 05:56 PM
Horray for editing! (I hope) So uh...what would happen if the game still crashes even after you place the Barbs as #49? I suppose that the civ count stays the same as the latest version, correct? Good luck, I sure do hope you can get it to work.

Adhesive86
Mar 27, 2009, 11:28 AM
I found a way that should allow to include Scotland (modifying the map a bit, to include also the Hebrides isles).

The bad news is I keep having some problems with the dll when I add new civs and go beyond 40.

As of now, the game keep crashing to desktop when I try to load it, even though I created the new civs into the wbs and used all the slots up to # 48.

I'm going to experiment and see if the problem is that the barbarian civ must be the last one listed, ergo #49 in the wbs, rather than stay at # 40, as I have been trying to do.

Great news! FYI I remember that when playing as England I always used to be able to plant two cities anyway- Shetland and Edinburgh/Glasgow which weere Scottish territory. Admittedly Shetland is not on the mainland.

Ps I think Kai is expanding Scotland and Ireland for his map so you may want to get in touch if you wanted to keep the same map.

Can't wait to play your revised version anyway. Had alot of work on with final year of uni, but will be good to get back into playing.

Traiano
Mar 27, 2009, 04:15 PM
Thanks to an input from Kai I'm now adding new civs (the issue was indeed the position of the barbarian civ).
The edit, so far, is going smoothly.

I already added Scotland, with two cities -Edinburgh & Inverness - that I managed to fit considering I expanded the highlands by a little (one square more at the top, plus two squares for Hebrides isles).

I also already included Norway and the Kara Khitai, each civ with its own new LH.

I'm currently working on the Srivijaya Empire, then I'll take care of the Swahili city-states.

I might even add two extra civs, like Kingdom of Dali and the Pagan Kingdom but I havent made up my mind yet.

JEELEN
Mar 27, 2009, 07:10 PM
Nice job - keep it up!;)

Traiano
Mar 30, 2009, 11:10 AM
I'm close to be done.
I am just removing little bugs.

The following civs have been added, all of them with their own new LH:

- Kingdom of Norway (3 cities)

- Kingdom of Scotland (2 cities)

- Kara-Khitai Khanate (4 cities)

- Swahili City States (2 cities)

- Srivijaya Empire (3 cities)

- Pagan Empire (2 cities)

- Kingdom of Dali (2 cities)


Norway and Scotland start at war with each other for the control of the Shetland Isles.
Scotland has bad relations with England and good ones with France.

The Kara-Khitai are in trouble, as they are facing the Mongol's invasion.

Srivijaya has horrible diplomatic relations with the Cholas Empire.

Swahili City States are quite underpowered but have plenty of room to grow.
Also, its existence will probably slow down the Ayubbid expansion in southern africa, as it used to happen in the previous games.

Kingdom of Dali and Pagan Empire have bad relations with the Mongols but are at peace with everyone.

The House of Hohestaufen is down to 5 cities.
Denmark is down to 3 cities.
England has a an extra city (Limerick, in Ireland) and is up to 5 cities.

Traiano
Mar 31, 2009, 11:35 AM
Gem 4.0 with 48 Civs has been uploaded!

Please let me know if you find any major bug.

Have fun :)

Lean
Mar 31, 2009, 12:20 PM
Thank you! I'm downloading the newest version now, and am extreamly eager to give it a go. The only problem is, I don't know which Civ to choose. Scotland, or Norway? Byzantines, or Turks? Endgland, or France? Oh well, I'll think of something, eventually.

Traiano
Mar 31, 2009, 12:58 PM
Thank you! I'm downloading the newest version now, and am extreamly eager to give it a go. The only problem is, I don't know which Civ to choose. Scotland, or Norway? Byzantines, or Turks? Endgland, or France? Oh well, I'll think of something, eventually.

In case it helps I added the difficulty coefficient for the new civs on the first post of this thread.

I also moved the Seljuk capital one square east, to leave more room to grow to both Seljuks and Byzantines.

If you play France, England or the Byzantines you probably will be a top civ, scorewise, since the beginning of the game.

With Scotland and Norway the game is definitely more challenging. But while Norway can expand in the north and avoid war, Scotland sooner than later has to attack England.

Lean
Mar 31, 2009, 02:14 PM
In the end, I chose Scotland. I'm about 5 turns in, and right now, everyting looks good. I was able to defeat most of the Norwegian Navy, and was even able to capture Stavanger. Then, using the caravel I had, I set out to discover the New World.

You were correct, as you usually are. I went to war with England early on, prefering to catch it off guard. Right now, I captured Lancaster. I'm going to try and hold the line there, and invade Ireland. Great update, once again.

Adhesive86
Apr 01, 2009, 04:25 AM
Just as I'd reached the modern era in my last game too! (as Poland) All the way in 1900- yes, i know i'm probably not very good but i like to win via domination.

Now i'm going to have to start again, as Scotland I'm sure.

Lean
Apr 01, 2009, 05:03 PM
An update from my game as Scotland:

It's 1366, and I have complete controll of Ireland, and have limited the English to only one city, Dorchester. I've also conqured all of Norway, and am now in the process of invading Sweeden.

The Iberian civs have capitulated to Yusuf, and all of Iberia is under his controll. The only cities that Isabella and Sancho have are in the New World. Madrid (On Cuba) and an unknown Portuguese city in Brazil.

Speaking of the New World, I've founded my first city, New Edinburgh where New York is. All in all, a great game, one of the best I've ever played. Kudos, once again, on this masterpeice.

Gregg_Bandy
Apr 07, 2009, 05:31 PM
The scroll doesn't show all the civs.

Traiano
Apr 07, 2009, 07:23 PM
The scroll doesn't show all the civs.

Sadly you are right...it appears that 48 civ is too much also for the score scrollboard, if the resolution is too low.

I'm trying to figure out how to fix that.

Adhesive86
Apr 08, 2009, 05:33 AM
Sadly you are right...it appears that 48 civ is too much also for the score scrollboard, if the resolution is too low.

I'm trying to figure out how to fix that.

I haven't downloaded the latest version yet as i have a game to complete. I have discovered all civs and as I allowed civs to survive with no cities I have all civs on the scoreboard except me (top), who is just off the screen. Thought i'd let you know.

So this means 37 civs listed I think?

My resolution is 1280 x 800.

Traiano
Apr 08, 2009, 11:02 AM
I haven't downloaded the latest version yet as i have a game to complete. I have discovered all civs and as I allowed civs to survive with no cities I have all civs on the scoreboard except me (top), who is just off the screen. Thought i'd let you know.

So this means 37 civs listed I think?

My resolution is 1280 x 800.

The old version had 40 civs (from 0 to 39), plus the barbarians (#40), ergo in your scoreboard you saw listed 39 civs, missing just yourself.

In the new version with 48 civs I'm not sure how many are left outside of it, as obviously it depends on the resolution.
However I'm trying to find out a way to modify the scoreboard parameters to expand it.

JEELEN
Apr 08, 2009, 03:07 PM
That sounds like n excellent idea. (I've suggested using the scrollable-civ-score modcomp as a standard feature for GEM to Ghenghis_Kai, but it appears he hasn't gotten around to doing that, as it's not in the latest version...)

Adhesive86
Apr 08, 2009, 03:49 PM
Jeelen,

Kai has indicated that the scrolling scoreboard is set to be included in the next version of GEM. No doubt that this would also benefit from the extended scoreboard if Traiano can conjure some magic.

JEELEN
Apr 08, 2009, 05:12 PM
Cool! Good news indeed. (He said he was looking into it, so I guess he was.) :D

Traiano
Jun 13, 2009, 12:55 PM
I'm trying to find out what type of screen resolution allows you to view all the 48 civ scores on the main interface.
Anybody with a good desktop and a solid graphic card manages to see all the 48 civs using the scrolling scoreboard?

Lean
Jun 14, 2009, 10:45 AM
Well, not me. It's got to the point where I need to go to the diplomacy screen in order to contact the most power civs. I don't really mind it too much, considering how great it is just to have 48 civs in a senario.

Anyway, I haven't really got around to posting anything for a while now. I started a game, as the Byantines, and it's going quite well.

In the begining, I captured Constantinople and Athens. then I pushed all my forces into the Balkins and eventually absobed all te Othordox countries there. Then, in about 1330, I turned my attention to the Seljurks. I had already begu to soften them up, using my spare units that weren't busy fighting my religious brothers.

So, after a 70 year war, I captured all their cities, and they capitulated. I then moved against Saladin, capturing the Holy City in around 1415. I had total controll over Egypt and the Arabian Penninsula by 1450. It seems that Saladin was too busy fighting with Yusuf II to divert any of his units to me.

I then moved onto Yusuf, who, as I stated above, was at war with Saladin, now my vassal. I sent my elite forces, and withing 15 turns, I had wiped him off the map. In this game, to my delight, Spain survived, and compleded the Reconquista in about 1400. However, that meant no land for me in Iberia. I then decided to invade the Papal States, in order to bring Rome under my controll, thus having 4 Holy Cities in my Empire. I suceeded, but when Rome almost flipped to the Holy Romans, I conquered them too.

And so here I am, at oh, 1475-1500. My Empire is the largest in the world, I'm the most advanced Empire in the world, and I'm looking to colonize the new world. Great game!

Nameless One
Jun 20, 2009, 06:18 AM
I'm testing the mod with Serbia and I have a couple of suggestions:

1) Current Christianity should be renamed to Catholicism. Having Orthodoxy and calling the Catholicism Christianity seems to suggest that Orthodoxy is not Christianity.

2) For better gameplay, you should also split other religions which had hostilities based on sects. Most importanty, Islam should be split into Sunni and Shia.

3) There should be a Silver resource near Priština to represent Novo Brdo mines. Pigs in Serbia are wrong because pigs were introduced only during Ottoman reign because it was the only livestock that Ottomans wouldn't take by force. Better change it to Cows and Sheep. Maybe some Horses would be ok because medieval Serbia was famous for its cavalry.

4) You should edit the Enrico Dandolo leader to be less likely to accept religious conversion. I got him to convert to Orthodoxy for 50 gold.

Nameless One
Jun 20, 2009, 07:55 AM
Some more suggestions:

5) Ancient wonders should all be already placed or disabled if they are already destroyed in 13th century. Destroyed wonders could also have different effect or could be placed as obsolete wonders that had already become tourist attractions. For example, Temple of Artemis, which was destroyed but was probably still used as a source of building material in 13th century, could give hammers bonus instead of its current effect.

6) Ethiopia should have Orthodoxy religion. Corfu and Crete are more Orthodoxy but it is ok if they have both Christianity and Orthodoxy for the game purposes. Athens should be Orthodoxy only. Catholicism arrived in Athens with Frankish and Italian crusaders but was always limited to the ducal family and never really made it into the general population.

Nameless One
Jun 20, 2009, 08:00 AM
7) Thessalonica was an important medieval city but in the game it is totally cramped by the surrounding capitals of Smyrna, Sofia and Priština. Since Sofia is the closest, moving Sofia one field diagonally to the northeast should do the trick. Yeah, its probably geographically incorrect but so are many other cities and it would be good for the gameplay. Thessalonica would then have enough room to expand its borders to the east if it is in Serbian hands or to the north if it is in Byzantine hands.

Traiano
Jun 23, 2009, 12:23 PM
I'm testing the mod with Serbia and I have a couple of suggestions:

1) Current Christianity should be renamed to Catholicism. Having Orthodoxy and calling the Catholicism Christianity seems to suggest that Orthodoxy is not Christianity.

2) For better gameplay, you should also split other religions which had hostilities based on sects. Most importanty, Islam should be split into Sunni and Shia.

3) There should be a Silver resource near Priština to represent Novo Brdo mines. Pigs in Serbia are wrong because pigs were introduced only during Ottoman reign because it was the only livestock that Ottomans wouldn't take by force. Better change it to Cows and Sheep. Maybe some Horses would be ok because medieval Serbia was famous for its cavalry.

4) You should edit the Enrico Dandolo leader to be less likely to accept religious conversion. I got him to convert to Orthodoxy for 50 gold.

Nameless,

Thanks for all your notes. Very helpful.
I should be easily able to implement the changes regarding the Novo Brdo mines, the orthodox cities, and perhaps also move Sofia to give Thessalonica some room to grow.

With regards to splitting religions or updating Christianity to Catholicism, that is an enormous amount of work, something quite advanced, that currently I wont do.

Regarding Enrico Dandolo I noticed the same pattern. However ultimately he reverts to Christianity within a few turns, at least at Prince or Monarch.

Last but not least, "Do not trust the skull" :goodjob:
Morte.

T.

nokmirt
Jul 08, 2009, 12:13 PM
Will 1100ad and 1500ad on GEM be updated to 3.19?

JEELEN
Jul 08, 2009, 09:26 PM
1500 AD is already in the latest version, but I second a request for an updated 1205 AD.;)

Lean
Jul 28, 2009, 01:25 PM
And I third the request for an updated 1205 AD! I've really been missing this senario ever since GEM got updated to 3.19. Is there any chance it will be updated, Traiano? And a small suggestion if it is: How about replacing Theodore I Laskaris' leaderhead (Justinian) with The Capo's Heraclius?

Adhesive86
Aug 03, 2009, 02:03 PM
And I third the request for an updated 1205 AD! I've really been missing this senario ever since GEM got updated to 3.19. Is there any chance it will be updated, Traiano? And a small suggestion if it is: How about replacing Theodore I Laskaris' leaderhead (Justinian) with The Capo's Heraclius?

Fourth!

cheesemijit
Aug 03, 2009, 04:32 PM
Fith!

Lean
Aug 03, 2009, 07:03 PM
We're liable to start another Nika riot if our demands are not met, Traiano, you opressive ruler you! You controll the life or death of this senario, and we all want to win and conqueror in it, so Nika! Nika! :lol:

On a serious note, I'm still very hopeful. Now that The Navy Seal has returned to his senarios, perhaps Traiano will do the same.

Traiano
Aug 07, 2009, 08:01 PM
Hi Folk!

Sorry for the very slow reply (also to those that pm me regarding helping with new mods).
The truth is that I'm traveling and I'm nearly never in front of a computer!
I dont know yet when I'll go home, as the plan is to continue my travels until I really run out of cash. Ah, the pleasure of going on day by day. In other words, at the moment I really cant promise anything.
I hope you understand.

Let me stress I appreciated the display of loyalty toward this scenario!

best,


Traiano

Lean
Sep 19, 2009, 02:25 PM
A little (or big) vacation is necessary sometimes. I, myself, can only stress that I shall await your return anxiously, but I also stress that you enjoy your vacation till the very end. Best of luck, and best of wishes!

Lean

kochman
Sep 29, 2009, 02:03 PM
Posted edited... I had misunderstood something.

Traiano
Nov 04, 2009, 11:23 AM
Hi folk,

I am back and have been implementing quite a few of the changes suggested by you all.

Mainly:

- More room between cities (especially in the Balkans around Thessalonica)

- Kingdom of Ethiopia has Christian Orthodoxy as religion, rather than Catholicism.

- 1 extra technology for each civ, as the scenario was quite backward.

- Improved economies of all civs adding a few markets and grocers.

- Removed Dali Kingdom and included Minor Nations and Ottoman Empire.
I understand the Ottomans didnt become a major political power until 1296 AD, however in 1227 AD - after helping the Seljuks against the Empire of Nicaea -they gained their first possession in Anatolia, the town of Sogut.
They seem to be a nice add as in the game I play tested they do take over Turkey and grow nicely.

- However, most importantly, the current problem is that I have not yet been able to upgrade the Mod to BTS 3.19. Since I installed the new patch I cant load the mod, obviously... something in the XML files still eludes me.
I hope to make a breakthrough...
Any advice is appreciated!

Lean
Nov 06, 2009, 04:01 PM
Rejoice! The king returns! Hmm...did you check the changes log in the new patch? Perhaps your answer lies there. I wish I could be more helpful, but XML is deffinatly not my area of expertese. I'm extreamly glad you returned!

Lean

kochman
Nov 06, 2009, 08:09 PM
Hi folk,

I am back and have been implementing quite a few of the changes suggested by you all.

Mainly:

- More room between cities (especially in the Balkans around Thessalonica)

- Kingdom of Ethiopia has Christian Orthodoxy as religion, rather than Catholicism.

- 1 extra technology for each civ, as the scenario was quite backward.

- Improved economies of all civs adding a few markets and grocers.

- Removed Dali Kingdom and included Minor Nations and Ottoman Empire.
I understand the Ottomans didnt become a major political power until 1296 AD, however in 1227 AD - after helping the Seljuks against the Empire of Nicaea -they gained their first possession in Anatolia, the town of Sogut.
They seem to be a nice add as in the game I play tested they do take over Turkey and grow nicely.

- However, most importantly, the current problem is that I have not yet been able to upgrade the Mod to BTS 3.19. Since I installed the new patch I cant load the mod, obviously... something in the XML files still eludes me.
I hope to make a breakthrough...
Any advice is appreciated!

Well, you know the painful way to do this...
You gotta compare, line by line, the XML with a mod for 3.19 that does work. As painful as that is.

Traiano
Nov 13, 2009, 01:51 PM
I uploaded version 5.0. Sadly it is still for BTS 3.17.

The new version has 6 new leaderheads (Heraclius, Afonso Henriques, Enrico Dandolo, Kuchlug, Llywelyn and Michael) 4 new civilizations (added in place of 3 old ones). The map has been upscaled in Anatolia. For a list of changes please check the first post of this thread, where I updated also the difficulty coefficient list, as some civs gained new cities.

Beside updating to 3.19 Bts - that is my priority - I'm also waiting on J_ to see if he can improve his SpawnaCiv code. If he manages I will use it in the mod to spawn the Ottoman civ during the game, around 1300 AD.

Lean
Nov 13, 2009, 05:35 PM
Well, a victory, a hollow victory, but a victory nonetheless. I'm STILL awaiting the update, and I'm as patient as ever, knowing that my waiting will just make playing the senario even sweeter.

Nice! Spawning the Ottomans! That would deffinatly be a nasty surprise to any Byzantine player who's let his guard down in his central area, now wouldn't it?

Traiano
Nov 16, 2009, 09:48 AM
Well, a victory, a hollow victory, but a victory nonetheless. I'm STILL awaiting the update, and I'm as patient as ever, knowing that my waiting will just make playing the senario even sweeter.

Nice! Spawning the Ottomans! That would deffinatly be a nasty surprise to any Byzantine player who's let his guard down in his central area, now wouldn't it?

I believe I found the way to complete the update to 3.19 Patch.
Currently I'm trying to fix a minor conflict with some xml files and should be able to upload the 3.19 version of the mod later today.

Also, the new dll is for 50 civ, therefore I can possibly re-add 2 civs among, Dali Kingdom (China), Native Americans and Swahili City-States.

Lean
Nov 16, 2009, 04:50 PM
Huzzah! I may finaly be able to play this masterpeice once more! I suggest adding a Native American Civ, to give North America some life and maybe the ability to prevent colonization when the time comes. I simply can't wait!

Traiano
Nov 17, 2009, 07:56 PM
Version 5.0 for BTS 3.19 has been uploaded!

The DLL was for only 48 civs, not 50, therefore I had to make some choices (included The Teutonic Order civ as the last one).
For those less interested in focusing in Europe during the Middle Ages, and still willing to play with Native Americans, Srivijaya, Swahili City States or Kingdom of Dali, those civs are still available in version 4.2 WBS.
Both WBS are included (version 5.0 and 4.2 of Clash), just load the one you prefer. The 4.2 world is slightly backward, tech-wise and economy-wise as all cities are smaller.

Last but not least, I havent play tested the last version, therefore any feedback is very welcome, especially if you find out that some civ is way too strong. I tried my best to avoid that one civ - like China in that great scenario that is Gem 1500 AD - is always at the top of each game.

Personally I think that including Minor Nations provided a great improvement.
Ah, yes...and of course many new leaderheads that, I can proudly say, are, at last, all medieval ones!

Lean
Nov 17, 2009, 08:39 PM
I'll have feedback in about an hour or so. Thank you so much, no Civ has life once more!

kochman
Nov 18, 2009, 07:57 AM
Cool, I am glad this is up!
Just out of curiousity, is the Teutonic Order you used the one I made?
Also, is there a Norman Kingdom of Sicily? (I made one of those too)

Traiano
Nov 18, 2009, 09:44 AM
Cool, I am glad this is up!
Just out of curiousity, is the Teutonic Order you used the one I made?
Also, is there a Norman Kingdom of Sicily? (I made one of those too)

No, I just added the Lh (Nevskiy, extracted from Amra) and a civ slot, but not a new unique civ with its own traits, UU etc. I might start to incorporate new civs and units now that I updated to BTS3.19. In fact I did notice all the extra civ that you have created and uploaded.


Norman Kingdom of Sicily isnt there because the House Hohenstaufen received those possessions as a fief at the end of 12th century. Initially I included the Normans in one of the first versions of Clash, but after a thorough historical research I gave those territories to the House of Hohenstaufen.

kochman
Nov 18, 2009, 09:50 AM
Norman Kingdom of Sicily isnt there because the House Hohenstaufen received those possessions as a fief at the end of 12th century. Initially I included the Normans in one of the first versions of Clash, but after a thorough historical research I gave those territories to the House of Hohenstaufen.
I figured as much. While they were around, they were a powerhouse... but hereditary rule being what it is... they went the way of the dodo bird. And sicily traded on set of rulers for another, yet again... beginning a painful several centuries for my favorite island.

The TO civ is pretty fully fleshed out... I haven't played it myself, but I have played against them... Hermann von Salza is one tough bastard! He generally does pretty well as an AI... I think I tooled him on Alexander the Great for his AI traits, just with more zealousness.

Lean
Nov 18, 2009, 07:12 PM
Alright, sorry for the delay, but I forgot I had an assignment last night.

I started a game as the Teutonic Order, and have a tiny suggestion: Give them Currency. I noticed as soon as I started that the TO was in debt, not a lot (only -28) but enough to stil be in debt by the time I reduced my research to zero. So I gave them currency, and I started to get better. I captured the three cities in the Baltics, and almost immediatly lost Acre. Thus, I now have all but one city (Königsberg) out of Anarchy, and but three cities. However, I'm planning an invasion of Poland and the Welf Dynasty with the units left over from the conquests of Old Prussia.

I haven't really heard of any other events. Oh, and also add the Holy Cities for Catholiciam and Orthodox, which aren't in the game so far. Other than that, great job! So I assume you're back for good?

Traiano
Nov 18, 2009, 07:40 PM
Alright, sorry for the delay, but I forgot I had an assignment last night.

I started a game as the Teutonic Order, and have a tiny suggestion: Give them Currency. I noticed as soon as I started that the TO was in debt, not a lot (only -28) but enough to stil be in debt by the time I reduced my research to zero. So I gave them currency, and I started to get better. I captured the three cities in the Baltics, and almost immediatly lost Acre. Thus, I now have all but one city (Königsberg) out of Anarchy, and but three cities. However, I'm planning an invasion of Poland and the Welf Dynasty with the units left over from the conquests of Old Prussia.

I haven't really heard of any other events. Oh, and also add the Holy Cities for Catholiciam and Orthodox, which aren't in the game so far. Other than that, great job! So I assume you're back for good?

Thanks for spotting the holy cities bug!
It is sooo annoying.
Every time I update the holy cities they get unchecked as the holy ones. I have no clue to why...

Anyway I fixed Rome, Jerusalem and Constantinople and I'm re-uploading the fixed Mod in 20 min.

The Teutonic Knights now have currency in place of another tech. In that regards I'm glad to hear they lose Acre and expand in Prussia, as it historically happened.

I'm back, even though I'm not planning creating a new mod, at least for now. I briefly considered one for 1400 AD but perhaps I'll just try to add new unique civ modpack for a few civs (i.e. the modpacks created by Kochman for Teutonic Knights, Venice etc) and further develop the SpawnaCiv python code to allow the Ottomans to join later in the game.
The latter isnt easy, as right now just one city spawns in the area I want, and I have no way to determine the religion, which civs it starts at war with etc. And all of this are quite important details to make the spawnaciv a very cool asset to this game.

Lean
Nov 18, 2009, 08:02 PM
Huzzah! You're back! I'm really glad that you want to implement actual civilizations, that would be definatly sweet! I am also really glad that you're looking into the civ-spawning thing, even thought it's probibly going to take a while. Hopefully, when I play a game as Byzantium, I'll have to be very careful in how I go about planning my empire!

Anyway, a quick update: I've stormed through nothern Poland with reletive ease, much to my surprise. Is there army powerful? I mean, they always surivive war with Rus, but that may just be to an incomptent AI. Either way, they're left with one city, and it sure wont last for long.

Traiano
Nov 18, 2009, 08:10 PM
Huzzah! You're back! I'm really glad that you want to implement actual civilizations, that would be definatly sweet! I am also really glad that you're looking into the civ-spawning thing, even thought it's probibly going to take a while. Hopefully, when I play a game as Byzantium, I'll have to be very careful in how I go about planning my empire!

Anyway, a quick update: I've stormed through nothern Poland with reletive ease, much to my surprise. Is there army powerful? I mean, they always surivive war with Rus, but that may just be to an incomptent AI. Either way, they're left with one city, and it sure wont last for long.

Poland's army is ok, while the Teutonic ones is extremely strong. I had to do it because the AI, even at Monarch, is too stupid and doesnt quickly take over the Baltic Cities, as I envisioned. With the Teutonic Knights you have a powerful army, but crappy cities, as the 3 you can conquer with ease are barbarian cities and Acre is hard to defend against Saladin. Unless the Crusade of the other civs helps relieve the pressure.

FYI, Rus arent weak at all, but they are facing enemies on every side therefore they cant focus on Poland. In fact the Rus start at war with Sweden (that is at war with Denmark), Poland, Teutonic Knights, and the Mongols. That is a lot of odds against them.
The Mongols in particular are painful as they have a lot of units raiding the Cuman lands to the south, Georgia and even eastern Anatolia against Seljuks and Kwarezmia.
Overall if you play any civ among Kwarezmia, XiXia, Cumans, Rus or Kara-Khitai, you would have to face quite large mongols hordes at game start. I noticed though that according to where they are successfull in their invasion, the Mongol AI, changes and adapt its strategy (i.e. if it easily penetrates into XiXia that might help to relieve the pressure on Kwarezmia).

Anyway, the new updated version with fixed Holy Cities is up.

Lean
Nov 18, 2009, 08:26 PM
Wait the TO is at war with Rus? I'm not at war with them, just have very bad relations.

kochman
Nov 19, 2009, 09:16 AM
So, I played this last night for a while. Couldn't get to far because the large number of civs and my wife's slow laptop didn't mesh well together.
I played with Hohenstaufen. I easily captured Aachen, Bremen & Stettin, whipping catapults to lower my casualty rates. I then took Rome, as any good Barbarossa should! I was going to move onto the Ottokars next probably, despite our good relationship... just to have some breathing room for my cities.
Because of the number of cities in the small area, one you capture a city, it is practically doomed to starvation and stagnation, because the other cultures will overpower it. Example, I took Stettin... and it never had access to more than its city tile only. This is dooming it... I couldn't even build a theatre short of spending dozens of decades on it...
Anyhow, my crusade in Egypt went the same way as the real one went... failure. It brings up the question, because there really is no chance of winning it, why even do it? But I understand this is a historical thing.

Saladin made vassals of the TO! This was bad news... and obviously unrealistic. They took Acre... that should be it... Vassalizing a nation that is in N. Europe based on the loss of one city...
Constantinople was regained quickly.
I don't really get who the "Latin Empire" is supposed to be, based on the Baldwin, I am going to guess it is the outcast Latin Kingdom of Jerusalem? But you have the TO in the Holy Land... so I didn't get it. I mean, the Latins that took over Constantinople were led by Venice... so why not be a part of Venice, especially since they lose Constantinople very quickly anyhow?

Some of the city choices were great (Hohenstaufen cities for example), others kind of odd I thought... Targoviste instead of Bucharest? Bucharest had pretty much been recognized as the seat of power by then, not to mention, neither Targoviste nor Constanta were Bulgarian at any point in history of which I am aware. I would add the Romanians in for those two cities, or make them minor nations, because Bulgaria... not so much.

Overall, excellent work!
It has inspired me to consider working on a Europe map (like the Charlemagne one) of the same period perhaps... Completely eurocentric.
But, I don't know

Traiano
Nov 19, 2009, 11:05 AM
So, I played this last night for a while. Couldn't get to far because the large number of civs and my wife's slow laptop didn't mesh well together.
I played with Hohenstaufen. I easily captured Aachen, Bremen & Stettin, whipping catapults to lower my casualty rates. I then took Rome, as any good Barbarossa should! I was going to move onto the Ottokars next probably, despite our good relationship... just to have some breathing room for my cities.
Because of the number of cities in the small area, one you capture a city, it is practically doomed to starvation and stagnation, because the other cultures will overpower it. Example, I took Stettin... and it never had access to more than its city tile only. This is dooming it... I couldn't even build a theatre short of spending dozens of decades on it...
Anyhow, my crusade in Egypt went the same way as the real one went... failure. It brings up the question, because there really is no chance of winning it, why even do it? But I understand this is a historical thing.

Saladin made vassals of the TO! This was bad news... and obviously unrealistic. They took Acre... that should be it... Vassalizing a nation that is in N. Europe based on the loss of one city...
Constantinople was regained quickly.
I don't really get who the "Latin Empire" is supposed to be, based on the Baldwin, I am going to guess it is the outcast Latin Kingdom of Jerusalem? But you have the TO in the Holy Land... so I didn't get it. I mean, the Latins that took over Constantinople were led by Venice... so why not be a part of Venice, especially since they lose Constantinople very quickly anyhow?

Some of the city choices were great (Hohenstaufen cities for example), others kind of odd I thought... Targoviste instead of Bucharest? Bucharest had pretty much been recognized as the seat of power by then, not to mention, neither Targoviste nor Constanta were Bulgarian at any point in history of which I am aware. I would add the Romanians in for those two cities, or make them minor nations, because Bulgaria... not so much.

Overall, excellent work!
It has inspired me to consider working on a Europe map (like the Charlemagne one) of the same period perhaps... Completely eurocentric.
But, I don't know

Thanks a lot for the feedback!

When I first started playing on GEM (the almighty 1500 AD scenario created by Kai) I was overwhelmed as well by the cultural borders (playing as Venice). It is a constant threat that I wasnt used to, despite being a civ veteran. Later I got used to it and learned how to cope with it. I bet you will too.

My advice: contrary to others GEM scenarios here you are allowed to do one thing.
RAZE CITIES. :)

Re: the Latin Empire. It did exist. It didnt last long! Check it out (Enrico Dandolo refused the offer of becoming the Emperor of the Latin Empire):
http://en.wikipedia.org/wiki/Latin_empire

Re: Bulgarian cities. I'd love to add Bucharest but it wasnt founded for at least other 200 years. I should probably rename Targoviste as Tarnovo though, that at the time was a larger city. The problem is that it was also the capital of the Bulgarian Empire, and if I give Tarnovo the palace, then the cultural development might crush Brasov too quickly.
Constanta was instead part of the Bulgarian Empire. In theory I could rename it Varna (see the Varna Crusade in 1444 AD) even though Varna was more south, closer to Constantinople (and I really dont want to move any city closer to Constantinople).

The crusade can succeed, to some extent (I have seen Damietta taken. All depends on which difficulty level you play at). I also managed to take Alexandria playing as France. One thing the crusade gets accomplished for sure: it damages Saladin's cities so that he has to rebuild before storming north.

With regards to the Teutonic Knights vassalized by Saladin.
What can I say? c'est la vie.
That's the beauty of the game :D

Anyway, very glad you enjoyed the game and thanks again for your suggestions.

kochman
Nov 19, 2009, 11:25 AM
Yes, I know of the Latin Empire, but really, it was just a vassal of Venezia for all intents and purposes. Wasn't it? I mean, I guess it doesn't matter too much, as it gets smoked... but, since it was around for about 50+ years, why not make it part of Venezia? I mean, that act definitely put Byzantium at war with Venezia anyhow! The sacking of 1204 I mean to say.

Re: Bucharest, you are right! I had my history all jacked up :blush:
Yes, Varna/Constanta, it is a problem...
That's the crux of the problem I guess... the mod is Eurocentric, and really, that makes sense for the time period, but the map is the whole world... That is why I was thinking to do a huge map of Europe/Near East... based in the same period... but I really don't know where to begin with a mod. I can make civs fine enough... but that is pretty easy really.

Yes, I could just "build" culture in the city, instead of trying to build a theatre or something... I didn't really consider that.

Thanks again for your hard work though. Definitely a good mod!

Adhesive86
Nov 20, 2009, 04:34 PM
Ooh, what's this?!

Great, i'll download on Monday. :)

Traiano
Nov 21, 2009, 12:39 AM
Fixed bug regarding Idris LH (Yusuf/Almohades) that had no diplomacy for first contact with other civs. Thanks for letting me know.

Traiano
Nov 21, 2009, 12:58 AM
Per the request of one player I added a list of the Standing Armies at game start (Units #) for each civ.
Please check post #3 of this thread.

Halt
Nov 21, 2009, 12:42 PM
The leaders scrolling is not working at intended. It is about 1472 and the top two point leaders are not in view and I can not contact them using any of the screens, so trading etc... with them is not an option.

Just need to tweek the scrolling a bit.

Traiano
Nov 21, 2009, 12:47 PM
The leaders scrolling is not working at intended. It is about 1472 and the top two point leaders are not in view and I can not contact them using any of the screens, so trading etc... with them is not an option.

Just need to tweek the scrolling a bit.

That's annoying. As you know it depends on the resolution.
Here is the fix. It is quite easy, you should probably lower the font size to 16. I seem to recall I set it to 18.

http://forums.civfanatics.com/showpost.php?p=8275902&postcount=24


EDIT: I just checked. I did set it to 18, therefore you should lower it to 16.
It is under ASSETS/Python/EntryPoints/CVMaininterface.
Open it with notepad.
Then just press ctrl+F and copy there: def updateScoreStrings( self ).
Click find.
Once you find the line just lower it from 18 to 16 and save it.
You are good to go and it will fit more civs.

Halt
Nov 21, 2009, 01:47 PM
Worked like a charm! :goodjob:

Halt
Nov 21, 2009, 02:13 PM
Another odd bug to report.

I thought I had wiped out a civ (it did not list any cities) but after taking it the leaders was still on the board and I could communicate with him.

Several turns later the same thing happened again with another leader... so I used world builder and the two civ's are both gone from the map but the leaders still appear and the captured cities still show the culture and effects as if they still has a city somewhere else which they do not.

Weird....

Lean
Nov 21, 2009, 02:47 PM
Alright, after about 2 hours of playing, here's an update:

It's 1300, and I have Poland vassalized. They built up their forces in L'viv, and I did not want to waste units taking a small city, so I offered them peace. They offered to vassalize to me, and I accepted. I then transfered all of my units West, and healed them up until they were at full strength. Then, I invaded Bohemia, and am currently heading to Prauge. I'm still deciding what to do next, as I have a growing dream of a complete German Empire, including the HRE and maybe parts of France.

cheesemijit
Nov 22, 2009, 04:09 AM
Played a game as mongolia and after about 130 years i had an reached the extent of the historical mongolia, but it wasnt that hard considering i started with hundreds of units across the whole map. great mod though!

2 things:
why does mongolia start with units outside venice?
many rivers on the map are broken, there are some that you have layed wrong and therefore the graphics are a bit messed and there are some that go into the coast in china. you may want to go over the whole map checking rivers.
any chance of RevDCM being added to this mod as it was to GEM?

Halt
Nov 22, 2009, 10:01 AM
I saw you fixed all but Confucianism (still listed as NONE)

Traiano
Nov 22, 2009, 01:29 PM
Hi folk,

Thanks for the feedback. I'm taking notes and will implement some changes in the next update (review river placements, adding a holy city for Confucianism - likely in the Jin Dynasty China territory).

With regards to the bugs about still existing leaders after the civ has been wiped out: I have no clue. It happened to me also in other GEM games. I really dont know why they still exist. Perhaps they dont disappear until they lose all their units, or until their cultural border influence doesnt completely goes down to 0 in a few turns?


Mongol units are in Hungary because I want them to interact with Europeans. As you know due to the gem size game mechanics would never allow them to move from distant places of the map to Europe in few game years. It would take them forever to reach certain areas, therefore some units of scouts and keshiks are already exploring different areas.

I dont have Civ Revolution, therefore until I get it I dont think I will add it to the mod.
But Christmas is approaching :)

Halt
Nov 22, 2009, 07:40 PM
FYI....

This is by FAR the best balanced scenario for GEM. WWII etc.. are not playable, unless you avoid the obvious flaws.

Should there be a shrine in Rome at the start? I am not sure as it might be too tempting a target for a Human playing a close power?

Also in Denmark there is a Pasture with no resource... forgot the name of the island.

Currency
I think it should be given to almost every European and Asian leader. Why does Japan not have it? Not a huge deal but.... it is a basic element of civilization which Japan would have acquired at this timeline...

Traiano
Nov 22, 2009, 09:22 PM
FYI....

This is by FAR the best balanced scenario for GEM. WWII etc.. are not playable, unless you avoid the obvious flaws.

Should there be a shrine in Rome at the start? I am not sure as it might be too tempting a target for a Human playing a close power?

Also in Denmark there is a Pasture with no resource... forgot the name of the island.

Currency
I think it should be given to almost every European and Asian leader. Why does Japan not have it? Not a huge deal but.... it is a basic element of civilization which Japan would have acquired at this timeline...

Thanks. I am glad you enjoy it.
I admit I playtested the mod quite a bit, to avoid a single civ would lead too easily in every game.
The fact no civ starts with more than 8 cities helps. Plus, the two that do have 8 or more, Kwarezmia and Ayubidd, are immediately under heavy attack from other civ (i.e. Ayubidd are being attacked during the 5th crusade, while Kwarezmia has a large Mongol army at its north-eastern border).


I will fix the Denmark resource bug.

With regards to the shrine in Rome I decided not to add it, on purpose. It can unbalance the game...if it falls in the hands of a twisted civ player ;)
I also just added a holy city for the Confucianism now. Initially I didnt include one in the game, on purpose, but if the Jin Dynasty doesnt get too much of a boost having one, I will leave it there.
In the current download it is in the city of Jinan.

re: Currency.
Some civs have it, some dont, but it is easy to trade for it.
Plus, for game mechanics I often gave buildings to civs no matter if they had the right tech, as my main concern was to pay attention to game balance.
Therefore I believe Japan might have 1-2 markets in its cities at game starts even though they dont have currency (yet), and perhaps Venice might have a bank even though I'm not positive they discovered banking yet (or they might be the only civ having banking...).
My rationale was to just "push" the civilization in a "historical" direction (i.e. Venice to be trade-corporation oriented rather than a warmongering land power) leaving the game as much balanced as possible.
I didnt abuse of this option but I did use it once in a while.

I applied the same criteria for the more vanilla among the World Wonders. For instance, I gave Heroic Epic to Spain and Mongols, as I wanted them to build an army.
Likewise, if I recall correctly, Portugal might have the Moai Statues to facilitate its naval expansion. There are others of these examples, but of course I didnt mess up too much, and didnt go against history handing something like the Colossus to Norway instead than to the city of Rhodes (Byzantines).


Out of curiosity, in your games, if you reach at least 1450AD, what are the civs that are leading?
Saladin, Mongol, France, Byzantines, Song or Hohenstaufen?


EDIT: I'm also curious to hear if the Teutonic Order systematically becomes vassal of Saladin in every game. If it happens once in a while or at certain level (like Emperor) that's ok.
But if it happens every time I could also remove Acre and have the TO start without a city, then reinforce their army in the Baltic - that is where they historically expanded. In fact I think the AI's stupidity works like this: TO is weaker than Saladin, Saladin takes their capital, therefore TO wants to submit to avoid repercussions. Obviously it disregards completely the fact the TO cities in the Baltic (3), would never be reached by Saladin's army, and are instead growing nicely.

Traiano
Nov 22, 2009, 09:46 PM
FYI....

This is by FAR the best balanced scenario for GEM. WWII etc.. are not playable, unless you avoid the obvious flaws.


I cant comment on the modern scenarios because I dont play them as with 4GB of Ram it still takes too long for my taste (I will begin though, as next week I will finally have a new pc with 8 GB and windows 7 :D).

I play and love 1500 AD on GEM and also 200 BC on GEM. On these scenarios I just had to tweak the wbs and include the raze cities option, that I believe it is essential, at times, on GEM cramped cultural borders.

Ming China is quite a threat in 1500 AD, that's true, but if you attack it early you can crash it before it becomes unstoppable (with the Mongols I accomplished that, to my surprise, shattering the Ming before 1560 AD). Of course, if you start in Europe, you are screwed.

Halt
Nov 22, 2009, 10:04 PM
WIN7 Alert!

Try to set up a dual boot with XP. Win 7 does not include XP it is an emulator only, which means it will not use your video card at all, whic is a big factor for Civ.

Also 8GB vs 4GB does not matter as Civ does not recognie more than 4GB.

Your processor speed + 4GB, and vid card is the best settup for Civ. Dual processor is all you need as well as quad has ZERO effect on 90% of all games and software.

kochman
Nov 23, 2009, 02:38 PM
Wait a minute... Why would you not add the Christian Shrine in Rome?
Humans throughout the ages have had their eyes on it, and taken it, from time to time. The Normans of Sicily basically ran the show there, for example.

Having it meant more money and influence. I think this is something that was seriously strived for during this period.

Traiano
Nov 23, 2009, 04:29 PM
Wait a minute... Why would you not add the Christian Shrine in Rome?
Humans throughout the ages have had their eyes on it, and taken it, from time to time. The Normans of Sicily basically ran the show there, for example.

Having it meant more money and influence. I think this is something that was seriously strived for during this period.

I should know about it, I was born and live in Rome!
Anyway, I can try to add all the religious shrines (Rome, Jerusalem, Constantinople, Varanasi, Mecca and the Confucianist one in a Jin Dynasty city) and then we should monitor the scenario to see what happens.

I'm not sure about the cultural-money boost impact on game balance. But it might be worth a try. Perhaps I can remove some building from the aforementioned cities to tone them down a bit.

Once I implement these changes I'll post it here.

Halt
Nov 23, 2009, 05:03 PM
Do not add the shrines.... WAY too unbalancing. I Took rome and got a shrine up an running after a while and it is over 100GP a turn. If you place a shrine, than 100% of the time it would be the best strategy to take it... and the AI is not smart enough to try and take it back.

So don't do it

Traiano
Nov 23, 2009, 09:13 PM
Do not add the shrines.... WAY too unbalancing. I Took rome and got a shrine up an running after a while and it is over 100GP a turn. If you place a shrine, than 100% of the time it would be the best strategy to take it... and the AI is not smart enough to try and take it back.

So don't do it

Halt,

Thanks for the info. Facts speak louder than words. 100gp/turn? ouch.
The game is better off without shrines.

Halt
Nov 24, 2009, 07:28 AM
If it was just AI's fighting it would work. As a human we can focus on a specific goal.

If the player wants to take the time to grab holy cities, spread religion, build shrines, build banks, markets, grocer, etc... then he should get the income.

However the AI can defend against this process through its normal play.

kochman
Nov 24, 2009, 07:54 AM
Are other shrines in place?
Anyhow, owning Rome, well, it was a goal, and it was unbalancing in history. If you held sway in Rome, you held sway over the entire W. Europe in history. Just as if you have Mecca, you are pretty damn important to the world of Islam...

My point, 100GP/turn, well, Rome was the richest city in the west... precisely for this reason. 10% went to Rome.

If you have any shrines, you should have all. If you have none, then that's ok. The AP is a good enough boon to Rome if no one else has a shrine in their holy city.

Traiano
Nov 24, 2009, 12:06 PM
Are other shrines in place?
Anyhow, owning Rome, well, it was a goal, and it was unbalancing in history. If you held sway in Rome, you held sway over the entire W. Europe in history. Just as if you have Mecca, you are pretty damn important to the world of Islam...

My point, 100GP/turn, well, Rome was the richest city in the west... precisely for this reason. 10% went to Rome.

If you have any shrines, you should have all. If you have none, then that's ok. The AP is a good enough boon to Rome if no one else has a shrine in their holy city.

No Shrines are in place in the game. I have seen the AI build the Nativity Church, at times, but that's it. I cant say what happens for Constantinople, Mecca etc...

Halt
Nov 24, 2009, 02:27 PM
I took over Rome built a shrine. Constatinople had a shrine when I took it over generating 36GP a turn base.

So as Fredrick II I can run 100% research at a deficit at 40GP a turn with 5 cities in Africa.

Still been a good scenario so far, the game is still in doubt depending if I have the time to get my economy in shape. Huizong is a strong 2nd, Saladin is close behind.

kochman
Nov 24, 2009, 03:22 PM
If no city has a shrine, that's cool I guess.
Anyhow, I don't really think all shrines should be considered equal. Rome had made itself the top of the pyramid, so to speak, amongst Catholics. Constantinople, while head of the Orthodox Church, for example, didn't really have the hierarchical (spelling?) structure of the RC church...
Really, no other religion, as far as I know, demands 10% like Rome did though...
I like the idea that Rome therefore has the AP... but really, Jerusalem should be the holy city for both types of Christianity, as well as Judaism. Of course, this would unbalance the game, I understand that.

Its cool that you have the orthodox in the game... my only problem is that the religions being what they are in civ, the RC look at Orthodox the same way as it looks at Islam or Buddism, as far as tolerance, etc. This was obviously not the case. I don't think you can really effect this though, just a part of the game.

Traiano
Nov 24, 2009, 07:49 PM
If no city has a shrine, that's cool I guess.
Anyhow, I don't really think all shrines should be considered equal. Rome had made itself the top of the pyramid, so to speak, amongst Catholics. Constantinople, while head of the Orthodox Church, for example, didn't really have the hierarchical (spelling?) structure of the RC church...
Really, no other religion, as far as I know, demands 10% like Rome did though...
I like the idea that Rome therefore has the AP... but really, Jerusalem should be the holy city for both types of Christianity, as well as Judaism. Of course, this would unbalance the game, I understand that.

Its cool that you have the orthodox in the game... my only problem is that the religions being what they are in civ, the RC look at Orthodox the same way as it looks at Islam or Buddism, as far as tolerance, etc. This was obviously not the case. I don't think you can really effect this though, just a part of the game.


I tested both Rome and Jerusalem as Christian holy city and decided to go with Rome, to avoid concentrating too much in Jerusalem.

With regards to Orthodoxy I agree with you. Unfortunately there isnt an easy way to lessen the penalties for another religion, so to keep orthodoxy closer to christianity than to other religions. What I noticed though is that increasing the number of orthodox civs helped a lot. At the first stage of this mod I initially I started with only Bulgaria, Rus, Byzantines and Georgia and the christian civs immediately attacked them. It wasnt easy to play an orthodox civ. Now that there is also Ethiopia, Serbia and Armenia the christian civ aggression seems more mellow. As if the bulk of orthodox civs made a christian civ ponder well before attacking.

Last but not least, I fixed some bugs you guys pointed out (some river, some resource etc), and gave Acre to the Minor Nations in a new minor upgrade of the mod that I just uploaded. In fact in 3 consecutive games I had the Teutonic Knights capitulate to Saladin as soon as possible (before 1270AD, as soon as they lost Acre), even though no unit of Saladin threatened the Knights Baltic cities and even though the Teutonic Knights had a quite high score. To cope with the loss of Acre, the Knights now got some new units that are part of the huge crusaders army that invades Egypt at game start.

Currently I'm focusing on trying to bring to life the Ottoman civ with SpawnACiv. I'd like to have them appear in Anatolia around 1300 AD. It wont be easy, as the code created so far isnt too detailed. In fact, right now I cannot determine the exact year the Ottomans appear, but their spawning is triggered only by the discovery of a technology (I can choose the tech and see how soon a random civ discovers that tech, triggering the Ottomans' creation).

Of course if anyone wants to help, and is proficient with python, please drop me a line.

Halt
Nov 24, 2009, 08:18 PM
Thanks for the update! Will start a new game just in time for the Holiday's in the USA.

kochman
Nov 24, 2009, 09:45 PM
Sounds like some good changes, in particular the TO change. Its weird they capitulate so easily every time... but I guess Saladin's pretty high score might have something to do with it. Sounds like you did the best possible fix.

Halt
Nov 25, 2009, 10:05 AM
I notice that you used the older version of GEM without the change to Harbors to balance out Financial. Without that change financial is kinda puny, with water giving only 1C


Thanks for pointing it out.
I'll address it in the next version, when I should finally get the python for the crusades event.

I found this from an eariler post by me in 2008.

Still not addressed. :lol:

Also... What is the deal with Trade routes? I noticed you only get 1 unless you have free market. no + 1 at corporation etc... is that intentional?

Lean
Nov 26, 2009, 01:55 PM
Well since my brother decided to destroy my T.O. game, I have been forced to start again, this time as Scotland. I noticed the military was reduced on the mainland right away, and I knew this would severly downsclae my conquests for a while. So, using the troops on the seas, I launched an invasion of Norway.

The Norwegians were tough. Their Beserkers were extreamly tough for me to handle, and I had to bring my reserves from Scotland over to deal with them. However, I ultimatly prevailed, and Norway became a prosperous part of the Scottish Kingdom.

After the conquest of Norway and an alliance with the Danes, I Moved the majority of my forces back to Scotland, and they were reinforced with recently produced units. Then, I staged a joint invasion of England and Ireland.After capturing the whole of Ireland with relitive ease, I took London and Lancaster, and am seiging Dorchester. However, I've done this before, and really want to try something new. Any suggestions?

Traiano
Nov 27, 2009, 11:17 AM
I found this from an eariler post by me in 2008.

Still not addressed. :lol:

Also... What is the deal with Trade routes? I noticed you only get 1 unless you have free market. no + 1 at corporation etc... is that intentional?

I havent modified anything regarding Traits and Trade Routes. I might look into that but I havent made up my mind yet about it.

Well since my brother decided to destroy my T.O. game, I have been forced to start again, this time as Scotland. I noticed the military was reduced on the mainland right away, and I knew this would severly downsclae my conquests for a while. So, using the troops on the seas, I launched an invasion of Norway.

The Norwegians were tough. Their Beserkers were extreamly tough for me to handle, and I had to bring my reserves from Scotland over to deal with them. However, I ultimatly prevailed, and Norway became a prosperous part of the Scottish Kingdom.

After the conquest of Norway and an alliance with the Danes, I Moved the majority of my forces back to Scotland, and they were reinforced with recently produced units. Then, I staged a joint invasion of England and Ireland.After capturing the whole of Ireland with relitive ease, I took London and Lancaster, and am seiging Dorchester. However, I've done this before, and really want to try something new. Any suggestions?


You might try the pagan Gran Duchy of Lithuania!
Yes, I am going to add the civ, with a new very cool LH (Yaroslav, recently improved and shadered by The Capo). There is room to add them - as I realized I misplaced Moscow and other Rus cities, that should instead be 2 squares east than where they are right now. After all Lithuania became a large power even before the Lublin Union with Poland. Once they are up I'll let you know.

Lean
Nov 27, 2009, 12:25 PM
Great! Also, me and a friend of mine are going to play a PBEM with this bad boy, so I'll let you know how that goes!

Now if only ijnavy would come back and update his senarios...Heh.

Traiano
Nov 29, 2009, 08:56 PM
I'm basically done updating the mod to 5.1, including the Grand Duchy of Lithuania (Yaroslav LH as Mindaugas of Lithuania).
I also reviewed the placement of a few Rus cities, and most importantly, I finally included all the GEM standard changes regarding commerce/ocean tiles/ etc. This requested quite a bit of work as I had to doublecheck the economies of each civ (civs are/were weakened by the change).

I should be able to upload it later today.

Halt
Nov 29, 2009, 11:48 PM
Great!

Traiano
Nov 29, 2009, 11:48 PM
Version 5.1, including the Gran Duchy of Lithuania and GEM standard modifications is now uploaded! :D

Halt
Nov 30, 2009, 11:26 AM
Sorry to report... The standard GEM changes do not appear to be in this version 5.1

Harbor still do not give +1C

Market and Banks still does not have +1 Trade Routes

I may be missing a few other items.

The main issue with this is it makes civilizations that use an expansion economy like Portugal unplayable by a Human.

For example 1 trade route is all you can get and financial does not get the bonus +1 C along with harbors.

Now ... this may be the intention of your mod rather than GEM standard, or an oversight.

Just an FYI

Traiano
Nov 30, 2009, 01:06 PM
Sorry to report... The standard GEM changes do not appear to be in this version 5.1

Harbor still do not give +1C

Market and Banks still does not have +1 Trade Routes

I may be missing a few other items.

The main issue with this is it makes civilizations that use an expansion economy like Portugal unplayable by a Human.

For example 1 trade route is all you can get and financial does not get the bonus +1 C along with harbors.

Now ... this may be the intention of your mod rather than GEM standard, or an oversight.

Just an FYI

That's bizarre.
I'll doublecheck why perusing the files. I also just sent you a pm, let me know about it.
Thanks.

Halt
Nov 30, 2009, 01:38 PM
Got your message. Will check each GEM scenario and generic GEM map both versions to make sure Kai has the same settings on each. Then I will compare his buildings and tile effects with 1205 and provide a list of the differences.

I hope this will help.

I will get in done over the next few days.

Traiano
Nov 30, 2009, 06:02 PM
Got your message. Will check each GEM scenario and generic GEM map both versions to make sure Kai has the same settings on each. Then I will compare his buildings and tile effects with 1205 and provide a list of the differences.

I hope this will help.

I will get in done over the next few days.

Oh, dont worry. I thought you knew them by memory. I'll look for them myself when I get a chance. Right now the changes that have been included are just regarding TERRAINS.

Considering I wont simply swap the original Xml files of GEM with those included in Clash (as there might be some differences like some units) I want to manually do the modifications. I was just trying to figure out if the modifications are all buildings related. Obviously if those include also traits (Financial) there might be different xmls to edit.
I was mainly curious to hear if any change was into SDK files or involved python or the dll, as in that case I dont think I'll go there.

Anyway, if you have to look and compare, dont worry, I'll look and peruse the xmls myself.

Traiano
Nov 30, 2009, 06:39 PM
Got your message. Will check each GEM scenario and generic GEM map both versions to make sure Kai has the same settings on each. Then I will compare his buildings and tile effects with 1205 and provide a list of the differences.

I hope this will help.

I will get in done over the next few days.

I think I have found nearly all of them. Now it is a matter of deciding which ones to implement. Some I like (i.e. Harbors, Cothons, Bank, Forum, Market) some I do not know yet (2gb per unit of maintenance).

I guess I'll play with it a bit and see what is the impact on the game.

Traiano
Nov 30, 2009, 11:43 PM
Halt,

Now the right version is up. I doublechecked and the changes are there. I didnt include all the GEM standard changes though, just some.
Specifically:

- Movements increase on water and road.

- Maintenance gold per unit (2 golds per unit).

- All the changes regarding terrains, improvements and those included in the globaldefines.xml but none of those regarding units (see Kai's excel file in GEM for each bonus description).

- Harbor & Cothon commerce changes are included plus those regarding Market, Bank, Grocer, Apothecary and Roman Forum about the increase in trade routes number.


In game terms, Portugal's economy is now much stronger (at noble, at 50% research, right at game starts, without touching civics, it gets a solid +23gold/turn) as water tiles are equally good. Also Venice and Japan benefited from the change. I have the impression that to different extent, all the civs gained something. Right now it is way easier to expand overseas, especially if you build a grocer and later a bank in your capital city.

Have fun if you try your luck with Portugal! :)

Halt
Dec 01, 2009, 01:50 AM
Cool! Ya when I tried to play at Portugal, Japan, or even one of the American Leaders it was clear their economies could not compete with a straight Military conquest approach.
Thanks!

slaton
Dec 01, 2009, 07:42 AM
When I open the game, there is error message said
Failed to read worldbuilder file "Mods/AClashofKingdoms\PublicMaps/AClashofKingdoms5.1.CivBeyondSWordWBSave"

I notice there is a mistake in folder address ---> \PublicMaps/

How to fix this? Please

Traiano
Dec 01, 2009, 11:29 AM
When I open the game, there is error message said
Failed to read worldbuilder file "Mods/AClashofKingdoms\PublicMaps/AClashofKingdoms5.1.CivBeyondSWordWBSave"

I notice there is a mistake in folder address ---> \PublicMaps/

How to fix this? Please

Is it the first time you download the mod?
Let me know if previous versions worked before on your pc.

If you have the BTS 3.19 patch installed you should simply put the ClashofKingdoms folder under MOD.

Arent you by any chance trying to load the mod directly, or via GEM?

slaton
Dec 01, 2009, 10:36 PM
Last time it didn't work because I tried to load the mod directly.

This time I open the game BTS first then load a mod
when it's loaded I chose "Play scenario"
then i chose clashofkingdom5.1 and thing works well.

Thanks so much for your great work. It looks marvelous.

slaton
Dec 04, 2009, 07:38 AM
Traiano, playing your mod is very addictive.
If we don't have to wait that long during each turn, it will be perfect.

Do you have any suggestion to improve waiting time?

Halt
Dec 04, 2009, 08:19 AM
Slaton - Waiting times are a function of your processor speed, amount of memory Graphics and overall and Graphics Card.

No idea of your set-up.

kochman
Dec 04, 2009, 08:59 AM
Slaton - Waiting times are a function of your processor speed, amount of memory Graphics and overall and Graphics Card.

No idea of your set-up.
And data to be processed of course.
This mod has a good amount of data, because it is pretty extensive. It will slow down many a system, mainly while "waiting for other civilizations" just because there are a lot of them.

Traiano
Dec 04, 2009, 12:49 PM
Traiano, playing your mod is very addictive.
If we don't have to wait that long during each turn, it will be perfect.

Do you have any suggestion to improve waiting time?

If you have an old processor it can be tricky.
The key, beside the ram (I recommend 4gb), is the processor. I used to have 4 GB of Ram but an old processor with just 1.5 Ghz, on a 32 bit system with windows 7. The game was going ok. Faster than when I had vista, but not too quick.

I recently improved to 64 bit, 6 GB Ram and 2.80 Ghz processor, with windows 7, and the increase in speed left me astonished.

Anyway, this is what I suggest:

- Plug in an external memory stick (1 GB) and use it just to boost the memory.
It helps a little bit.

- Lower graphics settings to low. It helps significantly.

- Most importantly, when you load the mod, select task manager, then right click on the civ4 application, and change the priority from low to high. Your pc will then run civ 4 related processes ahead of everything else.

I hope it helps.

kochman
Dec 04, 2009, 01:48 PM
- Plug in an external memory stick (1 GB) and use it just to boost the memory.
It helps a little bit.


how does one do this? direct the memory to use the external memory stick I mean...

Traiano
Dec 04, 2009, 01:52 PM
how does one do this? direct the memory to use the external memory stick I mean...

It is easy.
Just plug the stick in and you will be promptly asked, among the many options, to, either
1) open folders or
2) speed up my system using windows readyboost.

kochman
Dec 04, 2009, 02:14 PM
Thanks, I never noticed that before. I will try it out.

Traiano
Dec 10, 2009, 03:14 PM
I have found two new Lhs that I will include in the scenario. One is Richard the Lionheart for England (from civ gold) and the other is a slightly better version of Robert the Bruce of Scotland. I plan also to add the Republic of Novgorod civ.

slaton
Dec 11, 2009, 12:18 AM
I tried with the graphic setting and task manager and saw the difference. Thanks a lot.

Now how to refrain from playing 4 hours a day and increase to 10 hours during weekend?

kochman
Dec 11, 2009, 07:40 AM
I tried with the graphic setting and task manager and saw the difference. Thanks a lot.

Now how to refrain from playing 4 hours a day and increase to 10 hours during weekend?
Get married :lol:

Traiano
Dec 15, 2009, 12:57 AM
5.2 uploaded, with the Republic of Novgorod and 3 new Leader heads - Richard the LionHeart for England, Sviatoslav for Lithuania and a better version of Robert the Bruce for Scotland. I think this should be the final update for Clash.

Why?

As I'm starting to consider the possibility to create a new medieval scenario in the future...

Lean
Dec 15, 2009, 02:38 PM
Oh, oh! Rise of Islam! Well, either that or an 800 A.D. senario. Personally, I think it would be great to re-enact the Muslim Conquests or beat them back as Persia or the Byzantines. Plus, it would give rise to the Franks, and the Germanic nations of the Western Empire. OR a 1000 A.D. senario. It's really up to you,just my two or three cents.

Halt
Jan 01, 2010, 01:45 PM
When I open the game, there is error message said
Failed to read worldbuilder file "Mods/AClashofKingdoms\PublicMaps/AClashofKingdoms5.1.CivBeyondSWordWBSave"

I notice there is a mistake in folder address ---> \PublicMaps/

How to fix this? Please

I am getting this same issue with 5.2 which I just downloaded.. It is not my computer

Traiano
Jan 28, 2010, 02:25 PM
Oh, oh! Rise of Islam! Well, either that or an 800 A.D. senario. Personally, I think it would be great to re-enact the Muslim Conquests or beat them back as Persia or the Byzantines. Plus, it would give rise to the Franks, and the Germanic nations of the Western Empire. OR a 1000 A.D. senario. It's really up to you,just my two or three cents.

I made up my mind.
It will be a 1400 AD on Gem with approx 42 civs and about 20 new leader heads.


EDIT: playable directly on GEM, therefore using the other mods already incorporated (Dale Combat Mod, Autoplay etc).

cheesemijit
Jan 28, 2010, 02:52 PM
Must Recommend this map: http://www.worldhistorymaps.info/images/East-Hem_1400ad.jpg. Really helped with my GEMAH 1400AD. Good Luck.

Lean
Jan 29, 2010, 08:24 AM
Yes! 1400 A.D. is good too! I can't wait! Are you going to keep the HRE united, or split into several different states?

Traiano
Jan 29, 2010, 01:58 PM
Yes! 1400 A.D. is good too! I can't wait! Are you going to keep the HRE united, or split into several different states?

I will split it into, Crown of Bohemia and House of Habsburg, plus a few minor nations cities up for expansion.
I'm up to 44 civs.

Lean
Jan 29, 2010, 10:48 PM
Great. I was thinking along thoes lines as well. You could use Brandenburg or Prussia as another, and then possible Hamburg. I'd say thoes are your two prime choices, since the Hapsburgs kind of already dominate the land Bavaria ruled over, no?

Also, how about the Native Americans? Are you going to diverseify them, or keep them as a standard united civ?

fabe
Feb 13, 2010, 07:50 AM
Where and how can I change the names of the nations, leaders and cities? I just want to play with the German terms, so no offense ;)

Traiano
Feb 13, 2010, 02:26 PM
Where and how can I change the names of the nations, leaders and cities? I just want to play with the German terms, so no offense ;)

It is extremely easy.
Open the Wbs file, right clicking on it, using wordpad or whatever editor you prefer.
Then press shift and f to call the search function and then insert the name you are looking for.
Change it.
Save it.
And play.

Just be careful not to accidentally modify anything else of the XML code, or you risk that it wont load the mod. Just a , or a . in the wrong place can affect the loading.
I hope it helped.

fabe
Feb 13, 2010, 04:40 PM
Thank you, I would never had opened the wbs file with editor :)

Agapinor
Apr 26, 2010, 11:35 AM
Newbie alert. What is GEM?

Traiano
Apr 26, 2010, 01:03 PM
Newbie alert. What is GEM?

Giant Earth Map ;)

Agapinor
Apr 26, 2010, 06:53 PM
Giant Earth Map ;)
Thanks Traianos.

So after I add GEM mod, how do I install A clash of Kingdoms 5.2? I opened the zip and it consists a folder named after it. Where do I paste it?

Sorry for asking obvious silly questions :blush:

Traiano
Apr 26, 2010, 09:48 PM
Thanks Traianos.

So after I add GEM mod, how do I install A clash of Kingdoms 5.2? I opened the zip and it consists a folder named after it. Where do I paste it?

Sorry for asking obvious silly questions :blush:

Better to ask questions rather than getting stuck!

It is quite simple.
Unzip Clash of Kingdoms, drag and drop the folder under Beyondthesword>mods.
Then load civ 4 as you usually do and select load a mod, then pick Clash and you are done.

You do not need to directly load GEM to play it, neither you need to load Clash Wbs directly, as it would crash.

On the contrary, if you download also 1400 AD on GEM, the other scenario I created, that one is fully compatible with GEM, therefore you can also load it after loading up GEM.

I hope it helped.

Enjoy!