View Full Version : Technologies


Bahmo
Jun 07, 2008, 03:40 PM
As the XML coder, it has occurred to me that most of the other XML files reference techs, which we do not have, yet. So kick around some ideas, and if you really want to be cool, accompany them with fun quotes to go along with them.

Amogos
Jun 08, 2008, 11:45 PM
Hydroponics
Cloning
Shields
Robotics
Genetics
Cold Fusion
Geo Mining
Laser
Antidotes

Neurophysiology: Shaped a little like a loaf of French country bread, our brain is a crowded chemistry lab, bustling with nonstop neural conversations. - Diane Ackerman

Weather control: The trouble with weather forecasting is that it's right too often for us to ignore it and wrong too often for us to rely on it. - Patrick Young

Climate Control: We are what suns and winds and waters make us.
(W. S. Landor)

Nanobots

Miniaturization: We're gonna drink this one to Ozzie. A good man who tried to save my ass by injecting me into yours. Lt. Tuck Pendleton "inner space"

Artificial Intelligence
Cybernetics
Bionics
Disintegration

These techs may seem futuristic but that’s all we have in front of us.

ijnavy
Jun 23, 2008, 07:08 PM
How do these techs seem:

Space techs(in order):
Non-rocket spacelaunch
Artificial gravity
Terraforming
Moon colonization
Faster-than-light travel
Dyson sphere
Galaxy colonization

Other:
Holography
Fusion power
Semantic Web
Bio fuels
3D printing
Carbon nanotubes
Flying cars
Electric cars
Genetic engineering
Intelligence amplification
Hydroponics
Cloning
Shields
Robotics
Genetics
Cold Fusion
Geo Mining
Laser
Antidotes
Neurophysiology
Weather control
Climate Control
Nanobots
Miniaturization
Artificial Intelligence
Cybernetics
Bionics
Mind uploading
Reversible cryonics


Thanks Amogos for some ideas.

ijnavy
Jun 24, 2008, 03:01 PM
I started a tech chart. much of it is very wrong, but I couldn't think of anything else. Constructive criticism:)

What do you mean by shields and Geo mining, Amogos?

Amogos
Jun 25, 2008, 11:53 AM
ijnavy, this is an edit to your list:

NO Artificial gravity (AG is at LEAST a 1000 years away, it's only popular because you can't have a good space saga without it)
Terraforming
Moon colonization
Warp Drive is a better name than Faster-than-light travel, but still 100 years away probably if ever
Dyson sphere (please explain)
NO Galaxy colonization (just to remind you this is an Earth game not a space game [the tech is also at LEAST 2000 years away])

Other:
Holographics
Fusion power
Semantic Web
Bio fuels
3D printing
Carbon nanotubes
Avro cars instead of Flying cars
Hydro Fuels instead of Electric cars (maybe)
Genetic engineering
NO Intelligence amplification (isn’t that what Mind uploading is)
Hydroponics
Cloning
Shields (to explain: Shield is the ability to pull the electric particles around the user to form a semi-solid armor, though, it can easily be disrupted)
Robotics
Genetics
Cold Fusion
Geo Mining (essentially advanced underground mining, the ability to go way, way, way, way, down)
Laser
Antidotes (maybe make all cures different techs)
Neurophysiology
Weather Control
Climate Control
Nanobotics
Miniaturization (only the very basic shrink ray idea, it's not a conventional everyday tech)
Artificial Intelligence
Cybernetics
Bionics
Mind uploading is replaced by Implants
Reversible cryonics (explain)
Super Strong Alloy (or something to the jest)
Monobots (I think it's like independent robots [MechAssault])

Also tech chart Genetics does not requir Neurophysiology but Mind uploading/Implants does.

ijnavy
Jun 25, 2008, 03:05 PM
Then:
Dyson sphere, if you think that artificial gravity should not be in, then the Dyson sphere is way out. Dyson sphere: here. (http://en.wikipedia.org/wiki/Dyson_sphere)

Antidote for cancer?

Reversible Cryonics, cryonics is when you freeze a person. Reversible cryonics is when in the future(100 years?), you unfreeze them and they are alive and remember everything.

If you think that cloning and terraforming should stay, then artificial gravity, light speed travel, and galaxy colonization (as the last tech) should be in.

ianinsane
Jun 27, 2008, 02:39 PM
We have to be clear about how far into the future we expect this mod to be. Since we have one month per turn it won't be going too far. I don't think we should plan technologies for after 2050.
So most of the space techs are too far ahead. And so is, I guess, Climate Control.

And don't forget that we have to keep in mind the technologies of the present. Developing countries don't have researched every tech that we already have. Looking at the vanilla tech tree I presume that every tech is known in every country up to fission. Fission and everything that comes after should be in our tech tree, too.

One month ago I talked with NwabudikeMorgan about some techs, mostly non-military and social/cultural ones. Here are our suggestions:

(Post)Structuralism Basic tech for many cultural techs...1st to discover receives Great Intellectual

Solid Freeform Fabrication (=3D Printing) Enables civic Knowledge Economy (see World 2008 thread)

Organic Farming Enables Organic Farm Improvement (compared to conventional farms: -1 :food:, +1 :health:)

Genetically modified food Enables GMF wonder, which provides resource hybrid seeds, which makes (conventional) farmlands produce +1 :food: and +0,5 :yuck:

Microcredits still to think about it

Privatization do.

Nationalization build a unit to nationalize foreign corporations so their gold benefit goes no longer to the foreign civ but the other benefits are still working

Research on Climate Change could give possibility to reduce global warming

Preventive State could enable the civic preventive state that reduces danger of hostile espionage and terrorism, causes unhappiness

Surveillance enables building CCTV (increases costs for hostile espionage/terrorism missions, but causes +1 :mad:)

Integral Medicine could add bonuses to hospitals

Renewable Energy more options on power plants

Solar thermal energy enables improvement Solar Power Plant for desert squares

Electric Car +1 :health: to Public Transportation system

Nanotechnology stll to think about that

Stem Cell therapy health benefits, health wonders etc.?

Gender Mainstreaming enables building Daycare facility which increases: +5%:culture:, +5%:commerce:, and +5%:hammers:

Biopolitics enables building Health promotion centre or HIV prevention centre that could increase :health:
I'd love to include a severe HIV problem into the mod that would constantly reduce population in underdeveloped countries until they build such buildings.

Integration enables civic Multiculturalism

Consumerism enanbles Mall (no UB) that increases :gold:, produces :yuck:

Web 2.0 dont know about that yet

Antipsychiatry enables building Rehabilitation Facility that replaces Jail after that tech is discovered (IMO Jail should produce :mad: in peace times). Will have the benefits of Jail without the just mentioned :mad:

Cogeneration upgrades factories and power plants

GPS might enable a project called GPS that grants units a "morale"-like promotion (=+1 movement)

ijnavy
Jun 27, 2008, 02:59 PM
Your list is very good.
I just have to ask why is each turn 1 month, why can't it be 1 year or more. That way, we can play til 2400 (392 turns) or even farther and make the game more interesting?

ianinsane
Jun 27, 2008, 03:03 PM
Well, IMO it happens so much in one year that one year per turn would be too fast. I think we're trying to display the world as it is now and not to create a science fiction mod. :)
And it's hard to believe that a marine unit would take one year to get from one square to another... ;)

ijnavy
Jun 27, 2008, 03:16 PM
We're not creating a science fiction mod of the future:( ;)

How about a warrior taking 25? years to move one square, CIV is not completely realistic.

ianinsane
Jun 27, 2008, 03:20 PM
Well, you know what I mean...2008-2050 is not classicaly "science fiction" but near future. 2400 is science fiction. :)

You're right, CIV is not completely realistic. But aren't we trying to make something quite realistic?

ijnavy
Jun 27, 2008, 03:54 PM
I agree with your point. Well I guess I won't see cloning, galaxy colonization, and a Dyson sphere wonder.
Lets then start working on your list and maybe get somewhere about 30 techs?

ianinsane
Jun 28, 2008, 10:43 AM
I did a new tech tree with (almost) all the tech that were named here...
Some are missing. These were the ones I didn't know quite how to take.
Here it is...what do you think about it?

Lord Civius
Jun 28, 2008, 01:03 PM
I don't see any techs that relate to clean coal, shale coal or ultra deep oil drilling. These are all technologies that are on the verge. We will still be using fossil fuels for atleast the next 50 years so excluding them is unrealistic. Also the Arctic is becoming a hotbed for future energy sources and should play a role in its future. Other than that I think it is a great start to the tech tree :goodjob: .

Amogos
Jun 29, 2008, 11:33 AM
I would like to argue that cybernetics and genetics are two totally different branches of research. Genetics is using small tools to adjust small things that grow big like a bloody two headed sheep :eek:; this can also be small things making big things change drastically; and finally is considered incredibly immoral (only because most people are religious). Even cybernetic implants has little to do with genetics, cybernetics is about big thing making medium things to repair or replace human body parts; a scientist only needs some biological knowledge (so you know how to attach mech to man) and sophisticated electrical equipment.
And a couple other tech ideas.
Cell Phone
Advanced Flight
Stealth
Identification (cultural tech, essentially writing ever citizen, when born, one a long list to keep track)
3D Modeling
I don't know what it would be called but using the internet to connect different computers to compute information faster (some people are doing that with the PS3 to find cures for disease)

leoncalvin
Jun 30, 2008, 12:19 PM
ijnavy, this is an edit to your list:

NO Artificial gravity (AG is at LEAST a 1000 years away, it's only popular because you can't have a good space saga without it)



I'm sorry but couldn't artificial gravity bbe easily achieved with magnetic forces and suits that would rspond to the pull? Perhaps more of a simulated gravity?

Amogos
Jun 30, 2008, 11:12 PM
leoncalvin, magnets won't work because they effect computers :badcomp:. And simulated gravity (spinning the space ship to make gravity) is not anywhere near Earth's gravity so they actual effect is very limited, but it could be a tech to increase space ship production :).

leoncalvin
Jul 01, 2008, 11:49 AM
Actually magnets do work! In a futuristic society we would have perfected solid state storage devices which are not affected by magnets. Hard drives as we know them are going out as it is. Solid-State Is much faster and reliable. In facct you could almost make that a tech.

Solid-State storage- with an added event that happens when you discover computers. Solid state would stop magnetic erasing of research.

Seems like a bad idea bt i put it out there in case anyone migh tmae it a good one via overhaul.

Lord Civius
Jul 01, 2008, 01:47 PM
All suggestions should be considered leo and it's a fine one IMO. Solid State Storage could be revolutionary.

-Raynor-
Jul 03, 2008, 06:40 AM
Has anyone thought simply about using Alpha Centauri tech tree, minus things connected to the Planet and early survival techs?

Amogos
Jul 05, 2008, 03:37 PM
Hybrid Molecules leads to Quantum Computing (new techs)

hevehoc
Jul 06, 2008, 02:41 PM
maybe we also shall think backwards on the U-Countries for more old techs, cause now we have focused most on the developed west.

ianinsane
Jul 07, 2008, 01:17 AM
maybe we also shall think backwards on the U-Countries for more old techs, cause now we have focused most on the developed west.

Actually we did. On the tech tree I posted many of the techs are already known in the developed west but not in developing countries...

hevehoc
Jul 07, 2008, 02:36 AM
So the developing countries will start from the beginning of the tech tree and the western further forward?

hevehoc
Jul 07, 2008, 07:34 AM
I don't know if this is the right forum but the US are developing some kind of battlesuit with screens and no need to talk at all orders pop up on the screen, they think they will be ready around 2020.

Lord Civius
Jul 07, 2008, 11:28 AM
I don't know if this is the right forum but the US are developing some kind of battlesuit with screens and no need to talk at all orders pop up on the screen, they think they will be ready around 2020.

This is something I have been looking into for our infantry units.The "Future Combat System Program" could be a national wonder available to all Civs once they reach all of the necessary techs. All infantry units produced in the city where the FCSP is built will receive future warrior promotions.

Future Combat System Program technologies:
Soldier Protection, Small Unit Lethality Integration, Soldier Power, Small Unit Systems Integration and Demonstration, Soldier Network Integration and Soldier Mobility & Enhanced Load Carriage.

Future techs:
Smart textiles and smart materials
Nanotechnolgies/Nanomachines
Artificial Powered Exoskeletons
Magnetorheological fluid

I'm sure we could find a way to use the existing techs on the tree and non-military uses for any techs we need to add. Here is the Wikipage for theFuture Warrior (http://en.wikipedia.org/wiki/Future_Force_Warrior).

hevehoc
Jul 07, 2008, 01:26 PM
When i saw them they were totally black. Also an adicction they were made of soft armor that reacted to the bullets vibrations in the air and got hard really fast.

Also check this one http://en.wikipedia.org/wiki/IMESS Check the "see also" list for the most of the projects, and include the Swiss IMESS.

EDIT:Oh there was also a list in the Future Warrior link.

Mr Historical
Jul 10, 2008, 02:24 PM
[QUOTE=hevehoc;7009235]and got hard really fast.
QUOTE]

:shifty::nono::mischief:[offtopic]:lol:

hevehoc
Jul 10, 2008, 02:29 PM
[QUOTE=hevehoc;7009235]and got hard really fast.
QUOTE]

:shifty::nono::mischief:[offtopic]:lol:

:confused:

hevehoc
Jul 10, 2008, 02:33 PM
When i saw them they were totally black. Also an adicction they were made of soft armor that reacted to the bullets vibrations in the air and got hard really fast.

Also check this one http://en.wikipedia.org/wiki/IMESS Check the "see also" list for the most of the projects, and include the Swiss IMESS.

EDIT:Oh there was also a list in the Future Warrior link.

yeah bout' the blacky thing, they looked like the armors they have in Crysis :borg: almost

ijnavy
Jul 10, 2008, 03:39 PM
I think that it should be a unit not a tech. You need technology to make them, but they are not a tech.

hevehoc
Jul 11, 2008, 01:48 AM
I think that it should be a unit not a tech. You need technology to make them, but they are not a tech.

yes i know but i wrote it here cause there should be a tech that enables them :) .

Bahmo
Jul 29, 2008, 02:18 PM
Do we have technologies that enable certain civics yet? I was figuring it might be realistic to make the Chinese and Middle Eastern countries research democracy before they can implement it; likewise, Japan could start with the tech for Professional labor, and North Korea with the tech for Military-Industrial economy.

Amogos
Jul 29, 2008, 03:11 PM
So to make a fair game the USA has to be laking cultural and fascist techs. But have will have lots of advanced and economic techs, I'm guessing.

NikNaks
Jul 30, 2008, 01:26 AM
I was figuring it might be realistic to make the Chinese and Middle Eastern countries research democracy before they can implement it...I think a civic switch should definitely take time and cost gold.So to make a fair game the USA has to be laking cultural and fascist techs. But have will have lots of advanced and economic techs, I'm guessing.What sort of techs are we talking about?

Amogos
Jul 30, 2008, 06:05 PM
Originally Posted by NikNaks
we
Supposing you are directing this question at me: The USA has all the techs that the less advanced countries have so to even thins out US has to be culturally and dictatorially backwards. Such things as Hydroponics they'll have but not Structuralism or something like that. (Also could someone tell me how to properly conduct a "Quote")

NikNaks
Aug 01, 2008, 03:20 AM
Does anyone want to volunteer to do the tech tree? We have a lot of ideas floating around, but nothing actually made thus far.

Gooblah
Aug 01, 2008, 03:48 PM
I can do it, if you wish. It'll take a bit though, since summer break is nearly at a close and i need to study for exams.

Anyways, yes, I can mod the techtree. I can add the techs, etc to the XML. However, the tags used must be SDK'd/Python'd. Finally, I need to get a question answered about adding buttons to seal the deal.

NikNaks
Aug 01, 2008, 11:54 PM
What's your question?

Gooblah
Aug 02, 2008, 11:50 AM
I modded into the set tech tree a few techs:
Turbine Propulsion, Jet Propulsion, and 2 other techs.

To do this, I copied the TECH_RADIO block and changed the names and variables and research costs, etc. However, I need to find a way to a) add buttons to the Atlas and b) find out why the techs show up in the in-game tech tree as "Radio", not Jet Propulsion.

NikNaks
Aug 02, 2008, 11:52 AM
Okay, you don't need to add buttons to an atlas, just omit any commas and use a normal button.

For the rest, can you paste one of your examples?

Gooblah
Aug 02, 2008, 04:57 PM
Using a normal button is fine...also, where are the Civilopedia entries located? Or do you want me to just compile the tech tree, and then arrange the grid?

NikNaks
Aug 03, 2008, 01:35 AM
I think setting up the basic tree would be best, first, then we can deal with text later.

For reference, please store them in World_2008_Techs_CIV4GameText.xml along with the tags for strategy and name.

The examples themselves are in any text file with the word "Pedia" in them.

Gooblah
Aug 03, 2008, 08:55 AM
Edit: Well, looks like I missed the first page discussion.

Anyways, the main point of this mod is to simulate the next few decades of time, up till 2050-ish, no? SO why do we have techs like Simulated Gravity and such? This is a historical mod, not a [I]science fiction[ /I]. I think we should focus on stuff that is reasonable to expect:

Quantum Mechanics
Nanotechnology
Robotics
Advanced Weaponry
Advanced Cityscapes (new buildings, etc)
New Philosophy
Medicine/Biology/Ecology

These all tie into each other quite nicely. New Philosophies and discussion of public health affect the way cities are designed; new weapons need new robotics and nanotechnology; Quantum Mechanics would require even greater leaps.

Plus, we'll have to establish modern tech categories, like:
Internet/Modern Computing
Communications
Space Exploration (Japan, Iran, Europe, Russia, US, China, India, Brazil....all key players)
Current Warfare
etc

For example, the African Union can't be expected to be thrown into modern technology when it's armies are barely equipped, it's communication links are nil, Internet penetration is low, etc. Thus, we have to establish modern techs to provide a realistic base.

NikNaks
Aug 03, 2008, 09:01 AM
Sorry, I wasn't very clear. I meant that the text and pedia entries for them should go there, not the actual techs. As for which are to be added, I think it would be good to go on IM to discuss the ideas. What IM are you using?

hevehoc
Aug 04, 2008, 01:42 AM
instead of advanced cityscape i think it shall be advanced construction.

Gooblah
Aug 04, 2008, 10:32 AM
Yeah, those were just broad categories.

I'm envisioning an FFH2-like tech tree: several lines of tech.

For example, choosing the Quantum Computing/Nanotechnology lines would give you bonuses on research and espionage (allowing you to steal military techs), but might leave you open to attack from more advanced militaries.

Computing Techs:
Optical Lattices
Qubit Generation
Quantum Gate Enhancement
Qubit Translation
Universal Gate Set
Quantum Theory
Quantum Experimentation
Transistor Patterning
Silicon Imprinting
Integrated Circuitry
Optical Computation
Photon Manipulation
Optical Transistor
Plasmon Generation

There are three distinct branches here: Optical Computation (usage of photons rather than electrons to computer), Quantum Computing (usage of 'qubits', or a bit that can be 1, 0, 1 and 0, or a superposition of both), and Modern/Electrical Computing (usage of transistors and bits).

Gooblah
Aug 04, 2008, 07:14 PM
:bump:

Well, I started a basic tech tree with the above techs in to test my skills. I should have the file posted soon.

Copy it into your Custom Assets folder with the modified Civilizations file (I'm changing it to have only 2 Civs).

Edit: well, that didnt boil over so well. For some reason there's an error parsing the file. I won't be able to play-test it unless I do one of tswo things:

1) enter each and every file referencing Civ4TechInfos, or
2) Go through the root Civ4TechInfos file, copy it, then go through the copy shifting each tech's x-value to increase by 10, then insert the code for the new technologies.

I'm feeling lazy at the moment, and I really don't want to.