View Full Version : SCENARIO: World War II


mdelprete
Jul 23, 2002, 04:04 PM
I've just uploaded version 1.01 of my World War II scenario. Please note that this is the raw BIC file, not a saved game, so you can choose your side in the editor.

New in this version:

* Added the following cities: Vladivostok, Irkutsk, Lanchow, and Ansi
* Added the beginnings of the trans-siberian railway
* Reduced production in certain allied cities
* Changed city name "Narvie" to "Narvik"
* Increased production in Chelyabinsk
* Added oil resources in Romania and Caucasus
* Rebalanced units in Southeast Asia theatre
* Removed the Airport improvement due to problems with the airlift feature
* Added more airplanes in Western Europe
* Added more tanks to Eastern Europe

Here is the game map:

http://gamescope.net/ww2/wwiimap.gif

And here is a screenshot of the Eastern Front:

http://gamescope.net/ww2/wwiiscreen.gif

As always, please e-mail me or post any comments. I would be interested in working with anyone to improve the scenario. Thanks for your support!

Mike
mike@gamescope.net

mdelprete
Jul 23, 2002, 04:07 PM
I have a quick question for everyone. Right now the scenario is supplied as a saved game. This allows me to do a few things to the game, such as declaring war (which is useful), trading maps, setting production, and fortifying units. All of those things make for a LONG first turn, which can cripple the accessibility of the scenario to those with little patience.

Would you rather have a saved game or the actual scenario file? The latter would be easier on me, and it would allow for you to play as either side. The downside, of course, is that the first turn may be a bit boring. I'd like to do both, but for the sake of time, I thought I would ask.

Jon Shafer
Jul 23, 2002, 04:50 PM
I made my Civil War scenario as a .BIC download only... it takes a while to set up, but I think it's better that way (especially since you can choose your civ).

EQandcivfanatic
Jul 23, 2002, 09:29 PM
Trip is right, scenario is much better even if it takes a tiny bit longer.

Jeph
Jul 24, 2002, 02:30 AM
Well there are only going to be two sides, the Axis and the Allies, so there are only two sides to choose from to begin with, the beginning turn does suck off a made scenario and for a historically correct WW2 campaign it would start in 4000bc off a scenario but I think he can change it with a save game editor to what ever he wants to and also edit other things the game editor "forgot". As much as I love the idea of choosing my game settings before a game these are the problems I ran into trying to make my own scenario. I don't mind the first turn, but starting a WW2 campaign in 4000bc sucks and also declaring war as the allies would suck as well. I like realism but it’s hard to achieve without key editor elements. I can't wait to play it though whichever idea you choose.

mdelprete
Jul 24, 2002, 08:22 AM
Alright, it sounds as if some people would prefer the raw scenario file. No problem, I can do that. I'll also try to release a saved game with it too, so people can just jump right in if they want to.

The 4000BC thing doesn't bother me that much. It's just a number, really. But yes, it would help to have it in the same century :)

Mike

WiSe
Jul 24, 2002, 09:35 AM
have not really checked this but is nt it possible to import the bic from the savegame?

Anyway sounds like great scenerio looking forward to trying it.

great work!

Propaganda
Jul 24, 2002, 06:34 PM
mdelprete, would you please put up the bic? I think that as long as you have the key cities in their proper locations, I can add on to that, and hopefully, make it(the scenario) better.

BTW, what .bic are you using? Are you using NoS' or Grey Fox's?

mdelprete
Jul 24, 2002, 07:12 PM
Propaganda,

Send me an e-mail at mike@gamescope.net. I can send you the files you want (I'll be uploading the bic in the next day or so for the next version). I'd be interested in working with you on the scenario.

Let me know!

Mike

bigbill0126
Jul 24, 2002, 09:30 PM
hey mdelprete great scenario. i think you should tweak the the techs a little. there are jet fighters defending japanese skies.

Bobby Lee
Jul 25, 2002, 02:09 PM
if this is world war II whay is all the allies one civ???
that just doesnt make sence to me??

Why cant the japs have jet fighters??? i mean wut if the war had worn on and they had invented them?? just a thought.

mdelprete
Jul 25, 2002, 02:36 PM
All of the allies, and axis, are one civ because it would be unplayable any other way. I could set it up with the US, Britain, Russia, Vichy France, and the Commonwealth all as seperate Civs, but they wouldn't be allied. And you could bet even if they were, they wouldn't stay allied in a war against the Axis for very long.

That's just a limitation of the editor at this point. Hopefully it will be changed. But in the mean time, I don't think having Allies and Axis teams detracts from gameplay at all. In fact, I think it streamlines it.

Regarding jet fighters: as long as it wasn't too early in the game, I don't see the problem in it. The Germans had jet fighters in '45, and the longer the war dragged on, the more nations would have had access to them.

Mike

Bobby Lee
Jul 25, 2002, 03:31 PM
wut if u put all the western allies together and left the russians out?? you could make sure everyone gets war declared by givin the axis large amounts of troops and an extremely high agressiveness........granted that doesnt mean that they wont automatically declare war but it makes it more likely and that way if two are at war with the same person they will ally easier.

oh and ur right bout the jet fighters...hadnt thought bout it though.... they did have em in 45

just a thought

tcwonder3
Jul 25, 2002, 05:28 PM
You have missing Wonders Splashes. Crash occurs on Won_Spl_29.

mdelprete
Jul 25, 2002, 06:51 PM
Hmm.. I'm unfamiliar with wonder splashes. Any way to fix that?

Jeff Yu
Jul 26, 2002, 05:18 AM
I'm wondering, how come the German forces on the Axis powers have only regular tanks instead of Panzers? The Panzers are the German unique unit, after all.

Jeff Yu
Jul 26, 2002, 05:32 AM
I'm wondering, how come the German forces on the Axis powers have only regular tanks instead of Panzers? The Panzers are the German unique unit, after all.

Bobby Lee
Jul 26, 2002, 07:27 AM
i still think the western allies should be separate from Russia.........noone ever based there except the russians.......and noone ever had major opperation there except the Russians

mdelprete
Jul 26, 2002, 07:42 AM
To Jeff:

Excellent question. I gave that issue quite a bit of thought, and my thinking was as follows. While giving the Germans the Panzer UU would make sense, the way the scenario is set up, the Japanese would also get the Panzer. Historically, Japanese tanks weren't very powerful. In fact, they should be weaker than normal tanks.

So, giving both the Germans and Japanese tanks would give them an unfair advantage, especially in the far east. It would be great to split them up, but the diplomacy model in the editor doesn't allow that...yet.

I wasn't able to come up with a fair, balanced UU for each Civ (Axis and Allies). There are plenty of options, but nothing that I could think of that wouldn't unbalance the scenario. If you have any suggestions, let me know!

To Bobby: Granted, you're correct. You could also say that the Germans and Japanese never based themselves in each others territory. The reason for grouping them into Allies and Axis was for gameplay reasons. If it was possible to have two or three different Civs that would stay on the same side of a war for a long time, I'd do it.

If there's interest, I can set up a hsitorical "What If" scenario at the beginning of WWII that has all the major players in it.

Thanks again for the feedback, guys!

Mike

stalin006
Jul 26, 2002, 08:12 AM
mmmmmmmh....maybe u can put panzers on the beggining of the game in europe, but u cant keep building them......i ma not sure if it would work but is an idae :P

tcwonder3
Jul 26, 2002, 10:07 AM
Bobby Lee, my man, the war was WON in Russia, not on the beaches of Normandy or France. The Western Allies sent enough equipment to Russia via Murmansk from 1942-1944 to qualify. Without a USSR that is locked into the Western Allies, you have a totally unhistorical scenario because the AI is stupid and we can't change it enough to keep it from being so.

LouLong
Jul 26, 2002, 11:20 AM
Originally posted by Bobby Lee
i still think the western allies should be separate from Russia.........noone ever based there except the russians.......and noone ever had major opperation there except the Russians

Actually some troops, mostly airplanes, used Soviet Union (the Normandy-Niemen team with French and Polish pilots) and the Murmansk supply line enabled Allied ships to land. They are minor troops but existed anyway.

Another note about Vichy France. It should considered as allied with the Axis, whereas Free France (some troops in England + Black Africa and later North Africa) were Allied. It is just thanks to De Gaulle's will that France was not punished as an enemy since the French army collaborate largely.

BTW, there was only one strength of the French army in 1939 which was its brand-new Navy that was not actually used.

Bobby Lee
Jul 26, 2002, 12:28 PM
How stupid do u think i am........i know D**n well the war was won in Russia. My point is that the western allies didn't have any major # of troops in that theater so therefor it should be it's own country.

Archer 007
Jul 26, 2002, 01:30 PM
I like the idea of a "What If?" WW2 scenario. :tank:

Germany, USA, and China in an allance. The possiblies are endless. [plasma]

kaigun
Jul 27, 2002, 06:23 AM
Whats wrong with Japan having Jets the answer is nothing they did have there own all Japanese Jet Fighter *no German tech before anyone suggests that( flying in 45 the problem like Germany was the lack of fuel

NewWaver
Jul 27, 2002, 08:12 AM
Might I suggest another Civ. to add to the list - Neutral Countries. I've always enjoyed changing the history books by attacking those who didn't take part. ;)

[TDOD]Wit
Jul 27, 2002, 08:33 AM
The Me262 was ready in 42-43, except insane Hitler wanted it to be fighter/bomber. Took back the developement and production of it by a while..

Luftwafe109
Jul 28, 2002, 12:01 AM
I dont think it is a good idea to have the jet fighters in the scenario...It was not a big enough impact on the war and if an impact at all it was to little to help and not to mention we're talking about very primative jet fighters not anything like the jet fighter in the game. ...maybe a different annimation of a more primative jet fighter and only one or two higher attack points than the regular fighter would work because i know that late in the war the P-51 was able to shoot down the german jet fighter sometimes so it wouldnt be very much more powerfull... But just a thought??

[TDOD]Wit
Jul 28, 2002, 08:03 AM
The few squadrons of Me-262's obliterated B-17 formations. They were only vulnerable when going down to land since they needed to so much time and needed to start farther away. Otherwise, they were unmatched in the skies.

ant
Jul 28, 2002, 05:32 PM
Just in regard to the Jap jet fighter, the germans did send a ME262 to Japan in a U-Boat....but the allies sank it.

However the Japs did have the blue prints and even made some of their own, I think they were going to use them based out of tunnels in mountains?

Anyway Interesting enough the British actually had their own Jet fighter (never flew operationally) , might be fun if the German and British both have access to Jet Fighters in 45-46.

Just my three cents worth.

ant
Jul 28, 2002, 05:38 PM
Hi me again.

The reason the ME262 squadron kicked the S*** out of the Allies was the Luftwaffe put quite a lot of their top pilots into the squadron "Adolf Galland" (Galland??) etc...
And also the ME262 was not overly vulnerable,
the 163 was very vulnerable ( another type of Jet Fighter) as it was made to glide into landing and dropped its wheels as soon as it took off!
Really werid.

[TDOD]Wit
Jul 28, 2002, 09:58 PM
That 163 was rocket propelled, not jet.

Falcon02
Jul 29, 2002, 07:40 AM
it glided into landing because the rocket fuel would run out, but gave it GREAT speeds while it was running. I believe the wheels fell of to assist the "glide" characteristic and Aero dynamics, anyway there was still a whell under the fuselage, it just was 1 wheel and so wasn't good for accelerating off the ground, since the plane wouldn't be level when stoped.

Zouave
Jul 29, 2002, 06:21 PM
The fuel also melted the pilot if it broke loose. I'm not kidding.

Zouave
Jul 29, 2002, 06:24 PM
The Japs also sent balloon bombs sailing across the ocean on the winds timed to crash into the Pacific Northwest and start forest fires.

A family of five once found one unexploded; they didn't know what it was, and all died. The only U.S. civilian casualties in WW II.

Total_cho
Aug 04, 2002, 12:37 PM
Why half of Finland belongs to Russia?
Maybe putting more towns will solve this.

mdelprete
Aug 09, 2002, 01:08 PM
I think the thing to keep in mind here is the strategic scope of the scenario.

In designing this, I had to keep in mind two things: the gameplay area and the limitations of the game. Some decisions, such as which Civs to include and exclude, were easy because of the editor limitations. While including tons of neutrals would be "interesting," it wouldn't lead to a WWII scenario. It's like setting up a giant board game with tons of units and details, but not being able to play it.

The same goes for cities. Some sacrifices had to be made to make the scenario playable. Within that, I wanted it to be accessible to novices too, not just hardcore WWII buffs. Not every city is on the map because not every city was important. In addition, adding more cities would have given the allies a giant advantage over the Axis.

As for the jet plane: I think that with the limitations of the Civ 3 engine, it's pretty good. Sure, we could add different jet units, but I feel that it would just get in the way of the game. In terms of historical accuracy vs. gameplay, the former is less important than the latter. It's a game and it should be played, not studied.

So, that's my rant on the matter. :)


Mike

Propaganda
Aug 11, 2002, 02:31 AM
mdel, hello.

Sorry for not keeping up with my mapping duties. I've been busy, and still don't have much time to work on it.

Fortunately, I see many other scenarios being released nowdays, with great maps, such as the Now scenario(looks good, haven't thorougly played it though). I think if you ask the creator for consent to use his map, you should be set. It is almost tailored for a scenario like this. All that needs to be done is renaming a few cities.

Again, I apologize. :(

bigbill0126
Aug 27, 2002, 01:17 PM
the point i was trying to make with the jet fighters was that even though some axis planes were propelled by jets, none of them had the defensive strength that the a/a missile armed fighters of today have, which are the ones depicted in the game.

Overlag
Sep 22, 2002, 06:32 PM
Originally posted by NewWaver
Might I suggest another Civ. to add to the list - Neutral Countries. I've always enjoyed changing the history books by attacking those who didn't take part. ;)

hehehe yeah thats the first thing i did in stalin006 Eastern front mod, wiped all the Neutrals out ;)

breitel
Dec 16, 2003, 05:48 PM
Originally posted by tcwonder3
You have missing Wonders Splashes. Crash occurs on Won_Spl_29.

Was this ever resolved? Or am I going to have to quit just as I was about to thunder into Berlin with a 25 divisions of US tanks and infantry? Is there any way to stop the wonder_splash crash from happening?