View Full Version : New CivWorld v1.5 Coming soon!


CivMasterTC
Jul 23, 2002, 05:43 PM
Hi,

I will be posting a new CivWorld v1.5 soon in this thread!


PS. Could the people running this board delete the old thread.


Thanks


CivMasterTC

CivMasterTC
Jul 23, 2002, 05:49 PM
I want to thank everyone for the over 100 downloads of versions 1.0-1.3 of CivWorld and I will be updating within 24 hours to version 1.5 of CivWorld.

Thanks


CivMasterTC

CivMasterTC
Jul 23, 2002, 05:51 PM
Look for a webpage link soon for the CivWorld scenario too. So I can upload larger files for you to download.


Thanks


CivMasterTC

CivMasterTC
Jul 23, 2002, 06:58 PM
:goodjob:

CivWorld V1.0(ReadMe)(based on the 1.29patch!)
==============================================

*Using an modified version of Kal-el awesome world map!!!

*Units have been tweaked.

*Some terrian and resources have been tweaked.

*Republic government has 1 military support now.(This balances out the governments better!)

*Enhanced starting locations.

*Some races changed names/merged into new races.

*Tweaked A.I. behavior of the different races.

*All races have 30 unique city names.

*Some races generals have been tweaked.

*Tweaked barbarian behavour.

-------------------------------------------------

Version 1.1
===========

Updated America's starting location.(closer to coast now!)

-------------------------------------------------

Version 1.2
===========

*Changed China's starting location.(LOL...I had it totally wrong!)

*Tweaked some of the races behavours.(More accurate now!)

*Increased Communism work rate.

*Changed America's culture group to European.

-------------------------------------------------

Version 1.3
===========

*updated some spelling mistakes in the readme.(LOL!)

*Modified the map more.

*Did more tweaking to A.I. behavour.

*Did some race tweaks.(color changes and city placement order...ect!)

--------------------------------------------------

Version 1.4
===========

*Increased road rate movement to 4.

*Tweaked tech rate to work slower.

---------------------------------------------------

Version 1.5
===========

*Tweaked tech rate more.

*Tweaked Map more.(Resources)

----------------------------------------------------

Thank you for the 3 downloads....

CivMasterTC
Jul 23, 2002, 08:15 PM
Download this version 1.6


This corrects the corruption problem Palaces gave you because of defence bonus. I removed the bonus.


Thanks

CivMasterTC

Thank you for the 17 downloads of version 1.6....


Version 1.7 is now posted

Nakkis
Jul 24, 2002, 02:30 AM
good... I have to test this when im back home from work...

CivMasterTC
Jul 24, 2002, 01:22 PM
CivWorld V1.0(ReadMe)(based on the 1.29patch!)
==============================================

*Using an modified version of Kal-el awesome world map!!!

*Units have been tweaked.

*Some terrian and resources have been tweaked.

*Republic government has 1 military support now.(This balances out the governments better!)

*Enhanced starting locations.

*Some races changed names/merged into new races.

*Tweaked A.I. behavior of the different races.

*All races have 30 unique city names.

*Some races generals have been tweaked.

*Tweaked barbarian behavour.

-------------------------------------------------

Version 1.1
===========

Updated America's starting location.(closer to coast now!)

-------------------------------------------------

Version 1.2
===========

*Changed China's starting location.(LOL...I had it totally wrong!)

*Tweaked some of the races behavours.(More accurate now!)

*Increased Communism work rate.

*Changed America's culture group to European.

-------------------------------------------------

Version 1.3
===========

*updated some spelling mistakes in the readme.(LOL!)

*Modified the map more.

*Did more tweaking to A.I. behavour.

*Did some race tweaks.(color changes and city placement order...ect!)

--------------------------------------------------

Version 1.4
===========

*Increased road rate movement to 4.

*Tweaked tech rate to work slower.

---------------------------------------------------

Version 1.5
===========

*Tweaked tech rate more.

*Tweaked Map more.(Resources)

----------------------------------------------------

Version 1.6
===========

*Took def bonus away from palace.(caused corruption problem)

-----------------------------------------------------

Version 1.7
===========

*Changed some American city names.

*Modifed the map more.(Also resources)

Quote: I'm very happy with the A.I. behavour and tech rate.

CivMasterTC
Jul 24, 2002, 04:04 PM
I suggest downloading snoopy's greener terrian graphic packs and city packs. These make the game look alot better!!!


Thanks

CivMasterTC

CivMasterTC
Jul 24, 2002, 08:16 PM
I've set up a group board for this mod at http://civworlds@groups.msn.com

CivMasterTC
Jul 28, 2002, 01:15 PM
I'd like some feedback!!!


Thanks


CivMasterTC

Homie
Jul 28, 2002, 02:28 PM
Why couldn't you just keep it in the same thread, 1 thread per scenario, thats the way it works.

abefar
Aug 07, 2007, 11:59 AM
Is this a mod?

kulade
Aug 07, 2007, 02:19 PM
Look at the picture below, you are not going to get a response on this thread:

Check the dates and don't bump.

http://forums.civfanatics.com/uploads/39380/deadthread.PNG