View Full Version : New CivWorld v1.5 Coming soon!
CivMasterTC Jul 23, 2002, 05:43 PM Hi,
I will be posting a new CivWorld v1.5 soon in this thread!
PS. Could the people running this board delete the old thread.
Thanks
CivMasterTC
CivMasterTC Jul 23, 2002, 05:49 PM I want to thank everyone for the over 100 downloads of versions 1.0-1.3 of CivWorld and I will be updating within 24 hours to version 1.5 of CivWorld.
Thanks
CivMasterTC
CivMasterTC Jul 23, 2002, 05:51 PM Look for a webpage link soon for the CivWorld scenario too. So I can upload larger files for you to download.
Thanks
CivMasterTC
CivMasterTC Jul 23, 2002, 06:58 PM :goodjob:
CivWorld V1.0(ReadMe)(based on the 1.29patch!)
==============================================
*Using an modified version of Kal-el awesome world map!!!
*Units have been tweaked.
*Some terrian and resources have been tweaked.
*Republic government has 1 military support now.(This balances out the governments better!)
*Enhanced starting locations.
*Some races changed names/merged into new races.
*Tweaked A.I. behavior of the different races.
*All races have 30 unique city names.
*Some races generals have been tweaked.
*Tweaked barbarian behavour.
-------------------------------------------------
Version 1.1
===========
Updated America's starting location.(closer to coast now!)
-------------------------------------------------
Version 1.2
===========
*Changed China's starting location.(LOL...I had it totally wrong!)
*Tweaked some of the races behavours.(More accurate now!)
*Increased Communism work rate.
*Changed America's culture group to European.
-------------------------------------------------
Version 1.3
===========
*updated some spelling mistakes in the readme.(LOL!)
*Modified the map more.
*Did more tweaking to A.I. behavour.
*Did some race tweaks.(color changes and city placement order...ect!)
--------------------------------------------------
Version 1.4
===========
*Increased road rate movement to 4.
*Tweaked tech rate to work slower.
---------------------------------------------------
Version 1.5
===========
*Tweaked tech rate more.
*Tweaked Map more.(Resources)
----------------------------------------------------
Thank you for the 3 downloads....
CivMasterTC Jul 23, 2002, 08:15 PM Download this version 1.6
This corrects the corruption problem Palaces gave you because of defence bonus. I removed the bonus.
Thanks
CivMasterTC
Thank you for the 17 downloads of version 1.6....
Version 1.7 is now posted
Nakkis Jul 24, 2002, 02:30 AM good... I have to test this when im back home from work...
CivMasterTC Jul 24, 2002, 01:22 PM CivWorld V1.0(ReadMe)(based on the 1.29patch!)
==============================================
*Using an modified version of Kal-el awesome world map!!!
*Units have been tweaked.
*Some terrian and resources have been tweaked.
*Republic government has 1 military support now.(This balances out the governments better!)
*Enhanced starting locations.
*Some races changed names/merged into new races.
*Tweaked A.I. behavior of the different races.
*All races have 30 unique city names.
*Some races generals have been tweaked.
*Tweaked barbarian behavour.
-------------------------------------------------
Version 1.1
===========
Updated America's starting location.(closer to coast now!)
-------------------------------------------------
Version 1.2
===========
*Changed China's starting location.(LOL...I had it totally wrong!)
*Tweaked some of the races behavours.(More accurate now!)
*Increased Communism work rate.
*Changed America's culture group to European.
-------------------------------------------------
Version 1.3
===========
*updated some spelling mistakes in the readme.(LOL!)
*Modified the map more.
*Did more tweaking to A.I. behavour.
*Did some race tweaks.(color changes and city placement order...ect!)
--------------------------------------------------
Version 1.4
===========
*Increased road rate movement to 4.
*Tweaked tech rate to work slower.
---------------------------------------------------
Version 1.5
===========
*Tweaked tech rate more.
*Tweaked Map more.(Resources)
----------------------------------------------------
Version 1.6
===========
*Took def bonus away from palace.(caused corruption problem)
-----------------------------------------------------
Version 1.7
===========
*Changed some American city names.
*Modifed the map more.(Also resources)
Quote: I'm very happy with the A.I. behavour and tech rate.
CivMasterTC Jul 24, 2002, 04:04 PM I suggest downloading snoopy's greener terrian graphic packs and city packs. These make the game look alot better!!!
Thanks
CivMasterTC
CivMasterTC Jul 24, 2002, 08:16 PM I've set up a group board for this mod at http://civworlds@groups.msn.com
CivMasterTC Jul 28, 2002, 01:15 PM I'd like some feedback!!!
Thanks
CivMasterTC
Homie Jul 28, 2002, 02:28 PM Why couldn't you just keep it in the same thread, 1 thread per scenario, thats the way it works.
abefar Aug 07, 2007, 11:59 AM Is this a mod?
kulade Aug 07, 2007, 02:19 PM Look at the picture below, you are not going to get a response on this thread:
Check the dates and don't bump.
http://forums.civfanatics.com/uploads/39380/deadthread.PNG
|
|