View Full Version : Nuclear Arsenal Mod (please delete other thread with this name)


Civ Fuehrer
Jun 13, 2008, 09:55 PM
i have finished re-incorporating the Nuclear Arsenal Mod into RoM 2.1X. this version of the game has been slightly changed from Pegasos' original version of NAM (http://forums.civfanatics.com/showthread.php?t=274271) to fit in with the existing game elements. It is the pure NAM version (has none of my personal units like the previous version)
EDIT: This version should work with RoM2.2, but is considered only a beta version, and i will then upload the correct, and fully compatible version later.
RoM2.1x NAM is for Rise of Mankind 2.1X... which you would want 2.12 since it is the most updated version. DO NOT USE WITH Kalimakhus's REVDCM, it's not compatible... I'll upload that version later when I'm done incorporating it into my addon.

Buildings:
Nuclear Laboratory
Nuclear Silo


Units:
IRBM
Hydrogen Bomb
Minuteman III
Missile Launcher
MRBM
Fusion Nova (a.k.a. Experimental Weapon)
Pershing
CSS-3
SS-18
SS-20


Projects:
Missile Defence I
Missile Defence II
Missile Defence III


Installation:

copy/paste Rise of Mankind (needs to be 2.1x)
rename the new folder "Rise of Mankind NAM" (without "")
extract RoM2.1x NAM to BTS/Mods
allow all replacements
open Civ4 BTS
Advanced -> Load A Mod -> Rise of Mankind NAM
have fun! :)


OR

Installation for Upgrading:

extract to BTS/Mods
allow all replacements
open Civ4 BTS
Advanced -> Load A Mod -> Rise of Mankind NAM
have fun!:)

Civ Fuehrer
Jun 14, 2008, 12:44 AM
Rise of Mankind RevolutionDCM incorporation now complete.
EDIT: fixed the Manhattan Project, just finished testing, seems to be working.
NOTE: the fixed MP version is not save game compatible with earlier versions since it was reverted back to a Project from a Wonder.
This version of NAM is compatible with Kalimakhus' REVDCM, and only REVDCM... meaning it must have the latest version of REVDCM addon before you add this addon

In Game additions: see above

Installation:

copy/paste your Rise of Mankind file (2.12) unless you already have a Rise of Mankind folder with RevDCM for RoM 2.12, then copy/paste that instead, and advance to #5.
delete python folder
extract this (http://forums.civfanatics.com/downloads.php?do=file&id=9087) file to BTS/Mods (its RevDCM for RoM 2.12)
allow all replacements
rename the folder "Rise of Mankind REVDCM NAM" (without "")
extract RoM2.1x REVDCM NAM to BTS/Mods
allow all replacements
open Civ4 BTS
Advanced -> Load A Mod -> Rise of Mankind REVDCM NAM
Have fun! :)


OR

Installation for Upgrading:

extract to BTS/Mods
allow all replacements
open Civ4 BTS
Advanced -> Load A Mod -> Rise of Mankind REVDCM NAM
have fun!:)

Civ Fuehrer
Jun 14, 2008, 12:45 AM
reserved for future stuff

45°38'N-13°47'E
Jul 09, 2008, 05:07 AM
Hi Civ Fuehrer,
I hope that now that RevolutionDCM has been updated for BTS3.17 your mod will also be updated; any plan to do it? Thanks.

Edit: Sorry, I've just seen the edit in your first post, so if I use "RoM2.1x NAM.zip" it should work fine with RoM 2.2 and the new RevDCM for BTS 3.17? One more thing: do you think it would be possible to add the MAD function from a previous version of DCM? That would really be cool! I've read somewhere in the forum that Dale's not going to update that part of the mod, so I really hope that you or someone else can do it. Thanks again!

Civ Fuehrer
Jul 10, 2008, 03:46 PM
well, as i just found some time to be able to look through the Civ Forums and what not, I'm currently DL the 3.17 BTS patch, RoM 2.2 and Kalimakhus' new RevDCM upload for RoM 2.2 since i didnt want to move to 3.17 until everything else has been updated. When i was making NAM compatible for RoM i was thinking about MAD Nukes mod, but i didn't want to go to much into it, but now that i think about it, I'll probably work on it after i get ABT up and running.

45°38'N-13°47'E
Jul 11, 2008, 01:31 AM
since i didnt want to move to 3.17 until everything else has been updated.


Yeah, that's the same thing I did! ;)


When i was making NAM compatible for RoM i was thinking about MAD Nukes mod, but i didn't want to go to much into it, but now that i think about it, I'll probably work on it after i get ABT up and running.

Thanks, that's great news! :goodjob: