View Full Version : i like pies game log


i like pies
Jun 17, 2008, 04:46 PM
im going to put up a log of my opening game here in a little so i can get help but uhhhh.............i have 1 teensy little problem.................does anyone know how to take in game screen shots:D

please get back to me on this one......thnx

vmxa
Jun 17, 2008, 05:18 PM
Many ways, I use Irfanview. a free tool. It can capture the screen and resize it and save as a jpg.

i like pies
Jun 17, 2008, 09:11 PM
how do u use it and where do you get it ..........tell me now:satan:!!

Spoonwood
Jun 17, 2008, 09:18 PM
Before you post I Like Pies, I can already tell you that you need to build more workers. You need at least 1.5 workers for Persia and if you selected some other non-industrious tribe, you need 2 workers. See the city display screen when you click on a city? You need all those tiles which have a food or shield or commerce marking on them developed asap. In my opinion, the AI plays weakly because it doesn't do this.

Alright, to act A LOT more fairly, I don't know how many workers you've built. I just thought I'd pre-empt anyone else telling you that, as that seems the most common advice for newbies. My posting of this comment comes as more of a joke as to how often experienced players tell this to newbies... what I say comes as the standard advice and its good... but if you didn't train that many workers or have a plan to... no big deal... we all started off as newbies who didn't build enough workers and didn't know how to manage them when we first played (maybe some execeptions exist somewhere). The great Sirian... who could own all sorts of crazy variant games... even gave us a report on what he did with his first game. And what he did there with workers needed *a lot* of work... you can read his first civ III game here: http://www.warpcore.org/~sirian/civ3/game1.html

i like pies
Jun 18, 2008, 06:39 AM
Ok, anyone is free to comment on my gameplay (which is sort of what i want) so here it is............

The dawn of the persians



land form:continents
land mass:normal
climate:normal
temperature:temperate
barbarians:roaming
AI's:7
rules:default
difficulty:WARLORD

this is my starting point which i think some what favorable, also considering the fact that if i don settle quick, the other nations will be a city or two ahead:(





at this point in time i have just rearanged where the citizen works and (it really sucks because i cannot produce more than 1 shield pt) i changed production to worker


http://zoomed city.JPG

this will be continued soon (i will post then i have to do something):goodjob:

i like pies
Jun 18, 2008, 07:13 AM
ok srry guys, i guess my log plan was screwed since my pictures wont show up........or does it show up on you guy's??

Bartleby
Jun 18, 2008, 07:18 AM
You need to upload the pictures from your computer onto the internet. I use ImageShack (http://www.imageshack.net/). It's easy to do and you don't need an account to be able to put up pictures, so it's very useful.

Aabraxan
Jun 18, 2008, 07:22 AM
Your jpegs are not showing up, at least not for me. I can see "http" addresses when I quote your message, but I can't see the pics. So the rest of my statements are suspect, at least until I can see your pics.

. . . .
land form:continents
land mass:normal
climate:normal
temperature:temperate
barbarians:roaming
AI's:7
rules:default
difficulty:WARLORD
Looks like you've stuck with pretty standard settings. Is it a standard-sized map?

this is my starting point which i think some what favorable, also considering the fact that if i don settle quick, the other nations will be a city or two ahead . . . .
At Warlord, there's no reason for the AI to outexpand you. The AI's build costs are higher than yours, meaning: Even if it manages its tiles as well as you, everything costs more for it to build. A warrior costs you 10 shields to build. It costs the AI 12 shields at Warlord, I think. That goes for everything: warriors cost more, raxes cost more, settlers cost more, libraries, etc.

at this point in time i have just rearanged where the citizen works and (it really sucks because i cannot produce more than 1 shield pt) i changed production to worker
Again, I can't see the pics, but if this is the really, really early game (where you've only got 1 town and only 1 citizen), worry more about food than shields. Yes, you'll need shields to build stuff, but Food is King in the early game. If you can only produce 1 spt, my question is: Will you have a second citizen when that worker completes? If not, you'll have to either delay production or abandon your city. Consider producing a warrior to scout the surrounding area.

Spoonwood
Jun 18, 2008, 07:58 AM
The 1.5/2 worker applies once you have some towns (plural) up an running... not for when you only have one town.

i like pies
Jun 18, 2008, 08:42 AM
Ok, heres the things I'm having the most trouble with...........

1.Getting shields for quick settler production
2.Building barracks and cultural improvements while making more than 1gpt
3.EXPANDING(there are always other civs in the way on pangea, and not enough room on a standard sized continent)

should I go to war early to get cities and screw up friendships with other countries??

Aabraxan
Jun 18, 2008, 11:44 AM
Ok, heres the things I'm having the most trouble with...........

1.Getting shields for quick settler production
More food = faster growth = more citizens to produce shields.

2.Building barracks and cultural improvements while making more than 1gpt
My first question would be: What victory condition do you want? I play a lot of Conquest & Domination, & I build very little culture. If I were playing for a culture win, obviously, I'd build more of the cultural improvements. My hunch is that your budget is getting eaten up by buildings that you don't need. Not every town needs a temple, library, barracks, cathedral and university.

3.EXPANDING(there are always other civs in the way on pangea, and not enough room on a standard sized continent)
Are you building lots of Wonders in the Ancient Age? Wonders are very powerful and lots of fun, but they're also expensive. When you've only got 5-6 cities, locking one of them into producing nothing but a Wonder is a big chunk of your empire. I'd suggest trying a game with no AA wonders. Build nothing but workers, settlers a few raxes and your military until you hit the middle ages. Why? Because if you're struggling with Warlord, then you are probably having trouble assessing when your empire can afford to build a wonder and when it can't. And I say that knowing that we were all new players once. In my first attempt at Warlord, I got caught in a wonder cascade and built one of the most expensive cathedrals ever. . . , while playing as the Mongols. :blush:

If you're not building many AA Wonders, then something else is holding up your expansion. Best to post a save if you can.

Also, on the issue of "there's not enough room," . . . My position is generally that there is enough room, but some tiles are just under "temporary management" by the AI. :devil:

should I go to war early to get cities and screw up friendships with other countries??
It depends. What's your chosen victory condition? What resources do you have, what do your neighbors have, and what do you need?

Spoonwood
Jun 18, 2008, 12:07 PM
More food = faster growth = more citizens to produce shields.

When you've only got 5-6 cities, locking one of them into producing nothing but a Wonder is a big chunk of your empire. I'd suggest trying a game with no AA wonders. Build nothing but workers, settlers a few raxes and your military until you hit the middle ages. Why? Because if you're struggling with Warlord, then you are probably having trouble assessing when your empire can afford to build a wonder and when it can't. And I say that knowing that we were all new players once. In my first attempt at Warlord, I got caught in a wonder cascade and built one of the most expensive cathedrals ever. . . , while playing as the Mongols. :blush:



At Monarch and below I'd suggest building the Colossus once you have 1 or 2 cities. For Warlord, I'd build 2 cities and then start on the Colossus. Maybe you could even build 3. It's relatively cheap for a wonder and has some nice benefits. If you want a 20k game, whichever city built the Colossus will build a temple either before or after the Colossus and then wonders for a good long while. Build barracks only if you plan to go to war. Do you know all the victory conditions I'd like pies?

i like pies
Jun 18, 2008, 12:47 PM
i dont know a lot of things.................THATS WHY I KEEP GETTING SCREWED



tell me more:)

oh wait is that like SS diplomatic and stuff

if so yes

Spoonwood
Jun 18, 2008, 01:03 PM
Yes... start a new game and look at the middle box on the screen where you see the leader's pictures (the second one).

vmxa
Jun 18, 2008, 01:07 PM
All that is being accomplished here is to go around in circles. If you want to make progress you need to be systematic. I would suggest again to make a game at what ever level works for you. Make the map std size and whatever other settings you like.

Use the default number of nations. Save the 4000bc as soon as you get past the Dawn of Civilization pop up. Play 80 turns or there abouts. Save there and post both games and a log of some sort with your actions and thoughts.

We can then look at the game and see if any changes would be in order and if so explain them. The 4000bc save is so that one could go from the start and give you a new log for comparison to what was done, if needed.

You then either play on from the point where you left off or start over to see how you improved, if indeed you needed improvement. You then play another set of turns of say 40 and post the progress.

You do however many of these sets as is needed to feel you got the hang of what to do. Otherwise, you just get info that you are not really applying. This is not you per se, it is what occurs all the time for new players and has been going on for years.

You will soon be beating emperor and laughing about the struggles with Regent. Good luck. May I suggest one other thing and that is you evaluate your post, before making them. You want to encourage response of value, not frivolous ones.

Aabraxan
Jun 18, 2008, 01:37 PM
. . . . Do you know all the victory conditions I'd like pies?
. . . .
oh wait is that like SS diplomatic and stuff
Yes, the VCs are "like SS diplomatic and stuff." ;) More specifically, they're:
Conquest -- kill everyone off;
Domination -- control 66% of the land and 66% of the population of the world;
100K -- gather 100K culture points in your civilization;
20K -- gather 20K culture points in one city;
SS -- launch the space shuttle before anyone else does;
Diplo -- be elected leader of the world.

I think that's all of them. If I missed any, someone speak up, please.

i like pies
Jun 18, 2008, 01:54 PM
histograph

i like pies
Jun 18, 2008, 03:48 PM
Ok, I've figured out a solution to my problem and my post(s) will be up by tommorow

i like pies
Jun 18, 2008, 04:06 PM
civilization: persia(scientific, industrial)
land form: continents
land mass: standard
climate: normal
temperature:temperate
barbarians: roaming
AI's: 7
difficulty: WARLORD



In this game, I find my starting position favorable enough to settle and get a nice cash flow going in a few turns and a few shields to use when i build mines

http://123456789.com

i like pies
Jun 18, 2008, 04:10 PM
civilization: persia(scientific, industrial)
land form: continents
land mass: standard
climate: normal
temperature:temperate
barbarians: roaming
AI's: 7
difficulty: WARLORD

i like pies
Jun 18, 2008, 04:11 PM
OH MY GOD WHY WON'T THE STUPID THING TAKE MY PICTURES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Spoonwood
Jun 18, 2008, 05:37 PM
What are you doing to try and take pictures???

vmxa
Jun 19, 2008, 07:57 AM
This is what I mean by not a useful post. You need to give us some information. When you say it won't take your picture, what are you using. Do you mean you are not get a screen shot saved or do you mean you cannot get it to post?

So what are the steps and tools involved? The simplest method is to use a tool such as Irfanview. You start it like any program. It comes up and you go to the options and start the capture. Check the hot key to be used for full screen.

Now bring C3C back to the front. Scroll to the location you want in the picture. Hit the hot key, I use control-9. Now Irfanview has the screen shot. Alt tab to it. Select Image and then resize. Here I set it to 1024 as I run at 1440.

Select file and save as, be sure to make it a jpg. Save it where ever you prefer and give it a name. I save to the desktop as I delete them as soon as I post them.

Come to the board and use post reply and use the manage files to attach the screen shot.

i like pies
Jun 19, 2008, 11:11 AM
does this work??

i like pies
Jun 19, 2008, 11:25 AM
civilization: persia(scientific, industrial)
land form: continents
land mass: standard
climate: normal
temperature:temperate
barbarians: roaming
AI's: 7
difficulty: WARLORD



Ok, my starting position contains 3 incense behind me with a mountain to my side and a river in front of me, so i settled there....
(look at the picture in my last post)

after that i immediately changed my production to a worker and set my science slider to 60 and luxury to 20

the first tech i worked on was pottery because of the low waiting time

Aabraxan
Jun 19, 2008, 11:27 AM
Yes, posting the pictures worked. You've got a lot of flood plains there, so food shouldn't be a problem. There is a danger of disease from the flood plains, though.

vmxa
Jun 19, 2008, 02:46 PM
You do not want to start a worker at this point. You will need some warriors first. Let the place grow a bit, before making workers or settlers. Your first priority is to get some shields.

You may want to mine the incense first and then a road, unless settling shows a better option.

Drop lux to zero, you do not need it. Drop research to 20 as any more is not going to help. I am not real thrilled with taking Pottery here. You will have so much food and so few shields. It will be hard to get up a granary and you do not need it real bad.

vmxa
Jun 19, 2008, 02:49 PM
I would look to see who is in the game and what techs they start with and make a selection based on that. Otherwise go for WC or Alpha. Archers can be a big help, if you do not have horses or iron close.

In fact, I would delay IW as I do not want to make Immortals right away at this level in a regular game.

i like pies
Jun 19, 2008, 02:52 PM
a lot of times i see that if you take an advancement with a shorter wait time the rest goes down with it

vmxa
Jun 19, 2008, 05:07 PM
The point is that if you set it to 60% you still need the 40 turn min. If you set it to 20 you still need the same 40 turns. The difference is you put some gold in the bank for those 40 turns.

Once you get enough income to actually lower the research rate, then you increase research budget. When that occurs is a function of your empire. but usually once you have 3 or more towns and some roads up.

You can use the gold you saved to finance keeping the research at 100% a little later, when you would otherwise have to drop the rate.

Spoonwood
Jun 19, 2008, 05:28 PM
Either go for max research on pottery or CB, or do as VMXA said.

vmxa
Jun 19, 2008, 07:45 PM
There is no max research at this point. 100% gets you there the same as 20%. You are just wasting gold.

i like pies
Jun 20, 2008, 02:27 PM
I did do the slider thing, one of the things i am wondering is, how much of your commerce goes to gpt?? i am starting to figure things out now about how the game really goes.

Aabraxan
Jun 20, 2008, 02:47 PM
I did do the slider thing, one of the things i am wondering is, how much of your commerce goes to gpt??
Well, the easy answer is: it depends on your sliders and what you've built. The reality is a bit more complicated. Here's Civecon 101, in a nutshell:

Your cities produce commerce.
Some is lost to corruption.
Some pays for buildings.
Some pays for units.
Some pays for science.
Some pays to make people happy.
The rest is your gpt.
Note that this doesn't include trading with other civs. This is just to illustrate the basics of commerce and gpt within your empire.

Aerinon
Jun 24, 2008, 10:54 AM
:agree:

To add to the above, cities generate commerce by the following ways:


Rivers
Roads
Water Tiles
Bonus Resources
Republic/Democracy bonus


Tips from the list:

Build early cities near rivers where possible. Don't forget to road tiles that are being worked early on. A costal city + harbor can be a great commerce city if it is not too corrupted. Switch to Republic early to get a huge boost in commerce. Resources are usually too random to really take advantage of but do use them when possible.