View Full Version : Varietas Delectat for Rhye's and Fall
Lone Wolf Jun 21, 2008, 05:58 AM This is an add-on for Rhye's and Fall for BTS which adds Ethnically Diverse Units from the mangificient Varietas Delectat mod.
It's packed as a separate mod called "RFC VD", to avoid semi-modular installation hassle. No gameplay changes.
Link:
http://forums.civfanatics.com/downloads.php?do=file&id=9825
Screenshots:
http://forums.civfanatics.com/attachment.php?attachmentid=234062&d=1257959367
http://forums.civfanatics.com/attachment.php?attachmentid=234064&d=1257959367
http://forums.civfanatics.com/attachment.php?attachmentid=234063&d=1257959367
http://forums.civfanatics.com/attachment.php?attachmentid=180757&stc=1&d=1214049117
http://forums.civfanatics.com/attachment.php?attachmentid=180756&stc=1&d=1214049117
http://forums.civfanatics.com/attachment.php?attachmentid=180758&stc=1&d=1214049117
http://forums.civfanatics.com/attachment.php?attachmentid=234065&d=1257959402
And a last warning, since many people have problems with the annoying mannner of zip utilities to automatically create an extra folder when unzipping - the files go to Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets, NOT to Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\RFC VD.
Rhye Jun 21, 2008, 07:31 AM does it leave unit stats changed in RFC unaltered?
Lone Wolf Jun 21, 2008, 07:44 AM Yes, it does. The only changes are the graphics changes.
Barak Jun 21, 2008, 10:46 AM Can you confirm that it works with 3.17? Love the idea.
Lone Wolf Jun 21, 2008, 10:59 AM Can you confirm that it works with 3.17?
From my limited understanding, it should work. Don't know for sure.
Love the idea.
Thanks.
Metal Alloy Man Jun 21, 2008, 11:32 AM Downloading now, looks awesome Lone Wolf!
Jasmo Jun 21, 2008, 02:01 PM Thanks for this.
Installed and played over 200 turns as China and England with no problems in 3.17
xmen510 Jun 21, 2008, 03:49 PM Rhye has to add this to his next update for those who might miss this.
Lone Wolf Jun 21, 2008, 03:56 PM Rhye has to add this to his next update for those who might miss this.
Why? The add-on has a very large size, which may be unpleasant for people with slow Internet connections. And maybe somebody likes standard graphics better. There's nothing wrong with this being an addon. Althrough perhaps it deserves to be stickied, 'cause it adds a very nice touch. :)
zbelg Jun 21, 2008, 06:43 PM I love this mod, thanks for this.
One little thing though, in both games I've played since I downloaded this the Expansion civic was set to Despotism by default. It might not have anything to do with the mod, but I've never had the problem before. I doubt it's a big deal, my government civic still works properly and I can still switch to another Expansion civic, but I thought I'd point it out.
Lone Wolf Jun 21, 2008, 11:04 PM in both games I've played since I downloaded this the Expansion civic was set to Despotism by default.
Do you mean Subjugation? That's how things should be. Or do you mean that Despotism appears in the Expansion column?
zbelg Jun 22, 2008, 09:07 AM Do you mean Subjugation? That's how things should be. Or do you mean that Despotism appears in the Expansion column?
No, that's just it, instead of subjugation it's set to Despotism, even though that's a government civic.
Lone Wolf Jun 22, 2008, 10:28 AM Ah, I understand the issue now. Here's a fix, added to the OP.
Returned the default graphics for Samurai
Fixed the absence of Child in the Dutch Settler graphics
Fixed random city lists
Subjugation civic should display correctly on civic screen
http://forums.civfanatics.com/attachment.php?attachmentid=180892&stc=1&d=1214150946
Unzip it to Your Civ4 directory\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets. If promted, select okay to overwrite.
Edungeon Jun 23, 2008, 01:27 PM I can't download from Filefront :( don't know why...
Barak Jun 23, 2008, 01:45 PM Can this be used with existing saves? Or only with new games. (Sounds like a silly question)
felix86 Jun 23, 2008, 02:10 PM It's all graphics, it should be okay with existing saves (then again, it did affect the civics screen :lol: ).
By the way, I found another problem: the button for the German heavy footman is using the archer icon. It could be the same with other civilizations, I haven't checked.
I'm really loving this add-on, keep up the good work. :)
Lone Wolf Jun 23, 2008, 09:50 PM By the way, I found another problem: the button for the German heavy footman is using the archer icon.
That's Varietas Delectat issue. I'll fix it.
BTW, what shall I do with Ethnically Diverse Cannons? Some of then, like the German one, are obviously meant to come in one timeframe with Riflemen, not Musketmen. And some Ethnically Diverse Musketmen are from a bit later timeframe then default Musketman.
Lone Wolf Jun 26, 2008, 02:17 PM A fix for Byzantines building settlers. Also slightly changed scales of some units.
Includes the previous fix.
Unzip it to Your Civ4 directory\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets. If promted, select okay to overwrite.
http://forums.civfanatics.com/attachment.php?attachmentid=181264&stc=1&d=1214507720
Rhye Jul 03, 2008, 06:06 PM added to the wiki
onedreamer Jul 04, 2008, 01:13 AM great work LW :goodjob:
Barak Jul 08, 2008, 07:31 AM Love using the mod. Noticed a few things though. While playing the Japanese, the icon for the galley and the caravel are the same. They are called differently, but look the same with the same "button."
Also, while playing a game as Carthage earlier, I noticed that the Maceman holds a sword (but looks different than a swordsman which is cool) but shares the icon with the swordsman.
Not sure if this was intended.
onedreamer Jul 09, 2008, 01:33 AM the contrary for Persians: swordsman with maceman icon ^^
Barak Jul 09, 2008, 10:39 AM With the Germans the Maceman has an Archer icon.
Small issues I know, but we strive for perfection :)
onedreamer Jul 10, 2008, 01:00 AM hehe,
however I think Varietas Delectat and the original EDU brought the game to a whole new level. These guys should really be hired for Civ5.
Lone Wolf Jul 29, 2008, 01:15 PM Bump.
It should work in RFC Rand too.
onedreamer Jul 29, 2008, 01:49 PM I'll try it and report.
Aleenik Jul 30, 2008, 12:28 AM Im downloading ATM, just curious though, does it make the turns longer? like since its a MOD MOD adding in unit graphics, does it make the game have say longer waits in between turns?
Lone Wolf Jul 30, 2008, 01:01 AM Well, I dunno. Probably, they are slightly longer. But when you want to disable the mod, just place the ModularLoading switch in the *.ini file back to 0.
onedreamer Jul 30, 2008, 02:56 AM it works like a charm in RAND too. And no, graphics additions don't add to processing time in the interturns, that's dependent from CPU and RAM. At worse, the mod could slow the interface (scrolling, zooming, etc).
Aleenik Jul 30, 2008, 04:32 AM I love it! Always gonna use it now:)..need more Mods for Mods !
every civs units appears different for example..the english got their symbol on armour, as do the french..i love it!..its not just like saying euros get this look asians get that look..each nation has own look..or at least so far they seem to
Cethegus Aug 13, 2008, 11:39 AM Hah. No more will the Mongols look exactly like the Japanese and the Chinese?
I have to download this and try it out for myself. I have no experience on modular mods, though.:wallbash:
Tboy Aug 14, 2008, 10:03 AM Great work! Now my troops will have uniforms they can be proud of as they march across the globe...
ZachScape Aug 31, 2008, 06:51 PM This is a great idea. I've only seen screenshots though cause I have no idea how to add modcomps.
But may I suggest the same for buildings too. Like the American palace to look like the White House.
I don't have any other ideas right now, but I hope you get the point.
Lone Wolf Aug 31, 2008, 10:29 PM I have no idea how to add modcomps.
The instructions are in the OP.
ZachScape Aug 31, 2008, 10:37 PM The instructions are in the OP.
I saw... but that is gibberish to me. I can't find anyplace to put it under. I see mods, but that file is blank. I'll take a screenshot in the mourning, I'm exhausted now, so maybe you can see what I can do.
Thanks
EDIT:
I've been going to load screen for this. Is there any other place to go. I mean, I have no idea where the directory is. I thought it was the load screen.
cider Sep 17, 2008, 05:36 PM Hi, does this also work with Rhye's and Fall MP ? Of course all players would have it installed, not just me.
As it is only graphics, it should work, am I right ?
Lone Wolf Sep 17, 2008, 09:01 PM Maybe .
cider Sep 17, 2008, 09:42 PM That's a half 'yes'. Ok, I will try ;-)
-Perceval- Sep 19, 2008, 04:25 AM Your mod is older than the varietas delectat for vanilla version.
Will there be an update for the RFC mod?
Lone Wolf Sep 19, 2008, 05:00 AM Is it? If it is, then there will be one soon.
onedreamer Sep 19, 2008, 10:57 AM Hi, does this also work with Rhye's and Fall MP ? Of course all players would have it installed, not just me.
As it is only graphics, it should work, am I right ?
actually since it's only graphics you don't need other players to install it.
Lone Wolf Sep 19, 2008, 11:36 AM actually since it's only graphics you don't need other players to install it.
There can still be some issues, I think... But it is savegame-compatible.
cider Sep 20, 2008, 02:41 AM Well, me and my mate both installed it and it worked in Multiplayer. :goodjob:
Yeah, since it's only graphics I also think it should even work if only one person has it.
-Perceval- Sep 20, 2008, 04:40 AM towns are really strang in this mod :sad: , by example russian have aztecs temples, a lot of buildings are black, why do not put towns of the last version of rhnic citystyle?
Lone Wolf Sep 20, 2008, 06:30 AM Ah, yeah, some nations are pretty eclectic. I think that's kinda cool, personally. And the buildings shouldn't be black, BTW.
onedreamer Sep 24, 2008, 06:36 AM Lonewolf, the last version of the main VD has a new, russian sopecific, city style. You should know it ;)
-Perceval- Sep 25, 2008, 10:22 AM so...when the update will arrive?
Lone Wolf Sep 25, 2008, 10:59 AM Next week, probably.
-Perceval- Sep 25, 2008, 12:10 PM what will be the changes excatly? will the update include the last version of ethnic citystyle?
Lone Wolf Sep 28, 2008, 11:04 AM Uploading now. Yes, there will be ethnic citystyles.
Instructions concerning them:
The CityLSystem XML file, which is responsible for the city styles, appears to have no effect when being modular. So you should place it to YourCiv4Directory\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\XML\Buildings folder. But there already is an original Civ4CityLSystem.xml file. I recommend that you rename the original first, to prevent overwriting.
Lone Wolf Sep 28, 2008, 01:03 PM Done .
-Perceval- Sep 29, 2008, 11:39 AM Super! How can i update my version?
Lone Wolf Sep 29, 2008, 12:19 PM Just download the file from the link on the first post, it is updated.
-Perceval- Sep 30, 2008, 09:31 AM HEEELP when i load a game or when is stay too long on worl editor(i didn't try new game) a message say me ERROR bad emplacement or something like that! And return to windows!!!!!
Lone Wolf Sep 30, 2008, 09:57 AM "load a game" as in "Load a saved game"?
Try starting a new RFC game. Does you problem persist?
-Perceval- Sep 30, 2008, 11:12 AM it works! only the world editor still return windows when i stay too much time on it, it's a very good mod! Soryy for the bad english, i'm french!
cider Sep 30, 2008, 02:02 PM Hm, I installed the new version over the old one, deleted the old .fpk files though. I have no problems loading my old save games, and the World Builder works fine too.
The_Stranger1 Sep 30, 2008, 05:32 PM Hi there,
and thank you very much for your work! It makes the game much more enjoyable for me. I tried modding the graphics myself, but didn't get too far. So, again, this update is very much appreciated.
Cheers
The_Stranger1 Oct 03, 2008, 02:29 PM Several times, the game has crashed while trying to load images, each time with the Greeks. I'll get the specific error message next time it happens. Nonetheless, I'm still very much enjoying all the great new unit images :-)
Cethegus Oct 04, 2008, 03:41 AM I'm having no trouble with the modcomp, really awesome work Lone Wolf! :goodjob: It makes the mod much more enjoyable. Declaring war against some other Civ is no longer a matter of land-grabbing, this modcomp also brings the ethnical factor into play. It's much more fun playing the Prussian/French war of the 1870s if your opponent's units aren't exact replications of your own. :)
The_Stranger1 Oct 04, 2008, 01:31 PM Whenever I try and load a saved game, I am now getting a "memory allocation error" that comes up when the graphics load. Also, sometimes the entire world turns brown :eek:...any ideas?
kravixon Oct 04, 2008, 08:20 PM Were you playing as greece? Someone else mentioned the error when playing the greeks, and I updated the version and continued playing my saved greek game, and I get the error maybe 30% of the time I load my game.
It might be a coincidence though, and have nothing to do with the greek civ. Maybe I put extra files that didn't need to be there or something. Anyone else have trouble?
The_Stranger1 Oct 04, 2008, 10:19 PM whenever I try and load a save after playing for time, I get the memory allocation error. I don't get the error when I start the game, though. I also crash when I win a game :'(
And, ya, I was playing Greeks, though I've crashed with Ethiopia also.
Lone Wolf Oct 04, 2008, 11:28 PM Try loading the save, but replacing the only non-modular XML file I mentoined with the original CityLSystem XML file.
kravixon Oct 05, 2008, 05:24 AM It appears that I was dense enough to not backup the original cityLsystem, so here's to hoping that the fatal errors can be fixed :beer:
Lone Wolf Oct 05, 2008, 05:34 AM Well, it does work perfectly for me. Then again, I'm playing Spanish now.
kravixon Oct 05, 2008, 03:18 PM Can you confirm if you can load a game or start a new one while you already have a saved game running?
Both of these things causes the fatal error for me.
Lone Wolf Oct 05, 2008, 05:28 PM Well, I do all that without any problems.
blizzrd Oct 29, 2008, 09:45 PM I'm using this patch, and I think it's a great enhancement - thanks!
But I've noticed that in the city build queue, the icon for Swordsman is now showing the Maceman icon instead? Mousing over the icon, it comes up as Swordsman, but it definitely looks like a Maceman in the mini-picture. I noticed this yesterday when I was playing as Persia.
Is this a known bug with the varietas delectat patch for RFC?
Lone Wolf Oct 29, 2008, 10:23 PM It seems to be the choice of the creators of VD.
Cethegus Oct 30, 2008, 12:18 PM I'm using this patch, and I think it's a great enhancement - thanks!
But I've noticed that in the city build queue, the icon for Swordsman is now showing the Maceman icon instead? Mousing over the icon, it comes up as Swordsman, but it definitely looks like a Maceman in the mini-picture. I noticed this yesterday when I was playing as Persia.
Is this a known bug with the varietas delectat patch for RFC?
England has the Redcoat portrait for both Musketman and Redcoat. Maybe it's the same case here?
Cethegus Oct 30, 2008, 12:27 PM 3. (Concerning the update)
The CityLSystem XML file, which is responsible for the city styles, appears to have no effect when being modular. So you should place it to YourCiv4Directory\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\XML\Buildings folder. But there already is an original Civ4CityLSystem.xml file. I recommend that you rename the original first, to prevent overwriting.
Thanks for adding that one to the opening post.
EDIT:
I don't want to triple post but is it only me who thinks the two Indias have been mixed up? I don't think any civilization around the Indus Valley had teepees or strawhuts in their cities. :p
Lone Wolf Oct 30, 2008, 09:33 PM England has the Redcoat portrait for both Musketman and Redcoat. Maybe it's the same case here?
In VD, English Musketman has the original Redcoat animation, while English Redcoat looks like a British solider from the latter half of 19th century, just before the introduction of khaki uniforms.
The portraits, through. Well, I can look into it... Althrough I dunno, if it's worth it.
Cethegus Oct 31, 2008, 02:47 AM In VD, English Musketman has the original Redcoat animation, while English Redcoat looks like a British solider from the latter half of 19th century, just before the introduction of khaki uniforms.
The portraits, through. Well, I can look into it... Althrough I dunno, if it's worth it.
:D Sorry, this is right. Hadn't played until the introduction of actual Redcoats yesterday, now I know better.
So, is it done on purpose that sometimes Galleons and Caravels share the same portrait? While I think this is refreshing change, it's a little confusing sometimes.
Oh yeah, any idea how to fix the Indian ethnic city-style problem? Currently they're using the city-style of Columbus' Indians, meaning Native Americans. Not the one they should be using. But I'm guessing it's labelled as INDIAN in the files?
onedreamer Oct 31, 2008, 04:22 AM Mousing over the icon, it comes up as Swordsman, but it definitely looks like a Maceman in the mini-picture. I noticed this yesterday when I was playing as Persia.
Is this a known bug with the varietas delectat patch for RFC?
It seems to be the choice of the creators of VD.
It is a specific bug with the persian swordsman, already there from the previous version.
The_Stranger1 Nov 06, 2008, 04:54 PM Edit: Never mind :)
-Perceval- Nov 18, 2008, 09:39 AM will you make a new version for the new version of RFC? I hope i will be able to play with this mod!
Lone Wolf Nov 18, 2008, 12:03 PM I think that VD for Rhye's will work perfectly with the new version too.
-Perceval- Nov 28, 2008, 04:25 AM did you try?
i have another question: is the ethnic citystyle of your mod in 1.04?
cfkane Nov 30, 2008, 02:57 PM I've been playing as a Chinese for a bit, and I noticed that in the civlopedia, it looks like the varietas graphics for the more modern units (riflemen, tanks etc.) aren't being used. Is this on purpose?
-Perceval- Dec 04, 2008, 03:14 AM will there be a new version of this very good mod?
Lone Wolf Dec 04, 2008, 08:10 AM Thanks. :) Is there a new version of VD for classic CIV? If yes, then there will.
-Perceval- Dec 04, 2008, 10:42 AM i said that because vikings and khmer cities are a sort of mix between the other civ architecture. But i think there is a new version of ethnic citystyle who is not in the last varietas delectat mod, so it will be cool if they create a new version for normal civ.
onedreamer Dec 12, 2008, 06:35 PM egypt also suffers from this bug (buildings of all civs rather than its own).
onedreamer Dec 13, 2008, 03:36 AM Fix for the problem above described. Extract it in Assets\XML (overwrite)
-Perceval- Dec 13, 2008, 11:34 AM thank you very much!
Cetrix Dec 20, 2008, 01:43 AM Hello,
I want to try this "modmod" but the download link doesn't work... it bring me to : http://www.filefront.com/
Is there an other link ? Or I miss something ?
Panopticon Dec 20, 2008, 07:01 AM The download link isn't working. I could possibly host the file, depending on its size, if you need permanent space.
Cetrix Dec 20, 2008, 11:20 PM It could be nice :) But where can you have the file?
onedreamer Dec 21, 2008, 05:11 AM One more file to fix missing art for improvements (towns). Uncompress it in the folder ..\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\XML\Buildings
Lone Wolf Dec 21, 2008, 11:51 PM Oh my, it doesn't work? I'll re-upload it in today evening...
onedreamer Dec 22, 2008, 07:31 AM LW if you reupload you might want to include the 2 files I attached.
Lone Wolf Dec 22, 2008, 10:17 AM Oh, noez.
I accidentally deleted the file from my computer when downloading a new RFC version (since I do not use it anymore due to the fact that the new units' animations do not work well with Animations Frozen option checked).
Perhaps someone who has it can re-upload it or smthing?
Cetrix Dec 23, 2008, 05:39 AM Oh please I like so much varietas delectat and rhye's :P Two mods in one is just awesome.
Lone Wolf Dec 23, 2008, 10:30 AM Well, guess by the end of the week I can rewrite all that XML again.
Still,
Perhaps someone who has it can re-upload it or something? You'll need to upload only the XML stuff, since that's where all the changes for RFC compatibility are.
Wessel V1 Dec 23, 2008, 10:40 AM Here it is. At least, I think that's it, since I've lost the other files when I re-installed the pc.
Jack Russel Dec 24, 2008, 01:23 PM Hello my first post here
I downloaded the file you uploaded Wessel and did what the first post on this topic said about the Modular XML thing
But all the custom unit graphics are now some kind of red sphere
Wessel V1 Dec 25, 2008, 05:07 AM True, these were only the XML files. I really hope Lonewolf will upload the graphic files soon:)
Lone Wolf Dec 25, 2008, 05:40 AM Whoops, I've found the mod on my computer. Uploading it now.
(buildings of all civs rather than its own).
Did you replace the CityLSystem XML file?
Lone Wolf Dec 25, 2008, 07:25 AM Uploaded again. Link:
http://files.filefront.com/RFC+VDzip/;12765123;/fileinfo.html
Udated the OP link too.
-Perceval- Dec 27, 2008, 12:33 PM is it possible for you to make independant states in india for example looks like indian civ?
Cethegus Dec 28, 2008, 03:24 AM is it possible for you to make independant states in india for example looks like indian civ?
There's only two independent civs in RFC. If you want to give them, for example, Indian look, you will have to prepare to see Indian-looking independents in France, Egypt, China and Yucatán.
-Perceval- Dec 30, 2008, 06:19 AM Lone Wolf can you explain how to install the mod? because with the upload, there is a lot of file that we don't know where to put. thank you.
onedreamer Dec 30, 2008, 01:09 PM Did you replace the CityLSystem XML file?
This file alone isn't enough. You need globalTypes to actually tell the computer to use the specific city sets and plotLSystem for specific improvements (pastures and towns).
Lone Wolf Jan 01, 2009, 06:54 AM This file alone isn't enough. You need globalTypes to actually tell the computer to use the specific city sets
Didn't know it, thanks. Well, I did include these files you contributed...
-Perceval- Jan 02, 2009, 09:45 AM and can you change the installation instruction too please, with the new files it become very complicated to install the mod(there is win rar files In the principal win rar files!)?
Lone Wolf Jan 02, 2009, 12:32 PM Yeah, there are. They are Onedreamer's fixes. You just unzip them the second time. :)
Deon Jan 04, 2009, 08:39 AM Is it possible to set it up for the RFCEurope?
Lone Wolf Jan 05, 2009, 12:14 AM Is it possible to set it up for the RFCEurope?
No .
-Perceval- Jan 07, 2009, 06:32 AM can't you just replace the old files by the new files in order to simplify the installation for noob like me?
Lone Wolf Jan 13, 2009, 01:31 AM CIV4CityLSystem.xml goes to
Sid Meier's Civilization 4\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\XML\Buildings.
The PlotLSystem (http://forums.civfanatics.com/attachment.php?attachmentid=197926&d=1229857862) goes to \Rhye's and Fall of Civilization\Assets\XML\Buildings.
The GLobalTypes.xml (http://forums.civfanatics.com/attachment.php?attachmentid=197035&d=1229160988)
Goes to Rhye's and Fall of Civilization/Assets/XML.
Or you just can not bother with these files, in that case you will have normal RFC city sets.
kravixon Jan 13, 2009, 06:58 PM I don't know if you want feedback, but some of the buttons are messed up. The Japanese Trireme and Galley icon both look the same, for instance.
A slightly more annoying error is the Japanese riflemen. The 'mini' image on the bottom left is all blacked out except for a sword, while the "ingame" rifleman looks fine.
It's stable though and otherwise works great. Thanks for modulating it.
Cetrix Jan 16, 2009, 11:34 AM Thanks for the refresh of the download link :) Let's try !
Aprisis Jan 28, 2009, 11:52 AM owhh damn..mine's not working.
I unzipped it to C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets
Then i edited the .ini file.
There's no changes. There was an exception though, once I placed the CityLSystem into XML\Buildings, all the cities in the game have nothing except for a palace and barren lands.
Anyone able to help? I'm like, so disappointed now =(
Lone Wolf Jan 28, 2009, 03:43 PM Do you have *.FPK files in the zip? If yes, then it seems that modular loading was off. Are you sure you edited the ini file correctly?
Aprisis Jan 30, 2009, 07:46 AM I edited the ini file into
[CONFIG]
; Read Game options from XML, not .ini
ForceGameOptions = 0
; Modular XML Loading
ModularLoading = 1
Wolf by the phrase in the zip do you mean inside the zip file I downloaded or the .FPK files inside Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\RFC VD? If it is the latter, I have CD_v1.1.FPK, EthnicCitystyles_v1.03.FPK, and VarietasDelectat_v4.0.FPK. Are they suppose to disappear after modular loading is enabled? Or am I suppose to manually delete them?
Lone Wolf Jan 30, 2009, 08:59 AM Are they suppose to disappear after modular loading is enabled? Or am I suppose to manually delete them?
No and no, they contain the graphics. I meant "if you have them, then something else is wrong".
.FPK files inside Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\RFC VD?
Ah, I realize it now. Try moving everything in the the RFC VD folder contains one folder higher - to Beyond the Sword\Mods\Rhye's and Fall RAND\Assets.
The content was supposed to unzip straight to the "assets" folder, the RFC VD folder was a mistake when I reuploaded the thing.
Aprisis Jan 31, 2009, 02:15 AM Everything's working now. Thanks Lonewolf!
asakyo86 Feb 05, 2009, 06:47 AM Is there a version for warlords? :)
Nerowannabe Feb 05, 2009, 08:29 PM I can't seem to get it to work I'm running the 3.17 patch installed it in the right place and started a new game.
Lone Wolf Feb 06, 2009, 11:31 PM Is there a version for warlords?
No. The ability to have different graphics for units without adding new units for every graphics was added in BTS.
Stacmon Feb 07, 2009, 07:41 AM A lack of Ethnically Diverse units and city styles was one drawback for me of what is otherwise one of my favourite mods. Thank you for making this available to all of us, I really appreciate the work! :goodjob:
Arkaeyn Feb 11, 2009, 09:46 PM I got the units working in RAND, but when I choose my civ/leader, the choices include the invisible civs, like the Independents and Koreans and such. It appears to have no impact on gameplay other than not being able to choose which leaderhead.
Did I install it wrong?
Psycadelic_Magi Feb 12, 2009, 10:57 AM Erm, I have a problem where the city graphics of civs that use a mix of different cultures; are basically just a jumble of random buildings (vikings had an asian palace etc) and many of the textures on the buildings also are just random (playing as india, alot of the buildings looked kinda 'slummy' which i thought was intentional, but there were really no better looking buildings so i guess not...)
So far it seems to affect the vikings, indians, I think the khmer but im not sure...
Ill post a screenshot when I get round to it...
Is there a problem with how I installed it? Does anyone else expreience something similar?
-Perceval- Feb 12, 2009, 11:07 AM i got exactly the same problem than Arkaeyn. invisible civ and normals civ(like sumerians) are present.
And there is a new version of varietas who will be available soon, don't forget to upgrade varietas for rhye's and fall too.
aros Feb 22, 2009, 08:50 AM It appears the file once again is no longer available. Could you please reupload it one more time?
Lone Wolf Feb 22, 2009, 10:11 AM I got the units working in RAND, but when I choose my civ/leader, the choices include the invisible civs, like the Independents and Koreans and such. It appears to have no impact on gameplay other than not being able to choose which leaderhead.
RAND may have issues. But if it has no impact on the gameplay...
It appears the file once again is no longer available.
OK, I'll do it tomorrow. I'll also try to put all that jumpled instructions on cities in one place.
Lone Wolf Feb 24, 2009, 04:11 AM Sorry for the delay, tomorrow I shall definitely upload the stuff.
Gompers Feb 24, 2009, 03:52 PM I really like the idea of this mod...
But the download link only leads to filefront.com...
Where can I get the file?
-Perceval- Feb 25, 2009, 04:16 AM varietas delectat 5.0 is here!
Lone Wolf Feb 25, 2009, 04:59 AM Uploading the mod again... It will take 2 hours.
Lone Wolf Feb 25, 2009, 06:37 AM Uploaded again. WTF with filefront deleting stuff anyway?
aros Feb 25, 2009, 08:27 AM Thanks LW. Much appreciated.
Gompers Feb 25, 2009, 05:22 PM Download works now.
Awesome mod...the only thing I'd say could be better would be installation, maybe an auto-installer would make it perfect.
Psycadelic_Magi Mar 04, 2009, 06:58 PM Any plans to update this mod to V5.0?
Lone Wolf Mar 04, 2009, 10:30 PM I'm testing VD 5.0 right now. Today I should upload it.
Lone Wolf Mar 05, 2009, 11:03 AM Updated to 5.0 version of VD. I also removed some Cannon models that were made with the assumption that they come at Steel, not at Gunpowder, and slightly increased the size of the new units, they seemed to need it for me.
Lone Wolf Mar 06, 2009, 03:35 AM A question: what do to with the Redcoat issue, namely the classic BTS Redcoat being used for English Musketman? Since in RFC, when America spawns, England usually has Riflemen, I'm tempted to reverse that VD change back to classic, so that at the time of American spawn, England will have the "American Revolution", not the "Crimean War" Redcoats.
Jack Russel Mar 07, 2009, 09:58 AM Im having a problem... I updated my RFC and the modules no longer work
Lone Wolf Mar 07, 2009, 10:01 AM How exactly did you update your RFC? By deleting the previous RFC folder first?
Jack Russel Mar 07, 2009, 06:05 PM Yeah I completely destroyed the previous folder and installed the latest version
Lone Wolf Mar 07, 2009, 10:57 PM And? I'm sorry to ask, did you install RFC VD again after that?
Jack Russel Mar 08, 2009, 10:10 AM Yeah I even downloaded it again
Twice
Lone Wolf Mar 08, 2009, 10:53 AM Did you change the Rhye's and Fall of Civilization.ini file as per OP?
If yes, then in what folder you installed the modcomp? Is there any "RFC VD" folder in Rhye's and Fall of Civilization\Assets?
Jack Russel Mar 08, 2009, 01:21 PM Yes to both
Oh it used to work before but the RFC was the one that came with BTS
Lone Wolf Mar 08, 2009, 02:18 PM Yes to both
So you do have a RFC VD folder, right? That's what I dislike about zips utilities - they assume that the content in them needs an extra folder and create an annoying folder by default. Maybe I should have created an automatic installer, even through they have their share of problems.
Try moving everything in the the RFC VD folder one folder higher - to Beyond the Sword\Mods\Rhye's and Fall RAND\Assets.
Jack Russel Mar 08, 2009, 02:28 PM I have the files inside the RFC folder in the /Assets already but I keep the RFC VD folder in the /Assets too as backup incase I do something wrong with the files
Lone Wolf Mar 08, 2009, 10:17 PM Well, I'm totally baffled, then. It works for me perfectly. :confused:
Anyone else have that problem?
TheOneD Mar 09, 2009, 07:34 PM Mine works fine. I think the Modern Era Expansion for Varietas Delectat would be cool for rfc. Any plans on adding that in a mod?
Psycadelic_Magi Mar 10, 2009, 06:47 PM Im sorry to bring this up again, but is it only for me that the citysets are really weird? these include egyptian, indian, khmer, viking etc... This does not occur if you use the regular veritas delectat by itself...
Lone Wolf Mar 10, 2009, 10:23 PM OK, I'm starting to regret everything I said about citysets, it's rather hard to explain how to get them. Damn Firaxis for not allowing the modders to make citysets modular.
Psycadelic_Magi Mar 11, 2009, 09:13 AM Bahhhhh is there something i've missed? The same problem was there when I moved that file as per point 3 on the first post. But on the latest version of this mod that file isnt in there.
What do I have to do to get the citysets right? or is it not possible because of the way the mod works?
Lone Wolf Mar 11, 2009, 12:04 PM Anyway, I will explain. You also need GlobalDefines.xml, which was very helpfully posted by Onedreamer.
http://forums.civfanatics.com/showpost.php?p=7544655&postcount=85
And here's the other file, which was mentoined in point 3: http://forums.civfanatics.com/attachment.php?attachmentid=206628&stc=1&d=1236791373
Psycadelic_Magi Mar 11, 2009, 05:42 PM Ahh my apologies, I should have looked through more of the thread before complaining
I almost felt there was some conspiracy against me; you know, like the one guy in a horror film who knows whats going on but everyone thinks is insane? haha
But now you've got instructions on the first post it should be much more streamlined for everyone:goodjob:
Psycadelic_Magi Mar 12, 2009, 04:46 PM Just thought i'd mention something, I've followed the instructions and played a game as the vikings; the city set seems okay (i can't remember if the vikings get anything other than the basic medieval european cityset... but anyway thats what it is) But the towns/cottages etc don't appear at all, just a blank space on the terrain.
I tried another game as the turks and they're fine though.
Lone Wolf Mar 12, 2009, 09:59 PM Strange, because it works fine for me. Civ4PlotLSystem can definitely fix it, but I dislike the VD plot art - the change to modern roads is too abrupt, they are ugly, and the graphics for water tiles worked in medieval/renaissance eras looks like it isn't affected by FoW to the degree it should.
Jack Russel Mar 15, 2009, 01:51 PM Hmm Lone Wolf...
If it isnt a problem... could you upload your RFC folder itself?
PPQ_Purple Mar 18, 2009, 07:53 AM Lol, I can't beleve I missed this.
About a mount ago, I went and did exacly the same thing you did with WD and Ries!
Had I only been smart enough to notice this thread, it would have saved me tons of work.
Do you keep it up to date with new editions of VD?
Lone Wolf Mar 18, 2009, 12:00 PM Do you keep it up to date with new editions of VD?
Yes .
If it isnt a problem... could you upload your RFC folder itself?
That'll be too annoying. You seem to have an extremely strange problem anyway.
Jack Russel Mar 24, 2009, 01:13 PM I have absolutely no idea what I did but I fixed the problem somehow
I will try to find out what happened though...
Aprisis Mar 28, 2009, 11:12 AM Just thought i'd mention something, I've followed the instructions and played a game as the vikings; the city set seems okay (i can't remember if the vikings get anything other than the basic medieval european cityset... but anyway thats what it is) But the towns/cottages etc don't appear at all, just a blank space on the terrain.
I tried another game as the turks and they're fine though.
When you played as Vikings, with CityLSystem from VD in XML/ Buildings without GlobalDefines, do you get cottages/ towns with an unpredictable mix of architectural elements? I mean, do you see your cottages/ towns with strange neighbours? Medieval European art one side, then the Egyptian art on the other side?
When you do replace Global Defines, do you get blank empty tiles for the supposed cottages/ towns?
And the same thing happens even when you downloaded another file of CityLSystem?
Cause I'm facing this problem and I've gone nuts figuring how to fix it :crazyeye:
Lone Wolf Apr 01, 2009, 08:03 PM I'll have to find a new place for hosting the file now...
Joecoolyo Apr 26, 2009, 10:58 PM Hmm... I seem to have a problem. I downloaded your Modmod to the correct place (which I think is My Documents/My Games/Beyond the Sword/MODS/Rhyes and Fall of Civilization/Assets), but I see no change in the graphics for the units. Plus after I tried that I attempted to download your city fix but that just messed up my game further. Is there something wrong with the files or installation? Cause I really want to use this modmod :D.
FuzzyRabbitLord Apr 27, 2009, 10:39 PM Could someone give me the link for the most recent update of this mod, as the one posted is old and from browsing ive noticed there has been some fixes
Lone Wolf Apr 28, 2009, 01:23 AM My Documents/My Games/Beyond the Sword/MODS/Rhyes and Fall of Civilization/Assets)
That's not the correct place. "Your Civ4 directory" means stuff like C:\Program Files\Firaxis Games\Sid Meier's Civilization 4.
Joecoolyo Apr 28, 2009, 09:55 PM That's not the correct place. "Your Civ4 directory" means stuff like C:\Program Files\Firaxis Games\Sid Meier's Civilization 4.
Oh, ok, that makes a lot more sense :D. Thanks dude!
Buuuuuuut, I installed the mod in the My Documents/BTS mods folder, not my C:/Program Files/BTS mods folder, if I install it in the C: folder, will it still affect the mod or not?
Lone Wolf Apr 28, 2009, 11:32 PM Buuuuuuut, I installed the mod in the My Documents/BTS mods folder, not my C:/Program Files/BTS mods folder, if I install it in the C: folder, will it still affect the mod or not?
I've already said that My Documents folder is not the Correct Way.
Joecoolyo Apr 29, 2009, 06:25 AM I've already said that My Documents folder is not the Correct Way.
I meant the Rhyes and Fall Mod is installed in my "My Documents" Folder. I have a Rhyes and Fall Mod in the C: folder its just an older version. What I was trying to say is that if I install it in the C: folder, with the older version, will it affect the newer version in my My Documents folder?
Lone Wolf Apr 30, 2009, 06:34 AM I meant the Rhyes and Fall Mod is installed in my "My Documents" Folder. I have a Rhyes and Fall Mod in the C: folder its just an older version. What I was trying to say is that if I install it in the C: folder, with the older version, will it affect the newer version in my My Documents folder?
You'd better just put the latest version of RFC in the C:\ folder too.
Joecoolyo Apr 30, 2009, 03:28 PM You'd better just put the latest version of RFC in the C:\ folder too.
Alright, sounds good, thanks again :D.
Edit: Hmm... my computer says it can't save the ini file, (the one in which you need to change modular loading), it says it can't create a path. I didn't have a problem when editing the My Documents folder, but for some reason this one won't let me do it.
Lone Wolf May 01, 2009, 09:09 AM Edit: Hmm... my computer says it can't save the ini file, (the one in which you need to change modular loading), it says it can't create a path.
So you can open it, but it doesn't allow you to save it? I'm totally baffled myself.
Joecoolyo May 01, 2009, 03:55 PM Here, I got a snap-shot of the error.
I'll edit Modular Loading to "1", then go and click the save button. But right after I do, this handy little error pops up.
http://forums.civfanatics.com/attachment.php?attachmentid=212677&stc=1&d=1241210957
I then proceed to click "Ok", which brings me to the "Save As" screen. Of Course, I click the save button and the same error comes up. I have no clue what the problem is :confused:
-Perceval- May 08, 2009, 01:40 AM This is a vista's well known bug. Fortunately i know how tho resolve it!
-Click right on your files(your text).
-Click properties(propriétés in french, i don't have an english computer)
-Click security
-Click on users(utilisateurs in french)
-click modify
-and allow you all the autorisations
- you apply
-you change the xml
-you put the autorisations as they was before.
(sorry for bad english)
And after...this is finish.
Joecoolyo May 08, 2009, 11:03 AM This is a vista's well known bug. Fortunately i know how tho resolve it!
-Click right on your files(your text).
-Click properties(propriétés in french, i don't have an english computer)
-Click security
-Click on users(utilisateurs in french)
-click modify
-and allow you all the autorisations
- you apply
-you change the xml
-you put the autorisations as they was before.
(sorry for bad english)
And after...this is finish.
Oh, wow thanks dude! It worked! Yay! :thanx:
btw, your English is fine :D, let me see if I can lay some French on you (my sister takes it). Comment ca va?
-Perceval- May 09, 2009, 08:46 AM ça va bien!
-Perceval- May 10, 2009, 10:56 AM Anyway, I will explain. You also need GlobalDefines.xml, which was very helpfully posted by Onedreamer.
http://forums.civfanatics.com/showpost.php?p=7544655&postcount=85
And here's the other file, which was mentoined in point 3: http://forums.civfanatics.com/attachment.php?attachmentid=206628&stc=1&d=1236791373
Is these files still compatible with the last version? I remember that when onedreammer gave to us these files, the version was based on VD 4.0. Now that your mod is based on VD5.3(who uses ethnic citystyle 1.4 instead of 1.3 who was in the the 4.0 version) does these files always compatible? And if they are compatible, do they replace the ethnic citystyle 1.4 by the 1.3?
Sorry for the bad english, but it would be very nice if you answer.
Elrood May 18, 2009, 01:36 PM Looks like download is broken, filefront sent me to the front page and lonewolf profile is empty... :(
Anyone one can upload it somewhere? That's sth i really miss in vanilia RFC.
-Perceval- May 30, 2009, 07:45 AM Lonewolf we need you!
-Perceval- Jun 06, 2009, 08:04 AM i hope lonewolf is not dead!(VD is to 6.0 and will become 7.0 soon).
The Turk Jun 07, 2009, 06:42 AM Hi, I'm a bit confused on how to install this mod? could someone please help me get the most recent version of this quite intresting mod?:)
Lone Wolf Jun 07, 2009, 07:12 AM I promise to reupload it tomorrow, after my Ancient History exam.
Lone Wolf Jun 08, 2009, 06:39 AM Re-uploading now. Two hours left. That's not a new version so far, just a reupload of the old.
-Perceval- Jun 27, 2009, 04:48 AM Will you uplading the mod now or wait for the next version of VD(who will probably include the new ethnic citystyle that geo is making) and of RFC?
I think it should be better to wait, espacially to economize boring and unuseful work.
Panopticon Jun 29, 2009, 05:36 PM This is a great mod, but unfortunately VD + big map = no game for me, so I'm going to investigate a way to integrate Ethnic Citystyles alone.
Lone Wolf Jul 24, 2009, 12:25 PM The new unit stats in the latest RFC patch require an update. It's currently being done.
Lone Wolf Jul 24, 2009, 04:29 PM Updated to VD 6.1 and to the latest RFC.
-Perceval- Jul 25, 2009, 01:04 PM I got a problem, when i tried to launch rhyes's and fall(with your mod), a message tell me
"Failed loading xml file modules/varietasdelectat/xml/unitartstyles/vd_civ4civilizationinfos.xml."
and a second message tell me the same thing except that instead of "Failed loading xml file" it says LoadXML call failed for modules ect...
Lone Wolf Jul 26, 2009, 01:07 AM OK, I'll check the problem... Fixed, uploaded the fixed version.
Zagoroth Jul 26, 2009, 12:39 PM Where can VD version 6.1 be downloaded?
Lone Wolf Jul 26, 2009, 12:51 PM Where can VD version 6.1 be downloaded?
Apparently, it's 7.0 already. And it can be downloaded here (http://forums.civfanatics.com/showthread.php?t=237192).
-Perceval- Aug 10, 2009, 01:56 AM I got a proble with the english rifleman, they are represented by 3 big red bubbles...
Lone Wolf Aug 10, 2009, 02:08 AM I got a proble with the english rifleman, they are represented by 3 big red bubbles...
What era are you in?
The Turk Aug 10, 2009, 04:15 AM Is this modmod compatible with the latest RFC version?
Lone Wolf Aug 10, 2009, 04:22 AM Is this modmod compatible with the latest RFC version?
Yes .
-Perceval- Aug 10, 2009, 11:49 AM What era are you in?
I am approximately in 1600, i think that i'm in renaissance. So the english soldier must be Harquebusier.
PS: i don't want to be indiscreet, but how many times it take to you to upload the version? I ask that because VD is updated very often, so i wanted to know how much it can boredom you.
Lone Wolf Aug 10, 2009, 11:58 AM Perceval, are you talking about Musketmen or Redcoats? Since Redcoats should be OK, but I see the mistake I did with the Muskets (which shouldn't have an unique graphics). The fix is in attachment. Unzip it to Modules\Varietas Delectat\XML\UnitArtStyles&CivInfos, overwriting the previous file, and the Muskets should be back to normal.
-Perceval- Aug 11, 2009, 08:56 AM Thanks!
Cethegus Aug 12, 2009, 12:04 PM Is this modmod compatible with the latest RFC version?
No offense, but it would help all modders in this little subforum if you took your time to sit down and learn the basics of modding and not ask the same question every time a new version is released. While it is helpful to remind the modders to update their work, an already updated version is always compatitable with the latest version of RFC.
Not to totally ruin your day though, I'll explain things briefly now. Civ IV uses DLL, SDK, XML and Python as its "script languages" while art files usually take form in DDS. Out of these all, Varietas Delectat adds only new art files (dds, in FPK-packing) and ties them together with XML (used as Civ IV's "backbone" to unify information together). Since RFC's updates are heavily Python, SDK and DLL related, most versions of Lone Wolf's Varietas Delectat RFC implementation should be compatitable with surprisingly large amount of RFC patches.
So there, that should be enough to help you check modcomps' compatibility with one another/different versions of RFC by yourself.
One more thing: since RFC Europe has been originally created as a mod within a mod, it is more distorted from the original Civ IV than RFC. Therefore waiting for a RFC:E compatitable VD is not going to happen anytime soon; it uses a number of entirely new civilizations and units, many of which don't have good second graphics (not to mention 17). If there ever is going to be one though, whoever does that has to do a lot of work to put it all together. Besides, Venezian Arquebusier might not be so much different from its French counterpart so that it would make a difference to make an entirely new art for it.
Have a good day.
jessiecat Aug 12, 2009, 12:41 PM Speaking as one of the RFC Europe team, I agree with what you've said. As there is substantially little difference between various nationalities for many European units, there is really no intention to import the whole VD package into our mod. So far we have made limited substantial differences to UUs to add flavour to each civ, like the Genoan balestrieri, and the Arab Ghazi light cavalry. Soon though, we will making more fundamental changes to the unit graphics of particular civs as a whole, starting with the Arabs, Cordobans and Ottomans. Later, we'll try to extend that to the Byzantines and Eastern civs like the Bulgarians, Kievan Rus and Moscow. So rather than import VD (as good as it is) we'll approach culturally diverse units sytematically, basically one civ at a time.:)
timelord89 Aug 12, 2009, 09:21 PM I enjoy the various styles quite nicely, but I seem to have a problem, my Cottages/Hamlets/Villages/Towns vanish after sometime, so far though only as Egypt. I just played a quick game as Babylon and my cottages remained as did Indian towns, but Egypt's still vanished but with a mouse over I knew they where there. Anyone else have this problem, easy fix, or is it probably something I did?
-Perceval- Aug 13, 2009, 01:06 AM This is a well known bug, but look at the first page and you will see that lonewolf ask us to download to little files who correct the problem.
timelord89 Aug 13, 2009, 07:11 PM Yes, and I have downloaded those files, before I even played the first time with it, and Egypt still has vanishing villages.
-Perceval- Aug 14, 2009, 03:01 AM You must ave done an eroor during your installation!
Let's recapitulate:
-You download the principal fies(varietas for RFC)
-You unzip it and put it contents in Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets
-You open the files Beyond the Sword\Mods\Rhye's and Fall of Civilization\Rhye's and Fall of Civilization.ini and change the XML modular loading to 1
-You download the CityLSystem file
-you put it in Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\XML\Buildings(you overwrite the old files)
-You download Globaltipe
-you put it in asset/XML
And you've got a perfect installation, so it should not be vanilla element, don't forget to accept to overwrite when it ask you!
timelord89 Aug 15, 2009, 06:43 PM I reinstalled RFC and VD fresh and still they vanish. Yes, with the other files too in their proper locations.
EDIT: I went back and found the series of posts containing the fixed GlobalTypes, there I found the fix for the towns (PlotLSystem), that wasn't linked on the first page. Going to test now, though I am sure that was all I was missing.
-Perceval- Aug 20, 2009, 10:11 AM Yeah, i think that lonewolf should simplify all these...procedure. But the problem is that i think it is impossible.
PS for lonewolf: When will you update your excellent mod to VD 7.5?
Panopticon Aug 20, 2009, 02:30 PM After improving my swap file and speeding up code, this is working on my system. Great job!
matt94 Aug 21, 2009, 06:47 PM Hi I'm having a bunch of problems that only happen when I install the VD modmod.
first is that when I start any game I start with no expansion civic and it just says despotism.
second is that the mercenary screen sometimes randomly goes blank .
third is that the city screen sometimes goes blank on the bottom where you tell it what to build.
and last is that once a tribal village didn't do anything when units went over it.
All of these problems seem graphic related so Im guessing they has to do with this mod. Im guessing with the tribal village that there wasn't really a tribe there because someone got it but than it stayed on the screen. but that's just a guess I really have no idea why these things are happening.
edit: Im positive these are VD related since after I reinstalled RFC without it everything worked fine.
Panopticon Aug 22, 2009, 03:25 PM On a tangential note, I've played as the English and I'm getting strange city names when I found them outside my standard areas, like "Fort Cambridge" in southern Brazil or "Rooker Town" in South East Africa. Is this due to the Varietas Delectat modmod, or is it in RFC 1.186?
Lone Wolf Aug 22, 2009, 03:28 PM Varietas Delectat. ;) I allowed myself some liberties here...
PS for lonewolf: When will you update your excellent mod to VD 7.5?
I don't think I will do it, because the only updated units in 7.5 are the Native Americans, Byzantines and Carthaginians, of whom only Carthaginians have an influental enough part in RFC.
-Perceval- Aug 23, 2009, 01:16 AM Yes but the new citystyle set is amazing and your mod is not to 7.0, so there is much more units who are not present in it.
Panopticon Aug 23, 2009, 08:55 AM Varietas Delectat. ;) I allowed myself some liberties here...
That's great. How did you do it? I can't find it in the code.
EDIT: never mind, I found it, that's smart.
Lone Wolf Aug 23, 2009, 09:14 AM That's great. How did you do it? I can't find it in the code.
When a civ founds a city on a tile which is not is settler maps, the city names are taken from default list from Civ4CivilizationInfos.xml. Since VD uses its own Civ4CivilizationInfos (Modules\Varietas Delectat\XML\UnitArtStyles&CivInfos\VD_Civ4CivilizationInfos.xml), I can change the default list without changing the original files.
matt94 Aug 26, 2009, 10:18 PM Forget about the tribal village problem I'm still having that without VD.:(
T_F Aug 28, 2009, 07:25 PM Quick bug report. (IDK if this is just the RFC version of VD or VD as a whole, but since it's fairly major I'm guessing it's RFC.)
Some city styles simply do not appear. For example, the Khmer and Egyptian cities are completely invisible. It works fine with other civs, my (Japanese) and Chinese cities are fully visible.
Art Grin Oct 07, 2009, 07:40 AM Which version of VD does this mod actually use?
-Perceval- Oct 08, 2009, 04:03 AM 6.2 i think...
-Perceval- Nov 03, 2009, 12:33 PM Lonewolf, varietas is to 8.0 now, will you upload your version?
Lone Wolf Nov 07, 2009, 09:53 AM Done all the XML changes. Rar-ing and uploading.
-Perceval- Nov 07, 2009, 09:58 AM Thank you very much!
Lone Wolf Nov 07, 2009, 10:48 AM Uploaded. Notice also that the additional files attached to the OP are also updated to the latter diverse citystyles.
Panopticon Nov 07, 2009, 12:08 PM I am experiencing errors. First, there is an syntax error in VD_Civ4CivilizationInfos.xml. There is a faulty FreeTechs tag on line 2409; the slash is in the wrong place. Second, this error happens:
Traceback (most recent call last):
File "CvWBInterface", line 18, in writeDesc
File "CvWBDesc", line 1533, in write
File "CvWBDesc", line 470, in write
RuntimeError: unidentifiable C++ exception
ERR: Python function writeDesc failed, module CvWBInterface
This relates to the following line in the vanilla BTS Python code:
f.write("\tArtStyle=%s\n" %(gc.getArtStyleTypes(gc.getPlayer(idx).getArtStyl eType())))
This is involved with WorldBuilder things; I don't know if it's critical to the game as usually played.
Lone Wolf Nov 07, 2009, 12:26 PM I am experiencing errors. First, there is an syntax error in VD_Civ4CivilizationInfos.xml. There is a faulty FreeTechs tag on line 2409; the slash is in the wrong place. Second, this error happens:
Sorry, I was not able to playtest the thing right now. Fix is in the CivilizationInfos attachment, put it to \Assets\Modules\Varietas Delectat\XML\UnitArtStyles&CivInfos. OK to overwrite.
Does the Python exception crush the game?
EDIT: My apologies, one of the attachments was not necessary, it was already included.
Does it work now?
Panopticon Nov 07, 2009, 01:20 PM The Python exception seems to only affect WorldBuilder; I'm able to play the game fine without fixing it.
As I said before, excellent work.
Lone Wolf Nov 07, 2009, 11:04 PM Do all the city styles work?
Lone Wolf Nov 08, 2009, 12:06 AM In the post # 222 attached a new version of the bugfix that sets the Keshik as the proper UU of the Knight, not of the HA.
-Perceval- Nov 08, 2009, 04:32 AM It works fine for me!
Panopticon Nov 08, 2009, 05:14 AM Do all the city styles work?
I've seen the styles from the new Cultural Citystyles patch, and lots others, so I assume so.
Lone Wolf Nov 10, 2009, 09:20 AM Can anyone post some picturesque screenshots of RFC VD in action here? I can't load Civ now, and I'd like to update the screenshots in the OP, as well as just see the results of my XML work.
krieger546 Nov 11, 2009, 11:11 AM How about those?
Lone Wolf Nov 11, 2009, 11:27 AM Thanks! I also didn't expect for the Leaning Tower graphic to work, but it apparently works. Nice Greek and Ethiopian empires, BTW.
krieger546 Nov 12, 2009, 12:03 PM I noticed the farms look like the crops are made out of paper. Is this a bug or a feature?
Lone Wolf Nov 12, 2009, 12:21 PM Apparently, a feature. I don't see them as that paperlike, however. If you are referring to them being flat, the original wheat graphics suffer from that problem also. I guess the new, more detailed texture can bring more visual attention to the crops model being two-dimensional.
Panopticon Nov 12, 2009, 12:29 PM It's just a retexture, I think, not a totally new model.
Lone Wolf Nov 12, 2009, 12:49 PM It's just a retexture, I think, not a totally new model.
That's what I am saying.
Panopticon Nov 12, 2009, 02:29 PM That's what I am saying.
Yes it is.
The Turk Nov 13, 2009, 10:32 PM This mod looks great, I was just wondering if its compatible with the latest version of RFC (which is 1.186)
-Perceval- Nov 14, 2009, 02:10 AM Of course it is compatible!
Zagoroth Nov 15, 2009, 02:35 PM Quick question. If I just wanted to integrate the ethnic cities into the mod, what would I do? My game gets really bogged down if I use the entire mod.
Blue Anteater Nov 27, 2009, 06:18 PM (Image attached to this post)
Is this what was in mind while making this, or did I install the Citystyles module incorrectly? Because the Citystyles in the Varietas Delectat mod don't look like this. :/
EDIT: Nevermind, I finally got the buildings to work via the directions on the first post, although the last time I tried all the buildings were red spheres.
Art Grin Nov 28, 2009, 03:31 AM I don't know if this has been addressed but why doesn't Babylon have a unique unit Art Style? The Babylonian units look like vanilla BTS mid-east units.
Thought I don't remember if VD had a Babylonian Art Style?:confused:
The Turk Nov 30, 2009, 07:34 AM Great Mod! Two questions though:
1. Is this mod still in progress, or is there no more development going into it?
2. Is it possible if you could include the modmod which changes the stonehenge into the sphinx? Please! :D
But other then that great job, and I really hope you continue to work with this, and maybe expand into new areas :goodjob:
Lone Wolf Nov 30, 2009, 08:07 AM 1. Is this mod still in progress, or is there no more development going into it?
When new VD comes out, I usually plunge it sooner or later.
To the previous posters: did you went though all the messy stages correctly? Does anyone else have that problem?
The Turk Nov 30, 2009, 11:56 AM Ya I have a few bugs/errors to report to you, but first what do you mean by "plunge", and will you add the sphinx modmod into your next update?
Anyways, onto the bugs:
1. The buildings in Babylon has textures from all sorts of cultures!
2. The Maceman (which should be called "heavy" swordsman) has the unit card of an archer.
3. For the Persians, if I were you I would change the Immortal unit card to the picture of the immortal (like in normal RFC) instead of having a chariot picture represent the immortal, because then it get confusing with regular chariots.
4. Same with the Riflemen, they have the unit card of a musketman
Blue Anteater Nov 30, 2009, 03:41 PM Anyways, onto the bugs:
1. The buildings in Babylon has textures from all sorts of cultures!
I was just about to report that too. Here's a screenshot if you will (attached to post). The situation is the same for the Native civilization.
Also, the game crashes from loading a game I got far in. When the game finishes loading, the game crashes. I'm sure that it has something to do with this modmod. What should I do?
Zagoroth Nov 30, 2009, 04:31 PM The same happens to me all the time, sometimes the game even crashes when I am saving and I do not have to tell anyone that is annoying... If you post your save I guarantee someone will be able to open it up and play it. You can try loading a save from a couple of turns prior and playing past the save you cannot load? I would also like to see if anyone has advice for this. It could just be that the combination of RFC and Varietas Delectat becomes too memory intensive in the later parts of the game, colonization and onwards.
Nolan08 Nov 30, 2009, 09:42 PM This is so frustrating, although I'm not going to blame Lone Wolf for it...
I did try to follow the instructions for installing this modmod, but it didn't work.
I use jZip, and when I tried extracting the files to assets like the first step told me to do, I ran into a bunch of errors...
Also, when I tried to change the .ini file (went a step ahead) because I can USUALLY change the configuration files, it told me that I couldn't save the change because it was in the wrong directory somehow.
Can anyone help me on this...and take into account that I'm definitely not an expert at code or editing files, and especially not creating new content. (Even though I wish that I was, because I know a lot about history)
Lone Wolf Nov 30, 2009, 09:45 PM Unfortunately, I don't have my computer which can run Civ with me now, so I can't test it all. Does everyone have that problem?
Nolan08 Dec 01, 2009, 12:13 AM Unfortunately, I don't have my computer which can run Civ with me now, so I can't test it all. Does everyone have that problem?
It could just be the jZip programs fault. I've had problems like this with other mods...but I honestly don't know if it's jZip's fault or not.
The Turk Dec 01, 2009, 12:59 AM Ya I have a few bugs/errors to report to you, but first what do you mean by "plunge", and will you add the sphinx modmod into your next update?
Anyways, onto the bugs:
1. The buildings in Babylon has textures from all sorts of cultures!
2. The Maceman (which should be called "heavy" swordsman) has the unit card of an archer.
3. For the Persians, if I were you I would change the Immortal unit card to the picture of the immortal (like in normal RFC) instead of having a chariot picture represent the immortal, because then it get confusing with regular chariots.
4. Same with the Riflemen, they have the unit card of a musketman
But currently I think the above issues are more pressing as they are probably some of the biggest bugs in this modmod. When do you think you'll be able to get your computer that supports civ? Because there is a long list of bugs and errors which really need to be fixed up. Keep up the good work :goodjob:
Nolan08 Dec 01, 2009, 05:14 AM I'm wondering why I can't even edit the .ini file. That makes no sense to me since it's not read-only...
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