View Full Version : Who's interested in a PTW Multiplayer Demogame?
Falcon02 Jul 24, 2002, 07:19 PM The Idea is have one Forum and another play at the same time. There are problems with this but I'm hopeful they can be overcome.
So assuming that we can overcome the problems we would face (most notably the problem of maintaining Secracy with practicality) who's interested in it?
BTW: Thunderfall told me earlier that he encourages us to try a Internal PTW Demogame before we even attempt one with Apolytonia.
Civanator Jul 24, 2002, 07:28 PM that would be kool, we could have an internal multiplayer demogame. I don't know if this is possible, but TF can make a password to get into a certain nations forums.
Falcon02 Jul 24, 2002, 07:41 PM Maybe... one thing is for sure, the "root" or base Demogame threads would have to be open, for "official" contacts between the two nations.
donsig Jul 24, 2002, 08:15 PM But General - should there be contacts before there is contact? I realize communication will be needed, like, *hey guys it's your turn* but that really won't amount to much will it?
Falcon02 Jul 24, 2002, 08:38 PM I guess part of it will depend on how the "realtime" play is set-up.
But yes, we would have to make sure we have the same turnchats times.
Myartar Jul 24, 2002, 11:17 PM I'd love to see an inter-forum demogame, mainly b/c of the "CFC are wimps thing they posted in our embassy there"
Show'em who's a wimp gosh darn it!
There would need to be a random draft type thing to put people on teams randomly or you'd have all the really good players on one team and all the bad players on another.
disorganizer Jul 25, 2002, 01:29 AM the problem will be: how to keep information secret?
disorganizer Jul 25, 2002, 01:30 AM just imagine: you could be a virtual spy! even for both sides!
William528 Jul 25, 2002, 01:53 AM I'd love to be a spy!
BCLG100 Jul 25, 2002, 03:39 AM It could involve the new website but then that might mean more work for everyone setting that up
I think its a cool idea otherwise
William528 Jul 25, 2002, 05:33 AM What new website??
Lovro Jul 25, 2002, 07:20 AM He meant making a new website for the game, since TF is not too excited with allowing them to play multi-site democracy.
Richard III Jul 25, 2002, 07:30 AM I'm quite interested, although I think we would probably want to make sure that the system of government is a bit more streamlined than the unwieldy demo game I've been watching on CFC.
To be ultracool, you could set up different systems of government for each: a parliamentary system for the UK, a congress/exec for the US, a Chief Speaker with cacique advisors and sacrifices to make decisions for the Aztecs, a consensus-type system for the Iroquois, a Politburu with candidate and voting members for China and Russia...
I'm not proposing twenty civs here, but I am proposing that you choose two or three different countries with very different systems to mix it up a bit.
R.III
Almightyjosh Jul 25, 2002, 08:47 AM oh yeah, like we don't have enough trouble getting simple democracy to work!!
nice idea though...
Richard III Jul 25, 2002, 08:54 AM Originally posted by Almightyjosh
oh yeah, like we don't have enough trouble getting simple democracy to work!!
nice idea though...
That's exactly my point.
- One government would have the challenge of democracy (but with fewer citizens, jesus, please!)
- Another the challenge of authoritarianism, with appropriate rules for "purges" and "forced succession" of course. The citizens pool is instead a small number of party members who can wait and maneuver for nice jobs.
- Another the challenge of religious doctrine. I'm rootin' for the Aztecs on that one. Your system could be:
Huitzilopochtli - a high-scoring, militaristic civ player is appointed as the Aztec War God, and allowed to answer sacrifices in his honor with strange one-sentence aphorisms only, which must be treated as law. For example, the civ needed to know if it should go to war with the Americans. It could agree to sacrifice a McChicken sandwich, or 10 posts on their CFC post-count, or an American worker. Or a metaphorical sacrifice of 10 virgins. Whatever. Huitzilopochtli would respond with something like "A river cannot flow until the ice has melted."
Chief Speaker - has final say on all decisions - but he/she is expected to make a sacrifice before major decisions, and then to consult a council of his advisors (one high priest, plus the Caciques) about the meaning of Huitzilopochtli's musings before making decisions. But the Chief Speaker handles all game mechanics personally.
High Priest - permanent advisory post; assists Chief Speaker with arranging councils
Caciques - (to use the Spanish word for Aztec city chieftan) similar to the regional governors in a Demo game, but also serving as the advisory council to the Chief Speaker. Only one Cacique per city is appointed.
If the Chief Speaker takes a step that is in OBVIOUS conflict with Huitzilopochtli's musings, then the War God is expected to inflict "an act of god" on the Chief Speaker, killing him/her and forcing the Caciques to elect one of their own to replace him/her (the new and old would switch jobs, essentially, unless the Caciques agreed to sacrifice the poor CFCer personally). The system would be interesting but much easier, since Citizens would be unnecessary, except for sacrifices, of course :D.
(hell, that sounds so good, I think I will organize a Civ3 Sacrifice Game thread right now just to see if anyone wants to test it).
Make it far more interesting: although the non-democratic systems would probably be easier to play in.
R.III
Myartar Jul 25, 2002, 09:52 AM R III, why would anyone wanna play if they can't be active in the government? People have no say in real government, why extend it to a game?
Richard III Jul 25, 2002, 10:43 AM Originally posted by Myartar
R III, why would anyone wanna play if they can't be active in the government? People have no say in real government, why extend it to a game?
Why would they have NO say? Arguably, ordinary citizens have only a little say in the Demo game; here, fewer players would have some say.
See my Civ3Theo game thread for a better explanation of the Aztec game concept. There, I think players would actually be fairly involved in debate about the right choice
Maybe it's just my political experience, but persuading a Chief Speaker to do x can be much more interesting than sitting around waiting to be polled on whether x should be done.
R.III
Falcon02 Jul 25, 2002, 01:29 PM There's also another Idea, have the Demogame play against one of the elite players (if they're able to, say Aeson, Bamspeedy, or Sir Ralph.)
Falcon02 Jul 25, 2002, 01:32 PM Ohh and there's also the possibility of a Default Alliance between the two nations. This would make secrecy unimportant but wouldn't allow the challenge of Demogame vs. Demogame situations.
Lovro Jul 25, 2002, 02:12 PM Your second idea is one very much worth considering, Falcon.
Although it would remove one aspect of the game, that being competition, it would make for one less worry, that being the so-called site-wars.
Richard III Jul 25, 2002, 02:21 PM Taking away competition would literally destroy the point.
Myartar Jul 25, 2002, 08:25 PM Well, maybe we could start out w/ a default alliance, but if they start encroaching on our territory too much or we have to tell them to leave for the up-teenth-time, we kick some butt. If we agree to always be peaceful, may as well just do a combinded nation in a single player game.
I like the idea of demogame vs. elite player tho. Kinda like that thing MSN did a few years back w/ Kasparov vs. the world... and the world LOST.(and then the claims of cheating came tho....)
Ehecatl Atzin Jul 26, 2002, 07:56 PM Hmmmm.. a lot of interesting ideas here.
Spies- ultra cool! let's face it, info leaks are a way of life on most, if not all, countries. It will depend on each players (by player I mean the entire civilization) values to spy or not to spy. But the game makes it available, let's not stip it off the table too hastly. If both players agree to the posibility of spying and counter-espionage, it makes the game a lot more interesting.
Aliances- interesting but boring. An aliance very early in the game could make us a bit laizy, since we wouldn't have to worry too much about the other player. Aliances should be made when there is something to gain (or loose) and not just for comfort. Anyway, to deny us the pleasure of actually holding a war campaign against another human being and not just the oh, so predictable AI would be a shame.
National security - An honor code would be ideal. Ideals are very hard to reach. Someone mentioned a password, that would be the best alternative. We would need to have, however, real life embassies on the other's player forum. That's something to think about.
Anyway, those are my two phoenaticans worth. I vote yeah! let's do it! after it's aproved let's get into the intriquesies (sp?) of it.
Ehecatl Atzin
Paalikles Jul 27, 2002, 04:58 PM Sounds like good fun to me.
Passwords sounds like a good solution
Spying will add a little more to the game
- though - only one spy per nation active
And there will of course be one more governmental position: Ambassador - which should be the only one allowed to post in another nation's demogame forum
Falcon02 Jul 28, 2002, 06:14 PM I've made a new discussion thread in the Citizen forum, since it's obvious there's interest in it.
http://forums.civfanatics.com/showthread.php?s=&threadid=28283
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