View Full Version : SCENARIO: New Earth


player1 fanatic
Jul 25, 2002, 02:44 AM
SCENARIO: New Earth v1.23
(finnaly at CivFanatics)

Introduction:

Your spaceship is destroyed.
Your colony pod was landed on unknown planet.
Maybe there are more pods with more people.
Who knows?
Your main goal is SURVIVAL.
That will be hard, since most of our tech-data is lost after hazard.
Also, we'll need to beware of the natives.
Some of them could help us, other could kill us.

Rules changes (based on "Player1 MOD"):
-Saltpeter removed
-Artillery needs Iron
-All pre-industrial wonders, Universal Suffrage,
Theory of Evolution and Longevity can't be built
-Maximum research time raised to 100 turns

Link (http://forums.civfanatics.com/showthread.php?s=&threadid=36919) to PtW version of scenario.

Important note:
This scenario is based on "Player1 MOD" v1.45 (aka "Patch suggestion MOD").
All changes done in that MOD are NOT detailed in this readme.


Changes in v1.23
Scenario made compatible with 1.45 version of Player1 MOD.
In fact, that just means that some tweaks to operational range of Helicopters and Tactical Nukes are made.


Version 1.06 was downloaded 58 times.
Version 1.07 was downloaded 26 times.
Version 1.08 was downloaded 69 times.
Version 1.09 was downloaded 22 times.
Version 1.1 was downloaded 42 times.
Version 1.11 was downloaded 40 times.
Version 1.12 was downloaded 22 times.
Version 1.13 was downloaded 5 times.
Version 1.14 was downloaded 11 times.
Version 1.15 was downloaded 13 times.
Version 1.16 was downloaded 49 times.
Version 1.18 was downloaded 25 times.
Version 1.19 was downloaded 41 times.
Version 1.2 was downloaded 36 times.
Version 1.21 was downloaded 15 times.
Version 1.22 was downloaded 38 times.

Civanator
Jul 25, 2002, 07:58 AM
100 turns?? that is a little extreme, especially if you survive, but only have a couple cities. also when you begin you will have no almost no science production so research will take around 80-99 turns.

player1 fanatic
Jul 25, 2002, 02:02 PM
Originally posted by Civanator
100 turns?? that is a little extreme, especially if you survive, but only have a couple cities. also when you begin you will have no almost no science production so research will take around 80-99 turns.

Don't worry.
When you expnad enough and develop your core cities, it will all come to its palce.

Some tips:
1) Aim for Evolution wonder
2 free techs is a treasure.

2) Scientific civs get Refining for free.
If you are not Scientific, aim for Electoronic and then tarde it with AI

3) You won't realy need a high tech at start.
You don't have resources and production to use all those high tech units & imporvments.

4) This scenario is much easier at smaller maps.
Tech goes faster at small map, and it's easier to find resources or other civs.

player1 fanatic
Aug 07, 2002, 05:38 PM
Version 1.07 is OUT!

Some bugs fixed and made compatibile with v1.32 of Player1 MOD.

Octavian X
Aug 07, 2002, 06:43 PM
This looks interesting. I'll have to give it a try. I do agree, however, that 100 turns is a bit excessive.

player1 fanatic
Aug 07, 2002, 07:03 PM
It's supposed to have low research rate in early years.

Othrevise, research would later go just too much fast.

pi8ch
Aug 09, 2002, 05:26 AM
It's kind of an extreme szenario, isn' it?

player1 fanatic
Aug 09, 2002, 06:16 AM
It's practicly quick start in Industrial era.

And since it isn't tied to any map, it could be replayed many more times.

pi8ch
Aug 09, 2002, 07:49 AM
I meant that in a positive way :goodjob:

player1 fanatic
Aug 12, 2002, 02:30 PM
Version 1.08 is out.

Just made compatibile with 1.33 version of "Player1 MOD".

And some bugs fixed.

player1 fanatic
Sep 25, 2002, 06:52 AM
Version 1.09 is out.

Just made compatibile with 1.34 version of "Player1 MOD".

player1 fanatic
Oct 01, 2002, 04:17 AM
Version 1.1 is OUT!

Changes in 1.1

Some bugs with UU fixed.

player1 fanatic
Oct 17, 2002, 03:40 PM
Version 1.11 is OUT!

Changes in 1.11

Scenario made compatibile with 1.35 version of Player1 MOD.
(including some bug-fixing)

player1 fanatic
Oct 29, 2002, 07:53 AM
Version 1.12 is OUT!

Just made compatibile with newest (1.36) version of Player1 MOD.

player1 fanatic
Nov 05, 2002, 05:30 PM
Version 1.13 is OUT!

Just made compatibile with newest (1.37) version of Player1 MOD.

player1 fanatic
Nov 07, 2002, 04:16 PM
Finnaly, a REAL update

Changes in v1.14

All pre-industrial wonders, Universal Suffrage and Theory of Evolution are removed from build list. This is mostly done to preserve game balance and to increase AI competence.
Also some UU bugs have been fixed.

player1 fanatic
Nov 11, 2002, 08:17 AM
Version 1.15 is OUT!

Just made compatibile with newest (1.38) version of Player1 MOD.


PtW version of scenario could come soon too.

player1 fanatic
Nov 14, 2002, 01:26 PM
Version 1.16 is OUT!

Just made compatibile with newest (1.39) version of Player1 MOD.

player1 fanatic
Dec 04, 2002, 05:31 PM
Version 1.17 is out!

Changes in v1.17
Artillery now needs Iron.
Several other minor tweaks.

player1 fanatic
Dec 05, 2002, 04:46 PM
Version 1.18 is out!

Scenario made compatible with 1.4 version of Player1 MOD.
This mostly includes some tweaks to naval units.

Syrus_Knife
Dec 10, 2002, 11:49 PM
Clever....

player1 fanatic
Dec 11, 2002, 02:31 PM
Link (http://forums.civfanatics.com/showthread.php?s=&threadid=36919) to PtW version of scenario if anybody is interested.

player1 fanatic
Dec 17, 2002, 06:03 PM
Version 1.19 is out!

Changes in v1.19

Scenario made compatible with 1.4 version of Player1 MOD.
This mostly includes some tweaks to espionage, air and naval units.

player1 fanatic
Jan 09, 2003, 04:53 PM
Version 1.2 is OUT!

Changes in v1.2

Scenario made compatible with 1.42 version of Player1 MOD.
This mostly includes tweaks to some units.
Civilopedia crash bug fixed.

player1 fanatic
Feb 26, 2003, 08:49 PM
Version 1.21 is out.

Scenario made compatible with 1.43 version of Player1 MOD.
Start screen now shows leaders with Industrial era animations.

player1 fanatic
Mar 17, 2003, 08:03 PM
Version 1.22 is out.

Changes in v1.22
Scenario made compatible with 1.44 version of Player1 MOD.

player1 fanatic
May 02, 2003, 03:50 PM
Version 1.23 is out.

Just small changes:

Scenario made compatible with 1.45 version of Player1 MOD.
In fact, that just means that some tweaks to operational range of Helicopters and Tactical Nukes are made.