View Full Version : I love asphalt! (or the case for Modern Roads in BTS 3.17)


ricardojahns
Jun 27, 2008, 04:54 PM
I know there is some debate as to whether the "change" in the appearance of roads in the Modern Era is a bug or an intentional feature in BTS 3.17.

Whatever the reason is, the truth is that ancient dirty roads in the Modern Era is as ugly as it can be. It even reminds me of my former third world country :lol::lol::lol::lol:

So, for those of you who just want to see the modern roads without confusing them with the railtracks:

Replace Civ4RouteModelInfos.xml in your assets folder (work of another guy) and mod_roads.dds (my contribution).

Enjoy modern roads!

onomastikon
Jun 28, 2008, 03:59 AM
Interesting, could you post a screenshot before I do any modding? I dont have any mods installed and am a little wary, since I'm not computer-saavy.... In fact, I am gathering courage to install 3.17.
Out of curiosity, from where do you originally come?

Wolfshanze
Jun 28, 2008, 07:17 AM
Yes, a screenshot would be nice please.

ricardojahns
Jun 28, 2008, 06:09 PM
here they are...

mystyfly
Jun 28, 2008, 06:22 PM
This is looking very nice, but could you please be a bit more specific about which files to overwrite?

r_rolo1
Jun 28, 2008, 06:26 PM
You don't need to overwrite any file, mysty. Just drop them in the corresponding folders in costumassets ( atleast for the XML .... haven't check the rar yet)

Ginger_Ale
Jun 28, 2008, 06:29 PM
Moved to the Graphics Modpacks forum, since that is really where it belongs. I left a redirect though.

They do look well-defined and more clear than the normal ones.

Balderstrom
Jun 28, 2008, 06:32 PM
Thats pretty cool. Thanks.

oranges
Jun 28, 2008, 07:17 PM
Love the new roads, they look better AND I don't have to zoom in to differentiate them from railroads. :goodjob:

Kao'chai
Jun 28, 2008, 08:02 PM
looks night-y

ricardojahns
Jun 28, 2008, 11:34 PM
Out of curiosity, from where do you originally come?

:mischief::mischief:

:blush:

:mad::mad::mad::mad:

You know, I don't even blame you for not knowing where it is. Yes, I already know that you don't. And I repeat: I don't blame you.

The name of the country (I think it's still there, but not for much...) is Paraguay.

Told you!

Anyways, I'm here now. Glad you enjoy the little contribution.

EmperorFool
Jun 29, 2008, 12:44 AM
My eyes thank you, ricardojones!

I have packaged the two files up into a single ZIP with the correct directory structure. Simply unzip the archive and copy-and-paste the folders "Art" and "XML" inside to "My Documents\My Games\Beyond the Sword\CustomAssets". Say "Yes to All" when asked to replace files. It won't actually replace any files, but the folder structure is the same, so it thinks it will.

Wyz_sub10
Jun 29, 2008, 01:58 AM
The name of the country (I think it's still there, but not for much...) is Paraguay.

I live in Edmonton and the team leader for a project I'm contracted to is from Paraguay. He moved to Canada 30 years ago, though, but still gets back on rare occasion.

mystyfly
Jun 29, 2008, 04:15 AM
Thanks, EmperorFool.

Minor Annoyance
Jul 02, 2008, 05:46 PM
Great. I wasn't happy with the roads at all and I never had trouble telling roads for rails. I've been thinking, what graphics settings is everyone using. Mine tend to be low, so maybe high detail terrain makes them look more similar at a distance.

Balderstrom
Jul 02, 2008, 05:52 PM
Could be, I use High Detail across the board, plus most of Blue Marble. I did disable Blue Marble's clouds & railroad modifications. I believe I loaded the low-res textures for BM.

EmperorFool
Jul 02, 2008, 10:30 PM
I use high detail textures also. I haven't installed BM since I've been doing BUG because I routinely ditch my CustomAssets folder to make sure I'm starting fresh. The main thing for me is that I have poor vision, and color differences are far easier for me to see even if I can't clearly see details.

Balderstrom
Jul 02, 2008, 10:34 PM
@EF I do that too, ditching CustomAssets...
But what I do to start with, is Install BlueMarble
and then copy/paste CustomAssets, rename the pasted folder:
CustomAssets_BM
Then when I install Bug Fresh, I just copy the contents of CustomAssets_BM into it :-)

ricardojahns
Jul 03, 2008, 01:41 PM
no, the problem is not with Blue Marble. The original modern roads were made modelling concrete roads, which are naturally greyish. As soon as I opened the dds file with Gimp, I could see the grey pattern they use. Of course, that grey is easily confused with the railtracks when you start to zoom out.

The best way to go, therefore, is to model asphalt roads. When zoomed put, you get the same effects as with the unpaved roads in terms of visibility, but consistent with technological advance.

Sometimes I wonder how those little thingies got through the initial testing... :mischief:

Hey, EF, maybe you should ad it to BUG.

EmperorFool
Jul 03, 2008, 02:30 PM
Hey, EF, maybe you should ad it to BUG.

Alerum and I were discussing this very thing last night. It will definitely go into BAT which has been where we have been sticking graphic mods so far. However, I consider this such a must have mod that I may go ahead and put it into BUG. It is, after all, somewhat interface-related. ;)

ruff_hi
Jul 04, 2008, 06:42 AM
Alerum and I were discussing this very thing last night. It will definitely go into BAT which has been where we have been sticking graphic mods so far. However, I consider this such a must have mod that I may go ahead and put it into BUG. It is, after all, somewhat interface-related. ;)I wouldn't say NO to including this in BUG. Not strictly interface related and you cannot turn it off, but ... nice to be able to tell the diff between roads and rails without mouse over.

EmperorFool
Jul 04, 2008, 06:55 AM
It has been added to BUG. Thanks ricardo!

mystyfly
Jul 04, 2008, 08:27 AM
It has been added to BUG. Thanks ricardo!
... but there's no new version of BUG released so far (2.30 is most recent) right? BTW is there a way I can get a notification or something when there's a new version out?

Balderstrom
Jul 04, 2008, 08:41 AM
For the semi-technically inclined, you can install a SVN app, and stay up to date with daily changes. TortoiseSVN was recommended, but I'll no longer suggest that one. You cannot turn it off without clicking on a couple of the .exe binaries and changing Admin/System permissions to them to "Disallow All" and then killing its process from TaskManager.

TortoiseSVN - while likely not spyware, is constantly inside (opening/browsing) folders it shouldn't be.
For example it accesses my Users/Application Data/Opera/Opera 9/profile/* (cache files etc) almost as often as Opera does. And there sure as hell aren't any "SVN" folders there.
There is no Service that you can turn off, disabling the Explorer context menus and killing its process didn't stop it from restarting itself. The only way to stop it - aside from uninstalling was the hardblock on the exe files as I noted above.
When I get my system back together next week, will be looking for another SVN utility that isn't so intrusive, and can be turned off when its not needed.

I certainly don't need an SVN program that is doing as much in the background as a FireWall or the bloated AntiVirus apps that I've gotten rid of.

[EDIT, TIP]
Anyone that is having problems getting rid of Trojans/Spyware etc, if you have at least found out where/what it is, the hardblock on the .exe's work wonders. When you reboot again, the system will refuse to run them :-)

EmperorFool
Jul 04, 2008, 09:13 AM
... but there's no new version of BUG released so far (2.30 is most recent) right? BTW is there a way I can get a notification or something when there's a new version out?

Yes, 2.30 was the last release, but as Bladerstrom pointed out, you can always get the latest code from our SourceForge Subversion repository. However, we are releasing BUG 3.0 within the next week or two.

As for seeing when new releases happen, subscribe to the "Latest Version" thread. You can also subscribe to our svn thread to see as each commit takes place to the SVN repo.

mystyfly
Jul 04, 2008, 10:04 AM
Err... thanks for the replies...

Whats SVN btw? :lol:

As for seeing when new releases happen, subscribe to the "Latest Version" thread. You can also subscribe to our svn thread to see as each commit takes place to the SVN repo.
I think that'll do. But is it just me or is there no latest version thread? I see features & fixes, bug reports, development, requests, questions. Probabely the development thread?

I usually check "Download BUG and BAT Here!" but I wouldn't get a message when it's edited...

EmperorFool
Jul 04, 2008, 10:58 AM
Ah, I think people kept posting to that thread, so we dropped it. Your best bet is to actually subscribe to our newrelease mailing list (oops, forgot about that) at SourceForge (http://sourceforge.net/mail/?group_id=202755).

SVN is short for Subversion. It is how we track all of the changes to the files that make up BUG. Using a client like TortoiseSVN for Windows (integrates nicely into the Windows Explorer), you too can get all the latest up-to-date files with a single click after 10 minutes of setup.

There are instructions in that "Download BUG and BAT Here" thread you saw.

GOBLES
Jul 09, 2008, 11:55 AM
Hey I haven't been able to play a complete game in 3.17

can someone tell me how the roads look? do they look worst now? since 3.17 came out?

Minor Annoyance
Jul 10, 2008, 12:55 AM
They look like plain dirt roads, and they're the same in every era.

GOBLES
Jul 18, 2008, 01:01 PM
You know what, now that I look at the art files, the Modern Road texture is still there, it must be a bug on firaxis end. All I had to do was copy the current road graphic to the mod and bam.

I like this new road graphic but it's just too bright. I'm fond of the old texture.