View Full Version : Research
dutchfire Jun 28, 2008, 08:46 AM http://img397.imageshack.us/img397/9707/techsvx8.jpg
We also miss Monotheism (like we care ;)). I think we should research Engineering now, giving us the impressive Trebuchets and superior roads. That'll greatly help a possible war against Lincoln. Trebuchets + Samurai can make a scary stack.
We could also go Feudalism -> Guilds. That'll take longer than Engineering, and to be honest, I think Trebuchets will improve our attack more than Knights will. Samurai are probably on the same level as Knights as city attackers. Trebuchets, on the other hand, are a great improvement of Catapults in terms of anti-city siege.
We could also do Paper -> Education for the Liberalism race. I suppose we could win it, but we could also lose it. I'm confident we'll have a better chance against Lincoln on the battlefield than in the libraries.
thecommonnate Jun 28, 2008, 01:48 PM Sounds good but whats this about vassalage?
Provolution Jun 29, 2008, 06:29 AM I support engineering, that is what we need.
Vandal Warlord Jun 29, 2008, 06:43 AM I support going for Theo. after Engine..
dutchfire Jul 05, 2008, 08:33 AM Engineering, Paper and Philosophy are ours. We're up Engineering on everyone, and Paper on everyone but Gandhi. He's our only real competitor for Liberalism. I suggest going for Education->Liberalism now. Taking Printing Press as our free tech.
thecommonnate Jul 06, 2008, 02:26 PM How did we go from unsure about a liberalism win to confident?
1889 Jul 10, 2008, 10:27 AM I'm not sure I would be so confident, science is only 50% and many cities don't have libraries. Considering we are on the brink of war guilds might be a better choice.
thecommonnate Jul 11, 2008, 03:50 PM I don't know about liberalism, but I also don't like the idea of guilds much either because of our samurai.
Now that you mention it though, do our cities really not have libraries, whatever happened to our SE, I hope that the many cities that do not have libraries are not our science cities, save for commerce ones.
dutchfire Jul 14, 2008, 08:10 AM How did we go from unsure about a liberalism win to confident?
A great king :king:
:mischief:
Some decent trading, good, focussed, teching, using our philo trait to get Great Scientists, good micromanagement, pillaging money from the Spanish war, and Madrid and Barcelona with their money bringing wonders.
At the moment, our only competitor for Liberalism is Gandhi, and I think we can beat him.
Cyc Aug 01, 2008, 09:33 PM Well people, as of now, it appears to be a quest for Education->Liberalism. Are there other views that we have not heard from the citizenry? If so, please post below. That great King has been replaced.
Lord Civius Aug 02, 2008, 12:29 AM I support the path to liberalism if it is within our reach. I cannot check the save so I leave it up to our leader(s). Seems we should be a bit behind technologically given the game difficulty and our recent war. If we are still in the running it is a testament to our great civilization.
dutchfire Aug 09, 2008, 08:36 AM I estimate we are about 10 turns from Liberalism right now. I think we should research Education and Liberalism now. We can then pick our free techs. The main options IMO are Astronomy (we need to make the Optics trade with Augustus), Printing Press and Nationalism.
Tech info (http://www.civfanatics.com/civ4/info/techs/) (beaker count isn't accurate for our current game, but the ratios are the same)
Nationalism is already known to Gandhi, and I'll bet you 10 bucks he will finish the Taj Mahal wonder before we can get even close. Otherwise, the tech leads to Military Tradition, but we're quite a ways off from Cuirassiers or Cavalry.
Printing Press will give us +1 :commerce: on every village and town, which is great, and it leads towards Replaceable Parts, and that in turn to Rifling. I think this is the best option.
Astronomy will give us access to observatories, but I think only Arkadia really can afford to spend hammers on that right now, other cities need to build units. It will also give us intercontinental traderoutes, for when we meet the remaining 2 civs.
I personally think we should do Education - Liberalism - Free Printing Press - Guilds - Banking - Replaceable Parts - Gunpowder - Rifling (straight Rifling beeline). This picks up grocers and banks along the way, to increase our gold output (especially in shrine city Madrid), and it leads us to riflemen.
Provolution Aug 11, 2008, 05:56 AM Astronomy is what we need.
Cyc Aug 11, 2008, 03:42 PM Welcome back, Provolution. :goodjob:
thecommonnate Aug 13, 2008, 01:14 AM Dutch's plan is what works for me.
dutchfire Aug 13, 2008, 01:47 AM So basically, it's between:
Education - Liberalism - Free Printing Press
And
Education - Liberalism - Free Astronomy
?
Joe Harker Aug 13, 2008, 05:00 AM Yep, poll it?
Provolution Aug 13, 2008, 08:46 AM free astronomy.
Vandal Warlord Aug 13, 2008, 05:13 PM I say free guilds.
Joe Harker Aug 14, 2008, 03:54 AM Guilds is inexpenisve compared to the other options so you want a tech with high beakers so getting liberalism becomes worth it. However guilds will soon be a much needed tech, after printing press maybe?
dutchfire Aug 14, 2008, 06:58 AM Well, I was suggesting this in post #12:
Education - Liberalism - Free Printing Press - Guilds - Banking - Replaceable Parts - Gunpowder - Rifling
I suppose we could do this:
Education - Liberalism - Free Astronomy - Printing Press (Partial bulb) - Guilds
Provolution Aug 14, 2008, 08:26 AM Yes, the latter, with Free Astronomy, is the one we should pick, none other.
thecommonnate Aug 16, 2008, 11:16 PM Hey, are we still beelining rifling?
If not we should try to nab economics for that GM, get him on a caravel, and bring in some good gold form one of the new far away civs to help speed up the war effort with some upgrades where ever needed.
This would also unlock Free Market which would make more sense in our new RPG section, as it layed out that way.
We also have the Shwedagon Paya now, it might be worthwhile to switch to Theocracy after Edori finishes the Heroic Epic (or before), settle the GG, and get some very elite units flowing out of our great Warlord city.
Lord Civius Aug 16, 2008, 11:53 PM I thought was the plan but we are researching Drama. Beelining Rifling seems a good way to go since we are going to complete the Harbormasters quest and no techs involved will obsolete it. Though we will need Chemistry for the more pressing Frigates. If we grab economics next and get the GM then this is the way we should go in my opinion:
*Economics(free GM, free market and Customs houses)--Gunpowder--*Chemistry(Frigates)--RP--Rifling(riflemen)
32 turns at our present research rate. The gold from a trade mission and the end of the war will also allow us to increase science rate. Churchhill and Caesar both have gunpowder but won't trade it.
Cyc Aug 17, 2008, 02:21 AM Drama? :)
We've had enough drama around here lately. Is there a penalty for switching Techs in CIV4?
Joe Harker Aug 17, 2008, 04:33 AM ^^^ No, except any beakers researched towards drama will degrade over time.
Provolution Aug 17, 2008, 04:48 AM Well, the research on Drama has not even begun, it is a placeholder, it just happens to take only 1 turn.
Cyc Aug 17, 2008, 09:30 AM Cool. Good enough for me. That sounds like no penalty.
Furiey Aug 17, 2008, 12:59 PM Is there an updated tech screenie available so we can see potential paths with what we have?
It looks like we gained a good number of techs in the last session:
Liberalism
Astronomy (free)
Printing Press (bulbed)
Guilds
Literature
Banking
Monotheism
Theology
I'm not sure which (if any) we got from trades.
Provolution Aug 17, 2008, 01:18 PM three of these techs took only 1 turn each, in anticipation of the conquest of Babylon, which was the main goal.
Furiey Aug 17, 2008, 04:22 PM three of these techs took only 1 turn each..Yes, I noticed that, we're researching at quite a rate! Are we running at negative income to support that rate or are we still increasing our bank balance? Not being able to open the save I'm curious, but it seems a good research rate. How many turns is the estimate to Rifling?
Lord Civius Aug 17, 2008, 06:05 PM Yes, I noticed that, we're researching at quite a rate! Are we running at negative income to support that rate or are we still increasing our bank balance? Not being able to open the save I'm curious, but it seems a good research rate. How many turns is the estimate to Rifling?
20 on a beeline and 32 if we grab Economics and Chemistry for Frigates.
http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/Civ4ScreenShot0008.jpghttp://i69.photobucket.com/albums/i56/xXWarlordXx_2006/Civ4ScreenShot0006-2.jpghttp://i69.photobucket.com/albums/i56/xXWarlordXx_2006/Civ4ScreenShot0007-1.jpg
We are running at 60% and -14 gpt:
http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/Civ4ScreenShot0009-1.jpg
Furiey Aug 17, 2008, 06:29 PM Thanks, that really helps!
Provolution Aug 17, 2008, 10:02 PM We go for economy and chemistry.
thecommonnate Aug 17, 2008, 10:09 PM I agree, and the GM will give us the power to continue that research rate for a longer time.
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