View Full Version : Beautiful Graphics in Colonization...
Chuggi Jun 30, 2008, 07:34 AM Copyright infringement aside, does anybody think it would be possible to use the new shaders in original Civ IV? I think the water reflections and realistic shadows in the Colonization screenshots would enhance Civ IV immensely... so this is something I think should definitely be looked into. :)
One way it could be done is by making a "Civilization IV" mod for Colonization. That would be an incredible amount of work though. The only other way I can think of is by somehow getting the shaders to work for Civ IV.
EDIT: It would be cool if Firaxis released a mini-expansion or patch for Civ IV which just updated the graphics.
Gaius Octavius Jun 30, 2008, 02:08 PM Somebody said we probably can't because Colonization will use a different shader version (1.1 vs. 1.0). I don't understand the minutiae of graphics design, so I have no idea.
Chuggi Jun 30, 2008, 03:48 PM That is a shame. :( I suppose there are still a lot of nice graphics in it which can be used though, like the terrains, trees, citysets, units etc.
Ermelinho Jul 01, 2008, 04:13 AM I hope some new leaderheads will come with colonization. especially native american ones.
Chuggi Jul 01, 2008, 05:09 AM Did the original Colonization have leader pics? I hope this one does, in any case. Of course, it's still a question of whether they can be easily adapted to work with Civ IV.
shmily_dana Jul 01, 2008, 04:20 PM Any idea what the system requirements will be? Will they be the same as CIV4 or better?
Chuggi Jul 03, 2008, 05:42 PM You will probably require a newer graphics card. The textures look like they may be a higher resolution, and it definitely uses more advanced shaders.
Darvon Aug 07, 2008, 11:08 PM This is the clincher for me. If it updates my civ4 graphics I'm down, if not I'll probably wait until I can pick it up in a bargain bin.
Greybriar Aug 08, 2008, 12:05 AM Did the original Colonization have leader pics?
The only "leader" pics I recall from the original Colonization was the one of the King (he looked the same for all nationalities) which appeared after the player chose which country s/he would play as & had selected the map type and the pics of the members of the Continental Congress who were selected from time to time as the game progressed.
As for graphics, I had to upgrade my graphics card in order to play Civ4. Since then I have purchased a new computer with an even better card, so the system requirements for this game won't be a problem.
Junuxx Aug 09, 2008, 04:33 PM The only "leader" pics I recall from the original Colonization was the one of the King (he looked the same for all nationalities)
The Dutch Republic had a steward, not a king! :p
Anyway, there was also a static herald picture that showed up in diplomacy. IIRC, there were four of them, one for each nation, each conveniently dressed in their country's color.
Greybriar Aug 09, 2008, 08:52 PM The Dutch Republic had a steward, not a king! :p
Actually he was referred to as the Stadtholder. But the pic was the same. :king:
Öjevind Lång Aug 11, 2008, 10:11 PM The Dutch Republic had a steward, not a king! :p
Anyway, there was also a static herald picture that showed up in diplomacy. IIRC, there were four of them, one for each nation, each conveniently dressed in their country's color.
Once the game had started, the King, when he turned up, looked he same: an obese, bug-eyed moron; only the national colours differed. No dispensation was given for the Netherlands.
It suppose it's too late now, but as I have said before in another thread, I think it would be a good idea if the Kng/Stadtholder would look alert, intelligent and on the spot early in the game and then gradually become fat, greedy and stupid. After all, the government back home was something good, not somethng bad, for the first couple of centuries of colonial experience. For the colonists, that is - not for the colonized.
Chuggi Aug 11, 2008, 11:03 PM They may not have animated leaders for colonization. :p Although it's based of the civ engine, so it would be silly not to.
Quintillus Aug 11, 2008, 11:28 PM Somebody said we probably can't because Colonization will use a different shader version (1.1 vs. 1.0). I don't understand the minutiae of graphics design, so I have no idea.
Some games allow for the use of multiple shader versions, so it's possible Firaxis could implement that for Civ4 as well. Give a graphics update, but still not increase the requirements by keeping the less demanding ones as an option.
I haven't really compared the Colonization/Civ4 graphics much, but I know from other games that newer shaders can make a big difference. Not sure how much of a difference 1 to 1.1 makes, but 1 to 2 and 2 to 3 are both big jumps. In demandingness as well as performance.
As a side note, although according to Wikipedia (http://en.wikipedia.org/wiki/List_of_computer_games_that_require_Pixel_Shaders) Civ4 requires pixel shader 1 to run, I know from experience that it in facts run fine without hardware support for it. It just says that your hardware may not meet the requirements, but runs well anyways.
Greybriar Aug 11, 2008, 11:44 PM As a side note, although according to Wikipedia (http://en.wikipedia.org/wiki/List_of_computer_games_that_require_Pixel_Shaders) Civ4 requires pixel shader 1 to run, I know from experience that it in facts run fine without hardware support for it.
Civ4 wouldn't run under those conditions for me. I had to buy a new video card.
Quintillus Aug 12, 2008, 02:11 AM Civ4 wouldn't run under those conditions for me. I had to buy a new video card.
Must depend on the individual graphics card. I had a GeForce 4 MX. Never did upgrade it, as it did well enough for all the games I wanted to run until mid-2007.
Greybriar Aug 12, 2008, 02:14 PM Must depend on the individual graphics card. I had a GeForce 4 MX. Never did upgrade it, as it did well enough for all the games I wanted to run until mid-2007.
I would guess that's true. I had a GeForce 2 MX. I upgraded to a GeForce 5700, which ran Civ4 but it wasn't anything to write home about.
Jerrymander Aug 13, 2008, 01:00 AM One way it could be done is by making a "Civilization IV" mod for Colonization. That would be an incredible amount of work though. The only other way I can think of is by somehow getting the shaders to work for Civ IV.
This is very possible, but requires taking the Colonization engine and building Civilization IV around it. Certainly not as extreme as building Civilization IV from scratch, but it would certainly be a great amount of work.
Lubricus Aug 13, 2008, 01:34 AM This is very possible, but requires taking the Colonization engine and building Civilization IV around it. Certainly not as extreme as building Civilization IV from scratch, but it would certainly be a great amount of work.
Wouldn't it be an utter waste of time? It won't be THAT long until a new expansion to Civ IV comes around, sporting the new graphics...
Chuggi Aug 15, 2008, 11:58 AM You're assuming that there's going to be more expansions for Civ IV. What more can they add after BTS? (well lots, probably ;)) but as much as I hope you're right, I don't think there will be any more Civ IV expansions. :(
If anyone's interested, I've started making some new terrain and water textures for Civ IV. They're based on the BlueMarble terrain set - but they're a lot more detailed. It won't look as good as the water in Colonization, but hey I'm trying. ;)
Jerrymander Aug 15, 2008, 02:25 PM Wouldn't it be an utter waste of time? It won't be THAT long until a new expansion to Civ IV comes around, sporting the new graphics...
You missed the point of my post. They would have to rebuild Civilization IV and release a new, stand-alone game to use the 1.1 shaders. You can't just change the game engine in the middle of an expansion pack. The base code is different.
Patrick555 Aug 20, 2008, 05:37 AM Sure will be it needs have graphics with pixel shader in version 1.1- minimum.
If someone know when will be requirements untensils?
Zacar Aug 22, 2008, 12:56 AM Various versions of the Civ4 engine are bad from modder point of view. Which version to base mods on? It would be ideal to just have one final Civ4 with no bugs/upcoming changes.
leo. Aug 22, 2008, 03:46 PM i must say i am totally disappointed of the europe screen.
i always thought its a nice screen, perhaps even animated, with a lot of options and nice things.
but just 2-3 boxes to move unit a to window b... ungh
http://www.civfanatics.com/gallery/showimage.php?i=1907&original=1&c=31
Shurdus Aug 25, 2008, 03:54 PM Copyright infringement aside, does anybody think it would be possible to use the new shaders in original Civ IV? I think the water reflections and realistic shadows in the Colonization screenshots would enhance Civ IV immensely... so this is something I think should definitely be looked into. :)
One way it could be done is by making a "Civilization IV" mod for Colonization. That would be an incredible amount of work though. The only other way I can think of is by somehow getting the shaders to work for Civ IV.
EDIT: It would be cool if Firaxis released a mini-expansion or patch for Civ IV which just updated the graphics.
It would be cool if Firaxis released that as a download...
I heard from the podcast that was recently released that it would be possible to use the Col textures in Civ, but it required a lot more work than just porting it. because of some technical restrictions it could be done but required a hell of a lot of work. I am sure some fanatics will find a way if it can be done, but I think Civ4 is fine as it is. :)
Onionsoilder Aug 25, 2008, 04:41 PM I at least hope leaderheads will be portable though. A lot of mods would benefit from the news ones in Col.
ladiesman Aug 31, 2008, 05:17 PM You're assuming that there's going to be more expansions for Civ IV. What more can they add after BTS? (well lots, probably ;)) but as much as I hope you're right, I don't think there will be any more Civ IV expansions. :(
If they did another one, i'd leave gameplay alone and do an update to the graphics, and do new unit/city sets for each civ.
Berba Sep 01, 2008, 09:56 AM i must say i am totally disappointed of the europe screen.
i always thought its a nice screen, perhaps even animated, with a lot of options and nice things.
but just 2-3 boxes to move unit a to window b... ungh
http://www.civfanatics.com/gallery/showimage.php?i=1907&original=1&c=31
What, is it different from Europe verision and the us??
So you think its better to by a colonization from usa instead from europe??+
GreatDeceiver Sep 01, 2008, 08:51 PM What, is it different from Europe verision and the us??
So you think its better to by a colonization from usa instead from europe??+
I believe Leo is referring to the screen in the game that shows the docks in Europe - the screen where you load/unload cargo from your ships, purchase artillery, pick up immigrants bound for the new world, etc. Apart from the text (language), the screen should look and function the same no matter where you purchase the game - Europe or North America.
Jughead Sep 02, 2008, 12:32 PM Anyone know how to tell if your video card has pixil render1.1 (Shader). I 've llost my specs and it seems that my card is no longer available. So I have no idea if my card will handle Civ 4 Colonization. Any suggestions will be greatly appreciated..thansk;)
Shurdus Sep 02, 2008, 01:51 PM What kind of card do you have? If you know what card you can google it. You can safely assume that any card that that was released in the past few years will run 1.1 shaders as the technique is quite a few years old already and they are not as up to date as you might think.
One way to tell what kind of graphic card you may have is to right click on your desktop, select properties. Then select the settings tab, underneath the icon of your monitor it should say what card you have. Google it and you may find out, or post the type and some one will tell you if the card is recent enough.
To give some reassurance I'll repeat that all but the most ancient cards can handle 1.1 shaders with ease.
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