View Full Version : Completely unique units


ethraax
Jul 01, 2008, 02:12 PM
So I'm writing a mod and one of the features is that ALL the units are unique to the different civs (species). This should make the game a bit less dull and more enjoyable. Either way, is there a way to define a unit belonging to a certain civilization without having a base unit and then defining a unique unit from it? Basically, I want it to say "Unique Unit for Lions" without the "(Replaces GENERIC_HUNTER)" or whatever. Can you put "NONE" for what unit it replaces to do this?

zyphyr
Jul 02, 2008, 04:45 AM
One option is to give each civ a unique, untradable, unresearchable tech. Make that tech an "AND" prerequisite for each of the civ's units.

ethraax
Jul 03, 2008, 03:10 PM
Hmm. Good idea. Can you remove that tech from the tech tree to make it more or less invisible?

deanej
Jul 03, 2008, 04:17 PM
You don't even need to do the tech workaround. See this thread (http://forums.civfanatics.com/showthread.php?t=280205).

ethraax
Jul 03, 2008, 05:33 PM
Oh. I see now. You know I looked at that before but I didn't know you could put "NONE" in for "default unit". Thus I didn't do it because "Bear Forager (Replaces Lion Huntress)" would look really dumb.