Chamaedrys
Jul 03, 2008, 03:55 PM
What had happen to this unit? I haven't seen it since ... a very long time. :confused:
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View Full Version : What had happen to the Sailors drige? Chamaedrys Jul 03, 2008, 03:55 PM What had happen to this unit? I haven't seen it since ... a very long time. :confused: smjjames Jul 03, 2008, 03:57 PM It's still accessable in the WB and the pedia entry is still there I believe. I have no idea why either, but it has been deactivated for quite a while. It's possible that it could end up bieng used in one of the scenario quests. MagisterCultuum Jul 03, 2008, 04:27 PM It just lost its spawning mechanism when FfH moved to BtS. I don't know why it hasn't gotten one back yet. In my modmod I'll either: 1.) make it spawn just like Orthus, including ading a game option that can turn this spawning off, 2.) add an event that spawns the dirge, probably similar to the Leviathan event, or 3.) Make it no longer be a hero, but instead be a Barbarian and Infernal UU that can be built like normal. Sheaim Planar gates in cities with Smugglers Ports may spawn them too. I think that the function that let the Dirge spawn skeletons has also been removed. As such, I'll probably give the Dirge Death I and Channeling 2 so it can summon skeletons and learn to summon spectors. (In my version channeling 1 is not needed to cast first tier spells, and would allow the dirge to learn their spheres too.) I may also give it promotions that grant the Water Walking and/or Boarding promotions to its summons, or just give it a seperate unit specific spell with that effect. Nimbus Jul 03, 2008, 04:34 PM I'll second the spawning of skeletons has disappeared. However, this has been a good thing. I place the dirge down in any map I make, and what i see it doing now is actually picking up barbarian warriors and wolf riders and actually transporting them next to my coastal cities, and then go back to a barbarian city to pick up more, rinse, repeat. Seems more challenging now. MagisterCultuum Jul 03, 2008, 04:38 PM Maybe, but not as challenging as if it spawned water walking undead units, which wouldn't have to take up any of its cargo space. I forgot to mention that I'm also considering making any ship defeated by a Sailors Dirge become another Sailors Dirge, or at least have a chance to become one. rocklikeafool Jul 03, 2008, 04:59 PM Hmm...wow, I keep hearin more bout your modmod, Magister. And I keep gettin more and more impressed. MagisterCultuum Jul 03, 2008, 05:16 PM Just to let you know, I won't be starting on it as soon as I expected. I am behind on a major project due Monday evening, and also have a Midterm Monday morning. After that I'l have a couple presentations and a term paper (or two, but one is extra credit). I'll probably still be pretty busy until the end of the semester, probably too busy for any serious modding. (I'll probably still play around with a few things to decide if they are worth adding, even if I might not really have the time for that.) However, I won't really have anything else to do for the first 3 weeks of August (between the summer and fall terms). I'm still stuck with dial-up at home (well, actually, last time I was there I found that I could use a neighbors wireless network for much faster internet, but the connection was weak and intermittent), so I wouldn't be able to actually post it until around the 17th. Another reason to wait is that Vehem has decided not to include Xienwolf's modcomp in the next release of Fall Further. He still intends to include it, but not until Xienwolf updates it to the latest FfH version and works out a few bugs (which will probably involve removing some of the modcomps he had borrowed from elsewhere). Xienwolf is too busy to begin updating his modcomp until at least Monday. rocklikeafool Jul 03, 2008, 06:27 PM Holy crap! You have an awful lot to do. Niveras Jul 03, 2008, 07:13 PM Magister is a total tease. He's been promising 'in his modmod this' and 'in my modmod that', but there's always something to delay him. For months, there's something keeping him busy. :-p The13thRonin Jul 03, 2008, 08:13 PM I miss the old ghost-ship. The sears just aren't as terrible as they could be... rocklikeafool Jul 03, 2008, 08:23 PM Maybe if the barbs had their fierce ships back, the AI would build bigger navies. And maybe the AI would actually launch mass invasions too. Course, the last sentence is jus wishful thinkin. The13thRonin Jul 03, 2008, 08:31 PM Maybe if the barbs had their fierce ships back, the AI would build bigger navies. And maybe the AI would actually launch mass invasions too. Course, the last sentence is jus wishful thinkin. Massive invasions? Bah-ha-ha-ha-ha :lol:. The AI is lucky if it remembers to guard its bases. Darksaber1 Jul 03, 2008, 08:40 PM The sears just aren't as terrible as they could be... Yes, the Sears are a terrible as they could be. They have nice things for sale, and yet they charge alot. (Sorry, Canada humor, Sears is a fairly expensive store here) Guale Jul 03, 2008, 08:56 PM Yes, the Sears are a terrible as they could be. They have nice things for sale, and yet they charge alot. (Sorry, Canada humor, Sears is a fairly expensive store here) I was gonna make a joke about Sears, you beat me to it. Fafnir13 Jul 04, 2008, 01:58 AM I've had a comp attempt sea invasion....once. Balseraphs owned a small continent and, for reasons not to be discussed, decided I needed warring upon. Nothing happened for a long time, until ships appeared on the horizon. In all, I think about 12 or so units of varying ability were dropped next to a city of mine. I'd massed mages in the vicinity as soon as I saw him coming so it was no trouble. Fireballs blew up about five more ships before he seemed to give up. But yeah...that's the only time I've had that happen. Pity. Marksman77 Jul 04, 2008, 02:07 AM Scary as the Dirge was when it spawned near you, I miss it... Guale Jul 04, 2008, 02:36 AM Only time I ever saw the Dirge was on an Archapegalo map which would make one think it would be all the more deadly, right? Wrong. It just camped out in Acheron's city and did nothing but fill it with skeletons. If it is added back in it needs to be made to fit the scourge of the sea role a bit better instead of being the scourge of one port. Chamaedrys Jul 04, 2008, 03:46 AM Scary as the Dirge was when it spawned near you, I miss it... Yeah! An unbeatable ship landing 3 skeletons in the very early game. Long time ago:( Marksman77 Jul 04, 2008, 03:56 AM If it is added back in it needs to be made to fit the scourge of the sea role a bit better instead of being the scourge of one port. It apparently depended on the map settings. I think that it parked when hit land, so on archipelago map it'd spam skeletons only to one island. On larger landmasses it'd have more impact on gameplay. Perhaps force the Dirge to move every turn? And I really like the idea posted in this thread to have the Dirge create more Dirges out of vanquished ships. Horadrim Jul 04, 2008, 07:34 AM I've had a comp attempt sea invasion....once. Balseraphs owned a small continent and, for reasons not to be discussed, decided I needed warring upon. Nothing happened for a long time, until ships appeared on the horizon. In all, I think about 12 or so units of varying ability were dropped next to a city of mine. I'd massed mages in the vicinity as soon as I saw him coming so it was no trouble. Fireballs blew up about five more ships before he seemed to give up. But yeah...that's the only time I've had that happen. Pity. If the comp did anything that intelligent in my games id be happy. Rushses of 1 warrior and 10 scouts are getting awfully tedious. Broken Hawk Jul 04, 2008, 07:57 AM I think that the function that let the Dirge spawn skeletons has also been removed. As such, I'll probably give the Dirge Death I and Channeling 2 so it can summon skeletons and learn to summon spectors. (In my version channeling 1 is not needed to cast first tier spells, and would allow the dirge to learn their spheres too.) I may also give it promotions that grant the Water Walking and/or Boarding promotions to its summons, or just give it a seperate unit specific spell with that effect. That sounds great. Broken Hawk Jul 04, 2008, 08:01 AM I forgot to mention that I'm also considering making any ship defeated by a Sailors Dirge become another Sailors Dirge, or at least have a chance to become one. Even better...look forward to it. Darksaber1 Jul 04, 2008, 09:41 AM Yep, turn fifty, Tasunke Charges be with 2 warriors and seven scouts. I had Four Bloodpets, and My first two Moroi.Tasunke was wiped out 20 turns later. AI Intlligence boast would be good, even more then the boost so far. rocklikeafool Jul 05, 2008, 02:42 PM AI Intlligence boast would be good, even more then the boost so far. Agreed. But we should prolly talk bout this elsewhere. |
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