View Full Version : Rhye's and Fall RAND: Preview #4


Rhye
Jul 08, 2008, 01:01 PM
(Preview #1 here (http://forums.civfanatics.com/showthread.php?t=278304))
(Preview #2 here (http://forums.civfanatics.com/showthread.php?t=279623))
(Preview #3 here (http://forums.civfanatics.com/showthread.php?t=280851))



Preview #4!

As I mentioned, the subject is civ placement, this time.

While we have fixed starting locations in RFC and totally random locations in standard Civ, RFC RAND features some additional code that makes certain terrain types more important than others, depending on the civ.
The Egyptians have high modifiers for desert, rivers and a certain range of latitude (those latitudes are shifted when climate is different than temperate).

http://rhye.civfanatics.net/civ4/RAND/egyptSL.jpg

There are many other parameters, like the distance from the coast, which all influence not only the starting location placement, but the settlers as well. These modifiers alone, in fact, will form the new settlers maps, which will influence stability. As the Vikings, settling near the equator is a good way to have a low expansion stability rating.

Starting locations are also guided by a system of "attraction and repulsion". As Japan, plots close to China are more highly valued, while plots close to Rome or Egypt, for instance, have its value decreased.

http://rhye.civfanatics.net/civ4/RAND/japanSL.jpg

This means that when you're playing, you don't know WHERE a new civ will spawn. As Rome, Germany may spawn next to you, and flip some of your cities, or next to France or Spain, and not affect you at all.
America is a special case, since it is supposed to spawn in America, and close to some European city. Then, the presence of those cities in the surroundings are taken into account:

http://rhye.civfanatics.net/civ4/RAND/americaSL.jpg

Just one of the possible places in this already crowded "New World"

http://rhye.civfanatics.net/civ4/RAND/newworld.JPG

The possible degrees of Earth likeliness (high/medium/low) influence the presence of some contraints on starting location placement:
- on high, American civs are forced to spawn on the American continent, and the old world civs are placed in a way that they look like the Earth (Euros at west, Asians at east; same for north/south divide)
- on medium, there is still the American constraint, but placement in the old world may vary (the world itself can be flipped after all)
- on low, there are no contraints of any kind, but just modifiers. So, it's possible to often see old and new world civs mix up.

That's all!

AnotherPacifist
Jul 08, 2008, 01:14 PM
So are traditionally "small" civs (like Egypt and Babylon) constrained to be small again? And are older civs (like Egypt and Babylon again) going to start out with marble and stone (which are crucial for any survival, since the early wonders depend on them)?

So there's no way to predict which cities will flip to a rising civ? Very disturbing.

Rhye
Jul 08, 2008, 01:28 PM
1-no
2-no
3-yes

kbk
Jul 08, 2008, 01:33 PM
Can't wait.

So do you have ancient starts as modern civilizations, or do more modern civilizations only spawn in more modern times?

Also, you do not know ahead of time what cities will flip, but do you know when civs will spawn?

AnotherPacifist
Jul 08, 2008, 01:40 PM
Then I'm going to found my capital at least 2 moves away from my starting position then (since I don't know where my cities are going to flip, at least I can have some chance of not having my capital flip). This assumes that workers again appear on the 3rd move. No way to squat! :mad:

I can already see the Turks are going to be impossibly powerful (full culture of well developed cities flipping to them!) while poor little Khmer is going to be confined to some godforsaken jungleland. And Egypt, well, it's just a nonfactor with its UP.

Are the naval units going to be like BTS or RFC (i.e. more moves)?

Rhye
Jul 08, 2008, 02:05 PM
1-spawn years are unaltered
2-capitals don't flip, and cities closer to the capital than the new civ's spawn point, neither
3-in my test games, the winner were Netherlands, Spain and Germany (funny how in the game where Netherlands won, Germany, as the world superpower, collapsed right before the end after nuking 3 or 4 civs). Civ strengths seem to be similar to RFC anyway. In low likeliness, native american civs have a boost
4-naval movements are as in RFC

thadian
Jul 08, 2008, 02:10 PM
wow, keep it coming - i am really looking forward to it. What will i need to run it?

Śmarth
Jul 08, 2008, 04:30 PM
:D This is going to be so cool.

Edungeon
Jul 08, 2008, 04:33 PM
Loving it, just one question:

We are going to have new civs? All the civs from the normal game or just the ones that are already in RFC? o-o

senturus
Jul 08, 2008, 04:43 PM
Sounds more and more interesting.

Small questions :

1. Is the spawn area influenced by stability? It would make sense to think that when your civilization is unstable you have more chances to have new civs spawning in your borders.

2 Are the spawning years exactely the same as RFC, or they may vary a few? (in order to avoid thinking like "I know that in two turns exactly a new civ will appear").

3. Do maya/Aztecs/incas civilizations are triggered as "new world" civilisations, in case of high earth likeness?

Rhye
Jul 08, 2008, 05:30 PM
-only RFC civs
-spawn area isn't influenced by stabilty, but may be a good idea for future development
-as for spawn dates, same as above
-with high likeliness, they spawn in the new world, at the west, where they have no horses, elephants or other old world resources. Things change with lower likeliness.

Metal Alloy Man
Jul 08, 2008, 05:40 PM
I can't beleive I'm about to say this but it looks even better than RFC. All hail Rhye!

Tboy
Jul 08, 2008, 05:47 PM
:drool: Can't wait - this looks brilliant.

So I'm guessing that, as in normal RFC, a historical expansion policy gets the best stability? i.e. coastal for vikings, over land for Russians e.t.c.

Al-Iskander
Jul 08, 2008, 08:28 PM
Brilliant! :goodjob:

The "New World" map makes me drool, just a little :D

If the price of Guinness here hadn't tripled in the last year, I'd go get one in celebration.

I have a question though:

Since settler maps / stability regions (or whatever you call the latter) will be random, can we get some kind of warning message on founding a new city like "This location is in your (lower / low / lowest) stability region. Are you sure you want to found a city here?"

Like you said with the Vikings settling the equator, we can sorta guess what the stability impact will be based on distance from the core, but it would still be nice to know exactly what we're getting into as our civs expand.

blizzrd
Jul 08, 2008, 08:54 PM
Since settler maps / stability regions (or whatever you call the latter) will be random, can we get some kind of warning message on founding a new city like "This location is in your (lower / low / lowest) stability region. Are you sure you want to found a city here?"

Like you said with the Vikings settling the equator, we can sorta guess what the stability impact will be based on distance from the core, but it would still be nice to know exactly what we're getting into as our civs expand.

Indeed, a good request. Perhaps would a stability region overlay be possible, similar to the culture or religion overlays which are available in the Globe view?

thadian
Jul 09, 2008, 12:10 AM
what happens about 2 civs in the similar region? What if i play as the Sumerians - a friend the babylonions, another friend the turks?

onedreamer
Jul 09, 2008, 01:12 AM
I didn't understand the question, but Sumeria is not a RFC civ.

Barak
Jul 09, 2008, 07:03 AM
Rhye is there a chance that in future versions of this mod that we may get a chance to play with the BTS civs that RFC forgot? Like the Byz, HRE, Native American, Sumeria?

Rhye
Jul 09, 2008, 08:06 AM
Not in my plans for now. Possible "special versions", of regular RFC too, are something I'll possibly do when the patching is COMPLETELY over, as just a way to renew your interest.

mushyman
Jul 09, 2008, 08:25 AM
Looking very cool Rhye :goodjob:

Barak
Jul 09, 2008, 08:28 AM
Thanks Rhye. Another question, will the spawn dates be fully hard coded, but will there be ranges like there is for plagues? In other words will Russia always spawn 3 turns after Germany?

Rhye
Jul 09, 2008, 10:25 AM
In the first release, yes. It's a possible development

Tboy
Jul 09, 2008, 11:25 AM
This question has probably been asked before, and may have been answered before, or it might not be certain, but:

When (roughly) could we expect to be able to play it? The wait is killing me...

Rhye
Jul 09, 2008, 11:52 AM
by the end of July

Tboy
Jul 09, 2008, 12:57 PM
Halleluia! :D Thank you Rhye!

Theodorick
Jul 09, 2008, 11:13 PM
Will there be independent and native cities spawning on their own?

How's the barbarian situation?

Will barbarians be more constant near certain civs or in areas where future civs will spawn?

Will Islam instantly appear in Arabia?

How about Judaism and Christianity, will a default Jerusalem appear somewhere for both?

Will resources slowly appear in the new and old world like in normal RFC--such as corn in the old world, and plantation plots in the new?

As you can tell I am very interested in this mod now!

onedreamer
Jul 10, 2008, 01:03 AM
by the end of July

wow that's very soon. Will it be MP or you may add MP support later ?

The Q-Meister
Jul 14, 2008, 04:22 PM
At first I was lukewarm to the idea of RFC random as I thought it would simply be taking the (IMO, absurd terrain) randomness of a typical vanilla game and just be applying Rhyesque values to it.

I guess I should have known better.

This looks absolutely fantastic; Rhye please tell me you're going to be a video game designer! And preferably take over the Civ franchise! :goodjob:

Tboy
Jul 14, 2008, 05:34 PM
A question - do England and Japan have modifiers for starting locations on islands.

Metal Alloy Man
Jul 14, 2008, 09:02 PM
A question - do England and Japan have modifiers for starting locations on islands.

If you look in the first post it appears not because Japan starts on the same landmass as China.

say1988
Jul 14, 2008, 10:10 PM
It is also possible that the pull of China, climate, etc.. had more pull that an Island modifier as there may not have been a decent one in the right location.

Metal Alloy Man
Jul 14, 2008, 11:35 PM
Good Point. By the way, is there a modifier against them spawning on an unusally small island. In other words for them to spawn on an island does the island have to cover X tiles?

onedreamer
Jul 15, 2008, 04:30 AM
how will Russia's unique power work now ?

RedRalph
Jul 15, 2008, 07:17 AM
how will Russia's unique power work now ?

not to mention the Inca's

Rhye
Jul 15, 2008, 07:51 AM
-Russian power is extended to all its empire
-Inca is the same (they start close to mountains)
-Jap and Eng are more likely to start on islands, but it may not happen, or it may not be any island available
-Islands must be a certain number of plots large to contain a starting point

-I don't know if I'll ever work on videogames. It's hard to find something here, and moving away is something to consider carefully

RedRalph
Jul 17, 2008, 10:27 AM
Whats the story with UHVs, Rhye?

ADP101
Jul 17, 2008, 11:47 AM
i think this mod will get me back into CIV IV (its been a while since i played)

The thing that will make this mod more interesting the RAF is that its not the same everytime, i mean sure something extremely different and unique happens in every game of RAF but its always the same map, and same spawning points, and same advatages and disadvatages at every start.

1 think i like about RAND is the map, CIV IV random maps are so anoying, they never have unique qualities or fun qualties like ur maps do as seen in preview 2 or 3 (i forget) lol but they all look unique while CIV IV maps usualy dont

The Q-Meister
Jul 23, 2008, 06:57 PM
i think this mod will get me back into CIV IV (its been a while since i played)

The thing that will make this mod more interesting the RAF is that its not the same everytime, i mean sure something extremely different and unique happens in every game of RAF but its always the same map, and same spawning points, and same advatages and disadvatages at every start.

1 think i like about RAND is the map, CIV IV random maps are so anoying, they never have unique qualities or fun qualties like ur maps do as seen in preview 2 or 3 (i forget) lol but they all look unique while CIV IV maps usualy dont

I agree 100%. I know speaking for myself I would not be playing Civ if not for RFC.

onedreamer
Jul 25, 2008, 11:18 AM
the ultimate question now is: will it be multiplayer ?