View Full Version : Uniqe Buildings
Sifaus Jul 09, 2008, 11:17 AM Here my ideas =)
VANYAR: Elven Theatre (replaces Theatre)
NOLDOR: Jewel Workshop (replaces Workshop)
TELERI: Telerin Habor (replaces Harbor)
SINDAR: Elven Traning Yard (replaces Archery Range)
FALATHRIM: Shipyard (replaces Harbor)
NANDOR: Elven Archey Range (replaces Archery Range)
NUMENOREAN: Numenorean Harbor (replaces Harbor)
ARNOR: ?? (replaces ??).
GONDOR: White Library (replaces Library)
NORTHMAN: Sharpshoting Range (replaces Archery Range)
ROHIRRIM: Rohirric Stable (replaces Stable)
DUNLAND: Dunland Barracks (replaces Barracks)
HARADRIM: Mukamil Pen (replaces Stable)
EASTERLING: Riders House (replaces Chariot)
LONGBEARD DWARF: ?? (replaces ??)
FIREBEARD DWARF: Axeman Range (replaces Archery Range)
THE SHADOW: Pits (replaces Barracks)
ANGMAR: Cave (replaces Siege Workshop)
thomas.berubeg Jul 09, 2008, 12:22 PM Remember it is possiblo, and pobably A god idea to have more than one UU
Stalin_Bulldog Jul 11, 2008, 05:30 PM For Arnor, go with an upgraded market, Arnor was a very wealthy kingdom before its fall, at least, such is my understanding.
I'd suggest against Jeweler for the Noldor, and perhaps pickup a military related UB... Feanor was just like one guy, after all.
rocklikeafool Jul 15, 2008, 10:16 PM I'd argue that we should have more than one UB. I think that we should try to develop the right amount of UB for the civ we're lookin at. For example, in FfH (especially in some of modmod civs), there are certain civs that are very specific in their flavour. This is mostly reflected thru the fact that they have like 7 UBs. So, maybe one civ in this mod would have 2 UBs, nother 5, and so on. I think we should do it to the point that's it's not clutter but still adds the right flavour for the particular civ.
rocklikeafool Jul 15, 2008, 10:18 PM For Arnor, go with an upgraded market, Arnor was a very wealthy kingdom before its fall, at least, such is my understanding.
I'd suggest against Jeweler for the Noldor, and perhaps pickup a military related UB... Feanor was just like one guy, after all.
And yeah, those both sound right, goin off the books of course. Tho, maybe a buildin for recon for the Arnor would be fittin too. Cuz even before Arnor fell (and sorta dissolved into the Dunedain takin refuge were they could), its rangers were very well trained.
Edit:
@ Sifaus
And a grammar note, the plural and the adjective for Rohan is Rohirrim. So, the 'Rohirric Stable' should be 'Rohirrim Stable'. Jus somethin someone might get annoyed at us for later.
thomas.berubeg Jul 17, 2008, 08:59 AM I'd argue that we should have more than one UB. I think that we should try to develop the right amount of UB for the civ we're lookin at. For example, in FfH (especially in some of modmod civs), there are certain civs that are very specific in their flavour. This is mostly reflected thru the fact that they have like 7 UBs. So, maybe one civ in this mod would have 2 UBs, nother 5, and so on. I think we should do it to the point that's it's not clutter but still adds the right flavour for the particular civ.
exactly... and anything we do put in can be subgect to change, should we deem it necessary, or find a better way to express the flavour of the mod.
rocklikeafool Jul 17, 2008, 12:25 PM Good. I'm glad you feel that way. I'm not a huge fan of mod groups where one person has to have it this way or no way. So, it's good you are willin to change it as makes sense to reflect the flavour of the mod. I like that.
Deon Aug 30, 2008, 03:40 AM http://www.youtube.com/watch?v=7gECjAKTy9k
If you can find those buildings from the last part of the movie it would be great :).
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