View Full Version : Would this game have been better on the Wii?


Exoma
Jul 09, 2008, 10:16 PM
You know, what with the wiimote and stuff? I'm pretty sure it'd have the same graphics, the graphics aren't all that spectacular.

holiday_hawk
Jul 09, 2008, 10:18 PM
It would be hard to move around and do things with the wii mote compared to a good ol fashion controller, and usually the wii's graphics are just sad. I was playing madden 08(maybe it was 07 i can't remember for sure) with one of my friends on the wii and it looked exactly like madden 05, and most wii games don't have as good graphics as their ps3/360 counter parts.

Saim
Jul 09, 2008, 11:39 PM
It wouldn't be better, but I'm sure it would be equally as good as the 360 version.

Xbox 360 - Best online, achievements
Wii - Motion controls
PS3 - ?
DS - Can play on a bus/in a car/at school/etc., touch controls
PSP - Can play on a bus/in a car/at school/etc.

I would probably get the 360 version, because I'm obsessed with achievements. I love them. Plus, better online - as well as the fact that the 360 version seems to be the one that CivRev is being played on the most at this forum (although I'm sure the Wii version will sell more, perhaps not at this forum though).

Copywriter
Jul 10, 2008, 12:42 AM
Wii? Sure, if they made Civ-Kart. :D

AbbieRevo
Jul 10, 2008, 02:58 AM
I wouldn't say it would be better on the Wii.

It certainly wouldn't be worse though.

And a bigger install base is a bigger install base.

Im_An_Eejit
Jul 10, 2008, 04:32 AM
Honestly i dont really know or care because i don't own a wii. :D I gave up on nintendo when they made Zelda: Windwanker.

Mivo
Jul 10, 2008, 07:52 AM
Well, I'm glad the PS3 is getting decent games, but economically the Wii may have been a better choice -- or, rather, an additional one. I'd really have liked a PSP version, but I can (and currently do) play the DS incarnation.

Padma
Jul 10, 2008, 09:55 AM
"Better"? No.

Different? Of course. Not gameplay, but interface.

The planned on making a Wii version, but it got put on hold because they didn't have the time/money/manpower to do the interface (graphics/controllers) as needed. If the other versions sell well, they may be able to scrape up the necessary resources, yet. ;)

dc82
Jul 10, 2008, 10:02 AM
For Civ, the issue is prob. less on graphics and gameplay than it is on the controls. Given the need for a fair amount of buttons or control functions needed, trying to map it out for Wii (and the PSP) is a bit of a challenge. Tough spot is, if you start forcing different (but more complex) controllers, you also risk limiting your overall audience.

The game itself shouldn't be any different (unless they overall it for some Wii exclusive features). But with Civ the type of game it is, I don't think I would want to be shaking my Wiimote everytime there's a battle...

fishlore
Jul 10, 2008, 10:21 AM
You can practically play the entire DS game with the stylus that has no buttons, I don't see why it would be any different using the IR functionality of the wii-mote. Similarly, you can play the PC version just about entirely with a mouse and two buttons. Again, the IR wii-mote could replace that as well.

I'd go out on a limb and say that if there ever was a Wii version, it would probably be the best version as far as control layout is concerned. I bet they could make a pretty nice looking Wii version if they were so inclined. Sure it would be in 480p, but that wouldn't make it ugly by default.

For the record, I don't own a Wii.

NikNak
Jul 10, 2008, 10:56 AM
You can practically play the entire DS game with the stylus that has no buttons, I don't see why it would be any different using the IR functionality of the wii-mote. Similarly, you can play the PC version just about entirely with a mouse and two buttons. Again, the IR wii-mote could replace that as well.

I'd go out on a limb and say that if there ever was a Wii version, it would probably be the best version as far as control layout is concerned. I bet they could make a pretty nice looking Wii version if they were so inclined. Sure it would be in 480p, but that wouldn't make it ugly by default.

For the record, I don't own a Wii.

Graphically, I don't think a Wii version would be too different. As you said, the switch to 480p wouldn't be too much of a handicap, and the Gamebryo engine should scale easily enough.

Control-wise, I think it would be a bit more difficult. If you use the IR pointing functionality, (and really, it would seem to be the most logical control scheme) the problem would be that you'd have to design larger on-screen buttons to accomodate the human hand's inherent "shakiness" or a bit of leeway space on the units, cities, and features that someone would want to select. If you look at the design of Nintendo's own games and applications, they feature big, colorful buttons (which happen to look good in their Mario-esque design scheme) that enable easier pointing.

Pinpoint accuracy works on the PC because, there's very little "drift" or "shakiness" when you move a mouse pointer on your desktop or laptop.

dc82
Jul 10, 2008, 11:10 AM
I agree with NikNak - using a stylus is different than waving your Wii remote. And given how much you'd have to manage, I'd imagine one's arm getting sore rather fast.

fishlore
Jul 10, 2008, 11:27 AM
I definitely see your point NikNak and I certainly agree to a point. Having said that though, the UI buttons in the PS3 demo didn't seem so small that this would be a massive problem or screen real estate so cramped that they couldn't enlarge the buttons some. Either way, it doesn't much matter to me as I have the DS version. (Talk about small buttons, they're just a few pixels in size each.)

Exoma
Jul 10, 2008, 12:07 PM
Well, guys, by Wii controlled, I was thinking of something like, when you wage war.

You can make swign your wiimote like a sword to attack, and make hold up the nunchuck to defend.

Maybe create some kind of mini battle system everytime you go to war. :)

enchanter100
Jul 10, 2008, 09:51 PM
exoma, NO!!! terrible idea in my opinion for a civ game.

dexters
Jul 10, 2008, 11:03 PM
If they do get to a Wii verison, I hope its not a lazy "we'll lets . .. .. .. . one out and be done with it" kind of port which can sometimes happen with the Wii when a publisher/developer doesn't take the time to understand the platform and simply wants to get a product out.

I think the Wii version will benefit from the holiday season so I hope it gets announced soon!

Some things I'd like to see

-a version of CivRev that has benefited from the patches on the 360/PS3
-comes with DLC (Wii can support this)
-come with Nintendo/Wii specific wonders. Something like ' The Video Game' wonder with an image of a NES unit (adds culture :P)
-wifi online similar to the DS
-ability to take screenshots that are posted to the Wii menu and can be traded/sent to other Wiis or to an e-mail account. (yes the Wii can handle this too. Mario Galaxy did it)
-supports Wii Classic controller for those who prefer not to use the remote (this is the SNES style controller used to play some Virtual console titles)

Really hope it happens. Make it happen Firaxis! Money on the table. Guaranteed $50 purchase for me if it comes out.

bamf226
Jul 11, 2008, 03:45 PM
Although I've not seen any other information anywhere else, Nintendo Power has had a release date of September for a Wii release in their magazine for the past few months. To my knowledge the Wii version was put on hold indefinitely.

Saim
Jul 11, 2008, 07:33 PM
Honestly i dont really know or care because i don't own a wii. :D I gave up on nintendo when they made Zelda: Windwanker.
Oi! Windwaker was fun! What was your problem with it? That it was cartoony? The graphics where actually pretty well done...

enchanter100
Jul 11, 2008, 08:31 PM
Oi! Windwaker was fun! What was your problem with it? That it was cartoony? The graphics where actually pretty well done...

My problem with windwaker was not the graphics. There are very few dungeons and you ended up spending way to much time sailing around on a stupid boat... Worst zelda in my opionion for game play.

JimKazmire
Jul 17, 2008, 03:28 PM
I would like to see someone try to play through a 3-hour game on the Wii and watch as their arm fell off from having to keep the pointer in exactly the square they wanted. Terrible idea. The game would work fine for the Wii I think but Im not sure how they could incorporate the IR pointing and make it comfortable and functional.

Ever played Medal of Honor?? Quite an arm workout! I'd hate to try that for 3 hours!

dexters
Jul 17, 2008, 04:23 PM
I think the game on the Wii would be pretty low key. Lots of Wii games don't require a lot of arm movements. Some of the posters here are being very ignorant.

JimKazmire
Jul 17, 2008, 04:32 PM
Not a lot of arm movements, no. But you try holding your cursor steady and making very precise selections on the screen for 3 hours... See how that works for you. I agree with the "ignorant" majority here. It was enough of a challenge to adapt this game for a standard controller-based system. I think the Wii is an even bigger stretch and while MAYBE it can be pulled off, it certainly wouldn't be better than 360/PS3.

dexters
Jul 17, 2008, 04:39 PM
Nah have you played Mario Galaxy or Zelda? That's how CivRev will play like. Pointer will be used to point at stuff but you dont even need t aim at the screen. Wii will pick up a reference point for where your Wiimote is. As long as it can see the sensor bar, you're good to go.

JavalTigar
Jul 17, 2008, 05:28 PM
Control-wise, I think it would be a bit more difficult. If you use the IR pointing functionality, (and really, it would seem to be the most logical control scheme) the problem would be that you'd have to design larger on-screen buttons to accomodate the human hand's inherent "shakiness" or a bit of leeway space on the units, cities, and features that someone would want to select. If you look at the design of Nintendo's own games and applications, they feature big, colorful buttons (which happen to look good in their Mario-esque design scheme) that enable easier pointing.

It's not a problem.

I have the DS version and I can play with or without the stylus. Without it works fine and the are 8 buttons and a control pad. Doesn't the wii-mote with the chuk already have that?

Easy peasy, nice and cheesy.

Esperologist
Jul 17, 2008, 11:29 PM
Since I'm not willing to fork out the money for PS3 or Xbox 360, I've got a Wii and a DS.

So, I was a little sad that it didn't come out on the Wii.
However, I rushed out to get the DS version.
(Twice actually, since I found two different release dates.
One said release was to be the 7th, another said the 9th.
I got out on the 7th, but it wasn't released... and I wasn't able to check for it again until the 11th.)

I have played two rounds so far, and won both of them.
However, the only reason I knew what I was doing is because I have Civ3 and Civ4. I blindly fired off buildings and wonders, and the occasional unit (I'm not very aggressive).
Information about buildings and wonders (benefits) is only available on the build list... as far as I can find.
I see there is no Civolepedia in the DS version.
Selecting units to build can be odd, since I have to scroll over a unit repeatedly to get it to show the stats.

I played on the lowest difficulty level, figuring I'd get a feel for the game before trying a tougher level.
Both times, everyone... I mean everyone, declared war on me.
I did manage to stave them off, taking their cities until they backed off.
I'm worried about trying a tougher level, because if on easy they have a larger military then me and keep up with me on research, I wouldn't stand a chance on tougher levels.
(Yes, I realize that the difficulty level is just the amount of advantage I get over the AI, but I didn't see any advantage that I could determine.)

Overall, I like that it is a portable version of Civ.
I will keep playing, trying to learn how to be more aggressive...
But, when it comes down to it, I prefer Civ4.
... I just wish I had a computer that could handle a map larger then 'Duel'.
(CPU: 989 MHz - RAM: 768 MB.)

As a note, I don't use the Stylus (touch controls) to play it on the DS.
Actually, I don't use the Stylus much at all... hehehe.

SpiritWolf
Jul 19, 2008, 01:17 AM
"On June 10, 2008, Sid Meier reaffirmed plans to develop a Wii version, stating that Firaxis had "no intentions of turning backs on [the Wii version]."[14]

This is from wiki. Don't know if it's actually true.

bamf226
Jul 19, 2008, 10:12 AM
Since it is footnoted, check out reference 14 and see where that came from. As I posted earlier, Nintendo Magazine has a September 2008 release date for a Wii version.

Padma
Jul 21, 2008, 11:02 AM
Reference 14 (from above): joystiq.com: Sid Meier: We're not turning our backs on the Wii (http://www.joystiq.com/2008/06/10/sid-meier-were-not-turning-our-backs-on-wii/).

806slidingdoors
Aug 11, 2008, 09:12 AM
CivRev looks beautiful in High Definition. To see it down graded to Wii standard would be a backwards step. Ugly.

bamf226
Aug 15, 2008, 08:49 AM
You apparently haven't seen any shots of Super Mario Galaxy or the upcoming Sonic game. Gorgeous high-res graphics. CivRev would fit right in.

806slidingdoors
Aug 16, 2008, 07:19 AM
You apparently haven't seen any shots of Super Mario Galaxy or the upcoming Sonic game. Gorgeous high-res graphics. CivRev would fit right in.

Shots can look good but how does the game look when it is played. My friend has a Wii playing on a large full HD TV & the graphic are terrible. It is not HD, let alone Full HD. It don't even look like DVD (standard definition) quality. More like a PS2 on a bad day.:eek:

806slidingdoors
Aug 16, 2008, 07:41 AM
Just did some research. The Wii is not made for HD TV. It only outputs with a resolution of 480. It is like something from the stone age.

CrimsonEdge
Aug 16, 2008, 05:50 PM
Not a lot of arm movements, no. But you try holding your cursor steady and making very precise selections on the screen for 3 hours... See how that works for you. I agree with the "ignorant" majority here. It was enough of a challenge to adapt this game for a standard controller-based system. I think the Wii is an even bigger stretch and while MAYBE it can be pulled off, it certainly wouldn't be better than 360/PS3.

Why would you need to point at all? There's a D pad on the controller as well as a nunchuck for a stick. The Wiimote has one less button on it than the 360 controller and not all of those buttons are required... and with the nunchuck it has just as many buttons on the 360.

It would play just fine.

CrimsonEdge
Aug 16, 2008, 05:55 PM
Shots can look good but how does the game look when it is played. My friend has a Wii playing on a large full HD TV & the graphic are terrible. It is not HD, let alone Full HD. It don't even look like DVD (standard definition) quality. More like a PS2 on a bad day.:eek:

The Wii is capable of graphics that are just fine. Most games this gen use 480p. In fact, very few games actually do 1080p, which is why most games that support it say (1080p!) in one of those corny star shaped advertisements on the box.

There is a reason why Super Mario Galaxy is considered one of the best looking games of this gen thus far - it's because the Wii is very capable of amazing looking games. Simply because developers don't utilize this doesn't mean that the console is gimpy.

I-am-a-panda
Aug 17, 2008, 06:29 PM
the wii is capable of nice graphics but 360's and ps3's can do 3x that easy. And nearly all game sdo 720p hd and most of those pump 1080i, which is nearly the same to 1080p in my opinion. The wiimote would be fidely, having to drag the cursor around to the spot and all.

damnation
Aug 17, 2008, 06:52 PM
I dont think they wouldve used the pointer as the only option for the Wii. They would have probably included the old fashioned way of just pushing buttons and what not.

CrimsonEdge
Aug 17, 2008, 11:04 PM
the wii is capable of nice graphics but 360's and ps3's can do 3x that easy. And nearly all game sdo 720p hd and most of those pump 1080i, which is nearly the same to 1080p in my opinion. The wiimote would be fidely, having to drag the cursor around to the spot and all.

780p is better than 1080i, but the difference is negligible. If you like blurry things then 1080i is better. If you like crisp then 720p is better.

You'd be very surprised to find out how many games this gen do not even come close to 720p. Most are actually in 480p despite what the output of your gaming system is. For example, I have my PS3 set at 1080p output but Rock Band is actually 480p.

http://www.makeyougohmm.com/ps3-1080p-games/

That's just about it for the PS3 in regards to true 1080p games. You have a few more 720p and the rest are 480p. The 360 has about the same number of 1080p games (most scale up to 1080p, like almost all games this gen... the same thing happens with PS3 games). 480p is the most common type seen.

This isn't a bad thing. Most people can't even tell. It is, however, false to say that the Wii is a watered down PS2 because it displays a better kind of resolution (progressive) and is exactly what most PS3 and 360 games use.

As for the pointer thing, no, you probably wouldn't be pointing. Even if you did it wouldn't be a problem. Most people who haven't played the Wii think that it becomes tedious but it doesn't. You slouch just the same with the remote and rest your hands in the exact same way. But again, you probably wouldn't be pointing at all.