View Full Version : Should pearls be revealed to other civs with later sea-based techs? (eg optics)
Alzara Jul 10, 2008, 07:17 AM Hey guys
I've been thinking on the usefulness of coastal cities. Presently, I think that much of the coast is left bare for other civs because of the large proportion of "hidden" pearl resources.
This could be resolved, in my opinion, by allowing pearls to be revealed for other civs with the optics or astronomy tech. This wouldn't really detract from the unique flavour of the Lanun as civs would not be able to take advantage of the early gold boost that the Lanun can get from these resources.
What do you guys think?
Al
Darksaber1 Jul 10, 2008, 08:44 AM To counter the loss, maybe the Lanun should get something like a Pearl Market building, to boost the commerce from pearls a little. That is, if anyone thinks the Lanun should get some compensation.
Alzara Jul 10, 2008, 10:47 AM To counter the loss, maybe the Lanun should get something like a Pearl Market building, to boost the commerce from pearls a little. That is, if anyone thinks the Lanun should get some compensation.
Yeah that's not a bad idea... pearl market... with pearl necklaces :p
My only issue was with the amount of coastline taken up by hidden resources, making coastal cities generally unattractive!
Al
Alzara Jul 10, 2008, 12:19 PM Lol there is almost a 50-50 split at the moment :)
Anyone got any other reasons for or against the idea?
Al
Alzara Jul 10, 2008, 12:20 PM OK there IS actually a 50-50 split now :D
Al
Mailbox Jul 10, 2008, 12:30 PM Definitely, because when the lanun aren't in a game the pearls are never revealed and waste space. And I support anything to make the oceans better.
Alzara Jul 10, 2008, 12:41 PM Definitely, because when the lanun aren't in a game the pearls are never revealed and waste space. And I support anything to make the oceans better.
Damn good point! I always play with all civs, but if the Lanun weren't present in a game then pearls would be a complete waste of space!
I'm all up for better sea and ocean squares. I love the sea, but I'm no pirate ;)
Al
Dora190 Jul 10, 2008, 12:44 PM You could also add other resources like sponges, purple snails, I'm sure there are others.
Giving the Lanun an advantage over land based societies in this context is fine. Given the obvious disadds they have to contend with, but I agree to say that no one would figure out how to harvest pearls is silly.
Optics sounds about right.
Alzara Jul 10, 2008, 12:55 PM You could also add other resources like sponges, purple snails, I'm sure there are others.
Giving the Lanun an advantage over land based societies in this context is fine. Given the obvious disadds they have to contend with, but I agree to say that no one would figure out how to harvest pearls is silly.
Optics sounds about right.
Purple snails? Sounds cute :) Are they a real life resource? Or a suggestion? :)
Al
jimi12 Jul 10, 2008, 01:01 PM i voted against. Pearls is part of how lanun are unique. id like to keep them unique.
smurven Jul 10, 2008, 01:04 PM pearls should just be rarer so that the coast isnt a desert for everyone but lanun
Darksaber1 Jul 10, 2008, 01:18 PM To counter the loss, maybe the Lanun should get something like a Pearl Market building, to boost the commerce from pearls a little. That is, if anyone thinks the Lanun should get some compensation.
My reason for saying this is because, even though pearls could be found everywhere, the very best pearls come from Lanun Waters.
Caradoc Jul 10, 2008, 01:45 PM One suggestion was to allow everyone to have Pearls that occur offshore with Lanun being the only ones to get them in the deep sea.
LUEser Jul 10, 2008, 02:04 PM Why not have Seafaring give a bonus to the pearl resources for Lanun? Maybe even the pearl market market suggestion added as well. It's still unique but much more profitable for the Lanun.
civ_king Jul 10, 2008, 02:24 PM Pearl market when other civs can harvest pearls and they get pearls at seafaring along with a bonus like maybe 1C?
OR the ratio is changed to 25% and the game does a check
Lanun=1 lanun=0
pearls=1 pearls=0
1 is yes and 0 is no in this setting
(i think thats how it works)
Alzara Jul 10, 2008, 02:28 PM i voted against. Pearls is part of how lanun are unique. id like to keep them unique.
Yes it is nice to have unique features for the Lanun, but the Lanun being the only people able to harvest pearls is highly unrealistic. Also, my main point is that pearls take up space in the sea, which results in highly barren coastal tiles for ALL of the other civs, making coastal cities EXTREMELY unattractive!
Why not have Seafaring give a bonus to the pearl resources for Lanun? Maybe even the pearl market market suggestion added as well. It's still unique but much more profitable for the Lanun.
Yeah that's an idea... maybe seafaring should give +2 :commerce: from pearls (as well as revealing them so the Lanun have access to them earlier). Also, the pearl market could provide +1 :) from pearls or something.
Combining this with pearls being revealed for all other civs with optics would result in worthwhile coastal usage without reducing the power of the Lanun :)
Al
Crazy_Ivan Jul 10, 2008, 02:29 PM I for one agree with a later-game research revealing pearls and the lanun getting a building that allows them a bonus beifit from pearls.
(+1 Commerce/Happiness from pearls at lanun harbor perhaps?)
blacknight Jul 10, 2008, 02:35 PM Thought I'd throw in my 2 cents here.
I think the pearls are part of what makes the Lanun unique and should be for them exclusively. Hence, I vote no.
However, I agree that the coasts are bare but attribute this more to the game placing resources up to three out rather then up to two out from the shore. I would guess this is due to the introduction of the Kuriotates but do not know for sure. It is very frustrating to have all that seafood just out of reach! I feel that if we just pull the fish in a space it would be much better to live on the coast.
If it's true that the water resource split is 50% pearl 50% everything else, than I say that the game should balance all the water resources evenly.
I'd still love to see some water resource that produced hammers and/or an "ancient reef/forest" mechanic for the Overlords that added a hammer to the spaces :).
Niveras Jul 10, 2008, 02:56 PM I'd favor instead pearls being visible from the start of the game, but giving the Lanun a significant bonus to them with the seafaring tech.
Alternatively, perhaps it is possible to allow Seafaring after Astronomy, but still give it for free to the Lanun at the start. That's pretty late game, but also a huge disadvantage just to get one extra happy and some commerce in your coast cities (given Seafaring is -1 food from farms as well).
James the Wise Jul 10, 2008, 03:59 PM I do agree that at some point all civs should have access to pearls, due to the reasons stated above
I have posted more on this and on Lanun maintaining there uniqueness via some other concepts in this thread :
http://forums.civfanatics.com/showthread.php?p=7020812#post7020812
Nimbus Jul 10, 2008, 04:22 PM I voted no as I believe Pearls add to the uniqueness of the Lanun and should remain that way.
However addressing the overabundance of fish/pearls relative to clams/crab/whales, looking at the editor fish/pearls have an iTilesPer of 30 vs. clams/crabs iTilesPer of 32 and Whales have iTilesPer of 0 but an iPlayer of 67.
Also fish/pearls have a iMinLatitude of 0 iMaxLatitude of 90, while clams have iMinLatitude of 0 iMaxLatitude of 50. Crabs have iMinLatitude of 40 iMaxLatitude of 90 and Whales have iMinLatitude of 50 and iMaxLatitude of 90.
If you lower the Pearls iTiles to 32 and change crabs/clams/whales latitudes to be 0-90 it will even the resources out alot more than what we see now and make the coasts/oceans alot more attractive than it is now.
xilr Jul 10, 2008, 04:41 PM Seems to me having a resource no one else does encourages trading with the race for that resource. Giving the Lanun a building to use pearls isnt the same as letting them be the only race to have'em.
Also they can use that resource to bribe their way out of bad situations. I voted No. I would keep it like it is.
Alzara Jul 10, 2008, 05:01 PM [QUOTE=xilr;7020965]Seems to me having a resource no one else does encourages trading with the race for that resource. Giving th
Dora190 Jul 10, 2008, 05:03 PM Purple snails? Sounds cute :) Are they a real life resource? Or a suggestion? :)
Al
Its where the dye for the emperors purple came from. It took about 10,000 of the little buggers to dye one toga, hence the cost/rarity. It comes from a type of sea snail, a small one.
Alzara Jul 10, 2008, 05:05 PM Its where the dye for the emperors purple came from. It took about 10,000 of the little buggers to dye one toga, hence the cost/rarity. It comes from a type of sea snail, a small one.
OMG AWESOME :D
I'm obsessed with Ancient Rome! Thanks for adding a fact to my repository! :)
Al
Dora190 Jul 10, 2008, 05:08 PM Seems to me having a resource no one else does encourages trading with the race for that resource. Giving the Lanun a building to use pearls isnt the same as letting them be the only race to have'em.
Also they can use that resource to bribe their way out of bad situations. I voted No. I would keep it like it is.
only in multiplayer, getting the lanun trading them is a pain. I usually end up allied to them as well!
Exactly what is the great advantage? They get a small gold boost and in every game I've played they end up being outclassed by all the major players. I'd trade a little flavour for a better opponent any time. I've never seen the Lanun be anything other than a minor irriation. Given they should dominate the sees and historically this has been the route to true power...
MagisterCultuum Jul 10, 2008, 05:40 PM Well, purple Dye wasn't exactly a Roman thing. It was mostly Phoenician, hence the name Tyrian Purple. I believe that some Greek city states produced the dye too, and that the production of the dye (which involved using human urine) caused a very bad small and permanently dyed the skin of those who produced it.
Also, note that "purple" is not the color we think of as purple. That is violet. Tyrian Purple (from the Murex Brandaris snail) is much redder than that, and so is often translated Scarlet. It is basically the same dark red color as de-oxygenated blood (which despite what people say is most definitely not blue. Well, unless it has too much silver in it...)
There was another type of snail (Murex Trunculus) that created a different purplish dye, but was much more blue than purple. (It was even bluer if processed in sunlight.) This is where we got the color Royal Blue.
Alzara Jul 10, 2008, 05:43 PM Well, purple Dye wasn't exactly a Roman thing. It was mostly Phoenician, hence the name Tyrian Purple. I believe that some Greek city states produced the dye too, and that the production of the dye (which involved using human urine) caused a very bad small and permanently dyed the skin of those who produced it.
Also, note that "purple" is not the color we think of as purple. That is violet. Tyrian Purple (from the Murex Brandaris snail) is much redder than that, and so is often translated Scarlet. It is basically the same dark red color as de-oxygenated blood (which despite what people say is most definitely not blue. Well, unless it has too much silver in it...)
There was another type of snail (Murex Trunculus) that created a different purplish dye, but was much more blue than purple. (It was even bluer if processed in sunlight.) This is where we got the color Royal Blue.
Deoxygenated blood is a blue-ish colour... you only need to look at your veins to notice this. The reason it is red when you cut yourself is it is immediately exposed to air :)
Al
MagisterCultuum Jul 10, 2008, 05:57 PM Nope. Deoxygenated blood is dark red, not blue. They appear blue because subcutaneous adipose tissue absorbs the lower frequencies of light letting the higher frequencies pass though (Rayleigh scattering)
(I believe I have also heard that Veins are essentially opaque, so the blood's color isn't being seen through it.)
Alzara Jul 10, 2008, 06:00 PM [QUOTE=MagisterCultuum;7021198]Nope. Deoxygenated blood is dark red, not blue. They appear blue because subcutaneous adipose tissu
CyberChrist Jul 10, 2008, 07:12 PM Well, purple Dye wasn't exactly a Roman thing. It was mostly Phoenician, hence the name Tyrian Purple. I believe that some Greek city states produced the dye too, and that the production of the dye (which involved using human urine) caused a very bad small and permanently dyed the skin of those who produced it.
Actually then urine was NOT used to make the real Tyrian Purple which was derived solely from using Murex.
However, the process of making Orchil (the poor mans purple) did include use of urine, but the result was no match for true Tyrian Purple.
As a side note then I read somewhere that it isn't even possible to show the exact right shade of Tyrian Purple using digital coloring.
MacGyverInSpace Jul 10, 2008, 08:08 PM Your source probably meant back in the 256 days....
Arcite36575 Jul 10, 2008, 08:24 PM I like this idea.
In fact, I support basically any idea which would make coastal squares more useful in general.
CyberChrist Jul 10, 2008, 08:37 PM Your source probably meant back in the 256 days....
Exert from Wikipedia article on Tyrian Purple (http://en.wikipedia.org/wiki/Tyrian_purple).
"The true colour of Tyrian purple, like most high chroma pigments, cannot be accurately displayed on a computer display..."
Ecofarm Jul 10, 2008, 08:58 PM After maybe a thousand games of every settings/civ, I'm voting yes. I have been considering this for a long time. Lanun still gets the early trade and commerce boost.
I don't understand these pearls that are visable only to Lanun (how can they trade them if I cannot see them ;). It makes more sense that others civs can find them too with proper tech.
Sureshot Jul 10, 2008, 10:15 PM i voted no, as i find the lanun being the only ones to see them adds an interesting mechanic
i think the real problem with sea resources is the kuriotate effect, which allows for so many sea resources to be beyond the normal city fatcross distance
ill post in the lanun uniqueness thread about the problems with lanun and where they need help and how
MagisterCultuum Jul 10, 2008, 11:03 PM I'd like to be at least able to see them. I may make it so that only a Lunun workboat UU (which could also move through oceans and/or carry cargo) can actually harvest them though.
LUEser Jul 11, 2008, 12:23 AM I'd like to be at least able to see them. I may make it so that only a Lunun workboat UU (which could also move through oceans and/or carry cargo) can actually harvest them though.
I agree with this as well, the +2:commerce: is always a nice thing to have even without the improvement.
Alzara Jul 11, 2008, 06:50 AM Wow some of my quotes are broken... hmmm how odd!
This vote appears to have stabalised at an approximate 2:1 ratio for yes:no... 2/3 vote yes... does this warrent a change I wonder?
Al
Alzara Jul 11, 2008, 07:47 AM Hmmm now the nays have increased a bit... sorry about the live commentry ;)
Al
Marnok Jul 11, 2008, 08:12 AM Two pearl resources - identical, but one is hidden to all but Lanun and another can be revealed to all players? Just another option, so lanun get MORE pearls and yet the Luch can still make Pearl Golems.
Darksaber1 Jul 11, 2008, 09:26 AM Pearl Golems?:confused:
Isaiah Jul 11, 2008, 09:46 AM I think Lunan havin the pearls is a good idea, But I propose this. At astromy alloow a new pearl building for all, that is in effect a Lunan building giving Lunan the control over all pearls being harvested in the world, but allowing the city that builds the building the opportunity to gain the commerce from the pearls. THis could be explainged by the fact that lunan is indeed the onlt race capable of harvesting pearls.
Svantotvit Jul 11, 2008, 09:51 AM Hm, at first I was quite indifferent because I don't really care for pearls but your argument about the barren seas convinced me Al, so I voted yes. Actually, being a friend of coastal cities I really liked the idea of more sea recources, especially sponges (called Bob?) and purple snails :D
I mean just imagine the possibilities. "Hah Mr. Fancy Pants, you may have gold, gems and spices, but we got...sponges...and...and SNAILS, muhahahah!" Yeah, I think I'd like that...
Alzara Jul 11, 2008, 11:31 AM Hm, at first I was quite indifferent because I don't really care for pearls but your argument about the barren seas convinced me Al, so I voted yes. Actually, being a friend of coastal cities I really liked the idea of more sea recources, especially sponges (called Bob?) and purple snails :D
I mean just imagine the possibilities. "Hah Mr. Fancy Pants, you may have gold, gems and spices, but we got...sponges...and...and SNAILS, muhahahah!" Yeah, I think I'd like that...
Hehe I couldn't agree more :D
Al
Dora190 Jul 11, 2008, 12:20 PM Hm, at first I was quite indifferent because I don't really care for pearls but your argument about the barren seas convinced me Al, so I voted yes. Actually, being a friend of coastal cities I really liked the idea of more sea recources, especially sponges (called Bob?) and purple snails :D
I mean just imagine the possibilities. "Hah Mr. Fancy Pants, you may have gold, gems and spices, but we got...sponges...and...and SNAILS, muhahahah!" Yeah, I think I'd like that...
not quite what I was aiming for but its friday and its been a long week
MagisterCultuum Jul 11, 2008, 12:51 PM So, what did you mean to say in those broken quote posts?
Alzara Jul 11, 2008, 03:24 PM So, what did you mean to say in those broken quote posts?
Oh, I asked if you were some sort of physiology student. I checked up (a quick google search) and you are right about the blood. My biological knowledge focusses on genetics, and I haven't encountered anything on the physiology side in about 5 years.
I also said that you could have described subcutaneous adipose tissue as fat cells under the skin :p
No need to get too technical on a games forum ;)
Al
thapagan Jul 11, 2008, 09:45 PM How about giving the Luan a pearl wonder or weapon?
Alzara Jul 12, 2008, 05:51 AM How about giving the Luan a pearl wonder or weapon?
The pearl tower? The pearl cannon? Hannah's pearl necklace? :mischief:
Seriously, a pearl wonder would be good to make pearls stronger for the lanun if the other civs can see them also...
Al
Darksaber1 Jul 12, 2008, 08:51 AM An odd factory that produces icredubly hight-grade pearls to the international market, Yet the locals know that barely any oysters go in...
Y T Jul 12, 2008, 07:40 PM I voted "No", due to Lanuns uniqueness for the ressource!
Costal cities are great, counting in the +1 traderoutes from foreign trade, +2 from the Great Lighttower, Smuggler ports etc. Ppl who just want more then one sea ressouce from a coastalcity (if not Lanun) are just to greedy. You just cant have it all!
I like to play the Lanun, but mostly i dont have access to pearls with them, at least not initially & then for a long time (just as luck turns out to be).
For all other civs when playing near or coming towards a seashore: I plan from the seas towards inlands, The one seafood ressource I may find for this city is enough, the more I get, the better. A harbour doesnt only add to commerce, it also adds to health. The more your empire advances, the more of the three seafoods u can acquire, due to expansion or trade!
Lack of Hammers is the only reason for me to beg for an unique Lanun building (like the cathedral idea), they used to b played much differently in the past after all (-1food from farms, +1 to seas)!
Alzara Jul 13, 2008, 07:04 AM I voted "No", due to Lanuns uniqueness for the ressource!
Costal cities are great, counting in the +1 traderoutes from foreign trade, +2 from the Great Lighttower, Smuggler ports etc. Ppl who just want more then one sea ressouce from a coastalcity (if not Lanun) are just to greedy. You just cant have it all!
I like to play the Lanun, but mostly i dont have access to pearls with them, at least not initially & then for a long time (just as luck turns out to be).
For all other civs when playing near or coming towards a seashore: I plan from the seas towards inlands, The one seafood ressource I may find for this city is enough, the more I get, the better. A harbour doesnt only add to commerce, it also adds to health. The more your empire advances, the more of the three seafoods u can acquire, due to expansion or trade!
Lack of Hammers is the only reason for me to beg for an unique Lanun building (like the cathedral idea), they used to b played much differently in the past after all (-1food from farms, +1 to seas)!
Why is it that people assume this poll is about people being greedy and wanting access to lots of sea resources?
The issue is what lies in the fat cross of an individual coastal city. Often there is nothing off the shore except for hidden pearls. This makes the coast barren.
Btw the trade routes you speak of are only useful if you have people willing to trade with you (dependent on playing style).
The great lighthouse is a wonder that you aren't garenteed to get.
Smugglers ports are only available to the undercouncil.
Why do I get the impression that people who vote "no" are Lanun obsessees? The only arguement against that I've noticed so far are "Pearls add to the uniqueness of the Lanun", which is a bit of a no-compromise, one-sided arguement. Many people have been thinking of how to solve the coastal wasteland issues while attempting to BALANCE the Lanun by giving them something else unique.
If it is really so much of an issue that the Lanun should be the only ones with pearls, then remove pearls from the map, and give the Lanun a cheap national wonder which provides 3 pearls.
Al
blacknight Jul 13, 2008, 08:54 AM The only arguement against that I've noticed so far are "Pearls add to the uniqueness of the Lanun"
This is true and is part of my argument but not ALL of it. I agree completely with Sureshot, and believe the problem is not that pearls are Lanun only, but that the sea resources are unbalance towards too many pearls and are messed up by the "Kuriotate effect". Making pearls available to all civs is a band-aid solution that solves some problems but removes a beautiful element of the game that could be maintained by fixing the real problems of quantity imbalance and Kuriotate effect.
If it is really so much of an issue that the Lanun should be the only ones with pearls, then remove pearls from the map, and give the Lanun a cheap national wonder which provides 3 pearls.
No real problem with this idea, but first I'd like to see the other problems addressed. Good thought.
Alzara Jul 13, 2008, 09:53 AM This is true and is part of my argument but not ALL of it. I agree completely with Sureshot, and believe the problem is not that pearls are Lanun only, but that the sea resources are unbalance towards too many pearls and are messed up by the "Kuriotate effect". Making pearls available to all civs is a band-aid solution that solves some problems but removes a beautiful element of the game that could be maintained by fixing the real problems of quantity imbalance and Kuriotate effect.
I've heard a lot about the kuriotate effect (placing resources outside of normal reach). This could be a major contributor to the problem. I have no real thoughts atm as to how this can be solved without removing or changing the sprawling trait.
Maybe if pearls were a little rarer also (compared to other sea resources), this would help alleviate the barren shores.
No real problem with this idea, but first I'd like to see the other problems addressed. Good thought.
The only problem with using a pearl gifting national wonder is that the currency normally produced from pearls wouldn't be available to the Lanun. Unless the Lanun harbour can produce say +2 :gold: from pearls?
Al
CyberChrist Jul 13, 2008, 10:44 AM It was previously suggested in another thread that Pearls was made free for all at the same tech - and that the Lanun was compensated by having their unique harbor offer 1 free (and entirely new) unique resource. This would mean that for each coastal city they had they would be guaranteed 1 more of this unique resource.
When this was first discussed I advocated that it would make more sense for their unique resource to be something manufactured rather than something that every race could logically pick up themselves. So I suggested Emperial Purple(made from Murex snails), but I suppose something like Rum, Perfume, Fancy Clothes or even Treasure Maps would work and be fitting also (and perhaps be more thematic). :)
Alzara Jul 13, 2008, 11:07 AM It was previously suggested in another thread that Pearls was made free for all at the same tech - and that the Lanun was compensated by having their unique harbor offer 1 free (and entirely new) unique resource. This would mean that for each coastal city they had they would be guaranteed 1 more of this unique resource.
When this was first discussed I advocated that it would make more sense for their unique resource to be something manufactured rather than something that every race could logically pick up themselves. So I suggested Emperial Purple(made from Murex snails), but I suppose something like Rum, Perfume, Fancy Clothes or even Treasure Maps would work and be fitting also (and perhaps be more thematic). :)
That's a very good solution! Emperial purple would be very cool to have, as would rum or treasure maps...
If I had to choose it would be the special dye, but the rum works VERY well for our pirate civ :D
I think this would be an awesome compromise, allowing pearls to become widespread, and gifting the Lanun with a unique resource for each coastal city with a harbour! :)
Al
MagisterCultuum Jul 13, 2008, 01:45 PM I still think that Pears should be visible to everyone (and thus improve the tile's yields), but that only a Lanun work boat UU should be able to build the improvement needed to actually connect them to a trade route. (Of course, this would mean that conquered Lanun cities could still get pearls, unless seafaring is made a prereq for trading it too.)
I don;t like the idea of letting Lanun harbors provide a resource. Letting any building with no world or even national limit provide a resource is too much, imho.
That said, I wouldn't mind adding a few more resources, including Murex. I don't like the idea of manufactured resources like Rum, perfume, fancy clothes, or treasure maps as resources, although I might be convinced to allow them to be made by Guilds. Also, it would make sense for Breweries to give extra happiness from Sugar too, since that is what Rum is made from.
Alzara Jul 13, 2008, 02:10 PM I still think that Pears should be visible to everyone (and thus improve the tile's yields), but that only a Lanun work boat UU should be able to build the improvement needed to actually connect them to a trade route. (Of course, this would mean that conquered Lanun cities could still get pearls, unless seafaring is made a prereq for trading it too.)
I don;t like the idea of letting Lanun harbors provide a resource. Letting any building with no world or even national limit provide a resource is too much, imho.
That said, I wouldn't mind adding a few more resources, including Murex. I don't like the idea of manufactured resources like Rum, perfume, fancy clothes, or treasure maps as resources, although I might be convinced to allow them to be made by Guilds. Also, it would make sense for Breweries to give extra happiness from Sugar too, since that is what Rum is made from.
You've got a good point about the yield from pearls. Work boats only add +2 :commerce: to pearls (which already produce 4 :commerce:). That mechanic could work.
I'm personally a big fan of the manufactured resources. If pearls were made available to everybody then I'd recommend the Lanun got something that produced that dye for eg (and to limit it, you could make it like Civ cathedrals; 1 dye building/3 harbours or something).
In response to the brewery happiness increase with sugar, this could be a good improvement to the game, though hopefully it wouldn't make the brewery an unbalanced building :)
Al
Mailbox Jul 13, 2008, 02:14 PM I still think that Pears should be visible to everyone (and thus improve the tile's yields), but that only a Lanun work boat UU should be able to build the improvement needed to actually connect them to a trade route. (Of course, this would mean that conquered Lanun cities could still get pearls, unless seafaring is made a prereq for trading it too.)
I think this is a good compromise, although I'd prefer that everyone could be able to harvest them.
CyberChrist Jul 13, 2008, 02:40 PM In my own personal version of FfH Pearls also give +1 labor when worked (and they are available to all from Fishing).
I don't really see the Lanun getting +1 resource for free for each coastal city to be unbalancing, but I suppose they could get a UB Pirate Distillery that required both a Harbor and a Brewery to be present in city and then offered 1 free Rum each (Tavern could get +1 happy for access to Rum).
Alzara Jul 13, 2008, 03:03 PM I think this is a good compromise, although I'd prefer that everyone could be able to harvest them.
Same :)
Al
Darksaber1 Jul 13, 2008, 06:59 PM I like tha "Rum" idea.
xienwolf Jul 13, 2008, 10:53 PM The idea of the unique Resource popping out Rum gave me 2 thoughts instantly:
Khazad & Luchuirp should get a bonus to XP of new units if they have access to Lanun Rum (same as they already get with Brewery)
Balseraph should get a bonus to Military Production if they have access to Lanun Rum (Drunk people are more willing to do stupid things. Balseraph Military revolves around stupid things...)
Then I started wondering what it would be like for EVERY civ to have a unique resource available by a building they can produce in each city, which provides unique benefits to other Civilizations. It sure would up the value of Diplomacy in an interesting, and appropriate, manner IMO.
Alzara Jul 14, 2008, 09:26 AM The idea of the unique Resource popping out Rum gave me 2 thoughts instantly:
Khazad & Luchuirp should get a bonus to XP of new units if they have access to Lanun Rum (same as they already get with Brewery)
Balseraph should get a bonus to Military Production if they have access to Lanun Rum (Drunk people are more willing to do stupid things. Balseraph Military revolves around stupid things...)
Then I started wondering what it would be like for EVERY civ to have a unique resource available by a building they can produce in each city, which provides unique benefits to other Civilizations. It sure would up the value of Diplomacy in an interesting, and appropriate, manner IMO.
Yes this would be an awesome idea! :)
As the resources came from a building it would allow for the landscape to be utilised properly without any barreness!
However, some compensation would have to be thought up for the Lanun losing pearls as a unique resource if all civs had a unique resource building (and, assuming that pearls were changed to allow all civs to utilise them to address the main problem in this thread).
Al
xienwolf Jul 14, 2008, 10:09 AM Well, I am not sure you would need anything more to make the Lanun unique, as this would be a move toward making everyone unique. Unless the arguement was that the Lanun need to be unique in a unique manner. (kinda could make some sense, marginally)
Since the unique resources would be of no benefit to the owner Civilization, other than as Trade Value, it should do wonders for a non-WarMonger improvement to the game's diversity as well.
I think I'll start up a thread to get an idea from people what kind of resources would be appropriate, and what bonuses ought to result from them.
Alzara Jul 14, 2008, 12:40 PM I think I'll start up a thread to get an idea from people what kind of resources would be appropriate, and what bonuses ought to result from them.
Please do :D
Al
thapagan Jul 16, 2008, 11:48 PM I like idea of a lanun work boat. Maybe it should give on hammer to fishing and whale tiles?
Not a big deal, but you will get a rocking city once a blue moon.
But I could be wrong?
MagisterCultuum Jul 17, 2008, 12:00 AM I don't think that you can make improvements built by a UU to have extra yields, expect through giving it different build orders that creates different improvements.
Actually, a work boat UU really isn't needed (except maybe to give it the ability to move in oceans or to carry cargo, which might actually cause problems since I'm thinking the units carried as cargo would die when the work boat is sacrificed to build an improvement. If work boats were changed to work like land workers then it might work better). All you have to do is make the improvement needed to connect Pearls require Seafaring. If you wish, you could also make Seafaring give the water improvements extra yields, to make them give hammers. (In my version, I already made it reduce the food yields of land improvements.)
I'm thinking that extra yields in my modmod would be too much though, as the Lanun have the BtS Dike UB (other civs have Levees. They also have the Fietoria UB, which I'll probably rename, and other civs have Customs houses, at Taxation), An OO building will also add +1 hammers to all water tiles in the city radius, and the Coral Coastal Feature (which I'll add if I can get decent graphics) adds +1 hammer (and will either impassible to most ships, or will damage units on its tile)
CyberChrist Jul 17, 2008, 12:47 AM You don't need a UU Workboat. Just make the Lanun only tech increase yield from Fishing and/or Whaling Boats by +1 labor. Simple XML change.
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