mamba
Jul 10, 2008, 11:27 AM
Diversica 1.00
http://farm4.static.flickr.com/3060/2665989658_6cacba2554_o.jpg
Links
Regular version
Diversica 1.00 (http://forums.civfanatics.com/downloads.php?do=file&id=7750)
Bugfix 1.00 c (http://files.filefront.com/Diversica+100czip/;11571396;/fileinfo.html)
WoC version
Diversica 1.00 for WoC (http://forums.civfanatics.com/downloads.php?do=file&id=9967)
Bugfix 1.00 c (http://files.filefront.com/Div+WoC+100czip/;11571391;/fileinfo.html)
Description
Diversica is a module for Civilization IV Beyond the Sword which adds additional graphics and some minor gameplay changes (new units, techs and resources).
It includes both Ethnically Diverse Units (http://forums.civfanatics.com/showthread.php?t=233535) and Ethnic Citystyles (http://forums.civfanatics.com/showthread.php?t=274830). You can consider it an alternative to Varietas Delectat (http://forums.civfanatics.com/showthread.php?t=237192) and Cultural Diversity (http://forums.civfanatics.com/showthread.php?t=265594).
Diversica comes in two flavors, as a regular BtS mod and as a stand-alone mod based on the World of Civilization (http://forums.civfanatics.com/forumdisplay.php?f=276) core. The WoC version has been converted to the WoC xml standard. It is stand-alone in that you do not need to have the WoC core installed, the module includes the WoC core.
Why Diversica
When I found Danrell's units I wanted to include them in my game, as there was no module which did so, I created my own.
As I assume other people also are interested in adding his units easily, I added it here. The module has since progressed beyond including Danrell's units, the focus remains on civilization-specific units however.
I decided to call the mod Diversica (instead of Diversity) as the word 'diversity' is used frequently, so whoever is searching for it will find all kinds of unrelated links. Calling it Diversica should solve this.
Why a WoC version
The initial focus of Diversica was to add civ-specifc unit graphics and to allow the player to plug and unplug the changes based on his own preferences. To that end Diversica included information on how to unplug the different parts. As Diversica grew, technical restrictions of the regular xml format prevented the unplugging of certain parts.
To overcome this problem and allow for a fully pluggable mod again, I converted Diversica to the WoC xml format.
I decided to keep Diversica as a stand-alone module rather than to break it into its pieces and to offer those pieces for integration with the WoC core. I did so for two reasons, for one I do not fully follow the WoC recommendations, I still pack the art into FPKs (to speed up loading), for another, even with the additional flexibility of the WoC format which got rid of all technical xml dependencies, there still are logical dependencies. These logical dependencies are in my opinion best dealt with by still providing an integrated module, even though all its parts are pluggable and additional WoC modlets can be added to the module (just as they can be added to the WoC core). In order to do so, you will have to edit the MLF files however (unlike the WoC, where everything is included in the MLF files already while the modlets are separate downloads).
The present
America and HRE / Austria (replacement for HRE in regular version) use Zerver's units.
Arabia, Babylon, Byzantium, Carthage, China, England, France, Germany, Greece, Japan, Netherlands, Ottoman, Persia, Portugal, Russia and Spain use Danrell's units.
Egypt, Ethiopia, Inca, Khmer, Mali, Maya and Rome use Bakuel's units.
Native America / Sioux (replacement for Native America in regular version) uses Bernie14's Sioux units.
Viking uses Chugginator's units.
Zulu uses Polycrates' units.
Hungary is based on Kabcsi's Hungary (http://forums.civfanatics.com/showthread.php?t=241744), uses Zerver's units.
Iroquois is based on Bmarnz&Amra's Iroquois (http://forums.civfanatics.com/showthread.php?t=218647), uses Bernie14's units.
Israel is based on Esnza's PnP Israel 3.0 (http://forums.civfanatics.com/showthread.php?p=5965710), uses Zerver's units.
Poland is based on Kodzi Team's PnP Poland 1.2 (http://forums.civfanatics.com/showthread.php?t=243587), uses Danrell's units.
Romania is based on Aranor's Romania (http://forums.civfanatics.com/showthread.php?t=167329), uses Zerver's units.
Siam is based on CIV Gold's Thailand (http://forums.civfanatics.com/forumdisplay.php?f=217), uses Zerver's units.
Switzerland is based on Robo Magic's Switzerland (http://forums.civfanatics.com/showthread.php?t=234871), uses Zerver's units.
EDU 3.14 (http://forums.civfanatics.com/showthread.php?t=233535), Ethnic Citystyles 1.02 (http://forums.civfanatics.com/showthread.php?p=6813283), Varietas Delectat 3.60 (http://forums.civfanatics.com/showthread.php?t=237192) and Cultural Diversity 1.10 (http://forums.civfanatics.com/showthread.php?t=265594) have been incorprated.
Additional units from Airforces 0.3 (http://forums.civfanatics.com/showthread.php?t=239144), MaxRigaMod BTS 2 (http://forums.civfanatics.com/showthread.php?t=166535), Modern Warfare 1.20 (http://forums.civfanatics.com/showthread.php?t=192679) and Total Realism 2.2 (http://forums.civfanatics.com/showthread.php?t=239520) have been added for more diverse aircrafts and tanks.
Thanks
Thanks go to the creators of the units found at www.civfanatics.com (http://forums.civfanatics.com/downloads.php?do=cat&id=5), including asioasioasio, Bakuel, bernie14, Chugginator, danrell, Dutchking, GeneralMatt, Polycrates, sepamu92, snafusmith, TheCoyote and Zerver (and everyone else I forgot) and to NeverMind for the XXL Worlds xml and python code.
Version history
For more details, see the history.txt file included with the module.
Version 1.00 :
added Bakuel's Mali industrial units
added Bakuel's Ethiopia units
added latest Zerver's modern units (Babylon, Byzantium, Carthage, England, Hungary, Israel, Rome)
updated Varietas Delectat to 3.60
updated to Ethnic Citystyles 1.02 (from Ethnic Artstyles 1.09)
initial release for Beyond the Sword 3.17
initial release for World of Civilization
Version 0.95 :
added Siam civilization with Zerver's units
added Bakuel's Inca modern units
added latest Zerver's modern units (Greece, Japan, Korea, Netherlands, Portugal)
added some civilization specific Light Bombers
added Wolfshanze's Ballistic Missile Submarine class (and the changes to the regular submarine)
updated Cultural Diversity to 1.10
updated Varietas Delectat to 3.50
updated Actual Quotes to 4.20
Version 0.90 :
added units from Chugginator's Cultural Diversity 1.00
added Zerver's modern units (China, Hungary, Khmer, Ottoman, Poland, Russia, Spain, Viking)
added Zerver's austrian units (as Holy Roman units)
added Wolfshanze's Light Bomber unit category
updated Zerver's Israel units
updated Zerver's Romanian units
updated Varietas Delectat to 3.30
Version 0.80 :
added Bakuel's Inca units
added Bakuel's Mali units
added some civilization specific units for Early Bombers, Early Fighters and Early JetFighters
added Early Carrier unit class
included Wolfshanze's naval categories and promotions
major xml rework in anticipation of World of Civilization
Version 0.70 :
added Iroquois civilization with Bernie14's units
added bonus resources from MarnzMod and GreenMod (non-strategic only)
added Early Bomber, Early Fighter, Early JetFighter, JetBomber and StealthFighter unit classes
added Early Tank and Halftrack unit classes
added Tracked Vehicle, Aeronautics and Jet Engine technologies
changed Next War for faster research and later space race
included Sevopedia 2.3.2
updated Hungary with Zerver's animated leaders
updated Varietas Delectat to 3.10
updated Total Realism to 2.2.1
Version 0.60 :
added Zerver's America units
added bernie14's Native America units
updated Poland to Polish Empire 1.2
updated Hungary with Hungary mod for Varietas Delectat 1.0 units
updated Varietas Delectat to 2.00
Version 0.55 :
added the Next War technologies and units
added Ironclad Warship, Pre-Dreadnought and Dreadnought ship classes
added Willowmound's Actual Quotes
added XXL World world sizes
added Carter's Earth map (for 18 players)
Version 0.51 :
added Polycrates' african units
added Hungary civilization with Zerver's units
initial release for Beyond the Sword 3.13
Version 0.50 :
added Polycrates' Zulu units
added Israel civilization with Zerver's units
added Romania civilization with Zerver's units
added Switzerland civilization with Zerver's units
added units from Modern Warfare 1.20
updated Rome to Bakuel's units
updated Poland to Polish Empire 1.1
updated Varietas Delectat (formerly keymod) to 1.70
Version 0.40 :
added units from Airforces 0.3
added units from MaxRigaMod BTS beta 1
added units from Total Realism 2.2
updated keymod to 1.40
Version 0.30 :
added units from keymod 1.30
updated Ethnical Artstyles to 1.04
Version 0.20 :
added Bakuel's Khmer units
added Bakuel's Maya units
added Danrell's China units
added Danrell's Native America units
incorporated Ethnical Artstyles 1.02
Version 0.15 :
added Bakuel's Egypt units
added Danrell's Japan units
incorporated EDU 3.14
Version 0.12 :
unified directory structure
xml bugfixes
Version 0.10 :
added Danrell's Arabia units
added Danrell's Babylon units
added Danrell's Byzantium units
added Danrell's Carthage units
added Danrell's England units
added Danrell's France units
added Danrell's Germany units
added Danrell's Greece units
added Danrell's Netherlands units
added Danrell's Ottoman units
added Danrell's Persia units
added Danrell's Portugal units
added Danrell's Rome units
added Danrell's Russia units
added Danrell's Spain units
added Poland civilization with Danrell's units
http://farm4.static.flickr.com/3060/2665989658_6cacba2554_o.jpg
Links
Regular version
Diversica 1.00 (http://forums.civfanatics.com/downloads.php?do=file&id=7750)
Bugfix 1.00 c (http://files.filefront.com/Diversica+100czip/;11571396;/fileinfo.html)
WoC version
Diversica 1.00 for WoC (http://forums.civfanatics.com/downloads.php?do=file&id=9967)
Bugfix 1.00 c (http://files.filefront.com/Div+WoC+100czip/;11571391;/fileinfo.html)
Description
Diversica is a module for Civilization IV Beyond the Sword which adds additional graphics and some minor gameplay changes (new units, techs and resources).
It includes both Ethnically Diverse Units (http://forums.civfanatics.com/showthread.php?t=233535) and Ethnic Citystyles (http://forums.civfanatics.com/showthread.php?t=274830). You can consider it an alternative to Varietas Delectat (http://forums.civfanatics.com/showthread.php?t=237192) and Cultural Diversity (http://forums.civfanatics.com/showthread.php?t=265594).
Diversica comes in two flavors, as a regular BtS mod and as a stand-alone mod based on the World of Civilization (http://forums.civfanatics.com/forumdisplay.php?f=276) core. The WoC version has been converted to the WoC xml standard. It is stand-alone in that you do not need to have the WoC core installed, the module includes the WoC core.
Why Diversica
When I found Danrell's units I wanted to include them in my game, as there was no module which did so, I created my own.
As I assume other people also are interested in adding his units easily, I added it here. The module has since progressed beyond including Danrell's units, the focus remains on civilization-specific units however.
I decided to call the mod Diversica (instead of Diversity) as the word 'diversity' is used frequently, so whoever is searching for it will find all kinds of unrelated links. Calling it Diversica should solve this.
Why a WoC version
The initial focus of Diversica was to add civ-specifc unit graphics and to allow the player to plug and unplug the changes based on his own preferences. To that end Diversica included information on how to unplug the different parts. As Diversica grew, technical restrictions of the regular xml format prevented the unplugging of certain parts.
To overcome this problem and allow for a fully pluggable mod again, I converted Diversica to the WoC xml format.
I decided to keep Diversica as a stand-alone module rather than to break it into its pieces and to offer those pieces for integration with the WoC core. I did so for two reasons, for one I do not fully follow the WoC recommendations, I still pack the art into FPKs (to speed up loading), for another, even with the additional flexibility of the WoC format which got rid of all technical xml dependencies, there still are logical dependencies. These logical dependencies are in my opinion best dealt with by still providing an integrated module, even though all its parts are pluggable and additional WoC modlets can be added to the module (just as they can be added to the WoC core). In order to do so, you will have to edit the MLF files however (unlike the WoC, where everything is included in the MLF files already while the modlets are separate downloads).
The present
America and HRE / Austria (replacement for HRE in regular version) use Zerver's units.
Arabia, Babylon, Byzantium, Carthage, China, England, France, Germany, Greece, Japan, Netherlands, Ottoman, Persia, Portugal, Russia and Spain use Danrell's units.
Egypt, Ethiopia, Inca, Khmer, Mali, Maya and Rome use Bakuel's units.
Native America / Sioux (replacement for Native America in regular version) uses Bernie14's Sioux units.
Viking uses Chugginator's units.
Zulu uses Polycrates' units.
Hungary is based on Kabcsi's Hungary (http://forums.civfanatics.com/showthread.php?t=241744), uses Zerver's units.
Iroquois is based on Bmarnz&Amra's Iroquois (http://forums.civfanatics.com/showthread.php?t=218647), uses Bernie14's units.
Israel is based on Esnza's PnP Israel 3.0 (http://forums.civfanatics.com/showthread.php?p=5965710), uses Zerver's units.
Poland is based on Kodzi Team's PnP Poland 1.2 (http://forums.civfanatics.com/showthread.php?t=243587), uses Danrell's units.
Romania is based on Aranor's Romania (http://forums.civfanatics.com/showthread.php?t=167329), uses Zerver's units.
Siam is based on CIV Gold's Thailand (http://forums.civfanatics.com/forumdisplay.php?f=217), uses Zerver's units.
Switzerland is based on Robo Magic's Switzerland (http://forums.civfanatics.com/showthread.php?t=234871), uses Zerver's units.
EDU 3.14 (http://forums.civfanatics.com/showthread.php?t=233535), Ethnic Citystyles 1.02 (http://forums.civfanatics.com/showthread.php?p=6813283), Varietas Delectat 3.60 (http://forums.civfanatics.com/showthread.php?t=237192) and Cultural Diversity 1.10 (http://forums.civfanatics.com/showthread.php?t=265594) have been incorprated.
Additional units from Airforces 0.3 (http://forums.civfanatics.com/showthread.php?t=239144), MaxRigaMod BTS 2 (http://forums.civfanatics.com/showthread.php?t=166535), Modern Warfare 1.20 (http://forums.civfanatics.com/showthread.php?t=192679) and Total Realism 2.2 (http://forums.civfanatics.com/showthread.php?t=239520) have been added for more diverse aircrafts and tanks.
Thanks
Thanks go to the creators of the units found at www.civfanatics.com (http://forums.civfanatics.com/downloads.php?do=cat&id=5), including asioasioasio, Bakuel, bernie14, Chugginator, danrell, Dutchking, GeneralMatt, Polycrates, sepamu92, snafusmith, TheCoyote and Zerver (and everyone else I forgot) and to NeverMind for the XXL Worlds xml and python code.
Version history
For more details, see the history.txt file included with the module.
Version 1.00 :
added Bakuel's Mali industrial units
added Bakuel's Ethiopia units
added latest Zerver's modern units (Babylon, Byzantium, Carthage, England, Hungary, Israel, Rome)
updated Varietas Delectat to 3.60
updated to Ethnic Citystyles 1.02 (from Ethnic Artstyles 1.09)
initial release for Beyond the Sword 3.17
initial release for World of Civilization
Version 0.95 :
added Siam civilization with Zerver's units
added Bakuel's Inca modern units
added latest Zerver's modern units (Greece, Japan, Korea, Netherlands, Portugal)
added some civilization specific Light Bombers
added Wolfshanze's Ballistic Missile Submarine class (and the changes to the regular submarine)
updated Cultural Diversity to 1.10
updated Varietas Delectat to 3.50
updated Actual Quotes to 4.20
Version 0.90 :
added units from Chugginator's Cultural Diversity 1.00
added Zerver's modern units (China, Hungary, Khmer, Ottoman, Poland, Russia, Spain, Viking)
added Zerver's austrian units (as Holy Roman units)
added Wolfshanze's Light Bomber unit category
updated Zerver's Israel units
updated Zerver's Romanian units
updated Varietas Delectat to 3.30
Version 0.80 :
added Bakuel's Inca units
added Bakuel's Mali units
added some civilization specific units for Early Bombers, Early Fighters and Early JetFighters
added Early Carrier unit class
included Wolfshanze's naval categories and promotions
major xml rework in anticipation of World of Civilization
Version 0.70 :
added Iroquois civilization with Bernie14's units
added bonus resources from MarnzMod and GreenMod (non-strategic only)
added Early Bomber, Early Fighter, Early JetFighter, JetBomber and StealthFighter unit classes
added Early Tank and Halftrack unit classes
added Tracked Vehicle, Aeronautics and Jet Engine technologies
changed Next War for faster research and later space race
included Sevopedia 2.3.2
updated Hungary with Zerver's animated leaders
updated Varietas Delectat to 3.10
updated Total Realism to 2.2.1
Version 0.60 :
added Zerver's America units
added bernie14's Native America units
updated Poland to Polish Empire 1.2
updated Hungary with Hungary mod for Varietas Delectat 1.0 units
updated Varietas Delectat to 2.00
Version 0.55 :
added the Next War technologies and units
added Ironclad Warship, Pre-Dreadnought and Dreadnought ship classes
added Willowmound's Actual Quotes
added XXL World world sizes
added Carter's Earth map (for 18 players)
Version 0.51 :
added Polycrates' african units
added Hungary civilization with Zerver's units
initial release for Beyond the Sword 3.13
Version 0.50 :
added Polycrates' Zulu units
added Israel civilization with Zerver's units
added Romania civilization with Zerver's units
added Switzerland civilization with Zerver's units
added units from Modern Warfare 1.20
updated Rome to Bakuel's units
updated Poland to Polish Empire 1.1
updated Varietas Delectat (formerly keymod) to 1.70
Version 0.40 :
added units from Airforces 0.3
added units from MaxRigaMod BTS beta 1
added units from Total Realism 2.2
updated keymod to 1.40
Version 0.30 :
added units from keymod 1.30
updated Ethnical Artstyles to 1.04
Version 0.20 :
added Bakuel's Khmer units
added Bakuel's Maya units
added Danrell's China units
added Danrell's Native America units
incorporated Ethnical Artstyles 1.02
Version 0.15 :
added Bakuel's Egypt units
added Danrell's Japan units
incorporated EDU 3.14
Version 0.12 :
unified directory structure
xml bugfixes
Version 0.10 :
added Danrell's Arabia units
added Danrell's Babylon units
added Danrell's Byzantium units
added Danrell's Carthage units
added Danrell's England units
added Danrell's France units
added Danrell's Germany units
added Danrell's Greece units
added Danrell's Netherlands units
added Danrell's Ottoman units
added Danrell's Persia units
added Danrell's Portugal units
added Danrell's Rome units
added Danrell's Russia units
added Danrell's Spain units
added Poland civilization with Danrell's units