View Full Version : Average casualties in Classical age war?
Elta Jul 11, 2008, 03:33 AM Quite a few mods have been made for Rome Total war claiming the the casualty rate for a roman era war was 5 to 15% rather than the 50 to 75% you encounter in the game.
As such people have been lowering the moral rating for all troops causing them to route earlier.
I know that a vast majority of people routed in Phalanx on Phalanx battles, but all types?
Verbose Jul 11, 2008, 07:35 AM Quite a few mods have been made for Rome Total war claiming the the casualty rate for a roman era war was 5 to 15% rather than the 50 to 75% you encounter in the game.
As such people have been lowering the moral rating for all troops causing them to route earlier.
I know that a vast majority of people routed in Phalanx on Phalanx battles, but all types?
As far as I understand this, casualties in Classical age warfare wasn't actually too high during the actual fighting of the battles.
Casualties in great numbers rather occurred when one side broke and fled, to be cut down in great numbers by the pursuing victors. That's where the hugely disproportionate casualty figures between winners and loosers occurred, not in the organised battle itself.
shortguy Jul 11, 2008, 11:27 AM As far as I understand this, casualties in Classical age warfare wasn't actually too high during the actual fighting of the battles.
Casualties in great numbers rather occurred when one side broke and fled, to be cut down in great numbers by the pursuing victors. That's where the hugely disproportionate casualty figures between winners and loosers occurred, not in the organised battle itself.
I think you're generally right, though I believe in the heavy ritualized hoplite battles of the 6th and 5th centuries not many people tended to die overall. A city was more interested in the glory of victory than in crippling its enemy, so their troops--weary from the battle and still carrying their heavy panoply--rarely gave enthusiastic chase. In those battles, even the losers likely didn't lose more than about 10 or 15% of their troops.
Cheezy the Wiz Jul 11, 2008, 12:56 PM The main problem is that, in RTW and such games, a routed army does not break up and need time to reorganize, it simply retreats with the men it had at the end of the battle. Reorganizing armies after being driven from the field has always been a major problem, right up to the 19th Century. I mean, one of the great miracles of Waterloo was Blucher's ability to re-enter the battle on Napoleon's flank in only 48 hours. Had that battle taken place in Rome Total War, for instance, it would have been perfectly commonplace, because armies don't scatter in there.
Dachs Jul 11, 2008, 01:53 PM Quite a few mods have been made for Rome Total war claiming the the casualty rate for a roman era war was 5 to 15% rather than the 50 to 75% you encounter in the game.
Casualty rates have never been 50 to 75 percent at any point in history save a few isolated instances (Stalingrad being the most famous and obvious, and even then only for some of the better quality units in the battle) because it is a generally accepted fact that the most casualties a given unit will take before it loses combat effectiveness is in the 25% range, while elite units can continue fighting for longer (hence the Stalingrad example).
And if you're not getting the enemy to suffer in the neighborhood of 90 to 100 percent casualties in RTW, you need more cavalry in your armies, or you need to continue pursuing once the battle has been won. No sense in leaving the enemy with free men, and they can't revert from routing after it tells you that you win the battle.
Elta Jul 11, 2008, 06:46 PM @ Everyone else: Thank you for your input :goodjob:
The main problem is that, in RTW and such games, a routed army does not break up and need time to reorganize, it simply retreats with the men it had at the end of the battle. Reorganizing armies after being driven from the field has always been a major problem, right up to the 19th Century. I mean, one of the great miracles of Waterloo was Blucher's ability to re-enter the battle on Napoleon's flank in only 48 hours. Had that battle taken place in Rome Total War, for instance, it would have been perfectly commonplace, because armies don't scatter in there.
Well I decided to mod Rome - I gave every unit more or less 3 times less morale.
Spartans have a moral of 5 now - Peasants have a moral of 0 - Common Archers a 1.
.... and let me tell you it felt realistic! One side lost about 15% and another lost 25% - That is without having units to chase down the enemy's routers.
It wasn't perfect but it feels more correct :)
Though with some Generals in Game giving their units an 10+ point moral boost I may need to edit files their as well, I would like a general's boost to be maxed out at 5+ moral
zjl56 Jul 11, 2008, 10:59 PM You got to take into account the sheer amount of people that always died of disease on the campaign. There has ussually been a much greater disease rate then actual combat casulties.
Elta Jul 12, 2008, 12:59 AM You got to take into account the sheer amount of people that always died of disease on the campaign. There has ussually been a much greater disease rate then actual combat casulties.
Yeah people have done that in the supply line mods for M 2 ...... but porting that over to Rome would be pretty brutal :(
Shekwan Jul 13, 2008, 08:56 AM Didn't Cannae have a massive casualty rate? SOmething like the most deaths per minute in any battle?
BCLG100 Jul 13, 2008, 10:13 AM Salsu was worse i think but Cannae is right up there.
Cheezy the Wiz Jul 13, 2008, 10:33 AM Holy crap. I had to wiki the Battle of Salsu. That's one badass battle.
I also found this wonderful page!
http://en.wikipedia.org/wiki/List_of_battles_by_death_toll
BCLG100 Jul 13, 2008, 10:37 AM Yeah i've seen that before, looks like the author got bored halfway through though. No mention of modern battles at all.
Shekwan Jul 13, 2008, 11:13 AM That Salsu battle is crazy! Those crafty Koreans...
I think the impressive thing about Cannae though was that the killing was done withe swords, spears etc. they just literally hacked through the Romans with such speed it was unmatched.
Dachs Jul 13, 2008, 11:44 AM Yeah i've seen that before, looks like the author got bored halfway through though. No mention of modern battles at all.
Yeah, and no mention of the Battle of the Catalaunian Fields either, which has just about as much probability of having high casualties (Hydatius says 300,000 dead in that one battle; Salsu has a similarly disputed figure). The talk page on the Wiki article for Salsu is instructive.
I think the impressive thing about Cannae though was that the killing was done withe swords, spears etc. they just literally hacked through the Romans with such speed it was unmatched.
Cannae wasn't quick by any estimate. And a lot of the Romans who died were prisoners who surrendered that Hannibal didn't feel like trying to guard or parole, so he had the prisoners hamstrung while his troops cleared the area of Roman resistance, then butchered them after the Punic army was safe...
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