View Full Version : Diplomacy and Tech Trading
Immaculate Jul 11, 2008, 11:23 AM I don't know much about the leader personalities in FFH, but Valledia doesn't trade her techs even at friendly. They are red-lined and the mouse-over says something like "we just don't like you enough". Really? Really? Because our nobles just got married and we donated a huge wedding gift... doesn't that count for anything? Your divination tech looks so tasty... and don't you want to learn deception; its all the rage.
Okay, so obviously each personality determines how likely a particular leader is to trade. Where can i get that info or can one of the mod-monkeys hanging around here post it?
Its worth knowing just so i can plan who is worth sucking up to and who i can let go hang. Is Valledia the new Toku?
i.
rocklikeafool Jul 11, 2008, 01:18 PM This is quite a common thing. I've had like 4 Friendly civs in one game who didn't wanna trade techs. And oftentimes, the AI jus ain't interested in your techs. Therefore, they red theirs out so you won't ask.
Rex rgis of Ter Jul 11, 2008, 07:48 PM Each leader has different dispositions to trading.
On average, good leaders are most likley to trade, evils, then neutrals. There is no Mansa Musa or Tokugawa in FfH, but some leaders don't like to trade in my experience-
Amelanchier
Valledia
Sandalphon
Faeryl Viconia
Rebryn Arbandi
The actual information on weights to trade is found in the XML, though I don't know where.
Basically, for good trading, suck up to good civs.
DrStalker Jul 11, 2008, 11:45 PM It's all in Civ4LeaderHEadInfos.xml
Valledia is:
<TechRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</TechRefuseAttitudeThreshold>
I think that means you need to be better than friendly with her before she'll trade techs.
Immaculate Jul 12, 2008, 03:21 AM Based on what Dr. Stalker has posted, i looked up the leaders' tech trade likelyhoods.
Sabathiel's tech refuse threshold is 'annoyed'.
Capria is 'annoyed'. So is Decius.
Varn its 'annoyed'.
Ethne and Einion its 'annoyed'.
Basium its 'annoyed'.
Garrim its 'annoyed'.
Same for Beeri.
Kardith lords its 'none'. Does that make him the mansu of the game?
Amelanchier and Arendel its 'annoyed'. Thessa its 'cautious'.
Arturus its 'annoyed'. Kandros its 'annoyed'.
Sandalaphon its cautious.
Falamar its 'furious'. I've also observed that he usually makes a good tech trading partner. Hanna its 'annoyed'.
Cassiel its 'annoyed'.
Koun, its 'annoyed'.
Tasunuke, its 'furious'. I didn't realize that he should be such a good tech trader. Rhoanna its 'annoyed'.
Valledia its 'friendly'. So basically, she'll never trade with you. How can you get above friendly? Dain its the same. These poor amurites are destined to be backwater civs in every game?
Charadon its 'furious'. If he could ever manage to learn how to tech, he would likely be willing to trade it i take it. Mahala its 'annoyed'.
Keelyn its 'furious'. Perpentech its 'furious'. I guess the Baseraph are just more likely to be willing to trade a tech.
Jonas, its 'annoyed'; same for Sheelba.
Faeryl, its 'annoyed'.
Alexis, its 'annoyed'. My own experience is that she's a pretty good tech trader though. Maybe just because he techs fast. Same for Flauros.
Tebryn its 'cautious', so he would need to be at pleased to trade with you. Its the same for Os-Gabella.
Hyborem, its 'annoyed'.
Auric, its 'annoyed'.
So, based on these findings, the best tech trader (none) is:
Kuriotes (he gets the Mansu Mansa award!).
This is followed by (furious):
Falamar
and Tasunuke
and Charadon
and the Balseraph leaders.
The next category is made up of (annoyed) and consists of most leader.
too many to list.
Those in the second worst category (cautious)
Thessa
Sandalophan
Tebryn
and Os-Gabella.
The worst, as we knew, are (worse then Toku?):
the Amurite leaders.
Hope this is of some use to someone when they are choosing what side to take in a 3rd party war (ie... always beat up on the Amurites when asked by a popular civ)
rocklikeafool Jul 12, 2008, 07:38 PM Hope this is of some use to someone when they are choosing what side to take in a 3rd party war (ie... always beat up on the Amurites when asked by a popular civ)
LOL! Ain't it the truth?
Monkeyfinger Jul 12, 2008, 09:56 PM So there are no leaders that will refuse at pleased, but trade at friendly?
rocklikeafool Jul 12, 2008, 11:44 PM The Amurites will. They're tech horders.
Rex rgis of Ter Jul 12, 2008, 11:51 PM The Amurites will. They're tech horders
Valledia its 'friendly'. So basically, she'll never trade with you. How can you get above friendly? Dain its the same. These poor amurites are destined to be backwater civs in every game?
The Amurites will not trade with you at friendly.
rocklikeafool Jul 12, 2008, 11:55 PM That's wat we are sayin. The Thresholds are wat you have to be above to trade techs with for a certain civ. Since there is nothin above Friendly, the Amurites WON'T trade with you. Ever. The only way to get their techs is by permanent alliance.
MagisterCultuum Jul 12, 2008, 11:57 PM I think they have to have better than there threshold attitude towards you in order to trade. That means that the Amurite Leaders would have to have better than Friendly (which does not exist) in order to trade, and that no one will trade at friendly who won't trade at pleased.
I find such hording annoying, so I'll probably reduce their thresholds by at least one.
Monkeyfinger Jul 13, 2008, 12:23 AM Now that I know it, I can plan around it, so I don't mind it.
Halancar Jul 13, 2008, 03:02 AM Am I the only one who has turned off tech trading permanently ? It's too much against my play style (I turtle, so am quite late meeting other civs), and at the higher difficulty levels I like (with large or huge maps and a lot of civs) mean that I'm hopelessly backward by the time I do meet them... Plus, I don't like the micromanagement of regularly checking all civs to see if they have something to trade :(
Although it's good to know that I am still better at it than the Amurite AI.
wig Jul 13, 2008, 05:49 AM I personally like the 'No Tech Brokering' option, and use it exclusively in my FfH games. For those who don't know, it means that any civs can only trade techs that they have researched themselves. It helps prevent a tech dogpile if you are at war with a couple different camps, and I like being able to trade a tech away knowing that the rest of the civs won't all have it in a turn or two.
Ksi Jul 13, 2008, 12:49 PM What annoys me more is the "we fear you becoming too advanced." I do not think I have ever seen that in vanilla BtS. I usually trade for any of the techs not directly on my path.
A_Hamster Jul 13, 2008, 01:29 PM Am I the only one who has turned off tech trading permanently ? It's too much against my play style (I turtle, so am quite late meeting other civs), and at the higher difficulty levels I like (with large or huge maps and a lot of civs) mean that I'm hopelessly backward by the time I do meet them... Plus, I don't like the micromanagement of regularly checking all civs to see if they have something to trade :(
Although it's good to know that I am still better at it than the Amurite AI.No, I do it too, for the same reasons that you state above. Also, I hate it when the AIs trade the tech among themselves before you get a chance to do so.
MagisterCultuum Jul 13, 2008, 01:48 PM I tend to use No Tech Brokering to stop the all the AIs from sharing everything with each other, but I never turn off tech trading altogether.
Monkeyfinger Jul 13, 2008, 02:30 PM What annoys me more is the "we fear you becoming too advanced." I do not think I have ever seen that in vanilla BtS.
It's in there, though I've only managed to see it on the highest difficulties.
Immaculate Jul 13, 2008, 03:29 PM People here seem to advocate slowing the trade rate. Is this is a popular sentiment?
Also, have people experimented with 'secret codes' to try and slow the tech rate and to formalize particular diplomatic 'cliques'?
MagisterCultuum Jul 13, 2008, 03:48 PM The problem isn't so much that teching is too fast, as that the AI tends to share its techs much more freely with each other than with humans, leading the human to fall way behind.
The other reason is that it is not fun for you units to become obsolete as soon as they are built. FfH isn't nearly as bad about that as vanilla, but it can still be annoying. I've found that this is best addressed not by slowing the tech rate, but by increasing the minimum city yields. That lets you get things going much faster in the early game, but doesn't do as much once the pace picks up. It is also much better when playing games that start in latter ages.
rocklikeafool Jul 13, 2008, 08:41 PM Hmm...and how exactly would you do that?
MagisterCultuum Jul 13, 2008, 09:38 PM How do you change the minimum city yields?
You simply edit the <iMinCity> tags in CIV4YieldInfos.xml. Neither FfH nor BtS modified this file, but you can easily copy it from the Assets\XML\Terrain folder of the main Civ IV folder into the FfH folder and edit it there (or, if you prefer, you could change it in the main folder and have it apply to the main game and all other mods that don't replace this file too)
camarilla Jul 22, 2008, 07:51 AM I don't know much about the leader personalities in FFH, but Valledia doesn't trade her techs even at friendly. They are red-lined and the mouse-over says something like "we just don't like you enough". Really? Really? Because our nobles just got married and we donated a huge wedding gift... doesn't that count for anything? Your divination tech looks so tasty... and don't you want to learn deception; its all the rage.
Okay, so obviously each personality determines how likely a particular leader is to trade. Where can i get that info or can one of the mod-monkeys hanging around here post it?
Its worth knowing just so i can plan who is worth sucking up to and who i can let go hang. Is Valledia the new Toku?
i.
i'm also into an investigation about diplomacy and some links and xls compilations might help you.
but i'm not quite sure if there is any change on them with BTS 3.17
thanks to ori
http://forums.civfanatics.com/showthread.php?p=4712466
http://forums.civfanatics.com/showthread.php?t=204328
and thanks to karlkrlarsson for xls compilation...
i was shy to check all the columns and it would take to much time, i still think it would be helpful for many persons.
but even if you don't have so much time like me, you'd better read the following commentary evaluations.
http://forums.civfanatics.com/showthread.php?t=235270
if anybody knows a similar thread describing AI attitudes and some suggestions how to behave, please paste the link.
onedreamer Jul 24, 2008, 05:24 AM It's in there, though I've only managed to see it on the highest difficulties.
you mean the lowest. In Civ4, you're hardly be too advanced for the AI when playing Deity ^^
The message that you're too advanced is pretty common when you're the tech leader.
onedreamer Jul 24, 2008, 05:26 AM People here seem to advocate slowing the trade rate. Is this is a popular sentiment?
Also, have people experimented with 'secret codes' to try and slow the tech rate and to formalize particular diplomatic 'cliques'?
not for me, no. In FFH2 the teching rate is very slow, and doesn't need to be further slowed for my tastes. However, I only play standard maps (6 players), and the number of players influences the teching rate.
Maniac Jul 24, 2008, 06:45 AM you mean the lowest. In Civ4, you're hardly be too advanced for the AI when playing Deity ^^
But the AIs claim you're too advanced even when you're behind. :mad:
Blackmantle Jul 24, 2008, 09:01 AM I have more of a feeling that this refusal is to hold you down if the AI is slightly ahead of you. (So to prevent you catching up to be on-par again.)
Its my behavior as a player as well sometimes (since i am the tech leader quite often i have few incentives to give good AI vital techs which give good units or acess to wonders i want to build during said game.)
So i guess it might have to do with the value of techs you have vs. theirs and overall availability of your on the tech-market. (thats just my impression and thus i might be way off.)
As a tech-leader i experience that one way more seldom with most AI willing to give me their cheaper techs to fill the gaps (to a less than favorable rate though.).
Interestingly AI seems to offer widely varying values for different techs by leaders and situation. Can someone second that observation? Whould also be interesting to know what it has to do with.
Oh and on friendly most AI seem to be willing to trade techs regardless of most reasons not to. So there is a real incentive to get them up to friendly.
And yes. Amurite treshold should be set down to pleased if anything. If just for their own good. (Unless thats a completely coscient design intent of course. ;))
snarko Jul 24, 2008, 09:22 AM The "too advanced" depend entirely on tech trading, the number of techs you get via trading to be specific. If you and another civ are eons behind everyone else but trading frequently with eachother others may refuse to trade because you are "too advanced". Silly rule imo but I can understand why they didn't make a check if you actually are advanced, that would require much more processing.
A civ which is friendly towards you will never refuse to trade for this reason.
camarilla Jul 24, 2008, 09:40 AM well. diplo skills are more critical in high difficulty levels. let me give 1 tactics , and if anybody else has different strange tactics, i'd be very happy to hear that. but this tactics is true for normal settings when tech brokering restriction is not enabled.
Well, first of all according to my XP, most AI leaders(and so as me) are being convinved by the beaker value of each tech while trading. If you are offering a 300 beaker tech, it is probably possible for him to give you a 250beaker tech. If you need a 300 or more expensive tech from him, you need to give 1 more extra thing.
let's say i have a tech "tech3" of 300 beakers which is not so much critical. and most of the AI's don't have it. I contact all 4AIs met at the same turn. I try to get what i can from all of them, but don't forget! with the same tech, at the same turn!
1)i get one average tech "tech1" of 250 beakers from 1st AI
2)i get one cheap tech "tech2" of 150 or even 100beakers from 2nd AIanother
3) i get some gold from 3rd AI
4) and 4th AI has nothing to give. he is behind at tech and has 0 gold but i know he is stronger than me in military. so i give the tech to him as a gift.
now, i know that most of you will agree that 1st trade is good and 2nd trade is bad. 3rd trade is average, depending on the gold sum. and 4th trade seems like a foolishness when considered alone right?
first of all, if you don't do the 2nd and 3rd trades at the same turn; and if the 1st,2nd and 3rd AIs get along a little bit, later AI1 civilization will probably try to trade and get sth with the "tech3" that you gave him. and a few turns later, you may not get even a little gold or a cheap tech from AI2/AI3 as they already took tech3 from AI1 :)
and the 4th AI, if he is stronegr than you he will soon ask for sth from you which you will not want to give. and you will get a "-2 you refused to..."
by gifting that tech, you will be balancing the bad attitude you will get after your future refusal. moreover that aggressive but powerful AI may even ask for that tech3 from another AI and take it as a tribute. So why not give him that tech, if it is not so much critical?
By giving the same thing to all AIs at the same time, you are also balancing possible -1/-2 "you traded with our worst enemy" attitudes ;)
Does anybody agree that this tactics work good. You can especially do this one, after you have finished with building the related wonder. But if an AI researches another tech which needs tech3 as prerequisite, then he can be a rival for you to build the related wonder. so choose the tech good, which you will apply.
Maniac Jul 24, 2008, 09:44 AM The "too advanced" depend entirely on tech trading, the number of techs you get via trading to be specific. If you and another civ are eons behind everyone else but trading frequently with eachother others may refuse to trade because you are "too advanced". Silly rule imo but I can understand why they didn't make a check if you actually are advanced, that would require much more processing.
A civ which is friendly towards you will never refuse to trade for this reason.
Ah yes, describes the game in which I encountered this perfectly. :b:
Monkeyfinger Jul 24, 2008, 11:17 AM Also, the number of techs you can trade for before people start refusing to trade with you depends on the difficulty. The higher the difficulty, the sooner they start calling you too advanced.
onedreamer Jul 25, 2008, 09:28 AM A civ which is friendly towards you will never refuse to trade for this reason.
well a friendly civ can even present you a tech even if you are ahead in tech... but I've never had a civ tell me that I'm too advanced if I'm not really, and honestly I don't see how keeping in memory every tech I traded is less CPU or memory intensive than just check the difference in known techs between 2 civs, heh...
Immaculate Jul 25, 2008, 10:48 AM Despite the multiple opinions in regards to what 'wfyabta' means, Snarko et al are right.
To clarify:
WFYABTA is the message that appears when mousing-over a redlined tech the rival civ knows and you don't in the trade window if:
a) you have traded for and recieved a significant amount of techs from your rivals (including during negotiations for peace). it does not apply to techs you have sold or traded to your rivals.
b) that rival civ is not 'friendly'.
So to get around it, you can avoid trading until you are ready to trade for a very useful tech (self-research all the small techs saving the WFYABTA 'slots' for higher tier techs) or get the rival civ to 'friendly' diplomatic status.
Also, Monkey Finger is right. Its a LOT easier to reach WFYABTA at higher difficulties then it is at lower difficulties (ie- you can trade for fewer techs before the AI goes into WFYABTA mode) (which is part of the reason why diplomacy is so much more important at higher difficulties).
Second to last, the number of techs traded that it takes to reach the WFYABTA threshold is different for each civ (in unmodded civ, its very high for Mansa and fairly low for Huayna- sp?) so some civs make better trade partners then others, even not at friendly, because they will trade you more techs before they have decided that you have scavanged enough.
Lastly, WFYABTA can fade. Every turn (i think) there is a small chance that the AI civ 'forgets' that you traded for a tech and therefore may be willing to trade with you again after that.
PS: This is why Camarilla's strategy DOES NOT WORK at high difficulties (without several rival civs at friendly).
camarilla Jul 25, 2008, 12:51 PM PS: This is why Camarilla's strategy DOES NOT WORK at high difficulties (without several rival civs at friendly).
you can think like that but it happened to me in a few games, in emperor especially. i will try it in immortal as well.
at the same turn, you can get more than 1 techs from different AIs.
and plus all of their attitude towards you get greener.
cautious ones become pleased and annoyed ones become cautious. yes, it is true.
still, if there is a very low limit for letting the human player get tech from trade in high difficulties, i didn't do that in much amounts.
also, i don't trade techs very frequently.
by the way, why do you guys not steal tech instead?
snarko Jul 25, 2008, 01:12 PM well a friendly civ can even present you a tech even if you are ahead in tech... but I've never had a civ tell me that I'm too advanced if I'm not really, and honestly I don't see how keeping in memory every tech I traded is less CPU or memory intensive than just check the difference in known techs between 2 civs, heh...
Because it doesn't keep track of what techs you traded, only how many. It does keep track of what techs you trade for the no tech brokering option but it's not used in this case.
On the other hand to check who is the most advanced it has to loop through every tech in the game, check if player 1 has it, check if player 2 has it and decide on some value for the tech (the default research cost I guess would be pretty fair and faster than the AI value). It's not *that* slow and could certainly be done, but I guess it wasn't deemed important enough.
One thing which Immaculate didn't mention: if you trade techs before you meet an AI that AI has no memory of it.
Immaculate Jul 25, 2008, 01:12 PM you can think like that but it happened to me in a few games, in emperor especially. i will try it in immortal as well.
at the same turn, you can get more than 1 techs from different AIs.
and plus all of their attitude towards you get greener.
cautious ones become pleased and annoyed ones become cautious. yes, it is true.
still, if there is a very low limit for letting the human player get tech from trade in high difficulties, i didn't do that in much amounts.
also, i don't trade techs very frequently.
by the way, why do you guys not steal tech instead?
Merhaba Camilla,
You are absolutely right in thinking that you can get more than one tech for each one you self-research by carefully trading it around. My only problem is that if you are not careful with trades, you will reach the WFYABTA limit very quickly.
Now, i did make a caveat. Your method works excellently when you have several civs at 'friendly' diplomatic status. In fact, i think that its almost imperative to develop diplomatic ties with 3-4 rival civs (depending on game conditions) and then making them your tech-trade partners with no fear of WFYABTA.
So, let me take back what i said about your method of tech brokering (it doesn't work at high difficulties). Let me say instead that its very important that the player place themselves in a situation (by diplomatic manipulation) where they are able to play the part of a tech broker to a limited group of 'friendly' civs.
I.
camarilla Jul 28, 2008, 01:00 AM Merhaba Camilla,
You are absolutely right in thinking that you can get more than one tech for each one you self-research by carefully trading it around. My only problem is that if you are not careful with trades, you will reach the WFYABTA limit very quickly.
Now, i did make a caveat. Your method works excellently when you have several civs at 'friendly' diplomatic status. In fact, i think that its almost imperative to develop diplomatic ties with 3-4 rival civs (depending on game conditions) and then making them your tech-trade partners with no fear of WFYABTA.
So, let me take back what i said about your method of tech brokering (it doesn't work at high difficulties). Let me say instead that its very important that the player place themselves in a situation (by diplomatic manipulation) where they are able to play the part of a tech broker to a limited group of 'friendly' civs.
I.
merhaba :) (means hello in Turkish lang)
well, yes, i get the point about the limit for tech trading called damned "WFYABTA", so that method works limitedly.
do all AI's report what they traded with you to each other? how can they judge that... Peh!
and i'm sure there won't be any WFYABTA tech limit between AI civs.
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