View Full Version : Role Play Challenge: Napolean, The Arrogant French
madscientist Jul 13, 2008, 10:37 AM Welcome to my nest RPC game, Napolean the Arrogant French. Yes first there was the Annoying Frenchm, now the Arrogant French. These games are meant to be educational and Entertaining. All comments are welcome!
Napolean is the dictatorian leader of the arrogant French people and also extremely jealous of other civilizations great wonders yet refuses to build any himself during the beginnings of the French empire. At a later date he is fine with building wonders, but early on dthe French MUST have a dominating Army!
So the RPC rules!!!
1) Napolean MUST control EVERY world wonder by the end of the game!
2) Napolean CANNOT build ANY world wonders himself until after Democracy, thus he must take them by force!!!
3) Napolean MUST capture any holy cities and Corp HQs.
Guidelines (What we hope to get, but can alter to help the flow of the game).
1) Napolean dispises cottages, therefore he shall build none. Our economy will rely SE AND the strength of the Organized trait :mischief:
2) While NO civics are out, Napolean has preferences for the glory of the French people: Representation/Nationhood/Emancipation/Free Market/Free Religion are the preferred civics!
3) Napolean cannot found any religion, except for Confuscianism which he should beeline. The Code of Laws is an important tech for Napolean and he should emphasize it.
Now the settings!
Big/Small standard size map
Monarch difficulty, Marathon speed
All victory conditions are open EXCEPT time
No city Razing (we do NOT want to see any wonder accidently razed)
No vassals
A few items to clarify. It may take alot of strategy to avoid domination victory before the last wonder is built. Likewise we cannot raze a civilizations cities to avoid cultural losses. The rules are much trickier than they first appear, as a French war-fest!
One final comment, after this RPC I shall start trying these games out on emperor level, especially some of the stronger leaders which are actually piling up! But one step at a time, first the Arrogant Little General
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/Napstart0000.jpg
And the map
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/Napstart0001.jpg
we start off with agriculture and the wheel.
Where to start?
r_rolo1 Jul 13, 2008, 10:47 AM Move Warrior 1 NW and repost :p
Kidding... but that lake can be better than riverside farms if you can work it with a lighthouse. I would check for sea nearby.
madscientist Jul 13, 2008, 11:05 AM Yeah, it's an odd start. I like settling north to claim the seafood except that unsightly desert (and looks to be more). I rarely like to move the starting settler but this may be one of those exceptions.
Lekdevil.NL Jul 13, 2008, 11:10 AM Let's strike a deal. In gratitude of your ceaseless efforts at enlightening and entertaining the Civ community, we, the thankful community, will help you un-butcherify one of your favourite typos per RPC. We've already managed to reshape the unfortunate "Willhem" into its true from of "Willem", so let's try something similar here:
The man is called Napoleon.
All in jest, of course. I'd like to thank you for your great tales, typos and all, from the depths of my lurker's heart. Carry on, soldier! ;)
oyzar Jul 13, 2008, 11:10 AM Why the heck should he found confuncanism??????? Just play the game without religion eh? There is nothing of flavour with following the writing of confuncus with the french... Move warrior SE and either found there or found on the plains hill...
futurehermit Jul 13, 2008, 11:10 AM Looks like a production capital, which I am not a big fan of. I would settle in place hoping for more food to the S. AH-Mining-BW and chop out workers/settlers or army depending on who/what is nearby.
madscientist Jul 13, 2008, 11:19 AM Let's strike a deal. In gratitude of your ceaseless efforts at enlightening and entertaining the Civ community, we, the thankful community, will help you un-butcherify one of your favourite typos per RPC. We've already managed to reshape the unfortunate "Willhem" into its true from of "Willem", so let's try something similar here:
The man is called Napoleon.
All in jest, of course. I'd like to thank you for your great tales, typos and all, from the depths of my lurker's heart. Carry on, soldier! ;)
Napoleon, got it ;)
Monsterzuma Jul 13, 2008, 11:20 AM Maybe it would be fun to have Nappie crown himself emperor by invading the apostolic palace and then vassalize everyone. Wonderstealing sounds fun too, though. I do worry that the game will just turn out to be a conquest fest all over again. If this stuff wasn't played at Marathon I might shadow these once in a while. :/
madscientist Jul 13, 2008, 11:22 AM Why the heck should he found confuncanism??????? Just play the game without religion eh? There is nothing of flavour with following the writing of confuncus with the french... Move warrior SE and either found there or found on the plains hill...
It is more that we do not want to be limited on agressive pursuing CoL which grants us caste system (for the SE) and cheap courthouses (to leverage the ORG trait). Also Napoleon had ALOT of scourn for religion (he was a borderline atheist) he also saw the use of it to placate the people. He certainly was no Mao in this regard.
madscientist Jul 13, 2008, 11:27 AM Maybe it would be fun to have Nappie crown himself emperor by invading the apostolic palace and then vassalize everyone. Wonderstealing sounds fun too, though. I do worry that the game will just turn out to be a conquest fest all over again. If this stuff wasn't played at Marathon I might shadow these once in a while. :/
There are ways to change the games speed,
Open the game, enter world builder, save it as a worldbuilder game. Go to the main menu and open it as a scenario, you can djust the speed and difficulty. The biggest issue is that you have a choice of civs and thus know who the competition is.
There are other ways to do it but this is how I know.
It's not a simple conquest game, we need to get through to robotics for the Space elevator. we also have to plan out what we conquer as we cannot get an accidental domination win. There is also no vassals and no razed cities! Like I said, it's alot trickier than just watching the French army trash the world (Like the drunken Vikings taking the world's alcohol sources)
oyzar Jul 13, 2008, 11:46 AM It is more that we do not want to be limited on agressive pursuing CoL which grants us caste system (for the SE) and cheap courthouses (to leverage the ORG trait). Also Napoleon had ALOT of scourn for religion (he was a borderline atheist) he also saw the use of it to placate the people. He certainly was no Mao in this regard.
Sure founding religions can work out but it should not be in the rules at all...
CivCorpse Jul 13, 2008, 12:52 PM I think settling 1NE to become coastal may be best. You lose the freshwater health bonus, but a harbor with 2 seafood does the same. Plus building a lighthouse will make that inland lake pretty nice.
Orzio Jul 13, 2008, 01:21 PM Can you build shirnes and hq?
madscientist Jul 13, 2008, 01:36 PM Can you build shirnes and hq?
Yes, since they are GP dependent and there is no limit on them.
mystyfly Jul 13, 2008, 02:04 PM Shrine and HQ are World Wonders.
2) Napolean CANNOT build ANY world wonders himself until after Democracy, thus he must take them by force!!!
So you'll either have to wait until after demo or you let someone capture your holy city and gift him a GP :p
Orzio Jul 13, 2008, 02:11 PM Shrine and HQ are World Wonders.
So you'll either have to wait until after demo or you let someone capture your holy city and gift him a GP :p
But you can argue that he is not building them since there is no build time. Shirne is a gift from god for using a Great Prophet and HQ are a gift from big companies for using a gp;)
mystyfly Jul 13, 2008, 02:19 PM Quoting again the rule...
2) Napolean CANNOT build ANY world wonders himself until after Democracy, thus he must take them by force!!!
So the argument would be that it isn't nappy who builds the shrine/HQ but the GP. But one could argue that nappy wouldn't build any wonder at all, it would be the poor miners in madscientist's cities. But that would be nonsense :crazyeye:
r_rolo1 Jul 13, 2008, 02:28 PM And world projects? :p
madscientist Jul 13, 2008, 02:28 PM Let's put it this way. Napoleon wants those shiney wonders but does not want to invest any of his citizan's time to building them as he needs a large army. Using a great person for any building such as academies/shrines/scottland yards/Corp HQs are fine.
madscientist Jul 13, 2008, 02:29 PM And world projects? :p
As in teh Bismark game, they are optional. Internet, Manhatten Projecty, Space Parts are left to the Little General's judgement.
Orzio Jul 13, 2008, 02:35 PM I have a fealing this wont go to space race anyway.
Julian Delphiki Jul 13, 2008, 02:54 PM Napoleon wasn't little!
mystyfly Jul 13, 2008, 03:42 PM Napoleon wasn't little!
Yes he was (http://forums.civfanatics.com/showthread.php?t=267512) :p
NintendoTogepi Jul 13, 2008, 06:22 PM Ah Napoleon, how I hate thee.
bestje Jul 13, 2008, 06:53 PM Napoleon wasn't little!
Yes he was (http://forums.civfanatics.com/showthread.php?t=267512) :p
apparently its less clear cut that it seems, his nickname was to do with his supposed empathy for the common soldiers and he was actually of about average height for a frenchman of the time
he also historically went in for a bit of stealing of other nations monuments or art
http://travel.webshots.com/photo/1246698444045160260cAWXtL
http://en.wikipedia.org/wiki/St_Mark%27s_Basilica#The_Greek_Horses
madscientist Jul 13, 2008, 07:57 PM Napoleon and the Arrogant French: Part I
Napoleon, the 'Little General' as he is affectionately known to his people looks at the large in-land freshwater lake and ponders. Send the army north to investigate.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapA0000.jpg
Much must be risked for success he mutters, "Settle on the seacoast rather than the lake he says.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapA0001.jpg
Losing health is insignificant as he can gain it back with a harbor. The French people can reap maximum benefits from the lake with a lighthouse!
The first French army is sent out to explore, finding 135 gold and
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapA0002.jpg
Not an agressive leader this Greek, but very smart which could be even more of a danger. Napoleon considers this as his people research Animal Husbandry/Fishing/sailing/Mining.
The French army locates some sheep that are outside Paris' borders, it is no concern we shall capture them with a strong coastal city!
And best yet, the French army succeeds in locating the Greek civilization.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapA0004.jpg
The Little General grins slightly, anticipating closing them off from the land. He quickly puts the city to work: worker/warrior/warrior/warrior/settler/lighthouse.
But after Animal Husbandry.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapA0005.jpg
The French people draw sharp breathes but Napoleon confidently says it is of no concern. We shall claim the horses, but a little later. It will NOT alter our plans.
The French army finishes scouting the land and shows the General the map
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapA0006.jpg
Difficult, alot of desert out there.
The new French settler move along east and stops, waiting for orders from the General on where to settle.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapA0007.jpg
Napoleon points, there....
MS: OK folks, wher eis he pointing exactly??? Remember we cannot cottage, so the floodplains need to be farmed now and watermilled/workshopped later. The horses are the best production tile also. So do we
1) settle on the river along the northern coast Giving Pericles a chance to settle past us
2) Settler dead center on the river, landlocking the city but blocking it ONCE we build a monument
3) Settle on the river hill and try to get another settler further east.
4) Settle north of the river completely blocking the Greeks but havign a weaker city?
Techpath shall be mining/BW then probably hunting/archery unless copper is real close by. We should have little trouble with barbs once we establish some fogbusters.
NintendoTogepi Jul 13, 2008, 08:37 PM Settle right up on that plains tile SW of the plains hill near the North, Pericles is creative and will be a huge pain if he starts to settle in your lands.
CivCorpse Jul 13, 2008, 08:45 PM Go north towards that piece of plains that is a choke point. Settle !1S of the plains tile. This lets you effectively seal off Perky. If you settle on the plains, any greek attacking army will get the hill defense bonus. Also it is 1 ring farther back from creative Percy. This forces any attacking forces to attack from the open plains tile. It will remain a pretty crappy city forever with regards to production and commerce. But strategically it is awesome.
@ Nintendo. Settling the plains tile itself puts it too close to Perciles capital. The city will be seriously culture squeezed the moment Athens gets it's second border pop. Which will be happening in exactly 7 turns. If the city flips then it is p[erciles that holds the strategic advantage. Not to mention if he attacks. His SOD will be on a hill.
And are national wonders allowed?
madscientist Jul 13, 2008, 08:51 PM Go north towards that piece of plains that is a choke point. Settle !1S of the plains tile. This lets you effectively seal off Perky. If you settle on the plains, any greek attacking army will get the hill defense bonus. Also it is 1 ring farther back from creative Percy. This forces any attacking forces to attack from the open plains tile. It will remain a pretty crappy city forever with regards to production and commerce. But strategically it is awesome.
@ Nintendo. Settling the plains tile itself puts it too close to Perciles capital. The city will be seriously culture squeezed the moment Athens gets it's second border pop. Which will be happening in exactly 7 turns. If the city flips then it is p[erciles that holds the strategic advantage. Not to mention if he attacks. His SOD will be on a hill.
And are national wonders allowed?
Yes, national wonders are allowed!
CivCorpse Jul 13, 2008, 09:01 PM Yes, national wonders are allowed!
Then you must recieve written permission from me before building the maeiou statues.
PimpyMicPimp Jul 13, 2008, 09:04 PM Sorry to derail the thread, but is that a new version of BUG mod? :O It looks fantastic! Is it available from the normal BUG mod venue?
Again, sorry, but I'm very intrigued by the looks of it!
madscientist Jul 13, 2008, 09:09 PM Sorry to derail the thread, but is that a new version of BUG mod? :O It looks fantastic! Is it available from the normal BUG mod venue?
Again, sorry, but I'm very intrigued by the looks of it!
It's the latest BUG mod. Downloaded it yesterday, said it was compatible with BTS 3.17. No problems. It's taking ma alittle time to get used to the units but otherwise I like it. I particularly like the fatc that the killed AIs names are still listed as DEAD! Vain, but I still like being reminded of it.
@ CivCorpse, you got it ;)
NintendoTogepi Jul 13, 2008, 11:01 PM How can you see Pericles research already? Is that a feature of the BUG mod? A little overpowered IMO...
Genv [FP] Jul 13, 2008, 11:29 PM Napoleon, the 'Little General' as he is affectionately known to his people looks at the large in-land freshwater lake and ponders. Send the army north to investigate.
You're already dead.
CivCorpse Jul 14, 2008, 12:29 AM How can you see Pericles research already? Is that a feature of the BUG mod? A little overpowered IMO...
it's not from BUG mod. When you only meet one civ you accumulate points faster because they are not spread out between multiple AI
NintendoTogepi Jul 14, 2008, 12:43 AM it's not from BUG mod. When you only meet one civ you accumulate points faster because they are not spread out between multiple AI
I have had many one other Civ starts, but I've never noticed this, espesically so early.
Weird.
URSExelcior Jul 14, 2008, 12:54 AM Nah, Napoleon wasn't short. The myth has to do with a misinterpretation of measurement. At the time, feet were used as the unit of measurement in both France and England. The problem was that the French foot measured slightly LESS than the English foot, so while Napoleon was 5'2 in French feet, he was actually 5'6 in the English system of measurement, which is still used in the USA today. In the 1800's this was the average and still isn't far below the average today.
Napolean
Napoleon ;)
vicawoo Jul 14, 2008, 02:51 AM is there a seafood south?
That's a toughy. First off, I almost want pericles to grab the sheep and get a size 2 city with no growth potential.
2N of horses has the most production.
Mesousa Jul 14, 2008, 02:58 AM It's taking ma alittle time to get used to the units but otherwise I like it.
You can disable every feature in the options. The unit naming can get really irritating when you upgrade and your new Axeman is still called Warrior of Paris.
The first city I'd have settled would have been in the hill SE of the fish in the west. Strong coastal production place, nice military city.
In the east, I'd go with 1W of the settler and 1NE of the warrior.
vicawoo Jul 14, 2008, 03:03 AM As an aside, since there's a pericles game, someone should do a hoax, where there's two player hosting different threads (such as napoleon and pericles) of the same game, but they're playing the different civilizations. Then people can start posting threads on how to kill each other, and be infuriated by the "AI"
Munch Jul 14, 2008, 04:21 AM Let's put it this way. Napoleon wants those shiney wonders but does not want to invest any of his citizan's time to building them as he needs a large army. Using a great person for any building such as academies/shrines/scottland yards/Corp HQs are fine.
Wait a minute, what about using a great engineer for a world wonder? Sure this wouldn't work for very expensive wonders but for the cheap-o early ones you could build it in one turn just like building a shrine!
mystyfly Jul 14, 2008, 04:41 AM He can build wonders the usual way after democracy anyway...
Zanttu Jul 14, 2008, 05:54 AM Wait a minute, what about using a great engineer for a world wonder? Sure this wouldn't work for very expensive wonders but for the cheap-o early ones you could build it in one turn just like building a shrine!
Actually... not. Rushing the wonder with a GE still "wastes" one turn, because you don't finish the wonder instantly. You still have to push enter once after rushing with a GE.
mystyfly Jul 14, 2008, 08:38 AM Yeah, you push enter, but every hammer the city generates are put into the next build, assuming the GE completes the wonder.
Everest Jul 14, 2008, 08:42 AM Building a wonder with a GE might be within the rules but it is certainly out of the question for mad. :king:
TheMeInTeam Jul 14, 2008, 08:57 AM I wouldn't want to build wonders in this RPC anyway, I'd want to expand my size/power so that I could take them.
IMO the ideal approach is to rush/smack down enough of neighbors to get pretty big, then try to run away in tech...should be possible on monarch. Possibly even taking democracy with liberalism.
Once he gets there he can just build any remaining wonders as a tech lead with a size advantage should let him. Once he's got most of that shored up he can just go around and take any remaining wonder cities.
I'm not going to shadow this, the combination of constantly looking for wonder hunts, not using cottages, and being careful to avoid victory conditions early and maybe even attacking the AIs seems like an exercise in frustration for me.
If I WERE to do it, I'd probably wind up taking wonder cities + whatever it takes to capitulate a civ, then since that's off just taking peace once they're crippled...weak sauce backwards civs don't usually attack if they're far behind in power + tech...and it wouldn't matter if they did as you could repel them from the output from 1 city. Once all holy cities + wonders were captured I'd just play for domination, but it's too annoying for me to actually do it.
Zanttu Jul 14, 2008, 11:00 AM Yeah, you push enter, but every hammer the city generates are put into the next build, assuming the GE completes the wonder.
True, technically you don't waste anything. That's why I put "waste" in quotes. The point was that the city builds the building, not the GE. If you build a shrine, the city does nothing and the GP does all the work.
madscientist Jul 14, 2008, 11:09 AM It's rare to get a GE that early anyway. Anyway if I do pop one I will hold him until democracy or just settle him.
madscientist Jul 14, 2008, 04:47 PM Napoleon, the Arrogant French: Part II
The French people are purplexed by their leader's decision making. "Trust in me" he says. "Greatness requires great risks".
First the Grand French leader decides to settle close to the Greeks. VERY close! The councilor CivCorpse made an most excellent suggestion, as you shall see later
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0000.jpg
The French start researching mining and Bronze working showing
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0001.jpg
No copper Napoleon's people tell him. Not a concern, the horses shall be on-line soon.
He decides to tech writing next for libraries. The French people are getting nervous with mere clubs defending themselves, but they trust in their leader.
Some French scientists believe they can improve the health of the people and napoleon agrees.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0002.jpg
As the horses come on-line, Napoleon get's the following requests from his generals.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0003.jpg
Good, he says. Mass produce them, but get some barracks done first!
He then assigns the remaining techpath: hunting/archery/Horsebackriding/masonry/Iron Working. The French are a little puzzled but follow orders.
The third French city is settled and a Barbarian city pops up exactly where the NEXT city is planned. "Keep up on the chariots" Napoleon says.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0004.jpg
Soon we have enough war chariots built
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0005.jpg
In which Napoleon gets free combat I, plus another free one from the barracks. Each chariot is now combat II from the start and were used to
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0006.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0007.jpg
That is four French cities, and yet to work on the SE game. Napoleon revolts to slavery and rushes libraries and lighthouses where needed.
Another settler is built but no city is founded until we finish teching Iron Working.
We meet another leader
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0008.jpg
Napoleon graciously acknowledges him.
And after IW.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0009.jpg
Note the iron source in that city Rammed against Pericles border! One more is way to the south in an awkward place.
We saved here,
Tech
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0010.jpg
Pericles will trade alphabet to us for HBR and agriculture.
And the wonder situation
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapB0011.jpg
Too bad about the RPC rules, we could have wnderspammed like crazy here. Only Stonehenge and The Great wall have been built.
OK, looks a little crazy in our techpath. HBR was for instant military if need be. But we are set to begin warring anytime we want. But why rush! Let Pericles build some more wonders in Athens.
For now the French will expand in peace, at least until CoL and caste system for a proper Se game. We do have decisions to make
1) I only recently built our second worker. Damn I am bad at that, we need more.
2) Where to settle next?? I was planning to the south to claim furs/deer/fish but that misses the iron. I guess the river is the best, just forget the fish.
3) Now I think we REX while starting the SE from Paris. After a fe wmore cities and cheap courthouses we can start expanding north.
4) We have closed borders wtill, and plan to keep it that way.
5) Do we adopt Judaism?
6) Techpath: mysticism/meditation/priesthood/CoL but I am not sure how much I can get from trades.
7) Finally, do I pull off the HBR for alphabet trade with Pericles? He does NOT have horses, but Sury does and Pericles could trade it off.
Lot's to do yet.
Eldarion Jul 14, 2008, 06:37 PM "The French people are purplexed by their leader's decision making."
Hilarious typo considering the color of your civ. :) (It's perplexed, for the record.)
I would vote for getting the horse / wine city along the river built next and preparing for war against Athens. Yeah, he could keep building shiny wonders for you, but with your city so close, you run a risk of it flipping (unless you get some cultural buildings in there quick-like). Besides... wouldn't Napoleon want it NOW as opposed to later?
My $.02.
Quotey Jul 14, 2008, 08:17 PM I feel sick even looking at the placement of Orleans.
SICK!
ANewGuy Jul 14, 2008, 08:47 PM Eh...
Adopt Judaism, get Mysticism from Trading if possible, and maybe Meditation, but it isn't likely that you'll get Preisthood.
If only you could use the Oracle for a slingshot, you'd be in a great position.
InvisibleStalke Jul 15, 2008, 01:10 AM Take Pericles now - your land is pretty desolate if you ask me. I'd be wanting some of his.
CivCorpse Jul 15, 2008, 01:55 AM I feel sick even looking at the placement of Orleans.
SICK!
Oh It's a crap city. and probably always will be. But it is placed well for strategic purposes. One tile north would be a better city, but it would be in constant danger of flipping. That tile is already 26% Greek. It is a temporary choke point for stopping Perky from rexing.
However Mad needs to get his army on the move. Eventually Athens will grab the iron. Stonehenge is now over 1000 year old. That means it produces 16:culture: per turn. Athens probably has a library and a monument (though it won't double since it is from a wonder) add in the palace and creatives 2:culture: and soon Mad might lose access to iron unless he wants to plant a city down near the other iron.
If Perky has any metals at all then chariots are a waste of hammers. His UU will devour them. Connect the iron and start massing swords with some axes. Then a mob O HA's. Try and trade something to an AI for math. then head for construction. You will need cats with his cultural defenses. Use your chariots in Chehalis to fog bust and finish exploting to the east. maybe ther is a juicy hut down there or some nice city sites.
madscientist Jul 15, 2008, 07:39 AM YEs I agree Athens needs to be subdues fairly soon. I like the idea of HBR for potentially Math, then tech Construction and go after Pericles. We need to be fairly methodical, Napoleon is Organized after all.
I alos think a good strong production base, with one stable city, one for cats, one for melee units and continue spitting them out. According to the BUG monitor for the leaders France is tops in Power amongst the three. Also I think HAs are essential here as they are the best counter to the Greek UU.
By the way, Orleans is a great city to block off Perciles and we lucked out with teh iron. It's also not as bad as everyone thinks, a decent fishing village, adequate production, and 2 farmable floodplains.
madscientist Jul 15, 2008, 06:59 PM Napoleon and the Arrogant French: Part III
Napoleon starts by making an fortuitous trade.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0000.jpg
Monuments for happiness and an open path the construction which we tech next. All at the cost of a useless tech to Pericles.
The French techpath: Construction/currency/CoL and start CS. Slow but our leader is unconcerned. Napoleon plans to repay the Greek's generosity with cold hard steel!
The French decide to send the settler south to assure access to iron and fur
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0001.jpg
Once the iron is hooked up, the French begin spamming swordsmen/catapults/HAs and loading them up in that one choke point city of Orleans.
Meanwhile, another city is settled.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0002.jpg
Tech is mostly accomplished through scientists with the first GS
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0003.jpg
Builds an academy in Paris. As we build more and more troops the slider decreases all the way to 20%.
And very soon
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0004.jpg
The SoZ was built in Athens. Napoleon definitely needs a fast strike at that city.
Napoleon waits until Currency is teched
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0005.jpg
And FINALLY unleashes the French army in a brutal assault.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0006.jpg
We utilized catapults to reduce culture in each city we took early on, preferring to keep those well promoted troops being a charismatic leader.
A large part of the Greek army fell in Athens.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0007.jpg
The Phalynx is pretty useless to Pericles since we are bringing along HAs. So far that is 2 wonders we have claimed, many more to come.
Sparta, the shrined Judaist holy city falls next.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0008.jpg
The French people greatly appreciate the added gold.
We meet another leader.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0009.jpg
Not the easiest to deal with although I believe he has no wonders yet.
The Greek clearance continues
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0010.jpg
And we make a decent trade with Sury.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0011.jpg
We meet anothger leader who HAS built the Hindu Holy City.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0012.jpg
The final Greek city in the north has been cleared.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0013.jpg
Remember we cannot raze any cities.
Pericles final two cities are to the east, past the floodplains/horse area. So we
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0014.jpg
Not too bad.
We whipped a few courthouses and got the next GS
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0015.jpg
I saved here looking for some advice.
Cities
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0016.jpg
Tech
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0017.jpg
The new French lands
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0018.jpg
Note there are alot of already established cottages there. The question is do we keep them or pillage???? To be honest, I see no other use for those lands yet.
And the next target.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapC0020.jpg
Looks to be Sury, which we have to find!
So a few questions.
1) What to do with the GS. Settle in Paris, Bulb Phil, or start a GA to quick build markets/courthouses and adjust civics.
2) Do we keep the AI make cottages.
3) Any suggestions where to find Sury.
Kazper Jul 15, 2008, 07:15 PM Be careful of being too aggressive. Not because of overexpansion (although no razing of cities make that a potential problem), but because you need the AI to build every single wonder in the game, and then to take them in war, so it'd be better to gain more than one or two with each war fought.
With the scientist I'd probably bulp philosophy, but a GA might be good (can't check the save to see how much it'd actually help you right now).
And definitely keep the cottages. One of the major problem with your rules is the inability to farm without fresh water (and chaining seems hard.... actually impossible? from the screenshot)
Right now I think it's a very good thing you only ruled out building them yourselves. That land of Pericles would suck otherwise at this point in time, I'm afraid...
Mukuu Jul 15, 2008, 08:01 PM I say settle the GS, those beakers are nothing to laugh at (especially this early). Get a little bit of infrastructure up, and pick your next target.
As far as the cottages go... To me, it seems the rules state that you hate cottages... so it is strange that you would leave them up... BUT, you just cant build them. If we decide that you CAN keep them, I would say keep them, unless you see a stronger use of the land. You may need some cottages if this game lasts a long time.
DMOC Jul 15, 2008, 10:45 PM If you can get a fast third great scientist, then it will probably be best to settle because of having low science slider.
CivCorpse Jul 15, 2008, 11:40 PM Bulb and trade
molson Jul 16, 2008, 02:05 AM CHEAT!!!
u MUST raze all cottages. I did it in my game. You cannot keep any of them.
This game is about a pure SE economy. Dont cross that rule MadScientist!
molson Jul 16, 2008, 02:07 AM Where to find Sury and Vikings...
well, look aroudn the island and exclude every sea tile which cant carry a galley...we are left with a tile northeat of ex-Greece
Orzio Jul 16, 2008, 08:10 AM I think raze them early game but if it gets way to boring to raze all of them in later wars you could let them be.
Frankthetank Jul 16, 2008, 08:10 AM Agree to bulb and trade -- need to backfill some of the techs prior to the next war
madscientist Jul 16, 2008, 08:22 AM About cottages in this game.
1) Keeping them are NOT a cheat! That is listed as a guideline, not a rule.
2) We are running SE predominantly, but cottages may be kept. The rule bans building cottages.
3) A pure SE was already done in teh Mad Monty RPC. The RPC flavor/goal is different here and teh SE is secondary.
The point is that Pericles land is terrible for anything else right now. In the future we may consider workshops, or farms post Biology. For now I say we keep what we have.
DMOC Jul 16, 2008, 08:35 AM I checked the map and doesn't it seem that you can't irrigate a single tile of former Greek territory because of lack of rivers and a stream of hills on the isthmus connecting Greek land and French land?
madscientist Jul 16, 2008, 09:24 AM I checked the map and doesn't it seem that you can't irrigate a single tile of former Greek territory because of lack of rivers and a stream of hills on the isthmus connecting Greek land and French land?
That was the feeling I got too. I will check more closely tonight, but by necessity I think cottages need to stay. Napoleon is not crazy, nor a fool. He may not like cottages but in this case it's s necessary evil.
Kazper Jul 16, 2008, 11:12 AM I checked the map and doesn't it seem that you can't irrigate a single tile of former Greek territory because of lack of rivers and a stream of hills on the isthmus connecting Greek land and French land?
That was kind of the point I made on the previous page :lol: To all those complaining the rules clearly only ban building cottages. not keeping existing ones.
The fact is that if the land cannot be irrigated at all (which it seems from the screenshots) then just being unable to buld more will be a massive disadvantage. Razing those already there would mean loads of tiles producing nothing but 2:food:. That has nothing whatsoever to do with running a SE!
madscientist Jul 16, 2008, 08:50 PM Napoleon and the Arrogant French: Part IV
A rather slow a methodical segment. we teched to liberalism and saved. No wars although a few phoney ones. Some good trades and diplomacy and we may be able to get ONE friend who we won't have to kill.
So onto Napoleon's game
we decided to bulb philosophy with teh GS and went on a trading binge
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0000.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0001.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0002.jpg
Thanks Pericles, nice to get those techs from you after stealing all your land.
We adjusted civics.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0003.jpg
We finally got arround to building a few triems/galleys to scope out the land.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0004.jpg
What's left of Pericles.
We got a random event netting us 2 gold per shrine.
Now Sury swapped to Hinduism, so to maintain good diplomatic relation before attacking Khmer we switched to no state religion, which softened up Sal a little bit
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0006.jpg
Power numbers show us behind sal and Ragnar, not too good but we are limited right now,
And since Pericles can barel;y tech with 2 garbage cities we took this
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0007.jpg
Maces and Crossbows to help the power numbers a little.
Our techpath went CS/paper/education (bulbed halfway)/Liberalism saved
And we made this trade with Sal.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0008.jpg
The tech situation looks better
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0009.jpg
With Monarchy and no state religion, Ragnar (who is the only AI WITHOUT a wonder) requests this.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0011.jpg
We agree and get Ragnar to fridnly. Now let's see if we can keep him there, especially when we eventually swap to reprentation.
We met another AI
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0012.jpg
After making sure he is not anyones wrose enemy we open borders.
we meet the last AI
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0013.jpg
Who is clearly getting dogpiled and way behind in tech. We eventually joined the dogplie once asked until he was destroyed.
Sal declared war on Perciles taking that lone Greeks city on our continent. A little concern with a stack of macemen there, but we have kept peace. Sury DoWed on Pericles also so we joined in for some more diplo points.
Sury comes asking for
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0018.jpg
Which we agree to and then traded paper to all we could
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0019.jpg
The map showed a large continent to the east.
Sury's lands are rather snakey and small.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0020.jpg
With all the wonders, I think we can certainly take what we want there, eventually. But not yet!
We finally dropped a city to claim those horses
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0021.jpg
After being first to liberalism and taking nationalism for free we change civics.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0023.jpg
So we saved here.
The tech situation
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0025.jpg
OK< I want to trade for engineering and guilds, but which to give up??? We cannot build the Taj, so I am leaning towards nationalism giving us a clear path to being first to economics.
We popped another GS just before the save, what to do with him???
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapD0026.jpg
As far as wonders, Sury/Sal/Will all have some which we need to take. Ragnar is friendly and has none.
So the question is the tech path and when to start attacking Sury???
1) Gunpowder for the UU. Then constituion/banking/economics. This assumes we trade for Guilds/Engineering.
2) Next Astronomy path for the UB and Galleons to invade Sury.
3) The GS? Do we bulb PP, settle, or an academy???
I was considering moving more on the economy, then rifling to slam everyone REAL hard.
At least with Gunpowder we can draft the UU for a bit.
Jabah Jul 17, 2008, 03:00 AM 2) Next Astronomy path for the UB and Galleons to invade Sury.
As far as I can tell from the map, there is a galley path direct to Sury's Capital (NE from Sparta through the big island, then SE to the 1 tile island NW of the Wonder city). But galleons certainly would be faster, safer and easier to manage.
madscientist Jul 17, 2008, 07:06 AM The problem with Galleys is that they are succeptible to triemes and I need alot more of them increasing costs.
I should also add constituion into that tech group, probably before economics.
Mukuu Jul 17, 2008, 09:21 AM I say constitution before economics. By the time you get economics, everyone will be in Mercantilism anyways... but I though you already said that :crazyeye: ... I am confused about the liberalism thing... who got it? Is it still open? Why not get that and get Astronomy?
Is circumnavigating really THAT important in this game? I say skip it for now/awhile.
madscientist Jul 17, 2008, 09:38 AM I say constitution before economics. By the time you get economics, everyone will be in Mercantilism anyways... but I though you already said that :crazyeye: ... I am confused about the liberalism thing... who got it? Is it still open? Why not get that and get Astronomy?
Is circumnavigating really THAT important in this game? I say skip it for now/awhile.
We got liberalism and took Nationhood. The idea is to draft Muskateers once we get gunpowder and start doing something about the power discrepancy. We want France to be one of teh top militaries and we are lagging behind several AIS.
I agree on constituion first.
kazapp Jul 17, 2008, 09:53 AM If Perky has any metals at all then chariots are a waste of hammers. His UU will devour them. Connect the iron and start massing swords with some axes. Then a mob O HA's. Try and trade something to an AI for math. then head for construction. You will need cats with his cultural defenses. Use your chariots in Chehalis to fog bust and finish exploting to the east. maybe ther is a juicy hut down there or some nice city sites.
Actually, once you have Catapults, you need little else.
Against redlined city defenders even Chariots will do fine.
Kev Jul 17, 2008, 11:11 AM I'd almost suggest going Constitution and Democracy quickly so you can start building wonders of your own. I think this will be important or you might find yourself running all over the map trying to get each of the later ones. Cool that Ragnar has not built any - perhaps hold off on trading to him anything brand new so he won't have the chance...
With the inability to build Taj, I wonder if you might have been better served with Astronomy from Liberalism. The trade routes would have been nice, and would have been easier to set up an invasion at this stage. Perhaps even pushing the envelope and taking Constitution from Liberalism to help with the SE...
Anyway, I sure do like the look of Sury's capital with the Great Lighthouse AND the Colossus - though they might be defunct soon...
madscientist Jul 17, 2008, 05:47 PM Played the next segment. Certainly NOT the easiest or fastest RPC I have played. I forsee a very late Modern war to win this one, perhaps!
I will post it once I relax a little bit!
madscientist Jul 17, 2008, 06:48 PM Napoleon, The Arrogant French: Part V
Stqcking up to be a good challenge at the end of the game. Alot of trades and we claimed teh khmerian wonders.
There are ALOT of trades which I will summarize mostly.
First we traded Nationalism to Ragnar for Engineering and gold and war with Pericles (for diplomatic reasons)
Then Nationalism to Willem for Guilds and gold.
Paper and gold to Sal for Banking
We teched GunPowder and Constituion, then
We adjusted Civics
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0004.jpg
A decent trade with Ragnar
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0005.jpg
We then teched off Optics and Astronomy setting up
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0007.jpg
We teched Scitnfici Method and
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0008.jpg
Getting us Frigates and Galleons
Quickly Building a navy to transport the army we have amassed.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0009.jpg
Note how close Sury is to rifling.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0010.jpg
One problem we have, there is a complete lovefest going on, even with several AIs dropping to FR. Everyone likes each other, well maybe Sury is ticked at us but you know what I mean.
Time for Napoleon to claim those Khmerian Wonders.
We start at the bottom of Sury's penninsula
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0011.jpg
And move right up, the few rifles were no real problem.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0012.jpg
Claiming
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0013.jpg
A slew of wonders!
Note we have to go through the entire Khmerian Penninsula as he built the pyramids VERY late in the north.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0014.jpg
We teched Biology (for teh SE)/democracy next and made these trades
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0015.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0016.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0017.jpg
And all of a sudden we are fighting Sury from tech supremecy instead of muskateers versus rifles.
We also got control of the AP
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0018.jpg
Which led to
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0019.jpg
WOW, Napoleon is popular. To bad Will has to be attacked eventually.
Techwise (note Pericles is dead)
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0020.jpg
Not bad, but Will is a concern.
To be continued..........
madscientist Jul 17, 2008, 06:56 PM Napoleon, The Arrogant French: Part V continued
So we moved up the penninsula collected the Christian Holy City
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0021.jpg
Ankor Wat (the city, not wonder)
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0022.jpg
We got Military tradition from Will for Democracy.
And moved onto the Pyramids city
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0024.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0025.jpg
And we dragged Sury to the negotiation table
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0026.jpg
We asked him to adopt FR top still the diplomacy pot a little bit.
We readjusted civics for the final time
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0027.jpg
And saved.
Techs we are doing OK.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0028.jpg
Wonders
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0029.jpg
Sal has gotta go.
Our lands
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0030.jpg
Cities
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0031.jpg
Demographics
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0032.jpg
And the target lands
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapE0033.jpg
OK, we have alot to go. we do have a DP with Ragnar, so unlikely he backstabs us. However, we cannot get him to even discuss declaring on Sal or Will. Tough group to break up.
SO my thinking is to beeline the modern era military techs and hit Sal. Meanwhile somhow go up the tech tree, build wonders, take out Will late, and beat Ragnar to space, just at the end.
Hopefully Ragnar will NOT build any wonders. The Viking Empire is damned scary!
oyzar Jul 17, 2008, 07:09 PM Ragnar have a DP with wilhelm.. I think you have to go for conquest or dom.. Seriously you should have taken out some more people long time ago... Arabia have alot of wonders.. You better get started taking him out already...
CivCorpse Jul 17, 2008, 09:31 PM Sal has many wonders but few cities. Taking Mecca will seriously put a crimp in his research rate and cash flow. The wonders in Liguaria are not as big a deal as they are mostly obsolete. Beeline Assembly line for cheap factories and to get infantry. Try forcing a GE for mining inc. Mecca also has a shrine :D
Backwards Logic Jul 17, 2008, 10:19 PM Quick question from a long-time lurker: Do you have oil?
madscientist Jul 18, 2008, 05:30 AM Quick question from a long-time lurker: Do you have oil?
Yes we do. One is already on-line via a fort.
Kev Jul 18, 2008, 08:22 AM Best watch Willem on the cultural side of things. Looks like he has boat loads of religions in his cities. I've lost to Willem when he went stealth-cultural on me once.
I'd almost be tempted to put spies into Ragnar's territory on wonder patrol. In an emergency, they can sabotage any one that nearing completion. With Democracy, don't forget you can build your own wonders now, and that may be the best way to keep others from getting any more and having to add to your city shopping list.
While Sal has plenty of wonders, keep in mind it might not be necessary to take him out NOW. If you could find a way to split up the Willem/Ragnar love fest I'd be more apt to try to find a way to injure Willem sooner. While you take Sal's land and his wonders, The Dutch will likely tech way ahead of you unabated. Tricky given the diplomacy, but if you must hit Willem at some point, then it's best to do so sooner I'm guessing.
The only other possibility is to take Sal's wonders now and let the game ride until the VERY end. If you could move into the very late eras with Willem being the only other civ with wonders, then you could theoretically wait until your ship is launched or near launching and then quickly strike into the cities that have wonders. If it's only like 3 or 4 cities that have them, then it's a matter of quickly taking them and holding on until you land....
madscientist Jul 18, 2008, 08:42 AM Best watch Willem on the cultural side of things. Looks like he has boat loads of religions in his cities. I've lost to Willem when he went stealth-cultural on me once.
Ah, Willem always seams to be culture victory threat in these RPCs! Yep I will keep tabs on him!
I'd almost be tempted to put spies into Ragnar's territory on wonder patrol.
And if they are caught, the big Viking could get ticked at us! Best to let Willem get his spies caught!
In an emergency, they can sabotage any one that nearing completion. With Democracy, don't forget you can build your own wonders now,
You bet, and I am hoping I can get some. However, not many of my cities are exactly production monsters, and we have VERY limited rivers for levees!
and that may be the best way to keep others from getting any more and having to add to your city shopping list.
While Sal has plenty of wonders, keep in mind it might not be necessary to take him out NOW.
That's my thinking. We are larger than him, I like the idea of taking him out with Tanks. Perhaps he can build some more for us!
If you could find a way to split up the Willem/Ragnar love fest I'd be more apt to try to find a way to injure Willem sooner.
I thought of this, then I thought of how Big and Strong Ragnar is and I really DO NOT want him just taking those wonders for himself. Remember, Will cannot capitulate
While you take Sal's land and his wonders, The Dutch will likely tech way ahead of you unabated. Tricky given the diplomacy, but if you must hit Willem at some point, then it's best to do so sooner I'm guessing.
The only other possibility is to take Sal's wonders now and let the game ride until the VERY end. If you could move into the very late eras with Willem being the only other civ with wonders, then you could theoretically wait until your ship is launched or near launching and then quickly strike into the cities that have wonders. If it's only like 3 or 4 cities that have them, then it's a matter of quickly taking them and holding on until you land....
I am thinking of amassing a very large modern army and late attacking Sal/Will in one fast attack. If we are big enough at that point, we should be big enough to take out Ragnar also. Remember we do need the space elvator, so we need to get through the tech tree anyway. Might as well utilize those modern techs!
Napoleon with an assault force of Modern tanks/Gunships/Mobile artillery/carries with Jets. I have not played an RPC with a full Modern era war with somewhat equal footing as the AI! I think Napoleon is the one!
cripp7 Jul 18, 2008, 08:56 AM If you do wait till the very late game to take on both Sal/Will, use nukes before they built the SDI.
So how are you liking that BUG mod after using for a while?
madscientist Jul 18, 2008, 08:59 AM If you do wait till the very late game to take on both Sal/Will, use nukes before they built the SDI.
So how are you liking that BUG mod after using for a while?
I actually like the BUG mod. I do not use all the features (there are an amazing number of city views) but definitely makes things more organized. Best features
1) Seeing how many turns until the next GP on teh screen
2) Seeing DEAD Ais forever. Something very satisfying about that
3) Reminders to whip a walls for the cash overflow when protective!
I have gotten used to the coloring system of the troops. Took a game or two to get used to it, but I am very pleased and impressed. I recommend it.
Kev Jul 18, 2008, 09:55 AM I am thinking of amassing a very large modern army and late attacking Sal/Will in one fast attack. If we are big enough at that point, we should be big enough to take out Ragnar also. Remember we do need the space elvator, so we need to get through the tech tree anyway. Might as well utilize those modern techs!
Seems you'd be going in two directions here. Going for space AND a large modern army on equal footing could be difficult. There are a lot of hammers you'd have to sink into un-rushable projects like Apollo and a number of military techs you'd have to bypass if you are looking to get the first shot at the Elevator and others (such as Flight).
If you are going to commit to taking out your rivals militarily, my suggestion would be to concentrate there. Spend your hammers, choose your techs, and adjust your civics accordingly. You'll have to take out a number of cities anyway, so you may as well head for domination full out...
Tyrith Jul 18, 2008, 10:07 AM Seems you'd be going in two directions here. Going for space AND a large modern army on equal footing could be difficult. There are a lot of hammers you'd have to sink into un-rushable projects like Apollo and a number of military techs you'd have to bypass if you are looking to get the first shot at the Elevator and others (such as Flight).
If you are going to commit to taking out your rivals militarily, my suggestion would be to concentrate there. Spend your hammers, choose your techs, and adjust your civics accordingly. You'll have to take out a number of cities anyway, so you may as well head for domination full out...
He's not trying to win via space, he needs the elevator because it's a world wonder, one way or another.
madscientist Jul 18, 2008, 07:56 PM Napoleon The Arrogant French: PArt VI
Really not much to report other than teching and building up a tech/production base in all cities.
The only and likely last trade we made
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapF0000.jpg
GSs were settled or used for 1 GA.
Techpath went: AL/Electricity/Radio/RR/Combustion/Industrialism saved
We have a DP with Ragnar. Will has "Enough on his hands", Sal and Sury have a DP also.
We got one lone wonder
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapF0002.jpg
I figured that was the one Ragnar would go after.
Diplomatically we are doing fine.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapF0003.jpg
The goal to to continually amass an army and navy, never stopping. With whatever we have we will try and hit Sal. To be honest all three Ais are pretty strong and I forsee a failed RPC, but we shall go down in a BLAZE of glory!!!!!
No save at this point.
ANewGuy Jul 18, 2008, 08:54 PM Hm...
Try making Willem mad, so that he'll DoW you? Could that work?
IPEX-731BA5DD06 Jul 18, 2008, 09:24 PM Focus all espoinage and spies on Willhem, get him to change civ's, religions, anything to alienate him from the others.
Leave a 'bait' city for him to attack, and when he does, CRUSH HIM.
NintendoTogepi Jul 18, 2008, 09:37 PM Shortest update ever? :D
Anyway, how fitting for Napoleon to lose :lol: (sorry, I just really, really, hate Napoleon)
Will we be seeing a replay?
DMOC Jul 18, 2008, 09:51 PM Just build up military constantly and target the best AI under the circumstsances (not Ragnar). The AI will be distracted by the Space Race while you can continue creating military.
PimpyMicPimp Jul 19, 2008, 12:50 AM I thought you couldn't build your own wonders, but it looks like you built the pentagon o.O
[Edit] Rechecked the rules. I forgot about the Democracy stipulation. Carry on.
madscientist Jul 19, 2008, 07:16 AM Napoleon, the Arrogant French: Part VII
OK, we moved along to a critical point.
Techpath went: Flight/rocketry/fascism/plastics/sattelitels/advanced flight/computers
And we mobilized our army although we have NOT initiated any hostilities.
First early on a view of our power standing (since we have very poor espionage numbers)
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0000.jpg
Great..
But we FINALLY get a chance to shake things up
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0001.jpg
And we pop a GM from teh Kumerian former capital
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0002.jpg
Almost 9000 gold which we used to upgrade the entire Khmerian assault force to a modern army.
We are lacking aluminum though.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0003.jpg
Oil to Will let's him prepare to fight Sal again since they have peace (But Will is still at Sury, yeah he's still alive).
We tried to use the AP to get some unhappiness.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0004.jpg
But the thing passed including Will voting YES!!!!!
We are getting close to mounting an initial assault on Sal so we stirred the pot somemore.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0006.jpg
And some REALLY bad news
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0009.jpg
Ragnar beat us to the Christo redentor by 10 turns. Damn!!!
Victory conditions are still OK
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0011.jpg
And our attack forces by land
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0012.jpg
And by Sea
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapG0013.jpg
OK I saved here. I am not sorrying so much about wonders, but getting a firm hold over Sal's core cities. We have a few airports to transport more troops in but not many.
We are also going to have to revolt to Police State eventually which will kill the SE game
By the way, our SE game has done us pretty well ALL game, impressive considering we are playing against 2 financial leaders.
So next segment either begins our success or failure at this RPC. A very long time in the making and I plan to get the most out of that time!
Backwards Logic Jul 19, 2008, 07:31 AM Another question: Have you considered going nuclear against anyone? Ragnar would certainly be a nice target for a little radioactivity...
madscientist Jul 19, 2008, 07:36 AM Another question: Have you considered going nuclear against anyone? Ragnar would certainly be a nice target for a little radioactivity...
I am shooting for Laser first, then perhaps Nukes. Global warming could be a major problem for us considering the SE.
I am all for the use of Nuclear weapons, providing I am not retaliated against! Remember every radioactive soaked city I capture I have to keep.
madscientist Jul 19, 2008, 10:23 AM Napoleon The Arrogant French: Part VIII
OK, with a whole lot of military I decided to just move ahead and play out the next Segment. I should say it was a great success although there are many things to do before we can even think of bringing this thing home! OH, and I am still kicking myself for letting the Vikings grab the Christo redentor.
So let's get down to it.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0000.jpg
Sorry sal, nothing personal.
The idea is use the armarda at the north to quickly take the Arab core while hoepfully the bulk of his army are fighting the Dutch.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0001.jpg
The land army is moving from the west, hopefully that will surprise sal some.
Mecca quickly falls
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0002.jpg
Getting us ALOT of wonders and the Hindu Shrine.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0003.jpg
By the end of the segment we can run 100% slider between the shrines and ORG trait. And we are still in Free Market, NOT state property.
Damascus quickly falls.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0004.jpg
Now one BIG problem. Ragnar is now pleased with us AND "We have enough on our hands" He seams more ticked at Sal and Will but we shall see. At this point Will built the UN
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0005.jpg
We voted for Ragnar which bumped him to friendly for a short time.
So back to the war, we capture Medina
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0006.jpg
We are pretty much using Jet fighters to reduce defenses of these cities before attacking. Artillery are saved for initial attack/collateral. By the end our artillery was all gone and Sal has Mobile artillery/SAM
We also got the inflation random event
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0007.jpg
And Paid for the -25%. This helped our economy more.
We continue to overwhelm Sal, taking border cities. Will eventually took peace with him (He is still fighting Sury though) but I think the wind is taken out of sal's sails.
Bagdad falls
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0009.jpg
Victory condition show we are pretty far from domination. In fact way too far for my tastes.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0010.jpg
Note for the moment we are focusing on taking Sal's Wonder base, leaving those cities much closer to our empire alone.
Once alot of sal's cities and ALL the Wonder ones are captured we pause to think a bit.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0011.jpg
Bagdad is under enormous culture pressure from Will and we need to keep it for the Wonder objective.
Techwise we are doing OK
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0012.jpg
But I fear we are going to have to capture the Viking capital to stop him getting to space.
A map of the world.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapH0013.jpg
NOW!!!
1) Will has ALL the remaining wonders except the Christo Redentor.
2) All wonders have been built except the Space Elevator.
3) We need to take ALOT of Dutch land since the northern part has self built wonders while the southern has Old HRE ones and newer radio ones.
I think Will has to be taken out before we even think of Ragnar.
Oh yeah, and we still have to figure out how to win this thing!!!!
But the imediate question, Do we take peace from Sal and build up for Will or wipe him off his home continent first????
InvisibleStalke Jul 19, 2008, 03:26 PM The big question is if you take peace with Sal, will he vassalize to anyone else? If he's still at war with Will then thats a good chance. Does Ragnar like him? If he vassalizes then you will only be fighting him again. Or did you turn vassals off?
I think war with Willem is a big ask for your battered forces. Are nukes an option?
madscientist Jul 19, 2008, 03:29 PM The big question is if you take peace with Sal, will he vassalize to anyone else? If he's still at war with Will then thats a good chance. Does Ragnar like him? If he vassalizes then you will only be fighting him again. Or did you turn vassals off?
I think war with Willem is a big ask for your battered forces. Are nukes an option?
Vassals are turned off. Nukes are an option but we have not teched fission yet.
Our forces actually did fairly well with limited losses. Still Willem is pretty solid. The thing is what Ragnar is going to do.
Orzio Jul 19, 2008, 06:10 PM Using nukes is great and would help the war allot but it would ruin all relaitionship with ragnar and he might attack you. So to use nuke you should be prepaird to have an army to take them both down fast and easy.
Stuck in Pi Jul 19, 2008, 09:11 PM if you have enough nukes you don't need an army...
madscientist Jul 20, 2008, 10:11 AM A Long exhausting segment is coming up. Game is not over, but perhaps a final goal is on the Horizon for these Arrogant French!
madscientist Jul 20, 2008, 10:46 AM Napoleon the Arrogant French: Part IX
Wow, what a segment!!! Modern warfare galore!!! And without having a dominant tech edge.
Techpath went Robotics (for teh damned Spacelevator which we are near finished at the save)/Laser (Mobile SAM/Artillery)/Stealth (Stealth Bombers)/ Fission (Because everyone seams to want NUKES)/Ecology (Since my enemies will likely get nukes too).
We stayed at war with Saladin to clear the conntinent of him, although we did promote this AP vote
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0000.jpg
Which Freed Willem up for
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0001.jpg
This was done to hopefully get Ragnar a little more ticked at Will for declaring war on our friend. More of Ragnarian Diplomacy later on.
We moved to clear those last 5 Arab cities, and secure some more oil
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0002.jpg
ONE problem we have is that our lone source of Alu,inum comes from trading oil to Will, which dries up once Will got his own oil. Unfortunately Sal had no aluminum either.
After the last city
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0004.jpg
We dragged Sal to the negotiation table.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0005.jpg
Jet fighters certainly are playing a big role here taking down defenses of landlocked cities that our navy cannot get to. Sal has alot of oversea cities, but since none have wonders we are ignoring them.
We then found Ragnar without "He Have Enough On Our Hands"
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0006.jpg
Hmmmmmm................. Yes giving hios a strong warring tech, but we have to get rid of Willem first.
And time to stab old Willem in the back
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0007.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0008.jpg
Ragnar certainly did a number on Willem, taking all of the former HRE cities and ALOT of wonders. That's OK, we had to go after Ragnar anyway for the Christo Redentor (can someone please finout the city it's in????) and the corps HQs.
So we started methodically taking cities from Will. Note with the BUG MOD we can see the power numbers in the lower right. Example we have a slight edge over Will, and very big edge over Sury. Keep track of that.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0009.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0010.jpg
Same as with Sal, A naval force for amphibious landing, and land force from Ragnar's lands, and using the large tank based force from the Arabian wars.
And we used the AP to mess with Ragnar a bit and get sal back on the continent.
I will spare you all of the screenshots from evbery city, here is one where we broke a large cultural block from Willem
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0014.jpg
Amsterdam finally falls
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0015.jpg
Ragnar did sue for peace with Will, followed by DoWing on him just before the save.
We popped a Great Artist which we used to spin off a 24 turn Golden Age.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0016.jpg
And after what seamed like forever, we again got access to aluminum allowing us to get Modern Armor/Jets/Stealth bombers
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0017.jpg
And here we captured the LAST Dutch city on the continent.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0021.jpg
Only Napoleon and the Vikings have any wonders.
We negotiate peace with Willem
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0022.jpg
And looks like he's pleased with us right now!!!
We saved here after redirecting all eps towards Ragnar. A view of what we need
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0023.jpg
Essentially the entire HRE core city structure. We also need the Viking core for the corps HQs, and where is the damned Christo Redentor!!!
Victory conditions
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0024.jpg
Doing well staying away from the domination limits
Power numbers.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapJ0025.jpg
Yeah, a long war against ragnar. OK, the agressive/financial AI versus the Charismatic/ORG leader in an equal modern era warfare game! We have essentially 10% less power but we are bringing the battle to Ragnars home base!Bring it on!!!!
What started off as a very slow and rather boring RPC has certainly turned exciting!!!
r_rolo1 Jul 20, 2008, 11:17 AM Someone needs to get his :coffee: ( seriously, it took a while to spot it ;) ):
http://i184.photobucket.com/albums/x257/r_rolo1/Civ4ScreenShot0024.jpg
By the way, as mad is using BUG 3.0 and never used any previous version, I would like to ask a favor... Did/do anyone without BUG gets a crash to desktop when trying to access the ingame log of his saves of the current RPC ? It was a issue of previous BUG versions and the devs are trying to assess if it is definitely solved ;)
madscientist Jul 20, 2008, 11:25 AM Someone needs to get his :coffee: ( seriously, it took a while to spot it ;) ):
http://i184.photobucket.com/albums/x257/r_rolo1/Civ4ScreenShot0024.jpg
By the way, as mad is using BUG 3.0 and never used any previous version, I would like to ask a favor... Did/do anyone without BUG gets a crash to desktop when trying to access the ingame log of his saves of the current RPC ? It was a issue of previous BUG versions and the devs are trying to assess if it is definitely solved ;)
Thanks Rolo! Birka would have been an early target anyway in order to take out the HE city.
As far as the BUG mod :dunno:
r_rolo1 Jul 20, 2008, 11:47 AM As far as the BUG mod :dunno:Not you, your lurkers ;)
And about the wonder "catch" : that is why I used civscale to put the cities and the buildings bigger ;)
madscientist Jul 20, 2008, 06:25 PM Napoleon, The Arrogant French: Finale
well another triumphant RPC game!!! We captured every wonder in the game after only building the Pentagon and teh Space Elevator. Domination win! Ragnar was totally stunned by our sudden attack and we never saw any stack of Doom!!!
Onto the game.
First we had a few close shaves as far as some diplomatic votes
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0000.jpg
But we had 40% + of the population so we were save, barely.
As far as techs, nothing really mattered as we had all of the modern era military techs, and hiked up the culture slider later for fast border pops.
we mad ea trade with Willem, since it did not look like he would last very long against Ragnar, whioch he didn't.
We built all military, and readjusted civics
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0002.jpg
I know we preferred representation/FR in the guidleines, but hell there is only one way to go now!!!
We finished the space elevator
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0003.jpg
Checked our power numbers
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0004.jpg
Sent our fleet, as well as land military
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0005.jpg
And dialed up ragnar for a visit.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0006.jpg
Sorry, Ragnar. You have several things we need, particularly that Christo Redentor wonder you stole from us!
WE start moving on taking cities, our modern armor and stealth bomber mopwing tRagnar's mechanized infantry down.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0007.jpg
The idea was to take the seaside capital in Nidros, take the south and split Viking land in two, claiming all the wonders
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0008.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0009.jpg
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0010.jpg
Well,, you all get teh idea. All the wonder cities were essentially in a stright line down the middle of the Viking empire. We took them then went east or west to claim all other cities.
After eradicating ALL viking military from th continent (and a few Arabs) we dragged Ragnar to the table.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0012.jpg
At this point we simply waited for the borders to pop. All wonders were secured.
A view of the entire continent, under French control!!!!
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0013.jpg
And you can see the power number Ragnar took.
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0014.jpg
Charismatic beats Agressive!
Finally
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0015.jpg
And Napoleon shows up for his portrait!
http://i222.photobucket.com/albums/dd118/MSguy_photo/Napolean/NapK0016.jpg
There you have it!!! Save is attached if you all want to see the wonders Napoleon accumulated!!!
An interesting RPC that essentially forced us into a modern era war! No way we could risk alot of ealier warfare considering the rules.
Hope you all enjoyed the RPC. A little slow at first (especially with the poor starting land) but boy did the action pick up!!!
Recap to follow.
madscientist Jul 20, 2008, 06:38 PM RPC recap!!!!
RPC rules:
1) Well we certainly honored the requirements, no building early wonders, and take what everyone else built. Worked very nicely as we spent hammers on infrastructure and militayr while the AI invested them into wonders. We then leveraged the charismatic trait and kept alot of well promoted units, further minimizing lost hammers.
2) The SE worked superb although we did keep cottages from Pericles and Sury. However I did farm over some of these and basically the MAJORITY of our beakers cam from teh SE and specialists. While not true SE like Mad Monty, nevertheless a well shown SE game. AND we kept up in tech all the way through the modern era.
3) The rules forced what I hoped would happen, an extensive late game war!! Sorry it took so damned long, but that's the prices. Modern era warfare, NUKES not required!
Why we won
1) Considering we had reallt bad starting land (if you look at the map, we were stuck with ALOT of the desert tiles in teh world) the ket was planting Orleans where we did and completely blocking Pericles out!
2) Acquiring Limited Greek and Khmer lands helped but still did not set the game up. we also were rather limited on how much land we could take early. Avoinding an early domination win was essential.
3) Diplomacy and trading vital military tech to people we planned on killing was key! First getting Willem and Sal to fight each other, then taking teh weakened Sal down first. The bribing Ragnar into attacking Willem and backstabbing Will.
4) With Willem and Saladin completely wrecked, we simply had to many cities and production for Ragnar to compete. Oh, and it helped Ragnar send alot of his force overseas tracking Willem down. Mad eour life easy!
I am undecided in teh next game. Wang and Napoleon RPC rules dictated essentially how we played the game. I want a game next where I have complete choice on how to proceed militarily/diplomatically/victory conditions.
I am also considering upping the level on teh next RPC to emperor level! But we shall see.
Thanksonce again for following the RPC! Hope you enjoyed Napoleon's domination of the world!!!
URSExelcior Jul 20, 2008, 07:05 PM Well done, this wasn't an easy RPC.
For your next one, someone suggested doing an "Attack of the Evil Suryavarman II Clones" RPC a few games ago. Basically it's 7 Sury's on a pangea, but only you are the "real" Sury. Defeat the clones any way you see fit. It sounds fun IMO. :) but you might have trouble recognizing borders (same color), and the city names will be the same, no?
NintendoTogepi Jul 20, 2008, 07:59 PM Napoleon won?! An outrage :mad:
Honestly though, well played.
Well done, this wasn't an easy RPC.
For your next one, someone suggested doing an "Attack of the Evil Suryavarman II Clones" RPC a few games ago. Basically it's 7 Sury's on a pangea, but only you are the "real" Sury. Defeat the clones any way you see fit. It sounds fun IMO. :) but you might have trouble recognizing borders (same color), and the city names will be the same, no?
I'm not sure what's going on with that one.
First I suggested a Sury game on a Fantasy_Realm (where he must win by Conquest or Space), then someone suggested Sury Clones game.
Perhaps a merge of the two ideas would work good? (although, if Mad wants to chose between the two, do the Sury Clones one. :) I've already had...I think...two ideas used for an RPC)
And they'll have different city names I think. They'll all share the same list. So Mad's capital will be Yasodhurapura, and then the other Sury's would get like Harihayahara for the capital and Isvarapura etc.
And they'll be assigned different colors.
It will be confusing with the "We want you to cancel deals with the vile Khmer" though. Hence why I think using Unrestricted Leaders would be a good idea, IMO.
PvtFreddy Jul 20, 2008, 08:11 PM I'm going to read up this one in the morning (it's 2:13 in the morning here). One question: how do you post your SS?
Anyway, looking forward to it!
madscientist Jul 20, 2008, 08:15 PM I'm going to read up this one in the morning (it's 2:13 in the morning here). One question: how do you post your SS?
Anyway, looking forward to it!
Hit Shift + prinscreen to take the screenshot.
You then need an on-line picture upload site, I use photobucket. You can then upload the pictured from that site into a message. Use the IMG type links
My apologies for a propapbly poor description, I am sure someone else will correct me.
madscientist Jul 20, 2008, 08:22 PM Napoleon won?! An outrage :mad:
Honestly though, well played.
I'm not sure what's going on with that one.
First I suggested a Sury game on a Fantasy_Realm (where he must win by Conquest or Space), then someone suggested Sury Clones game.
Perhaps a merge of the two ideas would work good? (although, if Mad wants to chose between the two, do the Sury Clones one. :) I've already had...I think...two ideas used for an RPC)
And they'll have different city names I think. They'll all share the same list. So Mad's capital will be Yasodhurapura, and then the other Sury's would get like Harihayahara for the capital and Isvarapura etc.
And they'll be assigned different colors.
It will be confusing with the "We want you to cancel deals with the vile Khmer" though. Hence why I think using Unrestricted Leaders would be a good idea, IMO.
I'll do the Surymanan one after the next. I plan to play "Will the Real Suryavaraman Stand Up" (A play on words from an old Twilight Zone episode, will the real Martian please stand up). It will be on Monarch, fantasy map with as much random as possible. 6 Sury (AS KHMER) are the opponents. Sury must either flee this insane world back to earth or kill the imposters. Our game as Suryavarman II, consider my game the original Suryavarman I, Montezuma's long lost brother!!!
Like I said the next one will be one I can control the destiny of, and I think emperor. Probably GREED with Mansa Musa, he's gotta found ALL 7 corps to win plus always maintain a + on the gold side. I figure a little easier RPC conditions for a strong techer at emperor (Mein Furer, play a financial leader it is overpowered!!!)
NintendoTogepi Jul 20, 2008, 10:52 PM I'll do the Surymanan one after the next. I plan to play "Will the Real Suryavaraman Stand Up" (A play on words from an old Twilight Zone episode, will the real Martian please stand up). It will be on Monarch, fantasy map with as much random as possible. 6 Sury (AS KHMER) are the opponents. Sury must either flee this insane world back to earth or kill the imposters. Our game as Suryavarman II, consider my game the original Suryavarman I, Montezuma's long lost brother!!!
Like I said the next one will be one I can control the destiny of, and I think emperor. Probably GREED with Mansa Musa, he's gotta found ALL 7 corps to win plus always maintain a + on the gold side. I figure a little easier RPC conditions for a strong techer at emperor (Mein Furer, play a financial leader it is overpowered!!!)
Sounds good.
Just remember when you start up the Sury game, to change the map wrap from Toroidal to Cylindrical. Toroidal is really weird, and tends to mess up the gameplay a bit. ;)
Killroyan Jul 21, 2008, 02:34 AM Great game. That little arrogant bastard showed the world what he could do. Even with the bad starting island. Nice nice nice.
Everest Jul 21, 2008, 08:03 AM He came back from a small island....to conquer the world. And luckily there was no waterloo on this map. :king:
Great game.
mystyfly Jul 21, 2008, 06:57 PM finally done reading the game, lost track sometime in the beginning already...
Really nice played, a worthy finale of a great game, not the cakewalk like in the last game.
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