View Full Version : Early Game Tech Lead


Bunk Moreland
Jul 14, 2008, 12:43 AM
In my current game, I randomly played Roosevelt on a Huge Earth2 map. I played with 20 AI.

I started with gold:D (no reloading! I swear) and settled next to 'em. Sadly, I had no bronze after getting BW:mad:. I teched IW next (There was only one direction to expand, and it was all jungle) and there is no IRON either!!:wallbash: I play it safe and tech to archery instead of AH, then head off to writing and alhpabet. Later, I discover I have no horses.[pissed]:gripe:

Meanwhile... Charlamange has found Christianity, and made the entire continent best friends! yay!!

By the time I've hit alphabet, I see that I have a tech lead over the AI-- The best thing about starting near jungle is the giant amount of gems you get- in this game I got 5! However, the goody hut gold is gone, and I only got my next tech, currency. What to do?

You got it, start selling my techs to the AI to sustain a 100% tech rate! This lasted me until the medeival era, where I unleashed a juggernaut of longbows and trebs (and later macemen and knights) onto the known world! I finished the game by taking down everyone in Africa (Earth2 map), closing myself off, and winning the space race, because I like to play the way the leader would tend to play.

This DEFINITLY would not have been possible had it not been for the deficit research gained by selling techs. I was sustaining a 50% tech rate (later 70 with CoL) and deficit research gave me a tech lead which gave me my prized tech: engineering.Those trebs did ALL the heavy lifting, and the longbows (they have no counter :goodjob:)were clean up and stack defenders-- worked about the same as macemen and knights. One of my strategies now is to beeline engineering (bulb if I can) and feudalism, just because CRII trebs (Vassalage) are overpowered when used properly. Anyways, back to what this post is about:crazyeye:.

The defecit spending helped itself because as I got more techs, I kept selling, as the AI loves having gold. Selling techs to weak, distant AI benefits everybody exept your rivals, as they can't gain land as easily due to more advanced (albeit, still weaker) neighbors.

So, when I got to Feudalism, I just upgraded all my archers with all my money(they were the only decent units I had, I would be toast without Charlamange), and started huntin'.:ar15:

So thats how I turned a semi-crappy start into an advantage. Was this a good tactic, or is there another that would help even more? Keep in mind: difficulty Monarch.

EDIT: too many smileys?

Commodore Nate
Jul 14, 2008, 01:29 AM
I play on prince/noble, and this is pretty much what I do!

But when I don't have horses, minerals, or jumbos, I usually reload. One difference :lol:

Bunk Moreland
Jul 14, 2008, 01:33 AM
Yeah, I couldn't believe that I got no strategic resources, but the gems made up for it.