Whammy
Jul 14, 2008, 10:50 PM
I tend to build forges as one of my first items in a new city. If the city has enough resources to be good before expanding it's borders i'll put the forge first, if not i'll do monument first then forge.
I could see why you might want granary first, but I always found cities build so fast early on it's pretty big before you may even get the granary built. But maybe i'm wrong and i'm not optimizing my early cities?
At any rate, once I get to banking etc any new cities I build I should have enough money to rush build the forge with cash if I got the pyramids.
I'm just wondering if this is standard practice.
Another thing is, do people tend to chop down every forest? I used to, then I realised the health benefits of the forests, and the later game benefit with lumbermills. As a general rule I tend to chop down forests on hills, so I can put up mines. Ill try to keep as many as I can so long as the city has other plots to use ideally.
I know people are all about specialist cities or economy cities.... I'm still not to great at that... all my cities seem pretty similar. I would use them when I didn't want my city to grow anymore, but using a charismatic leader I find that with some cities being +21 happiness in my current mid game that every city still needs to grow so i'm not using specialists which obviously don't produce food.... I know i'm probably doing it wrong, i'm probably not using enough farms in some cities to make them grow super fast and using the specialists.... but let's say I do it that way, what buildings am I still building in a specialist city? Am I still gonna have grocers and money producers since there'd still be some plots that would have to be cottages? Do you still want production for buildings so make the it pretty much all farms and mines? I Just hate having production so stagnant. I would find if every plot was food for the specialists it'd be hard to build. Especially if you had windmills on the hills? Is that what you do in specialist cities?
My one size city fits all isn't too bad I know, i win over 90% of the time on noble now, but I can see how specialist cities and economy cities would be beneficial, just not positive on the execution yet. Btw I do avoid putting walls/barracks/stables in every city, I tend to put walls in only vulernable cities, and barracks/stables I'll usually limit to two cities with barracks, and one with stables.
I could see why you might want granary first, but I always found cities build so fast early on it's pretty big before you may even get the granary built. But maybe i'm wrong and i'm not optimizing my early cities?
At any rate, once I get to banking etc any new cities I build I should have enough money to rush build the forge with cash if I got the pyramids.
I'm just wondering if this is standard practice.
Another thing is, do people tend to chop down every forest? I used to, then I realised the health benefits of the forests, and the later game benefit with lumbermills. As a general rule I tend to chop down forests on hills, so I can put up mines. Ill try to keep as many as I can so long as the city has other plots to use ideally.
I know people are all about specialist cities or economy cities.... I'm still not to great at that... all my cities seem pretty similar. I would use them when I didn't want my city to grow anymore, but using a charismatic leader I find that with some cities being +21 happiness in my current mid game that every city still needs to grow so i'm not using specialists which obviously don't produce food.... I know i'm probably doing it wrong, i'm probably not using enough farms in some cities to make them grow super fast and using the specialists.... but let's say I do it that way, what buildings am I still building in a specialist city? Am I still gonna have grocers and money producers since there'd still be some plots that would have to be cottages? Do you still want production for buildings so make the it pretty much all farms and mines? I Just hate having production so stagnant. I would find if every plot was food for the specialists it'd be hard to build. Especially if you had windmills on the hills? Is that what you do in specialist cities?
My one size city fits all isn't too bad I know, i win over 90% of the time on noble now, but I can see how specialist cities and economy cities would be beneficial, just not positive on the execution yet. Btw I do avoid putting walls/barracks/stables in every city, I tend to put walls in only vulernable cities, and barracks/stables I'll usually limit to two cities with barracks, and one with stables.