View Full Version : Lincoln, Slaver -- An RPC
LiberiGlacialis Jul 15, 2008, 11:15 AM Lincoln, Slaver -- An RPC
Ah, good ol' honest Abe Lincoln. the man who united the union when she was broken up in war. The man who kept the slave trade....wait a minute, that can't be right. *checks notes*
Huh. Guess it is right this time around. Then again, this time around, it's a Civ IV Roleplay Challenge.
Anyways, we're playing as Abe Lincoln of America. To get with the flavor of this one minor change....
RPC Rules:
1) A House Divided cannot stand. Our brothers and sisters must rejoin the union, by force or by choice. (First Civ we run into are the secessionist states [wow, big word]. We must vasselize or conquer them, no exceptions. Should they capitulate to us, and then break free, we must get them to join us again.).
2) As we still remember what it means to be a colony, and what happens when a house divides, we will not splinter into colonies.
3) Slavery Civic shall be used through out this game. We must deny any request to change that civic, and Defy any UN resolution for Emancipation.
A snapshot of the settings for this game (This one goes in spoiler tags, the next doesn't).http://img.photobucket.com/albums/v229/DarkJeral/Startingsnapshot.jpg
The written out version: Abe Lincoln, America, Fractal World, standard size, Warlord Level, Medium Sea level. I'm not that good yet, and that's going to be lots of late game :mad: I foresee....
And...
http://img.photobucket.com/albums/v229/DarkJeral/Startingsnapshot2.jpg
The men and women of the Union slow down and attempt to get there bearings. Through the forest they have been blindly running, without a leader or any real rhyme or reason to it. They fear the ones who separated from the Union, these men and women, save one. A man, tall but very thin, with quite the beard on his face, calms the panicked people, and begins to speak to them, to get them to start working towards a goal instead of blindly running away.
I screwed up the pasting of this to Paint, but all the visible tiles are there. Not a bad start, but not one of the best, either. At least there's a river for farms and a ton of forests to chop if need be. I'm thinking tech wise Mine -> BW -> Pottery -> ... and first city building is Warrior -> Settler -> Worker -> ...
Ideas? Suggestions?
Zanttu Jul 15, 2008, 11:36 AM Settle in place, and check what food resource you have 2S of your settler. If it's a grain, then worker first and research mining->BW. If it's cows or sheep, worker first and research AH->Mining-BW.
TheMeInTeam Jul 15, 2008, 11:41 AM Hehe, vicious. If you play to end the game soon enough emancipation :( and the UN won't be mattering.
Even if they were to, the American UB would kick in by then also. Good times.
You have excellent traits for war! Let's see it.
LiberiGlacialis Jul 15, 2008, 11:45 AM I'm not the best Warrior, but I got to win a war at some point. Might as well do it now! *Puts on coonskin hat and searches for currently non-existent rifle*
Zan: That'll take two turns, though. Bloody forests...
Kesshi Jul 15, 2008, 11:59 AM Hehe, vicious. If you play to end the game soon enough emancipation :( and the UN won't be mattering.
Even if they were to, the American UB would kick in by then also. Good times.
You have excellent traits for war! Let's see it.
TheMeInTeam,
Bah to Emancipation I say! Just run Representation, Theatres, and Collesiums and pump that culture slider for happiness. And if you do get to the end game and haven't won, start picking away at Future Tech. +1 health and happiness each. ;)
I once had a game where I had to have 60% culture to keep all my citizens content. The funny thing was, I wasn't making much less science than on 100% with everybody content due to how reliant on Specialists I was.
Though, there is a delicious irony here with Lincoln the Slaver. I like it! But I'm thinking you should also be banned from using Representation. After all, Lincoln basically wiped his bum with the Constitution durring his reign. Civil rights? Not yours! It's not 'The Bill of Rights' anymore, it's 'The Bill of Privileges.' Rights cannot be taken away, where-as privileges can.
I look forward to seeing the game!
I'm thinking tech wise Mine -> BW -> Pottery -> ... and first city building is Warrior -> Settler -> Worker -> ...
Ideas? Suggestions?
LiberiGlacialis,
Do you start with Aggriculture? If not, research that first. Rivers = commerce = early teching. If you do start with Aggriculture, and are researching Bronze Working first, I'd build a Worker first. I'm willing to bet that by the time your first Worker is built + builds a farm, you'll have BW, and can start chopping right away. Though, that grassland right next to your first city is probably Copper or Iron. What you may wish to do is keep the farm on it for a while and relish in the bonus production coupled with growth. 3F1P1C is nothing to snub your nose at so early. But you will eventually need a mine there, so clear some forests next to the rivers for 3F1C farms.
oyzar Jul 15, 2008, 12:02 PM Thats an awfull start if i ever saw one, however at warlords level you should do fine as long as you don't ignore any and all advise given on these forums. Do you have mining if so prolly settle in place and tech bw first... Also posting the saves for each update is nice as it allows people better looks at the game and maybe to play along... Personally i never played under noble so with forum advices i think you should be fine at pretty much any level(as long as you don't play too long turnsets)...
LiberiGlacialis Jul 15, 2008, 12:07 PM Wait, what?
D'oh, forgot something. Save coming right up. It's 3.17, unmodded and without Solver's Patch (which I do have....as a mod. ;) )
EDIT: America starts with Agriculture and Fishing. Hense, Mining - BW - Pottery - .... OR AH - Mining - BW - ...
TheMeInTeam Jul 15, 2008, 12:11 PM Thats an awfull start if i ever saw one, however at warlords level you should do fine as long as you don't ignore any and all advise given on these forums. Do you have mining if so prolly settle in place and tech bw first... Also posting the saves for each update is nice as it allows people better looks at the game and maybe to play along... Personally i never played under noble so with forum advices i think you should be fine at pretty much any level(as long as you don't play too long turnsets)...
Don't be so quick to judge - he might settle and reveal 2 grain resources or something ;), or have 1 in the BFC and then copper with Gandhi nearby to bring into the union.
@ Kesshi: I don't think it will matter - he can win the game before emancipation matters, or beeline his UB for an obscene amount of :). Alternatively, he can just wipe out or capitulate a few civs and force them out of emancipation (the idea of forcing people into slavery keeps with the RPC and is pretty comical regardless). That goes hand and hand with blocking UN emancipation resolutions too - he won't have to defy if he's chair!
Slavery lends itself very well up to and during renaissance wars - this game can easily be in hand by then.
I won't argue that rep + merc with a big empire is really strong though! I'm a CE guy though and I really like the early :) cap benefits of charismatic --- a :) resource or two and he can work a LOT of cottages, if not Monarchy is the next tech after worker techs/BW/writing ;). Hell, some really good players run have SE with monarchy with good success on high difficulties, so w/e.
Edit: USA's starting techs are AG and Fishing - so no need for him to research those ;).
oyzar Jul 15, 2008, 12:14 PM Doesn't he get extra techs due to warlord level?
TheMeInTeam Jul 15, 2008, 12:15 PM Doesn't he get extra techs due to warlord level?
Not sure ----- I thought that was chieftain and settler but I may be mistaken. It's been a while since I played on warlord difficulty, although when I first signed into the forums in Jan. I was struggling on Warlord ;).
LiberiGlacialis Jul 15, 2008, 12:16 PM Yea. The Wheel. That's it. Woo, roads.
Kesshi Jul 15, 2008, 12:16 PM @ Kesshi: I don't think it will matter - he can win the game before emancipation matters
TheMeInTeam,
I think you're right. I think I just wanted to segue into the jab at Lincoln. ;)
Zanttu Jul 15, 2008, 12:17 PM Zan: That'll take two turns, though. Bloody forests...
I think you got me wrong. As you settle your city, you will get visibility to 2S of your city and will see what food resource it holds. Then decide what to tech.
Yea. The Wheel. That's it. Woo, roads.
Starting with the wheel->earlier pottery. Early pottery->earlier writing. Early writing = an advantage.
LiberiGlacialis Jul 15, 2008, 01:19 PM Brain must of fryed or something....anyways, I'm gettin' to it!
LiberiGlacialis Jul 15, 2008, 02:07 PM Hudson, we have a problem here....
Beside this probably being the shortest ever round for a game, I need help on this one....
Anyways.... Round One: Start - 3800 BC (8 turns?!?)
The remaining members of the Union look around, and decide here would be the best place for there new start. Plenty of Forests and Fresh Water, and it's on a Hill, an easily defended location. The report of the surrounding area comes in. "Sire, more forests, hills, and grasslands, but there is cattle to the south! If we could only heard them, the food supply will be excellent for our new home."
"Then lets us learn how to do that."
http://img.photobucket.com/albums/v229/DarkJeral/FirstCity.jpg
Wow, lucky guess Zanttu. so, worker and AH it is. Warrior is moved to the goodie hut and....
"Hey! Unionists!" the cries arise from the nearby village. A group of strong men have barely entered the place when cheers erupt around the area. "Are we glad to see you, we thought there were no others! Come on, men! Let's help them out! We're no good at fighting, but hell, we can sure build."
http://img.photobucket.com/albums/v229/DarkJeral/GoodieHut.jpg
http://img.photobucket.com/albums/v229/DarkJeral/SecondCity.jpg
Woohoo! A Settler popped out! We move him south (unguarded. :crazyeye: ) and the warrior east. Seemed like a good idea at the time. The settler founds Boston south of Washington near some Corn and Silk and then....
http://img.photobucket.com/albums/v229/DarkJeral/Ahgreat.jpg
http://img.photobucket.com/albums/v229/DarkJeral/WaitWhat.jpg
...:eek:
Our warrior is to the east. They are to the North and West of Washington :eek:
They showed up at the same time. :eek:
Now what? I'm not ready for any combat whatsoever nor am I used to this. Getting a nutcase next door, fine. Not ready to take a strike from one, not so much. And two? :crazyeye::eek:
Oh, and save file (autosave, even. It landed on a autosave turn)
Zanttu Jul 15, 2008, 02:13 PM Wow, lucky guess Zanttu. so, worker and AH it is.
How did I know there was a food resource? In every starting position the map generator gives, there should always be at least one food resource in the initial BFC of the capital city. This is how the map generator works.
CCRunner Jul 15, 2008, 08:45 PM I'm guessing iron/copper in that unforested tile in Washington for the same reason as above.
Edit: or possibly horses
LiberiGlacialis Jul 15, 2008, 09:25 PM And it could be a blank. Eep.
My brain screeched to a halt when they both popped up, so what do we do with them? Pick one, he's the Confederates? Or take on both? I'm not that good at war right now....>>
CCRunner Jul 15, 2008, 09:34 PM And it could be a blank. Eep.
That is a possibility but I think it's more likely there's a metal there.
My brain screeched to a halt when they both popped up, so what do we do with them? Pick one, he's the Confederates? Or take on both? I'm not that good at war right now....>>
Choose one of them. Do you happen to remember which one popped up first? If not then Gilgamesh because he's first screenshot listed.
LiberiGlacialis Jul 15, 2008, 09:43 PM Order of appearance is order of screenshots. So it's either 1) peel the Lion out of his home, 2) knock down the one with the spears, or 3) Be insane and whip both of them into vassals. My head says Gligamesh alone works for this one, but still...
digitCruncher Jul 16, 2008, 02:38 AM I am following this with massive interest, but I fear that I will be the one running slavery after emancipation...
Anyway, if you are interested, it is the Double the Trouble game I am running that will show how to survive after emancipation.
Anyway, I will try and help you. Giglamesh is a tough nut to crack, but it is possible, and I have done it. But his vultures are annoying. I would avoid Shaka... apparently it is easy to get him to attack someone, however.
Try and get Shaka and Giglamesh to hate each other... thats one way to win easier. And the only way you will be better at warring is if you practice at it! I still hate it, but it is SO worth it.
Good luck
LiberiGlacialis Jul 16, 2008, 01:09 PM Okay...start War production ASAP, go and try to crack Gilgamesh (he's the Confederates). All I wonder is if I should pick up HBR if Horses pop in the blank grassland near Washington. Horses don't give Vultures there boost and tend to be immune to first strikes (good vs. Drill Archers).
Anyways, getting to it!
NcNikke Jul 16, 2008, 01:37 PM All I wonder is if I should pick up HBR if Horses pop in the blank grassland near Washington. Horses don't give Vultures there boost and tend to be immune to first strikes (good vs. Drill Archers).
I think you don't need HBR as you can already make chariots, which are even better against vultures, as they get a 100% strenght bonus against them.
digitCruncher Jul 16, 2008, 03:01 PM On attack only ;)
The chariots must attack the vultures.
Firewind Jul 16, 2008, 03:33 PM No, full stop. Chariots have +100% strength against axemen, on attack or defense.
digitCruncher Jul 16, 2008, 04:04 PM True?? Thats wierd... in the FAQs I have read, and in my experiance, chariots only have that bonus when attacking...
Oh well. 2 people beat 1... I guess you can ignore my comment...
nbcman Jul 16, 2008, 04:29 PM digitCruncher is right. Chariots only have the bonus against axemen units when attacking.
TheMeInTeam Jul 16, 2008, 10:05 PM IIRC you can still make chariots after HA's if for some reason you really want them. Either way stables give you 2x promos with the xp bonus so I'd not ignore HAs if you have horses - later on they're your early stack d vs xbows.
Commodore Nate Jul 16, 2008, 11:31 PM Maybe have Gilgamesh be the Secessionists, with Shaka a black sheep diplomatically due to being friendly with the Sumerians, to be taken out if at all possible.
DMOC Jul 16, 2008, 11:58 PM LOL those are 2 of the worst neighbors possible (others are Sitting Bull, Montezuma, Tokugawa etc).
LiberiGlacialis Jul 17, 2008, 02:21 AM DMOC: It. Gets. Worse. Anyways....
Round 1a - Okay, Brain's unfrozen, lets look around!
So we left off with meeting two of the worst neighbors in a normal game. And in this game, we have to pick a fight with either Gilgamesh or Shaka. As Shaka popped up second, we'll peel out Gilgamesh. However, since I'm not ready to fight anything right now, we'll go and make peace with both. Yes, even with the secessionists. After all, it's better to build that army in a time of peace then in a time of war.
Moving on, the Warrior is recalled somewhat, and...
The unionists think they've figured it out. Building an area for the large cattle to eat at seems like a good idea. And they startle easily, but can be directed in a similar fashion. "Well, can't say we did it till we've tried it."
http://img.photobucket.com/albums/v229/DarkJeral/AH.jpg
*bing!* Animal Husbandry. Horse do not pop in the blank near Washington, so it's a blank or Copper most likely. They do pop dangerously close to Gilgamesh, though. Hmmm...Since we're at an uneasy peace with Gilgamesh (and build a second Warrior in the meantime), lets do some exploring...
A man, large and pampered by the looks of things, approaches the burly warriors. "Pray tell, may I speak to your leader?" His accent is think, almost as think as his perfume. The Union warriors look at each other, then shrugs as if to say, "Might as well".
http://img.photobucket.com/albums/v229/DarkJeral/French.jpg
Louis. French. Okay, not so bad. And he might be easier to get to help us fight Gilgamesh. He's right next door, after all. For the record, Shaka's to the south. Eeep.
"You, sirs, do we wish a word with!"
A feminine voice shouts these words at the Union workers. The workers look at each other, then the scouts flying a banner they do not recognize. "Would you rather see the President?" they shout back.
http://img.photobucket.com/albums/v229/DarkJeral/celt.jpg
Eeep. Aggressive #2. India's gotta be somewhere out there to balance things out, right?
http://img.photobucket.com/albums/v229/DarkJeral/Aztec.jpg
Grrr....but two turns later, we run into this nutcase. And he already has a religion. Eeep. Aggressive #3 means we are certainly going to war with more then just our Confederate cousins on this map. Luckily, it seems no :backstab: is going to occur.....I think. We continue looking around, researching and building...
"Sire! We've found something! A strange rock, it looks like it's got some metal inside of it. We've been working with small amounts of a similar colored metal, but there are larger amounts in this one rock then we've ever worked with before!"
"Mine it."
http://img.photobucket.com/albums/v229/DarkJeral/COPPER.jpg
:) Look what was in the blank. Could not be more perfect. Workers start mining, and the War Machine can start turning, right? We go Pottery -> Writting here and search some more...
http://img.photobucket.com/albums/v229/DarkJeral/Lastciv.jpg
Here's the last one civ we've stumbled on. We've found Boudica during the search (West of Shaka), so I stop here for now.
---
So, we've found everyone. Four war civilizations, and three are aggressive. Horns are going to be blowing. Tech path right now is....uh.....Writing -> Alphabet, as that's what I normally do. However, I think it would be wiser to try something else, but it's late and I'm tired. We are chopping out that settler in Washington to see if we can rush him to those Horses for Chariots.
All it all, this game's going to be a bloodbath, even if it wasn't an RPC. Ideas, Oh council of wise ones?
Kesshi Jul 17, 2008, 04:38 AM Word of advice LiberiGlacialis,
You are not exploring in an ideal fashion. I'm a HUGE advocate of exploring and finding as many other civs as possible so that you receive the "known civs technology" bonus, however in doing that you've neglected the land nearby your empire. What's there? There could be a 1 rice 1 cow 1 gold 1 copper with flood plains city spot just next door, and you wouldn't know it. Get an explorer (not the unit, a generic unit) to uncover all of black tiles nearby your cities.
Exploring is especially helpful if you want to build a few wonders. Sometimes you know you can only build two of three the five or six available to you, and knowing that you have the wonder speed increasing resource (Stone, Marble, Copper, Gold, etc) means you may choose different wonders to build based on which resource is nearby.
LiberiGlacialis Jul 17, 2008, 11:29 AM You know, I think that's always been one of my problems. I'm so used to the coast (last few games) that being in the middle of a contanet is new to me.
oyzar Jul 17, 2008, 01:15 PM Word of advice LiberiGlacialis,
You are not exploring in an ideal fashion. I'm a HUGE advocate of exploring and finding as many other civs as possible so that you receive the "known civs technology" bonus, however in doing that you've neglected the land nearby your empire. What's there? There could be a 1 rice 1 cow 1 gold 1 copper with flood plains city spot just next door, and you wouldn't know it. Get an explorer (not the unit, a generic unit) to uncover all of black tiles nearby your cities.
Exploring is especially helpful if you want to build a few wonders. Sometimes you know you can only build two of three the five or six available to you, and knowing that you have the wonder speed increasing resource (Stone, Marble, Copper, Gold, etc) means you may choose different wonders to build based on which resource is nearby.
This is not true in bts anymore.. You get the civknow modifier despite not having met the civs in question..
TheMeInTeam Jul 17, 2008, 03:10 PM This is not true in bts anymore.. You get the civknow modifier despite not having met the civs in question..
There's still trade routes to be considered even then ;).
LiberiGlacialis Jul 18, 2008, 01:53 AM Still, he does have a point. I have neglected that area just to the west of my capital. Horses, (hidden) Iron, extra Copper, Food, Gems, Flood Plains all could be hiding there. Which means I need to go take a looksee over there.
My tech path after Writing (or, heck, right now) may need to change as well. Do I go my usual route (Writing -> Alphabet -> Myst -> Meditation -> Priesthood) or another route? CoL//MC//IW seem to be very high on the list this time around due to the need for military supremacy.
Kesshi Jul 18, 2008, 05:00 AM My tech path after Writing (or, heck, right now) may need to change as well. Do I go my usual route (Writing -> Alphabet -> Myst -> Meditation -> Priesthood) or another route? CoL//MC//IW seem to be very high on the list this time around due to the need for military supremacy.
LiberiGlacialis,
My normal tech path is usually something like this:
Writing
Mathamatics (For Hanging Gardens)
Currency (trade routes = awesome)
Aesthetics
Literature (
Drama
Music (Free GA)
Polythism
Monarchy
At this point I can use the GA to pop Theology, and start work on the AP in the BC times.
I usually try to trade for Alphabet. The AI values Aesthetics as very high, so long as the wonders aren't built, and will easily trade their Alphabet for your Aesthetics. I try to get a bit of gold with each trade, too. More gold = more turns at 100% research. Also, don't trade away Literature unless you are sure you can complete the Great Library before the AI, but once it's near completion (or after it is completed), trade it away, and try to nab Poly and Monarchy with your trading. The less you have to learn the better!
futurehermit Jul 18, 2008, 07:52 AM That is a strong bureaucracy capital once you get it up in size. And it has the forests to chop out some wonders or military or whatever. With copper in the capital I would say you will want to axerush someone, probably Shaka as he is the bigger threat imo. From there monarchy will be important for vertical growth and hopefully literature and the GL/NE in an enemy capital. From there CS will help your capital turn into a commerce machine. I count maybe 16 cottages (!!!).
LiberiGlacialis Jul 18, 2008, 09:29 AM futurehermit, I'm already going to axe rush. Just....to the north, at Gilgamesh. See: First RPC rule. Turning around and smacking Shaka might just be next, though, seeing as he's closer then Monty.
Kesshi, That....looks pretty good, with a few tweaks. Math'll give me Catapults (or at least will get me towards them), which is going to be vital against Gilgamesh, I assume. I think I'm going to need want to detour for IW and/or CoL, though.
Zanttu Jul 18, 2008, 09:35 AM I'm already going to axe rush -- Math'll give me Catapults (or at least will get me towards them), which is going to be vital against Gilgamesh, I assume. I think I'm going to need want to detour for IW and/or CoL, though.
:confused::confused::confused:
Axe RUSH means attacking with AXES, not catapults and swords! Just build/chop out an army of axes and go conquer some land!
LiberiGlacialis Jul 18, 2008, 09:45 AM I know! It's just....the axe rush might claim a few workers and maybe a city or two and then the "ah, screw it. He's on a hill with archers" effect will occur. Faster Catapults/Swords = Faster resolving that situation. Remember, Gilgamesh is Protective.
Zanttu Jul 18, 2008, 10:15 AM I know! It's just....the axe rush might claim a few workers and maybe a city or two and then the "ah, screw it. He's on a hill with archers" effect will occur. Faster Catapults/Swords = Faster resolving that situation. Remember, Gilgamesh is Protective.
Yeah, against protective leader it isn't a bad choice to ignore axe rush and go for catapults and possibly swords. But you can't say "I'm going for axe rush", if you at the same time plan for researching construction and IW.
LiberiGlacialis Jul 18, 2008, 11:52 AM That's.....a good point. :sad: Okay, still, would not be a bad idea to build a bunch of axes anyways. Scare off/Rush Shaka with them, for example.
Kesshi Jul 18, 2008, 01:27 PM Kesshi, That....looks pretty good, with a few tweaks. Math'll give me Catapults (or at least will get me towards them), which is going to be vital against Gilgamesh, I assume. I think I'm going to need want to detour for IW and/or CoL, though.
LiberiGlacialis,
I'm not sure how quickly you expand, but I'm pretty sure that you can peacefully expeand until you have all the techs I listed completed. At which point you could nab Construction (or trade for it), and take over a neighbour with Catapults and Axes. You probably won't need Swords if you have Catapults.
LiberiGlacialis Jul 19, 2008, 09:09 PM Sometimes, it's smarter to charge then to wait. Anyways, I've played some more turns. I'll post them up tomorrow, so you can see why I opened with that statement.
LiberiGlacialis Jul 20, 2008, 11:56 AM Round 2 - 2750 to 1325 BC
So, we had left off with just discovering Victoria and just researching Pottery. We have Washington making another settler and (for whatever reason right now) Boston making a Barracks. We get to work chopping out the settler, recalling one warrior (who gets jumped by a Lion. At least he fends it off) and...
Some people in Washington we not content to just sit and work the fields. They wished for new lands, new sights. And so, with the blessings of there leader, they set out. They didn't get too far until they were satisfied.
http://img.photobucket.com/albums/v229/DarkJeral/NewYork.jpg
Probably should of gone one North, now that I look at it. But there would of put me under considerable cultural pressure from the Creative Gilgamesh, and lost me the Rice. Hmmmm. This spot did give me a un-pillageable Horse, access to Rice and (though it can't be seen in this screenshot) bananas. Besides, good start point for war with Gilgamesh.
We continue building, exploring, and hooking up cities to resources when we gain Writing and...
http://img.photobucket.com/albums/v229/DarkJeral/Nope.jpg
I turn him down. We're going to attack you soon. Do not want you looking at what I've got too soon...We start in on Aesthetics and keep on preparing for war (by building a lot of Axes) During this time We make a political mistake. (http://smg.photobucket.com/albums/v229/DarkJeral/?action=view¤t=Eeek.jpg) Hmmmm....this is why marriage outside of cultural borders can be a bad thing.
Also..
http://img.photobucket.com/albums/v229/DarkJeral/Friends.jpg
Not sure this was the best move, but seemed reasonable. He's far away, after all. But 10 turns later, the first warhorn breaks out. I'm breaking it out, so it's all good.
"You, show the ambassador of the Confederates and his lackeys to the door. You, over there, have our men jump anything that so much as moves that isn't a part of the Union. We have suffered with the shame of a shattered Union long enough. Let us recover the missing half."
http://img.photobucket.com/albums/v229/DarkJeral/WAR.jpg
We declare war on Gilgamesh and jump across the border to claim a Worker. Woohoo! One less we have to build. First, we stomp to the west to find (and smash)...
http://img.photobucket.com/albums/v229/DarkJeral/Errugone.jpg
and two turns later (right after one of our exploring Warriors run into barb Warriors) we get Shields. Well, the Shields Event.
http://img.photobucket.com/albums/v229/DarkJeral/Shields.jpg
I don't know about anyone else, but I'm celebrating this. The stack of Axes all turn to face Ur and whatever else is to the East....
LiberiGlacialis Jul 20, 2008, 12:24 PM Part Two
It's funny....we haven't run into any Vultures yet. Ur isn't on a hill, either, though it does have a 40% defensive bonus. Thinking "this'll be easier later on and let's not suicide troops on CG/Drill archers just yet", we call a cease fire.
http://img.photobucket.com/albums/v229/DarkJeral/Quickrest.jpg
This proved most....fortunate, I guess. The Axes (6 now, all Cover Axes) and one Chariot (had to be careful, he might of had Vultures) get shunted to New York's area of influence. We leave the Axes (to heal up) and move the Chariot to look around, when a single Archer moves right into attack range of out Axes. This is no more then two-three turns later. Thinking "There's no way he could of built and moved an Archer in that small amount of time", the Axes jump him, causing another War to break out. Attacking Uruk proved easier then expected, as there was one Archer, one Warrior, and one Worker in there.
http://img.photobucket.com/albums/v229/DarkJeral/Unionwhole.jpg
"The Union....is whole." No one believed those words would be said so soon. But there are, and it is now true.
We keep Uruk. Hey, it's a capital city, and the other city auto-razed. Now, peace breaks out with the conquest of Sumerian Confederate lands. During this time...
http://img.photobucket.com/albums/v229/DarkJeral/Jewish.jpg
http://img.photobucket.com/albums/v229/DarkJeral/Hindu.jpg
Jewish and Hindu break out in American lands. Conversion to State = None.
http://img.photobucket.com/albums/v229/DarkJeral/Frien.jpg
We become friends with another crazy. Maybe....attack dog?
http://img.photobucket.com/albums/v229/DarkJeral/Commerce.jpg
We found Philadelphia. Yes, that's three Gems in the BFC. Can anyone say Wall Street?
http://img.photobucket.com/albums/v229/DarkJeral/Drama.jpg
We gain Drama. We had gained Aesthetics during the Civil War, so I went for this next. Theaters should help with :mad: and :culture:.
I stopped here. Oh, and just in case, look at this:
http://img.photobucket.com/albums/v229/DarkJeral/Power.jpg
Techwise, I think I need to beeline CoL right now. The mantanice on these cities is soon going to kill me. But looking at that power chart, I hold twice the power of Shaka. Charge him? Or maybe Louis? Gah...
Zanttu Jul 20, 2008, 02:29 PM Great job on killing Gilgamesh. I strongly disagree with your city placements, though.. New York would be better placed if it was 1 tile to ... well, any direction. Settling on the horses was a baaad move, on this level you shouldn't worry about pillaging and horses is just a great tile. Philadelphia should be 1SW (assuming there isn't anything worth noting in the NE where I can't see), being on a river would be huge! You should always avoid settling 1 tile off a river or the coast.
EDIT: Oh, about techpath. Get CURRENCY before CoL! Currency will be an immediate benefit with the free trade routes, and you can also build wealth if needed. On top of that, Currency leads to CoL. Does any of the AI's have alphabet yet? If yes, then trade for it. If not, then research mathematics-> currency-> CoL.
CCRunner Aug 22, 2008, 08:22 PM :bump: What's happend?
LiberiGlacialis Aug 23, 2008, 12:55 PM I....completely forgot about this. :blush:
And stepped up to Noble in my recent games. I'll get to this...er....later. I don't have enough time before work right now to be playing this game. >>
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