View Full Version : DyP: Terror Bay


curswine
Jul 29, 2002, 11:21 AM
This is a scenario for the DyP mod called Terror Bay. A readme is included in the zip file

Please give me some feedback on what you think and what i should change.

EDIT: New Download with less starvation

IXIRandyIXI
Jul 29, 2002, 12:27 PM
Alright, I decided to give your scenario a try. :) I decided to play as the Japanese. I ran into a couple problems right off the bat.

First off, when I started, all of the cities I had were starving back down to what their current food supply could support. The problem was that many of them were unhappy (Democracy, spoiled people!) and needed entertainers to keep them happy, so the cities starved.

Another thing, there were a TON of improvements left to build in the cities, which would take too long to build. Maybe try having all of the buildings in the cities that are fairly old be already built in the cities, so it might be able to take two birds with one stone - the people should be happy enough to not starve from the start, and most of the buildings are already built so you don't have to sit there and be a builder for the early stage of the game.

If you fix that (if you want to), I'll continue testing the scenario for you. :)

curswine
Jul 29, 2002, 12:32 PM
ok its just that i am quite lazy and could only be bothered putting in a few buildings ill fix it right away

IXIRandyIXI
Jul 29, 2002, 01:11 PM
Another problem. When I started up the scenario, Rome was still available as a selectable civ. Was this intentional?

curswine
Jul 29, 2002, 01:15 PM
no i must have forgot to take rome off i dont know why if you find anymore of these obvious mistakes please hit me

curswine
Jul 29, 2002, 05:22 PM
i need some help in "evening out" the scenario because at the moment you are completly out of money by about 2-3 turns due to building costs that make it about -60 gold per turn anybody have suggestions to how i can change this and keep the population from starving?

IXIRandyIXI
Jul 29, 2002, 07:42 PM
Is this with taxes all the way up to the rate cap?

If so, the only thing I can think of is adding more roads and irrigation around the cities, hopefully making it so that they don't starve and you earn more gold. If that doesn't work, then I don't know what will - I'm not used to running a small, early industrial civ. :\

Also, don't forget to disable all of the antiquated and useless wonders that are available from the start, or else it will be a big wonder rush straight from the start (which means more boring building early on).

curswine
Jul 30, 2002, 03:46 AM
I have alrady added irrigation and mines and i have got 2 civs to play alright japan and england im going to do the rest now.

I didn't know there was a way to disable buildings are you meaning me to give each civ a few more wonders?

IXIRandyIXI
Jul 30, 2002, 06:48 AM
Well, I'm not sure if it's possible to disable obsolete wonders yet. If it isn't, then splitting the wonders evenly among the civs in the scenario would work fine.