View Full Version : Desert with fresh water but no flood plains? WTF?


Gwynnja
Jul 16, 2008, 10:25 PM
Has anyone ever seen this happen before? is it a bug?

molson
Jul 16, 2008, 10:26 PM
i have seen plenty of it. It sucks...

DMOC
Jul 16, 2008, 10:28 PM
I think that thing gets fixed in a patch somewhere.

Gwynnja
Jul 16, 2008, 10:38 PM
I think that thing gets fixed in a patch somewhere.

Really? I have 3.17, but not solvers...

kaos429
Jul 16, 2008, 10:41 PM
AFAIK, if you play a fractal map you have the chance to get these tiles. This has been since vanilla, and all the way through BTS 3.13. I haven't played 3.17 yet.

DMOC
Jul 16, 2008, 11:29 PM
Now I remember. It's fixed in solver's unofficial 0.19 patch (make sure you have 3.17 first).

Gwynnja
Jul 16, 2008, 11:58 PM
AFAIK, if you play a fractal map you have the chance to get these tiles. This has been since vanilla, and all the way through BTS 3.13. I haven't played 3.17 yet.

That explains it. I am playing a fractal map, and usually do, but I've never noticed this phenomena before.

Now I remember. It's fixed in solver's unofficial 0.19 patch (make sure you have 3.17 first).

Does it work on fractal maps?

DMOC
Jul 16, 2008, 11:59 PM
I believe it works on all maps. Well, the patch update said "fixed bug due to capital needing river which would sometimes result in desert rivers."

kaos429
Jul 17, 2008, 12:03 AM
I believe it works on all maps. Well, the patch update said "fixed bug due to capital needing river which would sometimes result in desert rivers."

That would probably only apply to the start position. The rest of the map would be still fair game.

OP - It's too bad you didn't get it so you could build a watermill on it. At least it wouldn't have been as useless.

DMOC
Jul 17, 2008, 12:19 AM
That would probably only apply to the start position. The rest of the map would be still fair game.

OP - It's too bad you didn't get it so you could build a watermill on it. At least it wouldn't have been as useless.

The "rest of the map" will never have the desert river. The desert river bug ONLY happens if the map creates a river to spice up a capital and goes through desert.

Gwynnja
Jul 17, 2008, 12:21 AM
OP - It's too bad you didn't get it so you could build a watermill on it. At least it wouldn't have been as useless.

It's on a bend; it won't support a watermill, although it does produce one commerce being on the river:p

DMOC
Jul 17, 2008, 12:22 AM
2 with a golden age.

And Victoria really should have moved her capital 1 square east...but it's the AI.

EDIT: Also, what does OP stand for? :lol:

Gwynnja
Jul 17, 2008, 12:24 AM
op = original/opening post/poster

DMOC
Jul 17, 2008, 12:26 AM
Thankshttp://www.civfanatics.com/images/blank.gif

kaos429
Jul 17, 2008, 12:28 AM
The "rest of the map" will never have the desert river. The desert river bug ONLY happens if the map creates a river to spice up a capital and goes through desert.

As I believe this can happen on fractal maps and always has, like I stated above. Fractal is a different breed of map. Even the description states "unpredictable". I can see it happening still on this patch. I hope they've kept that in.

....

Damn you, I am enjoying my break from, one, more. turn...;) I feel the need to test after installing all the necessary patches of course. And the solver patch almost look like it's at it's peak, so it might be time...soon.

kaos429
Jul 17, 2008, 12:29 AM
It's on a bend; it won't support a watermill, although it does produce one commerce being on the river:p

That's what I said wasn't it. ;):p

Gwynnja
Jul 17, 2008, 12:47 AM
That's what I said wasn't it. ;):p

OIC... I thought you meant too bad I didn't get the tile in my territory

molson
Jul 17, 2008, 01:07 AM
desert river tiles happen on any kind of map. I play pangea online 90%+ and iget these tiles. Its not a bug and it doesnt required to be fixed. Its just a crappy tile.

Gwynnja
Jul 17, 2008, 01:51 AM
desert river tiles happen on any kind of map. I play pangea online 90%+ and iget these tiles. Its not a bug and it doesnt required to be fixed. Its just a crappy tile.

I've played hundreds, if not thousands of SP games without noticing a riverside desert tile. If you're getting them all the time, then I'm glad it's happening to you and not me.

kaos429
Jul 17, 2008, 02:02 AM
I've played hundreds, if not thousands of SP games without noticing a riverside desert tile. If you're getting them all the time, then I'm glad it's happening to you and not me.

I assume you just play regular games, where you coose, low, med, high, sea level (just a guess, as I play this way), yada yada yada, with no advanced start. What molson describes is the latter, I think. Which would increase the likelyhood. I figure this is the first time it's been in your BFC.

Anyhoo, with a watermill they sometime are not that bad, just like arctic tiles. If used properly you can squeeze out another citizen.

TheMeInTeam
Jul 17, 2008, 02:08 AM
They're common on earth 18 civs (and since it's a scenario, will always be there - check out mail's area for example). Also note that mali's start location SUCKS on that map.

I see them in regular SP as well as MP, but less often.

Ultraworld
Nov 10, 2008, 02:58 PM
I got the same "problem" as the guy in the OP. However reading trough this thread hasn't help me understanding the "problem". So what is going on, I got the final version of the game. (in fact i got Civ IV complete)

TheMeInTeam
Nov 10, 2008, 03:02 PM
Lol where's Rolo in this thread - you get desert in non-solver/bhruic patched games when the game elects to add an "extra" or "false" river to a capitol for balance, and this river extends outside the BFC and into regular desert, typically.

Very rare indeed in normal, non-scenario games.

DMOC
Nov 10, 2008, 05:14 PM
So which patch fixes it? I said solver's 0.19 but is that the right one?

TheMeInTeam
Nov 10, 2008, 05:26 PM
Unfortunately I can't answer that. I don't install the unofficials because it makes online a bit cumbersome and the annoyance of switching between two or having two installations is too great for the returns I'd get.

r_rolo1
Nov 10, 2008, 05:51 PM
Lol where's Rolo in this thread
Here :p ( btw someone needs a sig update :rolleyes: )

Solver/Dresden patch has this solved since 0.17 IIRC. So both 0.19 and 0.21 should solve this

Celebithil
Nov 10, 2008, 07:42 PM
Don't desert tiles which have a river in only a corner (so no river running next to it, but just one which turns at its corner) not become flood plains, while still being fresh water? I have seen many of those, and consider them prime positions for cities working the flood plains, as they are riverside and do not block one of the good tiles themselves.

DMOC
Nov 10, 2008, 07:54 PM
River corner tiles are still floodplains.

Stewie0416
Nov 10, 2008, 07:56 PM
I've seen a river curve 3 times in 9 tiles creating a strange tic-tac-toe looking board. It was ALL desert.

DMOC
Nov 10, 2008, 07:59 PM
That's weird. As long as the patch was installed, it should have been floodplains.

Stewie0416
Nov 10, 2008, 09:28 PM
Thats the thing, i dont think i have the patch installed. I'm going to get it ASAP

NonPrayinMantis
Nov 11, 2008, 05:37 AM
There is an easy fix to this, of course. All you have to do is go into worldbuilder, and make the desert/river tile into a floodplains.

Some people might consider this cheating, but then all you are doing is fixing a bug, so your conscience should be clear. :p

NPM

Neal
Nov 11, 2008, 09:05 AM
Aw, I was gonna bring up Earth18, but TMIT beat me to it. I was going to mention the American southwest and northern Mexico. Makes sense in that respect. But yeah. Pain in the butt.

JTMacc99
Nov 11, 2008, 09:41 AM
There is an easy fix to this, of course. All you have to do is go into worldbuilder, and make the desert/river tile into a floodplains.

Some people might consider this cheating, but then all you are doing is fixing a bug, so your conscience should be clear.

Heh. That would be my "patch" as well. Actaully, my fix would be to regenerate the start for non-scenarios. Who the heck wants a capital next to a desert?