View Full Version : Calling all "Military Armchair Generals" HELP ME
Red Dwarf Devil Jul 17, 2008, 09:51 PM All attached is a screen shot and also a save game that I would like some suggestions on how to rescue a pending disaster.
This is a Monarch game played with the Wolfshanze Mod.
Situation
Heading for a possible Space victory, reasonable position (was better a few turns ago:sad::sad:), Internet in place so should be OK for tech, lots of units to choose from (internet acquired tech's:goodjob:) Hannibal and his 3 vassels are on the war path.
Have already :nuke: Hannibal twice both on cities to try to cause money problems and nuked Austrian naval fleet in the inland sea and mauled him to stop "D Day" type landing
If they break through my bottleneck City (Memphis) the rest of my Cities will be easy picking, and I will not survive for long. Screen shot shows Hannibals initial attack force, first stack is detailed which is West of the rice fields.
If you play out the game and post things please put them in spoilers as I really want to see how things would have changed if I made different choices.
Do not take the sliders and civics as correct as I am going to change them.
Looking forward to some real gems of wisdom to learn from
183229
183228
Solomwi Jul 17, 2008, 10:26 PM I'm not familiar with Wolfshanze's mod, so run the following through that filter:
You're an Egyptian leader, so I presume that means you're spiritual (and even if you aren't, I just noticed your GA going). Check your civics. If you're not in Nationhood, switch to it and draft units in Memphis and your two closest cities. Remember that drafted units get half the XP of normally produced units in a city, so if you can, switch to Vassalage and/or Theocracy to get as many promotions as possible. That will give you three more defenders in Memphis (assuming your next two cities are within one turn's movement, which should be safe with railroads), bringing your total to 24. He has 18 units in his spearhead, 16 of which can attack, so depending on how many gunships are in the other two stacks, it may be impossible for him to take Memphis on turn 404. That means you should have at least two turns (404 & 405) to bolster your defenses. In that time, keep drafting from any city that can get a unit there quickly, and rush any available reserves to the front, unhappiness be damned. You can make them happy again when the threat has passed. Upgrade that musketman (going to mech inf in the standard game should cost 380 on normal speed IIRC). Turn off your culture and science completely for more upgrade cash, then as soon as possible, upgrade your other obsolete units at the front piecemeal. If the price is right, use the cash to rush a unit under Universal Suffrage, rather than upgrade an obsolete one. Two units are better than one.
Your objective is obviously to destroy his force, so rather than let defenders in your back cities wait to be easy pickings, get them to Memphis where they can help avoid that situation altogether. Bring defenders who can throw back attacking units and attackers who can kill units outside Memphis. Your best hope is to concentrate enough force at Memphis to turn him back, by whatever means necessary. In the longer term, switch every city not needed for the spaceship to units, keep drafting each turn and churn up as big an army as possible in as short a time as possible. As a final note, those nukes may have been better used on his troops than his cities.
CheScott Jul 17, 2008, 10:33 PM Yeah, I'd also hit that stack with a bomber, then a cannon (maybe both of them) and that might soften them up enough for those Modern Artillery to survive. Even if they don't, they'll do more damage attacking than defending, which takes some of the weight off the draftees.
CLST Jul 17, 2008, 10:35 PM Solomwi's method is how I would approach it. If it is really the bottleneck, I would just defend it with drafts and moving it any troops that can reach the area.
Also, if you have some nukes or missles left, I would hit his stack. At the least it will buy you time while you bolster your defense.
Solomwi Jul 17, 2008, 10:53 PM Yeah, I'd also hit that stack with a bomber, then a cannon (maybe both of them) and that might soften them up enough for those Modern Artillery to survive. Even if they don't, they'll do more damage attacking than defending, which takes some of the weight off the draftees.
I wouldn't do that until I had more defenders in the city (the cannon attack; I'd absolutely hit it with whatever air power I could). The cannon isn't going to do a whole lot to Hannibal's stack, but depending on how the battle goes and the composition of those other stacks, the cannon could conceivably wind up holding the city by itself, or absorb an attack that lets another unit hold the city by itself. Sending it out to certain death, only to hope against hope that it does enough damage for two other units to go out to slightly less certain death just reduces the number of attackers Hannibal has to use to take Memphis, and that stack's big enough that you probably won't knock three of his attackers down enough to make them ineffective. If he had enough siege units to substantially damage the entire stack and put those marines and machine gun at a decisive advantage, I might recommend that approach, but even then it would depend on the size and composition of Hannibal's back two stacks. As it stands, Hannibal has 18 attacks to use on turn 404 (16 non-machine gun units in the front stack and the two gunships we can see behind it), plus whatever gunships are under the two we can see. Ray has 21 defenders for turn 404, 24 if he takes my advice on drafting and moving. About half those defenders are woefully obsolete, and certain to die if attacked by any of Hannibal's units. The numbers are simply too close (from the available information) for me to want to reduce my raw number of defenders, no matter how inadequate they are.
thadian Jul 17, 2008, 11:05 PM i dont know his situation on the east front, but i hope and assume since he didnt mention it that his east side (ocean facing monty) is under control.
If so, do what Solomwi said - is there a chance you can bring in a war ally to stave them off or divert them a few turns? You can also transport a stack next to his attack stack (on the windmill) so that he attacks there before he can move toward you - you will waste units at the expense of buying 2 more turns. Sometimes the AI will make a play mistake and respond by splitting his main force which is good for you - then you can move in your defenders on the weaker half and divert the whole battle to his territory and never worry about your own bottleneck.
You might also think about slavery as well so you can whip, draft and upgrade.
Rusty Edge Jul 17, 2008, 11:19 PM I'd try to find a way to weaken his stack so that those blitzing tanks don't shred those feeble draftee defenders before they can fully fortify .With all of those awesome options in The Wolfshanze Mod, don't you have an airforce and a navy that you could bring up? Even if it's suicidal , bringing up some ships to shell his stack will at least divert some of the fire of his naval task force . Or a some guided missiles stashed somewhere?
Red Dwarf Devil Jul 17, 2008, 11:26 PM Guys,
Thanks for the replies.
the ocean near Monty is under control and I do not think it will be a problem.
The inland sea is also under control sort off just need a few more ships and all should be ok, apart from the fort on the land which will allow access from Hannibals navy when it turns up
I have already tried to call in the ultimate air strike :nuke::nuke: on the stacks but I have had 5 tact :nuke: shot down more coming on line with better results fingers crossed.
With regards to civics I had planned on changing them as this really is a win or lose situation.
Units from my larger cities as well as the capital can all reach Memphis within 1 turn so I will have to draft like crazy :ar15::ar15::ar15::ar15:and hope for the best.
:religion::religion::religion: please give me random event Show Mercy
Red Dwarf Devil Jul 17, 2008, 11:33 PM Airforce and navy have been in action a lot already, this war is in round 3 or 4 now all issiles have already been expended etc .
One thing to remember is that a lot of my tech I have only just got via the internet so have not had a lot of time to build.
No chance of any help,
Zulu is afraid of them and hates me
William is also afriad and just rebuilding after his own war.
All others are Hannibals vassels.
P.S. anyone who does not have the Wolfshanze Mod should give it a try it is really good.
Solomwi Jul 17, 2008, 11:37 PM Good deal. That will help you spread the draft anger around a bit. If you can knock out that Austrian ship in front of Memphis, I'd put a high priority on that, too. Otherwise you won't have any defensive bonus left for those newly arrived units.
Red Dwarf Devil Jul 18, 2008, 12:58 AM Solomwi, about that B/Ship I am in plans to sink the thing before all my culture defence goes. (1 attack sub in repair in Memphis and one at flank speed heading to it.)
Also I am thinking of one or 2 ships near Monty space to head home to try to help out.
I promise to never complain about random events EVER again if I get the Shown Mercy event to great and wise CPU in my computer
Rusty Edge Jul 21, 2008, 10:25 AM Any word of "The Battle of Memphis?"
thadian Jul 21, 2008, 10:27 AM im curious as well, i would also like you to upload a save, it could be a fun scenario your in.
Solomwi Jul 21, 2008, 04:16 PM Any word of "The Battle of Memphis?"
I had started thinking of it as "Thermemphislae." ;)
I'm curious about the results, also.
zorrcell Jul 21, 2008, 04:21 PM NUKE EM! camon u moral crusaders show a little SMOKE
Red Dwarf Devil Jul 21, 2008, 09:53 PM OK, so I see a few people want to see how things went, following is a step by step on how the game played out.
As you know my situation was not the greatest but here goes.
I switched civic's to allow me to Draft, all the other civis's that would have been good were not available.
More stacks arrived from Amercia, Austria with Hannibals leading the way. The Ai being a bit:crazyeye: had 5 stacks located in a number 5 dice configuration West of Memphis :goodjob: as at that time I had 2 x Tact :nuke: ready and waiting.
I :nuke: the square 2 West of the rice one impacted and the other got shot down.
With all the invaders in such a bad way I went for it, took out the stack 1W of the rice and then finished of the stack 2W then I withdrew.
Reason being we was in no condition to attack Memphis and as I had a medic 3 my troops would be OK in a turn or so to finish them all off.
Continued to Draft for a few more turns and basically fended of a much smaller 2nd attack, after which I switched back to spaceship and tried to push on.
Red Dwarf Devil Jul 21, 2008, 10:01 PM After a few more turns of mauling Hannibal I managed to get him to sign a peace treaty having to give a tech cannot remember which one but it was a good one.
With no war I really started to get my spaceship moving along and had a few of my larger cities build :nuke::nuke: just in case.
Hannibal had such a big Army he then went to war with William who was also strong, with these two going at it like there was no tomorrow my spacerace victory was within touching distance.
William was losing the war and then started to throw :nuke::nuke::nuke: around and Hannibal responded likewise.
However Hannibal was still winning and within a few turns had William as a vassel.
So all that was left was
Hannibal with vassels (Austria, America, Dutch, Aztec)
Zulu but there are nothing to worry about
ME (Egypt)
More to follow
Red Dwarf Devil Jul 21, 2008, 10:39 PM Thadian,
There is a save in the opening post dated 1984AD just under the screen shot
Just as William became a vassel a notice popped up and said Hannibals second City was at legend status,
:eek::eek::eek: O my God check the victory conditions his 3 rd was around 45-46k so I though I was going to be in trouble.
next turn a quick calculation showed I had about 9 turns to get the city.
Spying was not going to work.
Invasion was not going to work to far inland etc.
So war it was
:nuke::nuke::nuke: so I did 4 or the 5 :nuke::nuke: got shot down but I managed to land one, so all was looking good.
2 turns later I managed to launch my spaceship and then switched to Army and navy units (stealth ships :goodjob:)
So i have a spaceship on the way and expect to be able to hold on for the turns required, I check the victory conditions and :eek::eek: Hannibal has another city at 47K .
Only 1 nuke left and it gets shot down and 3 turns later
HANNIBAL wins a CULTURE Victory
I cannot believe it to have victory snatched from you at the dying moment :mad::mad::mad::mad:
So in the end I was fighting Hannibal and 4 vassels and he ends up winning a Culture victory and old Shaka just sat there and did nothing W%$#^er
By all means someone please play out the game and see if you can pull of a win it will be touch and go, however you must play with Wolfshanze Mod.
zorrcell Jul 21, 2008, 10:44 PM NUKE EM MORE!!!!
seriosuly ur in a tough place is there are 4 vassals (unless theyre weak then its ok)
mboettcher Jul 21, 2008, 10:46 PM What does his second stack have? If he has artillery en mass then aside from drafting you may have one left under your sleeve. Its a last ditch effort but can work with stacks of doom.
Draft as many units as possible, bring as many forces to the front as you can and get the biggest army you can. The last dicth strategy is this with stacks of doom: abandon the city and hit it with the largest counter attack you can. He will be vulnerable with all his troop concentrated. You can bomb him hit, hit him with artillery and what not to buy the time you need for your industrial core to launch that ship. Oh and shut down your science slider if you already have all the necessary parts for the ship.
In other words every thing is expendible to keep your industrial core alive and launch that ship
Red Dwarf Devil Jul 21, 2008, 10:48 PM This was quite possibily the most enjoyable game I have ever had with BTS.
There was so many twists and turns that as you will have seen a number of different winners and conditions could have met.
It's such a pity it has finished as I have to now start another game which I know will most likely not come close to this one, but I suppose that is were all the fun lies.
If someone does play out the game please let me know if the outcome was the same as mine or if you managed a space win
Red Dwarf Devil Jul 21, 2008, 10:53 PM I think we may have had a few cross posts as the suggestion to :nuke::nuke: was tried but it was all for nothing i the end Hannibal won.
Please try the save game it's in the opening post
Solomwi Jul 23, 2008, 07:10 AM Great story. Sounds like a blast of a game.
Rusty Edge Jul 23, 2008, 11:15 AM It's games like this that make Hannibal a favorite to play against. He's unpredictable because he can win multiple ways.
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