View Full Version : Roadmap


NikNaks
Jul 22, 2008, 05:40 AM
Okay, we've had a lot of discussion about a lot of things, so let's start setting some goals. How is this? Have I missed anything?

Version:
0.1
Civs and leaders added (XML)
Basic tech tree completed
Completed

0.2
Basic units and buildings added (XML)
Map created + cities placed
Completed

0.3
Corporations and ideologies added
Unique units and buildings added
Other features drawn up and finalised
Completed

0.4
Civics added
Wonders added
Completed

0.5
Units and buildings added to map
Features added
Some events added
More complicated features drawn up and finalised
In production

0.6
Start implementing complicated features
Private beta testing begins

0.7
Begin adding better artwork
Complicated features working to some degree

0.8
Wonders, corporations, ideologies etc. added to map
Balancing begins
Public beta

0.9
Minor map editing
Most complicated features complete
Final beta testing
More balancing

1.0
Release

Post 1.0
Further development

Amogos
Jul 22, 2008, 10:20 PM
What about Civics? Does that go under "Features added"? How is that going anyways?

NikNaks
Jul 24, 2008, 03:35 AM
Ah, well spotted. I missed events as well :blush:

EDIT: Fixed.

As for the progress of Civics, I think what we have has been generally accepted.

hevehoc
Jul 25, 2008, 02:48 PM
i can't wait until this is out, i'm very sad that i don't know how to mod yet :cry: if i knew i would have helped in any way! I long very much for this mod.

NikNaks
Jul 26, 2008, 06:58 AM
If you want to help out, you could play around with the XML and learn a little modding. That's how I learned :)

hevehoc
Jul 26, 2008, 04:07 PM
ok but i dont know anything about XML things, i am not sure what it is acctualy, but i'll check around at the tutorials.

Amogos
Jul 26, 2008, 11:19 PM
My guess is you copy and past thing into the Assets folder of civ and creat a diferent one using the same codes as regularly.

hevehoc
Jul 27, 2008, 03:28 AM
ok it sounds like scripting for Empire Earth II, i tried it once.

NikNaks
Jul 31, 2008, 10:28 AM
Amogos, do you want to do some modding?

Amogos
Jul 31, 2008, 02:29 PM
Mod? Mod.. Mod! No, I'm very lazy and am busy writing a book.

hevehoc
Jul 31, 2008, 03:18 PM
hehe, may i ask what it is about?

Amogos
Aug 01, 2008, 12:09 AM
A guy, and he does this thing... yes this is how I answer everyone.

Think 10,000 BC but way less real and way more interesting.

hevehoc
Sep 18, 2008, 12:17 AM
how long have you come?

NikNaks
Sep 21, 2008, 02:25 PM
Not very far :(

Skell Jell
Sep 30, 2008, 04:25 PM
Here is a list of governments to put in the Civ 4 world 2008 game:

• Confederate
• Supreme
• Constitutional and Federal
• Unitary

Confederate
(Barbarianism,Confederation,Feudalism)

Supreme
(Monarchy,Oligarchy,Totalitarian)

Constitutional and Federal
(Democracy, Republic, Democratic Republic, Federation)

Unitary
(Parlimentary, Parlimentary Monarchy, Parlimentary Democracy)

UNpatriot
Oct 06, 2008, 07:14 AM
Anything I could work on?

(good learner and ideas-come-up-with -er, decent mapmaker, bad modder [I guess I *could* in theory take some time and learn SDK, but don't expect too much in the first few years)

Skell Jell
Oct 07, 2008, 04:04 PM
Maybe mapmaking

JEELEN
Oct 08, 2008, 12:00 AM
Check out the Map thread 1st.;)

Skell Jell
Oct 08, 2008, 07:53 PM
Checked out the Map thread

Skell Jell
Oct 08, 2008, 07:54 PM
Map thread is good. But it's only on the crusades. It could be included.

JEELEN
Oct 08, 2008, 08:20 PM
Actually, I was responding to UNPatriot. Checking out the map thread before starting to work on a map seemed like a good tip, 's all. (Kind of hard to work on a map if the mod won't load properly.)

Skell Jell
Oct 08, 2008, 08:32 PM
Ok. then. sorry.

JEELEN
Oct 08, 2008, 10:45 PM
That's alright. (Anybody can check out the mapthread if they want to.) But what do you mean by:

Map thread is good. But it's only on the crusades. It could be included.:confused:

Skell Jell
Oct 09, 2008, 04:19 PM
Ok then it sis a great wonderful thread.

JEELEN
Oct 09, 2008, 04:53 PM
Eh... okay... but... what do you mean by:

it's only on the crusades. It could be included.

Y'know, just wondering what you mean, 'cos I know them are English sentences, but I just don't get what you're talkin' 'bout. The crusades? What could be included?:confused:

Skell Jell
Oct 09, 2008, 05:07 PM
You just said that. Your are repeating yourself

JEELEN
Oct 10, 2008, 04:42 AM
I give up. Thread's wonderful. Agreed.

Mattygerst
Dec 16, 2008, 07:53 PM
Where, presently, is this mod on the Roadmap in the first post?

NikNaks
Dec 17, 2008, 06:23 AM
We're coming up to 0.1 or 0.2 as it is. We're making real headway, now, though.

JEELEN
Dec 17, 2008, 08:38 AM
Good to hear.:)

civ editor11
Aug 01, 2009, 09:20 PM
I'm good with XML and adding graphics in game and i can do just a little python if i need to

civ editor11
Aug 02, 2009, 08:24 PM
What do you want me to do?

Joecoolyo
Aug 02, 2009, 09:54 PM
Hmm... you should have posted this in the Current Status thread. But anyway, we're really in need of someone who can do python and sdk, so PM NikNaks and ask him what we need done in python (we're pretty much done with XML).

Mattygerst
Sep 24, 2009, 05:31 PM
NikNaks...been awhile since I sent you all the finished XML work...

Any word on getting the diploinfos completed so this officially gets up and running?...

NikNaks
Sep 25, 2009, 01:24 PM
I can't make head nor tails of it, if I'm honest. :confused: Does anyone have any idea how it works?

Mattygerst
Sep 26, 2009, 01:36 AM
Well... I mean, in that case...all that work will go for nothing and we'll be stopped just short of the finish line of getting the mod completed...

Someone needs to find someone who can get the diploinfos done to make sure all the rest of the xml work, etc., doesn't go to waste.

Pablod
Sep 27, 2009, 10:50 AM
just use 1940 scenario GEM and change city owners
make modern tech tree

NikNaks
Sep 27, 2009, 10:56 AM
That's exactly what we've done, but after adding new leaders, we need to change the DiploInfos file, or else it crashes. Does no-one have any ideas?

Pablod
Sep 27, 2009, 03:30 PM
happy to hear that
check this tread Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization

XML editing: CIV4LeaderHeadInfos

NikNaks
Sep 28, 2009, 03:20 PM
What thread?

Aleenik
Sep 28, 2009, 04:05 PM
Iv been eagerly awaiting the release of this Mod. I don't really post in here but excited when I will get to play it.:)

Hopefully you guys are able to figure out the problem you are having or whatever.

Pablod
Sep 28, 2009, 07:24 PM
happy to hear that
check this tread Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization

XML editing: CIV4LeaderHeadInfos

this help
http://forums.civfanatics.com/showthread.php?t=274966

NikNaks
Sep 29, 2009, 09:36 AM
Can you link to it for me? I really can't find what you're talking about. Just paste the URL (the http://blah--- thing, if you don't know) into a message and post it.

Aleenik
Oct 03, 2009, 12:22 AM
Hopefully you get this thing figured out, can't wait to try the mod.:)

Aleenik
Oct 08, 2009, 05:30 PM
Has work on the mod stopped? Hopefully you guys can finish it.:)

cheesemijit
Oct 09, 2009, 10:11 AM
I don't know, i check the forum every day for updates and am still willing but i can only do xml and i think we need more Python/SDK modders to move on.

Mattygerst
Oct 09, 2009, 04:17 PM
No, the XML work is nearly done.

I did 99% of it, and its finished. There is ZERO python/SDK to do. None at all. All we're waiting for is NikNaks to do the diplomacyinfos xml.

NikNaks
Oct 10, 2009, 03:15 PM
I thought I already said that I couldn't do it :( I'll make a post in C&C

Fierabras
Oct 11, 2009, 07:08 PM
Hi Niknaks, I haven't modded in a while, but I do remember I promised to help you out, although that never panned out. I know quite a bit about the diplomacyinfos.xml through my work on CIV Gold, so maybe I can help you out. What is the problem exactly?

NikNaks
Oct 13, 2009, 01:17 PM
On my birthday, too :D Excellent present.

Well, we just don't know how it works, and it throws up an error if I try to remove all the old leaders. Think you could fix it up for us? We'd be happy just to have default text for all the new ones, but it just needs to be made to work.

Joecoolyo
Oct 13, 2009, 11:11 PM
Oh, didn't know it was your birthday! Happy Birthday NikNaks! :beer:

And great news with you too Fierabras! With your help we can finally launch this thing into beta :goodjob:

AthenaMaria
Oct 15, 2009, 06:56 AM
Of all the mods I have seen, this is the one I am looking forward to the most. Good luck with it!

Happy Birthday+1 NikNaks

Chusquero
Oct 16, 2009, 04:35 PM
Hi:

Give them a break, tey are doing this for free... in their pleasure's time. So, even if we really want to play it, they do asap and their job/studies leave them.

Good work!

Aleenik
Oct 23, 2009, 02:50 AM
If you guys have time, hopefully you get it finished.:)

NikNaks
Nov 02, 2009, 03:58 AM
Any luck, Frank?

Fierabras
Nov 04, 2009, 05:06 PM
I have downloaded the whole thing and have looked through it, but I don't get why you want "to remove all the old leaders" from the diplomacyinfos.xml. Could you explain what you want to achieve by that?

EDIT: I see it now, I'll start editing some stuff.

Aleenik
Nov 05, 2009, 02:18 AM
I have downloaded the whole thing and have looked through it, but I don't get why you want "to remove all the old leaders" from the diplomacyinfos.xml. Could you explain what you want to achieve by that?

EDIT: I see it now, I'll start editing some stuff.

Awesome, hopefully you guys get it up!:)

civplayah
Nov 08, 2009, 07:21 PM
Good luck. This is one I know a lot of people will play.

Aleenik
Nov 13, 2009, 04:39 PM
So this first release will be considered a beta right?

Hopefully it is coming along good.:)

Joecoolyo
Nov 13, 2009, 07:18 PM
So this first release will be considered a beta right?

Hopefully it is coming along good.:)

Yes my young Fox news watcher (;)), we still have to test a lot of the stuff we have added.

NikNaks
Nov 14, 2009, 03:39 PM
Actually, most of the stuff we've added is stable. It's just the Diplo file that's causing issues, and Frank's tackling that now :D

Joecoolyo
Nov 14, 2009, 11:39 PM
Actually, most of the stuff we've added is stable. It's just the Diplo file that's causing issues, and Frank's tackling that now :D

Really? The news just keeps getting better!

Aleenik
Nov 15, 2009, 06:45 PM
Really? The news just keeps getting better!

I'm eagerly awaiting to try this mod out.:)

Any eta on when the beta of this mod will be released?

Joecoolyo
Nov 19, 2009, 08:54 PM
Whenever Fierabras is done with his work.

Fierabras
Nov 20, 2009, 06:15 PM
I'll have to plan my CIV work in my rather busy schedule, but I'll complete my work on the diplo files the first week of december.

Aleenik
Nov 21, 2009, 12:34 AM
I'll have to plan my CIV work in my rather busy schedule, but I'll complete my work on the diplo files the first week of december.

Awesome.:)

Bahmo
Nov 21, 2009, 03:01 PM
So, any progress? I kinda gave up on this mod.

Joecoolyo
Nov 22, 2009, 11:16 AM
So, any progress? I kinda gave up on this mod.

Yes, we're just waiting for the diplo files to be finished, which Fierbras has under control.

remake20
Nov 24, 2009, 08:30 PM
Hi guys, some of you might remember me. Anyway I'm back playing civ again and will be happy to beta test and work on everything for v2.

Aleenik
Dec 06, 2009, 04:03 AM
I'll have to plan my CIV work in my rather busy schedule, but I'll complete my work on the diplo files the first week of december.

Where you able to get time to finish the diplo files?

-Perceval-
Dec 09, 2009, 10:24 AM
When will this mod be realized?
Je le veux!

Fierabras
Dec 14, 2009, 03:45 PM
Where you able to get time to finish the diplo files?

It's taking a bit longer than expected, but I hope to finish it next weekend.

EDIT: I have added the CIV4DiplomacyInfos.xml (as a txt-file). I haven't tested it yet and it needs XML text for first contact for every leader, but this file should work as intended. Maybe someone can start on compiling a first contact quote for every leader? XML like below


<TEXT>
<Tag>AI_DIPLO_FIRST_CONTACT_LEADER_LINCOLN_1</Tag>
<English>Greetings, [CT_NAME]. I am [OUR_NAME]. It is indeed an honor to meet you.</English>
<French>Salutations, [CT_NAME] ! Je suis [OUR_NAME]. C'est un honneur de vous rencontrer.</French>
<German>Seid gegrüßt, [CT_NAME]. Mein Name ist [OUR_NAME]. Es ist mir eine Ehre, Eure Bekanntschaft zu machen.</German>
<Italian>Saluti, [CT_NAME]. Sono [OUR_NAME]. È davvero un onore incontrarti.</Italian>
<Spanish>Saludos, [CT_NAME]. Soy [OUR_NAME]. Es todo un honor conoceros.</Spanish>
</TEXT>

Aleenik
Dec 14, 2009, 05:15 PM
It's taking a bit longer than expected, but I hope to finish it next weekend.

EDIT: I have added the CIV4DiplomacyInfos.xml (as a txt-file). I haven't tested it yet and it needs XML text for first contact for every leader, but this file should work as intended. Maybe someone can start on compiling a first contact quote for every leader? XML like below


<TEXT>
<Tag>AI_DIPLO_FIRST_CONTACT_LEADER_LINCOLN_1</Tag>
<English>Greetings, [CT_NAME]. I am [OUR_NAME]. It is indeed an honor to meet you.</English>
<French>Salutations, [CT_NAME] ! Je suis [OUR_NAME]. C'est un honneur de vous rencontrer.</French>
<German>Seid gegrüßt, [CT_NAME]. Mein Name ist [OUR_NAME]. Es ist mir eine Ehre, Eure Bekanntschaft zu machen.</German>
<Italian>Saluti, [CT_NAME]. Sono [OUR_NAME]. È davvero un onore incontrarti.</Italian>
<Spanish>Saludos, [CT_NAME]. Soy [OUR_NAME]. Es todo un honor conoceros.</Spanish>
</TEXT>

Awesome.:)

Aleenik
Dec 27, 2009, 03:21 PM
It's taking a bit longer than expected, but I hope to finish it next weekend.

EDIT: I have added the CIV4DiplomacyInfos.xml (as a txt-file). I haven't tested it yet and it needs XML text for first contact for every leader, but this file should work as intended. Maybe someone can start on compiling a first contact quote for every leader? XML like below


<TEXT>
<Tag>AI_DIPLO_FIRST_CONTACT_LEADER_LINCOLN_1</Tag>
<English>Greetings, [CT_NAME]. I am [OUR_NAME]. It is indeed an honor to meet you.</English>
<French>Salutations, [CT_NAME] ! Je suis [OUR_NAME]. C'est un honneur de vous rencontrer.</French>
<German>Seid gegrüßt, [CT_NAME]. Mein Name ist [OUR_NAME]. Es ist mir eine Ehre, Eure Bekanntschaft zu machen.</German>
<Italian>Saluti, [CT_NAME]. Sono [OUR_NAME]. È davvero un onore incontrarti.</Italian>
<Spanish>Saludos, [CT_NAME]. Soy [OUR_NAME]. Es todo un honor conoceros.</Spanish>
</TEXT>

Where you able to get it finished?