View Full Version : Turns 201-209


Kuningas
Jul 24, 2008, 04:32 AM
City Status (* = completed build)
City Name in Italics indicates maximum population.


Freedom Central (12): VTank in 1.
Thessauronicleus (12): VTank in 3.
Kazgungudom (12): VTank in 1.
Thombriel (12): vTransport in 2.
Fortress of Meleet (12): vCruiser in 2.
* Kremlin (12): vTank -> VTank in 2.
Citadel of Ur (12): vTank in 1.
* Tower of Babel (12): vTank -> VTank in 2.
* Ishme-Shamash (12): Transport -> vCruiser in 6.
Weltonspolt (12): VCruiser in 1.
Teal domination (12): VCruiser in 2.
* Ninhursag-Ki (12): vTank -> VTank in 2.
Azurra Coast (12): vCruiser in 5.
Lake Port (10): VCruiser in 8.
Marad-Dur (12): vTank in 1.
Sugar-Free Wheaties (12): vCrusier in 4.
FreeToes (12): VCruiser in 5.
Coastal Geeks (12): VCruiser in 3.
* Liberty Bell (12): VTank -> VTank in 3.
TuTuba (7): vCruiser in 64.
Cat Ballou (12): VTank in 3.
Freehand (12): Transport in 1.
Chicago XIII (12): vTank in 1.
Farkle Liberation (8): vDestroyer in 49.
Numenor (3): vDestroyer in 80.
Vista-Free (7): VDestroyer in 49.
Jungle-Free (7): VTank in 12.
Ellis Island (5): vDestroyer in 81.
Unshackled (7): vTank in 41.
Perelandra (6): Coastal Fortress in 39.
Dusty Harbor (4/11SE): vTransport in 33.
Debt-Free (7): vTank in 15.
Sid City (6/11NW): vTransport in 32.
Gratis (7): VTank in 15.
Martin Luther King Jr. (4/11NW): rTransport in 40.
Gun-Free (7): vDestroyer in 89.
Freeborn (5/11NW): rTransport in 38.
Monte Cristo (4/11SE): rTransport in 45.
Footloose (5/11SE): rTransport in 47.


Next Turn Builds

vTank in Kremlin
vTank in Tower of Babel
vTransport in Ishme-Shamash
VTank in Ninhursag-Ki
VTank in Liberty Bell


Settlers in production: 0.
Workers in production: 0.

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
01 x Wall Street (Citadel of Ur)
02 x Granaries
22 x Marketplaces
25 x Libraries
15 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
15 x Courthouses
20 x Harbors
12 x Aqueducts
19 x Factories
15 x Banks
10 x Stock Exchanges
02 x Commercial Docks


Military Status
01 Settlers
32 Workers
03 Horseman
04 Pike
75 Infantry
07 Artillery
06 Transport
01 Maces
09 Enkidu Warriors
03 Cruiser
01 AL-Battani
07 Tanks

Military Support
Total Units: 144 (+5)
Allowed Units: 101 (+2)
Cost per Turn: 96 gpt (+6)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Amphibious Warfare in 1 turns.
2026 gold, +172 gpt
50% science (down 10%)
10% luxuries
40% taxes (up 10%)

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.

Kuningas
Jul 24, 2008, 04:33 AM
Unit moves (* = new orders)
Naval
Lydia Sutherland: (TuTuba).
Mercy of Meleet (Tutuba).
Mischief of Meleet (TuTuba).
LS-001: (TuTuba).
Teal Thunder: (TuTuba).
LS-002: (TuTuba).
LS-003: (Tutuba).
LS-004: (TuTuba).
LS-005: (new in Ishme-Shamash) moves to Tutuba and fortify.

Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).

Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).
Artillery06 (N of Thessauronicleus).
Artillery07 (N of Thessauronicleus).

Tank01 (N of Freedom Central).
Tank02 (N of Freedom Central).
Tank03 (N of Freedom Central).
* Tank04 (N of Freedom Central).
* Tank05 (N of Freedom Central).
* Tank06 (N of Freedom Central).
* Tank07 (N of Freedom Central).


Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
Infantry16 (3NW of Weltonspolt).
Infantry17 (NW-W of Chicago XII).
Infantry18 (S of Debt-Free).
Infantry19 (NW of Debt-Free).
Infantry20 (N of Debt-Free).
Infantry21 (N-NE of FreeToes).
Infantry22 (E of Lake Port).
Infantry23 (E of Freedom Central).
Infantry24 (SW of FreeToes).
Infantry25 (N of FreeToes).
Infantry26 (NE of Fortress of Meleet).
Infantry27 (W of Teal domination).
Infantry28 (SE of Lake Port).
Infantry29 (NW of FreeToes).
Infantry30 (N of Lake Port).
Infantry31 (N-NW of Lake Port).
Infantry32 (E of Coastal Geeks).
Infantry33 (E of Freedom Central).
Infantry34 (E of Freedom Central).
Infantry35 (E of Freedom Central).
Infantry36 (E of Freedom Central).
Infantry37 (E of Freedom Central).
Infantry38 (E of Freedom Central).
Infantry39 (E of Freedom Central).
Infantry40 (E of Freedom Central).
Infantry41 (E of Freedom Central).
Infantry42 (E of Freedom Central).
Infantry43 (E of Freedom Central).
Infantry44 (E of Freedom Central).
Infantry45 (E of Freedom Central).
Infantry46 (E of Freedom Central).
Infantry47 (E of Freedom Central).
Infantry48 (E of Freedom Central).
Infantry49 (E of Freedom Central).
Infantry50 (E of Freedom Central).
Infantry51 (E of Freedom Central).
Infantry52 (2SE of Freedom Central).
Infantry53 (2SE of Freedom Central).
Infantry54 (2SE of Freedom Central).
Infantry55 (2SE of Freedom Central).
Infantry56 (2SE of Freedom Central).
Infantry57 (2SE of Freedom Central).
Infantry58 (2SE of Freedom Central).
Infantry59 (2SE of Freedom Central).
Infantry60 (2SE of Freedom Central).
Infantry61 (2SE of Freedom Central).
Infantry62 (2SE of Freedom Central).
Infantry63 (2SE of Freedom Central).
Infantry64 (2SE of Freedom Central).
Infantry65 (2SE of Freedom Central).
Infantry66 (2SE of Freedom Central).
Infantry67 (2SE of Freedom Central).
Infantry68 (2SE of Freedom Central).
Infantry69 (2SE of Freedom Central).
Infantry70 (2SE of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
SettlerToGo (W of Freedom Central).

Workers
W001 (SE of Dusty Harbor, 11SE): road (mountain), finish in 4. Needs to build airfield.
W017 (SW of Sid City, 11NW): fortify. (Worker will build an airfield to this island.)

(pollution cleanup)
W029 * (E of Vista-Free): to SW of Freehand, clear.
W030 * (E of Vista-Free): to SW of Freehand, clear.
W031 * (E of Vista-Free): to SW of Freehand, clear.
W032 * (E of Vista-Free): to SW of Freehand, clear.
W033 * (E of Vista-Free): to SW of Freehand, clear.
W034 * (E of Vista-Free): to SW of Freehand, clear.
W035 * (E of Vista-Free): to SW of Freehand, - .
W036 * (E of Vista-Free): to SW of Freehand, - .
W037 * (E of Vista-Free): to SW of Freehand, - .
W038 * (E of Vista-Free): to SW of Freehand, - .

This chop goes to Jungle-Free (VTank in 12):
W039 * ( NW of Farkle Liberation): to SW of Jungle-Free, plant forest.
W041 * ( NW of Farkle Liberation): to SW of Jungle-Free, plant forest.
W042 * ( NW of Farkle Liberation): to SW of Jungle-Free, plant forest.
W043 * ( NW of Farkle Liberation): to SW of Jungle-Free, plant forest.
W046 * ( NW of Farkle Liberation): to SW of Jungle-Free, plant forest.
W047 * ( NW of Farkle Liberation): to SW of Jungle-Free, chop forest.
W049 * ( NW of Farkle Liberation): to SW of Jungle-Free, chop forest.
W051 * ( NW of Farkle Liberation): to SW of Jungle-Free, irrigate.
W052 * ( NW of Farkle Liberation): to SW of Jungle-Free, irrigate.
W053 * ( NW of Farkle Liberation): to SW of Jungle-Free, - .

This chop goes to Gratis (VTank in 57):
W055 * ( W of Jungle-Free): to W of Gratis, plant forest.
W057 * ( W of Jungle-Free): to W of Gratis, plant forest.
W059 * ( W of Jungle-Free): to W of Gratis, plant forest.
W060 * ( W of Jungle-Free): to W of Gratis, plant forest.
W062 * ( W of Jungle-Free): to W of Gratis, plant forest.
W064 * ( W of Jungle-Free): to W of Gratis, chop forest.
W065 * ( W of Jungle-Free): to W of Gratis, chop forest.
W066 * ( W of Jungle-Free): to W of Gratis, irrigate.
W067 * ( W of Jungle-Free): to W of Gratis, irrigate.
W069 * ( W of Jungle-Free): to W of Gratis, - .


Former Workers
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans
I turned on mobilization. We had just two banks under construction, changed them to Cruisers. Mobilization gives +50% more shields to military units.

Kuningas
Jul 24, 2008, 04:37 AM
Zoomed Out
http://img296.imageshack.us/img296/7748/tfreet200ovmz9.jpg

Trading: BABE
http://img367.imageshack.us/img367/7283/tfreet200babedh9.jpg

Trading: the Council
http://img93.imageshack.us/img93/4020/tfreet200councilad6.jpg

Trading: GONG
http://img368.imageshack.us/img368/1886/tfreet200gongdo8.jpg

Trading: SABER
http://img93.imageshack.us/img93/2994/tfreet200saberzp2.jpg

Kuningas
Jul 24, 2008, 04:40 AM
Domestic Status
http://img169.imageshack.us/img169/4374/tfreet200f1yd7.jpg

Power Graphics
http://img292.imageshack.us/img292/3677/tfreet200powerph8.jpg

Top5 & Demographics
http://img291.imageshack.us/img291/6514/tfreet200top5sy9.jpg

Kuningas
Jul 26, 2008, 09:08 AM
City Status (* = completed build)
City Name in Italics indicates maximum population.


* Freedom Central (12): VTank -> vMarine in 2.
Thessauronicleus (12): VTank in 2.
* Kazgungudom (12): VTank -> vMarine in 2.
Thombriel (12): vTransport in 1.
Fortress of Meleet (12): vCruiser in 1.
Kremlin (12): VTank in 1.
* Citadel of Ur (12): vTank -> Marine in 2.
Tower of Babel (12): vMarine in 1.
Ishme-Shamash (12): vCruiser in 5.
* Weltonspolt (12): VCruiser -> VCruiser in 6.
* Teal domination (12): VCruiser -> VCruiser in 5.
Ninhursag-Ki (12): vMarine in 1.
Azurra Coast (12): vCruiser in 4.
Lake Port (10): VCruiser in 7.
* Marad-Dur (12): vTank -> VTank in 2.
Sugar-Free Wheaties (12): vCrusier in 3.
FreeToes (12): VCruiser in 4.
Coastal Geeks (12): VCruiser in 2.
Liberty Bell (12): VTank in 2.
TuTuba (7): vCruiser in 63.
Cat Ballou (12): VTank in 3.
Freehand (12): Transport in 1.
* Chicago XIII (12): vTank -> VTank in 2.
Farkle Liberation (8): vDestroyer in 48.
Numenor (3): vDestroyer in 79.
Vista-Free (7): VDestroyer in 48.
Jungle-Free (7): VTank in 9.
Ellis Island (5): vDestroyer in 49.
Unshackled (7): vTank in 40.
Perelandra (6): Coastal Fortress in 38.
Dusty Harbor (4/11SE): vTransport in 32.
Debt-Free (7): vTank in 11.
Sid City (6/11NW): vTransport in 31.
Gratis (7): VTank in 11.
Martin Luther King Jr. (4/11NW): rTransport in 39.
Gun-Free (7): vDestroyer in 88.
Freeborn (5/11NW): rTransport in 37.
Monte Cristo (4/11SE): rTransport in 44.
Footloose (5/11SE): rTransport in 46.


Next Turn Builds

vTransport in Thombriel
vTank in Kremlin
VMarine in Tower of Babel
VMarine in Ninhursag-Ki
vTransport in Freehand


Settlers in production: 0.
Workers in production: 0.

City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
01 x Wall Street (Citadel of Ur)
02 x Granaries
22 x Marketplaces
25 x Libraries
15 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
15 x Courthouses
20 x Harbors
12 x Aqueducts
19 x Factories
15 x Banks
10 x Stock Exchanges
02 x Commercial Docks


Military Status
01 Settlers
32 Workers
03 Horseman
04 Pike
75 Infantry
07 Artillery
06 Transport
01 Maces
09 Enkidu Warriors
05 Cruiser
01 AL-Battani
12 Tanks

Military Support
Total Units: 156 (+7)
Allowed Units: 101 (0)
Cost per Turn: 110 gpt (+14)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Flight in 5 turns.
2270 gold, -199 gpt
80% science (up 30%)
10% luxuries
10% taxes (down 10%)

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.

Kuningas
Jul 26, 2008, 09:25 AM
Unit moves (* = new orders)
Naval
Lydia Sutherland: (TuTuba).
Mercy of Meleet (Tutuba).
Mischief of Meleet (TuTuba).
LS-001: (TuTuba).
Teal Thunder: (TuTuba).
LS-002: (TuTuba).
LS-003: (Tutuba).
LS-004: (TuTuba).
LS-005: (TuTuba).

Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).

Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).
Artillery06 (N of Thessauronicleus).
Artillery07 (N of Thessauronicleus).

Tank01 (N of Freedom Central).
Tank02 (N of Freedom Central).
Tank03 (N of Freedom Central).
Tank04 (N of Freedom Central).
Tank05 (N of Freedom Central).
Tank06 (N of Freedom Central).
Tank07 (N of Freedom Central).
* Tank08 (N of Freedom Central).
* Tank09 (N of Freedom Central).
* Tank10 (N of Freedom Central).
* Tank11 (N of Freedom Central).
* Tank12 (N of Freedom Central).

Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
Infantry16 (3NW of Weltonspolt).
Infantry17 (NW-W of Chicago XII).
Infantry18 (S of Debt-Free).
Infantry19 (NW of Debt-Free).
Infantry20 (N of Debt-Free).
Infantry21 (N-NE of FreeToes).
Infantry22 (E of Lake Port).
Infantry23 (E of Freedom Central).
Infantry24 (SW of FreeToes).
Infantry25 (N of FreeToes).
Infantry26 (NE of Fortress of Meleet).
Infantry27 (W of Teal domination).
Infantry28 (SE of Lake Port).
Infantry29 (NW of FreeToes).
Infantry30 (N of Lake Port).
Infantry31 (N-NW of Lake Port).
Infantry32 (E of Coastal Geeks).
Infantry33 (E of Freedom Central).
Infantry34 (E of Freedom Central).
Infantry35 (E of Freedom Central).
Infantry36 (E of Freedom Central).
Infantry37 (E of Freedom Central).
Infantry38 (E of Freedom Central).
Infantry39 (E of Freedom Central).
Infantry40 (E of Freedom Central).
Infantry41 (E of Freedom Central).
Infantry42 (E of Freedom Central).
Infantry43 (E of Freedom Central).
Infantry44 (E of Freedom Central).
Infantry45 (E of Freedom Central).
Infantry46 (E of Freedom Central).
Infantry47 (E of Freedom Central).
Infantry48 (E of Freedom Central).
Infantry49 (E of Freedom Central).
Infantry50 (E of Freedom Central).
Infantry51 (E of Freedom Central).
Infantry52 (2SE of Freedom Central).
Infantry53 (2SE of Freedom Central).
Infantry54 (2SE of Freedom Central).
Infantry55 (2SE of Freedom Central).
Infantry56 (2SE of Freedom Central).
Infantry57 (2SE of Freedom Central).
Infantry58 (2SE of Freedom Central).
Infantry59 (2SE of Freedom Central).
Infantry60 (2SE of Freedom Central).
Infantry61 (2SE of Freedom Central).
Infantry62 (2SE of Freedom Central).
Infantry63 (2SE of Freedom Central).
Infantry64 (2SE of Freedom Central).
Infantry65 (2SE of Freedom Central).
Infantry66 (2SE of Freedom Central).
Infantry67 (2SE of Freedom Central).
Infantry68 (2SE of Freedom Central).
Infantry69 (2SE of Freedom Central).
Infantry70 (2SE of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
SettlerToGo (W of Freedom Central).

Workers
W001 (SE of Dusty Harbor, 11SE): road (mountain), finish in 2. Needs to build airfield.
W017 (SW of Sid City, 11NW): fortify. (Worker will build an airfield to this island.)

This chop goes to Jungle-Free (VTank in 9):
W029 * (SW of Freehand): to SE of Jungle-Free, plant forest.
W030 * (SW of Freehand): to SE of Jungle-Free, plant forest.
W031 * (SW of Freehand): to SE of Jungle-Free, plant forest.
W032 * (SW of Freehand): to SE of Jungle-Free, plant forest.
W033 * (SW of Freehand): to SE of Jungle-Free, plant forest.
W034 * (SW of Freehand): to SE of Jungle-Free, chop forest.
W035 * (SW of Freehand): to SE of Jungle-Free, chop forest.
W036 * (SW of Freehand): to SE of Jungle-Free, irrigate.
W037 * (SW of Freehand): to SE of Jungle-Free, irrigate.
W038 * (SW of Freehand): to SE of Jungle-Free, - .

This chop goes to Gratis (VTank in 57):
W039 * ( SW of Jungle-Free): to SW of Gratis, plant forest.
W041 * ( SW of Jungle-Free): to SW of Gratis, plant forest.
W042 * ( SW of Jungle-Free): to SW of Gratis, plant forest.
W043 * ( SW of Jungle-Free): to SW of Gratis, plant forest.
W046 * ( SW of Jungle-Free): to SW of Gratis, plant forest.
W047 * ( SW of Jungle-Free): to SW of Gratis, chop forest.
W049 * ( SW of Jungle-Free): to SW of Gratis, chop forest.
W051 * ( SW of Jungle-Free): to SW of Gratis, irrigate.
W052 * ( SW of Jungle-Free): to SW of Gratis, irrigate.
W053 * ( SW of Jungle-Free): to SW of Gratis, - .

This chop goes to Dept-Free (VTank in 12):
W055 * ( W of Gratis): to E of Dept-Free, plant forest.
W057 * ( W of Gratis): to E of Dept-Free, plant forest.
W059 * ( W of Gratis): to E of Dept-Free, plant forest.
W060 * ( W of Gratis): to E of Dept-Free, plant forest.
W062 * ( W of Gratis): to E of Dept-Free, plant forest.
W064 * ( W of Gratis): to E of Dept-Free, chop forest.
W065 * ( W of Gratis): to E of Dept-Free, chop forest.
W066 * ( W of Gratis): to E of Dept-Free, irrigate.
W067 * ( W of Gratis): to E of Dept-Free, irrigate.
W069 * ( W of Gratis): to E of Dept-Free, - .


Former Workers
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans

Kuningas
Jul 26, 2008, 09:30 AM
Zoomed Outhttp://img382.imageshack.us/img382/8029/tfreet202ovlo7.jpg

Trading: BABEhttp://img373.imageshack.us/img373/9201/tfreet202babeae7.jpg

Trading: The Councilhttp://img382.imageshack.us/img382/4620/tfreet202councilsg7.jpg

Trading: GONGhttp://img373.imageshack.us/img373/8061/tfreet202gongbc5.jpg

Trading: SABERhttp://img382.imageshack.us/img382/3526/tfreet202sabermr9.jpg

Kuningas
Jul 26, 2008, 09:50 AM
Victory Statushttp://img373.imageshack.us/img373/89/tfreet202f8ws1.jpg

top5 & Demographicshttp://img213.imageshack.us/img213/3975/tfreet202f11dy6.jpg

Empiremaker
Jul 26, 2008, 06:19 PM
Why are we building so many cruisers? Our initial troops should get to GONGland with no problems, and after that, GONG will have bigger problems to worry about. To defend our stack, I think battleships would be better, plus they can help us bombard the shoreline better.

Kuningas
Jul 27, 2008, 12:30 AM
Good point. I switch some Cruisers to land units.

Empiremaker
Jul 27, 2008, 09:32 AM
Rather than land units, won't we need more transports?

Kuningas
Jul 28, 2008, 02:03 AM
We have to capture one GONG city and we can build an airfield to GONG lands. Then we can transport units real quickly to the warzone.

Kuningas
Jul 28, 2008, 02:05 AM
City Status (* = completed build)
City Name in Italics indicates maximum population.


Freedom Central (12): vMarine in 1.
Thessauronicleus (12): VTank in 1.
Kazgungudom (12): vMarine in 1.
* Thombriel (12): vTransport -> VTank in 3.
* Fortress of Meleet (12): vCruiser -> VTank in 3.
* Kremlin (12): VTank -> VTank in 2.
Citadel of Ur (12): vMarine in 1.
* Tower of Babel (12): vMarine -> vMarine in 2.
Ishme-Shamash (12): vCruiser in 4.
Weltonspolt (12): VCruiser in 4.
Teal domination (12): VCruiser in 4.
* Ninhursag-Ki (12): vMarine -> vMarine in 2.
Azurra Coast (12): vCruiser in 3.
Lake Port (12): VCruiser in 5.
Marad-Dur (12): VTank in 1.
Sugar-Free Wheaties (12): vCrusier in 2.
FreeToes (12): VCruiser in 3.
Coastal Geeks (12): VCruiser in 1.
Liberty Bell (12): VTank in 1.
TuTuba (7): vCruiser in 62.
Cat Ballou (12): VTank in 1.
* Freehand (12): Transport -> VTank in 4.
Chicago XIII (12): VTank in 1.
Farkle Liberation (8): vDestroyer in 47.
Numenor (3): vDestroyer in 78.
Vista-Free (7): VDestroyer in 47.
Jungle-Free (7): VTank in 8.
Ellis Island (5): vDestroyer in 39.
Unshackled (7): vTank in 39.
Perelandra (6): Coastal Fortress in 37.
Dusty Harbor (4/11SE): vTransport in 31.
Debt-Free (7): vTank in 11.
Sid City (6/11NW): vTransport in 8.
Gratis (7): VTank in 5.
Martin Luther King Jr. (4/11NW): rTransport in 38.
Gun-Free (7): vDestroyer in 43.
Freeborn (5/11NW): rTransport in 36.
Monte Cristo (4/11SE): rTransport in 11.
Footloose (5/11SE): rTransport in 45.


City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
01 x Wall Street (Citadel of Ur)
02 x Granaries
22 x Marketplaces
25 x Libraries
15 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
15 x Courthouses
20 x Harbors
12 x Aqueducts
19 x Factories
15 x Banks
10 x Stock Exchanges
02 x Commercial Docks


Military Status
01 Settlers
31 Workers
75 Infantry
07 Artillery
08 Transport
02 Marines
01 Enkidu Warriors
06 Cruiser
01 AL-Battani
13 Tanks

Military Support
Total Units: 145 (-11)
Allowed Units: 101 (0)
Cost per Turn: 88 gpt (-22)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Flight in 3 turns.
2071 gold, -287 gpt
10% science (up 10%)
10% luxuries
00% taxes (down 10%)

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.

Kuningas
Jul 28, 2008, 02:06 AM
Unit moves (* = new orders)
Naval
Lydia Sutherland: (TuTuba).
Mercy of Meleet (Tutuba).
Mischief of Meleet (TuTuba).
LS-001: (TuTuba).
Teal Thunder: (TuTuba).
LS-002: (TuTuba).
LS-003: (Tutuba).
LS-004: (TuTuba).
LS-005: (TuTuba).
* LS-006: New in Thombriel: Moves to Azurra Coast and stops.
* LS-007: New in Freehand: Moves to Tutuba and fortify.

Military
* Enkidu Warrior03 (S of Martin Luther King Jr, 11NW): to Sid City, disbands.
* Enkidu Warrior06 (SE of Dusty Harbor, 11SE): to Monte Cristo, disbands.
* Enkidu Warrior08 (NE of Monte Cristo, 11SE): to Monte Cristo, disbands.
* Enkidu Warrior09 (NE of Freeborn, 11NW): to Sid City, disbands.
* Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW). NW
* Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW): to Sid City, disbands.
* Enkidu Warrior12 (S-SW of Monte Cristo, 11SE): to Monte Cristo, disbands.
* Enkidu Warrior13 (S of Monte Cristo, 11SE): to Monte Cristo, disbands.
* Enkidu Warrior14 (SE of Sid City, 11NW): to Sid City, disbands.

* Mace01 (NW of Dusty Harbor, 11SE): to Monte Cristo, disbands.

* Horse01 (S of Azurra Coast): Moves to Gratis and disbands.
* Horse02 (W of Azurra Coast): Moves to Gratis and disbands.
* Horse03 (E of Thombriel): Moves to Gratis and disbands.

* Pike01 (SE of Footloose, 11SE): to Monte Cristo, disbands.
* Pike03 (2N of Martin Luther King Jr, 11NW): to Sid City, disbands.
* Pike04 (SE of Freeborn, 11NW): to Sid City, disbands.
* Pike05 (NE of Footloose, 11SE): to Monte Cristo, disbands.

Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).
Artillery06 (N of Thessauronicleus).
Artillery07 (N of Thessauronicleus).

Tank01 (N of Freedom Central).
Tank02 (N of Freedom Central).
Tank03 (N of Freedom Central).
Tank04 (N of Freedom Central).
Tank05 (N of Freedom Central).
Tank06 (N of Freedom Central).
Tank07 (N of Freedom Central).
Tank08 (N of Freedom Central).
Tank09 (N of Freedom Central).
Tank10 (N of Freedom Central).
Tank11 (N of Freedom Central).
Tank12 (N of Freedom Central).
* Tank13 (N of Freedom Central).

* Marine01 (S of Freedom Central).
* Marine02 (S of Freedom Central).

Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
Infantry16 (3NW of Weltonspolt).
Infantry17 (NW-W of Chicago XII).
Infantry18 (S of Debt-Free).
Infantry19 (NW of Debt-Free).
Infantry20 (N of Debt-Free).
Infantry21 (N-NE of FreeToes).
Infantry22 (E of Lake Port).
Infantry23 (E of Freedom Central).
Infantry24 (SW of FreeToes).
Infantry25 (N of FreeToes).
Infantry26 (NE of Fortress of Meleet).
Infantry27 (W of Teal domination).
Infantry28 (SE of Lake Port).
Infantry29 (NW of FreeToes).
Infantry30 (N of Lake Port).
Infantry31 (N-NW of Lake Port).
Infantry32 (E of Coastal Geeks).
Infantry33 (E of Freedom Central).
Infantry34 (E of Freedom Central).
Infantry35 (E of Freedom Central).
Infantry36 (E of Freedom Central).
Infantry37 (E of Freedom Central).
Infantry38 (E of Freedom Central).
Infantry39 (E of Freedom Central).
Infantry40 (E of Freedom Central).
Infantry41 (E of Freedom Central).
Infantry42 (E of Freedom Central).
Infantry43 (E of Freedom Central).
Infantry44 (E of Freedom Central).
Infantry45 (E of Freedom Central).
Infantry46 (E of Freedom Central).
Infantry47 (E of Freedom Central).
Infantry48 (E of Freedom Central).
Infantry49 (E of Freedom Central).
Infantry50 (E of Freedom Central).
Infantry51 (E of Freedom Central).
Infantry52 (2SE of Freedom Central).
Infantry53 (2SE of Freedom Central).
Infantry54 (2SE of Freedom Central).
Infantry55 (2SE of Freedom Central).
Infantry56 (2SE of Freedom Central).
Infantry57 (2SE of Freedom Central).
Infantry58 (2SE of Freedom Central).
Infantry59 (2SE of Freedom Central).
Infantry60 (2SE of Freedom Central).
Infantry61 (2SE of Freedom Central).
Infantry62 (2SE of Freedom Central).
Infantry63 (2SE of Freedom Central).
Infantry64 (2SE of Freedom Central).
Infantry65 (2SE of Freedom Central).
Infantry66 (2SE of Freedom Central).
Infantry67 (2SE of Freedom Central).
Infantry68 (2SE of Freedom Central).
Infantry69 (2SE of Freedom Central).
Infantry70 (2SE of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
SettlerToGo (W of Freedom Central).

Workers
W001 (SE of Dusty Harbor, 11SE): road (mountain), finish in 1. Needs to build airfield.
W017 (SW of Sid City, 11NW): fortify. (Worker will build an airfield to this island.)

Pollution Cleanup
W030 * (SE of Jungle-Free): to 2NW of Cat Ballou, clear damage.
W031 * (SE of Jungle-Free): to 2NW of Cat Ballou, clear damage.
W032 * (SE of Jungle-Free): to 2NW of Cat Ballou, clear damage.
W033 * (SE of Jungle-Free): to 2NW of Cat Ballou, clear damage.
W034 * (SE of Jungle-Free): to 2NW of Cat Ballou, clear damage.
W035 * (SE of Jungle-Free): to 2NW of Cat Ballou, clear damage.
W036 * (SE of Jungle-Free): to N,NW of Lake Port, mine.
W037 * (SE of Jungle-Free): to N,NW of Lake Port, mine.
W038 * (SE of Jungle-Free): to N,NW of Lake Port, mine.

W039 * ( SW of Gratis): fortify.
W041 * ( SW of Gratis): fortify.
W042 * ( SW of Gratis): fortify.
W043 * ( SW of Gratis): fortify.
W046 * ( SW of Gratis): fortify.
W047 * ( SW of Gratis): fortify.
W049 * ( SW of Gratis): fortify.
W051 * ( SW of Gratis): fortify.
W052 * ( SW of Gratis): fortify.
W053 * ( SW of Gratis): fortify.

W055 * ( E of Dept-Free): fortify.
W057 * ( E of Dept-Free): fortify.
W059 * ( E of Dept-Free): fortify.
W060 * ( E of Dept-Free): fortify.
W062 * ( E of Dept-Free): fortify.
W064 * ( E of Dept-Free): fortify.
W065 * ( E of Dept-Free): fortify.
W066 * ( E of Dept-Free): fortify.
W067 * ( E of Dept-Free): fortify.
W069 * ( E of Dept-Free): fortify.


Former Workers
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 * (SW of Freehand): to Lake Port, merges.
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans
I disbanded all obsoleted military units.

Kuningas
Jul 28, 2008, 02:12 AM
Zoomed Outhttp://img411.imageshack.us/img411/2284/tfreet203ovxx5.jpg

Trading: BABEhttp://img150.imageshack.us/img150/3727/tfreet203baberu3.jpg
Trading: the Councilhttp://img411.imageshack.us/img411/833/tfreet203thecouncilbk6.jpg
Trading: GONGhttp://img150.imageshack.us/img150/140/tfreet203gongio1.jpg
Trading: SABERhttp://img411.imageshack.us/img411/749/tfreet203saberse5.jpg

Kuningas
Jul 28, 2008, 02:14 AM
Domestic Statushttp://img508.imageshack.us/img508/2008/tfreet203f1vs1.jpg
Victory screenhttp://img411.imageshack.us/img411/3144/tfreet203f8dr5.jpg
Top5 & Demographicshttp://img508.imageshack.us/img508/1852/tfreet203f11va3.jpg

Kuningas
Jul 31, 2008, 02:41 AM
City Status (* = completed build)
City Name in Italics indicates maximum population.


* Freedom Central (12): vMarine-> vMarine in 2.
* Thessauronicleus (12): VTank-> VTank in 4.
* Kazgungudom (12): vMarine -> Vmarine in 2.
Thombriel (12): VTank in 2.
Fortress of Meleet (12): VTank in 2.
Kremlin (12): VTank in 1.
* Citadel of Ur (12): vMarine -> vMarine in 2.
Tower of Babel (12): vvMarine in 1.
Ishme-Shamash (12): vCruiser in 3.
Weltonspolt (12): VCruiser in 3.
Teal domination (12): VCruiser in 3.
Ninhursag-Ki (12): vMarine in 1.
Azurra Coast (12): vCruiser in 2.
Lake Port (12)[: VCruiser in 4.
Marad-Dur (12): VTank -> Vtank in 2.
Sugar-Free Wheaties (12): vCrusier in 1.
FreeToes (12): VCruiser in 2.
* Coastal Geeks (12): VCruiser -> VTank in 5.
* Liberty Bell (12): VTank -> Vtank in 3.
TuTuba (7): vCruiser in 61.
Cat Ballou (12): VTank -> Vtank in 4.
Freehand (12): VTank in 3.
* Chicago XIII (12): VTank -> Vtank in 2.
Farkle Liberation (8): vDestroyer in 46.
Numenor (3): vDestroyer in 77.
Vista-Free (7): VDestroyer in 46.
Jungle-Free (7): VTank in 7.
Ellis Island (5): vDestroyer in 38.
Unshackled (7): vTank in 38.
Perelandra (6): Coastal Fortress in 36.
Dusty Harbor (4/11SE): vTransport in 30.
Debt-Free (7): vTank in 10.
Sid City (6/11NW): vTransport in 7.
Gratis (7): VTank in 4.
Martin Luther King Jr. (4/11NW): rTransport in 35.
Gun-Free (7): vDestroyer in 42.
Freeborn (5/11NW): rTransport in 35.
Monte Cristo (4/11SE): rTransport in 10.
Footloose (5/11SE): rTransport in 44.


City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
01 x Wall Street (Citadel of Ur)
02 x Granaries
22 x Marketplaces
25 x Libraries
15 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
15 x Courthouses
20 x Harbors
12 x Aqueducts
19 x Factories
15 x Banks
10 x Stock Exchanges
02 x Commercial Docks


Military Status
01 Settlers
31 Workers
75 Infantry
07 Artillery
08 Transport
04 Marines
07 Cruiser
01 AL-Battani
17 Tanks

Military Support
Total Units: 153 (+8)
Allowed Units: 101 (0)
Cost per Turn: 104 gpt (+16)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Flight in 2 turns.
1784 gold, -191 gpt
80% science (down 10%)
10% luxuries
10% taxes (up 10%)

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.

Kuningas
Jul 31, 2008, 02:42 AM
Unit moves (* = new orders)
Naval
Lydia Sutherland: (TuTuba).
Mercy of Meleet (Tutuba).
Mischief of Meleet (TuTuba).
LS-001: (TuTuba).
Teal Thunder: (TuTuba).
LS-002: (TuTuba).
LS-003: (Tutuba).
LS-004: (TuTuba).
LS-005: (TuTuba).
* LS-006: (Azurra Coast): Moves to Tutuba and stops.
LS-007: (Tutuba).

Military

Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).
Artillery06 (N of Thessauronicleus).
Artillery07 (N of Thessauronicleus).

Tank01 (N of Freedom Central).
Tank02 (N of Freedom Central).
Tank03 (N of Freedom Central).
Tank04 (N of Freedom Central).
Tank05 (N of Freedom Central).
Tank06 (N of Freedom Central).
Tank07 (N of Freedom Central).
Tank08 (N of Freedom Central).
Tank09 (N of Freedom Central).
Tank10 (N of Freedom Central).
Tank11 (N of Freedom Central).
Tank12 (N of Freedom Central).
Tank13 (N of Freedom Central).
* Tank14 (N of Freedom Central).
* Tank15 (N of Freedom Central).
* Tank16 (N of Freedom Central).
* Tank17 (N of Freedom Central).

Marine01 (S of Freedom Central).
Marine02 (S of Freedom Central).
* Marine03 (S of Freedom Central).
* Marine04 (S of Freedom Central).

Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
Infantry16 (3NW of Weltonspolt).
Infantry17 (NW-W of Chicago XII).
Infantry18 (S of Debt-Free).
Infantry19 (NW of Debt-Free).
Infantry20 (N of Debt-Free).
Infantry21 (N-NE of FreeToes).
Infantry22 (E of Lake Port).
Infantry23 (E of Freedom Central).
Infantry24 (SW of FreeToes).
Infantry25 (N of FreeToes).
Infantry26 (NE of Fortress of Meleet).
Infantry27 (W of Teal domination).
Infantry28 (SE of Lake Port).
Infantry29 (NW of FreeToes).
Infantry30 (N of Lake Port).
Infantry31 (N-NW of Lake Port).
Infantry32 (E of Coastal Geeks).
Infantry33 (E of Freedom Central).
Infantry34 (E of Freedom Central).
Infantry35 (E of Freedom Central).
Infantry36 (E of Freedom Central).
Infantry37 (E of Freedom Central).
Infantry38 (E of Freedom Central).
Infantry39 (E of Freedom Central).
Infantry40 (E of Freedom Central).
Infantry41 (E of Freedom Central).
Infantry42 (E of Freedom Central).
Infantry43 (E of Freedom Central).
Infantry44 (E of Freedom Central).
Infantry45 (E of Freedom Central).
Infantry46 (E of Freedom Central).
Infantry47 (E of Freedom Central).
Infantry48 (E of Freedom Central).
Infantry49 (E of Freedom Central).
Infantry50 (E of Freedom Central).
Infantry51 (E of Freedom Central).
Infantry52 (2SE of Freedom Central).
Infantry53 (2SE of Freedom Central).
Infantry54 (2SE of Freedom Central).
Infantry55 (2SE of Freedom Central).
Infantry56 (2SE of Freedom Central).
Infantry57 (2SE of Freedom Central).
Infantry58 (2SE of Freedom Central).
Infantry59 (2SE of Freedom Central).
Infantry60 (2SE of Freedom Central).
Infantry61 (2SE of Freedom Central).
Infantry62 (2SE of Freedom Central).
Infantry63 (2SE of Freedom Central).
Infantry64 (2SE of Freedom Central).
Infantry65 (2SE of Freedom Central).
Infantry66 (2SE of Freedom Central).
Infantry67 (2SE of Freedom Central).
Infantry68 (2SE of Freedom Central).
Infantry69 (2SE of Freedom Central).
Infantry70 (2SE of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
SettlerToGo (W of Freedom Central).

Workers
W001 (SE of Dusty Harbor, 11SE): Needs to build airfield.
W017 (SW of Sid City, 11NW): fortify. (Worker will build an airfield to this island.)

W030 * (2NW of Cat Ballou): to 2SE of Gratis, fortify.
W031 * (2NW of Cat Ballou): to 2SE of Gratis, fortify.
W032 * (2NW of Cat Ballou): to 2SE of Gratis, fortify.
W033 * (2NW of Cat Ballou): to 2SE of Gratis, fortify.
W034 * (2NW of Cat Ballou): to 2SE of Gratis, fortify.
W035 * (2NW of Cat Ballou): to 2SE of Gratis, fortify.
W036 * (N,NW of Lake Port): to 2SE of Gratis, fortify.
W037 * (N,NW of Lake Port): to 2SE of Gratis, fortify.
W038 * (N,NW of Lake Port): to 2SE of Gratis, fortify.

W039 ( SE of Gratis): fortify.
W041 ( SE of Gratis): fortify.
W042 ( SE of Gratis): fortify.
W043 ( SE of Gratis): fortify.
W046 ( SE of Gratis): fortify.
W047 ( SE of Gratis): fortify.
W049 ( SE of Gratis): fortify.
W051 ( SE of Gratis): fortify.
W052 ( SE of Gratis): fortify.
W053 ( SE of Gratis): fortify.

W055 ( E of Dept-Free): fortify.
W057 ( E of Dept-Free): fortify.
W059 ( E of Dept-Free): fortify.
W060 ( E of Dept-Free): fortify.
W062 ( E of Dept-Free): fortify.
W064 ( E of Dept-Free): fortify.
W065 ( E of Dept-Free): fortify.
W066 ( E of Dept-Free): fortify.
W067 ( E of Dept-Free): fortify.
W069 ( E of Dept-Free): fortify.


Former Workers
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans

Kuningas
Jul 31, 2008, 02:47 AM
Zoomed outhttp://img253.imageshack.us/img253/1310/tfreet204ovjt3.jpg


Trading: BABEhttp://img253.imageshack.us/img253/8713/tfreet204babeeb0.jpg


Trading: the Councilhttp://img253.imageshack.us/img253/6133/tfreet204councilpv8.jpg


Trading: GONGhttp://img178.imageshack.us/img178/6075/tfreet204gongsz2.jpg


Trading: SABERhttp://img178.imageshack.us/img178/5442/tfreet204sabergh0.jpg

Kuningas
Jul 31, 2008, 02:50 AM
Domestic screenhttp://img521.imageshack.us/img521/7269/tfreet204f1ym5.jpg


Victory Statushttp://img253.imageshack.us/img253/4900/tfreet204f8ac2.jpg


Top 5 & Demographicshttp://img253.imageshack.us/img253/8459/tfreet204f11yl3.jpg

Kuningas
Aug 01, 2008, 12:04 PM
SABER is in the Modern Ages. Leaderhed pictures was changed.

CommandoBob
Aug 01, 2008, 01:40 PM
We are getting Silks from Gong, and that will end once the fighting starts.

Do we need to talk to Saber about a luxury trade?

Kuningas
Aug 02, 2008, 12:36 AM
Saber would sell luxuries, but price is too high.

We can just increase luxure taxes up to 20%.

CommandoBob
Aug 02, 2008, 09:58 AM
We are getting Silks from Gong, and that will end once the fighting starts.

Do we need to talk to Saber about a luxury trade?

Saber would sell luxuries, but price is too high.

We can just increase luxure taxes up to 20%.

Higher luxuries sounds fine.

I forgot that Gong has Furs that we could make ours, also. :crazyeye:

Kuningas
Aug 03, 2008, 01:56 AM
City Status (* = completed build)
City Name in Italics indicates maximum population.


Freedom Central (12): vMarine in 1.
Thessauronicleus (12): VTank in 3.
Kazgungudom (12): Vmarine in 1.
Thombriel (12): VTank in 1.
Fortress of Meleet (12): VTank in 1.
* Kremlin (12): VTank -> VTank in 2.
Citadel of Ur (12): vMarine in 1.
* Tower of Babel (12): vMarine -> VTank in 2.
Ishme-Shamash (12): vCruiser in 2.
Weltonspolt (12): VCruiser in 2.
Teal domination (12): VCruiser in 2.
* Ninhursag-Ki (12): vMarine -> VTank in 2.
Azurra Coast (12): vCruiser in 1.
Lake Port (12)[: VCruiser in 3.
Marad-Dur (12): Vtank in 1.
* Sugar-Free Wheaties (12): vCruiser -> VTank in 3.
FreeToes (12): VCruiser in 1.
Coastal Geeks (12): VTank in 4.
Liberty Bell (12): Vtank in 2.
TuTuba (7): vCruiser in 60.
Cat Ballou (12): Vtank in 3.
Freehand (12): VTank in 2.
Chicago XIII (12): Vtank in 1.
Farkle Liberation (8): vDestroyer in 45.
Numenor (3): vDestroyer in 76.
Vista-Free (7): VDestroyer in 45.
Jungle-Free (7): VTank in 6.
Ellis Island (5): vDestroyer in 37.
Unshackled (7): vTank in 37.
Perelandra (6): Coastal Fortress in 35.
Dusty Harbor (4/11SE): vTransport in 29.
Debt-Free (7): vTank in 9.
Sid City (6/11NW): vTransport in 6.
Gratis (7): VTank in 3.
Martin Luther King Jr. (4/11NW): rTransport in 34.
Gun-Free (7): vDestroyer in 41.
Freeborn (5/11NW): rTransport in 34.
Monte Cristo (4/11SE): rTransport in 9.
Footloose (5/11SE): rTransport in 43.


City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
01 x Wall Street (Citadel of Ur)
02 x Granaries
22 x Marketplaces
25 x Libraries
15 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
15 x Courthouses
20 x Harbors
12 x Aqueducts
19 x Factories
15 x Banks
10 x Stock Exchanges
02 x Commercial Docks


Military Status
01 Settlers
31 Workers
75 Infantry
07 Artillery
08 Transport
07 Marines
08 Cruiser
01 AL-Battani
19 Tanks

Military Support
Total Units: 157 (+4)
Allowed Units: 101 (0)
Cost per Turn: 112 gpt (+8)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Flight in 1 turns.
1593 gold, -197 gpt
80% science
10% luxuries
10% taxes

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.

Kuningas
Aug 03, 2008, 01:57 AM
Unit moves (* = new orders)
Naval
Lydia Sutherland: (TuTuba).
Mercy of Meleet (Tutuba).
Mischief of Meleet (TuTuba).
LS-001: (TuTuba).
Teal Thunder: (TuTuba).
LS-002: (TuTuba).
LS-003: (Tutuba).
LS-004: (TuTuba).
LS-005: (TuTuba).
LS-006: (Tutuba).
LS-007: (Tutuba).

Military

Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).
Artillery06 (N of Thessauronicleus).
Artillery07 (N of Thessauronicleus).

Tank01 (N of Freedom Central).
Tank02 (N of Freedom Central).
Tank03 (N of Freedom Central).
Tank04 (N of Freedom Central).
Tank05 (N of Freedom Central).
Tank06 (N of Freedom Central).
Tank07 (N of Freedom Central).
Tank08 (N of Freedom Central).
Tank09 (N of Freedom Central).
Tank10 (N of Freedom Central).
Tank11 (N of Freedom Central).
Tank12 (N of Freedom Central).
Tank13 (N of Freedom Central).
Tank14 (N of Freedom Central).
Tank15 (N of Freedom Central).
Tank16 (N of Freedom Central).
Tank17 (N of Freedom Central).
Tank18 (N of Freedom Central).
* Tank19 (N of Freedom Central).

Marine01 (S of Freedom Central).
Marine02 (S of Freedom Central).
Marine03 (S of Freedom Central).
Marine04 (S of Freedom Central).
Marine05 (S of Freedom Central).
* Marine06 (S of Freedom Central).
* Marine07 (S of Freedom Central).


Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
* Infantry16 (Sugar Free-Wheaties).
* Infantry17 (Teal Domination).
* Infantry18 (Fortress of Meleet).
* Infantry19 (Thombriel).
* Infantry20 (Azurra Coast).
* Infantry21 (Ishme-Shamash).
* Infantry22 (FreeToes).
* Infantry23 (Lake Port).
* Infantry24 (Gun-Free).
* Infantry25 (Farkle Liberation).
* Infantry26 (Jungle-Free).
* Infantry27 (Unshackled).
* Infantry28 (Debt-Free).
* Infantry29 (Weltonspolt).
* Infantry30 (Coastal Geeks).
* Infantry31 (Tutuba).
* Infantry32 (Freehand).
* Infantry33 (Perelandra).
* Infantry34 (Vista-Free).
Infantry35 (E of Freedom Central).
Infantry36 (E of Freedom Central).
Infantry37 (E of Freedom Central).
Infantry38 (E of Freedom Central).
Infantry39 (E of Freedom Central).
Infantry40 (E of Freedom Central).
Infantry41 (E of Freedom Central).
Infantry42 (E of Freedom Central).
Infantry43 (E of Freedom Central).
Infantry44 (E of Freedom Central).
Infantry45 (E of Freedom Central).
Infantry46 (E of Freedom Central).
Infantry47 (E of Freedom Central).
Infantry48 (E of Freedom Central).
Infantry49 (E of Freedom Central).
Infantry50 (E of Freedom Central).
Infantry51 (E of Freedom Central).
Infantry52 (2SE of Freedom Central).
Infantry53 (2SE of Freedom Central).
Infantry54 (2SE of Freedom Central).
Infantry55 (2SE of Freedom Central).
Infantry56 (2SE of Freedom Central).
Infantry57 (2SE of Freedom Central).
Infantry58 (2SE of Freedom Central).
Infantry59 (2SE of Freedom Central).
Infantry60 (2SE of Freedom Central).
Infantry61 (2SE of Freedom Central).
Infantry62 (2SE of Freedom Central).
Infantry63 (2SE of Freedom Central).
Infantry64 (2SE of Freedom Central).
Infantry65 (2SE of Freedom Central).
Infantry66 (2SE of Freedom Central).
Infantry67 (2SE of Freedom Central).
Infantry68 (2SE of Freedom Central).
Infantry69 (2SE of Freedom Central).
Infantry70 (2SE of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
SettlerToGo (W of Freedom Central).

Workers
W001 (SE of Dusty Harbor, 11SE): Needs to build airfield.
W017 (SW of Sid City, 11NW): fortify. (Worker will build an airfield to this island.)

W030 * (2SE of Gratis): fortify.
W031 * (2SE of Gratis): fortify.
W032 * (2SE of Gratis): fortify.
W033 * (2SE of Gratis): fortify.
W034 * (2SE of Gratis): fortify.
W035 * (2SE of Gratis): fortify.
W036 * (2SE of Gratis): fortify.
W037 * (2SE of Gratis): fortify.
W038 * (2SE of Gratis): fortify.

W039 ( SE of Gratis): fortify.
W041 ( SE of Gratis): fortify.
W042 ( SE of Gratis): fortify.
W043 ( SE of Gratis): fortify.
W046 ( SE of Gratis): fortify.
W047 ( SE of Gratis): fortify.
W049 ( SE of Gratis): fortify.
W051 ( SE of Gratis): fortify.
W052 ( SE of Gratis): fortify.
W053 ( SE of Gratis): fortify.

W055 ( E of Dept-Free): fortify.
W057 ( E of Dept-Free): fortify.
W059 ( E of Dept-Free): fortify.
W060 ( E of Dept-Free): fortify.
W062 ( E of Dept-Free): fortify.
W064 ( E of Dept-Free): fortify.
W065 ( E of Dept-Free): fortify.
W066 ( E of Dept-Free): fortify.
W067 ( E of Dept-Free): fortify.
W069 ( E of Dept-Free): fortify.


Former Workers
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans
I moved Infantry from coastal tiles to inside cities.

Kuningas
Aug 03, 2008, 02:04 AM
Zoomed Out http://img512.imageshack.us/img512/9398/tfreet205ovfc2.jpg

Trading: BABE http://img295.imageshack.us/img295/2158/tfreet205babeuv5.jpg

Trading: the Council http://img512.imageshack.us/img512/2182/tfreet205councilax4.jpg

Trading: GONG http://img295.imageshack.us/img295/4308/tfreet205gonged4.jpg

Trading: SABER http://img512.imageshack.us/img512/5558/tfreet205saberfz9.jpg

Kuningas
Aug 03, 2008, 02:05 AM
Domestic Status http://img295.imageshack.us/img295/1436/tfreet205dsnp4.jpg

Top5 & Demographics http://img512.imageshack.us/img512/9210/tfreet205top5em3.jpg

Empiremaker
Aug 03, 2008, 08:17 AM
What should we go for once we reach the modern era? I think Rocketry, Ecology, Synthetic fibers for modern armor.

Kuningas
Aug 04, 2008, 08:32 AM
I think Computers. So Infantry can be upgraded.

I though it would be good to steal techs from the council/SABER. Do we want to steal techs from SABER and the Council? They have two researching techs so we fall behind if we don't steal.

Empiremaker
Aug 04, 2008, 08:40 AM
Not until we don't need them to be friendly anymore. We could make one of them our next target, and steal a few turns before the war starts.

Kuningas
Aug 05, 2008, 06:35 AM
City Status (* = completed build)
City Name in Italics indicates maximum population.


* Freedom Central (12): vMarine -> VMarine in 2.
Thessauronicleus (12): VTank in 2.
* Kazgungudom (12): Vmarine -> vMarine in 2.
* Thombriel (12): VTank -> VTank in 3.
* Fortress of Meleet (12): VTank -> VTank in 3.
Kremlin (12): VTank in 1.
* Citadel of Ur (12): vMarine -> VMarine in 2.
Tower of Babel (12): VTank in 1.
Ishme-Shamash (12): vCruiser in 1.
Weltonspolt (12): VCruiser in 1.
Teal domination (12): VCruiser in 1.
Ninhursag-Ki (12): VTank in 1.
* Azurra Coast (12): vCruiser -> VTank in 4.
Lake Port (12): VCruiser in 2.
* Marad-Dur (12): Vtank -> VTank in 2.
Sugar-Free Wheaties (12): VTank in 2.
FreeToes (12): VCruiser -> VTank in 4.
Coastal Geeks (12): VTank in 3.
Liberty Bell (12): Vtank in 1.
TuTuba (7): vCruiser in 59.
Cat Ballou (12): Vtank in 2.
Freehand (12): VTank in 1.
* Chicago XIII (12): Vtank -> VTank in 2.
Farkle Liberation (8): vDestroyer in 44.
Numenor (3): vDestroyer in 75.
Vista-Free (7): VDestroyer in 44.
Jungle-Free (7): VTank in 5.
Ellis Island (5): vDestroyer in 36.
Unshackled (7): vTank in 36.
Perelandra (6): Coastal Fortress in 34.
Dusty Harbor (4/11SE): vTransport in 28.
Debt-Free (7): vTank in 8.
Sid City (6/11NW): vTransport in 5.
Gratis (7): VTank in 2.
Martin Luther King Jr. (4/11NW): rTransport in 33.
Gun-Free (7): vDestroyer in 40.
Freeborn (5/11NW): rTransport in 33.
Monte Cristo (4/11SE): rTransport in 8.
Footloose (5/11SE): rTransport in 42.


City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
01 x Wall Street (Citadel of Ur)
02 x Granaries
22 x Marketplaces
25 x Libraries
15 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
15 x Courthouses
20 x Harbors
12 x Aqueducts
19 x Factories
15 x Banks
10 x Stock Exchanges
02 x Commercial Docks


Military Status
01 Settlers
22 Workers
75 Infantry
07 Artillery
08 Transport
10 Marines
10 Cruiser
01 AL-Battani
23 Tanks

Military Support
Total Units: 157 (0)
Allowed Units: 101 (0)
Cost per Turn: 112 gpt (0)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Espionage in 4 turns.
1394 gold, +161 gpt
50% science (down 30%)
10% luxuries
40% taxes (up 30%)

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
01 Aluminum connected.

Kuningas
Aug 05, 2008, 06:36 AM
Unit moves (* = new orders)
Naval
* Lydia Sutherland: NE.
* Mercy of Meleet: NE.
* Mischief of Meleet: NE.
* LS-001: NE.
* Teal Thunder: NE.
* LS-002: NE.
* LS-003: NE.
* LS-004: NE.
* LS-005: NE.
* LS-006: NE.
LS-007: (Tutuba).

Military

* Artillery01 (LS).
* Artillery02 (LS).
* Artillery03 (LS).
* Artillery04 (LS).
* Artillery05 (LS).
* Artillery06 (LS).
Artillery07 (N of Thessauronicleus).

* Tank01 (LS).
* Tank02 (LS).
* Tank03 (LS).
* Tank04 (LS).
* Tank05 (LS).
* Tank06 (LS).
* Tank07 (LS).
* Tank08 (LS).
* Tank09 (LS).
* Tank10 (LS).
* Tank11 (LS).
* Tank12 (LS).
* Tank13 (LS).
* Tank14 (LS).
* Tank15 (LS).
* Tank16 (LS).
* Tank17 (LS).
* Tank18 (LS).
* Tank19 (LS).
* Tank20 (LS).
* Tank21 (LS).
* Tank22 (LS).
* Tank23 (LS).

* Marine01 (LS).
* Marine02 (LS).
* Marine03 (LS).
* Marine04 (LS).
* Marine05 (LS).
* Marine06 (LS).
* Marine07 (LS).
* Marine08 (LS).
* Marine09 (LS).
* Marine10 (LS).


Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
Infantry16 (Sugar Free-Wheaties).
Infantry17 (Teal Domination).
Infantry18 (Fortress of Meleet).
Infantry19 (Thombriel).
Infantry20 (Azurra Coast).
Infantry21 (Ishme-Shamash).
Infantry22 (FreeToes).
Infantry23 (Lake Port).
Infantry24 (Gun-Free).
Infantry25 (Farkle Liberation).
Infantry26 (Jungle-Free).
Infantry27 (Unshackled).
Infantry28 (Debt-Free).
Infantry29 (Weltonspolt).
Infantry30 (Coastal Geeks).
Infantry31 (Tutuba).
Infantry32 (Freehand).
Infantry33 (Perelandra).
Infantry34 (Vista-Free).
Infantry35 (E of Freedom Central).
Infantry36 (E of Freedom Central).
Infantry37 (E of Freedom Central).
Infantry38 (E of Freedom Central).
Infantry39 (E of Freedom Central).
Infantry40 (E of Freedom Central).
Infantry41 (E of Freedom Central).
Infantry42 (E of Freedom Central).
Infantry42 (E of Freedom Central).
Infantry43 (E of Freedom Central).
Infantry44 (E of Freedom Central).
Infantry45 (E of Freedom Central).
Infantry46 (E of Freedom Central).
Infantry47 (E of Freedom Central).
Infantry48 (E of Freedom Central).
Infantry49 (E of Freedom Central).
Infantry50 (E of Freedom Central).
Infantry51 (E of Freedom Central).
Infantry52 (2SE of Freedom Central).
Infantry53 (2SE of Freedom Central).
Infantry54 (2SE of Freedom Central).
Infantry55 (2SE of Freedom Central).
Infantry56 (2SE of Freedom Central).
Infantry57 (2SE of Freedom Central).
Infantry58 (2SE of Freedom Central).
Infantry59 (2SE of Freedom Central).
Infantry60 (2SE of Freedom Central).
Infantry61 (2SE of Freedom Central).
Infantry62 (2SE of Freedom Central).
Infantry63 (2SE of Freedom Central).
Infantry64 (2SE of Freedom Central).
Infantry65 (2SE of Freedom Central).
Infantry66 (2SE of Freedom Central).
Infantry67 (2SE of Freedom Central).
Infantry68 (2SE of Freedom Central).
Infantry69 (2SE of Freedom Central).
Infantry70 (2SE of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
SettlerToGo (W of Freedom Central).

Workers

W030 * (2SE of Kakungudom): pollution cleanup.
W031 * (2SE of Kakungudom): pollution cleanup.
W032 * (2SE of Kakungudom): pollution cleanup.
W033 * (2SE of Kakungudom): pollution cleanup.
W034 * (2SE of Kakungudom): pollution cleanup.
W035 * (2SE of Kakungudom): pollution cleanup.
W036 * (2SE of Kakungudom): -.
W037 * (2SE of Kakungudom): -.
W038 * (2SE of Kakungudom): -.
W052 * ( SE of Gratis): -.

W049 * ( SE of Gratis): in LS-001.
W051 * ( SE of Gratis): in LS-002.

W055 ( E of Dept-Free): fortify.
W057 ( E of Dept-Free): fortify.
W059 ( E of Dept-Free): fortify.
W060 ( E of Dept-Free): fortify.
W062 ( E of Dept-Free): fortify.
W064 ( E of Dept-Free): fortify.
W065 ( E of Dept-Free): fortify.
W066 ( E of Dept-Free): fortify.
W067 ( E of Dept-Free): fortify.
W069 ( E of Dept-Free): fortify.


Former Workers
W001 * (SE of Dusty Harbor, 11SE):NW,W builds an airfield.
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 * (SW of Sid City, 11NW): NW builds an airfield.
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W039 * ( SE of Gratis): 2N of Lake port, airfield.
W040 (joined to Kremlin).
W041 * ( SE of Gratis): N of Tower of Babel, airfield.
W042 * ( SE of Gratis): NE of Tower of Babel, airfield.
W043 * ( SE of Gratis): 2N of Tower of Babel, airfield.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * ( SE of Gratis): N, NE of Tower of Babel, airfield.
W047 * ( SE of Gratis): 2NE of Tower of Babel, airfield.
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W053 * ( SE of Gratis): NE, E of Tower of Babel, airfield.
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans'
Free Modern Ages tech is Rocketry.

We have aluminum E of Kazkungudom.

Army leaves Tutuba. Picture shows location of units.

Kuningas
Aug 05, 2008, 06:40 AM
Stack of Death 1http://img79.imageshack.us/img79/3973/tfreea1eg6.jpg

Stack of Death 2http://img505.imageshack.us/img505/383/tfreea2gl4.jpg

Zoomed Outhttp://img505.imageshack.us/img505/356/tfreeovrw4.jpg

Kuningas
Aug 05, 2008, 06:45 AM
Trading: BABEhttp://img137.imageshack.us/img137/6761/tfreebabesp4.jpg

Trading: the Councilhttp://img137.imageshack.us/img137/3581/tfreethecouncilxs2.jpg

Trading: GONGhttp://img79.imageshack.us/img79/6070/tfreegonglg6.jpg

Trading: SABERhttp://img79.imageshack.us/img79/4826/tfreesaberco4.jpg

Top 5 & Demographicshttp://img79.imageshack.us/img79/7938/tfreef11hb3.jpg

Domestic Statushttp://img79.imageshack.us/img79/3540/tfreef1do8.jpg

Empiremaker
Aug 05, 2008, 08:14 AM
Next turn is war? [party] The plan is after we take a couple of cities, we airlift in rest of the troops through airfields?

For SOD 2, with only 3 marines, if a city has an infantry +2 units, we may not be able to capture it. We should probably investigate the cities before that so SOD 2 finds a city defended by 3 obsolete units

Kuningas
Aug 07, 2008, 04:01 AM
City Status (* = completed build)
City Name in Italics indicates maximum population.


Freedom Central (12): VMarine in 1.
Thessauronicleus (12): VTank in 1.
Kazgungudom (12): vMarine in 1.
Thombriel (12): VTank in 2.
Fortress of Meleet (12): VTank in 2.
* Kremlin (12): VTank -> VTank in 2.
Citadel of Ur (12): VMarine in 1.
* Tower of Babel (12): VTank -> VTank in 2.
* Ishme-Shamash (12): vCruiser -> VCruiser in 6.
* Weltonspolt (12): VCruiser -> VCruiser in 5.
Teal domination (12): VCruiser -> VCruiser in 5.
* Ninhursag-Ki (12): VTank -> VTank in 2.
Azurra Coast (12): VTank in 3.
Lake Port (12): VCruiser in 1.
Marad-Dur (12): VTank in 1.
Sugar-Free Wheaties (12): VTank in 1.
FreeToes (12): VTank in 3.
Coastal Geeks (12): VTank in 2.
Liberty Bell (12): Vtank -> VTank in 3.
TuTuba (7): vCruiser in 58.
Cat Ballou (12): Vtank in 1.
* Freehand (12): VTank -> VTank in 4.
Chicago XIII (12): VTank in 1.
Farkle Liberation (8): vDestroyer in 43.
Numenor (3): vDestroyer in 74.
Vista-Free (7): VDestroyer in 43.
Jungle-Free (7): VTank in 4.
Ellis Island (5): vDestroyer in 35.
Unshackled (7): vTank in 35.
Perelandra (6): Coastal Fortress in 33.
Dusty Harbor (4/11SE): vDestroyer in 47.
Debt-Free (7): vTank in 7.
Sid City (6/11NW): rDestroyer in 24.
Gratis (7): VTank in 1.
Martin Luther King Jr. (4/11NW): rDestroyer in 52.
Gun-Free (7): vDestroyer in 39.
Freeborn (5/11NW): rDestroyer in 52.
Monte Cristo (4/11SE): rTransport in 1.
Footloose (5/11SE): rDestroyer in 61.


City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
01 x Wall Street (Citadel of Ur)
02 x Granaries
22 x Marketplaces
25 x Libraries
15 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
15 x Courthouses
20 x Harbors
12 x Aqueducts
19 x Factories
15 x Banks
10 x Stock Exchanges
02 x Commercial Docks


Military Status
01 Settlers
22 Workers
75 Infantry
07 Artillery
08 Transport
10 Marines
13 Cruiser
01 AL-Battani
28 Tanks

Military Support
Total Units: 165 (+8)
Allowed Units: 101 (0)
Cost per Turn: 128 gpt (+16)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Espionage in 3 turns.
1527 gold, +145 gpt
50% science
10% luxuries
40% taxes

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
01 Aluminum connected.

Kuningas
Aug 07, 2008, 04:03 AM
Unit moves
Naval
* Lydia Sutherland: NE.
* Mercy of Meleet: NE.
* Mischief of Meleet: NE.
* LS-001: NE.
* Teal Thunder: NE.
* LS-002: NE.
* LS-003: NE.
* LS-004: NE.
* LS-005: NE.
* LS-006: NE.
* LS-007: NE.

Military

Artillery01 (LS).
Artillery02 (LS).
Artillery03 (LS).
Artillery04 (LS).
Artillery05 (LS).
Artillery06 (LS).
Artillery07 (LS).

Tank01 (LS).
Tank02 (LS).
Tank03 (LS).
Tank04 (LS).
Tank05 (LS).
Tank06 (LS).
Tank07 (LS).
Tank08 (LS).
Tank09 (LS).
Tank10 (LS).
Tank11 (LS).
Tank12 (LS).
Tank13 (LS).
Tank14 (LS).
Tank15 (LS).
Tank16 (LS).
Tank17 (LS).
Tank18 (LS).
Tank19 (LS).
Tank20 (LS).
Tank21 (LS).
Tank22 (LS).
Tank23 (LS).
Tank24 (LS).
Tank25 (LS).
Tank26 (LS).
Tank27 (LS).
Tank28 (LS).

Marine01 (LS).
Marine02 (LS).
Marine03 (LS).
Marine04 (LS).
Marine05 (LS).
Marine06 (LS).
Marine07 (LS).
Marine08 (LS).
Marine09 (LS).
Marine10 (LS).


Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
Infantry16 (Sugar Free-Wheaties).
Infantry17 (Teal Domination).
Infantry18 (Fortress of Meleet).
Infantry19 (Thombriel).
Infantry20 (Azurra Coast).
Infantry21 (Ishme-Shamash).
Infantry22 (FreeToes).
Infantry23 (Lake Port).
Infantry24 (Gun-Free).
Infantry25 (Farkle Liberation).
Infantry26 (Jungle-Free).
Infantry27 (Unshackled).
Infantry28 (Debt-Free).
Infantry29 (Weltonspolt).
Infantry30 (Coastal Geeks).
Infantry31 (Tutuba).
Infantry32 (Freehand).
Infantry33 (Perelandra).
Infantry34 (Vista-Free).
Infantry35 (E of Freedom Central).
Infantry36 (E of Freedom Central).
Infantry37 (E of Freedom Central).
Infantry38 (E of Freedom Central).
Infantry39 (E of Freedom Central).
Infantry40 (E of Freedom Central).
Infantry41 (E of Freedom Central).
Infantry42 (E of Freedom Central).
Infantry42 (E of Freedom Central).
Infantry43 (E of Freedom Central).
Infantry44 (E of Freedom Central).
Infantry45 (E of Freedom Central).
Infantry46 (E of Freedom Central).
Infantry47 (E of Freedom Central).
Infantry48 (E of Freedom Central).
Infantry49 (E of Freedom Central).
Infantry50 (E of Freedom Central).
Infantry51 (E of Freedom Central).
Infantry52 (2SE of Freedom Central).
Infantry53 (2SE of Freedom Central).
Infantry54 (2SE of Freedom Central).
Infantry55 (2SE of Freedom Central).
Infantry56 (2SE of Freedom Central).
Infantry57 (2SE of Freedom Central).
Infantry58 (2SE of Freedom Central).
Infantry59 (2SE of Freedom Central).
Infantry60 (2SE of Freedom Central).
Infantry61 (2SE of Freedom Central).
Infantry62 (2SE of Freedom Central).
Infantry63 (2SE of Freedom Central).
Infantry64 (2SE of Freedom Central).
Infantry65 (2SE of Freedom Central).
Infantry66 (2SE of Freedom Central).
Infantry67 (2SE of Freedom Central).
Infantry68 (2SE of Freedom Central).
Infantry69 (2SE of Freedom Central).
Infantry70 (2SE of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
SettlerToGo (LS).

Workers

W030 * (SW of Freetoes): pollution cleanup.
W031 * (SW of Freetoes): pollution cleanup.
W032 * (SW of Freetoes): pollution cleanup.
W033 * (SW of Freetoes): pollution cleanup.
W034 * (SW of Freetoes): pollution cleanup.
W035 * (SW of Freetoes): pollution cleanup.
W036 * (SW of Freetoes): -.
W037 * (SW of Freetoes): -.
W038 * (SW of Freetoes): -.
W052 * (SW of Freetoes): -.

W049 ( SE of Gratis): in LS-001.
W051 ( SE of Gratis): in LS-002.

W055 ( E of Dept-Free): fortify.
W057 ( E of Dept-Free): fortify.
W059 ( E of Dept-Free): fortify.
W060 ( E of Dept-Free): fortify.
W062 ( E of Dept-Free): fortify.
W064 ( E of Dept-Free): fortify.
W065 ( E of Dept-Free): fortify.
W066 ( E of Dept-Free): fortify.
W067 ( E of Dept-Free): fortify.
W069 ( E of Dept-Free): fortify.


Former Workers
W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans
Next turn we will declare war on GONG.

Kuningas
Aug 07, 2008, 04:17 AM
Zoomed Outhttp://img167.imageshack.us/img167/4134/tfreeovtw5.jpg

SODshttp://img380.imageshack.us/img380/7572/tfreesodgr1.jpg

Kuningas
Aug 07, 2008, 04:18 AM
Trading: BABEhttp://img380.imageshack.us/img380/6226/tfreebabepreix9.jpg

Trading: The Council http://img504.imageshack.us/img504/5023/tfreecouncilwm3.jpg

Trading: GONG http://img504.imageshack.us/img504/1504/tfreegongwa1.jpg

Trading: SABER http://img167.imageshack.us/img167/3385/tfreesaberhd2.jpg

Domestic Statushttp://img167.imageshack.us/img167/3310/tfreef1mg3.jpg

Top5 & Demographicshttp://img504.imageshack.us/img504/7915/tfreef11rq6.jpg

Kuningas
Aug 07, 2008, 04:34 AM
The plan is after we take a couple of cities, we airlift in rest of the troops through airfields?
yes that's the plan.

btw
The Council and BABE have signed peace treaty :eek:
Do we want to help BABE in war on SABER? We could give techs and luxuries to BABE. So they would do better in war.

CommandoBob
Aug 07, 2008, 07:25 AM
btw
The Council and BABE have signed peace treaty :eek:
Do we want to help BABE in war on SABER? We could give techs and luxuries to BABE. So they would do better in war.
Are you sure?

The last communication with The Council indicated that were still at war with Babe (this was before they captured the islands). We had asked because the Diplomacy screen showed them at peace, even though they were not.

Even if Babe and The Council are at peace, I'm not sure how much fight is left in Babe. Defend their homeland? Sure. Invade Saber? Not so sure.

Rodent
Aug 08, 2008, 03:05 AM
It will be Interesting to see how the war unfolds

Kuningas
Aug 08, 2008, 05:12 AM
City Status (* = completed build)
City Name in Italics indicates maximum population.


* Freedom Central (12): VMarine ->VTank in 2.
* Thessauronicleus (12): VTank -> VTank in 2.
* Kazgungudom (12): vMarine -> VTank in 2.
Thombriel (12): VTank in 1.
Fortress of Meleet (12): VTank in 1.
Kremlin (12): VTank in 1.
* Citadel of Ur (12): VMarine -> VTank in 2.
Tower of Babel (12): VTank in 1.
Ishme-Shamash (12): VCruiser in 5.
Weltonspolt (12): VCruiser in 4.
Teal domination (12): VCruiser in 4.
Ninhursag-Ki (12): VTank in 1.
Azurra Coast (12): VTank in 2.
* Lake Port (12): VCruiser -> VCruiser in 7.
* Marad-Dur (12): VTank -> VTank in 2.
Sugar-Free Wheaties (12): Vtank in 1.
FreeToes (12): VTank in 2.
Coastal Geeks (12): VTank in 1.
Liberty Bell (12): VTank in 2.
TuTuba (7): vCruiser in 57.
* Cat Ballou (12): Vtank -> VTank in 3.
Freehand (12): VTank in 3.
* Chicago XIII (12): VTank -> VTank in 2.
Farkle Liberation (8): vDestroyer in 42.
Numenor (3): vDestroyer in 73.
Vista-Free (7): VDestroyer in 42.
Jungle-Free (7): VTank in 3.
Ellis Island (5): vDestroyer in 34.
Unshackled (7): vTank in 34.
Perelandra (6): Coastal Fortress in 32.
Dusty Harbor (4/11SE): vDestroyer in 46.
Debt-Free (7): vTank in 6.
Sid City (6/11NW): rDestroyer in 23.
* Gratis (7): VTank -> VTank in 25.
Martin Luther King Jr. (4/11NW): rDestroyer in 51.
Gun-Free (7): vDestroyer in 38.
Freeborn (5/11NW): rDestroyer in 51.
* Monte Cristo (4/11SE): rTransport -> rTransport in 100.
Footloose (5/11SE): rDestroyer in 60.


City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
01 x Wall Street (Citadel of Ur)
02 x Granaries
22 x Marketplaces
25 x Libraries
15 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
15 x Courthouses
20 x Harbors
12 x Aqueducts
19 x Factories
15 x Banks
10 x Stock Exchanges
02 x Commercial Docks


Military Status
21 Workers
75 Infantry
07 Artillery
08 Transport
13 Marines
14 Cruiser
01 AL-Battani
31 Tanks

Military Support
Total Units: 171 (+6)
Allowed Units: 135 (+24)
Cost per Turn: 72 gpt (-56)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Espionage in 2 turns.
2223 gold, +461 gpt
40% science (down 10%)
00% luxuries (down 10%)
60% taxes (up 20%)

Resources connected to Freedom Central
05 Aluminum connected.
03 Rubbers are connected.
02 Oil is connected
02 Coal is connected.
04 Saltpeter is connected.
04 Iron are connected.
05 Horses are connected.

02 Furs
01 Incense (from BABE)
01 Dyes are connected (from The Council).
03 Spices are connected (to The Council, to BABE).
02 Ivory are connected.
03 Silks are connected
05 Gems are connected.

Kuningas
Aug 08, 2008, 05:16 AM
Unit moves

Mischief of Meleet bombards Infantry in Stonebony. Bombardment failed.
Cruiser bombards Infantry in Stonebony. Bombardment failed.
Marine01 vs cInfantry in Stonebony. Marine01 4/4. Stonebony captured.
Marine10 vs cInfantry in Hotel California. Marine10 2/4. Hotel California captured.
Marine07 vs rwarrior SE of Hotel California. Marine07 3/4.
Tank15 vs vwarrior NW of Hotel California. Tank15 4/4. Townes van Zandt captured.
Tank01 vs vwarrior NW of Townes van Zandt. Tank01 4/4. Palace of the Prine captured.
Tank07. Whip it! captured.
Tank22. Sugar Mountain captured.
Tank18. Graceland captured. Cannon captured.
Tank02. Paradise City captured.
Tank13 vs vInfantry in Dark side of the Moon. 1/4 Tank13 retreats.
Tank10 vs cInfantry in St. Alphonzo's. Tank10 5/5.
Teal Thunder bombards vInfantry in Yellow Brick Road. Infantry 3/4.
Mercy of Meleet bombards Infantry in Yellow Brick Road. Bombardment failed.
Marine04 vs 3/4 Infantry in Yellow Brick Road. Marine04 3/4.
Marine09 vs vSpearman in Yellow Brick Road. Marine09 3/4.
Marine03 vs vSpearman in Yellow Brick Road. Marine 2/4. Yellow Brick Road captured.
Marine05 vs rwarrior (Eddie Spaghetti) SE of Yellow Brick Road. Marine05 4/4.
Tank14. Dirty old Town captured.
Tank16 vs rMace in St. Alphonzo's. Tank16 4/4.
Tank21 vs vwarrior in St. Alphonzo's. Tank21 5/5. st. Alphonzo's captured.
Tank vs cInfantry in Rock Lobsterford. Infantry 1/2.
Tank05 vs 1/2 Infantry in Rock Lobsterford. Tank05 3/4. Rock lobsterford captured.
Tank12. Great walls of Fire captured.
Artillery01 bombards vInfantry in Dark Side of the Moon. Bombardment failed.
Artillery02 bombards vInfantry in Dark Side of the Moon. Bombardment failed.
Artillery03 bombards vInfantry in Dark Side of the Moon. 2/4 Infantry.
Artillery04 bombards vInfantry in Dark Side of the Moon. Bombardment failed.
Artillery05 bombards vInfantry in California Girls. 3/4 Infantry.
Artillery06 bombards vInfantry in California Girls. Bombardment failed.
Tank19 vs 2/4 Infantry in Dark Side of the Moon. Tank19 5/5. Dark Side of the Moon captured.
Tank20 vs 3/4 Infantry in California Girls. Infantry 1/4.
Tank08 vs 1/4 Infantry in California Girls. 4/4 Tank08. California Girls captured.
Marine06 vs rwarrior (Bob Dylan) N of Yellow Brick Road. Marine06 3/4.
Marine08 vs vwarrior NE of Yellow Brick Road. Marine08 4/4.
Marine02 vs vwarrior E of Yellow Brick Road. Marine02 4/4.
Tank03. We Built this City captured.
Tank06. Pete's End captured.
Tank09 vs vSpearman in The Watchtower. tank09 2/4. The Watchtower captured.
Tank11 vs vInfantry in Ring of Fire. Tank11 5/5. Ring of Fire captured.
Tank17. Scarborough captured.
Tank23. CBGB's captured.


Workers

W030 * (NE of Weltonspolt): pollution cleanup.
W031 * (NE of Weltonspolt): pollution cleanup.
W032 * (NE of Weltonspolt): pollution cleanup.
W033 * (NE of Weltonspolt): pollution cleanup.
W034 * (NE of Weltonspolt): pollution cleanup.
W035 * (NE of Weltonspolt): pollution cleanup.
W036 * (NE of Weltonspolt): -.
W037 * (NE of Weltonspolt): -.
W038 * (NE of Weltonspolt): -.
W052 * (NE of Weltonspolt): -.

W049 ( SE of Gratis): in LS-002.

W055 ( E of Dept-Free): fortify.
W057 ( E of Dept-Free): fortify.
W059 ( E of Dept-Free): fortify.
W060 ( E of Dept-Free): fortify.
W062 ( E of Dept-Free): fortify.
W064 ( E of Dept-Free): fortify.
W065 ( E of Dept-Free): fortify.
W066 ( E of Dept-Free): fortify.
W067 ( E of Dept-Free): fortify.
W069 ( E of Dept-Free): fortify.


Former Workers
W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans'
We made good progress against GONG. I think half of their cities were captured in one turn! We only lost 2 Tanks in war. Wait and see what they do in their turn. I hope this war is in the bag. GONG seems to not have many units as we feared. I did not see Cavalry just a couple of Infantry and warriors/spearman.

Economy is really getting much better now that we captured GONG cities.

Kuningas
Aug 08, 2008, 05:23 AM
Zoomed Outhttp://img527.imageshack.us/img527/7544/tfreet209ovqe6.jpg

GONG lands SouthEasthttp://img527.imageshack.us/img527/5614/tfreet209gongsezv7.jpg

GONG lands SoutWesthttp://img167.imageshack.us/img167/8536/tfreet209gongswgr0.jpg

Kuningas
Aug 08, 2008, 05:28 AM
Trading: BABEhttp://img227.imageshack.us/img227/9286/tfreet209babecb0.jpg
Trading: the Councilhttp://img227.imageshack.us/img227/5599/tfreet209councilwy2.jpg
Trading: GONGhttp://img167.imageshack.us/img167/5379/tfreet209gongzv4.jpg
Trading: SABERhttp://img527.imageshack.us/img527/1104/tfreet209saberuu5.jpg

Kuningas
Aug 08, 2008, 05:36 AM
Domestic Statushttp://img227.imageshack.us/img227/6489/tfreet209f1hn2.jpg
Victory Screenhttp://img167.imageshack.us/img167/5938/tfreet209f8hq7.jpg
Top5 & Demographicshttp://img167.imageshack.us/img167/6788/tfreet209f11zj4.jpg

Empiremaker
Aug 08, 2008, 07:31 AM
:wow: GONG is going to get a bit of a surprise when they open the turn. That was even better than I expected. Lets see how many we hold on to. Nice work Kuningas.

How many troops did we airlift over? Are we going to send a few marines to capture their one tile islands?

CommandoBob
Aug 08, 2008, 07:54 AM
:eek:

Wow!

Kuningas
Aug 08, 2008, 08:35 AM
We airlifted 3marines and 4 tanks.
I'll send marines from north to capture one tile islands. We had a transport cash rushed there.

aluka
Aug 08, 2008, 08:40 AM
Nice work Kuningas.

CommandoBob
Aug 08, 2008, 05:11 PM
Did we accept the trade deal from Babe? I didn't see it, or I overlooked it, in the turn log.


I opened Turn 208 to look for Saber/The Council invading Babe. I did not see any of their units on the map. Mainland Babe is still all Purple.

Kuningas
Aug 09, 2008, 12:40 AM
Yes I accepted the trade deal.

We could help BABE. Give them techs MT and Flight?

Kuningas
Aug 09, 2008, 12:56 AM
we lost 15 cities in GONG counter attack.

Battle log of turn 208-920AD
3/3 Jeff Tweedy(warrior) vs vTank03 in We Built This City-->3/4 tank03
3/3 Neil Young(warrior) vs 3/4Tank03-->4/5tank03
3/3 Warrior83 vs 4/5Tank03-->3/5Tank03
3/3 Johnny Cash vs 3/5Tank03-->3/5Tank03
3/3 Warrior78 vs 3/5Tank03--2/5Tank03
4/4 MDI15 vs 2/5Tank03-->1/5Tank03
4/4 Warrior66 vs 1/5Tank03-->1/5Tank03
4/4 Warrior65 vs 1/5Tank03-->1/5Tank03
4/4 Rob Zombie(warrior) vs 1/5Tank03-->4/4 Rob Zombie liberate We Built This City + 27gold
4/4 cavalry vs 4/4Tank18-->1/4 cavalry liberate Graceland + 27 gold + cannon
4/4 Roger Waters(pike) captures artilleries #1-4
4/4 David Gilmour(spear) destroys Tutub gets 18 gold
4/4 MDI13 vs 2/4Tank09 in The Watchtower-->2/5Tank09
4/4 MDI14 vs 2/5Tank09-->3/4 MDI14 liberates The Watchtower + 27 gold
3/3 Gene Simmons(warrior) vs 4/4Tank12 in Great Walls of Fire-->4/4Tank12
3/3 Warrior25 vs 4/4Tank12-->4/5Tank12
3/3 Bob Dylan vs 4/5Tank12-->2/5Tank12
4/4 MDI07 vs 2/5Tank12-->4/4MDI07 liberates GWOF + 18 gold
4/4 Longbow vs 1/4Tank13 NE of Dark Side of the Moon-->2/5 Longbow
3/3 Warrior43 vs 5/5Tank19 in Dark Side of the Moon-->5/5Tank19
3/3 Willie Nelson(warrior) vs 5/5Tank19-->5/5Tank19
3/3 Warrior72 vs 5/5Tank19-->5/5Tank19
3/3 Warrior31 vs 5/5Tank19-->4/5Tank19
3/3 Warrior09 vs 4/5Tank19-->4/5Tank19
3/3 A Boy Named Sue(warrior) vs 4/5Tank19-->4/5Tank19
4/4 Archer vs 4/5Tank19-->4/5Tank19
3/3 Warrior73 vs 4/5Tank19-->3/5Tank19
4/4 Warrior51 vs 3/5Tank19-->2/5Tank19
4/4 Warrior44 vs 2/Tank19-->1/5Tank19
4/4 Charles Thompson III(MDI) vs 1/5Tank19-->4/4 Charles Thompson III liberates Dark Side of the Moon + 27 gold
4/4 Warrior42 vs 4/4Tank01 in Palace of the Brine-->3/5Tank01
4/4 Warrior56 vs 3/5Tank01-->3/5Tank01
4/4 Warrior27 vs 3/5Tank01-->3/5Tank01
4/4 Warrior28 vs 3/5Tank01-->3/5Tank01
4/4 Warrior48 vs 3/5Tank01-->1/5Tank01
4/4 MDI01 vs 1/5Tank01-->1/5Tank01
2/2 Infantry vs 1/5Tank01-->3/3 Infantry liberates Palace of the Brine + 18 gold
4/4 Warrior62 vs 4/4Tank07 in Whip It!-->4/4Tank07
4/4 Warrior13 vs 4/4Tank07-->5/5Tank07
4/4 Warrior07 vs 5/5Tank07-->5/5Tank07
4/4 Warrior82 vs 5/5Tank07-->5/5Tank07
4/4 Warrior81 vs 5/5Tank07-->5/5Tank07
4/4 Warrior80 vs 5/5Tank07-->5/5Tank07
4/4 Warrior61 vs 5/5Tank07-->5/5Tank07
4/4 Warrior23 vs 5/5Tank07-->4/5Tank07
4/4 Warrior77 vs 4/5Tank07-->3/5Tank07
4/4 Warrior24 vs 3/5Tank07-->3/5Tank07
4/4 Warrior25 vs 3/5Tank07-->3/4 Warrior25 liberates Whip It! + 19 gold
Cannon bombards 4/4Tank22 in Sugar Mountain-->4/4Tank22 Bombard fails.
Artillery(FREEbie) bombards 4/4Tank22 in Sugar Mountain-->3/4Tank22
Artillery(FREEbie) bombards 3/4Tank22-->1/4Tank22
4/4 MDI02 vs 1/4Tank22-->3/4MDI02 liberates Sugar Montain + 28 gold
Artillery(FREEbie) bombards 4/4Tank02 in Paradise City-->3/4Tank02
Artillery(FREEbie) bombards 3/4Tank02-->2/4Tank02
3/4 (Took hit from tank en route) Syd Barrett(MDI) vs 2/4Tank02-->1/4 Syd Barrett liberates Paradise City + 28 gold
4/4 Nick Mason(pikeman) captures artilleries 05 and 06
Artillery(Freebie) bombards 4/4Tank06-->3/4Tank06
Artillery(Freebie) bombards 3/4Tank06-->2/4Tank06
4/4 Richard Wright(MDI) vs 2/4Tank06-->3/5 Richard Wright liberates Pete's End + 19 gold
2/2 Infantry02 vs 4/4Tank14 in Dirty Old Town-->4/4Tank14
2/2 Infantry03 vs 4/4Tank14-->4/5Tank14
2/2 Infantry04 vs 4/5Tank14-->4/5Tank14
2/2 Infantry05 vs 4/5Tank14-->4/5Tank14
2/2 Infantry06 vs 4/5Tank14-->4/5Tank14
2/2 Infantry07 vs 4/5Tank14-->4/5Tank14
2/2 Infantry08 vs 2/5Tank14-->2/5Tank14
4/4 MDI05 vs 2/5Tank14-->1/4 MDI05 liberates Dirty Old Town + 19 gold
2/2 Infantry09 vs 4/4Tank17 in Scarborough Fair-->3/4Tank17
2/2 Infantry10 vs 3/4Tank17-->2/5Tank17
4/4 MDI06 vs 2/5Tank17-->1/5Tank17
4/4 Cavalry02 vs 1/5Tank17-->2/4 Cavalry02 liberates Scarborough Fair + 19 gold
2/2 Infantry11 vs 4/4Tank23 in CBGB's-->3/5Tank23
2/2 Infantry12 vs 3/5Tank23 in CBGB's-->3/5Tank23
2/2 Infantry13 vs 3/5Tank23 in CBGB's-->3/5Tank23
2/2 Infantry14 vs 3/5Tank23 in CBGB's-->3/5Tank23
2/2 Infantry15 vs 3/5Tank23 in CBGB's-->1/5Tank23
2/2 Infantry16 vs 1/5Tank23 in CBGB's-->2/2Infantry16 liberates CBGB's + 20 gold
2/2 Infantry17 vs 5/5Tank11 in Ring of Fire-->1/5Tank11
2/2 Infantry18 vs 1/5Tank11-->2/3Infantry18 liberates Ring of Fire + some gold(forgot)

Rodent
Aug 09, 2008, 01:56 AM
So many warriors attacking :eek: ?

It does seem we will win this

Empiremaker
Aug 09, 2008, 09:11 AM
How many cities do we have now? Losing 15 cites will shoot WW through the roof.

Rodent
Aug 09, 2008, 09:24 AM
I think we have about 5 cities from Counting.

And Off-Topic, Is my new Sig suitable?

Empiremaker
Aug 09, 2008, 09:26 AM
Yes, in the sense that is doesn't violate any rules.

Kuningas
Aug 09, 2008, 11:15 AM
Hope we did not lose airfields. We are gaining a bit land slowly. we still can win this war.
We lost 15 Tanks.

Empiremaker
Aug 09, 2008, 11:27 AM
We should have about 15 tanks left = 10-15 cities. GONG should hopefully not have many units left.

CommandoBob
Aug 09, 2008, 12:34 PM
On our turn we capture (in this order):

Stonebony
Hotel California
Townes van Zandt
Palace of the Prine
Whip it!
Sugar Mountain
Graceland (Gong capital)
Paradise City
Yellow Brick Road
Dirty old Town
St. Alphonzo's
Rock Lobsterford
Great walls of Fire
Dark Side of the Moon
California Girls
We Built this City
Pete's End
The Watchtower
Ring of Fire
Scarborough
CBGB's
Tutub (not listed in the battle log, but since Gong recaptured it we must have had it)

We lost:

02 vTanks

2 units total

Gong lost:

03 rWarrior
05 vWarriors
03 vSpear
04 cInfantry
04 vInfantry
01 Cannon

19 attacking units
01 bombard unit
20 units total

On Gong's turn they recapture (in this order):

We Built this City (27 gold)
Graceland (27 gold)
Tutub (autorazed) (18 gold)
The Watchtower (27 gold)
Great walls of Fire (18 gold)
Dark Side of the Moon (27 gold)
Palace of the Prine (18 gold)
Whip it! (19 gold)
Sugar Mountain (28 gold)
Paradise City (28 gold)
Pete's End (19 gold)
Dirty old Town (19 gold)
Scarborough (19 gold)
CBGB (20 gold)
Ring of Fire (20 gold or so)


We lost:

02 vCavalry
05 vTank
09 eTank
01 Cannon
06 Artillery
334 gold (roughly)

16 attacking units
07 bombard units
23 units total

Gong lost:

05 rWarrior
19 vWarrior
01 vArcher
04 vMace
15 cInfantry

44 attacking units
00 bombard unit
44 units total

Leaving us with these cities:

Stonebony
Hotel California
Townes van Zandt
Yellow Brick Road
St. Alphonzo's
Rock Lobsterford
California Girls



We lost this turn:

02 vCavalry
07 vTank
09 eTank
01 Cannon
06 Artillery
334 gold (roughly)

18 attacking units
07 bombard units
25 units total


Gong lost this turn:

08 rWarrior
24 vWarriors
03 vSpear
01 vArcher
04 vMace
19 cInfantry
04 vInfantry
01 Cannon

63 attacking units
01 bombard unit
64 units total

Gong's Largest Numbered Units on the Battle Logs:
Warrior82
MDI15
Infantry18
Cavalry02

CommandoBob
Aug 09, 2008, 12:56 PM
GONG lands SouthEast

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The200s/208/208_AfterGongSE.jpg


GONG lands SouthWest

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The200s/208/208_AfterGongSW.jpg

CommandoBob
Aug 09, 2008, 01:31 PM
We hit Gong hard. They hit back hard.

We captured 22 cities. They reclaimed 15 of them.

I think they they took the wrong 15.

We still have 6 coastal cities that are on our side of Gong. And better production. From the investigating we did earlier we did not see a single Gong factory.

So, if we can keep those coastal and land more units, we can slowly wear down Gong.

Gong wasted a lot of Warriors and cInfantry to reclaim those cities. I'm sure they have mobilized. They used Warriors to just wear down the Tanks to 1HP, then came in with a Mace or Cavalry. Tank10 in Dark Side of the Moon withstood 9 Warriors and 1 Archer and was finally done in by a vMace when at 1/5. Tank14 in Dirty Old Town was attacked by 7 cInf, down to 2/5, when a vMace got lucky.

The biggest loss was the Artillery. That was taken and used against us. Those 6 units took off 7 HPs on our Tanks, which saved Gong about 10 units. So we need to get them back, even if we have to disband them. They are near Sugar Mountain, Pete's End and Paradise City.

If I were Gong, the cities near us would be full of Warriors, just to slow down our attacking speed. They could have as many as 50 Warriors still running around.

Gong also has to worry about a second invasion, so those units are probably scattered in other coastal cities, too.

We do have an issue with Flips this next turn. I'm not sure how flips work in this kind of game (PBEM). Do they occur when the turn increments or some other time?

Elephantium
Aug 10, 2008, 02:57 AM
I think we should start razing cities. Better to simply scorch the earth and resettle in 5-10 turns than to play WW ping-pong with Gong.

...as a possible alternative, we might want to switch to Monarchy.

Kuningas
Aug 10, 2008, 09:59 AM
City Status (* = completed build)
City Name in Italics indicates maximum population.


Freedom Central (12): VTank in 2.
Thessauronicleus (12): VTank in 1.
Kazgungudom (12): VTank in 1.
* Thombriel (12): VTank in 1 -> VTank in 3.
* Fortress of Meleet (12): VTank -> VTank in 3.
* Kremlin (12): VTank -> VTank in 2.
Citadel of Ur (12): VTank in 1.
* Tower of Babel (12): VTank -> VTank in 2.
Ishme-Shamash (12): VTank in 2.
Weltonspolt (12): VTank in 1.
Teal domination (12): VTank in 2.
* Ninhursag-Ki (12): VTank -> VTank in 2.
Azurra Coast (12): VTank in 1.
Lake Port (12): VTank in 3.
Marad-Dur (12): VTank in 1.
* Sugar-Free Wheaties (12): Vtank -> VTank in 4.
FreeToes (12): VTank in 1.
* Coastal Geeks (12): VTank -> VTank in 5.
Liberty Bell (12): VTank in 1.
TuTuba (7): vCruiser in 56.
Cat Ballou (12): VTank in 2.
Freehand (12): VTank in 2.
Chicago XIII (12): VTank in 1.
Farkle Liberation (8): vDestroyer in 42.
Numenor (3): vDestroyer in 72.
Vista-Free (7): VDestroyer in 41.
Jungle-Free (7): VTank in 2.
Ellis Island (5): vDestroyer in 33.
Unshackled (7): vTank in 33.
Perelandra (6): Coastal Fortress in 31.
Dusty Harbor (4/11SE): vDestroyer in 45.
Debt-Free (7): vTank in 5.
Sid City (6/11NW): rDestroyer in 22.
Gratis (7): VTank in 24.
Martin Luther King Jr. (4/11NW): rDestroyer in 50.
Gun-Free (7): vDestroyer in 37.
Freeborn (5/11NW): rDestroyer in 50.
Monte Cristo (4/11SE): rDestroyer in 119.
Footloose (5/11SE): rDestroyer in 60.


City Buildings

01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
01 x Wall Street (Citadel of Ur)
02 x Granaries
22 x Marketplaces
25 x Libraries
15 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
15 x Courthouses
20 x Harbors
12 x Aqueducts
19 x Factories
15 x Banks
10 x Stock Exchanges
02 x Commercial Docks


Military Status
19 Workers
75 Infantry
01 Artillery
08 Transport
13 Marines
14 Cruiser
01 AL-Battani
23 Tanks

Military Support
Total Units: 155 (-16)
Allowed Units: 108 (-27)
Cost per Turn: 94 gpt (+22)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are average.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Espionage in 1 turns.
2361 gold, +324 gpt
40% science
10% luxuries (up 10%)
50% taxes (down 10%)

Resources connected to Freedom Central
03 Aluminum connected.
03 Rubbers are connected.
02 Oil is connected
02 Coal is connected.
03 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.

01 Furs
01 Incense (from BABE)
01 Dyes are connected (from The Council).
03 Spices are connected (to The Council, to BABE).
02 Ivory are connected.
01 Silks are connected
05 Gems are connected.

Kuningas
Aug 10, 2008, 10:00 AM
Unit moves
Naval
* Lydia Sutherland: SW.
* Mercy of Meleet: SW.
* Mischief of Meleet: SW.
* LS-001: N.
* Teal Thunder: SW.
* LS-002: SW.
* LS-003: SW.
* LS-004: SW.
* LS-005: SW.
* LS-006: SW.
* LS-007: SW.

Military

5/5 Tank10 vs 4/4 Infantry in Paradise City -> Tank10 2/5.
4/4 Tank16 vs 2/2 Infantry -> Tank 16 4/4.
4/4 Tank16 vs 2/2 Infantry -> 2/2 Infantry, Tank16 1/4 retreats.
4/4 Tank08 vs 2/2 Infantry -> 4/5 Tank16.
5/5 Tank21 vs 2/2 Infantry -> 1/5 Tank21.
4/4 Tank15 vs 3/3 Infantry in Palace of prine -> 2/3 Infantry, tank15 1/4 retreats.
3/4 Tank05 vs 2/3 Infantry -> 1/4 Tank05.
4/4 Tank27 vs 4/4 Spear -> 4/4 Tank27
4/4 Tank28 vs 4/4 Spear -> 4/4 Tank28
4/4 Tank26 vs 4/4 Spear -> 4/4 Tank26. Palace of Prine captured.
4/4 Tank24 vs 2/2 Infantry in Slane Castle. 4/4 Tank24.
artillery bombards 4/4 Infantry in Whip it! -> 3/4 Infantry
4/4 Tank25 vs 3/4 Infantry -> 3/4 Infantry, 1/4 Tank24 retreats.
4/4 Marine02 vs 4/4 Infantry in Whiskeytown -> 3/4 Marine02.
4/4 Marine05 vs 2/2 Infantry -> 4/4 Marine. Whiskeytown captured.
4/4 Cruiser vs 4/4 Frigate -> 1/4 Cruiser.
4/4 Marine01 vs 4/4 Warrior -> 4/4 Marine01.

Workers

W030 (NE of Weltonspolt): .
W031 (NE of Weltonspolt): .
W032 (NE of Weltonspolt): .
W033 (NE of Weltonspolt): .
W034 (NE of Weltonspolt): .
W035 (NE of Weltonspolt): .
W036 (NE of Weltonspolt): .
W037 (NE of Weltonspolt): .
W038 (NE of Weltonspolt): .
W052 (NE of Weltonspolt): .

W055 ( E of Dept-Free): fortify.
W057 ( E of Dept-Free): fortify.
W059 ( E of Dept-Free): fortify.
W060 ( E of Dept-Free): fortify.
W062 ( E of Dept-Free): fortify.
W064 ( E of Dept-Free): fortify.
W065 ( E of Dept-Free): fortify.
W066 ( E of Dept-Free): fortify.
W067 ( E of Dept-Free): fortify.
W069 ( E of Dept-Free): fortify.


Former Workers
W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans'
7 Tanks airlifted to GONG lands.

Kuningas
Aug 10, 2008, 10:05 AM
Zoomed outhttp://img362.imageshack.us/img362/3223/tfreet209ovvr9.jpg
GONG Lands SWhttp://img362.imageshack.us/img362/1981/tfreet209gongswbv6.jpg

Kuningas
Aug 10, 2008, 10:12 AM
Trading: BABEhttp://img516.imageshack.us/img516/1958/tfreet209babegf4.jpg
Trading: The Councilhttp://img362.imageshack.us/img362/2212/tfreet209councilnr7.jpg
Trading: GONGhttp://img362.imageshack.us/img362/8830/tfreet209gonggv8.jpg
Trading: SABERhttp://img516.imageshack.us/img516/4259/tfreet209saberfa3.jpg
Domestic Statushttp://img529.imageshack.us/img529/7005/tfreet209f1zs8.jpg
Victory Screenhttp://img529.imageshack.us/img529/5417/tfreet209f8xn6.jpg
Top5 & Demographicshttp://img529.imageshack.us/img529/2812/tfreet209f11mu4.jpg

CommandoBob
Aug 10, 2008, 01:03 PM
Whiskeytown is up the coast from Yellow Brick Road; it is not visible in the screen shot.

In FREE we have only one source of Oil. If we hold Prince of the Prine, we will control the Oil on Gong also. Prince of the Prine gives us two luxuries; Furs and Dyes, which might help our new overseas cities. They don't help the mainland until we build a harbor in Gong.

I was worried about Hotel California and Rock Lobsterford being undefended. If they don't flip, Hotel California can be captured by a Gong Cavalry entering the ruins of Townes van Zandt (desert) and then moving one south (grassland) and taking Hotel California on their third move. But then Hotel California auto-razes. Rock Lobsterford would become vulnerable if Hotel California chagnes hands.

However, that means that Gong has sent two Cavalry to capture two small towns instead of attacking Free units. Gong doesn't have that many Calvary to begin with. Let Gong destroy two native cities to gain nothing.


Question on PBEM turns
Is it possible to play a turn in two sessions? That is, do stuff, save the game, and then come back to it. I've always wondered about that.

Kuningas
Aug 11, 2008, 02:47 AM
We lose all cities in GONG lands :( How on earth they have so many Cavalry suddenly.

Battle Log--Turn 209--930AD
2/2 Infantry vs 1/4Tank16 SW of Paradise City-->2/5Tank16
4/4 Infantry vs 2/5Tank16-->4/4 Infantry forces retreat of 1/5Tank16 to St. Alphonzo's
3/4 Charlie Reid(guerilla)(takes free shot en route) vs 3/4Marine04 in St. Alphonzo's-->2/4Charlie Reid
4/4 Infantry vs 2/5Tank10 in St. Alphonzo's-->1/5Tank10
2/2 Infantry vs 1/5Tank16-->2/3 Infantry
2/2 Infantry vs 1/5Tank10-->2/2 Infantry liberates St. Alphonzo's + 26 gold
4/4 Roger Waters(Pikeman) liberates Rock Lobsterford + 26 gold
1/4 Cavalry liberates Hotel California + 26 gold
Cannon bombards 4/4Tank24 S of Slane Town-->3/4Tank24
Artillery(FREEbie) bombards 3/4Tank24-->2/4Tank24
4/4 John Lennon(guerilla) vs 2/4Tank24-->2/5Tank24
2/2 Infantry vs 2/5Tank24-->2/5Tank24
2/2 Infantry vs 2/5Tank24-->2/5Tank24
2/2 Infantry vs 2/5Tank24-->2/2 Infantry forces retreat of 1/5Tank24 SE
2/2 Infantry vs 1/5Tank24-->1/5Tank24
2/2 Infantry vs 1/5Tank24-->2/2 Infantry
Artillery(FREEbie) bombards 2/4Marine10 in Yellow Brick Road-->1/4Marine10
Artillery(FREEbie) bombards 2/4Marine03 in Yellow Brick Road-->2/4Marine03 bombard fails
Artillery(FREEbie) bomabrds 2/4Marine03-->1/4Marine03
3/3 Cavalry vs 1/4Marine03 in Yellow Brick Road-->1/3 Cavalry
2/4 Cavalry02 vs 1/4Marine10-->2/4Cavalryo2 liberates Yellow Brick Road + 29 gold
Artillery(FREEbie) bombards 4/4Tank26 in Palace of the Brine-->2/4Tank26
Artillery(FREEbie) bombard 3/4Marine09 in Palace of the Brine-->3/4Marine09 bombard fails
2/2 Infantry vs 3/4Marine09 in Palace of the Brine-->1/2 Infantry takes 1 damage def arty fire-->1/2 Infantry
2/2 Infantry vs 3/4Marine06-->3/4Marine06
2/2 Infantry vs 3/4Marine06-->2/5Marine06
2/2 Infantry vs 3/4Marine07-->1/4Marine07
4/4 MDI07 vs 2/4Tank26-->4/4MDI07
4/4 Charles Thompson III(MDI) vs 2/5Marine06-->1/4 Charles Thompson III
4/4 Infantry vs 1/4Marine07-->4/4 Infantry liberates Palace of the Brine + captures Artillery(FREEbie) + 28 gold
Artillery(FREEbi) bombards 4/4Tank28 S of Palace of the Brine-->4/4Tank28 bombard fails
3/5 Richard Wright(MDI) vs 1/5Tank21 1S of Paradise City-->1/5Tank21
3/4 MDI14 vs 1/5Tank21-->1/5Tank21
3/4 MDI02 vs 1/5Tank21-->3/4 MDI02
4/4 Destroyer bomabards 4/4 Marine01 2 SW of Rock Lobsterford-->4/4Marine01 bombard fails

Kuningas
Aug 11, 2008, 03:20 AM
Question on PBEM turns
Is it possible to play a turn in two sessions? That is, do stuff, save the game, and then come back to it. I've always wondered about that.

It's not possible.

CommandoBob
Aug 11, 2008, 06:10 AM
That's what I thought. I just wanted to be sure.

CommandoBob
Aug 11, 2008, 06:12 AM
We lose all cities in GONG lands :( How on earth they have so many Cavalry suddenly.

Only 3 Cavalry were used, but a lot of cInf died attacking our tanks.

We still have our stack of 7 tanks outside Yellow Brick Road (as far as I can tell from reading the battle log).

Rodent
Aug 11, 2008, 08:30 AM
this is too much juggling for my liking, just attack, burn and board

Empiremaker
Aug 11, 2008, 08:33 AM
I think we need to airlift some infantry over, get computers, then Synthetic Fibers and hit them again.

CommandoBob
Aug 11, 2008, 08:46 AM
this is too much juggling for my liking, just attack, burn and board
:confused:
What do you mean by juggling? I am unclear on that.

I think we need to airlift some infantry over, get computers, then Synthetic Fibers and hit them again.
And a settler or two, so that we have a native city on Gong soil.

This might be overkill, but we could build The Manhattan Project with our 2nd SGL and then nuke'em.

Just noticed this: we still hold Whiskeytown (with two marines). Remember, it is not on the last screen shot.

Kuningas
Aug 11, 2008, 08:59 AM
We can't build Manhattan Project while mobilized.

Shall we now wait for computers, then Synthetic Fibers? I think we do have to wait. It's really hard tanks against thousands Infantry. Too bad I did not raze more of GONG cities :wallbash:

CommandoBob
Aug 11, 2008, 12:51 PM
We can't build Manhattan Project while mobilized.

Drat. That means making peace with Gong.

Shall we now wait for computers, then Synthetic Fibers? I think we do have to wait. It's really hard tanks against thousands Infantry. Too bad I did not raze more of GONG cities :wallbash:

Hindsight is always 20-20. We had a great initial surge. And they had a great counterattack. They wore down our Tanks with Warriors. I expected to lose a few cities, but not 15.

We have one city and a landing field. The city we will lose on their next turn, unless we can either reinforce it or expand that beachhead.

Yellow Brick Road is now size 4 and is sure to be full of cInfantry. Hotel California, if it did not autoraze, is the only other city our Tanks can attack.

On the next turn, what if one of us opens the Turn, gets some screenshots and data (F3 and CAII stuff, I'm thinking) and then posts that, for all to see and examine, before we play the offical turn? No attacks, just hit enter on the city production, accept no deals; do nothing except get the screenshots and game data.

Can we bribe The Council/Saber into this war?

We could gift Whiskeytown to The Council. And maybe get it back later.

Ginger_Ale
Aug 11, 2008, 04:42 PM
Have you guys been changing builds in the interturn during this war, specifically as it relates to this rule?

"Teams cannot break into the build sequence to change anything, including actions such as hurrying production of a building/unit, changing prebuilds to the desired build, changing city laborers around to prevent a riot, and changing any build to another build (say, from a factory to a rifleman due to nearby enemy units). Instead of taking these actions during the build sequence before your turn, please make these changes during your turn."

Empiremaker
Aug 11, 2008, 05:10 PM
What makes you think so? I'm not trying to be offensive, but I don't see how we have violated that rule.

EDIT: Ginger, its nice to see you monitoring this game.

CommandoBob
Aug 11, 2008, 05:35 PM
On our turn we captured (in this order):

Palace of prine
Whiskeytown


On our turn we abandoned

Stone Boney
Townes van Zandt


We lost:

00 units


Gong lost:

01 vWarrior
03 vSpear
04 cInfantry
01 rInfantry
02 vInfantry

11 units total


On Gong's turn they recaptured (in this order):

St. Alphonzo's
Rock Lobsterford
Hotel California
Yellow Brick Road
Palace of the Brine


We lost:

05 vMarine
01 eMarine
01 vTank
03 eTank
01 Artillery



10 units total

Gong lost

01 vMace
01 eMace
01 vGuerilla
07 cInfantry
01 vInfantry

11 units total

Leaving us with these cities:

Whiskeytown


We lost this turn:

05 vMarine
01 eMarine
01 vTank
03 eTank
01 Artillery


10 units total


Gong lost this turn:

01 vWarrior
03 vSpear
01 vMace
01 eMace
01 vGuerilla
11 cInfantry
01 rInfantry
03 vInfantry

22 units total



Free cumulative losses:

05 vMarine
01 eMarine
02 vCavalry
08 vTank
12 eTank
07 Artillery

28 units total



Gong cumulative losses:

08 rWarrior
25 vWarrior
06 vSpear
01 vArcher
05 vMace
01 eMace
01 vGuerilla
30 cInfantry
01 rInfantry
07 vInfantry

85 units total

Free Strength:

Start of Turn 209:

21 Workers
13 Marine
75 Infantry
13 Tank
01 Artillery
09 Transport
14 Cruisers



End of Turn 209:

21 Workers
07 Marine
75 Infantry
17 Tank
00 Artillery
09 Transport
14 Cruisers

CommandoBob
Aug 11, 2008, 06:13 PM
We have not delivered the knock-out punch that was needed to weaken Gong. We can airlift 6 units overseas. Reinforcements by sea are several turns away.

We are going to lose our foothold in Gong unless something changes. We are still Strong compared to Gong (at the start of Turn 209) but they have the greater numbers and will just kill our units by attrition.

I suggest that we contact The Council. They have ships in the area that could bombard Yellow Brick Road and weaken the defenders. They have 2 Cruisers and a Carrier in the area.

We could offer them Techs (Amphibious Warfare and Rocketry) or gold (we have 2346 in the bank) or Whiskeytown.

We could then attack Yellow Brick road with our Tanks, then airlift in vInfantry to defend the city. By then it will be size 3 and less likely to flip.

Ginger_Ale
Aug 11, 2008, 06:33 PM
I was asking because Team GONG felt it unusual that war weariness wasn't crippling you guys and your ability to airlift and build airports. In any case, thanks for your reply. :)

Empiremaker
Aug 11, 2008, 06:35 PM
How did team GONG get the info about our cities? And, i didn't check the save, but Kuningas said he would build airfields with workers to airlift our units over.

CG: I would be wary about asking the Council for help. At this point, our foothold is lost. We can build a sizeable force of tanks again in 4-5 turns, with mech infantry thrown in. We still have our transports, and can ferry a force over. GONG may have less units in their north next time we invade, and we could attack there. If we attack before mechs, we can build TOW's (def 14) to defend our cities. Plus WW should be hurting GONG. I don't know why it doesn't appear to be hitting us full force yet. are the WW rules changed in PBEM?

CommandoBob
Aug 11, 2008, 08:54 PM
CG: I would be wary about asking the Council for help. At this point, our foothold is lost. We can build a sizeable force of tanks again in 4-5 turns, with mech infantry thrown in. We still have our transports, and can ferry a force over. GONG may have less units in their north next time we invade, and we could attack there. If we attack before mechs, we can build TOW's (def 14) to defend our cities.
Take our lumps and regroup?

Empiremaker
Aug 11, 2008, 09:45 PM
Take our lumps and regroup?

Exactly. GONG is still a number of techs behind us, and if they invade us, we have enough tanks and infantry to deal with whatever they throw at us. Is there any way to get another luxury? Before our next invasion, it would be good to use of SGL so that we can get MGLs. How many tanks are we building per turn on average?

Kuningas
Aug 12, 2008, 02:38 AM
WW has not yet hitted us. We don't get WW from losing captured cities.

Empiremaker
Aug 12, 2008, 08:35 AM
WW has not yet hitted us. We don't get WW from losing captured cities.

We don't. I always thought you did, and if my memory serves me correctly I experience WW after losing captured cities in normal games. Does this rule only apply to PBEM's?