View Full Version : G-Minor 49
Denniz Jul 25, 2008, 06:24 PM http://www.civfanatics.net/methos/hof/staff/gauntlet.gifWhile the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.
(*) Please read the >> HOF rules << (http://hof.civfanatics.net/civ4/rules.php) BEFORE playing!
Settings:
Victory Condition: Score (though all victory conditions must be enabled)
Difficulty: Emperor
Starting Era: Ancient
Map Size: Standard
Map Type: Any
Speed: Epic
Civ: England
Opponents: Any
Version: 1.74.002, 2.13.002 or 3.13.001
Date: 25th July to 10th August 2008
Must not play as Inca.
The highest score wins.
madmenno Jul 26, 2008, 03:46 AM hmmmm emperor for a minor gauntlet. i guess the most important thing here is to keep the AI from winning and grow yourself as big as possible while not finishing with domination.
tried to dig up a walktrough to huge score thread but could not find it, im sure i seen one a couple of months ago. Anyone can link this thread or give any handy pointers like map type (i usually just do continents or pangea), opponents (don't know mutch about them so now i just do random) and strategie (probably rush 2 civs and later on pillage most cities except the good ones).
Victoria has expansive in vanilla, wouldn't that be a advantage for score victories? anyway i think i pick elizabeth and play with bts. never did a time victorie so should be fun to try it out, but i probably cant finish as emperor may be a tad to hard.
gz.
-edit-
And playing with max opponents adds to score as well right? especially when you erase them from the face of the plannet :D.
AutomatedTeller Jul 26, 2008, 11:14 AM It seems that the best scores are from domination victories, actually.
madmenno Jul 26, 2008, 11:46 AM ow... i thought this was time victory but offcourse now i see. too bad, the domination games doesn't look real fun to play. Or in other words "i don't think its my style"
killercane Jul 26, 2008, 11:53 AM Victory type doesnt matter. AP, UN, domination, and conquest are the easiest to control and achieve in fast enough time however. Just think population.
unclethrill Jul 27, 2008, 07:07 PM After the major domination with Rome, I was in that mode and thought a swordsman rush through a terra map would be good. Wow, what a difference there is between marathon and epic. Praets rolled the whole game on marathon but swordsman could roll 1 or 2 civs before the AI gets LB and then you have an outdated military and no tech lead.
Time for a new approach. Gonna try cultural this time.
killercane Jul 28, 2008, 09:29 PM I think the strongest move is Nationalism slingshot (bulb Philo, research CS, pick non Oracle building opponents) in order to build Curassiers by about 1 AD. Epic moves pretty quick compared to Marathon.
unclethrill Jul 29, 2008, 12:22 AM I think the strongest move is Nationalism slingshot (bulb Philo, research CS, pick non Oracle building opponents) in order to build Curassiers by about 1 AD. Epic moves pretty quick compared to Marathon.
So who are non-oracle building civs? I went with non- pro or agg for the military advantage and still would lose 5 or 6 swords and axes to a couple archers.
killercane Jul 29, 2008, 08:48 AM So who are non-oracle building civs? I went with non- pro or agg for the military advantage and still would lose 5 or 6 swords and axes to a couple archers.
Tokugawa, Joao, Frederick, Washington, several Aggressives.... just not Ghandi, Asoka, Liz (if you play different leader), or Isabella.
I throw Mansa into the opponents, and you have to watch him RE: Oracle, but he is invaluable to trade with.
If you fight with swords, axes, etc. it really slows down the tech pace. 2 move units are much more efficient IMO.
AutomatedTeller Jul 29, 2008, 10:13 AM Tech pace would be faster on epic, but also, swords aren't as good as praets.
Jimmy Thunder Jul 29, 2008, 05:00 PM If you fight with swords, axes, etc. it really slows down the tech pace. 2 move units are much more efficient IMO.
killercane: If you rely on 2 movers, what do you do about seige?
I find that bombarding is the #1 thing that slows me down on BTS. I know you can support city revolt with a spy, but at 500 points a pop it isn't sustainable.
killercane Jul 29, 2008, 06:05 PM killercane: If you rely on 2 movers, what do you do about seige?
I find that bombarding is the #1 thing that slows me down on BTS. I know you can support city revolt with a spy, but at 500 points a pop it isn't sustainable.
With curassiers vs. longbows you dont need any catapults. The AI also has time to build some improvements in the city to make your cost/benefit ratio of losing 1-2 Curassiers per city manageable. Emperor AI is just slow enough not to advance the tech pace quickly but capable enough to defend against mere axes/swords/chariots which could be better hammers spent in improving your tech pace. Its all about getting to Sushi quickly and colonizing the seafood resources.
Normally, the earlier to war the better usually but with England here it is tough and you have to play up to the fast tech traits of Liz. I dont see Churchill or Victoria as having any advantages over Liz here.
Lexad Aug 02, 2008, 05:05 AM Just why would you play BtS? Play Vanilla - no maths for CS, Cavalry at MilTrad, faster bombardment, cats can kill units. And for thr Romans UB is not crucial. And if you capture all cities at the last turn, there is no need to use Vassalage.
Walords is also an option, if you're ready to risk CS slingshot with Maths. Also, AI tend to settle hills and resources more often. As a bonus, you get generals and cultural leader.
unclethrill Aug 02, 2008, 07:56 AM Ended up with a space race win (Arch map) after lots of tries. I figures the map choice would slow the AI down some. It did but I ended up needing a PA since 2 of the AI got one. I had never seen the AI in PA before and then 2 games in a row it happened.
Second place right now but with 11k that won't last long.
Lexad Aug 03, 2008, 01:55 PM Just why would you play BtS?Figured out myself - Corporations :)
killercane Aug 03, 2008, 02:57 PM Figured out myself - Corporations :)
:D:D:D:D:D:D:D:D:D
Jimmy Thunder Aug 03, 2008, 04:35 PM :food::food::food::food::food::food::food: :food::food::food::food::food::food::food::food:
madmenno Aug 06, 2008, 11:40 AM Would sushi add that much to score? You can only get it late game... What type of victory is it when you go for the sushi corp? Space race or time? Or am i just a noob for getting sushi after 1800 and i should have it by 1200?
killercane Aug 06, 2008, 01:05 PM Would sushi add that much to score? You can only get it late game... What type of victory is it when you go for the sushi corp? Space race or time? Or am i just a noob for getting sushi after 1800 and i should have it by 1200?
Sushi adds a ton to score. Look at VirusMonster's 500K thread in Strategy and Tips.
Lexad Aug 07, 2008, 01:16 AM Look at killercane's 1mn+ score at Huge Immortal :)
madmenno Aug 08, 2008, 08:03 PM Nice :D
Anyway i won't get that far yet.... Well, i succeeded whiping the americans @ 1000BC, and was together with gandi on the top i almost got libaralism (first) and military tradition was next. Had stables, forges, barracks and pretty nice production everywhere. But then issabel suddenly attacked my outpost with horses... the only horses i got... lol i saved... but i think it's hopeless now... again :D
Issabel didn't want to trade the whole time until she didn't have anything left and wanted nationalism for 60 gold :S, after that a money tribute.... i should have given her the couple of gold coins... i had plenty... :S
But atleast it's the farthest i ever came on emperror :D
Andrei_V Aug 08, 2008, 10:41 PM I finished mine, the score is not that great, only 134K. I played on Great Plains, and this particular map had extremely few crop resources, Cereal Mills added only 5 food. Besides, I got it very late. Mining Inc was much better, like +25 hammers. :)
Anyway, that was a fun game, with massive cavalry rushes, etc.
killercane Aug 08, 2008, 10:46 PM Here is the strategy I think works best for these settings:
Liz, goal of academy +1 scientist, 4-5 cities by 1000 BC, 100 beakers per turn
-Oracle Education (no meditation, bulb Paper); its about a 50/50 gambit at 750 BC or so
-research to Nationalism (and Music); take MT with Liberalism. It might be better to take a later tech with lib but using lib on it might mean the difference in fighting archers or fighting longbows...
-have at least 10 horse archers/chariots ready to upgrade at MT time
-kill everything with Curassiers and make Sushi
A couple of things that work well:
1) Devote all espionage to Mansa when you meet him. He often will go and get Code of Laws for you or Currency. Whatever he isnt researching, you should be, and if we gets stuck on Ironworking or some such, gift him when its available from other civs (for alphabet usually).
2) sell techs for dirt cheap to the eternally backward civs to keep research at 100%
3) Pottery->Alphabet->Math->Currency works well, trade for Priesthood and use the research bonus to go after CoL if Mansa isnt working that way. If you dont have anything to research go for Aesthetics->Lit if you have marble.
4) The most ideal starts IMO are FPs, with 1 6 food bonus and a number of forests, and a few happiness resources for your secondary cities.
Denniz Aug 10, 2008, 05:24 PM This Gauntlet has finished. Results:
1st Andrei_V 134917 pts
2nd goretzciv 35017 pts
3rd unclethrill 11610 pts
Congratulations!
killercane Aug 12, 2008, 05:42 PM Congrats to the winners and submitters. My first game was an unpreventable AP loss in 500 AD (!!) but 2nd game (at least 2nd game after 500 BC that Im happy with) goes well.
Why no submission from Lexad?
|
|