View Full Version : Ideas about Terraforming


willsuzhou
Jul 27, 2008, 09:29 PM
I read about Terraforming in the forum, and Zappara mentioned that it is not proper for that AI doesn't know how to use this feature.

I'm really interested in it, and I wonder if it is possible to just add another unit just like the "Submerged Town" to handle this instead of using workers. Maybe in this way AI can learn how to use it.

Oh, and is it possible to add some more abilities to Spies, e.g. Assassination (in the capital) to lead the entire rival state into anarchy, or something like "creating" a "safe house" so that the spy doesn't have to flee back to the capital (and go to the safe house if it's nearer) each time?

BTW: I really like this mod. Thank you so much for creating it!

Preytor
Jul 28, 2008, 01:35 AM
It'd be awesome if we had Terrforming like in Civ:Alpha Centauri

gruffydd
Jul 29, 2008, 01:44 PM
Not sure if the different unit would fix the AIs problem. Honestly, with all the new techs, buildings, and units, the AI has a horrible time of it already... the way the AI works, to my limited understanding, has to do with a lot of programming beyond the obvious... read up on some of the better AI project pages and you'll get an idea of how complicated it is.

That being said, I'd love to see some terraforming options, whether added to clones/workers or a new unit (maybe some sort of Engineer or Sapper unit!).

Three terraforming ideas I'd like to see:

1) icebreaking workboats, of course.

2) roadbuilding in mountainous terrain, linked to an advanced engineering tech (the modern era civil engineering tech would make most sense gameplay and historically speaking).

3) Some sort of canal-building option would be awesome. I know you can sort of cheat your way through isthmuses with forts, but it would be super-nifty if workers/clones/whatever could build bridgeable canals to allow shipping to traverse land squares. Especially with the tectonic map-script (Which actually works well with RoM for anyone that hasn't tried it), you get lots of realistic isthmuses just begging for a Panama- or Suez-style canal in the industrial and modern eras.

willsuzhou
Jul 29, 2008, 10:28 PM
I like the canal-building idea. For many times I have to stuggle to get my ships to "the other side" of the continent costing enormous amount of time, just because I don't have coastal cities there (while there are still cultural "coastal boarder" to defend)...and maybe (if the AI problem can be overcome) with Weather Control, workers can be sent to battlefield to change certain plot's terrain for a couple of turns in the cost of gold? Then it'll be possible to slow down enemy maneuver...;)