View Full Version : Bug Reports


BobTheTerrible
Jul 28, 2008, 06:46 PM
I found a small bug today while playing, and I figured since I didn't see a bug reports thread in this subforum, I might as well be the one to start it.

My bug is a small one - Corn on a desert tile that isn't showing up. I don't think corn is supposed to grow in deserts in the first place, but at any rate the graphic doesn't show up on the map. The screenshot edited out my cursor but it is hovering over the desert tile with the worker on it. It has a corn resource on it even though it's not visible and also it lets me build a farm on it. I didn't even realize there was anything there or I would have improved the tile earlier (my capitol needs all the food it can get). By the way, awesome job on the mod in general!

http://img68.imageshack.us/img68/4389/rfccn6.jpg

kbk
Jul 28, 2008, 07:05 PM
Interesting. I'd like to add that I'm seeing Corn appear as a resource in the old world in high earth likelihood maps. Now I haven't played with an ancient start, so its possible that it has migrated over, but I am seeing it before contact with the new world. Anyone else see this happening?

ledat
Jul 28, 2008, 07:25 PM
Perhaps somewhat related, I found a resource placement bug. I've seen cows, wheat, etc. placed on peaks, which isn't quite useful. I've attached a SS of a Germany start featuring 2 such mountain cows. I can probably come up with more if needed though.

BobTheTerrible
Jul 28, 2008, 07:33 PM
Perhaps somewhat related, I found a resource placement bug. I've seen cows, wheat, etc. placed on peaks, which isn't quite useful. I've attached a SS of a Germany start featuring 2 such mountain cows. I can probably come up with more if needed though.

Come to think of it. I don't think I've ever seen ivory on a desert hill before (you can see that in my original screenshot, 2 tiles above my capitol).

The Q-Meister
Jul 28, 2008, 07:48 PM
I don't know what this is about, but Hammurabi has just asked me for Polytheism for 4 or 5 consecutive turns.....

onedreamer
Jul 28, 2008, 08:21 PM
Same with me with Cyrus.

Also, Ramesses has some kind of trading bug, I cannot select or unselect any of my techs when trading with him, and only with him. The only thing that works is to ask him what he wants.

Come to think of it. I don't think I've ever seen ivory on a desert hill before (you can see that in my original screenshot, 2 tiles above my capitol).

in RFC Ivory can be in the desert.
However I found silk and spices in the desert :D. Flood plains on hills, corn on hills, much corn in the old world with the medium likelihood map.

AnotherPacifist
Jul 28, 2008, 08:39 PM
Perhaps somewhat related, I found a resource placement bug. I've seen cows, wheat, etc. placed on peaks, which isn't quite useful. I've attached a SS of a Germany start featuring 2 such mountain cows. I can probably come up with more if needed though.

I too have seen the holy cow (can't be eaten, must be divine).:lol:

I also have a bug where I can't ask for money from friendly civs.

AnotherPacifist
Jul 28, 2008, 09:09 PM
Another bug (?): Maya starts with only 1 settler now.

AnotherPacifist
Jul 28, 2008, 09:16 PM
Another bug (?): Egypt doesn't start with HR and slavery enabled.

kbk
Jul 28, 2008, 10:34 PM
I don't know what this is about, but Hammurabi has just asked me for Polytheism for 4 or 5 consecutive turns.....

Now that you mention it, in my English victory, I had a lot of civs asking me for stuff, and I had the Greeks ask me to adopt Christianity for a good 50 turns straight. They never got any negatives to their reactions either. After I adopted Free Religion, they started asking for other stuff, like to stop trading or to declare war on people.

I also cannot give gold to civilizations.

kbk
Jul 28, 2008, 10:39 PM
This may not be technically a bug, but it is probably worth mentioning. As I explored the world on my English game, I saw massive stacks of barbarians constrained in little islands in what was probably supposed to represent the Indonesian archipelago. 5-10 horse archers just sitting there with nothing to attack. At best they prevented certain colonization efforts, at worst they didn't interfere with other civs when they were supposed to.

Lone Wolf
Jul 28, 2008, 11:02 PM
And they probably slowed down the game a bit.

The Q-Meister
Jul 28, 2008, 11:18 PM
AI Mongolia started the game with 1/3 UHVs completed.

And I know he didn't do anything yet... How? Cause I was China. ;)

kbk
Jul 28, 2008, 11:45 PM
I just started a Japanese game, but I noticed the autoplay turns aren't being taken. After hitting escape, I got a message that I have been defeated and got kicked out to the replay.

Here is the autosave for the start of the game.

The Q-Meister
Jul 29, 2008, 12:49 AM
Just an update, but it happened with Turkey too. This time I switched to them and they had 1/3 UHVs completed upon their spawn. The UHV they had completed was "Control a civ of your choice" I wonder if the "bug" is that the game is recognizing Turkey as one of those civs!

Mr.Spock
Jul 29, 2008, 01:26 AM
I don't know what this is about, but Hammurabi has just asked me for Polytheism for 4 or 5 consecutive turns.....

In my game with Germany I get that with Asoka. He asks for something every turn. First few turns he wanted Civil Service, then Guilds, now he keeps asking me to cancel my deals with the Romans. Despite refusing him, I don't get any negative diplomatic points.

kbk
Jul 29, 2008, 01:53 AM
In my game with Germany I get that with Asoka. He asks for something every turn. First few turns he wanted Civil Service, then Guilds, now he keeps asking me to cancel my deals with the Romans. Despite refusing him, I don't get any negative diplomatic points.

I think if you give into his requests you still get no positive points, and they continue to pester you about new stuff. There seem to be other civs that ask for stuff and only do it occasionally, but you do get positives or negatives depending on your choice.

Lone Wolf
Jul 29, 2008, 05:43 AM
The game constantly crushes next turn.

(Althrough the save uses the "Rhye's and Fall RANDmy" mod, it is just "Rhye's and Fall RAND" with a few stability tweaks. So to test it, you'll just have to temporarily rename the "Rhye's and Fall RAND" folder to "Rhye's and Fall RANDmy". And Python tweaks shouldn't crush the game that way, I think, esp. as everything was working fine before the crush).

The Q-Meister
Jul 29, 2008, 06:43 AM
Now that you mention it, in my English victory, I had a lot of civs asking me for stuff, and I had the Greeks ask me to adopt Christianity for a good 50 turns straight. They never got any negatives to their reactions either. After I adopted Free Religion, they started asking for other stuff, like to stop trading or to declare war on people.

I also cannot give gold to civilizations.

Wow you must have a lot of patience..I have the Vikings pestering me about Divine Right and England asking me to convert to Christianity every single turn.

Hitti-Litti
Jul 29, 2008, 06:55 AM
Every single turn, Mali wants a tech from me. No bonus is given if I accept, no penalty is given if I reject(well, after about 10 conscutive turns of requesting Civil Service, relations jumped back from Pleased to Cautious, but still no penalty was showing).

Rhye
Jul 29, 2008, 08:16 AM
The game constantly crushes next turn.

(Althrough the save uses the "Rhye's and Fall RANDmy" mod, it is just "Rhye's and Fall RAND" with a few stability tweaks. So to test it, you'll just have to temporarily rename the "Rhye's and Fall RAND" folder to "Rhye's and Fall RANDmy". And Python tweaks shouldn't crush the game that way, I think, esp. as everything was working fine before the crush).

Here is the save:

http://forums.civfanatics.com/attachment.php?attachmentid=184180&stc=1&d=1217328044

no crash experienced

blizzrd
Jul 29, 2008, 08:41 AM
I found this Celtic Galley (!) sitting on top of an iceberg...

Lone Wolf
Jul 29, 2008, 08:49 AM
no crash experienced

Strange. I'll restart it right now...

EDIT: Works OK. Don't know what was the matter previously. Maybe it was bad phase of the Moon.

onedreamer
Jul 29, 2008, 09:22 AM
I'll put this under bugs because even if not a proper bug, I still think it needs addressing. In normal RFC, although the huge map, I would get quests scaled with RFC civs expansion standards, for example build 7 libraries, which is typical of standard maps in vanilla Civ4. Instead in RFC RAND, I got 2 quests, to build 14 libraries and 14 harbors. Needless to say I'm not even dreaming to complete them (unless I was playing Germany ^^) ...

AnotherPacifist
Jul 29, 2008, 09:54 AM
For me it was 17 libraries after only 2 cities founded as the Chinese. They were not THAT literary.:lol:

I have several CTD bugs (usually after capturing a city or founding a city) which don't recur after I reload the game. Not related to mercenaries.

Quotey
Jul 29, 2008, 10:07 AM
And, of course, you must build 31 libraries on the largest map setting.

onedreamer
Jul 29, 2008, 10:49 AM
actually those 14 (or 17 ?) were on the largest map (huge).

Spielosoph
Jul 29, 2008, 11:01 AM
Hi,

I ran a couple of test games and experienced the following:

(1) When playing as Arabia, I started next to Rome and Greece, and after I conquered 2 Greek and 1 Roman cities my first UHV condition was fulfilled (control 3 civs). I don't know what "control" exactly means now in the UHV, but maybe the script mistakenly checks for the number of cities?

(2) In one game, when playing as China, settlers were ridiculously cheap - only 39 hammers, that's about 2/3 of a worker. In the next game with China, the cost was back to normal.

Phallus
Jul 29, 2008, 11:10 AM
AI Mongolia started the game with 1/3 UHVs completed.

I had this too. Same thing happened to Vikings and Maya.

It was wrong, so I had to kill them.

Every single turn, Mali wants a tech from me. No bonus is given if I accept, no penalty is given if I reject(well, after about 10 conscutive turns of requesting Civil Service, relations jumped back from Pleased to Cautious, but still no penalty was showing).

This also happened to me, first with Mongolia and then with Inca. It seems they stay pleased provided you help them once, until it would naturally wear off.

Spielosoph
Jul 29, 2008, 11:24 AM
I also noticed that everyone is initially at peace with Natives. Is this intended?

Zdarg
Jul 29, 2008, 11:44 AM
Hi,
(2) In one game, when playing as China, settlers were ridiculously cheap - only 39 hammers, that's about 2/3 of a worker. In the next game with China, the cost was back to normal.I've seen this once or twice with Babelonia. Too bad, Babelonia usually doesn't need that cheap settlers...

brucedecatz
Jul 29, 2008, 01:07 PM
Too many corns everywhere...
And repetitive demands are annoying.

Other than that, though, great development. I am abandoning normal CIV 4.

Lone Wolf
Jul 29, 2008, 01:13 PM
I repeat the "less deserts, more food" requests (repeatment is the mother of learning) and, btw, grassland and jungles directly bordering deserts are aestethically not nice. And I've seen Corn in Old Word in High Earth likeness, Large map.

The Q-Meister
Jul 29, 2008, 01:19 PM
Probably not a bug, or if so very minor even for me, I just found out it mildly amusing how the AI knew who my "Worst Enemy" was! In fact, it was right...but only cause Hannibal keeps on asking me for my advanced techs as Arabia relentlessly every single turn.

Barak
Jul 29, 2008, 01:37 PM
I have also seen lots of corn in the old world in high likeliness.

The Q-Meister
Jul 29, 2008, 01:48 PM
AAIF dbss

brucedecatz
Jul 29, 2008, 01:58 PM
Camel archers require no horse. This is true since Vanilla civ. And of course you need not complain; otherwise Saladin's military has no chance whatsoever.

innonimatu
Jul 29, 2008, 03:00 PM
In my game with Germany I get that with Asoka. He asks for something every turn. First few turns he wanted Civil Service, then Guilds, now he keeps asking me to cancel my deals with the Romans. Despite refusing him, I don't get any negative diplomatic points.

I've seen this bug too, with Asoka asking for different techs over and over, until India collapsed. And he did continue asking for other things after I first gave him a tech.


Also, Ramesses has some kind of trading bug, I cannot select or unselect any of my techs when trading with him, and only with him. The only thing that works is to ask him what he wants.

And this one too.


About the deserts, yes, there's a lot of them on the game, but i like it. It is more realistic. Perhaps a good tweak would be to increase the likelihood of having flood plains along the rivers? Or allowing farms to be built on flood plains?

Anyway, the bugs are actually few for so many changes on the mod. This is how civ4 should have been!

Verily
Jul 29, 2008, 03:06 PM
I repeat the "less deserts, more food" requests (repeatment is the mother of learning) and, btw, grassland and jungles directly bordering deserts are aestethically not nice. And I've seen Corn in Old Word in High Earth likeness, Large map.

I'm not certain on this, but it looks as if, from a few maps generated, two of Corn, Wheat and Rice will always appear in the Old World only while one will appear in the New World only, but which ones are where seems to be random.

onedreamer
Jul 29, 2008, 03:24 PM
I also noticed that everyone is initially at peace with Natives. Is this intended?

uh ? None is at peace with them in my games O_o

thadian
Jul 29, 2008, 05:01 PM
I found this Celtic Galley (!) sitting on top of an iceberg...
Attached Thumbnails

at least there isnt a settler there :)

MrPopov
Jul 29, 2008, 05:42 PM
I have the old Mercenary button CTD. That is I get sent to the desktop when I try to click the mercenary screen.

ledat
Jul 29, 2008, 05:47 PM
I just rolled an America start. During my second turn, Rome spawned the conquerors event on me! I hope I'm not subject to new world plague conditions also. This is on huge/ high earth-likeness btw.

AnotherPacifist
Jul 29, 2008, 05:59 PM
LOL, conquerors of the Americans! That's the best.

The Q-Meister
Jul 29, 2008, 06:03 PM
LOL now that IS funny...talk about a role reversal, an Old World Euro civ having a Conquistador event against the Americans of all people! Good stuff!

sgrig
Jul 29, 2008, 06:11 PM
This has got to be some kind of bug in stability calculations. I was playing as Russia, and had a really yummy start with 4 cows and a deer next to Moscow. All was well, until Turn 214 when my neighbour China collapsed, and my expansion stability rating plunged from +9 the turn before to -53! This brought my overall stability to unstable, and one of my cities rebelled, and a few turns later I'm down to collapsing, and collapse!

I only have 4 cities, all nearby, didn't have any combat during these turns, so I don't know why China's collapse hit me so hard!

Until this happened, this was a very enjoyable game, and I really liked the feel of it.

AnotherPacifist
Jul 29, 2008, 06:32 PM
...growing on mountains. Must be a mutation.:lol:

This must be an oversight: Rhye probably added wheat next to Netherlands' spawn space (just like the cow around European civs), and if the other tiles are already taken up (by 2 cows in my case), wheat gets put on a mountain.

Barak
Jul 29, 2008, 07:51 PM
While playing the French, I settled 7 cities in the new world, yet did not get the 2nd UHV requirement.

I will add the save game in a few minutes (going back to recreate the situation turn prior to 1760).

sgrig
Jul 29, 2008, 08:01 PM
Oh yeah, and also I get a CTD when clicking on the mercenaries button.

Barak
Jul 29, 2008, 08:09 PM
Here is a screenshot of my new world, and the save from 1757 where i did not get the 2nd uhv:

thadian
Jul 30, 2008, 07:11 AM
This is another flawed start - the "lighter" fog tiles come from exiting worldbuilder - not a single tile i can move over to advance beyond this point. i will refrain from posting any more bad starts, i just wanted an example because this one is unique - i think its about as bad as a start can get. Before you ask, i posted this and refresh map without attempting. Btw, nice stone, huh?

Barak
Jul 30, 2008, 07:27 AM
lol, playing on the Large world, I just got the classic literature quest to build 17 libraries! If I succeed I am gauranteed to collapse within 3 turns!

thadian
Jul 30, 2008, 07:30 AM
I got that very quest with babylon!

Disenfrancised
Jul 31, 2008, 12:24 PM
...growing on mountains. Must be a mutation.:lol:

This must be an oversight: Rhye probably added wheat next to Netherlands' spawn space (just like the cow around European civs), and if the other tiles are already taken up (by 2 cows in my case), wheat gets put on a mountain.

Just go that with the germans spawning next to me, all three of their cows are on mountains...good if you're the Inca I guess ;).

Shadowhal
Jul 31, 2008, 01:04 PM
Just go that with the germans spawning next to me, all three of their cows are on mountains...good if you're the Inca I guess ;).

sort of, I'd bow in awe if they managed to build a pasture for those cows too.

onedreamer
Jul 31, 2008, 01:08 PM
I started a game as Russia and instead of Kiev I founded a city called "Kostrav". I don't know if a city which such name exists somewhere, but surely not in the city list file .. >_>

also, having settlers cost less hammers than workers seems a little too odd....

Barak
Jul 31, 2008, 01:15 PM
Here is a screenshot of my new world, and the save from 1757 where i did not get the 2nd uhv:

Ah, went back and did some tests to see how many cities I had to build in the new world to get my second requirement. Turns out, when I built my 9th city on the old world, then I got my coveted 2/3 and golden age.

Lone Wolf
Jul 31, 2008, 01:16 PM
@ Onedreamer: "Kostrav"? That's interesting, because it is the first Russian city from random city names list (in case all names are already used) from my Varietas Delectat modcomp. (And no, such a city doesn't exist). Did you found many cities before that? Or was it one of the first cities you founded?

Quotey
Jul 31, 2008, 02:38 PM
This is another flawed start - the "lighter" fog tiles come from exiting worldbuilder - not a single tile i can move over to advance beyond this point. i will refrain from posting any more bad starts, i just wanted an example because this one is unique - i think its about as bad as a start can get. Before you ask, i posted this and refresh map without attempting. Btw, nice stone, huh?

That city can reach size 4 or 5 just fine. I've seen much worse.

Also, I think there sohuld be less barbs- stacks of HAs appearing are horrible. Just play a game as Aztecs and you'll se how bab the barbs are. Within 20 turns I had at least 12 slaves. Wonderful, but too many barbs imo...

onedreamer
Jul 31, 2008, 03:57 PM
@ Onedreamer: "Kostrav"? That's interesting, because it is the first Russian city from random city names list (in case all names are already used) from my Varietas Delectat modcomp. (And no, such a city doesn't exist). Did you found many cities before that? Or was it one of the first cities you founded?

one of the first (first one after the initial settlers). Strange because all the other cities had names from the list.

Phallus
Jul 31, 2008, 04:06 PM
Natives got the conquistador event, twice!

Lone Wolf
Jul 31, 2008, 10:10 PM
one of the first (first one after the initial settlers). Strange because all the other cities had names from the list.

Totally baffled :confused:. So after "Kostrav" it was back to Jaroslavl, Tver, Smolensk?

thadian
Jul 31, 2008, 10:33 PM
a lot of resources like to spawn under jungle terrain i noticed also. Sure makes Khmer much better.

kbk
Jul 31, 2008, 11:47 PM
New Bug (?) Nukes

Nuclear weapons seem to be back to classic civ strength. I never see units survive nuclear weapons in RFC. After nuking Germany's massive stack of units, most are still there, and look like they've been hit by traditional artillery.

Before I nuke Frankfurt:

http://forums.civfanatics.com/attachment.php?attachmentid=184496&stc=1&d=1217565988


After the Nuke:

http://forums.civfanatics.com/attachment.php?attachmentid=184497&stc=1&d=1217565988


I am also attaching my save game. I have a number of ICBMs ready in this save, so you can see if things look right or wrong.


Incidentally, I won a domination victory 2 turns later :king:

Lone Wolf
Aug 01, 2008, 05:07 AM
During my second turn, Rome spawned the conquerors event on me!

The Natives spawned a conqueror event at me when I was playing the Atzecs...

this one is unique - i think its about as bad as a start can get.

It's OK. The Hokans can pass through jungle. ;)

AnotherPacifist
Aug 01, 2008, 06:10 AM
Did the Germans have bunkers or bomb shelters?

Spielosoph
Aug 01, 2008, 09:15 AM
I have found a new bug. Admittedly, it's minor and very rare.

I had one of those warrior-guarded goody huts right next to my spawn point. The warrior flipped to me, giving me the bonus (actually, while the game was still on auto-play), but the hut still existed.


http://forums.civfanatics.com/attachment.php?attachmentid=184535&stc=1&d=1217600077

AnotherPacifist
Aug 01, 2008, 10:02 AM
The phantom hut is not new--I saw it also in RFC (it usually disappears the next turn though). It should go away when you improve that tile.

I saw more celtic galleys and warriors in the arctic the other day. :)

kbk
Aug 01, 2008, 12:35 PM
Did the Germans have bunkers or bomb shelters?

Ahh, seems they did. I don't remember bomb shelters making that much of a difference.

Here's a screenshot after I removed their bomb shelters. Still got a lot of surviving units, but it looks a lot less irregular.

http://forums.civfanatics.com/attachment.php?attachmentid=184559&stc=1&d=1217612089

Barak
Aug 01, 2008, 12:45 PM
I am also seeing some cities with new and interesting names. Dilli and Babilu. If these are actually the correct names that's fine, just different than in standard RFC

Lone Wolf
Aug 01, 2008, 01:24 PM
Yeah, that's how the things should be. There are "Dilli" and "Babilu" in the mod files.

innonimatu
Aug 01, 2008, 04:16 PM
Ok, I think I've found a bug with the spanish UHV. Basically they fulfilled all three conditions by 1760 without fulfilling two of them. Probably there was already something wrong as neither the French nor the Dutch showed up (the english did, but the Vikings collapsed them).

Be the first to found a city in the new world - I did that with the portuguese. The spanish did found one, further north.

Control a new world civ by 1760 - the Vikings were the only ones to do that (vassalize the Inca - they got the conquerors event too). The spanish never managed to vassalize anyone.
Or does control mean something else?

Anyway, I'll simply reload, wipe them out, and continue :D

How many of the civs are supposed to appear with a normal start, anyway? About half never showed up, and this makes some UHVs much easier, and others (open borders with...) impossible.

AnotherPacifist
Aug 01, 2008, 07:25 PM
I can confirm the Spanish bug. My ongoing Dutch domination game they got 2/3 UHV even though
1. I was the first to found a European city in America
2. I collapsed the Aztecs, and Maya and Incans are my vassals, and all the Spanish have are 2 cities on the west coast of "Central America."
3. I have plenty of cities in both North and South America

Śmarth
Aug 01, 2008, 11:35 PM
Sometimes when you spawn a Barbarian camping a tribal village flips to you and then the tribal village stays there forever.

I've also seen some wacky resource placement, sheep on a mountain for instance.

onedreamer
Aug 02, 2008, 03:21 AM
Totally baffled :confused:. So after "Kostrav" it was back to Jaroslavl, Tver, Smolensk?

well actually it was Rostov on the Don but it was coastal, and then I haven't built more inland cities yet.

Spielosoph
Aug 02, 2008, 07:43 AM
Sometimes when you spawn a Barbarian camping a tribal village flips to you and then the tribal village stays there forever.

I could actually move the flipped warrior out and then enter the hut another time, giving me another goodie.

Fierabras
Aug 02, 2008, 12:58 PM
I was wondering about some code in Rhyes_Terra.py on lines 159-160


map = CyMap()
pPlot = map


Shouldn't this be?


map = CyMap()
pPlot = map.plot(x, y)

onedreamer
Aug 03, 2008, 02:42 AM
I could actually move the flipped warrior out and then enter the hut another time, giving me another goodie.

uhm, I did it and nothing happened. Also, reloading will make the hut disappear also graphically. It's not really there.

Lokolus
Aug 03, 2008, 07:29 AM
England third UHV doesn't work and I'm sure that I was the first to enter both Industrial and Modern eras.

blizzrd
Aug 03, 2008, 07:53 AM
I'm not really enjoying playing RAND at the moment. Won't be coming back until it is much less 'buggy'.

Were there this many bugs in RFC when it started out too?

ADP101
Aug 03, 2008, 11:05 AM
ok some1 help me ive been dieing to play rand

ok so i follow all instructions i load rand and i click play now --> rhyes rand map --> choose my settings --> choose civ --> it gets to the loading screen with the map in the background loads half way and then crashes. i have no clue y

i have bts 3.13 so i dont see what the problem is. i put the mod in the right spot cuz i loads and i get the RAND screen come up after i load it.

AnotherPacifist
Aug 03, 2008, 11:58 AM
You need BTS 3.17.

Barak
Aug 03, 2008, 01:41 PM
Has anyone noticed that sometimes a city near a spawning civ that looses culture momentarily doesn't get it back?

kbk
Aug 03, 2008, 05:44 PM
Has anyone noticed that sometimes a city near a spawning civ that looses culture momentarily doesn't get it back?

Yes. This happens if your city is generating no culture. The moment you generate 1 point of culture (even if you don't expand your borders), you should get back your previous borders.

Spielosoph
Aug 03, 2008, 06:01 PM
I've seen it too. Can't remember it was that way in classic RFC.

AnotherPacifist
Aug 03, 2008, 06:21 PM
I've seen it too. Can't remember it was that way in classic RFC.

No, I've seen it in RFC too (squatting on Utrecht as England or Germany). The reason you may not have seen it before is probably because there was so many ways religion could have spread to your cities that you're unlikely not to be generating culture unless you go for non-core areas.

onedreamer
Aug 04, 2008, 02:48 AM
I'm not really enjoying playing RAND at the moment. Won't be coming back until it is much less 'buggy'.

Were there this many bugs in RFC when it started out too?

definitely worse :lol:
I remember playing one game of "Catapult" and coming back only after an year.

I'm enjoying RAND though, there aren't really major bugs. Some connected to UHVs, and (not properly bugs...) map generation.

Lokolus
Aug 04, 2008, 07:45 AM
I just had a civil war as Russia when I was stable\very stable.

Barak
Aug 04, 2008, 07:48 AM
Many of the most annoying bugs that are map script related are very easily fixable by going into world builder. For instance, I always go around rescuing cows from the top of mountains. I add seafood near sea going spawn sites and river delta regions. I also add flood plains where needed in middle east spawn sites.

Just makes the game more playable.

onedreamer
Aug 04, 2008, 01:36 PM
As Egypt, I had plague at turn 8.

Śmarth
Aug 04, 2008, 03:56 PM
I've also had plague very early on as Babylon. I can't remember what turn but I only had one size one city.

Barak
Aug 05, 2008, 03:18 PM
Not sure it is a bug, or just strange AI behavior. It is 1763, and my Roman Frigates are makngi their great world tour to show my might. Arriving in America's capital port (on the west coast of the "new world"), I see that Washington has 3 settlers sitting in its capital, and they have founded no other cities despite good nearby lands to expand into.

I often see America spwan on the west coast not really near any European colony.

Lokolus
Aug 05, 2008, 06:15 PM
Went for a Dutch UHV, controled 5 spices and it said I finished the goal (you need 7 spices).
Later I colonized "Australia" (the empty Island) and it said "not yet".

AnotherPacifist
Aug 05, 2008, 06:35 PM
Went for a Dutch UHV, controled 5 spices and it said I finished the goal (you need 7 spices).
Later I colonized "Australia" (the empty Island) and it said "not yet".

You just replicated my experience. Your 5 spices may have eventually turned into 7 spices when you fat cross expands (or even beyond the fat cross).

Australia is not well coded right now, and if American colonies sometimes have bugs (with Spain, for example), Australia is just impossible. Hence I played out my Dutch 2/3 UHV as a domination game.

Shadowhal
Aug 06, 2008, 04:35 PM
has anyone else experienced massive ctds with rand? I mean it does work nicely sometimes, but now I just got crashed out 4 times in a row after less than 5 minutes playtime in each try.

using vista, v. 3.17, dont think I have that unofficial patch on. regular rfc seems to be working nicely.

Nanocyborgasm
Aug 06, 2008, 09:24 PM
I often still get corn in the Old World, even in the beginning, at 3000 BC.

Metal Alloy Man
Aug 06, 2008, 10:44 PM
Same here and anyone encounter this before.:confused: Also, I don't have a screenshot for it yet, in this same game my second colony(I'm England) which was clearly in America was named Ipswich. I'll produce a screenshot tomorrow. Anyone else encounter this?

Lokolus
Aug 07, 2008, 04:10 AM
Many times...
10 Chars

blizzrd
Aug 07, 2008, 04:37 AM
Anyone else encounter this?

Yep, I posted in post #22 of this thread with this one:

http://forums.civfanatics.com/showpost.php?p=7082045&postcount=22

onedreamer
Aug 07, 2008, 06:23 AM
has anyone else experienced massive ctds with rand? I mean it does work nicely sometimes, but now I just got crashed out 4 times in a row after less than 5 minutes playtime in each try.

using vista, v. 3.17, dont think I have that unofficial patch on. regular rfc seems to be working nicely.

I haven't experienced a single CTD with Vista or XP.

Barak
Aug 07, 2008, 08:12 AM
For the Roman UHV, what defines "Largest"? Population? Land Area? Culture? I definately have the most squares but 450AD, yet I failed #2 (got #1 by spawning near weak Greece and Carthage).

onedreamer
Aug 08, 2008, 03:19 AM
On Cereals:

- Rice
Rice is more common in the new world than the old world. Must be mostly because of it having high chances to spawn in the jungle. It does still appear in the old world, but it's generally less than corn.
- Corn
Corn is more common in the old world than the new world. Also, Corn should probably be a bit more limited in its spawning locations. Ok grassland hills, but desert hills ?
- Wheat
never seen wheat unless it was added at late Europeans starts O_O. It should be the basic cereal for all non eastern and non new world civs...

Also, this fact of adding 3 food resources in the capital is too much and too few at the same time IMO. Why not extending the range from 1 tile from the spawn to 3 tiles ? And maybe add 4 resouces. This way a spawning civ can have more than just one decent city.

Zdarg
Aug 08, 2008, 03:44 AM
For the Roman UHV, what defines "Largest"? Population? Land Area? Culture?
The mod uses getTotalLand() function, which is same as for Persian and Mongolian UHVs, so it should mean highest percent of territory.

Quotey
Aug 08, 2008, 07:32 AM
I don't think the Celtic Galley is a bug, just a (somewhat hacky :P) method to keep the celts from being killed.

Barak
Aug 08, 2008, 07:35 AM
@onedreamer: I have seen the same thing. Can't recall the last wheat I saw other than around Dutch spawn sites. Also I find too many silk in Europe.

Obviously when Rhye gets back from vacation he will deal with all these issues. At that point he may go BACK on vacation :)

Tboy
Aug 10, 2008, 04:15 AM
On barbs - they seem to keep getting themselves stuck:

http://forums.civfanatics.com/attachment.php?attachmentid=185446&stc=1&d=1218359695

AnotherPacifist
Aug 10, 2008, 04:59 AM
They're guarding Polyphemus's sheep...

Quotey
Aug 10, 2008, 09:39 AM
Hm, on the Camel Archer on the island, it sohuld be possible to remove it after a check. The BTS Better AI (http://forums.civfanatics.com/forumdisplay.php?f=245) project includes a fix that removes barb units circling a 1 tile island.

Metal Alloy Man
Aug 10, 2008, 10:19 AM
Here's that English city naming bug I was talking about in post #97. Ipswich is clearly in the New World despite the fact that it's taken from the wrong name list.

Shadowhal
Aug 11, 2008, 05:16 PM
has anyone else experienced massive ctds with rand? I mean it does work nicely sometimes, but now I just got crashed out 4 times in a row after less than 5 minutes playtime in each try.

using vista, v. 3.17, dont think I have that unofficial patch on. regular rfc seems to be working nicely.

well, it does seem to work nicely on my old computer, but there the turn times are just too long to make the play fun.

any ideas besides a uninstall and reinstall of the program on the original machine? I do have a strange "failed to recognise voice capture device" error, which I cannot quite pin down, but I doubt that produces ctds. more so, as other mods and vanilla seem to be working without problem so far.

Mxzs
Aug 13, 2008, 02:45 PM
I'll add my own note about importunate civs who won't stop pestering you. It doesn't seem to happen every game, but I have had the Romans and the Portuguese do it.

has anyone else experienced massive ctds with rand? I mean it does work nicely sometimes, but now I just got crashed out 4 times in a row after less than 5 minutes playtime in each try.

FWIW, just so you don't feel lonely, I'll say I've had two or three ctd events. In my case I don't think it signifies: I'm playing on a Mac-Intel machine bootcamped with Windows XP, and it's always had a delicate constitution. But I hear you.

I've only been playing RAND for a few days, but am enjoying it immensely. Like someone else mentioned, it has pretty much replaced the regular game in my affections. :goodjob:

Nanocyborgasm
Aug 15, 2008, 08:44 PM
Found two bugs yesterday playing as the Vikings. First bug I found was that I achieved the victory of founding the first city in America just by building my first city on the spot. The second bug was that a cow resource was placed on top of a mountain! I wish I had screenshot that one. It's rather amusing to watch cows graze on a mountaintop.

Bob III
Aug 17, 2008, 09:21 AM
I can't even play. As soon as I hit 'start', the game crashes. -.-

Corm
Aug 17, 2008, 01:48 PM
Not to sure if this was a bug or not and I stupidaly didnt take a screenie. Anyway playing as England, Monarch, High likeness map. Was on what would normally be the British Isles although it was attached to the mainland. I had Spain and the Vikings as my neighbours.

Fast forward to Optics and im sailing to the new world. Pop the Mayans and get conquerors, pop the Inca's and Aztecs in quick succession (both beside each other in South America) again getting conquerors. Pootle my wee caravel up to North America. Im sailing round the west coast when I find Rotterdamn and Amsterdam AND get conquerors event. Not only one lot of conqs either. 2! I had like 6 knights, 4 Xbow, 4Pike and 4Cats.

Still failed my UHV's too. Beaten to Industrial Period and didnt realise North America wasnt 20 or more spaces away from my capital! Arf!

Anyway presume thats a bug of some sort.

Barak
Aug 19, 2008, 09:55 AM
Playing as Russia, a city (Sarjis) that i owned was three squares from Moscow. When the Mongolians spawned (7 squares away) Sarjis wanted to flip, eventhough cities owned by the AI that was closer did not flip to them.

Naturally, I did not let the city flip and in doing so it caused instability that collapsed my empire. I thought that if a city was closer to your capital than the AI's it wouldn't flip?

mslavko82
Aug 19, 2008, 02:25 PM
First, hello to everyone. RFC is really great mod, and RFC Random is even better. But I have strange problem, and I am not sure what is problem: I can't select difficulty level. No matter which level I choose, it's always Monarch. I tried it with all civ's, and it doesn't matter if I choose viceroy, or emperor, I always starts the game on monarch? I can choose difficulty level only with Egypt (I played it on viceroy, monarch, emperor without problems), but with any other civ (including China, India, Babylon) - I can't. Is somebody have similar problem? Or any idea what it could be?

onedreamer
Aug 21, 2008, 03:27 AM
Playing as Russia, a city (Sarjis) that i owned was three squares from Moscow. When the Mongolians spawned (7 squares away) Sarjis wanted to flip, eventhough cities owned by the AI that was closer did not flip to them.

Naturally, I did not let the city flip and in doing so it caused instability that collapsed my empire. I thought that if a city was closer to your capital than the AI's it wouldn't flip?

I noticed that:

- if one of your cities is 4 squares distant from the spawning civ's capital, it will flip. Some civs (like Mongolia if I remember well), will flip cities even 5 squares away. I think it depends on the core area which you can read in the consts.py file.

- if YOU are the spawning civ you will flip less than the AI, and in general an AI spawning civ will flip less AI cities than human cities. For example, I was playing a China game where Mongolia spawned and flipped 2 cities of mine. I decided to abandon China and play Mongolia instead, but I flipped only one of the 2 cities (I reloaded several times to see if there would be a difference).

onedreamer
Aug 21, 2008, 03:31 AM
Bug Report: apparently Keshik are considered Horse Archers for the purpouse of upgrades, so as Mongolia I can only build Knights and upgrade Horse Archers to Knights, no Keshik except the starting ones. Checking the XML I found no errors, so I think this bug is caused when you switch to Mongolia from another civ rather than starting with it. Restarting and reloading the game doesn't work.

mikeemike93
Aug 21, 2008, 02:29 PM
i had a strange experience the other day. i started as rome on emperor on low earth likeliness, huge map.i play through, conquer carthage early on. i invent optics first, sail to the east in the 1400s. i find new land occupied by... Babylon?? Babylon is in first place, and not only that, i get the conquerors event on them. they have vassalised Ethiopia, who spawned in the middle of the jungle, and turkey who have only two cities. however, i dont get adventurers against them. they cover almost the whole continent. i figure, well, okay, so i take a city and garrison because they have a huge, advanced army. so my caravel keeps sailing along to the north where there is another continent. there there are the aztecs, inca and maya and i get the conquerors on all three of them too! whats up with that? not sure if this is a bug or not, it seemed strange.

Genghis Tron
Aug 24, 2008, 09:26 AM
edit: nevermind, i figured it out.

Lone Wolf
Aug 31, 2008, 11:34 AM
There seems to be a neverending plague in my Mayan Empire. Also note, that the Atzecs, althrough they got a conqueror event, do not have any plague.

(See attachment)

Riker
Sep 05, 2008, 01:11 PM
Hammurabi asks me for a tech every turns, without consequencies for refusal

Metal Alloy Man
Sep 05, 2008, 07:42 PM
Riker, this is a known bug, the first leader you contact will always do this.

Zdarg
Sep 08, 2008, 01:40 AM
Not always first (though, rather often). In my last England game, it was Saladin, whom I never met until somebody built Apostolic Palace. I had known a dozen of other leaders up to that moment.

AnotherPacifist
Sep 08, 2008, 05:36 PM
Surprisingly, in our SG so far this repetitive begging hasn't occurred. :p

kbk
Sep 08, 2008, 10:23 PM
I've seen it often, but its not in every game.

Barak
Oct 08, 2008, 09:22 AM
Playing as Persia on a low likelihood world, I received conqueror events when meeting the Arabs and Inca when they spawned in the "new world". France was also in the new world and had already vassalized the Inca.

In low likelihood worlds, where civs can spawn anywhere, do we really want conquorer events on traditionally old civs?

Lone Wolf
Oct 08, 2008, 09:25 AM
Why not ?

Barak
Oct 08, 2008, 10:46 AM
Well, its just kind of weird. While i was #1 on the leaderboard, the French and Arabians were #2 and #3, yet i got to invade them with extra free troops.