View Full Version : Fall From Heaven Game 3: Quickstart


Levgre
Jul 28, 2008, 08:10 PM
Here is the roster as of now

Levgree

Rod

Oyzar

Movethered

eknackstedt@knights.ucf.edu

poliorcet 13
Shelba for the Clan

Draconian
Tebryn of the Sheaim



I sent a PM to Rod, so we are just waiting to make sure he is still around.

oyzar
Jul 29, 2008, 02:14 AM
I'll go with the spi / org leader from lurchip please.

Draconian
Jul 31, 2008, 02:50 PM
I'll be away for a week starting tomorrow. If the game starts before I'm back it would probably be best to let someone else take my slot.

poliorcet_13
Aug 01, 2008, 05:11 AM
If I remember, Draconian was waiting for the QuickStart game. Maybe we can start it in 7 days. Every one is OK ?

oyzar
Aug 01, 2008, 08:40 AM
He wasn't but i am more than fine with waiting(I'll be rather bussy the weekend 8-10th)

poliorcet_13
Aug 12, 2008, 10:52 AM
I suppose we are waiting for the 0.33 version for this quickstart game, isn't it ?

oyzar
Aug 12, 2008, 11:00 AM
The .33 version is bound to be rather unstable in the beging with loads of bugs(and hence requiring quite some patches), so it might not be a good idea with pbem(as patching might prove a problem).

Draconian
Aug 12, 2008, 02:13 PM
oyzar is right, I think we should stick with 0.32l for pbem games.

Levgre
Aug 13, 2008, 02:59 AM
I haven't heard from Rod, I guess we will play without him.

poliorcet_13
Aug 13, 2008, 04:02 AM
OK, it is wise to play with 0.32 l to avoid some bugs, though I will install it as soon as it will be released !
It install it in a separate folder. So I think it will be no trouble for our pbem games.

Draconian
Aug 23, 2008, 06:29 PM
So when is this game going to start?

feydras
Aug 23, 2008, 07:34 PM
Is it too late to squeeze me in? If not, i'd like to play Decius of the Calabim, or failing that Flauros of the Calabim.

poliorcet_13
Aug 29, 2008, 04:29 AM
Maybe it's time to start it now ? Feydras could replace Rod, and even Rod is still here, Feydras can play IMO.

Levgre
Aug 29, 2008, 05:11 PM
okay, we'll start this soon. No word from Rod, so I guess he's out. I'm somewhat busy since I just moved back for college and am lacking internet at my house (plentiful and free at cafes though), but for sure I'll have it ready by the end of labor day.

Post your leader choices in this thread if you haven't already.

oyzar
Aug 29, 2008, 05:26 PM
Pm those that haven't posted in this thread maybe?

feydras
Aug 30, 2008, 11:21 AM
Great. Thanks for including me. Looking forward to game start. My choice again is Decius of Calabim please. I will eat you all.

moverred
Sep 04, 2008, 02:02 PM
Oh hey guys, I'm watching and waiting.

poliorcet_13
Sep 04, 2008, 03:23 PM
Probably Levgre has still some internet problem. But now I guess this game will start soon.

Levgre
Sep 05, 2008, 01:29 AM
Okay, this week was more hectic than I thought it would be... 1st week of college for the year...

I will make the game tomorrow as long as I get civ and leader choices from everyone. I can't generate the map without those. If I don't get your picks (i'll look back in the main thread in case some people posted there and not here) I am going to randomly give civs to people.


I have to actually check out the civs tonight/tomorrow, don't have a planned pick.

NM looked back through the other thread and have picks for everyone.


Here's the turn order... so Oyzar, I will be sending you an e-mail tomorrow. I will also post in this thread when I make the final decision on the number of points for quick start. I know the type of start I want, just not the points needed. It is not going to be very much, I'd say very roughly maybe the cost of a city x 3. But i'll say exactly tomorrow.

Levgree 7-19 GMT

Oyzar - Luchuirp (spi/org)

Feydras - Decius of the Calabim 14:00 - 16:00 GMT

Movethered (random, or me picking) 14-20 GMT

poliorcet 13 - Shelba for the Clan 23 - 2 GMT

Draconian - Tebryn of the Sheaim 18-22 GMT

Levgre
Sep 05, 2008, 01:58 AM
gah found an issue. Cities are only 65 gold, while settlers are a whopping 145 gold (or 145 hammers in game).

This obviously gives a huge advantage to settling cities, and therefore a huge advantage to any player who has an initial zone ideal for multiple cities.

So what I think I might do is say, all of us can only found one actual city. But I will give more points then so people can buy 1 or possibly 2 settlers if they want.

I'm thinking 350-400 might be the number right now. That makes so you can buy 2 cheap techs if you really want, which opens up a lot more variety in opening strategy.

oyzar
Sep 05, 2008, 03:32 AM
They didn't fix this already? i thought this was fixed long time ago? I certanly reported this 2.5 versions ago...(basiclaly citycost are same as in normal civ, while settlercost is same as in ffh).

There aren't much possiblt varying in opening strategy with standard points given that you have to buy at least 3 cities / 1 tech and that doesn't leave you with much to go on...

feydras
Sep 06, 2008, 03:00 AM
Let's just be clear on the starting rules. So Levre you are saying we can only buy one city at start up? Personally i don't see the problem with the disparity between city and settler cost. You take more risk plopping early cities. However, a one city limit would help to minimize the early advantage of the Lurichurp golden hammers and the Calabim river of blood. In any case i don't mind either way.

Any other limitations? I want to make sure everyone sees and understands the rules so their is no accidental cheating.

Levgre
Sep 06, 2008, 03:55 AM
Save sent to Oyzar... map is Tectonics - Pangaea. So it might just be nearly the same as regular Pangaea.

All settings are the same as the previous games except for quick start.
The amount of points for the quick start is 360 points, if anyone wants to practice.
Although it is okay to restart your quick start AS LONG as you didn't reveal resources, or terrain with exploration or cultural expansion. So like if you buy a tech and decide you'd rather go with a different tech(as long as it's not mining which reveals copper, animal husbandry, etc.), you can reload the save.

I can't really check for cheating either way, so we are all on the honor system. And we all know that restarting, before revealing any new information, basically has no impact.

Although you can undo units/population, and improvements by right-clicking on them, so there is not too much need to restart.

Levgre
Sep 06, 2008, 03:57 AM
And yes, you may only purchase one city at start... which costs 65 points. Settlers normally cost 145 hammers, so we all have to start with the same amount of cities, because otherwise building as many cities as possible would be a huge advantage.


However, with 360 points, that is enough to purchase 2 settlers and have 5 left over. So you could expand rather quick to 3 cities if you wanted too, although you may have to wait a couple turns for units to come out of your capital to protect them (assuming you couldn't settle backwards towards a protected coast or something)

Levgre
Sep 06, 2008, 03:59 AM
You take more risk plopping early cities.

Actually, not really at all. There is a limit of 2 non-worker+settler units per city, so the more cities you have, the more military you can have. And the military units are quite cheap compared to everything else so it is not hard to have 2 warriors to garrison every city you build.

Levgre
Sep 06, 2008, 04:22 AM
Ah, and I ended up picking Kandos Fir of Khazad for myself, and the creative/spiritual ljosofar leader for movethered.

feydras
Sep 06, 2008, 08:37 PM
I need movethered's email address.

Are we using .33? Hopefully cause at this point it looks very stable on patch f.

Levgre
Sep 07, 2008, 12:15 AM
MVR's

eknackstedt@knights.ucf.edu

oyzar
Sep 07, 2008, 06:17 AM
I think we are still using 32 l, at least thats the only version i got installed.

Draconian
Sep 07, 2008, 06:51 AM
Levgre, I need your email address for this game then.

feydras
Sep 07, 2008, 12:10 PM
Oyzar - you sent me the email for the first turn but without the game attached. Please resend. Thanks!

Levgre
Sep 07, 2008, 01:28 PM
Levgre, I need your email address for this game then.

Levgree@yahoo.com

poliorcet_13
Sep 07, 2008, 02:59 PM
I would need Draconian email address when I will have the turn.

oyzar
Sep 07, 2008, 03:01 PM
I would need Draconian email address when I will have the turn.

Sent it to you

feydras
Sep 07, 2008, 04:25 PM
gps......................

moverred
Sep 08, 2008, 11:08 AM
gps.................

I decided to go with two basic techs and a worker/scout. This is my first time doing a quick start so I'm interested to see how this does.

Levgre
Sep 08, 2008, 12:44 PM
i went with a worker, 2 scouts, a settler, and a tech.

The thing is it is better to buy settlers and workers, because otherwise you are converting food into hammers which isn't as efficient and stops growth.

BUT, in fall from heaven it is quite easy to grow to your happiness cap, which at that point there is no drawback in building a settler and halting growth.


Afterwards I thought i made a mistake going with scouts instead of warriors, since I am aggressive, and my warriors move 2 if they move on hills... but I guess scouts can have a longer survival rate from avoiding combat, and travel faster on flatlands. So I would've done warriors if I did it again, but it is not a huge difference. Just a matter of which exploring unit type will die first.

oyzar
Sep 08, 2008, 01:53 PM
Buying more than one tech doesn't seem like a wise plan... Personally i bought 2 settlers as i was able to settle on a commerce resource and i have a river, I think the standard plan would be a settler a tech and a worker though...

Levgre
Sep 08, 2008, 02:04 PM
some of the second techs can be quite powerful though, like education or mysticism... basically the only sources of commerce early on.

Or... if you wanted to get to a better unit than warrior asap

oyzar
Sep 08, 2008, 02:05 PM
Svaltfar hunter rush, now why didn't i think of that?

Levgre
Sep 08, 2008, 02:27 PM
I'm just glad I'm aggressive and my dwarves can get +2 xp from drinking beer (brewery). If I get rushed I'll be able to hold my own at least with warriors.

oyzar
Sep 08, 2008, 03:36 PM
Yeah because shock warriors sucks so much at taking cities(+20% strength and +40% against meele)...

Levgre
Sep 08, 2008, 03:46 PM
hah, yup, I could mount an offense, but considering we have one civ that starts with a hero, one that makes wolves, one that can make trees come alive... although perhaps you or feydras... although feydras will have a couple nice cities quick.

so I could rush you, I suppose ;p and maybe feydras

feydras
Sep 08, 2008, 04:45 PM
Normally dwarves taste too salty for us but if we are attacked we would make an exception.

oyzar
Sep 08, 2008, 04:46 PM
I really don't see a reason why you should attack the same race when there are so much evil out there!

Levgre
Sep 08, 2008, 06:35 PM
oh, nevermind, no one is Doviello (the civ that starts with the hero)..... we have the wolves, and we have the orc hoards. So Draconian is among the somewhat vulnerable players to a warrior rush, I think, along with you and feydras.


I would rather not attack fellow dwarfs, although maybe if you had gems... we like gems. :viking:

oyzar
Sep 09, 2008, 01:57 AM
I wish i had gems...

Draconian
Sep 09, 2008, 01:57 PM
Yes, I suppose I might be vulnerable to a rush. But why would someone want to rush my peaceful Sheaim? It's not like I'm going to destroy the world or something like that ;)

poliorcet_13
Sep 09, 2008, 03:17 PM
gps... orcs are peaceful.... when they have eaten enough...

Draconian
Sep 09, 2008, 03:44 PM
i went with a worker, 2 scouts, a settler, and a tech.


That would be 50 (worker) + 2x16 (scout) + 145 (settler) + 108 (tech) + 65 (first city) = 400
I can't even get a settler, a worker and a tech, that costs 8 points more than I have. Or is something wrong with the costs in my game?

Levgre
Sep 09, 2008, 08:21 PM
That would be 50 (worker) + 2x16 (scout) + 145 (settler) + 108 (tech) + 65 (first city) = 400
I can't even get a settler, a worker and a tech, that costs 8 points more than I have. Or is something wrong with the costs in my game?

Ah... just loading my next turn, I didn't end up buying a tech. So no, no issue.

oyzar
Sep 10, 2008, 04:04 AM
gps... orcs are peaceful.... when they have eaten enough...

How the heck did you get so many points without buying extra cities?? You start with no techs even so you should be even further behind, yet you have way more points than any of us.... What exactly did you buy during the advanced start?

Levgre
Sep 10, 2008, 04:12 AM
hmm maybe he didn't read the message about not buying more than one city

Levgre
Sep 10, 2008, 04:19 AM
maybe he bought culture and population, which both give lots of points early on. People who didn't buy culture haven't even had one expansion yet.

poliorcet_13
Sep 10, 2008, 07:02 AM
How the heck did you get so many points without buying extra cities?? You start with no techs even so you should be even further behind, yet you have way more points than any of us.... What exactly did you buy during the advanced start?

So, I have bought 2 tech, of course only one city where I have added 2 pop, culture, 2 scouts and a warrior. 0 gold was remaining. But culture boost allowed orcs to plunder a nearby hut (start with 37 gold). And I saw I had a high number of points, which was unexpected.

oyzar
Sep 10, 2008, 08:20 AM
Ah, not buying worker or settler of course give you alot of points to spend on other things :p. Buying culture seems a bit waste given that your borders will expand in 3 turns anyways though... But yes i guess i had not factored in pop..

poliorcet_13
Sep 10, 2008, 09:59 AM
If I remember, culture was 8 gold. And A hut was close to the city.
I have to confess I could not wait for scout to know what was inside.

poliorcet_13
Sep 13, 2008, 09:11 AM
gps.... orcs have started to invade this part of land...

Draconian
Sep 15, 2008, 05:20 PM
Nice, got a tech from a hut. Soon my numerous Plantations will destroy you all!

feydras
Sep 18, 2008, 11:01 AM
gps..............

moverred
Sep 18, 2008, 01:51 PM
So, the initial thinking behind two techs was I wanted to be able to use my worker and I wanted to be a step closer to education. The scout and worker are kind of bare bones I know and may leave me lagging compared to those that built a settler, but I was thinking more along the lines of how I naturally progress in the early stages, and that is somewhat in line with what I'd do.

Also, great point about my march of trees! I saw someone close to me and worried about getting rushed, but maybe the world spell is all the deterrent I need. Never played with the elves before....

oyzar
Sep 18, 2008, 01:52 PM
Noone are going to rush the elves...

poliorcet_13
Sep 18, 2008, 03:06 PM
Of course not, if they turn evil...

oyzar
Sep 19, 2008, 02:28 AM
gps.......

oyzar
Sep 20, 2008, 07:30 AM
My computer just stopped working so i am not sure when i'll be able to play ffh again(probably like a week)... would be nice if someone could take my turns or something, if not you'll have to wait.

moverred
Sep 26, 2008, 04:29 PM
So I take it no one is playing his turn....

poliorcet_13
Sep 29, 2008, 04:38 AM
Thanks you moverred.
But I think we could apply this rule : when a player among us can not play for any reason, the player just before has to play it (so 2 consecutive civ to play), and send the turn to the next.

feydras
Sep 30, 2008, 10:48 AM
That's okay by me. I am the player right before ozyar who i believe is still the hold up due to a broken computer. Better would be if an independent friend of ozyars could play it. I think that was the original plan but i never got an email from him or his sub.

If we want to do like poliorcet suggests i'll need ozyar's password for his civ and the email for the player right after him.

feydras
Sep 30, 2008, 10:51 AM
This forum never lets me edit my old messages for some reason.

Disregard my last post. I am not right before ozyar in this game, that is game 1. In any case i'd really like to see both games get going again. I sooooooooooooo wish FfH worked in pitboss. It eliminates these stalls.

oyzar
Oct 10, 2008, 02:38 PM
finally got my comp fixed, gps

feydras
Oct 10, 2008, 02:55 PM
gps.................

poliorcet_13
Oct 12, 2008, 02:05 PM
nice to see you again Oyzar
gps

feydras
Oct 20, 2008, 10:10 PM
gps....................

oyzar
Oct 27, 2008, 02:48 AM
2 barbs spawned on a runis already and i won't get a warrior out in time to stop it razing my city... fun stuff...

oyzar
Oct 29, 2008, 02:00 AM
Fun how those barbs doesn't respect the universal peace...(or maybe not so fun...).

feydras
Oct 29, 2008, 02:08 PM
Always risky leaving a city unguarded. Hey, and whaddya expect their barbs? heh, they don't understand peace, nevermind 'universal'..

gps

feydras
Nov 06, 2008, 02:08 AM
Game appears to be stuck again. I've seen the FfH game 1 go past 3 times now before this turn has come back to me. Can we figure out who the stall is and if it is the same person boot them? Don't mean to be mean but this is ridiculous.

For the record: got turn AD 11 on 10/30 2:52 am, played it and sent it out 10/30 at 4:53 pm Pacific Mountain time in the USA. Anyone seen it since then?

Draconian
Nov 06, 2008, 03:09 AM
I send turn 12 to Levgree on 11/02 23:47 GMT

Maybe someone simply forgot to send the save?

feydras
Nov 06, 2008, 11:02 AM
So if this roster is still right it took 3 days to go from Movethered to Levgree and has been sitting with him for 4 days now. Please check your inbox Levgree.

----------------------------
Levgree 7-19 GMT

Oyzar - Luchuirp (spi/org)

Feydras - Decius of the Calabim 14:00 - 16:00 GMT

Movethered (random, or me picking) 14-20 GMT

poliorcet 13 - Shelba for the Clan 23 - 2 GMT

Draconian - Tebryn of the Sheaim 18-22 GMT

Levgre
Nov 06, 2008, 10:34 PM
Sorry, I did not notice the e-mail, thought the game had stopped moving. Sent to Oyzar right now. I'm blocking/unsubscribing from stuff so there's no clutter in my e-mail.

What is up with game 2? I will boot if no one says what is up.

feydras
Nov 07, 2008, 11:24 AM
Good to have it moving again!

gps