View Full Version : WoC Latest Version Download
TAfirehawk Jul 28, 2008, 08:13 PM The World of Civilization
Standard for Modding
Project & Mod Development Forum (http://forums.civfanatics.com/forumdisplay.php?f=276)
The World of Civilization Wiki (http://woc.dreamhosters.com/wiki/index.php?title=Main_Page)
Modules (http://forums.civfanatics.com/showpost.php?p=7102942&postcount=3)
The WoC Team
TAfirehawk, mrgenie, rockinroger, faichele, Fierabras, antarious,
NikNaks, mamba, johny, HG_CassiusA, Dom Pedro II
Designed for BTS 3.17
The World of Civilization, or WoC as we like to call it, is a PROJECT first and foremost, not a mod or module or modcomp. The project revolves around "fixing" the modular xml loading originally developed by Chinese American and then picked up by Impaler and finally released by Firaxis in Beyond the Sword, BtS.
After the WoC Core is downloaded and installed in the BtS\Mods folder, a player or modder can add/subtract game components simply by moving module folders from Modules to Unloaded Modules or vice versa. A special XML Loading file we have created can also be used to turn game components on/off but that requires editing XML.
This is a collaboration of Impaler and the ViSa Team at the start and has followed with many other modders from CFC joining the project...Impaler created the first Modular XML Loading system in Warlords and Firaxis picked it up and included it in BtS. Now the WoC Team has expanded/enhanced/fixed what Firaxis released and turned it into the WoC Standard.
__________________________________________________ _________________________________________
The idea behind the WoC Project is to create a better and easier Modular XML Loading system for both players and modders. We have made a revolutionary upgrade to the system Firaxis released in BtS. This is something we saw a large need for while putting together 50+ modcomps into the ViSa Expansion Pack we made for Warlords. So this is really something we wanted to do for our own modding but soon realized this WoC Standard is great for every modder AND every player.
The premise for the player is to be able to select any and all Modules that he/she wants EACH AND EVERY GAME. So instead of looking at 10 different modpacks, you can choose them all or bits and pieces from each....or none at all. This puts the choice in the hands of the player. We believe the MAJOR ADVANTAGE of the WoC is to provide a system where the player can decide what he/she wants...not just what a mod maker decides to include in a mod.
We will have an "Front End Program" with v2.00 that runs before BtS and allows a player to choose Modules without actually interacting with folders/files, but using a graphical interface that also has the ability to save a configuration (needed for MP games).
The premise for the modder is to be able to use ONE FORMAT to allow for less work to be done....work shared amongst all other modders so we aren't re-inventing the wheel in each modpack. The "nuts and bolts" of it are that as a modder you supply only CHANGED/NON-DEFAULT tags in your XML, which makes it infinitely easier to fix/change/add things since it is only things you have changed from the Firaxis XML are in your Module.
The entire WoC package is needed to build your own mod upon...except the Modules. We would like to keep the same folder names in the Modules area just to allow easy install, but folder names are not required. One feature, Relative Art Paths, does make it easy to port over existing mods because the Arts folder setup used by Firaxis is maintained within each Module (this is easy to see once you have the files, or browse the SVN via a web browser).
__________________________________________________ _________________________________________
Please use the "Module" threads to discuss specifics bugs/requests/misc things related to each group.
Please use the "WoC" threads to discuss the Modding Standard bugs/requests/misc things that are structure/python/sdk related.
__________________________________________________ _________________________________________
TAfirehawk Jul 28, 2008, 08:41 PM The WoC Core v1.10
Project & Mod Development Forum (http://forums.civfanatics.com/forumdisplay.php?f=276)
The World of Civilization Wiki (http://woc.dreamhosters.com/wiki/index.php?title=Main_Page)
http://forums.civfanatics.com/attachment.php?attachmentid=184150&d=1217299967
WoC is not a mod but an extension of the Modular XML Loading Firaxis released with BtS
The WoC goal is to allow the player the choice of mod components from all BtS modders
This is only the CORE of WoC, see next post for separate Modules.
The WoC Core Installation and Configuration
WoC Core
This mod is contained in an Automatic Installer (http://forums.civfanatics.com/downloads.php?do=file&id=10742), run the EXE and follow the directions.
The default location for the installer to work properly is "Beyond the Sword\Mods".
The Core by itself has no Modules and thus has very minimal changes from plain BtS.
Download here: http://forums.civfanatics.com/downloads.php?do=file&id=10742
TAfirehawk Jul 28, 2008, 08:42 PM List of WoC Modules
Project & Mod Development Forum (http://forums.civfanatics.com/forumdisplay.php?f=276)
The World of Civilization Wiki (http://woc.dreamhosters.com/wiki/index.php?title=Main_Page)
All of these Installers work the same as the Core, install in the "Beyond the Sword\Mods" folder by default.
Civilizations Installers
CIVILIZATIONS
1st Civs Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10231) Released 8/03/2008 Updated 9/21/2008
Albania
Canada
Pirates
Pirates Art Style
2nd Civs Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10330) Released 8/10/2008. Updated 9/21/2008
Aborigines
Austria
Brazil
Hungary
Hungary Art Style
3rd Civs Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10455) Released 8/21/2008. Updated 09/10/2008.
Iraq
Nazi Germany
Texas
Tibet
4th Civs Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10640) Released 9/09/2008. Updated 9/21/2008.
Cherokee
Iroquois
Sioux
Native American Art Style
5th Civs Module Pack
Croatia
Finland
Poland
Ukrain
Polish Art Style
6th Civs Module Pack
Confederate States of America
Confederate States of America Art Style
Leaderhead Installers
LEADERHEADS
1st Leaderheads Module Pack
2nd Leaderheads Module Pack
3rd Leaderheads Module Pack
Game Concepts Installers
Game Concepts
1st Game Concept Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10233) Released 8/03/2008. Updated 9/21/2008.
Ranged Bombard
2nd Game Concept Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10331) Released 8/10/2008
Dynamic City Radius
3rd Game Concept Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10463) Released 8/21/2008. Updated 9/21/2008.
Unit Statistics
4th Game Concept Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10639) Released 9/09/2008
Commerce Percent Change
5th Game Concept Module Pack
Inquisition
6th Game Concept Module Pack
Air Experience
Atomic Bomber
Anti Air Combat
7th Game Concept Module Pack
Max War
8th Game Concept Module Pack
Military Bases
9th Game Concept Module Pack
Zoro Inquistion
Interface Installers
Interface
1st Interface (http://forums.civfanatics.com/downloads.php?do=file&id=10234) Released 8/03/2008
Blue Marble Terrain-Background
2nd Interface (http://forums.civfanatics.com/downloads.php?do=file&id=10332) Released 8/10/2008
DarkBlueUI
3rd Interface (http://forums.civfanatics.com/downloads.php?do=file&id=10459) Released 8/21/2008
Civ4lerts
Civics Installers
Civics
1st Civics (http://forums.civfanatics.com/downloads.php?do=file&id=10235) Released 8/03/2008
Industrialism
Seperate Powers
Bid for Contract
Manifest Destiny
Secularism
2nd Civics
3rd Civics
4th Civics
Builds Installers
Builds
1st Builds (http://forums.civfanatics.com/downloads.php?do=file&id=10236) Released 8/03/2008
Ice Breakers
2nd Builds (http://forums.civfanatics.com/downloads.php?do=file&id=10334) Released 8/10/2008
Mission Pillage Route
Corporations Installers
Corporations
1st Corporations (http://forums.civfanatics.com/downloads.php?do=file&id=10237) Released 8/03/2008
Fashion House
National Wonders Installers
National Wonders
1st National Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10238) Released 8/03/2008. Updated 8/28/2008.
National Airbase
National Shipyard
2nd National Wonders
3rd National Wonders
World Wonders Installers
World Wonders
1st World Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10239) Released 8/03/2008
Flavian Ampitheatre
Magelan's Voyage
Seti
2nd World Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10335) Released 8/10/2008
Art of War
Bach
Woman's Suffrage
3rd World Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10462) Released 8/21/2008
Arc De Triomphe
Theory of Evolution
World Trade Center
4th World Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10641) Released 9/09/2008
Cure for Cancer
Copernicus" Observatory
King Richard's Crusade
The Gateway Arch
5th World Wonders
Hanseatic League
Hungarian Parliament
Longevity
The Leaning Tower of Pisa
6th World Wonders
Events Installers
Events
1st Events (http://forums.civfanatics.com/downloads.php?do=file&id=10240) Released 8/03/2008
JKP1187 Events
Buildings Installers
Buildings
1st Buildings (http://forums.civfanatics.com/downloads.php?do=file&id=10241) Released 8/03/2008. Updated 8/04/2008
Botanical Garden
Hunting Lodge
Museum Ship
Musket Manufactor
2nd Buildings (http://forums.civfanatics.com/downloads.php?do=file&id=10336) Released 8/10/2008. Updated 9/02/2008.
Small Shipyard
Large Shipyard
Brewery
Tavern
3rd Buildings (http://forums.civfanatics.com/downloads.php?do=file&id=10458) Released 8/21/2008
Highway
Mill
Ranch
Tank Factory
4th Buildings (http://forums.civfanatics.com/downloads.php?do=file&id=10642) Released 9/09/2008
TNT Factory
Mfg Plant
Masonic Hall
5th Buildings
Commodity Exchange
Craft Guild
Merchant Guild
Pottery
6th Buildings
Natural Gas Plant
Offshore Platform
Sewer System
Windmill
Resource Installers
Resources
1st Resources (http://forums.civfanatics.com/downloads.php?do=file&id=10242) Released 8/03/2008
Apple
Coffee
Oat
Tin
2nd Resources (http://forums.civfanatics.com/downloads.php?do=file&id=10338) Released 8/10/2008
Cloth
Diamond
Shrimp
Tobacco
3rd Resources (http://forums.civfanatics.com/downloads.php?do=file&id=10461) Released 8/21/2008. Updated 9/08/2008.
Amber
Potato
Rubber
Timber
4th Resources (http://forums.civfanatics.com/downloads.php?do=file&id=10643) Released 9/09/2008
Barley
Clay
Natural Gas
Sulpher
5th Resources
Jade
Rubies
Sapphires
Pearls
6th Resources
Citrus Fruit
Cotton
Olives
Shrimp
7th Resources
Cocoa
Flax
Papyrus
Salt
8th Resources
Hemp
Lead
Opium
Promotions Installers
Promotions
1st Promotions (http://forums.civfanatics.com/downloads.php?do=file&id=10243) Released 8/03/2008
Medic3
Heal1
Heal2
Heal3
2nd Promotions (http://forums.civfanatics.com/downloads.php?do=file&id=10341) Released 8/10/2008
Improved Radar
Range1
Range2
Range3
3rd Promotions (http://forums.civfanatics.com/downloads.php?do=file&id=10460) Released 8/21/2008
Air to Air Missles1
Air to Air Missles2
Air to Air Missles3
4th Promotions (http://forums.civfanatics.com/downloads.php?do=file&id=10644) Released 9/09/2008
Air Forces
Air Torpedo
Chaff
Gatling Gun
5th Promotions
Multiple Target Acquisition 1
Multiple Target Acquisition 2
Multiple Target Acquisition 3
6th Promotions
Morale 1
Morale 2
Morale 3
7th Promotions
Naval Torpedo 1
Naval Torpedo 2
8th Promotions
Sea Soldiers 1
Sea Soldiers 2
Sea Soldiers 3
9th Promotions
Depth Charges
Scout Planes
Sonar
Units Installers
Units
1st Units (http://forums.civfanatics.com/downloads.php?do=file&id=10244) Released 8/03/2008. Updated 9/21/2008.
C130
Modern Paratrooper
Flamethrowing Paratrooper
Chinnok Camo
2nd Units (http://forums.civfanatics.com/downloads.php?do=file&id=10339) Released 8/10/2008
Lancaster
Lancaster Nose Art
Light Bomber
Stealth Bomber
3rd Units (http://forums.civfanatics.com/downloads.php?do=file&id=10340) Released 8/10/2008
Attack Aircraft
Early Jetfighter
Jetfighter
Stealth Fighter
Strike Fighter
4th Units (http://forums.civfanatics.com/downloads.php?do=file&id=10645) Released 9/09/2008
AA Gun
Battering Ram
Flamming Pig
Space Marine
5th Units
2nd UU'S for default BTS Civs
6th Units
Guerilla
Animal Units Installers
Animal Units
1st Animal Units
Bengal Tiger
Camel
Elephant
Gorilla
2nd Animal Units
Cave Bear
Cave Lion
Cave Lioness
Cheetah
3rd Animal Units
Dire Wolf
Lioness
Polar Bear
Siberian Tiger
Naval Units Installers
Naval Units
1st Naval Units
Default BTS Units with ranged Bombard
2nd Naval Units
Cog
Galleass
Siege Quinnquereme
War Galleon
3rd Naval Units
Dreadnaught
Ironclad Battleship
Ironclad Cruiser
Merchantman
WWI Cruiser
4th Naval Units
Aegis Cruiser
Battlecruiser
Stealth Destroyer
Steamer
WWII Cruiser
Techs Installers
Techs
Ancient Techs
1st Ancient Tech (http://forums.civfanatics.com/downloads.php?do=file&id=10245) Released 8/03/2008. Updated 8/10/2008
Boating
2nd Ancient Tech (http://forums.civfanatics.com/downloads.php?do=file&id=10342) Released 8/10/2008
Tools
3rd Ancient Tech (http://forums.civfanatics.com/downloads.php?do=file&id=10457) Released 8/21/2008
War Art
Religion Installers
Religions
1st Religions (http://forums.civfanatics.com/downloads.php?do=file&id=10246) Released 8/04/2008. Updated 8/28/2008.
Zoroastrianism
Art Styles Installers
Art Styles
1st Art Styles (http://forums.civfanatics.com/downloads.php?do=file&id=10247) Released 8/04/2008
Ethnically Diverse Units (EDU)
TAfirehawk Jul 28, 2008, 08:46 PM UPDATE:
The Core is available for download now: http://forums.civfanatics.com/downloads.php?do=file&id=10230
The first set of Modules are being setup now and expect a new "pack" of Modules weekly or bi-weekly :)
TAfirehawk Aug 03, 2008, 08:26 PM OK, now you can start getting Modules along with the Core :)
earthwulf Aug 03, 2008, 09:54 PM Awesomeness... I've been checking this forum just about every day for months - thanks for doing this, y'all. You deserve much kudos and appreciation. Hrm, there seems to be a missing "Donate" paypal button :P
rockinroger Aug 03, 2008, 11:17 PM LOL We'd love to have a donation Pay Pal button, All 1st Module Packs are now up, now i need some sleep. Have fun.
V. Soma Aug 04, 2008, 12:36 AM Hi!
CONGRATULATIONS to the team!
I am way busy now with IRL things but one day in the fall I will be back :)
mamba Aug 04, 2008, 02:56 AM The link to the first builds links to the wrong download (it points to the WoC core). Here is the correct link (http://forums.civfanatics.com/downloads.php?do=file&id=10236).
rockinroger Aug 04, 2008, 05:29 AM ah crap, did i miss one? Fixed! Just a reminder that to play any of the modules you got to have the core, then you can choose which modules to add in, or go with all.
rockinroger Aug 04, 2008, 05:34 AM Corrected thanks for the backup help mamba!
rockinroger Aug 04, 2008, 08:02 PM Updated 1st Buildings Mod Pack, I had to fix a dependency issue. Please re download if you have it already, same link as before.
rockinroger Aug 10, 2008, 01:02 PM Updated 1st Ancient Techs, now to move on to other releases.
Da_Man_2423 Aug 11, 2008, 03:27 AM I believe the link to the 2nd Civs Module Pack is incorrect.
This (http://forums.civfanatics.com/downloads.php?do=file&id=10330) should be it.
Great project by the way. :)
rockinroger Aug 11, 2008, 05:38 AM Corrected, good catch thanks.
Tboy Aug 12, 2008, 05:48 AM Huzzah! Congrats on all your hard work!
rockinroger Aug 21, 2008, 09:00 PM Updated 3rd Units, small fix for dependency.
rockinroger Aug 21, 2008, 09:10 PM 3rd Modules packs are out. Have fun!
rockinroger Aug 26, 2008, 11:45 PM Updated the modules with release dates. Updated dates if it applies.
rockinroger Aug 28, 2008, 05:02 PM Updated 1st National Wonder, was not supposed to give 3 experience points to land and air units, good catch Antarious. Also added release date and updated dates to released modules. In post 3.
helpless_writer Aug 29, 2008, 08:37 AM I don't know how you guys did it exactly but i can't do nothing but praise you... I bow to the great pharoah's of modding... i am but a peasant in your kingdom...
rockinroger Sep 02, 2008, 04:59 PM Thanks, still working a few kinks out on version 1.1.
rockinroger Sep 02, 2008, 09:09 PM Updated 2nd Buildings, removes the extra experience for Small and Large shipyards, for land and air units. http://forums.civfanatics.com/downloads.php?do=file&id=10336
rockinroger Sep 09, 2008, 07:53 PM New Modules released. 4th Game Concepts, 4th Civs, 4th World Wonders, 4th Buildings, 4th Resources, 4th Promotions,and 4th Units. Have fun!
rockinroger Sep 21, 2008, 10:22 AM WoC core 1.1 released,
Bugs fixed,
1. F9 info screen.
2. Updated tga's.
3. Updated mlf's.
4. Set civic screen to scrollable for future expanded civics.
5. City screen specialist count fixed.
rockinroger Sep 21, 2008, 01:17 PM With The Core 1.1, to get the Woc Spinning Globe opening screen do this. The f9 info screen fix changed the loading screen, to change it back go, advance, options,
graphics, and choose opening menu "beyond the sword".
rockinroger Sep 21, 2008, 01:47 PM 1st Game Concepts updated, some missing default bts naval units added to ranged bombard.
rockinroger Sep 21, 2008, 01:54 PM 3rd Game Concepts updated, fix for text error.
Herandar IV Sep 21, 2008, 02:33 PM 1st Units also show as updated today... Guessing for the flaming paratrooper.
rockinroger Sep 21, 2008, 04:57 PM Ah yes thanks, i thought there was another i had to post about. But i had to go install a router for some one. I got some more modules to push out tonite, if I get the time.
French guy Sep 24, 2008, 04:02 AM I installed all the packs, and woc Core, and when i look in my list of software installed on my windows XP, i have an entry for each ones of the packs...
:rolleyes:
a bit borring and unusefull... (i love software with no reg modifications, just execute and it works, so simple, nothing much than needed!!)
why don't just make some rar archives??? based on the root WoC folder, and we would simply have to unrar over our main WoC folder.
I think each person able to isntall and use a mod is able too t ounrar files in a specific folder..
no?
By the way, it would prevent the installer to let the old files in place, without replacing it..
:)
pheace Sep 25, 2008, 09:47 AM *cry* No animal love? World Animal Day is coming up 4th of October, any chance I could share my game with some exotic animals in need of a home? ^^
rockinroger Sep 25, 2008, 03:50 PM yes guess its time to release the animals,lol.
pheace Sep 26, 2008, 12:17 AM yes guess its time to release the animals,lol.
<3 <3 <3
Love your work btw, happy to see you're still at it ^^
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