View Full Version : WoC Latest Version Download


TAfirehawk
Jul 28, 2008, 08:13 PM
The World of Civilization
Standard for Modding


Project & Mod Development Forum (http://forums.civfanatics.com/forumdisplay.php?f=276)

The World of Civilization Wiki (http://woc.dreamhosters.com/wiki/index.php?title=Main_Page)

Modules (http://forums.civfanatics.com/showpost.php?p=7102942&postcount=3)

The WoC Team
TAfirehawk, mrgenie, rockinroger, faichele, Fierabras, antarious,
NikNaks, mamba, johny, HG_CassiusA, Dom Pedro II

Designed for BTS 3.17


The World of Civilization, or WoC as we like to call it, is a PROJECT first and foremost, not a mod or module or modcomp. The project revolves around "fixing" the modular xml loading originally developed by Chinese American and then picked up by Impaler and finally released by Firaxis in Beyond the Sword, BtS.

After the WoC Core is downloaded and installed in the BtS\Mods folder, a player or modder can add/subtract game components simply by moving module folders from Modules to Unloaded Modules or vice versa. A special XML Loading file we have created can also be used to turn game components on/off but that requires editing XML.

This is a collaboration of Impaler and the ViSa Team at the start and has followed with many other modders from CFC joining the project...Impaler created the first Modular XML Loading system in Warlords and Firaxis picked it up and included it in BtS. Now the WoC Team has expanded/enhanced/fixed what Firaxis released and turned it into the WoC Standard.


__________________________________________________ _________________________________________


The idea behind the WoC Project is to create a better and easier Modular XML Loading system for both players and modders. We have made a revolutionary upgrade to the system Firaxis released in BtS. This is something we saw a large need for while putting together 50+ modcomps into the ViSa Expansion Pack we made for Warlords. So this is really something we wanted to do for our own modding but soon realized this WoC Standard is great for every modder AND every player.


The premise for the player is to be able to select any and all Modules that he/she wants EACH AND EVERY GAME. So instead of looking at 10 different modpacks, you can choose them all or bits and pieces from each....or none at all. This puts the choice in the hands of the player. We believe the MAJOR ADVANTAGE of the WoC is to provide a system where the player can decide what he/she wants...not just what a mod maker decides to include in a mod.

We will have an "Front End Program" with v2.00 that runs before BtS and allows a player to choose Modules without actually interacting with folders/files, but using a graphical interface that also has the ability to save a configuration (needed for MP games).


The premise for the modder is to be able to use ONE FORMAT to allow for less work to be done....work shared amongst all other modders so we aren't re-inventing the wheel in each modpack. The "nuts and bolts" of it are that as a modder you supply only CHANGED/NON-DEFAULT tags in your XML, which makes it infinitely easier to fix/change/add things since it is only things you have changed from the Firaxis XML are in your Module.

The entire WoC package is needed to build your own mod upon...except the Modules. We would like to keep the same folder names in the Modules area just to allow easy install, but folder names are not required. One feature, Relative Art Paths, does make it easy to port over existing mods because the Arts folder setup used by Firaxis is maintained within each Module (this is easy to see once you have the files, or browse the SVN via a web browser).


__________________________________________________ _________________________________________


Please use the "Module" threads to discuss specifics bugs/requests/misc things related to each group.

Please use the "WoC" threads to discuss the Modding Standard bugs/requests/misc things that are structure/python/sdk related.


__________________________________________________ _________________________________________

TAfirehawk
Jul 28, 2008, 08:41 PM
The WoC Core v1.10


Project & Mod Development Forum (http://forums.civfanatics.com/forumdisplay.php?f=276)

The World of Civilization Wiki (http://woc.dreamhosters.com/wiki/index.php?title=Main_Page)

http://forums.civfanatics.com/attachment.php?attachmentid=184150&d=1217299967


WoC is not a mod but an extension of the Modular XML Loading Firaxis released with BtS

The WoC goal is to allow the player the choice of mod components from all BtS modders

This is only the CORE of WoC, see next post for separate Modules.


The WoC Core Installation and Configuration

WoC Core
This mod is contained in an Automatic Installer (http://forums.civfanatics.com/downloads.php?do=file&id=10742), run the EXE and follow the directions.
The default location for the installer to work properly is "Beyond the Sword\Mods".
The Core by itself has no Modules and thus has very minimal changes from plain BtS.
Download here: http://forums.civfanatics.com/downloads.php?do=file&id=10742

TAfirehawk
Jul 28, 2008, 08:42 PM
List of WoC Modules


Project & Mod Development Forum (http://forums.civfanatics.com/forumdisplay.php?f=276)

The World of Civilization Wiki (http://woc.dreamhosters.com/wiki/index.php?title=Main_Page)

All of these Installers work the same as the Core, install in the "Beyond the Sword\Mods" folder by default.

Civilizations Installers

CIVILIZATIONS

1st Civs Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10231) Released 8/03/2008 Updated 9/21/2008


Albania
Canada
Pirates
Pirates Art Style

2nd Civs Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10330) Released 8/10/2008. Updated 9/21/2008


Aborigines
Austria
Brazil
Hungary
Hungary Art Style


3rd Civs Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10455) Released 8/21/2008. Updated 09/10/2008.


Iraq
Nazi Germany
Texas
Tibet


4th Civs Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10640) Released 9/09/2008. Updated 9/21/2008.


Cherokee
Iroquois
Sioux
Native American Art Style


5th Civs Module Pack


Croatia
Finland
Poland
Ukrain
Polish Art Style


6th Civs Module Pack


Confederate States of America
Confederate States of America Art Style


Leaderhead Installers

LEADERHEADS

1st Leaderheads Module Pack

2nd Leaderheads Module Pack

3rd Leaderheads Module Pack

Game Concepts Installers

Game Concepts

1st Game Concept Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10233) Released 8/03/2008. Updated 9/21/2008.

Ranged Bombard

2nd Game Concept Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10331) Released 8/10/2008

Dynamic City Radius

3rd Game Concept Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10463) Released 8/21/2008. Updated 9/21/2008.

Unit Statistics

4th Game Concept Module Pack (http://forums.civfanatics.com/downloads.php?do=file&id=10639) Released 9/09/2008

Commerce Percent Change


5th Game Concept Module Pack

Inquisition

6th Game Concept Module Pack


Air Experience
Atomic Bomber
Anti Air Combat


7th Game Concept Module Pack

Max War

8th Game Concept Module Pack

Military Bases

9th Game Concept Module Pack

Zoro Inquistion

Interface Installers

Interface

1st Interface (http://forums.civfanatics.com/downloads.php?do=file&id=10234) Released 8/03/2008

Blue Marble Terrain-Background


2nd Interface (http://forums.civfanatics.com/downloads.php?do=file&id=10332) Released 8/10/2008

DarkBlueUI

3rd Interface (http://forums.civfanatics.com/downloads.php?do=file&id=10459) Released 8/21/2008

Civ4lerts

Civics Installers

Civics

1st Civics (http://forums.civfanatics.com/downloads.php?do=file&id=10235) Released 8/03/2008


Industrialism
Seperate Powers
Bid for Contract
Manifest Destiny
Secularism

2nd Civics

3rd Civics

4th Civics

Builds Installers

Builds

1st Builds (http://forums.civfanatics.com/downloads.php?do=file&id=10236) Released 8/03/2008

Ice Breakers

2nd Builds (http://forums.civfanatics.com/downloads.php?do=file&id=10334) Released 8/10/2008

Mission Pillage Route

Corporations Installers

Corporations

1st Corporations (http://forums.civfanatics.com/downloads.php?do=file&id=10237) Released 8/03/2008

Fashion House

National Wonders Installers

National Wonders

1st National Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10238) Released 8/03/2008. Updated 8/28/2008.


National Airbase
National Shipyard


2nd National Wonders

3rd National Wonders

World Wonders Installers

World Wonders

1st World Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10239) Released 8/03/2008


Flavian Ampitheatre
Magelan's Voyage
Seti


2nd World Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10335) Released 8/10/2008


Art of War
Bach
Woman's Suffrage


3rd World Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10462) Released 8/21/2008


Arc De Triomphe
Theory of Evolution
World Trade Center


4th World Wonders (http://forums.civfanatics.com/downloads.php?do=file&id=10641) Released 9/09/2008


Cure for Cancer
Copernicus" Observatory
King Richard's Crusade
The Gateway Arch


5th World Wonders


Hanseatic League
Hungarian Parliament
Longevity
The Leaning Tower of Pisa


6th World Wonders

Events Installers

Events

1st Events (http://forums.civfanatics.com/downloads.php?do=file&id=10240) Released 8/03/2008

JKP1187 Events

Buildings Installers

Buildings

1st Buildings (http://forums.civfanatics.com/downloads.php?do=file&id=10241) Released 8/03/2008. Updated 8/04/2008


Botanical Garden
Hunting Lodge
Museum Ship
Musket Manufactor


2nd Buildings (http://forums.civfanatics.com/downloads.php?do=file&id=10336) Released 8/10/2008. Updated 9/02/2008.


Small Shipyard
Large Shipyard
Brewery
Tavern


3rd Buildings (http://forums.civfanatics.com/downloads.php?do=file&id=10458) Released 8/21/2008


Highway
Mill
Ranch
Tank Factory


4th Buildings (http://forums.civfanatics.com/downloads.php?do=file&id=10642) Released 9/09/2008


TNT Factory
Mfg Plant
Masonic Hall


5th Buildings


Commodity Exchange
Craft Guild
Merchant Guild
Pottery


6th Buildings


Natural Gas Plant
Offshore Platform
Sewer System
Windmill


Resource Installers

Resources

1st Resources (http://forums.civfanatics.com/downloads.php?do=file&id=10242) Released 8/03/2008


Apple
Coffee
Oat
Tin


2nd Resources (http://forums.civfanatics.com/downloads.php?do=file&id=10338) Released 8/10/2008


Cloth
Diamond
Shrimp
Tobacco


3rd Resources (http://forums.civfanatics.com/downloads.php?do=file&id=10461) Released 8/21/2008. Updated 9/08/2008.


Amber
Potato
Rubber
Timber


4th Resources (http://forums.civfanatics.com/downloads.php?do=file&id=10643) Released 9/09/2008


Barley
Clay
Natural Gas
Sulpher


5th Resources


Jade
Rubies
Sapphires
Pearls


6th Resources


Citrus Fruit
Cotton
Olives
Shrimp


7th Resources


Cocoa
Flax
Papyrus
Salt


8th Resources


Hemp
Lead
Opium


Promotions Installers

Promotions

1st Promotions (http://forums.civfanatics.com/downloads.php?do=file&id=10243) Released 8/03/2008


Medic3
Heal1
Heal2
Heal3


2nd Promotions (http://forums.civfanatics.com/downloads.php?do=file&id=10341) Released 8/10/2008


Improved Radar
Range1
Range2
Range3


3rd Promotions (http://forums.civfanatics.com/downloads.php?do=file&id=10460) Released 8/21/2008


Air to Air Missles1
Air to Air Missles2
Air to Air Missles3


4th Promotions (http://forums.civfanatics.com/downloads.php?do=file&id=10644) Released 9/09/2008


Air Forces
Air Torpedo
Chaff
Gatling Gun


5th Promotions


Multiple Target Acquisition 1
Multiple Target Acquisition 2
Multiple Target Acquisition 3


6th Promotions


Morale 1
Morale 2
Morale 3


7th Promotions


Naval Torpedo 1
Naval Torpedo 2


8th Promotions


Sea Soldiers 1
Sea Soldiers 2
Sea Soldiers 3


9th Promotions


Depth Charges
Scout Planes
Sonar


Units Installers

Units

1st Units (http://forums.civfanatics.com/downloads.php?do=file&id=10244) Released 8/03/2008. Updated 9/21/2008.


C130
Modern Paratrooper
Flamethrowing Paratrooper
Chinnok Camo


2nd Units (http://forums.civfanatics.com/downloads.php?do=file&id=10339) Released 8/10/2008


Lancaster
Lancaster Nose Art
Light Bomber
Stealth Bomber


3rd Units (http://forums.civfanatics.com/downloads.php?do=file&id=10340) Released 8/10/2008


Attack Aircraft
Early Jetfighter
Jetfighter
Stealth Fighter
Strike Fighter


4th Units (http://forums.civfanatics.com/downloads.php?do=file&id=10645) Released 9/09/2008


AA Gun
Battering Ram
Flamming Pig
Space Marine


5th Units


2nd UU'S for default BTS Civs

6th Units


Guerilla

Animal Units Installers

Animal Units

1st Animal Units


Bengal Tiger
Camel
Elephant
Gorilla


2nd Animal Units


Cave Bear
Cave Lion
Cave Lioness
Cheetah


3rd Animal Units


Dire Wolf
Lioness
Polar Bear
Siberian Tiger


Naval Units Installers

Naval Units

1st Naval Units


Default BTS Units with ranged Bombard

2nd Naval Units


Cog
Galleass
Siege Quinnquereme
War Galleon


3rd Naval Units


Dreadnaught
Ironclad Battleship
Ironclad Cruiser
Merchantman
WWI Cruiser


4th Naval Units


Aegis Cruiser
Battlecruiser
Stealth Destroyer
Steamer
WWII Cruiser


Techs Installers

Techs

Ancient Techs

1st Ancient Tech (http://forums.civfanatics.com/downloads.php?do=file&id=10245) Released 8/03/2008. Updated 8/10/2008

Boating

2nd Ancient Tech (http://forums.civfanatics.com/downloads.php?do=file&id=10342) Released 8/10/2008

Tools

3rd Ancient Tech (http://forums.civfanatics.com/downloads.php?do=file&id=10457) Released 8/21/2008

War Art

Religion Installers

Religions

1st Religions (http://forums.civfanatics.com/downloads.php?do=file&id=10246) Released 8/04/2008. Updated 8/28/2008.

Zoroastrianism

Art Styles Installers

Art Styles

1st Art Styles (http://forums.civfanatics.com/downloads.php?do=file&id=10247) Released 8/04/2008

Ethnically Diverse Units (EDU)

TAfirehawk
Jul 28, 2008, 08:46 PM
UPDATE:

The Core is available for download now: http://forums.civfanatics.com/downloads.php?do=file&id=10230

The first set of Modules are being setup now and expect a new "pack" of Modules weekly or bi-weekly :)

TAfirehawk
Aug 03, 2008, 08:26 PM
OK, now you can start getting Modules along with the Core :)

earthwulf
Aug 03, 2008, 09:54 PM
Awesomeness... I've been checking this forum just about every day for months - thanks for doing this, y'all. You deserve much kudos and appreciation. Hrm, there seems to be a missing "Donate" paypal button :P

rockinroger
Aug 03, 2008, 11:17 PM
LOL We'd love to have a donation Pay Pal button, All 1st Module Packs are now up, now i need some sleep. Have fun.

V. Soma
Aug 04, 2008, 12:36 AM
Hi!

CONGRATULATIONS to the team!

I am way busy now with IRL things but one day in the fall I will be back :)

mamba
Aug 04, 2008, 02:56 AM
The link to the first builds links to the wrong download (it points to the WoC core). Here is the correct link (http://forums.civfanatics.com/downloads.php?do=file&id=10236).

rockinroger
Aug 04, 2008, 05:29 AM
ah crap, did i miss one? Fixed! Just a reminder that to play any of the modules you got to have the core, then you can choose which modules to add in, or go with all.

rockinroger
Aug 04, 2008, 05:34 AM
Corrected thanks for the backup help mamba!

rockinroger
Aug 04, 2008, 08:02 PM
Updated 1st Buildings Mod Pack, I had to fix a dependency issue. Please re download if you have it already, same link as before.

rockinroger
Aug 10, 2008, 01:02 PM
Updated 1st Ancient Techs, now to move on to other releases.

Da_Man_2423
Aug 11, 2008, 03:27 AM
I believe the link to the 2nd Civs Module Pack is incorrect.

This (http://forums.civfanatics.com/downloads.php?do=file&id=10330) should be it.

Great project by the way. :)

rockinroger
Aug 11, 2008, 05:38 AM
Corrected, good catch thanks.

Tboy
Aug 12, 2008, 05:48 AM
Huzzah! Congrats on all your hard work!

rockinroger
Aug 21, 2008, 09:00 PM
Updated 3rd Units, small fix for dependency.

rockinroger
Aug 21, 2008, 09:10 PM
3rd Modules packs are out. Have fun!

rockinroger
Aug 26, 2008, 11:45 PM
Updated the modules with release dates. Updated dates if it applies.

rockinroger
Aug 28, 2008, 05:02 PM
Updated 1st National Wonder, was not supposed to give 3 experience points to land and air units, good catch Antarious. Also added release date and updated dates to released modules. In post 3.

helpless_writer
Aug 29, 2008, 08:37 AM
I don't know how you guys did it exactly but i can't do nothing but praise you... I bow to the great pharoah's of modding... i am but a peasant in your kingdom...

rockinroger
Sep 02, 2008, 04:59 PM
Thanks, still working a few kinks out on version 1.1.

rockinroger
Sep 02, 2008, 09:09 PM
Updated 2nd Buildings, removes the extra experience for Small and Large shipyards, for land and air units. http://forums.civfanatics.com/downloads.php?do=file&id=10336

rockinroger
Sep 09, 2008, 07:53 PM
New Modules released. 4th Game Concepts, 4th Civs, 4th World Wonders, 4th Buildings, 4th Resources, 4th Promotions,and 4th Units. Have fun!

rockinroger
Sep 21, 2008, 10:22 AM
WoC core 1.1 released,

Bugs fixed,
1. F9 info screen.
2. Updated tga's.
3. Updated mlf's.
4. Set civic screen to scrollable for future expanded civics.
5. City screen specialist count fixed.

rockinroger
Sep 21, 2008, 01:17 PM
With The Core 1.1, to get the Woc Spinning Globe opening screen do this. The f9 info screen fix changed the loading screen, to change it back go, advance, options,
graphics, and choose opening menu "beyond the sword".

rockinroger
Sep 21, 2008, 01:47 PM
1st Game Concepts updated, some missing default bts naval units added to ranged bombard.

rockinroger
Sep 21, 2008, 01:54 PM
3rd Game Concepts updated, fix for text error.

Herandar IV
Sep 21, 2008, 02:33 PM
1st Units also show as updated today... Guessing for the flaming paratrooper.

rockinroger
Sep 21, 2008, 04:57 PM
Ah yes thanks, i thought there was another i had to post about. But i had to go install a router for some one. I got some more modules to push out tonite, if I get the time.

French guy
Sep 24, 2008, 04:02 AM
I installed all the packs, and woc Core, and when i look in my list of software installed on my windows XP, i have an entry for each ones of the packs...

:rolleyes:


a bit borring and unusefull... (i love software with no reg modifications, just execute and it works, so simple, nothing much than needed!!)

why don't just make some rar archives??? based on the root WoC folder, and we would simply have to unrar over our main WoC folder.
I think each person able to isntall and use a mod is able too t ounrar files in a specific folder..
no?
By the way, it would prevent the installer to let the old files in place, without replacing it..
:)

pheace
Sep 25, 2008, 09:47 AM
*cry* No animal love? World Animal Day is coming up 4th of October, any chance I could share my game with some exotic animals in need of a home? ^^

rockinroger
Sep 25, 2008, 03:50 PM
yes guess its time to release the animals,lol.

pheace
Sep 26, 2008, 12:17 AM
yes guess its time to release the animals,lol.

<3 <3 <3

Love your work btw, happy to see you're still at it ^^