TAfirehawk
Jul 28, 2008, 09:33 PM
General discussion for the V1.00 release.
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View Full Version : WoC General Discussion TAfirehawk Jul 28, 2008, 09:33 PM General discussion for the V1.00 release. keldath Aug 04, 2008, 11:41 AM hey guys, i have a few quastions, the roads and lans code, is the mod operational yet? and what does it do? also, what is the pagan religion and shim code does? :) rockinroger Aug 04, 2008, 03:48 PM R and L is about 85 % done, Pagan religion is apart of Johny's big religion mod, i believe the sdk is in, not sure about xml or art. faichele Aug 04, 2008, 04:00 PM Hello! Lands and Roads is basically operational; it's the beginning of the implementation of the suggestions by Soma (http://forums.civfanatics.com/showthread.php?t=181037). Pagan religions and schisms are also basically operational; pagan religions are civ-specific religions available from the start of the game, and schisms are a new way to found religions by splitting off denominations from the default in-game religions. hey guys, i have a few quastions, the roads and lans code, is the mod operational yet? and what does it do? also, what is the pagan religion and shim code does? :) keldath Aug 06, 2008, 02:29 AM hi thanks for the explanation, i know somas r n l for a log time, glad he acctually got it to be done :) how can i make it opertional? and can you give a little example by what does the pagan thngy does? cause im not quite sure i understood fully what you wrote... thanks :) faichele Aug 06, 2008, 04:31 AM Hello! The L & R code is still in early stages; what works is that strategic roads are built according to the rules soma suggested, but little else (maintenance cost, movement modifiers and so on). To make it operational, grab a copy of the current WoC version from the subversion repository (located at SourceForge, http://sf.net/projects/worldofciv) and include the LandR directory from the "Workshop" folder as loaded module. As for the pagan religions: The difference to the "normal" religions is that these are tied to specific civilizations (only the civ specified can have them), and they're not founded, but exist from the first turn of the game. They spread automatically into any city you found or conquer, and they enable specific sacrifice rituals for units (inspired by the MesoAmerica mod from BtS 3.17, but much more generic); also, they (will) generate different benefits than the normal religions. They don't give culture boni, but generate a new commerce type called "spirituality" which will become a new requirement to found a "normal" game religion apart from the tech requirement it has (you need a certain amount of "spirituality" before you can convert to a new religion). hi thanks for the explanation, i know somas r n l for a log time, glad he acctually got it to be done :) how can i make it opertional? and can you give a little example by what does the pagan thngy does? cause im not quite sure i understood fully what you wrote... thanks :) V. Soma Aug 08, 2008, 01:33 AM Hey, boys :) I am just glad my little pet R and L is still not forgotten ;) I have lots of IRL works to be done, so I have no time (absolutely no time) to play... But I keep my eyes on things here in the forum - and one day in the hopefully not so far future I will be back again for CIV... Best regards for all of WoC Team and supporters Soma rockinroger Aug 08, 2008, 06:28 AM Hiya Soma, good to hear from you. Culliganator Oct 01, 2008, 09:27 PM Hi, I just started using WoC but am having a terrible time using civfanatics' search feature to look for downloadable WoC content. The search feature requires a minimum of four characters and it seems a shame to me that a little thing like that could hamper such a great mod concept. I find the occasional link to good stuff in the forum posts and rockinroger posted a bunch of new stuff in the modcomponents section but beyond that it is nearly impossible to find WoC certified content short of going through each page of the downloads section. Is there a way around this? A better way to look for stuff perhaps? I hope it is just me doing something wrong but I would really like to be able to search civfanatics' download section for plain old 'WOC'. rockinroger Oct 01, 2008, 10:41 PM Hi, I just started using WoC but am having a terrible time using civfanatics' search feature to look for downloadable WoC content. The search feature requires a minimum of four characters and it seems a shame to me that a little thing like that could hamper such a great mod concept. I find the occasional link to good stuff in the forum posts and rockinroger posted a bunch of new stuff in the modcomponents section but beyond that it is nearly impossible to find WoC certified content short of going through each page of the downloads section. Is there a way around this? A better way to look for stuff perhaps? I hope it is just me doing something wrong but I would really like to be able to search civfanatics' download section for plain old 'WOC'. http://forums.civfanatics.com/showpost.php?p=7080677&postcount=3 here is the complete list and the updates. just click on the spoilers. Imperium30 Oct 02, 2008, 09:29 PM Hi there, I hope someone can help me with this. I like to play WoC using all the modules excpet dynamic city radius on a modified version of Ghengis Kai's Giant Earth map. I am also rather fond of multiplayer and marathon speed. The problem is that after about 400 turns have elapsed the time between them slows down to about 15 seconds on single player and 30 seconds on multiplayer. Furthermore diplomacy screens can take several seconds to appear if the AI contacts the player. This results in a hearing the appropriate music for that CIV and seeing a frozen Diplomacy screen for a few seconds before things get going. Playing on GEM without the WoC mod results in slightly enhanced performance. A secondary issue is that during its boot phase the WoC mod encounters multiple XML read type errors. I can just click through them and continue however during the game I am faced with many TXT_KEY_BUILDING and TXT_KEY EVENT abnormalities. With the events it is particularly vexing as though I may read the event itself I cannot read the options. Instead I am presented with TXT_KEY_GOLD_LOST or TXT_KEY_HAPPY as choices and I have to best guess what they entail. This issue is rather cosmetic and does not significantly impact on gameplay so if it can't be solved I can live with it. The main issue is the speed. I would like someone to tell me what system i need to have in order to greatly improve the wait between turns situation. I want less than 5 seconds between turns even in the late game. I am not very computer savvy but since i can run supreme commander with no issues I am guessing it may not be RAM or my video card. Expense is not a problem though I do not wish to waste money my main focus is on resolving this issue. Many Thanks in advance, Imperium30. My current system is: intel core 2 duo CPU E2800 2.66Ghz Asus P5Q motherboard 1TB LaCie Hard disk 4GB Ram Ati Radeon X1950GT 256MB RAM OS = Win XP professional x64 (English version) (Dedicated Drive for OS) Civ version. BTS 3.17 WoC 1.0 (Dedicated Drive for games) Imperium30 Oct 09, 2008, 12:28 AM Hi Guys, Quick question is it true that CIV 4 does not support 64bit or dual core processors? Over in the GEM forum I have been told that CIV is limited to 32bit and 1 core. So that while it runs under a 64 bit environment it does not benefit from the extra system resources. Further what about WoC? I see that in the WoC Mod folder there are separate icons for 32bit and 64 bit. I never touched them what is their purpose exactly? Can the presence of the WoC mod make CIV 4 support a 64 bit system? Sorry if these questions are a bit facile but my computer knowledge is far from great. Imperium30 mamba Oct 09, 2008, 11:45 AM Quick question is it true that CIV 4 does not support 64bit or dual core processors? Over in the GEM forum I have been told that CIV is limited to 32bit and 1 core. So that while it runs under a 64 bit environment it does not benefit from the extra system resources. true, it uses only one core, it uses up to 2 GB RAM (32 bit limit). Further what about WoC? I see that in the WoC Mod folder there are separate icons for 32bit and 64 bit. I never touched them what is their purpose exactly? Can the presence of the WoC mod make CIV 4 support a 64 bit system? no, the difference is that in a 64 bit system (Vista 64, not 64 bit CPU), the paths in the registry are different, so I assume (but do not know) that this is why where are two icons. Nitneuq Oct 13, 2008, 04:11 PM Hi guys, (please pardon because I speak english like sh**) I was so excited before playing to WoC but when I launch the mod (I've installed the full-WoC) the program chrashes without reason. What should I do :confused::confused: rockinroger Oct 13, 2008, 06:36 PM try deleting the old woc and reinstal with the new installer. Do you have bug mod installed by chance? Nitneuq Oct 14, 2008, 03:04 PM Ok so there is a problem : I have 3 WoC and the modules - WoC_Full-v1_10-setup - WoC_Core-v1_00-setup - WoC_Core-v1_10-setup I'm on Vista (:() with bts 3.17. I had install WoC Core 1 10 ("designed for 3.17") and installed all the modules but a crash when I launch the mod. I don't know what to do. PS : When I install only the basic Woc without modules, does the program work ? For me not. Nitneuq Oct 14, 2008, 03:05 PM And I haven't Bug mod rockinroger Oct 14, 2008, 04:13 PM Ok so there is a problem : I have 3 WoC and the modules - WoC_Full-v1_10-setup - WoC_Core-v1_00-setup - WoC_Core-v1_10-setup I'm on Vista (:() with bts 3.17. I had install WoC Core 1 10 ("designed for 3.17") and installed all the modules but a crash when I launch the mod. I don't know what to do. PS : When I install only the basic Woc without modules, does the program work ? For me not. Delete all 3 and install just the woc full beta 1.1. From there you can install any modules I uploaded on 10/11/2008. Do you have any mods in your custom assets? Your English is good enough by the way. Where are you from? Nitneuq Oct 14, 2008, 05:16 PM Delete all 3 and install just the woc full beta 1.1. From there you can install any modules I uploaded on 10/11/2008. Do you have any mods in your custom assets? Your English is good enough by the way. Where are you from? Ok so I install full beta AND the mods from 5th wld wonders to 1st animal ? I'll try and comment. I'm from south of France; maybe here I speak well english but orally it's a disaster :lol: rockinroger Oct 14, 2008, 05:40 PM Cool so when i come over for 2012 Olympics and 2012 Tour DE France, you can give me a tour. rockinroger Oct 14, 2008, 05:42 PM Yes install full beta 1.1 and those released on 10/11. There are a few errors we have found, I will fix for 1.2. Nitneuq Oct 15, 2008, 11:29 AM I try to do what you say : that doesn't work. The program crashes when it's charging the XML. Can you help me ? rockinroger Oct 15, 2008, 04:14 PM hum, what version of bts ru running? 3.17? Nitneuq Oct 16, 2008, 03:14 AM bts 3.17 (and windows vista) rockinroger Oct 16, 2008, 05:35 AM Can you post a screen shot of what is happening? Or can you describe in more details the xml error? agoodfella Oct 18, 2008, 09:29 PM Guys, have there been any suggestions about adding the attitude icons in the summary in the bottom right corner: http://forums.civfanatics.com/showthread.php?t=167352 would be a great addition! rockinroger Oct 19, 2008, 08:21 AM i believe they are in already for next version. agoodfella Oct 19, 2008, 08:54 AM i believe they are in already for next version. Awesome. When is it due to be released? ...also, I'm into my 158th turn, but no quests as yet, is that normal? rockinroger Oct 19, 2008, 06:38 PM Awesome. When is it due to be released? ...also, I'm into my 158th turn, but no quests as yet, is that normal? Should be version 1.2 as long as it works well. Sometimes there is no quests depends on if you build the appropriate perquisites, which escape me at this point. agoodfella Oct 19, 2008, 09:39 PM Thanks rockinroger, when is 1.2 supposed to be released? rockinroger Oct 19, 2008, 10:36 PM Working on it now. agoodfella Oct 20, 2008, 12:33 AM awesome, can't wait till it comes out... just another quick q, when it does come out and we install it, will we be able to load older saved games from the previous (1.1) version? Nitneuq Oct 20, 2008, 03:02 PM I haven't the technic for print screen so : First : Loading from start to "WoC [XML]" No more progression Second : Vista's window : "le programme a cessé de fonctioner" And crash. That's all. Ah, a detail : when WoC is loading, the window hasn't the colours of Civ IV. That's white with the blue bar in the middle. rockinroger Oct 20, 2008, 11:04 PM Your using it in French version? Can you try English, that way i know if the French translation has a error or not. ravenone Oct 21, 2008, 10:30 AM rockinroger, Any chance the next core release will allow us to install into another directory other than the default C:\..... ? I ask because my laptop I can't use the mod at all because I have to run the game from my D: drive (due to space and a security issue). I have Civ4 installed on D, but this mod requires Civ4 to be installed on C:\Program Files\Fraxis..... to work. mamba Oct 21, 2008, 11:49 AM rockinroger, Any chance the next core release will allow us to install into another directory other than the default C:\..... ? I ask because my laptop I can't use the mod at all because I have to run the game from my D: drive (due to space and a security issue). I have Civ4 installed on D, but this mod requires Civ4 to be installed on C:\Program Files\Fraxis..... to work. Well, you can always press the 'Browse' button and select the dir you actually installed Civ to. The default civ path is just a proposal. rockinroger Oct 21, 2008, 04:46 PM rockinroger, Any chance the next core release will allow us to install into another directory other than the default C:\..... ? I ask because my laptop I can't use the mod at all because I have to run the game from my D: drive (due to space and a security issue). I have Civ4 installed on D, but this mod requires Civ4 to be installed on C:\Program Files\Fraxis..... to work. Yes you can change the default location. On my 2nd computer I run a raid 1 setup, so I shift most of my programs to drive d. So when you get to the choose install location either push browse for a new location or type in where you want it to go. For my 2nd computer I put it here, D:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\. Hope that helps. ravenone Oct 21, 2008, 05:26 PM hmm, I could have swore I tried that and it would not run. I'll try that again. thanks. purplexus Oct 26, 2008, 09:47 PM I haven't the technic for print screen so : First : Loading from start to "WoC [XML]" No more progression Second : Vista's window : "le programme a cessé de fonctioner" And crash. That's all. Ah, a detail : when WoC is loading, the window hasn't the colours of Civ IV. That's white with the blue bar in the middle. Translation? Second : Vista's Window : "The Program has ceased to Function" French and English very similar purplexus Oct 26, 2008, 09:51 PM Is there a readme to show which modules WOC handles? Does this readme show how to activate or alter any of the features WOC provides? purplexus Oct 26, 2008, 10:10 PM Is the WOC team aware that the CIV 4 Gold Pack does not install into the same directory as if you were to buy Civ4 and Warlords seperately? I have Gold and BTS seperately here is the default directory.. ( ignore the (x86) that is Vista 64 bit that does that part) C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Gold\Beyond the Sword faichele Oct 27, 2008, 05:22 AM Hello! I'm trying to deploy a stable set of extensions with the current development of the WoC modding "framework"; experience shows that the problem with program crashes and loading errors when starting Civ IV with the WoC mod usually is caused by older and newer versions of WoC installers getting "mixed" into a single module directory. If you want to give the WoC version I develop with, grab a Subversion client (I use TortoiseSVN from http://tortoisesvn.net/downloads) and download the "alpha" version from https://worldofciv.svn.sourceforge.net/svnroot/worldofciv/Workshop/Revised_SDK Use Windows Explorer to open your BtS installation directory, then go to "Mods" there. Right-click into the folder listing, and choose "SVN checkout" from the context menu, and enter the URL above. But be warned: Parts of it are under active development (for example, it integrates jdog5000's Revolution now). Have fun! Translation? Second : Vista's Window : "The Program has ceased to Function" French and English very similar Nitneuq Oct 27, 2008, 11:56 AM I followed the recommandations of rockinroger : FullWoC + the 5th pack modules. The game always crashes when he's loading the XML(uncached). Anger and frustration. ravenone Oct 27, 2008, 12:17 PM Nitneug, Just a thought, did you install WOC and its modules to the exact same directory (actuall the MOD folder under BTS) as the full game? If you didn't, that is your problem. I've noticed the same problem in the past when I had installed the game someone place other than the default c:/program files/firaxis..... and then when I installed WOC I let it go with its default (which was not where I had placed the game program files). rockinroger Oct 27, 2008, 04:40 PM I followed the recommandations of rockinroger : FullWoC + the 5th pack modules. The game always crashes when he's loading the XML(uncached). Anger and frustration. do you by chance have CIV 4 Gold Pack instead of the 3 civ4,warlords and bts? MarkN Oct 29, 2008, 06:00 AM I am having the same problems as Nitneuq. with just the WoC core (I have poor internet access and so cannot download FullWoc), or with a small number of additional modules, I get the 'This program has stopped working' message when the checking screen gets to [WoC] XML (Uncached). I have Civ4, warlords and Bts independantly installed (not Civ Gold) to the C:/Games directory in Windows Vista. the MLF.log file reads 'Entering MLF' with no additional information. The end of the xml.log reads: SetGameText Civ4GameText/TEXT Loading XML file xml\text\civ4gametext_new.xml Load XML file xml\text\civ4gametext_new.xml SUCCEEDED SetGameText Civ4GameText/TEXT Loading XML file xml\text\civ4gametext_civilopedia_civleaders.xml Load XML file xml\text\civ4gametext_civilopedia_civleaders.xml SUCCEEDED SetGameText Civ4GameText/TEXT Wrote GlobalText to cache Loading XML file xml/GlobalTypes.xml Load XML file xml/GlobalTypes.xml SUCCEEDED SetGlobalStringArray Civ4Types/AnimationOperatorTypes/AnimationOperatorType SetGlobalStringArray Civ4Types/FunctionTypes/FunctionType SetGlobalStringArray Civ4Types/FlavorTypes/FlavorType SetGlobalStringArray Civ4Types/ArtStyleTypes/ArtStyleType SetGlobalStringArray Civ4Types/CitySizeTypes/CitySizeType SetGlobalStringArray Civ4Types/ContactTypes/ContactType SetGlobalStringArray Civ4Types/DiplomacyPowerTypes/DiplomacyPowerType SetGlobalStringArray Civ4Types/AutomateTypes/AutomateType SetGlobalStringArray Civ4Types/DirectionTypes/DirectionType SetGlobalStringArray Civ4Types/FootstepAudioTypes/FootstepAudioType Loading XML file xml\Art/CIV4ArtDefines_Interface.xml Load XML file xml\Art/CIV4ArtDefines_Interface.xml SUCCEEDED SetGlobalClassInfo (Civ4ArtDefines/InterfaceArtInfos/InterfaceArtInfo) Loading XML file xml\Art/CIV4ArtDefines_Movie.xml Load XML file xml\Art/CIV4ArtDefines_Movie.xml SUCCEEDED SetGlobalClassInfo (Civ4ArtDefines/MovieArtInfos/MovieArtInfo) Loading XML file xml\Art/CIV4ArtDefines_Misc.xml Load XML file xml\Art/CIV4ArtDefines_Misc.xml SUCCEEDED SetGlobalClassInfo (Civ4ArtDefines/MiscArtInfos/MiscArtInfo) Loading XML file modules\interface\civ4 default theme\civ4 default theme_civ4artdefines_misc.xml Load XML file modules\interface\civ4 default theme\civ4 default theme_civ4artdefines_misc.xml SUCCEEDED SetGlobalClassInfo (Civ4ArtDefines/MiscArtInfos/MiscArtInfo) Nitneuq Oct 29, 2008, 07:27 AM do you by chance have CIV 4 Gold Pack instead of the 3 civ4,warlords and bts? I had civ 4 gold final pack but I think I had uninstall it. Can CIV gold do some problems with the WoC pack ? rockinroger Oct 29, 2008, 06:09 PM It will only affect the install path, the Woc installer goes to C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods. While Civ Gold goes to C:\Program Files \2K Games\Firaxis Games\Sid Meier's Civilization 4 Gold\Beyond the Sword\Mods. Other then that Im not aware of any other differences. As I do not have Civ Gold I am not 100% sure. Does anyone else have Civ Gold and does WoC work in it? You have the option of changing the install path of WoC. agoodfella Nov 03, 2008, 02:19 AM will future releases be compatible with older game saves? purplexus Nov 04, 2008, 12:54 AM It will only affect the install path, the Woc installer goes to C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods. While Civ Gold goes to C:\Program Files \2K Games\Firaxis Games\Sid Meier's Civilization 4 Gold\Beyond the Sword\Mods. Other then that Im not aware of any other differences. As I do not have Civ Gold I am not 100% sure. Does anyone else have Civ Gold and does WoC work in it? You have the option of changing the install path of WoC. I use the Civ 4 Gold with the BTS expansion pack. All is good other then known bugs. Again you just have to place the Mod pack in the correct path which by default is C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Gold\Beyond the Sword\Mods Again the (x86) after program files is due to running Vista 64 bit... if you don't have 64 Bit Vista leave out the (x86) after program files. purplexus Nov 05, 2008, 12:50 AM We need dates as to what to expect and when. Help required? I have a few hours per night. (after all I was the original Mod making machine) rockinroger Nov 05, 2008, 06:05 AM We need dates as to what to expect and when. Help required? I have a few hours per night. (after all I was the original Mod making machine) 1.2 is in the finishing touches, added in is Revolutions, Immigrants, Pirates Ho, Beta Super Spies, Beta Sea Cities. and some more stuff. Sure we would love to have your help. Shoot me a PM and Ill direct you to our team chat. agoodfella Nov 05, 2008, 09:16 PM Sorry if this has already been answered rockinroger, but once we install 1.2, will we be able to open up saved games from version 1.1? i.e. is 1.2 backward compatible with 1.1 saved games? thanks! rockinroger Nov 05, 2008, 10:30 PM @agoodfella no i dont thnk it will be as this is a major update, with lots of sdk changes. agoodfella Nov 05, 2008, 11:43 PM ok thanks man. i look forward to the release! ph4804 Nov 14, 2008, 05:28 PM Me and a friend are playing your great mod. But we have bumped into a problem. When we try to load a saved game I get an error message that says: Failed to uncompress data And then the game crashes. We tried to play and load a saved game in the original BtS and there was no problem then. Any help would be appreciated. mamba Nov 14, 2008, 06:43 PM Me and a friend are playing your great mod. But we have bumped into a problem. When we try to load a saved game I get an error message that says: Failed to uncompress data And then the game crashes. We tried to play and load a saved game in the original BtS and there was no problem then. Any help would be appreciated. Was it a regular BtS savegame ? Those cannot be loaded with a mod and vice versa. ph4804 Nov 14, 2008, 09:51 PM The save file that we tried in the mod was generate by the same mod the night before. And when we tried if the problem was for just the mod we did start up a new game in the original BtS game and made a new save file there that we tried. So the files where for the right program. /Eager to beat my friends as usual :) mamba Nov 15, 2008, 01:50 AM The save file that we tried in the mod was generate by the same mod the night before. And when we tried if the problem was for just the mod we did start up a new game in the original BtS game and made a new save file there that we tried. Ok, I misread then, I thought you tried loading the same savegame in regular BtS and that this did work. ph4804 Nov 15, 2008, 06:00 AM Can also say that I tried to play the game myself for a couple of hundred turns and then save and start again and then it worked fine. Rusty Nail Nov 16, 2008, 04:51 AM I downloaded all the latest modules available as of today and put them in BTS/mods folder as requested. Then executed 1.0 WOC install after first deleting the old version, (.92) . WHen I load the mod I don't get the latest modules at all. For example, no Nazi Germany civilization. Is there a step I am missing? Imperium30 Nov 26, 2008, 08:00 AM Hi there, I am curious about when the team plans to make modifications to the WoC Mod to restore balance to the game. I am now using the 5th Modpacks set and the cumulative impact of the new wonders, resources and buildings has been transformative in gameplay terms. The impact of all of them has been to simplify the game and make it far easier to achieve greater resource output, food production and trade. This has taken place in the absence of any change to unit production costs, unit support expenses or greater technology cost. Let me give you an example from my recent marathon speed, Monarch level game played as America on the giant Earth map. On turn 300 I had 24 cities up and 1007 in science per turn. Usually financial problems complicate early expansion but this time the leaning tower of Pisa was there to help me out of that hole. By turn 452 I had completed the tech tree put up over 60 cities and had enormous amounts of cash. I played on until turn 600 at which point I won a cultural victory. On turn 600 I am making 4500 cash a turn and a staggering 49733 science. I am currently researching future tech 103. I now have close to 100 cities about half of which have great potential for growth left so where that science level will top out is unknown but I estimate upwards of 70k a turn. Its irrelevant anyway since each future tech costs only 50k. Superhighways and the new guilds are in large part responsible for this. The point is that if your science rate is stratospheric aspects of the game like health and happiness become redundant. The 14 unhappiness being generated by my rivals switch to emancipation is dwarfed by the 102 happiness added by future tech or by that added by resources. War weariness would also have no impact though I have never been at war in the current game. City size is out of control in part due to the absence of unhappiness. New York (my largest city) has a population of 68 with the capacity to grow further. Breweries and ranches combined with sids sushi co have a very large impact indeed. As for resource production the craftsmens guild boosts that so much. I have several cities that can produce any unit in a single turn - including ICBM's which cost 1000 I believe. Most of my cities have completed all possible buildings which leaves them churning out units or culture. I love the WoC concepts and additions to the game. I just wish that something could be done to tone down their impact so they don't corrupt the balance of the game. Several suggestions: 1) Both kinds of guilds should be made national wonders. Otherwise their impact is too vast. 2) The Hungarian Parliament should do something other than add a little culture to your city. If that is all it bestows then there is little point in building it. 3) Breweries, Ranches, Mills and superhighways should be made significantly more expensive to construct or their benefits toned down. 4) Move to address the imbalance between the cheaper Copernicus Observatory and the more expensive statue of liberty. Currently though similar the benefit of the former is greater by far. 5) Make technology more expensive. Particularly the later ones. 6) Consider whether it is indeed beneficial to gameplay to allow so many resources to generate happiness. Let me close by expressing my appreciation for what the WoC team have done and I hope my suggestions are not taken as criticism. Imperium30 coreybowman Dec 05, 2008, 01:28 PM i already downloaded Woc version 1.10. i want to add the diversica module but it looks like it only comes build into WoC. is that correct? is that the only way to get it? mamba Dec 05, 2008, 03:48 PM Yes, Diversica comes as a standalone version (so far still based on WoC 1.00), you could add WoC modules to Diversica however. That would be easier than adding Diversica to core WoC imo. dasvidania Dec 08, 2008, 12:25 PM Hi all, i am trying this mod but i have always some error (see attachement). To solve the problems i must return in Windows and click to "Ignore Always". Does someone have my same problem?. Thanks rockinroger Dec 08, 2008, 04:14 PM Yes i have had that recently, if you hit ignore it keeps playing, got to go over the sdk again to find the error. dasvidania Dec 09, 2008, 04:16 PM After installed patch A for version 1.20 i can't see extra icon on the terrain, i see only default CIV4 icons I post a screenshot before patch. With the patch i see only icon for 2 FOOD and 1 HAMMER Bye rockinroger Dec 09, 2008, 05:01 PM right that is for some extra yields for a upcoming mod, unfortunately it does not work with ATI cards hence it on hold as the code for it is looked in the bts exe. and not avaiable to modders. We are thinking off a work around for it that we hope works. dasvidania Dec 10, 2008, 12:56 AM My video card is NVIDIA Geforce 7900GT, not ATI :( rockinroger Dec 11, 2008, 05:59 AM After installed patch A for version 1.20 i can't see extra icon on the terrain, i see only default CIV4 icons I post a screenshot before patch. With the patch i see only icon for 2 FOOD and 1 HAMMER Bye Well really the extra Yield Icons are for a upcoming mod Restricted Resources. This mod was not quite where we wanted it to be, but as the sdk was in already we had to include it as a beta. The problem is that ATI cards do funky stuff as it will not read the dds correctly. So the patch overwrote that dds. So its ok if you do not have the extra Yield icons as they didnt do anything yet. The patch also fixed the City screen hud showing up after exiting the city screen. So you should be good to go. |
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