eatcarrotsnow
Aug 03, 2008, 02:57 AM
I haven't seen anything on this yet. Anyone know if it is still a part of the gameplay, along with Fountain of Youth and the Seven Cities of Gold?
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View Full Version : Rumors still a part of the game? eatcarrotsnow Aug 03, 2008, 02:57 AM I haven't seen anything on this yet. Anyone know if it is still a part of the gameplay, along with Fountain of Youth and the Seven Cities of Gold? TheMulattoMaker Aug 03, 2008, 10:00 AM I haven't seen anything on this yet. Anyone know if it is still a part of the gameplay, along with Fountain of Youth and the Seven Cities of Gold? Haven't heard anything either but I sure hope so. De Lorimier Aug 03, 2008, 10:46 AM Your Scout vanished without a trace. TheMulattoMaker Aug 03, 2008, 10:55 AM Your Scout vanished without a trace. NOOOOOooooooo!!!! AAARRRGGHHHHH!!!!!! %#$@#$$&%&!!!!!!!!!!!!!! Greybriar Aug 03, 2008, 01:05 PM Your Scout vanished without a trace. Oh! I hated it when that happened! :mad: I hope they retain them though. They added a nice touch to the original game. morchuflex Aug 03, 2008, 03:43 PM I always had mixed feelings towards rumors. They did spice up the game, but good results were often too powerful. Finding a FOY or several treasures early in the game would make it impossible to lose. It would be nice if finding FOYs or treasures was the result of some kind of quest, such as assembling the parts of a map (as in Pirates!), or gathering information, rather than a one-time, pure luck event. Kathandrion Aug 03, 2008, 07:55 PM But if there's no "Lost City Rumors" (I'll grudgingly take that spelling, I know the designers are American) then there's no Fountain of Youth, then there's no brilliant Fountain of Youth jingle! That always made my day! Onionsoilder Aug 04, 2008, 12:23 AM I hope they keep em in, but I agree with morchuflex. They should make them the result of a quest or mission. Shurdus Aug 04, 2008, 04:30 AM I always had mixed feelings towards rumors. They did spice up the game, but good results were often too powerful. Finding a FOY or several treasures early in the game would make it impossible to lose. It would be nice if finding FOYs or treasures was the result of some kind of quest, such as assembling the parts of a map (as in Pirates!), or gathering information, rather than a one-time, pure luck event.Agreed. I remember a game where I found two treasures, each worth a bit over 3k gold... I bought a privateer and landed it next to my European neighbors. A few turns later I thrashed them because I also had the money to pick up a few colonists and arm them. I also squeezed in an artillery with money from my new world cargo. I repeated this once more and then only the Spaniards remained. I let them live because they were on several islands already. I was doing great that game with no competition in the north, all because of two lucky hits. Kathandrion Aug 04, 2008, 05:48 AM I think they will still be part of the game, because they work like the goody huts in Civ and the supply pods in Alpha Centauri - can you imagine one of these games without those? It's true that the effects can be a little overpowering, but these are rare items found once or twice in a game if at all (though I once got three Fountains of Youth - yippee!) which adds to their fun. Hyronymus Aug 04, 2008, 06:51 AM Having quests is something I like in Civ4 (although they are too random for my liking). I can't recall them from Colonization sadly but I can see how it would "spice up" the game. Lord Shadow Aug 04, 2008, 07:05 PM I agree with Kathandrion: rumours are a must. They're the goody huts of Colonization! GIDS888 Aug 06, 2008, 06:57 AM There has to be Roumourourours whichever way you spell it. that "vanished without a trace" thing brought back rose-tinted memories for me too, if Firaxis have spring-cleaned rumors that'll be wondrous on top of everything else. No sleep til Xmas................. Öjevind Lång Aug 10, 2008, 11:57 PM I think they will still be part of the game, because they work like the goody huts in Civ and the supply pods in Alpha Centauri - can you imagine one of these games without those? It's true that the effects can be a little overpowering, but these are rare items found once or twice in a game if at all (though I once got three Fountains of Youth - yippee!) which adds to their fun. I agree. Let's not be too puritanical. If someone is unhappy about finding two treasures and a fountain of youth early in the game, he can always abandon the game and start a new one. One where the French live next door and just got a free Jesuit from back home, for example... Bad Brett Aug 11, 2008, 05:52 AM If you play the game correctly, you should get 2-3 new colonists every turn after a while. An early Fountain of Youth certainly help, but it's not THAT great. An early silver deposit makes it possible to buy about the same amount of immigrants for every 100 tons of silver. Öjevind Lång Aug 11, 2008, 07:25 PM If you play the game correctly, you should get 2-3 new colonists every turn after a while. An early Fountain of Youth certainly help, but it's not THAT great. An early silver deposit makes it possible to buy about the same amount of immigrants for every 100 tons of silver. And you get to choose the quality of immigrant. That's one of the reasons why playing as the Dutch is awesome. All the Spaniards get is convicts and Indian converts from cities with a missionary they have razed, plus the random skilled colonist. Incidentally, one special ability the Jesuit missionary has is that he, unlike other missionaries, survives if you destroy the town where he is located. When the natives burn down the mission because you are destroying the city, he walks out and can be used again. That doesn't happen to other missionaries even when you have acquired Jean de Brebouef, who in other respects makes all missionaires function as experts. |
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