View Full Version : HOF Rules Updates


Denniz
Aug 10, 2008, 04:17 PM
Changes for BTS Patch 3.17

For now we are not going to accept any of the new BTS 3.17 map scripts. "No Espionage" option must not be checked.
Illegal

The following must not be checked:

No City Flipping From Culture
No Technology Trading
Always Peace
Permanent War or Peace
New Random Seed on Reload
Advanced Start
No Technology Brokering
Unrestricted Leaders
No Espionage



Changes to the Crash Recovery Policy

There where two updates to the posted policy (http://hof.civfanatics.net/civ4/rules.php?show=disallowed). One reflects the reality that we have not been making exceptions for multiple crashes with a submission. The other is a new savefile requirement that we will be enforcing immediately. Please read the policy carefully.

Crash Recovery

This section outlines the only exceptions allowed to the Reloading/Replaying section the submission requirements when attempting to salvage a game following a crash to desktop (CTD).

The CivilizationIV.ini file setting: "AutoSaveInterval" must be set to 1.
Only the most recent autosave file can be used. Only one turn can be replayed.
The turn replayed must be replayed as close to the way it was the first time as possible.
We also require a save taken at the point when you have replayed up until the crash occurred.
The save file used to restart from must be supplied with the submission. Use one of the intermediate upload slots.
We also require a save taken when you have replayed up to the point where the crash had occurred.
As soon as you submit your game to the HOF website and have the submission #, send an email to hof.civfanatics@gmail.com with a message detailing what turns or game dates you crashed on. Otherwise, we won't know you crashed and will just assume the replaying is outside HOF rules and act accordingly.
Note: We will not accept more then one crash exception for any game, no matter the cause of the crash. The policy is intended as an aid for the occasional crash. It is not a guarantee of acceptance. Submissions will be evaluated on a case by case basis. We will work with you where possible to help stabilize your system. The policy is not intended as a crutch for someone attempting to play a huge map when their system can't support it. You should work within the limitations of your system.

unclethrill
Aug 10, 2008, 05:50 PM
Can you explain that a little more? I don't understand the wording of when the save is supposed to be done.
If you crash and the autosave is set to one, then at most you replay one turn. So are you just saying that in addition to the start and end, we should submit the autosave we reloaded?

Denniz
Aug 10, 2008, 05:56 PM
Can you explain that a little more? I don't understand the wording of when the save is supposed to be done.
If you crash and the autosave is set to one, then at most you replay one turn. So are you just saying that in addition to the start and end, we should submit the autosave we reloaded?We have always required the autosave that was loaded.

We want an additional save made once you have repeated all the moves lost by the crash. That way we can see the point you reloaded and the point where you were when you crashed. Essencially, we will then have before and after saves of the part of the game that was replayed.

unclethrill
Aug 10, 2008, 06:19 PM
Okay that makes more sense now. Thanks!

Mesix
Aug 10, 2008, 06:40 PM
Hopefully my new laptop cooler will prevent me from having to submit crashed games in the future.

azzaman333
Aug 11, 2008, 05:18 AM
As if not allow Tectonics...

Pious_Pete
Aug 14, 2008, 10:26 AM
We have always required the autosave that was loaded.

We want an additional save made once you have repeated all the moves lost by the crash. That way we can see the point you reloaded and the point where you were when you crashed. Essencially, we will then have before and after saves of the part of the game that was replayed.

Since autosave=1, you only have to repeat 1 turn up to the point of the crash. This means that your two intermediate file loads will be the autosave and the next one. Is this not so?

Denniz
Aug 14, 2008, 05:50 PM
Since autosave=1, you only have to repeat 1 turn up to the point of the crash. This means that your two intermediate file loads will be the autosave and the next one. Is this not so?I think so. As long as the by the next one you mean a save from when you have replayed to the point where you were before the crash. ;)

Sam_Yeager
Aug 15, 2008, 02:32 AM
Never mind. Misread the original post. :blush:

cabert
Aug 15, 2008, 03:57 AM
Wow, the one crash only rule is a bit hard, when you play on large maps.
I cross my fingers, that I don't get a huge marathon game rejected...

Mesix
Aug 16, 2008, 09:22 PM
Alright...I guess the laptop cooler hasn't fixed my crash problem completely. I blame Vista.

Whatever the cause, it is time for me to understand how the new rules work.

As I understand it, I should include my autosave just as in the old rules.

I should also play until the point of the crash and save making that the second intermediate save. This is where I run into problems. On the huge map that I am playing on, I'm not completely sure what moves I have made so far this turn. I will play them as close as I can to the original turn. Is it okay to play the entire turn (including a few extra moves obviously) and save at the end of the turn before clicking end turn?

I have another question. Since the game is on a huge map, it is very difficult to finish in a single sitting. The two intermediate files are going to be used by the autosave and the end turn save. What do I do at the end of my play session? Obviously I will save and load from the exact point that I stopped playing, but I will not have any more room on the submission page for intermediate files. Is it okay to submit a game without the intermediate saves from the end of each session? I'm guessing that some people play several sessions and get games submitted without all of the saves (since there are only two intermediate slots available). I just want to clarify.

Thanks.

Denniz
Aug 17, 2008, 08:19 AM
I should also play until the point of the crash and save making that the second intermediate save. This is where I run into problems. On the huge map that I am playing on, I'm not completely sure what moves I have made so far this turn. I will play them as close as I can to the original turn. Is it okay to play the entire turn (including a few extra moves obviously) and save at the end of the turn before clicking end turn?We would prefer to get save at the point where you think you have replayed everything that was lost. That way we can open the autosave and the save after to see what has changed.

I have another question. Since the game is on a huge map, it is very difficult to finish in a single sitting. The two intermediate files are going to be used by the autosave and the end turn save. What do I do at the end of my play session? Obviously I will save and load from the exact point that I stopped playing, but I will not have any more room on the submission page for intermediate files. Is it okay to submit a game without the intermediate saves from the end of each session? I'm guessing that some people play several sessions and get games submitted without all of the saves (since there are only two intermediate slots available). I just want to clarify.

Thanks.We don't require that you play in a limited number of sessions. The intermediate saves are optional saves to provide additional info. The preference would be to get saves at the 1/3 and 2/3 points played in the game.