Pep
Aug 13, 2008, 02:28 PM
I hope that in Colonization 2 Firaxis enhance the missions a unit can perform, not only from the original Colonization but from Civ 4 too. I think the following missions should be a must-have to privateers:
"Sentry on naval units": A naval unit sleeps and awakes only when a NAVAL enemy unit (not in port) enters its visibility range. This way a privateer anchored in a harbor is not awaken by nearby land unit movements (as in normal Sentry mission) which is really annoying.
"Sentry while healing": A wounded naval unit sleeps and awakes when it has reached its maximum strength OR an naval enemy unit (not in port) enters its visibility range.
"Sentry while moving": Send a naval unit to a destination point. The mission end when the unit reaches its destination OR a naval enemy unit (not in port) is seen in its path. This way, the micromanagement of moving a unit step-by-step to catch enemy units is highly reduced (normal move in Civ 4 only implies finding a good path between origin and destination points).
I've introduced this missions (and several more add-ons) modding the Civ 4 dll, and I can certify privateers role is greatly improved ;) :
http://forums.civfanatics.com/showthread.php?t=285815
I hope that, if Firaxis don't introduce this enhancements in official Colonization 2, at least they program it as moddable as Civ 4 is :goodjob:
"Sentry on naval units": A naval unit sleeps and awakes only when a NAVAL enemy unit (not in port) enters its visibility range. This way a privateer anchored in a harbor is not awaken by nearby land unit movements (as in normal Sentry mission) which is really annoying.
"Sentry while healing": A wounded naval unit sleeps and awakes when it has reached its maximum strength OR an naval enemy unit (not in port) enters its visibility range.
"Sentry while moving": Send a naval unit to a destination point. The mission end when the unit reaches its destination OR a naval enemy unit (not in port) is seen in its path. This way, the micromanagement of moving a unit step-by-step to catch enemy units is highly reduced (normal move in Civ 4 only implies finding a good path between origin and destination points).
I've introduced this missions (and several more add-ons) modding the Civ 4 dll, and I can certify privateers role is greatly improved ;) :
http://forums.civfanatics.com/showthread.php?t=285815
I hope that, if Firaxis don't introduce this enhancements in official Colonization 2, at least they program it as moddable as Civ 4 is :goodjob: