View Full Version : Late Game CTDs


alireza1354
Aug 14, 2008, 04:24 AM
Hi there!

I would like to ask the ROM team what they know about the late game CTD's and how far they are in fixing the problem.

As for now, no one will be able to finish a ROM game because of these CTD's. Its a serious problem we all would like to see fixed.

As for now, thank you very much for the Mod, this is the best mod EVER. Like some people say; it can just as well be regarded as CIV5 :)

Keep up the good work!

supermatt
Aug 14, 2008, 09:26 AM
I am on your side there alireza.

Best mod ever!

Maybe we could support you guys with some input. Just let us know what information you need (Map, #of Civs, Turn, Modular on/off,...)

I am playing with ROM 2.2 incl. Rev and BUG including Kalimankus addon V1.1.
I havnt changed the default modular settings. So revolution is off (I guess)
Cant remember which map, but with around 32 Civs included.
My Civ China
Turn =? Year First CTD around 1890; Second CTD around 1908

I overcame a late game CTD in my last game. After finishing off the French in late 19th century I had a CTD (right after ending that turn).
So I reload an autosave from 2 turns before, dont finish off the French and I am able to continue playing,didnt vanish a Civ this time. But since there is 75% of all civs engaged in a war a that moment it is impossible to tell who hit who.
But I killed Khan on my 6th move or so. So I dont know how many Civs have been killed in the meanwhile. However there are still lots around (Cant think of anybody else missing).

Although I could enter the world builder, look who it could be (sieged City of a Civ with only one city left), then "move" the attacking army to heaven... If it does continue after these changes, maybe it could give a good hint for you guys.

I dont have the savegame on me right now, but can check it later and post tonight.

Also I would like to know if anybody has finished a ROM 2.2 game yet? What map, how many Civs, which Mods on/off.
I have tried "only" this once (took me like a week or so).

Greetz
Matt

gruffydd
Aug 14, 2008, 09:38 AM
I've managed to finish two games in 2.2 after playing through modern era. One was by space victory, the other by domination. Standard tectonic map script, RevDCM 1.1, all updated.

Personally, I suspect it has to do with animations of new or altered civs. Generally speaking, people have noted that the smaller the map size and with Rev turned off (i.e., reducing number of possible civs at start of industrial era) there are fewer CTDs. I've had the start-of-turn CTD in Industrial, Modern, and Future eras. All are repeatable on re-load.

With Rev turned on (which is just too fun for me to ignore... my favorite aspect of gameplay on the combined mod), I've not yet managed a CTD-free game on Large + maps.

MrWhereItsAt
Aug 14, 2008, 10:01 AM
I finished my first RoM game recently, happily. I'm not sure, but I suspect there may have been a significant change with BTS 3.17, because this was my first game with that patch and the first where I completed RoM. I reached near the end of the tech tree and won on cultural (because I couldn't be bothered when I saw that it would take 30 turns to win with the spaceship I'd just built :( ). I was playing with the Rev mod, but with stack attack disabled. I noticed with past versions of BTS/ROM that it was often during a stack attack that my CTDs would happen. A lot of it must be the memory management of cIV itself. Switching to WinXP allows me more time before the CTD than in Vista, and if I save and reload there must be some cache clearing, because a jerky scroll across the map becomes smooth again, and adding items to a build queue starts happening a lot faster.

Nemesys
Aug 14, 2008, 03:52 PM
i'm with you guys,
very frustrating not being able end a game...so far i have played two times and both CTD in early 20th century, running BtS 3.17 with RoM REV updated to last version, standard or large maps with "big and small" maps and 8/10 starting civs. All can I do is to try and post the savegames if someone is interested, now I am playing my third game with RoM and in a few turns I should reach the "critical" stage, I will let you know what happens this time...

Let's hope a fix will reach us soon...

Cheers
Nem

supermatt
Aug 14, 2008, 04:02 PM
Ok, I have tried several things tolling around with the world builder.
There are no Civs killed on my the turn of the CTD. I cant overcome this CTD. :rolleyes:,
I am the most advanced Civ, The unit that is available as of the turn before the Crash is Mobile Artillery (researched logistics) - upgraded all siege weapons to this, so it is the first turn it is actually in the game.
I have quite some espionage, but not enough to see all other civs, so I guess it could be a national unit as well.
There does not seem to be a stack attack anywhere.
For reference see the savegame.

supermatt
Aug 14, 2008, 04:29 PM
Ok I had the idea to make all nations my vassal in world builder. Therefore everybody would be at peace = no attacks. Still CTD

I took a look at all the production being finished at the end of the turn.
Here it is:
China: Mobile Artillery, Modern Tank
Saudi Arabia: Siege Quireme, Galley
Alexander: Iron Frigate
Boudica: ManOWar, Flyt, Cannon
Egypt: Cavalry
Spain: Artillery
France: Longbowman
Carthago: Caravel
That green guy in south east Africa (Suppilsomething I think): Xebev
Pacal: ManOWar

Maybe this can help someone. :crazyeye:

Mister Giggles
Aug 14, 2008, 10:57 PM
Bah, I couldn't stop the crashes...I tried changing the animation used by the units, but...no. Something else...maybe the way they're created, I dunno.

gruffydd
Aug 15, 2008, 09:47 AM
Did you guys have any heavy barbarian activity or incursions in the games you're looking at? Some question of the late-game barbarian attacks or conquering a civ's city having some effect...

alireza1354
Aug 15, 2008, 01:48 PM
Isnt there always barb activity in ROM when REVmod is active?

gruffydd
Aug 15, 2008, 02:08 PM
I think some of the new Barb events are actually coded into RoM... RevDCM does change some of the gameplay around barbarians, but I think the appearance of invading armies, pirate activity, and so on in the industrial+ eras is from RoM, and certainly the CTDs are present in both RoM and RevDCM. I've played the mod extensively both with and without RevDCM and think the CTDs are from RoM (they seem just as likely and happen in similar circumstances with or without the addon).

supermatt
Aug 15, 2008, 02:22 PM
Well all I can say to Bavarians is that there are Pirates around.
Havent seen a landbased Barbarian for at least 200 years, although in World builder I found a city in arctic russia.

alireza1354
Aug 16, 2008, 07:31 AM
I guess the modders are on vacation?

JosEPh_II
Aug 16, 2008, 12:53 PM
I guess the modders are on vacation?

Yes Zappara posted a thread that he would be away for the month of August.

On these CTD's, I play RoM2.2 with solver's UOP0.19 patch only and I've yet to have a Any CTD. And all of you posting in this thread use the Add-ons. Seems to be a corelation here.

Kalimachus is the main author/collator for the DCMREV add-on. Even on that he just took Dales and jdog(?)'s works and combined them. Then updated them for the Offcial 3.17 patch.

Early on RoM had issues with Blue Marble, but I think that got resolved. I never used BM so I didn't have that problem either.

Straight RoM2.2 I've completed multiple games. Almost all where Space Victories with an Occassional Domination win.

I use XP Pro SP2 on a 5 yr old PIV 2.4ghz machine with 1.5 gig of DDR 400 P3200 ram and an Ati Radeon 9550 vid card with 256mb ram. So it's a low end comp.

I hope you figure this out, cause your missing out on some great fun. :)

JosEPh

Mister Giggles
Aug 16, 2008, 03:34 PM
Hmm, I'd like to say that's the cause of the problem, but I did do testing with just RoM before everything else was added into it, and I still encountered the crashes. You're one of the few people who have simply gotten lucky and don't have this problem. That, or you play on Standard or smaller maps (Which seem to lack the crashes for some reason...).

Though, I am trying a run without Blue Marble...I sorta hope that isn't the cause since I love Blue Marble thiiiiis much.

Edit: Nope, still crashes.

alireza1354
Aug 16, 2008, 05:58 PM
Yes Zappara posted a thread that he would be away for the month of August.

On these CTD's, I play RoM2.2 with solver's UOP0.19 patch only and I've yet to have a Any CTD. And all of you posting in this thread use the Add-ons. Seems to be a corelation here.

Kalimachus is the main author/collator for the DCMREV add-on. Even on that he just took Dales and jdog(?)'s works and combined them. Then updated them for the Offcial 3.17 patch.

Early on RoM had issues with Blue Marble, but I think that got resolved. I never used BM so I didn't have that problem either.

Straight RoM2.2 I've completed multiple games. Almost all where Space Victories with an Occassional Domination win.

I use XP Pro SP2 on a 5 yr old PIV 2.4ghz machine with 1.5 gig of DDR 400 P3200 ram and an Ati Radeon 9550 vid card with 256mb ram. So it's a low end comp.

I hope you figure this out, cause your missing out on some great fun. :)

JosEPh

RoM2.2 with solver's UOP0.19 patch?

Whats UOP0.19 patch? Never heard of it.

So u dont have the revolution mod included?

Greetings!

Nemesys
Aug 17, 2008, 09:02 AM
Hi folks
just a quick note to say that I'm still playing with arabia and just made it to reach and overcome 20th century without any crahes...don't know if it is just a case but I have followed suggestion posted by zappara to try to turn "stack attack" and "opportunity fire" components off the game and that worked fine, so far...
I'll let you know if something happens in the mean time, just try to do same on your game and see if reliability improves!

cheers
nem

alireza1354
Aug 17, 2008, 09:24 AM
Hi folks
just a quick note to say that I'm still playing with arabia and just made it to reach and overcome 20th century without any crahes...don't know if it is just a case but I have followed suggestion posted by zappara to try to turn "stack attack" and "opportunity fire" components off the game and that worked fine, so far...
I'll let you know if something happens in the mean time, just try to do same on your game and see if reliability improves!

cheers
nem

How do I do that?

gruffydd
Aug 17, 2008, 10:45 AM
If you have the RevDCM component, go into .../BTS/Mods/RiseOfMankind/Assets/XML/ and pull up globaldefinesalt.xml in a txt editor. You can turn various aspects of RevDCM on and off by altering that file... in the current downloadable form, stack attack, opp fire, and some other 'buggy' options of DCM are already turned off by default.

Just a note... I've extensively tested the mod + various components, and had CTDs in almost every combo... the smaller the map you play on the less likely you are to have crashes (we believe this is because it reduces the # of civs and the possibility of having 'bad' civs in the late eras). Rev increases the likelihood that you'll have new/more civs by the industrial age, thereby increasing the likelihood of having a civ which causes late CTDs.

RevDCM with the 1.2 patch is amazingly bug-free (thanks Kali!) other than stack attack (which is bugged in just plain ol DCM as well). To the person who was saying they hadn't had any CTDs yet... do you always play with same civ as player and same civs as AI? What size maps?

Nemesys
Aug 17, 2008, 10:48 AM
How do I do that?

go to RoM/assets/XML/GlobalDefinesAlt and set to 0 the following parameters:

<DefineName>DCM_STACK_ATTACK</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_OPP_FIRE</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>

Hope it helps.
Sorry to say that shortly after posting last message I got the same old CTD:mad::mad::mad:, this time it happened the turn after a revolution occurred in china, with MaoZeDong being Vassal of Asoka. the year is 1927, with 557 of 790 turns completed game percentage completion 70,51%. I was researching Quantum Physics but not going to breaktrough during this turn...
I really don't know how to get rid of this damn bug...

hope someone else hasmore luck,
bye
Nem

Nemesys
Aug 17, 2008, 10:51 AM
posted at the same time:D:D:D

JosEPh_II
Aug 17, 2008, 03:50 PM
I play Large and Huge Maps with 8 to 12 AI. I don't play small maps.

The only problems I do encounter is when I have Frigates and Privateer's, I sometimes get a lag when scrolling. But that usually appears after several hours of play.

I also Play Epic and Marathon speeds.

UOP0.19patch = Solver's Unofficial Patch for the Official 3.17 Patch, found in this sub forum ( Civ4 - Projects & Mod Development > Unofficial Patches ).

JosEPh

supermatt
Aug 22, 2008, 07:26 AM
Anybody has any news?
I just lack the motivation right now to start another game. Although I would do it to test and provide savegames.
Maybe I try UOPO, too. But you think the problem lies within BTS 3.17 itself. I liked the idea of a wrong unit.

Hey, just a hunch, but if its a wrong unit I could just delete the ability (technology) to build the units I posted before one by one and see if I can make the jump that way.

alireza1354
Aug 23, 2008, 11:31 AM
There is no news...

nizanthor
Aug 23, 2008, 11:44 PM
i wonder if theres a way to have the game do like a "quick save" (just the changes since the previous save) and only enable manual full save. i bet that would help.
i play rom 2.2 wit patch only, no add ons and after a few ctd thruout game as i approach 1880s it is ctd almost every turn or so. my feeling is that the save file sizes are getting too big or complicated perhaps. i will have to look at the size of the autosaves to see if they are getting larger.
i have a 6 mo old laptop wit vista, if id known then wot i know now i would have rebuilt my 6 year old wit xp. vista blows i can't play alot o my games (like total war).

Nazik
Aug 24, 2008, 07:07 AM
Greetings,

I have some news.
In my log file "PythonDbg.log" last line is: "PY: Revolt - The Japanese Empire is in anarchy!"
So I have removed all japanese cities in WorldBuilder and have passed this critical year successfully! without CTD.
You can try it with your save for investigation of this bug.
If you don't know how to enable logging check first post in this threat - http://forums.civfanatics.com/showthread.php?t=273368
Sorry for my bad english :)
Salut!

supermatt
Aug 25, 2008, 05:48 AM
@ Nazik
Thanks for the info. Are you playing with rev turned on?
Are you referring to the crash in 1482 you also posted in the bug section? Did you manage to play the game until the end? What map (Civs) did you play your game with?

I just did a routine system reinstall. Should take another week until I have time to reinstall Civ and test again. Maybe by then the Problem is already solved *hope*.

Nazik
Aug 25, 2008, 11:15 AM
Yes revolution DCM is turned on with all components except Stack Attack, Opp.fire, Rev.Inquisition and Super Spies. I play large map generated with perfectWorld script and all 34 civs is in the game now.
Played with huge map and same perferences previus version of BtS and RoM+Rev - no problem. This CTD appears with new version.

Kroyon
Aug 26, 2008, 03:06 PM
Yes revolution DCM is turned on with all components except Stack Attack, Opp.fire, Rev.Inquisition and Super Spies. I play large map generated with perfectWorld script and all 34 civs is in the game now.
Played with huge map and same perferences previus version of BtS and RoM+Rev - no problem. This CTD appears with new version.

Hi
where do I disable Rev.Inquisition and Super spies? Also in GloablDefineAlt? I cant seem to find those options.

Kroyon
Aug 26, 2008, 03:32 PM
Greetings,

I have some news.
In my log file "PythonDbg.log" last line is: "PY: Revolt - The Japanese Empire is in anarchy!"
So I have removed all japanese cities in WorldBuilder and have passed this critical year successfully! without CTD.
You can try it with your save for investigation of this bug.
If you don't know how to enable logging check first post in this threat - http://forums.civfanatics.com/showthread.php?t=273368
Sorry for my bad english :)
Salut!

Yes! I have also cured my CTD with deleting the viking empire, Also had the message in the logs. Thanks!

Nemesys
Aug 26, 2008, 03:52 PM
Good to know that some of you guys has managed to solve the CTD bug, but manually eradicating an entire civilization from the game isn't properly a fair solution to the problem, don't you agree?
personally i'm anot going to do that, it would destroy the game atmosphere...
anyway, de gustibus non disputandum est..

Cheers
nem

strategyonly
Aug 26, 2008, 03:58 PM
Good to know that some of you guys has managed to solve the CTD bug, but manually eradicating an entire civilization from the game isn't properly a fair solution to the problem, don't you agree?
personally i'm anot going to do that, it would destroy the game atmosphere...
anyway, de gustibus non disputandum est..

Cheers
nem

I agree, especially the Vikings (MN) LOL:p

Nazik
Aug 26, 2008, 05:09 PM
Good to know that some of you guys has managed to solve the CTD bug, but manually eradicating an entire civilization from the game isn't properly a fair solution to the problem, don't you agree?
personally i'm anot going to do that, it would destroy the game atmosphere...
anyway, de gustibus non disputandum est..

Cheers
nem

Agreed. It's not solution - it's investigation, that can help in this bug fixing.
I have posted this already in bug reports threat with my logs and save...

Kroyon
Aug 26, 2008, 05:38 PM
Good to know that some of you guys has managed to solve the CTD bug, but manually eradicating an entire civilization from the game isn't properly a fair solution to the problem, don't you agree?
personally i'm anot going to do that, it would destroy the game atmosphere...
anyway, de gustibus non disputandum est..

Cheers
nem

Yes of course but, not being able to play the game destroys much more than the atmosphere. ;)

WRL07
Aug 27, 2008, 12:00 AM
Well this is disheartening, I've recently downloaded this mod, using REV, DCM, archer bombard, stack attack, IDW all on but active city resistance, and have been enjoying it quite a bit, no CTD's, but I'm only at like 1,000 BC so... I was coming to post about it and found this... late era CTD's, I assume these are not the MAF errors common in the past right? Well probably not if deleting civs cures it, should I go back and turn of stack attack, archer bombard, air bombing, hope not. In my game I had a rev occur and no CTD, are these only certain civs, or only late in the game?

Kroyon
Aug 27, 2008, 01:14 AM
Well this is disheartening, I've recently downloaded this mod, using REV, DCM, archer bombard, stack attack, IDW all on but active city resistance, and have been enjoying it quite a bit, no CTD's, but I'm only at like 1,000 BC so... I was coming to post about it and found this... late era CTD's, I assume these are not the MAF errors common in the past right? Well probably not if deleting civs cures it, should I go back and turn of stack attack, archer bombard, air bombing, hope not. In my game I had a rev occur and no CTD, are these only certain civs, or only late in the game?

It is totally random but it seems anytime from 1700 you can come across these CTDs. And yeah not same as MAF, although you might still get some MAF later on with huge or greater maps. Nowhere near as bad as it was with Warlords though.

Nemesys
Aug 27, 2008, 03:22 PM
i do understand that some of us could do everything possible to get to end of the game, and also appreciate all the efforts that have been made in search of a fix for the CTDs, but I think that now it's time for the authors of the mod to do something serious about it, since it is useless to put a mod together (a great one, I would say) and even create pathces and updates for it, if actually the mod cannot be played until the end. I know it may sound as arrogance, but someone had to tell this and i think many of you share my thoughts.

Are you there, modders? :dubious::dubious:

BTW, I heard of a program called Civchecker (you can find it in the utility programs sections of the forum) that looks after game graphics and tells you if there are troubles in the game (or in the mod you are using). I tried it on RoM and the results were more than 2000 missing art files and some undefined symbols...the cause of CTD may be there. Now since I am not competent I am not going furhter into that but I ask you all to give it a try it's really simple to use! The bad thing is, once the program has told you what is wrong, it does not tell you how to fix it...

let me know your thoughts on this post,

Cheers
Nem

konradcabral
Aug 27, 2008, 05:26 PM
i do understand that some of us could do everything possible to get to end of the game, and also appreciate all the efforts that have been made in search of a fix for the CTDs, but I think that now it's time for the authors of the mod to do something serious about it, since it is useless to put a mod together (a great one, I would say) and even create pathces and updates for it, if actually the mod cannot be played until the end. I know it may sound as arrogance, but someone had to tell this and i think many of you share my thoughts.

Are you there, modders? :dubious::dubious:

BTW, I heard of a program called Civchecker (you can find it in the utility programs sections of the forum) that looks after game graphics and tells you if there are troubles in the game (or in the mod you are using). I tried it on RoM and the results were more than 2000 missing art files and some undefined symbols...the cause of CTD may be there. Now since I am not competent I am not going furhter into that but I ask you all to give it a try it's really simple to use! The bad thing is, once the program has told you what is wrong, it does not tell you how to fix it...

let me know your thoughts on this post,

Cheers
Nem

I totally agree with you. In the past two months, i didn't play CIV because now the BtS without RoM is boring and with RoM is incomplete. I think the late CTDs' solving should be the top priority, before new patches and addons. I know this looks selfish, but the only help i can provide is feedback. But, anyway, thx for all the efforts.

davidlallen
Aug 27, 2008, 08:24 PM
Are you there, modders? :dubious::dubious:

BTW, I heard of a program called Civchecker (you can find it in the utility programs sections of the forum) that looks after game graphics and tells you if there are troubles in the game (or in the mod you are using). I tried it on RoM and the results were more than 2000 missing art files and some undefined symbols...the cause of CTD may be there.


I am the author of civchecker. I have never played RoM but I have downloaded version 2.2 to see if I can help any. In order to resolve the 2000 missing art files, you need to use PakBuild to explode the fpk files into individual files and then reassemble the art directory. Not too hard, but it took a few minutes.

Civchecker prints the following messages, which appear to be real errors. Any of these "could" cause a crash:

MissingArt: Art/Movies/Religion/Egyptian_Myth2.dds
Used: rom art/civ4artdefines_movie.xml at line 224
MissingArt: Art/Movies/Religion/Greek_Myth.dds
Used: rom art/civ4artdefines_movie.xml at line 228
MissingArt: Art/Movies/Religion/Zoroastrianism.dds
Used: rom art/civ4artdefines_movie.xml at line 232
MissingArt: Art/Units/aztgr/grenadier.nif
Used: rom art/civ4artdefines_unit.xml at line 1700
MissingArt: Art/Units/MWUnits/M60/M60ted.nif
Used: rom art/civ4artdefines_unit.xml at line 10698
MissingArt: Art/Units/Unique/Japan/Zero//Fighter.nif
Used: rom art/civ4artdefines_unit.xml at line 12491

Any of these could cause a crash. In particular, earlier in this thread, somebody has mentioned removing the Japanese civ in order to prevent a late game crash. The Japan/Zero missing art seems highly likely to cause this. If there is anybody listening who has developed the mod, they could probably use this information to make some simple XML fixes to remove these missing references. I don't guarantee this will fix any CTD, but it can't hurt.

zappara
Aug 28, 2008, 05:28 AM
Thanks for those reports and investigations. :)

By the way, I got pass some CTDs after I disabled all RevDCM debugs to off mode from the ini files. Not sure why they would cause crashes but just in case I disabled them by default in next version.

alireza1354
Aug 28, 2008, 07:38 AM
Thanks for those reports and investigations. :)

By the way, I got pass some CTDs after I disabled all RevDCM debugs to off mode from the ini files. Not sure why they would cause crashes but just in case I disabled them by default in next version.

Hi there mr Zappara! Welcome back! A question..what next version u talkin about?

Take care and keep up the good work, nice to have u back man! Hard without u :)

strategyonly
Aug 28, 2008, 09:10 AM
Thanks for those reports and investigations. :)

By the way, I got pass some CTDs after I disabled all RevDCM debugs to off mode from the ini files. Not sure why they would cause crashes but just in case I disabled them by default in next version.

i get all the way to the end without anything attached to it also, but on smaller maps also. None of those Huge or Gigantic ones.

davidlallen
Aug 28, 2008, 10:08 AM
Civchecker prints the following messages, which appear to be real errors. Any of these "could" cause a crash:

MissingArt: Art/Units/MWUnits/M60/M60ted.nif
Used: rom art/civ4artdefines_unit.xml at line 10698
MissingArt: Art/Units/Unique/Japan/Zero//Fighter.nif
Used: rom art/civ4artdefines_unit.xml at line 12491


I investigated all the reports a little further. The two quoted above are definitely issues which will cause a late game CTD ... but only for players who are not using shaders. The fixes are quite easy. At line 10698, remove the extra characters "ted". At line 12491, change the double slash to a single slash. If you have shaders turned off, or your graphics card does not support shaders, you can reproduce the crash by trying to build either unit. When production finishes, the game will try to load the unit art, fail, and crash to desktop.

supermatt
Aug 28, 2008, 03:02 PM
Thanks a lot daxvidlallen.
I removed those entries now and will begin a new game. "just testing" ;-)

Nemesys
Aug 28, 2008, 03:34 PM
tx a lot davidlallen,

your efforts could really bring us close to solve the troubles with the mod!
So nowhere is what I am going to do as a test: will follow your suggestions about modifications in the art files AND try to do the same as Zappara did, that istry to turn debugs off in the ini files. i am then going to reload one of the saved games that used to CTD and see what is happening!

Once again, thanks a lot david:goodjob::goodjob:

cheers
nem

Nemesys
Aug 28, 2008, 04:25 PM
just tried on two of my saved games...same result. Still get CTDs as before:cry::cry::cry:. Now there are two possible considerations:
1- modifications mentioned above only take effect on new games (would be good enough)
2- the problem is not there.

BTW,
@davidlallen. i modified civartdefines as indicated but it does not look like that was responsible for CTDs since those two units (M60 and Zero fighter) could not be trained yet, neither by my civ nor by anyother ai civ.

@zappara. I tried to search for all debug options in the ini files and I only found some in mods/RoM/Revolution.ini. Are there any other elsewhere?

Cheers
Nem

davidlallen
Aug 28, 2008, 04:35 PM
If no civ could have trained those units yet, then the artdefine problem could not be causing the crash. Maybe this is a false alarm, or maybe it causes some *other* CTD besides your specific one.

Humakty
Aug 29, 2008, 03:27 AM
Maybe your crashes are caused by MAFs ? I haven't got any, with basic modular settings, but I only play large maps at most. In modern era, the save file can become too important on huge + maps(especially if there are many civs, 'cause each of them as a free upkeep of military units, = vast armies produced), causing crashes.

cr0ws
Aug 29, 2008, 12:36 PM
Maybe your crashes are caused by MAFs ? I haven't got any, with basic modular settings, but I only play large maps at most. In modern era, the save file can become too important on huge + maps(especially if there are many civs, 'cause each of them as a free upkeep of military units, = vast armies produced), causing crashes.

Yep..I've noticed This mod crashes when there are many AI. Right now I can't get my last saved game loaded because every time I try it CTD. I think there were around 18 - 20 AI still left and I had a huge huge amount of armies and naval vessels. It may be Civ 4 engine limit.

Nazik
Aug 29, 2008, 01:09 PM
Yep..I've noticed This mod crashes when there are many AI. Right now I can't get my last saved game loaded because every time I try it CTD. I think there were around 18 - 20 AI still left and I had a huge huge amount of armies and naval vessels. It may be Civ 4 engine limit.

Played RoM v2.1 with huge map and 34 AI to future techs without CTD

strategyonly
Aug 29, 2008, 01:21 PM
Played RoM v2.1 with huge map and 34 AI to future techs without CTD

What extra stuff have you added or subtracted?? Or just plain RoM?

Nazik
Aug 29, 2008, 01:37 PM
What extra stuff have you added or subtracted?? Or just plain RoM?

RoM+Revolution DCM

Nemesys
Aug 30, 2008, 10:19 AM
Considering what zappara wrote about himself being unable to look after the late CTD bug, i decided to give up using his mod. We all have spent months into this forum trying to get a fix but nothing proved useful so far. So now I'm looking at something "more reliable", so that at least I may be able to end a game...i want to ask you all a suggestion about which mod to look after; i amlooking for something that has:
- revolution mod (with its components DCM, Barbcivs and so on...)
- BUG mod (or, possibly,the new BAT mod which includes BUG v.3.0)
- a future era whit its techs and units (like RoM has)
- ethnically different unit and cities style (Varietas delectat would be the best option but I know itis hard to merge that mod with other ones).

Any suggestions???

Tx
Nem

davidlallen
Aug 30, 2008, 11:13 AM
Well, how about post-apocalyptic desert warfare with crossbows, as inspired by the Mad Max movies and the Fallout CPRGs?

JEELEN
Aug 30, 2008, 11:57 AM
Considering what zappara wrote about himself being unable to look after the late CTD bug, i decided to give up using his mod. We all have spent months into this forum trying to get a fix but nothing proved useful so far. So now I'm looking at something "more reliable", so that at least I may be able to end a game...i want to ask you all a suggestion about which mod to look after; i amlooking for something that has:
- revolution mod (with its components DCM, Barbcivs and so on...)
- BUG mod (or, possibly,the new BAT mod which includes BUG v.3.0)
- a future era whit its techs and units (like RoM has)
- ethnically different unit and cities style (Varietas delectat would be the best option but I know itis hard to merge that mod with other ones).

Any suggestions???

Tx
Nem

Try Merged Mod.;)

BTW, have you tried 1066 AD for RoM 2.2 or RoM 2.2 Huge Earth 18 civs? (No late game CTDs reported yet!)

Spectreofdeath
Aug 30, 2008, 12:02 PM
Oddly enough, the one game I've got the farthest on is a huge map with 12 civs, I quit playing it since it would take 3-5 minutes for turns to process. Started several other games all on smaller maps, with only 8-9 civs, all have CTDS. For now I'm going back to my first game. Hope this gets solved soon.

zappara
Aug 30, 2008, 12:41 PM
Last night I checked all files with CivChecker and fixed all art file problems (some of them are also in normal BtS) and found couple other bugs as well with civchecker. Repacked pak files but didn't start new game yet with the changes so don't know yet how all works now on late game eras - there's been other bug fixes as well for 2.3 version. I'll try to add 4 remaining buildings (corporation specific) from my to do list next week and then I can probably release it.

strategyonly
Aug 30, 2008, 02:22 PM
Last night I checked all files with CivChecker and fixed all art file problems (some of them are also in normal BtS) and found couple other bugs as well with civchecker. Repacked pak files but didn't start new game yet with the changes so don't know yet how all works now on late game eras - there's been other bug fixes as well for 2.3 version. I'll try to add 4 remaining buildings (corporation specific) from my to do list next week and then I can probably release it.

Good the sooner the better, thx.:p

JEELEN
Aug 30, 2008, 02:26 PM
Last night I checked all files with CivChecker and fixed all art file problems (some of them are also in normal BtS) and found couple other bugs as well with civchecker. Repacked pak files but didn't start new game yet with the changes so don't know yet how all works now on late game eras - there's been other bug fixes as well for 2.3 version. I'll try to add 4 remaining buildings (corporation specific) from my to do list next week and then I can probably release it.

Cool!:thumbsup:

Kroyon
Aug 30, 2008, 02:42 PM
Considering what zappara wrote about himself being unable to look after the late CTD bug, i decided to give up using his mod. We all have spent months into this forum trying to get a fix but nothing proved useful so far. So now I'm looking at something "more reliable", so that at least I may be able to end a game...i want to ask you all a suggestion about which mod to look after; i amlooking for something that has:
- revolution mod (with its components DCM, Barbcivs and so on...)
- BUG mod (or, possibly,the new BAT mod which includes BUG v.3.0)
- a future era whit its techs and units (like RoM has)
- ethnically different unit and cities style (Varietas delectat would be the best option but I know itis hard to merge that mod with other ones).

Any suggestions???

Tx
Nem

Next War Advanced, the mod from stategyonly is the most stable so far. First game on huge map crashed badly at 720AD(not sure why, possibly "custom game" bug) but then I made a new game on large map using the "PLAY NOW" option and I am now almost to 2000AD with no bad crashes, just a MAF every exactly 30 mins but thats not the mod's fault. And he has based his mod on RoM 2.2 so a lot of those goodies are there.
So save at the end of every turn and you'll be ok. :)

WRL07
Aug 30, 2008, 03:07 PM
Last night I checked all files with CivChecker and fixed all art file problems (some of them are also in normal BtS) and found couple other bugs as well with civchecker. Repacked pak files but didn't start new game yet with the changes so don't know yet how all works now on late game eras - there's been other bug fixes as well for 2.3 version. I'll try to add 4 remaining buildings (corporation specific) from my to do list next week and then I can probably release it.

Bring it on!!! Thanks for tracking down these bugs, I haven't hit one yet, but good to know you're on top of it.

Mister Giggles
Aug 30, 2008, 09:23 PM
Whoo! Possibly playable again soon!

I was driven to Tibia I was so starved for gaming...TIBIA.

Ugh...

alireza1354
Aug 31, 2008, 01:45 AM
Last night I checked all files with CivChecker and fixed all art file problems (some of them are also in normal BtS) and found couple other bugs as well with civchecker. Repacked pak files but didn't start new game yet with the changes so don't know yet how all works now on late game eras - there's been other bug fixes as well for 2.3 version. I'll try to add 4 remaining buildings (corporation specific) from my to do list next week and then I can probably release it.


Man, what shlould I say.. Your too good to be true man. Ur makin lots of people happy and ur mod is without doubt the best there is out there. I cant wait to finish a game with my bro on MP. We always have so much fun we always look out for the weekends just to play ROM.

Keep up the good work! I wish I could help u with modding, but I am such a noob.

Take care and good luck!

cr0ws
Aug 31, 2008, 02:28 AM
Played RoM v2.1 with huge map and 34 AI to future techs without CTD

I never had a crash to desktop either WHILE playing the mod itself. What happens is the game all of a sudden gets very choppy ,at that stage when I save it in this mode and exit to desktop a few seconds later I have a serious crash with a blue screen, a blue screen with no text on it! That's how serious..I have to reset the PC and reboot. And when I try to load my last saved game Civ 4 CTD.

JosEPh_II
Sep 01, 2008, 01:34 PM
Have you reported this one to Firaxis?

Glad you're back zappara! :thumbsup:

JosEPh

zappara
Sep 02, 2008, 11:20 AM
Have you reported this one to Firaxis?Nope, I'd have to double check it without RoM to be sure that couple were BtS bugs and not RoM bugs. Maybe I remember to do that after I have released new RoM version.

Anyway, today I encountered something new - I couldn't get the game crash when started game on Modern Age and before it was always crashing exactly after 25 turns. I'll have to run more tests but at the moment it seems I've fixed some crash issues. :lol:

I'm trying to squeeze all Strategy entries still to update (some 500-600 entries) so that finally that boring task is over. Quite a lot of stuff has been added to next patch and for example I think you'll like the RoM concepts pedia pages that explain all the mod components in great detail (Revolution, Influence Driven War, Building upgrade lines etc).. should lower learning curve little when you can see all that stuff from pedia. ;)

Nemesys
Sep 02, 2008, 03:13 PM
great work Zappara,
really aprreciate that :goodjob::goodjob:.

Can't wait for the patch to come out (yes, I came back using RoM:D:D)

Cheers
Nem

Humakty
Sep 03, 2008, 02:50 AM
Woho, pedia entries for all that stuff will avoid me long test game to know what it does. I wasn't able to find much info on revolution mod forum.
For my part I think your mod is one of the most stable I've seen so far, the stability on huge + maps seems to be a base game problem, I've seen it on many mods which raise memory usage.
I wonder if I've had a praise moment about your mod, so, it's Huge, with lots and lots of possibilities at all stages of the game, what a great job you've done, Hurray ya !

zappara
Sep 04, 2008, 08:34 AM
Argh, again ran into crash on Modern age start, it happens exactly after game has run about 20 turns and according to logs it happens when game tries to place units to barbarian city. I've spent hours looking for the problem but have not found the cause for it. Anyway it seems to happen only if game is started on late eras...

v2.3 is now zipped and I've started last test game ;)

strategyonly
Sep 04, 2008, 10:16 AM
I'm trying to squeeze all Strategy entries still to update (some 500-600 entries) so that finally that boring task is over. Quite a lot of stuff has been added to next patch and for example I think you'll like the RoM concepts pedia pages that explain all the mod components in great detail (Revolution, Influence Driven War, Building upgrade lines etc).. should lower learning curve little when you can see all that stuff from pedia. ;)

I hope you dont add the Rev add-0n to regular RoM that would be a shame. Its better to leave it as a add-on only if people want it. Just my opinion.:rolleyes: That way no dll stuff.

Kroyon
Sep 04, 2008, 11:37 AM
OMG!!! Spore is out, it just got shipped to me. :p

Jabarto
Sep 04, 2008, 01:29 PM
Argh, again ran into crash on Modern age start, it happens exactly after game has run about 20 turns and according to logs it happens when game tries to place units to barbarian city. I've spent hours looking for the problem but have not found the cause for it. Anyway it seems to happen only if game is started on late eras...

v2.3 is now zipped and I've started last test game ;)

So if I play with barbarians off, those CTD's likely wouldn't happen?

By the way, I'm glad to see a new release coming up. I haven't posted here much but this is easily my favorite Civ4 mod.

zappara
Sep 04, 2008, 02:03 PM
I hope you dont add the Rev add-0n to regular RoM that would be a shame. Its better to leave it as a add-on only if people want it. Just my opinion.:rolleyes: That way no dll stuff.RevDCM addon is included in v2.3 permanently. I like it too much and it's less of hassle for us with feedback, bug reports and other help when all stuff is in one package (no more confusing installations etc.) ;)

OMG!!! Spore is out, it just got shipped to me. :pYeah, been waiting it too for looooong time :) I've made some 50 creatures with the creator editor during this summer and loved it.. can't wait the full game :)

So if I play with barbarians off, those CTD's likely wouldn't happen?

By the way, I'm glad to see a new release coming up. I haven't posted here much but this is easily my favorite Civ4 mod.Not sure but I think some weeks ago I tested the mod without Barbarians and one time without BarbarianCiv (revolution component) but if I recall it now on those times I had ctds as well but then I hadn't made some other fixes yet. At the moment I think it's unit related problem, probably animation problem but barbarians don't have access to many unit types...

Mister Giggles
Sep 05, 2008, 03:30 PM
Still get the crash in 2.3.

:\

<Sighs...goes back to Tibia...>

alireza1354
Sep 06, 2008, 07:18 AM
Still get the crash in 2.3.

:\

<Sighs...goes back to Tibia...>


What crash?

awe007
Sep 06, 2008, 08:55 AM
hi,

just installed the new ver. 2.3. can i use my old savegames (ver. 2.2 without Rev add-0n)?

After trying to load an old savegame, i got an ms visual c++ runtime library error in civ4beyondsword.exe

thx for any help

frank

[to_xp]Gekko
Sep 06, 2008, 09:10 AM
yeah, that ms visual c++ etc. bug means that the savegame your trying to load is not compatible with the mod you are using. so, the short answer to your question is "No".

Nemesys
Sep 06, 2008, 09:36 AM
Very bad news to hear someone had another crash even with 2.3,

@MrGiggles wha kind of crash did you have? again late game CTD? try to provide some moer details.

@zappara did you try civchecker on version 2.3? I just tried it and the result were 2440 missing art files and 138 undefined symbols, I am posting the result file as attachment you may want to have a look at that.

I did not have the time to start a new game with 2.3 but I am scared about the possibility to see the game crashing again...:sad::sad:

Let's keep in touch and see what comesnext

Cheers
nem

Nemesys
Sep 06, 2008, 09:39 AM
cannot attach the file as it exceeds the limit of 500KB for .txt files...anyway you can easily do the check yourself, i just wanted you to save some time

Cheers
Nem

zappara
Sep 06, 2008, 12:30 PM
@zappara did you try civchecker on version 2.3? I just tried it and the result were 2440 missing art files and 138 undefined symbols, I am posting the result file as attachment you may want to have a look at that.Yes, I've checked v2.3 with civchecker and after that I packed all the art files to pak files which is the reason why you get all those missing reports because civchecker can't look inside RoMPak files. There was no missing art files when I checked it.

JEELEN
Sep 06, 2008, 01:24 PM
Second that. Mod works fine. Tried out the 23 and 28 civs maps: looking good!

Unfortunately 1066 AD for RoM 2.2 and RoM 2.2 Huge Earth 18 civs aren't 2.3 compatible. (Good news is the 12, 23 and 28 civs maps included in 2.3.)

Mister Giggles
Sep 06, 2008, 05:39 PM
Exact same type of crash as before....20-30 turns into the modern era it just...dies.

I'll worry about fixing it when Tibia finally pisses me off enough to make me not want to play it for five years (Again).

However, glad to hear other people are able to play fine!

ggalindo001
Sep 06, 2008, 06:14 PM
Exact same type of crash as before....20-30 turns into the modern era it just...dies.

I'll worry about fixing it when Tibia finally pisses me off enough to make me not want to play it for five years (Again).

However, glad to hear other people are able to play fine!

I have also had modern era crashes on version 2.3 I'm running a game right now with all of the DCM and Revolution stuff off to see if that helps.

UPDATE -- I turned off Revolution and Barbarian Civ -- no CTD through the year 2050. Running a game now with Revolution but no Barbarian Civ. (Isn't autoplay great)

alireza1354
Sep 07, 2008, 01:28 AM
I have also had modern era crashes on version 2.3 I'm running a game right now with all of the DCM and Revolution stuff off to see if that helps.

UPDATE -- I turned off Revolution and Barbarian Civ -- no CTD through the year 2050. Running a game now with Revolution but no Barbarian Civ. (Isn't autoplay great)



Hmmmmmmmmm Zappara needs to read this ,but then, I guess he will :)


So its something inherent of the Revolution mod. Hmmmmmm. Did u put it off in a saved game? Or did u start a new one?

ggalindo001
Sep 07, 2008, 09:11 AM
Hmmmmmmmmm Zappara needs to read this ,but then, I guess he will :)


So its something inherent of the Revolution mod. Hmmmmmm. Did u put it off in a saved game? Or did u start a new one?

Read below, it may be the 34 Civ limitation that causes CTDs (or at least mine)

Instead of turning off options, I just started a new game.

Game 1 was with everything turned on -- CTDs in the modern era -- could not get past one CTD
Game 2 was with Revolution, Barbarian Civ and Tech Diffusion turned off -- No CTD to 2050

Running a 3rd game right now with Revolution but no Barbarian Civ. Got a CTD in the Modern Era -- so I restarted from the oldest saved game (I save every turn, with 20 kept) and it has run now past the time of the original CTD.

I am thinking that the CTDs may also be driven by the number of civs. Right now, I am teetering on 34 civs in the game....I wonder if the game is programmed to not have a new revolution while there are 34 civs, or if that causes the CTD.

Starting with the next set of games I test, I'll post everything -- I was hoping that the mysterious CTDs were gone for good.

Nemesys
Sep 07, 2008, 09:21 AM
Yes, I've checked v2.3 with civchecker and after that I packed all the art files to pak files which is the reason why you get all those missing reports because civchecker can't look inside RoMPak files. There was no missing art files when I checked it.

yes you are right I know that as well, that's why I unpacked both RoMPak files before running CivChecker on the mod:p:p:p

tx anyway

zappara
Sep 07, 2008, 09:24 AM
yes you are right I know that as well, that's why I unpacked both RoMPak files before running CivChecker on the mod:p:p:p

tx anywayAre your paths set correctly to Vanilla Civ, Warlords and to Beyond the Sword so that civchecker can include all those files to checks? ;)

miccal2000
Sep 07, 2008, 12:38 PM
Hello all!

Working on ggalindo001's theory, I have just modified revolution.ini to have it stop producing new civ's when it reaches 30 total, 4 less than the dll limit of 34. Wish me luck, and let's see if this will solve the issue.

Nemesys
Sep 07, 2008, 02:16 PM
Are your paths set correctly to Vanilla Civ, Warlords and to Beyond the Sword so that civchecker can include all those files to checks? ;)

Done that, and the resultwere 1246 missing art files and 0 undefined symbols. Don't know if thiscould be the cause for CTD but just tobe sure...

I reduced max no. of civs to 20 (don't like to have too many civilizations in the late game) so let's see if this work.

Cheers
Nem

ggalindo001
Sep 07, 2008, 03:20 PM
Hello all!

Working on ggalindo001's theory, I have just modified revolution.ini to have it stop producing new civ's when it reaches 30 total, 4 less than the dll limit of 34. Wish me luck, and let's see if this will solve the issue.

Nope, unfortunately this isn't it. I had CTDs in my latest game with under 30 civs on the map.

I'm now running a game with just tech diffusion, nothing else non Core Rise of Mankind enabled.

UPDATE -- had one CTD with just tech diffusion -- after getting well past the future era (was working on Future Tech 5) -- was able to restart from last save without any issue.

At least with this version, I can run plain Rise of Mankind which is great.

Nemesys
Sep 08, 2008, 06:18 PM
Today I tried to run different games to find the cause of CTDs. I used custom Game option to gradually reduce the number of components in the game; starting in the modern era (turn 0 was year 1883).
Here are the results, comments are welcome of course:

-game 1: everything on, CTD (of course :D) on year 1901 (playing as Celts)

-game 2: BarbCiv component turned off, CTD on year 1899 (Turkey)

-game 3: Revolution and BarbCiv turned off, CTD on year 1899 (USA)

-game 4: Revolution,BarbCiv and TechDiffusion off, CTD on year 1892 (India)

-game 5: Rev,BarbCiv,TechDiff and DynamicNames off PLUS everything in GlobalDefinesAlt turned off except AiAutoPlay, ChangePlayer, IDW pillage,IDW active city resistance, IDW barbarians,IDW naval influence CTD on 1913 (Babylon)

-game 6: everything OFF (I mean really everything possible), CTD on 1904 (again as Celtia)

My only comment is :wallbash::wallbash: and :aargh::aargh:.
Please let me know if you tried something different and whichwere the result.

@zappara
I thought 2.3 had bug fixes inside. Did you actually try to play an entire game (starting in 6000BC) with your mod and reach the very end of the game?that would be interesting ;). What can we do now?

Cheers
Nem

Starlash2350
Sep 08, 2008, 07:58 PM
This is my favorite MOD and the only way I want to play Civ4 any more, but that being said, it is driving me nuts!!! I can't get through modern or future at all, with game crashes on dozens of different settings. I play with fewer than ten civs on mostly large maps; have played multiple games without any of the add-ons except the standard dale ranged combat. Not being able to complete games is really ruining it for me.

Question, does any one know if the older versions of ROM will work with BTS3.17 wihtout all these CTDs?

I'd ideally like to see nothing but fixes the next time a patch or new version comes out. Zappara, your mod is the best out there, but please focus on getting it to run through without CTDs before adding anything else or tweaking the little things that don't matter so much. Thanks! :)

Starlash2350
Sep 08, 2008, 09:24 PM
Here are two saves to look at. Both are crashing within a turn or two of this point.

Kroyon
Sep 09, 2008, 02:36 AM
Today I tried to run different games to find the cause of CTDs. I used custom Game option to gradually reduce the number of components in the game; starting in the modern era (turn 0 was year 1883).
Here are the results, comments are welcome of course:

-game 1: everything on, CTD (of course :D) on year 1901 (playing as Celts)

-game 2: BarbCiv component turned off, CTD on year 1899 (Turkey)

-game 3: Revolution and BarbCiv turned off, CTD on year 1899 (USA)

-game 4: Revolution,BarbCiv and TechDiffusion off, CTD on year 1892 (India)

-game 5: Rev,BarbCiv,TechDiff and DynamicNames off PLUS everything in GlobalDefinesAlt turned off except AiAutoPlay, ChangePlayer, IDW pillage,IDW active city resistance, IDW barbarians,IDW naval influence CTD on 1913 (Babylon)

-game 6: everything OFF (I mean really everything possible), CTD on 1904 (again as Celtia)

My only comment is :wallbash::wallbash: and :aargh::aargh:.
Please let me know if you tried something different and whichwere the result.

@zappara
I thought 2.3 had bug fixes inside. Did you actually try to play an entire game (starting in 6000BC) with your mod and reach the very end of the game?that would be interesting ;). What can we do now?

Cheers
Nem

There are problems with this mod and starting games with the Custom Game option. Best is to use the PLAY NOW option, and after the game started save it and if you know in which file to go and edit the game options, do it via there, or just play it like that. Much less likely to have a CTD. I know in the civilizationIV.ini there is a place with the default options set out for you but the order is in 1's and 0's, with no clear indication in what order the options are. My guess is that if you know this order and edit those 1's and 0's, when you play a PLAY NOW gametype it will enable and disable options from there (like victory conditions, etc).

[to_xp]Gekko
Sep 09, 2008, 03:52 AM
I'm pretty sure play now! just starts the game with all custom options disabled. which means it's useless imho.

Kroyon
Sep 09, 2008, 08:33 AM
Gekko;7226600']I'm pretty sure play now! just starts the game with all custom options disabled. which means it's useless imho.

No you are wrong.

ggalindo001
Sep 09, 2008, 09:10 AM
There are problems with this mod and starting games with the Custom Game option. Best is to use the PLAY NOW option, and after the game started save it and if you know in which file to go and edit the game options, do it via there, or just play it like that. Much less likely to have a CTD. I know in the civilizationIV.ini there is a place with the default options set out for you but the order is in 1's and 0's, with no clear indication in what order the options are. My guess is that if you know this order and edit those 1's and 0's, when you play a PLAY NOW gametype it will enable and disable options from there (like victory conditions, etc).

Interesting -- I'll launch it with PLAY NOW later and see how it goes.

[to_xp]Gekko
Sep 09, 2008, 09:15 AM
are you 100% sure, Kroyon? I launched a game yesterday with play now! and it deselected all my pretty custom options, I had to re-enable them all in custom options the next time I played. yes, it was FFH2, but I don't think RoM is different really.

krios
Sep 09, 2008, 09:26 AM
It seems that there is a problem with babarians in modern times. I have no idea what it is exactly.

If I start a RoM custom game in modern era (standard map size, 7 civs, monarch difficulty etc.), then the game crashes reproducible to desktop after ca. 20 turns (checked with autoplay for instance).

Now only if I use the option "no babarians", the mod works fine till the end (DCM revolution on). Hope that helps.

Kroyon
Sep 09, 2008, 10:34 AM
Gekko;7227167']are you 100% sure, Kroyon? I launched a game yesterday with play now! and it deselected all my pretty custom options, I had to re-enable them all in custom options the next time I played. yes, it was FFH2, but I don't think RoM is different really.

PLAY NOW will use the options setup in your ini's files. Therefore, the default Rom options will all be enabled when you start a PLAY NOW game (you will see the popup from REV telling you what options are enabled when you start one). If you usually make a lot of customizations, well like I said PLAY NOW wont alow you to make those, but at least the game should not crash.

You can't customize victory conditions like that but you should be able to enable/disable stuff from the Rom ini files (anything that can be enab/disab from there) and those customization should be read when you make a new game.

Also, whenever you start using a new mod or a new mod version always delete your cache folder in /username/local settings/application data/mygames/beyondthesword/cache and your assets and customassets folders from mydocuments/mygames/beyondthesword/

PLAY NOW works for me as intented, although I start any mod by editing the civilizationIV.ini telling it which mod to use and then just click on beyondthe sword.exe to start the game. Someone told me this is an old way not needed now with modular loading etc, but I do it that way and it works fine.

At the moment I am playing a custom scenario using the Rom 2.3 Americas huge map, I am at 1800AD+ and so far running fine.

Wanted to add that with Rom 2.2 I tried several times to start a custom game from the modern area (just because I wanted for once play the future techs since on a ful game I usually get MAF's like crazy by then), the game failed miserably very soon into it with game over CTDs.

Kroyon
Sep 09, 2008, 10:40 AM
No you are wrong.

Hehe sorry it sounded a bit harsh, but really other than victory conditions what else are you looking to customize?

E_Pluribus_Unum
Sep 09, 2008, 11:07 AM
I never get CTD after playing many games on v2.0. Games were played on standard to huge maps generated by PerfectWorld with 12 to 20 civs.

Now planning updating to v2.3. Hope does not get CTDs.

By the way it's great mod :goodjob:

Nemesys
Sep 09, 2008, 03:05 PM
thanks everyone for posting,
it looks like we all are a little bit confused about what to do and what to look after, looks like everyone is going its own way to try to have a solution for this. fair enough, the more we are the sooner the fix ;).
I understand the Play Now! option may be safer than Custom game, personally i shouldn't have troubles in launching a game with play now and then modify the settings in config.ini, the only reason why a chose custom game is that i usually want to play against certain civilizations and not others (i generally want england, france, russia, japan, germany, china and india as opponents) but if i go Play Now! it won't allow me to chose who to play against. I also prefer having Aggressive AI, Permanent Alliances and City flipping after conquest options on.

So now i am trying this: to launch a game in custom game, with everything on except Barbarian Civ mod, someone else here wrote that he managed to survive the late game CTD using this way, so I'm trying to do the same.

Should this fail as well, i'll switch to play now option next time.

@E pluribus Unum
you said you never had late game CTDs?? even if playing with revolution, BarbCiv exc active? Man you are a lucky one:):) tell us a little bit more about your game settings, it may eb helpful

Cheers
Nem

cr0ws
Sep 09, 2008, 04:43 PM
OMG!!! Spore is out, it just got shipped to me. :p

I just played it..nothing special..gets boring after a couple of hours of play, Rise Of Mankind is lots more fun :P

[to_xp]Gekko
Sep 09, 2008, 05:20 PM
Hehe sorry it sounded a bit harsh, but really other than victory conditions what else are you looking to customize?

no problem, mate. thanx for the clarification about play now! , I'll have to check my .ini file one of these days I guess :D

edit: now that I think of it, it makes perfect sense actually. I wasn't on my pc, I was on my gf's pc on which I just had installed civ4 + BTS + FFH2. which means that play now! was working exactly like it should, cuz that .ini file must have been blank. now I see it :D

Starlash2350
Sep 10, 2008, 01:05 AM
I have finally been able to play through several late games, even with customizing. You just need to select no barbarians. Must be some kind of conflict or bug involvig barbs in the modern and/or future eras. Awesome.:D

crossclayton
Sep 10, 2008, 01:10 AM
When i come to a ctd that i cant get passed, i go into world builder and save the map as a new scenario. i take not of who hates and likes who and then i start a new game and load the scenario. Then i change every1's diplomatic stance bak to the way they were before (approx.) and then i can continue to play until it happens all over again. Only problem is it resets all the build queues.

alireza1354
Sep 10, 2008, 01:25 AM
I have finally been able to play through several late games, even with customizing. You just need to select no barbarians. Must be some kind of conflict or bug involvig barbs in the modern and/or future eras. Awesome.:D

Light at the end of the tunnel??

Jabarto
Sep 10, 2008, 01:56 AM
Light at the end of the tunnel??

It seems to be. I made it well into the 1900's (at which point I got a culture victory) with no CTD's on my last game with no barbs.

alireza1354
Sep 10, 2008, 03:13 AM
But arent barbs an essential part of the revolution mod which got to be integrated in the last version of ROM? Hm... Its nice to play ROM vanilla, but ... I really like the revmod too. So... its a temporary solution I guess. At least we know now, its a problem which has something to do with the barbs. We know where to look! I think...


I think Zappara can need some help from experienced and good modders here... He cant do it all by himself, I mean, he is human too.

Heroism
Sep 10, 2008, 01:27 PM
So we have to disable barbarians for no ctd ? :(

E_Pluribus_Unum
Sep 10, 2008, 02:45 PM
I play with RoM 2.0 without extra stuffs. It doesn't contain Revolution, Influence Driven War, Dales Combat, etc. mods.

All victory conditions enabled except the time victory.
Barbs were always enabled.

Earlier mentioned, that game/graphic settings may be the cause of CTDs.

My game/graphic settings :
http://www.civfanatics.com/gallery/showimage.php?i=1938&catid=member&imageuser=145174
http://www.civfanatics.com/gallery/showimage.php?i=1937&catid=member&imageuser=145174

Nemesys
Sep 10, 2008, 02:51 PM
So we have to disable barbarians for no ctd ? :(

integration: do we have to deselect Barbarian Civ mod or only select "no barbarians" from option menu? or both? Please specify!

Anyway, yes, light at the end of tunnel:lol::lol:

Nemesys
Sep 10, 2008, 02:54 PM
@zappara

since we now know what the problem is about, would you mind looking after barbarians for a while? that would end up months of fightings against the bug!

please!

All the best,
Nem

(proudly supporting Vodafone Mclaren Mercedes efforts in the chase for the 2008 FIA Formula One World Championship!!!!)

Jabarto
Sep 10, 2008, 03:02 PM
integration: do we have to deselect Barbarian Civ mod or only select "no barbarians" from option menu? or both? Please specify!

Anyway, yes, light at the end of tunnel:lol::lol:

I selected 'No Barbs' and deselected 'Barbarian Civ'. I also ran on normal game speed (instead of my usual epic) but I doubt that matters.

Nemesys
Sep 10, 2008, 03:08 PM
I selected 'No Barbs' and deselected 'Barbarian Civ'. I also ran on normal game speed (instead of my usual epic) but I doubt that matters.

Tx mate!
I asked this because I started my last game with barbarians on but disabled Barbarian Civ mod....while it would not be a great loss not to have Barbarian civs mod (at least for me) it would be sad not to have those cute, annoying barbarians around at all:):):)

Anyway i'll report if RoM crashes with these settings, it may be helpful

tx again
Nem

supermatt
Sep 15, 2008, 02:22 AM
Hi guys,

thanks for all the work. I was busy for some days, downloaded 2.3 and now tried to turn off Barb Civ. But I fust cant find the tag in the xml files.
Could you just please tell me wehre to find it. When its in the altdefines I must be very blind.
In that altdefines I found most components of Revolution, but not Barb Civ. Is there any place where I could turn off revolution for good?
Thanks

Bastian-Bux
Sep 15, 2008, 06:29 AM
Start a custom game or scenario and scroll down. There is a button: raging barbarians and one reading no barbarians. No need for xml changes. ^^

Nemesys
Sep 15, 2008, 03:15 PM
Some light at the end of tunnel;

i'm playing a custom game (as Japan) with no Barbarian Civ (but with barbarians on), and I made it until 1942, so far with no CTD. I will keep my fingers crossed as I hope I did not celebrate too early, but I never made it this far with RoM. I'll let you know if I will successfully get to the end of the game.

Cheers
nem

zappara
Sep 16, 2008, 11:33 AM
@zappara

since we now know what the problem is about, would you mind looking after barbarians for a while? that would end up months of fightings against the bug!

please!
Yeah, I'll look into barbarians and try to persuade them to work with me.. but you know how stubborn and ruthless they are and they try to deceive me whenever they can when I try to crush them bugs ;)

I think there has been several causes for CTDs:

1) art file problems (these should be all fixed in v2.3)
2) unit animation problems (few might be left)
3) MAFs (can't really do anything to these)
4) Barbarians (conflict between RoM settings and RevDCM addon somewhere in code)
5) some other that I can't now think of...

It's just a matter of time to find all the bugs and fix them. The Barbarian code bug is most difficult for me to fix since my programming skills are near zero and looking the python code doesn't make me any wiser (but I keep trying to learn :)). Any help from python gurus is appreciated to locate and fix the possible bugs.

strategyonly
Sep 16, 2008, 02:40 PM
Yeah, I'll look into barbarians and try to persuade them to work with me.. but you know how stubborn and ruthless they are and they try to deceive me whenever they can when I try to crush them bugs ;)

I think there has been several causes for CTDs:

1) art file problems (these should be all fixed in v2.3)
2) unit animation problems (few might be left)
3) MAFs (can't really do anything to these)
4) Barbarians (conflict between RoM settings and RevDCM addon somewhere in code)
5) some other that I can't now think of...

It's just a matter of time to find all the bugs and fix them. The Barbarian code bug is most difficult for me to fix since my programming skills are near zero and looking the python code doesn't make me any wiser (but I keep trying to learn :)). Any help from python gurus is appreciated to locate and fix the possible bugs.


Yeah from what i have been testing, all i can get is the MAF's but i dont play on anything bigger than Large maps and less than 17 civs.

Nemesys
Sep 16, 2008, 03:17 PM
Update

made it until 1961 and so far no problems, I'll try to get to the very end but for now I think the CTD bug has something to do with barbarian Civ component only, whit that turned off the game just runs smooth...:D:D:D

@zappara

thanks for the time you will decide to spend after barbarians, but personally the game is already good enough even without barbciv on...

cheers
nem

BlackCobra009
Sep 16, 2008, 04:41 PM
playing on gigantic with 5 other nations

until now (year 2005) i have had only 2 non reproducible CTDs (no maf)

without barbcivmod and revolution

ADP101
Sep 17, 2008, 04:03 PM
im really sorry for being a complete noob, but what is a CTD? It sounds serious lol

BlackCobra009
Sep 17, 2008, 04:07 PM
Crash to Desktop (http://en.wikipedia.org/wiki/Crash_to_Desktop)

ADP101
Sep 18, 2008, 04:38 PM
o well the farthest ive gone into a game was early 1900s and i quit cuz of long loading times, and it was my first game so i really played to see how it works, not to win. No CTDs in that game

Nemesys
Sep 20, 2008, 11:36 AM
bad news.
I got a CTD on year 1988, was running RoM with Revolution and barbarians on, but without barbarian civ. i won't be able to go any further in the game. I guess I have to play with barbarians off completely to have a stable game. It is a pity, I will misss those barbs:(:(:(:(

Will still be awaiting some kind offix for that; BTW, i think someone who has more experience about programming and encoding could take a look at that, since we know now at least where the problem is (barbarians in the late eras). Do you know anyone on this forum who may be able to do so? that would be great

Cheers
nem

Nemesys
Sep 21, 2008, 05:49 PM
bad news.
I got a CTD on year 1988, was running RoM with Revolution and barbarians on, but without barbarian civ. i won't be able to go any further in the game. I guess I have to play with barbarians off completely to have a stable game. It is a pity, I will misss those barbs:(:(:(:(

Will still be awaiting some kind offix for that; BTW, i think someone who has more experience about programming and encoding could take a look at that, since we know now at least where the problem is (barbarians in the late eras). Do you know anyone on this forum who may be able to do so? that would be great

Cheers
nem

In addition to that, a quick update.
resumed playing with my latest game, managed to get over a CTD by going into world builder and eradicating a minor civilization who had started war in the turn before (it was Persia declaring war on Gengis Khan and Louis XIV, with both persia and mongolia being formed by revolution from other civilizations). If that happens again then I will quit the game and start another one with no barbs at all, it seems that the game should remain stable till the end that way...

i confirm my thoughts that CTD is caused by barbarians (barbs or barb civs i can't tell), so that is what to look after, sirs..

cheers
nem

Nemesys
Sep 23, 2008, 03:27 PM
final update on the above posts.
got another CTD on year 2017, this time I cannot get past it. I'm glad I saw some modern units for the very first time in the game but that is still not good enough. Now I'll try to start a new game without barbarians nor barbarian civ mod, everything else on.

I'll let you know

Cheers
nem

DrwHem
Sep 23, 2008, 06:19 PM
so are you just clicking the no barbarians button as well or is the crash just related to the barb civ option?

Nemesys
Sep 24, 2008, 02:42 PM
I tried with barbarians on and barb civ off first, game lasted much more but still crashed. now I am trying without barbarians nor barb civ. hope it's clear!;)

alireza1354
Sep 25, 2008, 02:50 PM
I tried with barbarians on and barb civ off first, game lasted much more but still crashed. now I am trying without barbarians nor barb civ. hope it's clear!;)

U should turn off revmod too.

strategyonly
Sep 26, 2008, 04:06 AM
final update on the above posts.
got another CTD on year 2017, this time I cannot get past it. I'm glad I saw some modern units for the very first time in the game but that is still not good enough. Now I'll try to start a new game without barbarians nor barbarian civ mod, everything else on.

I'll let you know

Cheers
nem

I really dont think it will matter (in my opinion), i think in late games, if you have over 9 civs included, its too much of a strain on your puter and the game, and it causes crashes, NO matter what you have on or off. I dont play with anything on except events and i still get unknown errors for NO reason at all, ie transport is causing an error?? When infact i know the transport is ok, cause its a Civ4 vanilla units. Just happens this way is all, its Civ. Very frustrating i know, cause for the first time i made it to only fifteen techs left and poof crash, for NO reason at all. And its like you said after the year 2015 the errors and crashes occur quite a bit and more often. But thats life.
One thing i did notice is they occur less when on HIGH graphics.

Nemesys
Sep 26, 2008, 03:21 PM
U should turn off revmod too.

No way, mate.

I'd rather quit playing RoM.

By the way, I think the weirdest thing in all of this is: if the bug is into any of the mod's components (rev, barbciv, dynamicnames etc..), then the CTDs should recur regardless to the age. Instead, they always happen only in a certain era (industrial, or modern sometimes). This should enable us (and Zappara first of all;)) to reduce the number of potential issues to :
- graphics (units, animations, buildings etc..)
- technology-related issues (again graphics)
- units being given to barbarians (both when they are rebels revolting outside cities or left-alone setllements)
the CTD recurring so strangely cannot be explained in other ways. I mean, if you turn off rev or barbciv or dynaimc tech or whatsoever and the game still crashes, it means those were not the problem (or, worse, those were not the only problem).

honestly in the last couple of months I have been spending more time writing here and awaiting for some tips than playing civ. I'm getting sick of this, and I would urge Zap to focus solely on this before getting involved into other projects, as this happenings are not a great advertising for future mods in my opinion.

Cheers
Nem

alireza1354
Sep 26, 2008, 04:27 PM
I admit that much of the magic of ROM gets lost when u put off revmod. I hope we can still play it with the revmod on, but as I have understood, we cant do that. I hope I am wrong.

As for Zappara. I think we are wanting too much from him. I think he needs help from some good modders/programmers to find the errors/bugs in his mod. A single person cant fix this all, unless he wants to himself and unless he takes his time, and that can take months.

So... where are all the volunteers?

Hyronymus
Sep 27, 2008, 06:14 AM
Do any of you get a Windows pop-up that Civ performered a bad action and offers to store a crash dump or does it really crash to desktop without a trace?

JosEPh_II
Sep 27, 2008, 10:30 PM
I got my 1st one, Windows Popup, just a few days ago, with a mini dump address thingy.

I've updated the Drivers for my ATI Radeon 9550 vid card. And as of today havn't experienced the "mini dump" crash. My fingers are crossed.

JosEPh :)

zappara
Sep 28, 2008, 05:14 AM
Do any of you get a Windows pop-up that Civ performered a bad action and offers to store a crash dump or does it really crash to desktop without a trace?
That depends on what setting you have in Civ's ini file options - you can turn on there crash dumps. Those crash dumps are pretty useless since you'll need hex editor or some programming tools to go through them.

Hyronymus
Sep 28, 2008, 05:19 AM
OK, so if I switch debugging of it should just crash to desktop at the blink of an eye. Cleared that up then, still my problem remains. You'll come across it somewhere.

styfken
Sep 30, 2008, 04:13 AM
is there any way to switch off the Revolution component of the game AFTER A CERTAIN DATE (or Era or Tech discoverd)?

This could be a middleway between keeping the Revolution component for the large part of the early game and avoiding the CTD's of the late part.

In the Revolution.ini file there is an entry called "MaxCivs", which controls whether a new civ will be added to the game via revolution. If the number of civs already in the game is not larger than "MaxCivs" then a new revolution may happen, otherwise it should not. The default value is -1, which means that the revolution component will keep adding new civs until the DLL limit is reached. If you change the "MaxCivs" entry to 1, it will prevent (I pressume) new revolutions in your game (since there is already one civ in the game: you).

My hypothesis is, that if you get a CTD at late game, you can go to the revolution.ini file and change the "MaxCivs" entry to 1. You can then go to an old autosave file (where the last revolution, that pressumably created the problem, did not already happen) and restart the game from there. If indeed no more revolutions are in the game, then there should not be any CTD's.

I wonder whether this can work.

Alternatively, as said in the beginning of the message, it seems to me that it would not be too hard for a programmer to slightly change the code and allow revolutions only before a certain date or before a certain tech is discovered. That would prevent new revolutions in the late game where the problem exists. Although I have done quite a bit of programming, I have close to zero knowledge of C++ and python. Therefore it "seems" to me that such a modification can be done relatively easily, but I cannot be sure.

In any case, let me know if any of the above is feasible.

cheers,

styfken.

JosEPh_II
Oct 03, 2008, 10:52 AM
I think the Mod has gotten too big for the CIV IV engine. I'm now experiencing the CTDs about every 5-8 turns (currently 1885AD in this game).

The crash comes up as a Blackscreen. Esc, Alt/Tab, Ctrl/alt/del none of these affect it. I have manually shutdown the comp. I've updated my vid drivers twice already, did not help. I started this game with 9AI and now have 16. Next to last crash was when a barb city became a minor. Last crash was after a save and then went to exit to desktop.

This does not bode well for version 2.3. Maybe the scope of the update from 2.2 was too much for the game to handle? Seems that way now.

On a side note: the optimization of adding the line "import cPickle as pickle" in some of the python files did help with end of turn lag, and map scrolling lag. Didn't eliminate it but reduced it significantly.

Again I think RoM2.3 is just too much for the BtS CIV IV engine/exe to handle. In talking with a friend who programs, Python, XML, and SDK can form very large operations and overwhelm ram and cpu, causing data dumps to occur.

Is there anyone with the knowledge and skills to fix it here on the boards? Or will RoM2.3 become limited to early ages play?

JosEPh (sad in RoMville) :(

CivFanCCS
Oct 04, 2008, 01:18 PM
Strategy Only,

I don't believe the number of Civs affect CTDS directly. I've been playing Rom for quite a while with at least 25 civs every game. I have experienced more CTS's with Rev. Barb Civ. so I have turned it off in my recent games.

If you have read the Better BTS AI thread, xanaqui42 has found a number of Division by zero possibilities with certain settings. One relating to culture, and a couple others. Not sure if these are taken care of in Better BTS AI 1.37 or not, but every crash I have seen in Rom 2.3 is a div. by zero crash.

Wiccan_Priest
Oct 04, 2008, 09:07 PM
i played the 28 civ huge map. Havent had any problems until i got to the year 2025. I won by culture victory, however, i cant seem to get past the ctd that occurs. I am not sure how to find what is causing the ctd. I want to be able to finish the game to its fullest. I have the barbarian mod turned off as well as the techdiffusion. so i am confused as to why i cant get passed my end of turn at the year Modern era 2025AD.

cr0ws
Oct 06, 2008, 04:47 PM
I think the Mod has gotten too big for the CIV IV engine. I'm now experiencing the CTDs about every 5-8 turns (currently 1885AD in this game).

The crash comes up as a Blackscreen. Esc, Alt/Tab, Ctrl/alt/del none of these affect it. I have manually shutdown the comp. I've updated my vid drivers twice already, did not help. I started this game with 9AI and now have 16. Next to last crash was when a barb city became a minor. Last crash was after a save and then went to exit to desktop.

This does not bode well for version 2.3. Maybe the scope of the update from 2.2 was too much for the game to handle? Seems that way now.

On a side note: the optimization of adding the line "import cPickle as pickle" in some of the python files did help with end of turn lag, and map scrolling lag. Didn't eliminate it but reduced it significantly.

Again I think RoM2.3 is just too much for the BtS CIV IV engine/exe to handle. In talking with a friend who programs, Python, XML, and SDK can form very large operations and overwhelm ram and cpu, causing data dumps to occur.

Is there anyone with the knowledge and skills to fix it here on the boards? Or will RoM2.3 become limited to early ages play?

JosEPh (sad in RoMville) :(


I agree, I've followed Civ 4 from it's official release to it's "expansions" and must agree the engine Civ4 utilizes isn't particularly too "modder friendly" or for that matter coded cleanly at all. It doesn't appear to have too many 3D/2D objects rendered on-screen at one time when you're fully developed yet for some reasons it lags quite a lot on later stages(I am talking about the unmodded version) even on my 3.GHZ P4 and 1.5 GB RAM and it seems to be more "dumbed down" in calculations compared to previous Civ type games, Even 2D civ games like Call To Power had more calculations per turn yet seems to perform better even with mods that expanded content over 3x modded.

I think Rise Of Mankind is the best mod by far available for this game and makes Civ 4 completely no fun without it but it may have pushed the clanky Civ 4 engine beyond it's capabilities.

Hroth
Oct 06, 2008, 05:45 PM
@ Joseph II

I used to get similar crashes playing Bts without any mods. It was on an older win xp computer.

I tried reducing graphics settings, which helped somewhat. However the best solution I found was playing smaller maps.

I recently got a new comp w/ vista and have not had any similar crashes on standard to large maps w/ 19+ civs.

alireza1354
Oct 07, 2008, 05:51 PM
I have

HP Intel Core 2 Quad CPU Q9300 @ 2.50GHz 2.50GHz

RAM memory 4.00 GB

64-bit operating system

Windows Vista SP1

I have no graphic problems or map size problems whatsoever.

My CTDs are solely cause of the mod being bugged.

Hopefully our Great Scientist Zappara will fix it in 2.4 :)

JosEPh_II
Oct 07, 2008, 06:26 PM
Trouble is 2.4 will be different than 2.3. As 2.3 was different than 2.0, 2.12 and final 2.0 version 2.2 was.

Each iteration of the Mod was Fun and Playable but also expanded upon. RoM 0.94 was a Fun Mod too. and when we got 1.0 it was even better. 1.03 fixed some bugs of 1.0 and completed that cycle.

Then Zappara started the 2.0 series. By this time Kalimachus had a major add-on for RoM 1.03 and then came the Official 3.17 patch, even More Changes occurred. But now with 2.3, well it's more of an Expansion pack than a Mod.

RoM 1.03 updated to the Official 3.17 patch can stand on its own in terms of playability and stability. 2.0 was the product that came from that combo, but by that time zappara was under pressure to add even more into the Mod, like Dales RevMod. Then some bugs were unearthed because of the Officail 3.17 patch and solver's UOP 0.19 had to be incorporated. But on top of that More *stuff* was added in too.

It's to the point (and zappara did address this somewhat) that the Mod needs to be in Modules. But the players need enough knowledge to combine the Modules to suit their individual play styles/tastes.

As for myself I would've preferred a clean version of RoM without the Add-ons. That probabbly why I've kept versions 1.0, 1.03. 2.0, 2.22, amd 2.3 on my comp and in my MODS folder.

As for going to vista, can't for awhile. My P IV 2.4ghz single core proccessor with 1.5 ghz of 400ddr ram and an ATI Radeon 9550 vid card with 256 ram will have to do. If it's not capable of running 2.3, then I'll revert back to playing an earlier version that it can handle. (I know that it can handle up to and including RoM2.2).

Just my 2 cents on the issue.

JosEPh :)

Ogaburan
Oct 07, 2008, 08:23 PM
I have

HP Intel Core 2 Quad CPU Q9300 @ 2.50GHz 2.50GHz

RAM memory 4.00 GB

64-bit operating system

Windows Vista SP1


Respect. ;)

zappara
Oct 07, 2008, 11:27 PM
It's to the point (and zappara did address this somewhat) that the Mod needs to be in Modules. But the players need enough knowledge to combine the Modules to suit their individual play styles/tastes.

As for myself I would've preferred a clean version of RoM without the Add-ons. That probabbly why I've kept versions 1.0, 1.03. 2.0, 2.22, amd 2.3 on my comp and in my MODS folder.I think I got few choices to make regarding v2.4:

1) Find and fix the bugs that cause those ctds

2) If I can't make point 1 happen, then take out RevDCM and make it add-on again (basically I would have to make v2.2->v2.4)

3) or take out RevDCM and convert RoM to WoC standard so that it will be much easier to make new modules for RoM. This would be huge task so I'm not saying this will happen (though I've been asked few times to make it happen ;)). Why I'm liking this idea more now is that Conqueror's Delight mod's functions will be included at some point to World of Civilization and that would give huge range of new modifiers to just about everything and it would allow me to do certain things that haven't been possible in the current RoM versions. DCM is already included in WoC so we'd be missing just Revolution/Influence Driven War mod components.

Whatever choice I'll make, my goal is to make the mod as stable as I can - I want to enjoy late game as much as you all would. :)

JosEPh_II
Oct 08, 2008, 08:41 PM
I think I have found a partial fix.

My oldest son asked what vid card I had and how much ram, ATI Radeon 9550 with 256mb ram. He's had some certifications for computers. He had seen how laggy/choppy moving around the game map was, or scrolling done the build list.

Long story shortened, he checked my Bios settings and found that my Chipset settings under AGP Aperture was only set to 64mb! My vid card has 256mb, so he reset it to AGP Aperture of 256mb and now I can scroll the Main map with virtually no lag and the build list scrolls smoothly too.

He also found my youngest son had the same problem. He had not been able to play RoM2.3 at all because his Comp started lagging as soon as he got past the ancient era. He has the same vid card as I do. His AGP Aperture was at 64, it's now upped to 256 to match his vid cards ram. And he's playing RoM again.

I really think for older comps like mine the players need to check their BIOS for similar AGP aperture settings. They should match the setting with the amount of Vid card ram.

Hope this helps some of you out there.

Edit: Played 6 turns after the BIOS update and No CTD and no lag! Before I had to save every other turn or I would CTD. Yeah! :D

JosEPh :)

cr0ws
Oct 09, 2008, 03:34 AM
I think I have found a partial fix.

My oldest son asked what vid card I had and how much ram, ATI Radeon 9550 with 256mb ram. He's had some certifications for computers. He had seen how laggy/choppy moving around the game map was, or scrolling done the build list.

Long story shortened, he checked my Bios settings and found that my Chipset settings under AGP Aperture was only set to 64mb! My vid card has 256mb, so he reset it to AGP Aperture of 256mb and now I can scroll the Main map with virtually no lag and the build list scrolls smoothly too.

He also found my youngest son had the same problem. He had not been able to play RoM2.3 at all because his Comp started lagging as soon as he got past the ancient era. He has the same vid card as I do. His AGP Aperture was at 64, it's now upped to 256 to match his vid cards ram. And he's playing RoM again.

I really think for older comps like mine the players need to check their BIOS for similar AGP aperture settings. They should match the setting with the amount of Vid card ram.

Hope this helps some of you out there.

Edit: Played 6 turns after the BIOS update and No CTD and no lag! Before I had to save every other turn or I would CTD. Yeah! :D

JosEPh :)

Hey you just got me thinking , so I went to reboot and entered bios and realized my video card aperture size was also set to 64 MB! And my card has 128mb! Thanks much for the inspiration...now off to the dungeon with me for a good round or two of fish slapping.

JosEPh_II
Oct 09, 2008, 07:24 PM
cr0ws,
Did it help?

It definitely has for my son and me.

JosEPh

cr0ws
Oct 10, 2008, 08:09 AM
Well...I haven't gotten too far in the game yet ... but so far I've not had problems with choppy scrolling or a CTD.

Domino369
Oct 10, 2008, 08:11 PM
w00t, got to Future Tech 13 and got a reoccurring CtD. 1698 AD on Snail pace on Monarch ><
Crazy stuff ~~

Whoa, the database reset my profile O.o Oh well

konradcabral
Oct 12, 2008, 02:36 PM
Hello guys,

i was playing as Gandhi, and the game was great. But, CTD at 1961! I'm attaching the savefile, i heard that it can be corrected as a paliative in WorldBuilder. Can any of you guys do this for me? I wanna get to the finish of this marvelous mod (more like an expansion)!

Thx,

Konrad

Afforess
Oct 12, 2008, 08:34 PM
"His AGP Aperture was at 64, it's now upped to 256 to match his vid cards ram. And he's playing RoM again."

This a great fix, but a word of caution, setting it ABOVE your actual ram (in the graphics card) could damage your graphics card. I suppose that is kinda obvious, but you never know.