View Full Version : Succession game for RFC RAND?


AnotherPacifist
Aug 14, 2008, 03:18 PM
Anybody up for a SG on the imperfect RAND right now? I suggest an easier civ like Netherlands, Turkey or Mongolia, and not necessarily playing for UHV.

Metal Alloy Man
Aug 14, 2008, 05:25 PM
I'd be interested if I knew how a sucession game worked.

AnotherPacifist
Aug 14, 2008, 06:19 PM
So basically a succession game is that somebody proposes the rules, and starts a game, reporting his moves turn by turn (or highlights thereof), and stops after x turns (10 usually). The next player loads the saved game and does the same thing. The SG is "won" according to the rules defined.

We had a SG with Genghis Pope (as the name implies, we won as Mongolia by AP victory):

http://forums.civfanatics.com/showthread.php?t=272441

Metal Alloy Man
Aug 14, 2008, 10:14 PM
Okay, I'll give it a try but I think we should play as Turkey and go for a domination win which I'd like to try becuase I've won UHV's but never a domination game. Turkey's unique unit and better starting position than Mongolia make it my favourite but it doesn't really matter.

AnotherPacifist
Aug 15, 2008, 05:45 AM
Turkey domination is probably easy (as easy as Netherlands) and it's been already done.

OK, so here's a roster (to be modified):

AP
MAM
Quotey
open

Quotey
Aug 15, 2008, 09:47 AM
Signing up. Are we allowed to get a decent start?

What map size?

How 'bout Germany or Vikings?

Metal Alloy Man
Aug 15, 2008, 10:26 AM
Sorry guys, I can't play untill sunday so you'll pobably have to start without me and I'll catch up on sunday unless you guys want to wait, but I don't want to hold you guys back. Basically what I'm saying is I may have to skip my first turn if things don't work out. However, I'm definetly availiable 100% on Sunday.:)

Quotey
Aug 18, 2008, 09:46 AM
Bumping this.

Do we want to do it in the real SG forumto bring some attention to RFC RAND? I'd assume non RFC players don't know about this. And some people don't play RFC because they don't want an alsmost "scripted" game, which RFC RAND almost completely removes.

AnotherPacifist
Aug 18, 2008, 10:23 AM
Or maybe somebody can advertise in the SG forum--I did it once and got a lukewarm response at best.

kbk
Aug 18, 2008, 11:23 AM
You need another player for your succession game? I can play, though I haven't done a succession game before.

I'm open for whatever civ you guys like, but the first player has to make sure we don't get a really crappy start, and be prepared to load another start if they have to.

AnotherPacifist
Aug 18, 2008, 11:30 AM
OK, so we have

AP
MAM
Quotey
kbk

Others are welcome to join. I'll start when I get home tonight with Turkey. (Maybe kbk can give us his insights with his solo Ottoman domination game).

Quotey
Aug 18, 2008, 11:57 AM
What about we all roll a start with our civ of choice, play 10-20 turns and choose from the start? What size?

I rolled a nice large France start. Would have preffered Huge because then all euro civs will be there, but some people may not want to.

Maaximillus
Aug 18, 2008, 12:02 PM
Maaximillus jumping in at last second like always :)
Got room for me?

AnotherPacifist
Aug 18, 2008, 01:14 PM
Maaximillus jumping in at last second like always :)
Got room for me?


Quotey
AP
MAM
kbk
Maaximillus

Quotey's solution is OK too, and personally I like France better than Turkey (whose UP is too powerful for domination). Why don't you upload your save Quotey and we'll put you first.

We're still going for domination, though.

kbk
Aug 18, 2008, 03:42 PM
French domination sounds like fun to me. Turkish domination was all about conquest, French should be about colonization.

kbk
Aug 20, 2008, 07:33 AM
Were we starting sometime soon? I thought Quotey was going to post a good French start and his 10 turns?

Maaximillus
Aug 20, 2008, 08:40 AM
Yep it was his duty:p

Quotey
Aug 20, 2008, 10:42 AM
Aren't we all going to post a start/turns? Playing 10 from mine now.

Quotey
Aug 20, 2008, 11:26 AM
I accidentally only played 9 turns due to a numbering mixup. No worries though.

I'm not sure if we'll just stick with this start or not. Comments in next post.

Turn 1 (166)

Okay, here is our lovely starting position:

http://img386.imageshack.us/img386/8219/sstartxi7.jpg

We started on the 1W cow. Founded Paris 1E for gold and cows and Iron.

Switched to Monarchy, Slavery, Vassalage and HR .

Moved a warrior and made contact with Vikings, gave them Monotheism for relations.

http://img383.imageshack.us/img383/7426/ssragsmj1.jpg

Started research on Paper, as maps are nice and it's a good little trading chip.

Turn 2 (167)

Found Marseilles for more cows and coastal access!

http://img178.imageshack.us/img178/6971/ssmarskk4.jpg

Turn 3 (168)

Meet Rome and give HBR for relations. Rome has 5 cities now, must have got a semi decent start.

Found Lyon on a hunch... Birka's borders went to 0 on the IT when cities flip IIRC and I#m right and we take the corn. Now need to rush culture in the city.

http://img244.imageshack.us/img244/5610/sslyonlc5.jpg

Turn 4 (169)

Meet Carthage, who is at war with Rome. Send him away. /forgot screns for Hannibal and AC. Oh well, you'll live.

Also found our last free city, Orleans. Settlers gone.

http://img183.imageshack.us/img183/4944/ssorlelu2.jpg

Turn 5 (170)

On the IT, ONE of our axes sitting on a flatland tile takes out 3 attacking barb axes and a sword :wow:

I then kill another sword.

Turn 6 (171)

Superaxe is killed by a camel archer :(

Turn 8 (173)

Join the war against Unstable Carthage at Roman request.

Turn 10 (175)

End.

Quotey
Aug 20, 2008, 11:28 AM
Right.

I think we sohuld wait for Engineering and Trebs to war with Hannibal, and they should be research soon (maybe CS first). Alternatively, we could go for op[tics and vassalise the Mayans who may or may not be choked in Jungle. Perhaps it owuld be better to wait for Aztecs or Inca?

I used the Cold setting to generate the map and I have found it gives a higher chance of a better starting position for some civs.

AnotherPacifist
Aug 20, 2008, 11:35 AM
Nice start although I think we're intruding on German turf...we'll see. Spain's nowhere in sight...hm.

Are we not going for Notre Dame as part of our 2/3 UHV? (Rome being alive makes it so much harder because they usually gun for engineering)

I'll play my moves this afternoon.

kbk
Aug 20, 2008, 01:19 PM
So this is Large, cold, high likelihood? Too bad its not huge, should make domination pretty easy.

This start looks fine to me, so lets see if we can make it work, rather than each of us upload a start. If say, Portugal spawns and flips 4 cities, we can start again (This has happened to me btw, the flip mechanics are bizarre to say the least).

If Rome already has Engineering already, I vote we don't try for Notre Dame. We'd need 15ish turns to research, and we don't seem to have stone anyways?

Can you make sure we tag the next player in each post, just so I can keep it straight who goes when?

AnotherPacifist
Aug 20, 2008, 03:07 PM
1. Turn 176 Church of Nativity is built somewhere in Rome. But the AP isn't!
2. 177 We meet Germany who's building towards us up in the north. We meet Arabia who's pleased with us, so we open borders.
3. 178 Carthage dies. We trade code of laws to Rome for calendar + 20g
4. 179 Faux pas with Vikings who becomes just cautious with us (they built Stockholm on the coast next to Lyon)
5. 180 Lyon expands to BFC
6. 181 (900 AD) uneventful
7. 910 I took a gamble to build the Colosseum (9 moves). It was that or the Great Wall since the barbs are streaming in from the south. There is some marble nearby in the south, but until we see Portugal I think we should hold off.
8. 920 Ostia captured by barbs, Rome becomes unstable/collapsing
9. 930 Freaking slave revolt in Orleans, I pay some money to calm them down.
10. 940 Ethiopia collapses without meeting us.

There are no wonders at all. Even the Colossus hasn't been built yet. We should get more productive cities going and build some of them.

MAM, tag, you're it.

Metal Alloy Man
Aug 20, 2008, 06:46 PM
WTF? No Stability screen and no score or foreign relations?

AnotherPacifist
Aug 20, 2008, 07:16 PM
Sorry, I forgot to tell you I tried to use RFC RAND "optimized" which may be causing your problems. I had to reinstall 3.17 and RFC (original + RAND) completely.

Metal Alloy Man
Aug 20, 2008, 08:49 PM
Okay, first off, RFC optimized will not work with this, as soon as I uninstalled it the game worked fine.

950-uneventful
960-Stockholm's culture expands
970-Caesar asks us to cancel deals with Arabia, we refuse
980-Start galley in Marseille, whip forge in Lyon
990-Start courthouse in Lyon
1000-Finish Paper, start Compass, finish Colosseum in Paris, start Mausoleum of Maussollos
1010-Whip walls in Orleans, courthouse in Lyon, Galley in Marseille
1020-Start courthouse in Marseille, spy in Lyon, send galley off exploring
1030-Vikings declare war on Germany, Rhegium(Roman) captured by Arabia
1040-uneventful

Comments: I went for compass because no one else has researched it yet and I'm assuming we're going to steal some techs. I think we should declare war on Vikings because I built up all our extra troops along their border and it'll be good for our relations with Germany. I think we should at least try to take Stockholm and Birka for terretorial reasons.

I believe kbk's next.

AnotherPacifist
Aug 20, 2008, 09:02 PM
MAM you read my mind regarding the Vikings. That's why I built the Colosseum. But we don't even have civil service yet for macemen. I would love to have a great spy for our first great person.

Metal Alloy Man
Aug 20, 2008, 10:43 PM
We already have a significantly large force, big enough to take at least Birka and from what I've seen of the Viking army it's not that big. Plus, you have to remember they're at war with Germany as well, who could greatly help us in this endeavour if we play our cards right. Plus, I was figuring on stealing Civil Service from the Vikings and then trading with Arabia for Guilds if possible since they're friendly with us. This would give us a significant military tech lead but will probably take some luck. Anyway, that's what I propose.

P.S.-Mercenaries are out of the question, we have next to no money.

JujuLautre
Aug 20, 2008, 11:01 PM
Thanks Quotey for the screens, that's a pleasure :D

If the other players could post some too, it would be reaaaaaally nice ;)

kbk
Aug 21, 2008, 04:22 AM
Before downloading: uninstalling the optimizations for RAND :(

Turn 0 (1040): Germany wants to trade maps, we get 20 gold + their map for ours.
Turn 1 (1050): Poison Gas kills our miners near Paris, I pay to rebuild the mine (we need that iron!). Beg 10 gold from Arabia. Set espionage to Vikings. Whip Courthouse in Marseilles.
Turn 2 (1060): Set Marseilles to Barracks. Add Spy and Scientist to specialists in Marseilles, as it already has way too much chance of an engineer.
Turn 3 (1070): Uneventful.
Turn 4 (1080): Refuse to gift Vikings horseback riding. They drop to cautious. Finish forge in Orleans, set to courthouse.
Turn 5 (1090): Meet India. Gave them 15 gold to make them friendly and willing to trade Meditation. Traded monotheism + world map for meditation their map. Begged 10 gold back from India. Islamic missionaries reach Orleans and spread their word. We refuse to set it as state religion since the Germans are Christians. Finish spy in Lyon, start building walls. Send the spy to Viking lands.
Turn 6 (1100): Bede declares mighty France the 4th largest civilization. Little does he know of our mighty destiny. Finished barracks in Marseilles, set to amphitheater. We have an oppurtunity that I decided we had to seize. Barbarian horseman have reduced the defenses in Birka to a lone catapult. I was hoping for Germany to ask us to join their war, but either we join in now, or someone else takes Birka (probably barbarians). Declare war and invade!
http://forums.civfanatics.com/attachment.php?attachmentid=186485&stc=1&d=1219309108
Turn 7 (1110): We take Birka, killing a longbowman who hadn't had a chance to fortify and catapult. We lost 2 Swordsman and an Axeman. Set Birka to walls, and fortify the troops. Islam spreads into the rest of our cities. Spy arrives in Stockholm, open borders with Germany.
Turn 8 (1120): We lose a straggling horse archer to a crossbowman. Finish compass, set research to philosophy.
Turn 9 (1130): Paris finishes Mausoleum, set to Great Wall. Lost an axeman to that damned crossbowman (The RNG must really be stacked against us!). I send Lyons' longbowman to finish off the crossbowman. Lyon finishes walls, set to Islamic monastary. Whipped courthouse in Orleans.
Turn 10 (1140): Portugal spawns on our doorstep!!! I played ahead to see what would flip, and then reloaded:
http://forums.civfanatics.com/attachment.php?attachmentid=186486&stc=1&d=1219310214

Future directions: Decide whether or not to flip Marseilles. We're in a bind here, as Marseilles is about 4 turns from a 50/50 shot at a great spy! We may be able to fend of the Portuguese long enough to get the great person, and sue for peace, then again, our troops our all up in Birka. So now its time for me to cede the seat to Maax.

We should sue for peace with the Vikings when they are willing, and our spy in Stocholm is expertly positioned to steal some techs soon.

Maaximillus
Aug 21, 2008, 06:36 AM
Why did I get the hard choice :( I will play tomorrow so please decided. Should we marseille go or not as i feel this is big thing and I should know your opinions about it.

AnotherPacifist
Aug 21, 2008, 06:53 AM
I would have built some much needed troops in Paris rather than start on the Great Wall. We need a seaport, unless we plan to kill Portugal later, so I vote for not allowing the flip. Since they only have crossbowmen and pikemen, we can counter with plain longbowmen and a catapult. Build some walls in Marseilles and we should be fine (shuttling troops into Marseilles only when their troops show up). A horse archer placed on the copper south of Lisboa might have been lucky since the AI often leaves an empty city the 2nd move. Or should we have met the Portuguese and declared war at start (to avoid the extra troops) before they founded Lisboa?

Quotey
Aug 21, 2008, 07:26 AM
Saying no means we lose Marseilles anyway because of new portuguese troops. Saying yes and we lose it and can take it back on our own terms.

Think we should let them have it, peace with Vikes and swing back to kill of Portugal.

kbk
Aug 21, 2008, 08:14 AM
By switching to build troops in in all our cities, we can defend Marseilles. We need the port, and we will lose culture and buildings and great person progress if we allow the flip. So slave-whipped troops + the Colosseum in Paris should let us last long enough to get a peace treaty with Portugal.

We definitely need to make peace with the Vikings as soon as their willing, we can't afford a 2 front war right now.

Metal Alloy Man
Aug 21, 2008, 09:37 AM
I say we say no as well, Marseille is too important a city to let go of. kbk's proposal of defence seems fine to me.

Maaximillus
Aug 22, 2008, 12:47 PM
Started playing now. Option selected is NO!

kbk
Aug 22, 2008, 05:21 PM
I kind of doubt it will happen, but if my turn comes up before Sunday night, you'll have to skip me as I'll be out of town.

Metal Alloy Man
Aug 22, 2008, 06:04 PM
Oh, ya, that reminds me I'll be out of town from Tuesday until Saturday(with little or no computer access) but after that I should be home for the next month so no worries.

Maaximillus
Aug 23, 2008, 06:10 AM
Turn 1 - 1150 AD

Said no to marseille flip. Whipped some troops and started to prepare for war with portugal.

Turn 2 - 1160 AD

Incas born. Made peace with vikings and they gave me 20 gold. Made nice trade with arabia who is currently our best friend. He is currently equal to us in tech but seems to be in war with roman empire who is next to them as they are falling in stability and tech rate.
http://img366.imageshack.us/img366/1189/screenshot001cb4.th.png (http://img366.imageshack.us/my.php?image=screenshot001cb4.png)
I just noticed that we have alot unimproved terrain.

Turn 3 - 1170 AD

We have only 2 worker left as they all join portugal... Nothing else happened

Turn 4 - 1180 AD

Nothing importand happened

Turn 5 - 1190AD

Traded maps with arabia. I was right romans were in war with arabia and currently everybody who we know hate arabia so he will should not be a threat in future. Great scientist born in merseile with chances of 20%...

Turn 6 - 1200 AD

Lost with 70% odds to barbarians and even more trooops joined portugal and lost another worker.

Turn 7 - 1210 AD

Nothing importand

Turn 8 - 1220 AD

Killed some barbarians

Turn 9 - 1230 AD

Germany made apostolic palace and great libary was builded in a far away land. Made corn for crab trade with vikings.

Turn 10 - 1240 AD

Great wall finished.



Objectives for next guy.
Get peace with portugal as we are loosing troops fast.
Make infrastructure.
We were unlucky and got great scientist so we could not steal civil service from vikings yet. Steal it!
Meybe settle one city more.

kbk
Aug 23, 2008, 06:31 AM
If you move the workers out of the spawn area, they won't flip to Portugal, same with troops. You can move troops into the spawn area only when you see their troops moving to attack one of your cities.

AnotherPacifist
Aug 23, 2008, 07:14 AM
Workers are much more expensive in RAND than settlers or troops.
I would have kept all our troops in Paris until I see some troops showing up near Marseilles. (There's already a road connecting Paris to Marseilles so you can get there in 1-2 moves).

Quotey, you're up.

Quotey
Aug 24, 2008, 03:17 PM
Oh, got it for tommorow. Forgot about this almost :O

Quotey
Aug 25, 2008, 10:53 AM
Turn 0 (215)

Blah.

Turn 1 (216)

Blah.

Turn 2 (217)

Blahet- no, wait, Vikings complete the Collosus. Well, means they haven't been building troops :D

I also scope out the defences of Lisboa. Good christ almighty high in heaven.

http://img70.imageshack.us/img70/6002/sslosbmn9.jpg

Turn 4 (219)

Philosophy completes. I've never had Edu and Civil Service available at the same time. Eh. Theology you old card.

So Optics or Education next... ag....

Optics. Optics. Then maybe Gunpowder to get cannons on the conquerors...

Arabia makes peace with Rome.

Turn 5 (220)

I notice India did quite well starting position wise, which is rare. Maybe cold really does do good?

Turn 6 (221)

Rome found another city that blocks the city Maax wanted, unfortunately.. Rome ar also doing very well this game. Turkey spawns and I don't swithc. Pah, whoo needs Turkey for domination.

Also, Notre Dame is built in a far away land. Persia, I assume. They did good too, though annexing Egypt is probably normal.

Rome is unstable? Hmmm?

Turn 7 (222)

A Prtuguese Trireme sinks our beautiful Galley. Alas, Alas, all is lost.

Turn 8 (223)

Vikes convert to Christianity.

Turn 9 (224)

Vikes want us to cancel deals with Germany. Nah.

Borders of Marseille expand in the weirdest possible way giving us view into Lisboa.

Turn 10 (225)

Germany makes peace with Vikes.

kbk
Aug 25, 2008, 01:33 PM
Still no peace with Portugal? Well by now troops will stop deserting anyway, we're well past 8 turns after their spawn. I just hop we didn't lose too many workers.

Rome has been getting their asses kicked by Arabia I think, so its no surprise they're moving to unstable.

With Turkey spawned, there will be no more civs Spawning, we should consider finding a good city spot in S. Africa, and otherwise focus on spawning conquerors in the Americas.

AnotherPacifist
Aug 25, 2008, 03:49 PM
So I waged further war against Portugal, which has been literally a plague on the world.

0. 1350 Rome is about to collapse, so I trade furiously with them. Get Engineering for compass (which they were about to learn anyway) and philosophy+ our world map. I sell our world map for about 250 g.

1. 1350 Paris builds more troops while Lyon builds settler (it's unhappy and unhealthy).

2. 1360 Portugal moves a sizeable stack (3 pikemen, 3 crossbows, 1 longbow and 1 axeman) towards Marseilles.

3. 1370 Germany demands paper--uh, no. We have optics, switch to gunpowder.

4. 1380 Plague strikes Lisboa! Too bad they only have 1 city because we're going to be hit hard. We destroy their stack with the sacrifice of 2 catapults.
They're willing to sue for peace, but we need to wipe them off the face of the earth.

5. 1390 Sure enough, plague strikes Marseilles. Rome collapses.

6. 1400 Plague strikes Paris. :(

7. 1405 Plague hits Berlin. I used our spy to steal banking (still not enough for civil service) because...

8. 1410 Plague strikes Stockholm (which would have killed our spy) and Nidaros. Portugal moves 3 more troops towards Marseilles.

9. 1415 Our first caravel goes west and meets England, OB to spread our plague hopefully. I build Bordeaux south of Lisboa to hem the Portuguese in (and there's marble in sight for our future wonders). I debated whether to make it an inland city to encompass the horse slightly east, but I figure we can always build another city.

10. 1420 We're the first to be done with the plague (I whipped some aqueducts in Marseilles and Orleans). Islam spreads to Bordeaux (damn, no AP hammers). Li Po (GA) is born in Paris, I don't know what to do with him--maybe send him eastward to flip some former Roman cities?


Future directions:
1. Research civil service ourselves
2. Circumnavigate (and don't sell any more maps until afterwards)
3. Build one more city east so we can flip some Roman cities. I think the whole of Africa is ours.
4. Kill Portugal (need about 9 troops, we already have several promoted catapults and 1 trebuchet ready). A spy to destroy their copper would be nice.

kbk
Aug 25, 2008, 06:10 PM
Looking good to me.

I know we're planning to use a GA to flip some of those Roman cities, but personally I'd find something slightly further away than where you have arrowed. Maybe a little bit South? It doesn't take much culture to flip an independent, and remember, we want maximum territory with as few cities as possible.

Another option for the Artist is to use it (and maybe one or two others that we might spawn) to eat up a load of otherwise crappy African terrain.

AnotherPacifist
Aug 25, 2008, 11:03 PM
Actually that arrow wasn't put in by me but I didn't know how to remove it. It was a little too close to Tarentum. I agree that we can probably build a city a little southeast of that spot and bomb it with our GA.
Paris needed a little bit more space but as long as we collapse the Vikings and redistribute some tiles we should be OK. I didn't see the point of Birka which is just mountains to the north and eats into Lyon's living space. (Since we're playing domination every city should count).

Quotey
Aug 26, 2008, 02:19 AM
I think bombing the GA in Africa is a good idea. Just find somehwere with lots of land tiles and hit it.

kbk
Aug 26, 2008, 07:43 AM
If we want quick cities from Rome, I think there is a good spot to drop the artist near the coast towards the SE. There's some resources and grasslands to make a large city.

Maaximillus
Aug 26, 2008, 08:57 AM
Looking good dudes. Whos next?

Quotey
Aug 26, 2008, 11:51 AM
Metal Alloy man is UP.

kbk
Aug 26, 2008, 12:20 PM
Oh right, MAM is out of town, looks like its me. You can delete that sign from the strategy layer.

Here we go:

Turn 0: 1420 Uneventful.
Turn 1: 1425 Our caravel spots the Maya land and we get invaders. Tikal is split off from the rest of their area by Jungle, so I donate most of our troops, and open borders. Vassalization by capitulation is not an option, so we'll have to butter them up to make them do it willingly. One of our knights spies an Incan scout, and we get invaders to them. This time I declare war in an effort to get capitulation.
Turn 2: 1430 Finish gunpowder. Start civil service. Drop research to 60% to keep a positive cash flow.
Turn 3: 1435 I start an amphitheater in Lyons. Not sure if we should focus on something else for this one, but happiness is going to help our stability, which is likely going to start taking a hit soon. Indias lose Mumbai to the natives.
Turn 4: 1440 Start ampitheater in Orleans. Move our artillery and some troops into Portugeuse lands to start bombardment.
Turn 5: 1445 Start bombardment on Lisboa. No casualties on our side yet. Settle a general in Paris.
Turn 6: 1450 Germany finishes the Leaning Tower. Start courthouse in Paris. Take Lisboa. Start courthouse in Lisboa.
Turn 7: 1455 Maya offers themselves up as vassals. We accept naturally. Buy Maya's map for 30 gold, trade theology + 35 gold for civil service from Maya. Start worker in Marseilles. Viking revolt occurs in Birka. Set research to education.
Turn 8: 1460 Looks like the Incas lost a city to barbarians or natives. They have only 3 left in their capitol, so they should capitulate after we take out 2 of those. This map lacks a NW passage, and I still haven't found the Aztec after exploring the east coast of N. America.
Turn 9: 1465 Whip library in Birka.
Turn 10: 1470 Inca collapse :( . If Aztec are around in this game, we'll want them as vassals. Otherwise we can try for the Americans when they spawn. Start bank in Lyons.

On Portugal: They were wimps against our cannon. Very good prep work all around.
On declaring war on Inca: I like to get capitulation out of the Amerindians and have a high success rate at doing this, as opposed to waiting for them to willingly vassalize. Plus it guarantees they don't go to someone else. We still have the Maya who are very close, and we don't really need a second vassal in S. America. If we can get Aztec or America for N. America, that would be ideal. Besides, it looked like the Incas were about to be overrun by barbs/natives soon anyways. Their military was mostly melee units.

Our troop surplus: We could focus on happiness or try to take some more Viking lands.

Future directions: Beeline for Liberalism. Don't trade the techs leading to it.
Probably donate some techs to the Maya, and once we take the remnants of the Incan lands, give those cities to the Maya.
Settle a city near those roman ones with Paris's settler, and settle the GA there. I sent a worker to stat building a road in that direction. I'm thinking on the grassland in between those 3 resources.
We have lots of time to circumnavigate, so use the caravel in the south to look for Aztecs and then Asian civilizations. Use the one in the North to finish the circumnavigation.

Maax is next?

AnotherPacifist
Aug 26, 2008, 12:56 PM
Nice set of moves kbk.
I usually try to finish gunpowder before finding the American civs to get cannon and musketmen, but it's not crucial.
Remember this is only a large map, so just like Spain was missing, Aztecs are probably nonexistent.
I think Germany's getting antsy (we refused them paper before). I vote for taking a break from war (but keep our border cities with Germany and Vikings well fortified), and build our cities in America and SE of Orleans. For America I would start with a city right in the middle and fan out (to avoid the Americans later who usually start on a coast).
Direct Maya for military science or military tradition after giving/trading them some techs.

kbk
Aug 26, 2008, 01:04 PM
Thanks AP. I accidentally stumbled upon both the Maya and Inca on the same turn (1 before gunpowder). It turned out it didn't matter for Maya, but it might have let us take the Inca out, or force capitulation. I did consider a reload, but decided against it.

I kind of think you're right that we won't see any Aztecs after looking at the Mayas map.

I'm all for working for a pacifist direction. We need 30% land area with the civs that are a live now, so we really can't afford to take any civs out right now.

We should go for liberalism, and pop astronomy as our free tech. We can wait to settle much of Africa or N. America until we have resettlement (My wars dropped us to Shaky). But it wouldn't hurt to build up some settlers ahead of time.

AnotherPacifist
Aug 26, 2008, 03:28 PM
It's getting kinda late (1470 and no astronomy yet), so just be aware we may need to build those settlements in NAm rather quickly to block off good land for the Americans.

The Vikings will never amount to much, and they're close enough for us to steal stuff from (we still don't have aesthetics do we?). I'm a little concerned about Germany's intents in the north, and we should take up some of the former Roman cities quickly before Arabia and Germany beats us to them.

Our civics right now are not very good. We don't have a state religion which means we're paying premium for OR without the building benefit, and vassalage is so expensive. Since we have gold, I think we should take a few turns researching aesthetics and build Shwedagon Paya, and then switch to free religion and bureaucracy.

Also, instead of building another settler, why don't we conquer Tarentum with our expert troosp and get it out of revolt by bombing it with our great artist. It might be closer to some of the other Roman cities that we can flip.

Maax you're next.

Maaximillus
Aug 27, 2008, 08:25 AM
Kill, rape and pillage before others do this, get to amercia take some useless tech and build crap so we will be less crappy. Okay.

Maaximillus
Aug 27, 2008, 10:10 AM
Turn 0 - 1470 AD

Moved some troops to prepare for the attack on romans.

Turn 1 - 1475 AD

Made fur for gold trade with vikings. Gave maya alphabet.

Turn 2 - 1480 AD

Maya gave begging for Feudalism. Could not resist the naked boy.:mischief:

Turn 3 - 1485 AD

Dutch found in a rather... weird place:lol:. For me it looks like dutch are on british isles.
Switched to Aesthetichs to get the wonder.

Turn 4 - 1490 AD

Qusqu fell to french forces. :D

Turn 5 - 1495 AD

Circumnavigated the worldz. Trying to find asian civs now.

Turn 6 - 1500 AD

We are only the third in the size.
http://img440.imageshack.us/img440/38/sizevd6.th.jpg (http://img440.imageshack.us/my.php?image=sizevd6.jpg)
Austatics or what ever its called finished. We met togugawa and he is FRIENDLY!!! with us. Traded maps with him and made open borders. Started to move units towards the roman city. Also unkown civilization completed Swadayn paya in same turn.

Turn 7 - 1505 AD

/brainskip :blush:

Turn 8 - 1510 AD

Great spy born! Finally! :D

Turn 9 - 1515 AD

Machu-pickhu fell to empire of france! :D

Turn 10 - 1520 AD

Our troops arived to position to strike roman independant empire.


Stuff to do for next guy.

Our spy arrives into stockholm in next turn and we got great spy so consider some nice tech stealing.
Start capturing roman citys our units are next to their borders.
Continue the libarialism race.
Take full control of america!

AnotherPacifist
Aug 27, 2008, 10:39 AM
Nice turns. I think when we're stable enough we should liberate some SAm cities to Maya (aka Naked Boy) due to their high maintenance cost for us and the fact we need to found (not control) 7 New World cities ourselves.

I would have denied Maya Feudalism because some Eastern civs may not have it (when I meet them be sure to sell it to them before Maya does). But they do need some protection against the dogs, so it's OK.

Quotey, you're next. I know you hate exploration, but really you should sell/trade our map more than once for some money. Do it at least once when you meet the Eastern civs.

Quotey
Aug 27, 2008, 11:00 AM
Quotey, you're next. I know you hate exploration,

...

Got it. Not playing today.

Maaximillus
Aug 27, 2008, 12:31 PM
I would have denied Maya Feudalism because some Eastern civs may not have it (when I meet them be sure to sell it to them before Maya does). But they do need some protection against the dogs, so it's OK.



Only japan india and meybe arabia did not have the feudalism.

Quotey
Aug 28, 2008, 10:28 AM
Hm... which cities should I liberate to naked boy? I was thinking to keep 1 to produce settlers from... Quitu looks good.

AnotherPacifist
Aug 28, 2008, 10:48 AM
Hm... which cities should I liberate to naked boy? I was thinking to keep 1 to produce settlers from... Quitu looks good.

I agree. South America is such a poor place in our map--the only productive spot I see is SW SAm. I would get to NAm ASAP (since Britain will probably start colonization soon).
In future versions South America should have no desert on high Earth-likeness, whereas Africa should have more desert.

Quotey
Aug 30, 2008, 10:26 AM
Hey- I'll be absent for an indetermidate amount of time because of domestic/internet/computer problems. Please put me on autoskip. I could be back in a few days but it's unlikely. Sorry.

kbk
Aug 30, 2008, 10:30 AM
No prob Quotey. So that means.., AP is up?

Metal Alloy Man
Aug 30, 2008, 11:08 AM
Hey people, I'll be able to play tomorrow so no worries.

AnotherPacifist
Aug 30, 2008, 12:19 PM
I'll play today and so MAM you'll pick up after me.

AnotherPacifist
Aug 30, 2008, 07:20 PM
I notice that the Vikings won't have too many techs to steal from, so I send our Great Spy towards Germany and settle him in Konigsberg.

1. 1520 Spy sent towards Konigsberg. I liberate Machu-Picchu since we are rapidly draining cash. Science now at 40% (was 30%)

2. 1530 Tarentum captured. We find Turkey and we got OB, sold him map and became friendly.

3. 1535 Arabia asks us to convert to Islam, no way. Germany builds University of Sankore.

4. 1540 Uneventful

5. 1545 We trade our map for literature and 20g from the Dutch. Germany builds the Sistine Chapel. We meet the Russians and got OB with them after selling world map.

6. 1550 Our stack reaches Mediolanum (which is a perfect space for bombing our great artist since it borders with Rom and Arretium quite closely, and Germany has Rom).

7. 1555 India demand that we stop trading with Germany--no. We steal music (prereq for military tradition) from Vikings. We trade for drama and some gold from Maya with compass.

8. 1560 A Viking spy is caught in Birka. I sold our world map for about 500g. Set research up to 60% at a loss. Germany becomes pleased with us after knowing our world map.

9. 1565 We learn education, set to liberalism. We vote for Ragnar for AP residency (since Germany's already pleased with us). This makes Ragnar pleased so I ask for 50g and peace treaty (same deal with Germany). Japan builds Moai Statues!

10. 1570 Frederick wins AP victory. I steal Divine Right from Germany. Gift guilds/music to Maya and direct them towards gunpowder (so that eventually they can research military science and tradition for us if we haven't stolen it already from the Germans).

Future directions:
1. Need more workers all around...too much unimproved land.
2. Send settlers towards the New World as soon as we learn Astronomy from liberalism (9 turns).
3. Steal more stuff from the Germans.
4. Bomb our great artist in Mediolanum.
5. Explore more and sell map to everybody.
6. Our stability is shaky and we need more money/courthouses.
7. Germany's rapidly becoming a powerhouse (they're about to finish Spiral Minaret), so maybe joining alliances against it might be a good idea.
8. Tarentum needs to whip a Christian missionary and send it to Orleans and it needs to spread from there on.

kbk
Aug 30, 2008, 08:13 PM
If Germany would rather, I'd rather join them. If not, building alliances with Arabia and maybe Vikings might be wise.

Maaximillus
Aug 31, 2008, 01:44 AM
Yeah germany is pretty strong because it seems that they are absorbing roman empire into them.

Metal Alloy Man
Aug 31, 2008, 11:44 PM
And here's how the story goes.

1570-Whipped War Elephant in Marseille,

1575-Started Spy in Marseille, Library in Lisboa, Courthouse in Mediolanum+culture bombed it upon capture

1580-Started+Whipped Grocer in Lyon, Whipped Castle in Birka, Settler in Orleans

1585-Started Market in Lyon, Culture in Birka, Whipped Missionary in Tarentum

1590-Started Grocer in Paris, Christian Missionary in Tarentum, Whipped Theatre in Quitu, Settler in Orleans, Market in Lyon

1595-Started worker in Lyon, Bank in Marseille, Amphitheatre in Orleans, Grocer in Bordeaux, Forge in Quitu, Turkey completes Temple of Solomon, Germany Spiral Minaret, Whipped Grocer in Paris, Stole Military Tradition from Germany.

1600-Started worker in Paris, Performed counter-espionage in Trondheim, Whipped Bank in Lisboa+Marseille, Grocer in Bordeaux, Amphitheatre in Orleans.

1605-Started Musketeer in Marseille, Market in Orleans, Harbor in Bordeaux, Musketeer in Lisboa.

1610-Started Musketeer in Paris and Lyon, Christianity failed to spread to Orleans, Hinduism spread in Bordeaux.

1615-Uneventful.

1620- Started Market in Birka, Captured Arretium.

Notes: I traded maps frequently within the first 5 turns but nobody wanted them after that. I don't recommend converting to Christianity as we already have too many other religions. Germany will get Astronomy on the same turn that we get Liberalism so I suggest we steal Astronomy from them and use Liberalism to aim towards Free-Religion. I have one settler built and ready to go. After the cities assigned to Musketeers are done they should produce settlers.

And that's about it, boy am I tired.

AnotherPacifist
Sep 01, 2008, 07:40 AM
You realize we don't have a state religion so more religions is good! And we're about to learn liberalism which will give us free religion. And we need the hammers from Christian temples and monasteries (and the latter will expire with SC soon).
Can you reload the turn for the Christian missionary and walk him to Lyon?

kbk
Sep 01, 2008, 11:45 AM
At this stability rating we cannot afford to switch civics anyways. We need to improve our economy very very badly.

I think I'm up; I'll play after you look into what AP was recommending.

Metal Alloy Man
Sep 01, 2008, 12:20 PM
Sorry, for some reason I thought Free-Religion was with Democracy. Was too tired to think about it last night. I'll tell you when I post a save.

Metal Alloy Man
Sep 02, 2008, 06:50 PM
Here's the updated save:

Only difference is christianity has spread in Lyon.

kbk
Sep 03, 2008, 12:47 AM
Okay, taking a look.

Initial thoughts:
Our stability is near the pits right now (unstable, -21), so this is something I'll be trying to fix quickly.

We seem to be building cottages on plains. I've always felt cottages on plains to be kind of a waste, and like to use plains for farmlands. Cottages on plains are almost never worked. Plus remember, food harvested per capita has an effect on economic stability. I'm not going to overwrite cottages (at least for now), but I'll start working on some farmlands.

Turn 0 (1620): We are unstable, with a very weak economy, so:
Trades:
wheat to Germany for deer
Copper to Arabia for incense, 1 gpt
Pig to India for dye
Wheat to Russia for 8 gpt
Whipped courthouse in Qusu, switched to courthouse in Quitu,
Turn 1 (1625): Finish Musketeer in Paris, start worker. Finish harbor in Bourdoux, start Library, Finish musketeer in Lisboa, start harbor. Finish courthouse in Qusu, start settler. Hinduism spreads in Paris. We are up to Shaky.
Turn 2 (1630): Finish liberalism, get economics for free for great merchant. I want to use him for a GA to switch civics soon. Start reseraching printing press. We'll steal astronomy from the Germans soon. Stability is up to -12. Economy is finally 3 stars again. Added 2 scientists and a merchant to Paris, causing -2 food per turn, but we'll get a GP in 9 turns for a GA and civic switch. Canceled forced spy in Marseilles (we'll get spies more quickly out of Lisboa once its developed more).
Turn 3 (1635): Germans finish Astronomy, but we're short on points to steal it. Cranked up Espionage to full and turned off science until we have enough points. Traded our maps around for a few hundred gold total, and canceled auto-explore on our caravel. I know its a bit annoying, but I like to manually explore when you're in the map trading phase. You can be a lot more efficient manually than with the autoexplore. Settle great general in Paris.
Turn 4 (1640): Finish worker in Paris, start musketeer. Finish musketeer in Marseilles, start galleon Finish Harbor in Lisboa, start Trading Company. Germans beat us to Neapolis thanks to a random declaration of peace with the independants which knocks our troops out of their territory. At this point I'm just going to let the Germans take Pisae, and focus our attention elsewhere. We can get a lot of land in the Americas and Africa. Stole astronomy from Germany for 1202 points. Germans are working on Printing press, and will get it faster than us, but I'd rather research it ourselves, and steal something else from Germany, like military science or constitution.
Turn 5 (1645): India completes Parthenon. We are unstable again thanks to new civic options. Definately need that civic switch soon. Removed engineer from Paris, as we probably want constitution before we switch civics anyways. 8 turns to GP in Berlin.
Turn 6 (1650): Finish musketeer in Lyons, start Salon. Finish courthouse in Milan, start Salon.
Turn 7 (1655): Germany wants us to adopt Christianity, no thanks.
Turn 8 (1660): Germany finishes printing press, starts replaceable parts. Finish musketeer in Paris, start salon. Whip galleon in Marseilles.
Turn 9 (1665): PLAGUE! Starts in Trondheim, and immediately spreads to Marseilles. Marseilles finishes Galleon, starts salon. Load up 2 muskateers and settler, and head to the new world. Bourdouex finishes Courthouse, starts Salon.
Turn 10 (1670): Plague hits Paris. Open borders with Dutch. Finish Market in Lyons, start salon. Finish christian missionary in Tarrentum, start courthouse. Germany takes Pisae. Vikings and Russians sign peace treaty. Removed all specialists from Paris due to plague. We'll still get a GP in 5 turns there. Picked out a place to land in the Americas near the Maya (see screenshot). We can't found this city until we get Resettlement, but we can park the settler here. We crept up to Shaky, but still at -20.

Future Directions
Fix our stability problem. This can be done once we get another great person by switching to Free speech, free religion, free market and resettlement, but it would be even better if we can hold out until we get constitution for representation.
Finish printing press, start constitution. Steal replaceable parts from Germany.
Prepare some more settler landing spots. At this point we almost might as well wait to start founding cities in the Americas until America spawns (or doesn't) anyways.
This should go without saying: We CANNOT afford any more expansion until we fix our stability. We can prepare settlers and even place them where we think we'll want them, but we just cannot found or capture any cities until we fix the stability.
Finish exploration, and sell our maps. We can probably get another 100-200 gold by shopping our maps around at least one more time, and we need this, as I've been running our economy on a deficit.

kbk
Sep 03, 2008, 12:57 AM
Just a thought: Does anyone NOT know how to use your great person's golden age to switch civics without anarchy?

And I think Maax is up?

Quotey
Sep 03, 2008, 02:32 PM
How could you justify reloading to get a religion spread? How does reloading on bad combat odds sound? Or rubbish events or just worldbuildering in religions?

AnotherPacifist
Sep 03, 2008, 02:48 PM
Well, reloading is really not technically breaking any rule. There's no random seed on reload, so the advantage you had was basically to know what was going to happen (i.e. that missionary will fail in Orleans but succeed in Lyon). It's not like we cheated with world builder.
Try and play a UHV game as emperor without reloading. ;)

kbk
Sep 03, 2008, 04:58 PM
I don't usually reload for things as minor as religion spreads, but combat odds, and world councils often require reloads, sometimes many of them. I save before I hit end turn on every turn just in case.

Hell, on emperor its especially important because sometimes you'll lose multiple 99% odds just because the game doesn't like you.

Maaximillus
Sep 04, 2008, 01:00 AM
I dislike reloading myself but I must admid I have done it few times.
Playing and posting today.

Maaximillus
Sep 04, 2008, 12:36 PM
Turn 0 - 1670 AD

Our empire is in not so great shape:(. Made trades with naked boy and russia to hope for a even a small raise in stability.

Turn 1 - 1675 AD

We turned unstable:(. Also killed some barbarians running in french lands. Made defencive pact with ragnar in desperate attemnt to get more stability. Ragnar gave us Printing press as it was one turn away from completion. Started constitution.
Made defencive pact with japan.

Turn 2 - 1680 AD

Plague keeps spreading.

Turn 3 - 1685 AD

Plague keeps spreading more...

Turn 4 - 1690 AD

Christianity spread to Lisboa and Hinduism spread to Orleans.

Turn 5 - 1695 AD

German revolt in arretium. :mad:

Turn 6 - 1700 AD

England has declared war on the netherlands. Our american cities are under heavy pressure from native cannon fodder. Great artist has been born. ;)

Turn 7 - 1703 AD

Both Dutch and English came to ask for help in war. I denied help from both of them and English dropped to cautious.

Turn 8 - 1706 AD

Finally all the natives have been killed around the american cities. Germany finished replaceable parts.

Turn 9 - 1709 AD

http://img407.imageshack.us/img407/9373/apostolicwh6.th.jpg (http://img407.imageshack.us/my.php?image=apostolicwh6.jpg)
Urgh. I voted never!

Turn 10 - 1712 AD

http://img66.imageshack.us/img66/5179/apostolic2yb8.th.jpg (http://img66.imageshack.us/my.php?image=apostolic2yb8.jpg)
Eh nothing that I wanted to do so I left the few possible things for the next guy.


Da stuff for the next guy.

Netherlands is willing to vassalize to us. This would be we would get into war with england and stuff so accept or decline it.
GET OUR STABILITY BACK TO NORMAL:mad: I managed to rise our stability from -25 to -22.
Constitution is ready in 3 turns so try to survive that time and then get the golden age and stuff and chance civics.
And well you know the rest.

kbk
Sep 04, 2008, 02:14 PM
Yeah, we can't afford to lose that shrine, glad it turned out negative anyways.

We should definitely vassalize Netherlands. They'll probably be able to take some colonies in the Americas, Australlia, and Africa. Since England is separated by a fair chunk of sea, I don't think we'll have problems with them, and a vassal will help stability.

I think whoever is next can hold out 3 turns for representation to change our civics. Our economy should start to grow again after the plague is over (hopefully).

AnotherPacifist
Sep 04, 2008, 04:01 PM
0. 1712 I noticed that we failed our 1st and 3rd UHV criteria. So I decided not to found any more cities unless absolutely necessary. I whipped some courthouses for stability. (In general, far away colonies need courthouses more than population)

1. 1715 Trading company in Lisboa.

2. 1718 The natives are a nuisance. I raze Machu-Picchu, and they disappear. We get constitution, so we switch to representation/free speech/mercantilism/resettlement/free religion. GA starts with our 2 saved great people.
I found Cayenne since England is approaching our spot in South America with a galleon.
We get an interesting event (right before our French Revolution):
http://forums.civfanatics.com/attachment.php?attachmentid=187743&d=1220562074
I voted for the clerics (the First Estate) who are going to milk us more cash later on when we have more temples and cathedrals. Down with the monarchy!:king:

3. 1721 I sold maps for 100g

4. 1724 Milan gets Buddhism. (I've been spreading religion and building monasteries all around, just before we know SC)

5. 1727 uneventful

6. 1730 Corporation done-->democracy.

7. 1733 Saladin dies. I set Milan to build the Taj Mahal (for some culture flipping)

8. 1736 GE is born, I send him to Milan for the Forbidden Palace (it's far enough away to be worthwhile)

9. 1739 Forbidden Palace is built in Milan, we instantly regain some lost tiles. America finds us, we OB. I bribed England for a pittance (50g) which will turn out to be crucial.

10. 1742 World conference. (our vote/outcome)
Suleiman wants Makkah (y/y)
Willem wants Mumbai (abstain/y)
Frederick wants Arretium (again!) (n/n)
We want Pisae (has a settled great artist worth 3500 culture)(y/y)
Ragnar wants Lyon! (n/n--barely didn't make it if not for England voting for us)
We still don't have enough espionage for RP, and Germany is the only one who will trade for RP, so I trade for it with constitution/education+35 g.

11. 1745 (I played an extra turn to finish some badly needed Christian monasteries) I trade for SM from Vikings with Constitution and economics. Orleans starts with Statue of Liberty. Milan has 2 turns to go for Taj Mahal. I exchanged maps with America who is confined to a little NW corner bordering Waterford (Vikings) which means we have all the time to settle NAm:
http://forums.civfanatics.com/attachment.php?attachmentid=187744&d=1220562074

To do:
1. Steal rifling ASAP and build more troops (Germany is revving up quickly with troops and has a large stack in Neapolis).
2. Get physics first (we're going to beat Germany by 1 move if England doesn't beat us there first).
3. Get 1 large city in NAm to start after physics (there's a settler there waiting with a knight)
4. Spread religion to our border cities (Milan, Arretium, Pisae) and fortify them.
5. I did not vassalize Netherlands (who's still willing, BTW, because they haven't ended their war with England) because it would have knocked our science down 10% at least. Maybe later...

Domination is going to require 30+% land and people, I don't know if we can do it...:rolleyes:

kbk
Sep 05, 2008, 05:21 PM
I will play this tomorrow, sorry for the delay folks.

Metal Alloy Man
Sep 05, 2008, 07:41 PM
I'm assuming I'll play after kbk from now on?:confused::confused:

kbk
Sep 05, 2008, 11:38 PM
I'm assuming I'll play after kbk from now on?:confused::confused:

Did we skip you? Go ahead and take the turns if we did. :)

kbk
Sep 06, 2008, 01:37 AM
It does look like MAM is next, sorry about that. AP confused me. MAM I'm pretty busy anyways, so go ahead and take the next set of turns, and I'll go after you.

AnotherPacifist
Sep 06, 2008, 05:32 AM
Sorry, my bad.

Quotey
AP
MAM (up)
kbk
Maaximillus

Metal Alloy Man
Sep 06, 2008, 11:23 AM
Thanks for clearing that up, I'll play my turns today.

Metal Alloy Man
Sep 06, 2008, 05:37 PM
We are finally stable.:)

Anyway here's what happened.

1748: Vikings offered themselves as vassals, we accept, they will finish rifling in a turn(They're more powerful and have more colonies than the Netherlands). Start Bank in Bordeaux, Summer Palace in Qusqu. Slave revolt in Orleans, we chose to pay up. Demand whale and horses form Ragnar. Sheep to Ragnar for Deer. Trade Gems to Suleiman for Incense.

1751: Finish Christian temple in Paris, start Cathedral. Finish the Taj Mahal in Milan, start library. Hinduism spreads in Milan. Whip Summer Palace in Qusqu, court house in Cayenne.

1754: Finished cannon in Lyon started Islamic Missionary, customs house in Lisboa, started settler, Summer Palace in Qusqu started Bank, courthouse in Cayenne, started lighthouse. Finished Forge in Arretium, started Salon. Whip Christian Cathedral in Paris, Temple in Pisae.

1757: Germany wants us to cancel deals with Russia, no way. Finished Cathedral in Paris, started Musketeer, Islamic Missionary in Lyon, started Cathedral, Market in Birka, started Salon. Finished Christian Temple in Pisae, started Cuirassier. Great Spy born in Lisboa. Whipped settler in Lisboa.

1760: Egyptian cities have declared independence. Finished lighthouse in Marseille, started settler, settler in Lisboa, started Cuirassier, Buddhist Miss. in Milan, started another one. Whipped Cathedral in Lyon. Whipped Market in Quitu.

1763: Finished Musketeer in Paris, started Cuirassier, Cathedral in Lyon, started Islamic Missionary, Market in Quitu, started Jail, Cuirassier in Lisboa, started Salon. Finished Buddhist Miss. in Milan, started University. Stole Rifling from Germany. Traded gems to Rameses for Incense.

1766: We have entered the Industrial Era. Finish Physics start Nationalism. Finish Islamic Miss. in Lyon, start another one, Bank in Bordeaux, started Customs House. Finished Salon in Arretium, started Airship. Get Herbalist event near Quitu, choose option 2 which pays off (Note: See screenshot).Whip settler in Marseille, Universtiy in Milan.

1769: Finished settler in Marseille, started customs house, Islamic Miss. in Lyon, started Rifleman, Forge in Tarentum, started Library, University in Milan, started Cavalry. Founded Port Royal, started Library.

1772: Build Academy in Milan. Found Montreal, start library. Whipped Customs House in Marseille

1775: Finished Nationalism, started electricity. Finished Cavalry in Paris, started Rifleman. Finished Customs house in Marseille, started Olympic Park. Finished Salon in Lisboa, started Jail. Finished Lighthouse, started Customs House in Cayenne. Blizzard event of Birka's camp, we pay up.

Notes: I didn't know whether to put Espionage at 100% yet, so I'll let kbk deal with that. Neapolis is slowly becoming more and more French. Montreal is a great spot with lot's of plains and Iron, Uranium and Rice. Another settler in a galleon should be heading for a third spot or Cayenne to pick up an escort. Either way we have a third settler ready. Germany's falling behind Russia in score but is still second in tech. Vikings is really good for research(they've almost got communism and corporation)

Goals for next kbk:

1. Found more cities now that we're stable!
2. Continue to build up an army and eventually conquer Germany or Turkey.
3. Continue to spread religion to all our cities and build temples and cathedrals
4. Found a city in Australia?
5. Let's get some Privateers!(great for income)

P.S.-Sorry for no final screenshot.

kbk
Sep 06, 2008, 10:29 PM
Okay, I managed to get some time in tonight, so I'll be taking these turns.


Turn 0 (1775): Set research to Communism for chance at free great spy. Switched Lisboa and Marsielles to settlers. Marsielles does not have enough production for Olympic park, but gets plenty of food to build a lot of settlers for us. I switched Paris to rifleman. We want our national gallery somewhere in Rome to help flip cities.

Turn 1 (1778): Start national gallery in Arretium. Told vikings to stop researching communism (they were 1 turn away!)
Turn 2 (1781): Trade America Democracy, Physics, 390 gold for Military Science. Bourdeux finishes customs house, starts Galleon.
Turn 3 (1784): Tarrentarium starts jail. Lisboa finishes settler, starts jail.
Turn 4 (1787): Finish riflemen in Paris and Lyons, start jails. Finish bank in quesco start salon. Finish cavalry in Milan, start Kremlin. Paris spawns a great spy from specialists, plus we get one from being first to communism. Finished communism, started electricity. Switched espionage to Vikings, moved our spies to Stockholm. We'll use Vikings as our research mules.
Turn 5 (1790): Marseilles finishes Settler, starts another. Bourdeax finishes galleon, starts settler. Finish national gallery in Arretium, start Olympic Park. Direct Vikings to research chemistry.
Turn 6 (1793): Birka finishes salon, starts jail. Paris finishes jail, starts intelligence agency. Orleans finishes statue of liberty, starts jail. Lisboa finishes settler, starts jail. Slave revolt in Birka. We need to drop slavery in our next civic change. Landed a settler and some troops in the Americas, and directed them to found on a promising location. Also landed a settler and some troops on the coast in Africa. Our spies arrived in Stockholm.
Turn 7 (1796): Sign defensive pact with England. Egypt capitulates to Turkey. Found New Orleans in Africa. Sell world maps for about 100 gold overall. Turkey is now unstable/collapsing.
Turn 8 (1799): Finished jail in quitu, started bank. Tarrentum finished jail, started salon. Plague starts in New York. Lyons finished jail, started christian temple.
Turn 9 (1802): Start worker in New Orleans. Milan spawns a great engineer. I sent him to Paris to ice him to rush a wonder or use in a golden age. Plague does not spread from America, maybe this plague is coded as an Amerindian plague?
Turn 10 (1805): Orleans finishes jail, starts intelligence agency. Vikings finish research on Chemistry, order them to start steam power. Sent one of our spies to Stockholm and infiltrated. We still have 2 turns until we have -50% to steal chemistry. Traded world maps around for another 100 gold. Founded Quebec.


Future directions:
We have 3 settlers coming out soon. See screen shots for my recommendations on where to found them.
Finish electricity and start radio. After this we can probably kick up our espionage slider and start stealing from the Vikings. After steam power, I recommend getting them to research the medicine line.
After the next 3 settlers, we can get probably another 2 in South Eastern Africa, where there are a TON of resources. We can then probably put 2 in Australia. Place our colonies sparsely, but try to eat up oil.
We need to get some workers to our colonies.
We have a great engineer and a great spy, lets play it by ear. We may be able to rush a wonder (I'm thinking a radio wonder). We may also want to use the spy on the Vikings.

kbk
Sep 06, 2008, 10:31 PM
I recommend against trying to conquer another civ. That is rough on our stability, and there's a lot of open area for colonization. Besides, we want as many civs alive as possible so that our required land area doesn't get too high.

We don't have the spare production to waste on privateers right now either. There is a lot of espionage infrastructure and settlers that need to be built. Not to mention workers for our colonies.

AnotherPacifist
Sep 07, 2008, 06:07 AM
Birka has been nothing but trouble for our empire. I say we should liberate it sometime to the Vikings (when we have more than 17-18 cities).
We really need state property, universal suffrage and emancipation. I think we need to switch civics without anarchy so try to get a 3rd great person soon (i.e. don't use the great spy).
Also, I wouldn't found any more cities until the existing ones are improved with at least a courthouse. I don't think anybody other than us will found cities in Africa so we have lots of time to do it.
So it's back to Maax again.

Maaximillus
Sep 09, 2008, 09:55 AM
Turn 0 - 1805 AD

Woot we are stable (+4)
America has plague and is vassal of russia. Haha, this is what I love about RFC.:lol: We are doing very well in tech. :goodjob:

Turn 1 - 1808 AD

Ethiopia founded. They are last in score:D. Setlers are being sent to america.

Turn 2- 1811 AD

Congress is in 2 turns. Woot here comes the world wars:(. We were invited to it.

Turn 3 - 1814 AD

We had no money to bribe any1 in congress. Naked boy came asking for military science. Srry dude can no give:nono:. Electrisity completed. Radio started.

Turn 4 - 1817 AD

Congress started in Edo.
Gandhi makes no requests
Ramses got Harmozia
Lincoln did not get Waterhorn
Suleiman did not get Qardaj
Stalin got Beijing
Bismark did not get Qardaj
Victoria did not get Québec
We made no requests (only possibilities to take were crappy desert cities or franktfurt)
Togugawa makes no requests

Turn 5 - 1820 AD

First setlers landed. Banana for silk trade with Gandhi. Cotton for 6 GPT with togugawa. Corn for 7 GPT with Victoria. Open borders with eqypt.

Turn 6 - 1823 AD

Fort-de-france and basse-terre founded. More settlers landed.

Turn 7 - 1826 AD

Mobile founded. Another great engineer born:eek:. Now we can rush 2 wonders if we want.

Turn 8 - 1829 AD

The Kremlin finished.
http://img261.imageshack.us/img261/7218/kremlinsi7.th.jpg (http://img261.imageshack.us/my.php?image=kremlinsi7.jpg)
Villagers gave 50 gold. 3 workers from france mainland was sended to america.

Turn 9 - 1832 AD

Nothing interesting, exept this.
http://img172.imageshack.us/img172/6792/sovietamericali7.th.jpg (http://img172.imageshack.us/my.php?image=sovietamericali7.jpg)
LOL. Alternative world history at best.:goodjob:

Turn 10 - 1835 AD

Made dye for 9 GPT trade with Stalin.

Stuff for next guy:

We got 3 workers going to america, use them.
We got 2 great engineers and one great spy. Rush some wonders and try to steal from some1.
And decided what victory do we go after.


And sorry about it taking so long:blush:

Quotey
Sep 09, 2008, 10:27 AM
Got it :D

AnotherPacifist
Sep 09, 2008, 04:01 PM
I would definitely build Cristo Redentor from one of our two GE's. We need the flexibility of switching from resettlement/occupation/viceroyalty and we need communism/police state/nationhood eventually when the number of cities grows too large for US to handle.

Quotey
Sep 11, 2008, 02:03 AM
Oof- Maax didn't upload a save?

Maaximillus
Sep 11, 2008, 06:42 AM
I didint? I so remember that I did. Well here it is already.

Quotey
Sep 11, 2008, 11:35 AM
Turn 0 (336)

Ah, it's been long.

Can't remember why we didn't feed Maya techs, but then I look at the map and see it wouldn't matter. They got a little shafted with the starting positions thing. At least India are doing well.

Wait, I have an idea! What about the Mayan lands improvement project? We just chop their jungle? I will see if that's possible...

(IT)

Ickle Lincoln demands Electricity.

NAHHHH.

Get the Citizens of X want to jioin Civ Y popups.

Slave revolt in Birka

Turn 1 (337)

Turns out we cannot chop jungles in Mayan territory. Maybe because we don't have Biology?

(IT)

Radio comes in. Chem onto Bio.

Turn 2 (338)

Spread Christianity in Orleans. Rush the Cristo in Paris.

(IT)

The Olympic Park completes and we get a GA!

Turn ()

Turn 4 (340)

Spread Chrstianity in Marseilles.

(IT)

Arabia makes peace with Japan/Carthage. GSpy born in Arretium. We're Solid.

Turn 5 (341)

Send the Spy to Paris for Scotland Yard. Refocus Espionage to Germany.

(IT)

Chem completes. Set research to Steam Power, but crank up Espionage as by now it is absolutely cheaper to steal than to research.

Turkey collapses. Yikes.

Turn 6 (342)

Steal Steel from Vikes. Steal Steam Power from Vikes. Set research to Assebmly Line.

(IT)

Declare on Arabia per Germany's request.

Turn 10 (346)

Sabotage the Security Bureau in Konigsberg. GM born in Lisboa.

Next player: Steal Biology from Germany. Steal Railroad from Germany of Scandanavia (set points to Scandanavia if you want to steal from them)

kbk
Sep 11, 2008, 01:20 PM
You're descriptions are a bit sparse. Nothing interesting happen on those turns you left out I take it?

Quotey
Sep 11, 2008, 01:47 PM
Sorry for sparsities. Just getting back into SGs.

One thing I should have said was that I started a couple settlers both on America and the mainland. I was working towards domination. But other than that, nothing interesting.

The annoying thing with playing on my laptop is that after I press enter, I alt tab to a webpage and come back in 2 mins and sometimes I have missed messages at the top... I will have to check the log. Hope the turns were okay in general.

AnotherPacifist
Sep 11, 2008, 05:55 PM
0. 1858 I set Vikings to research Artillery (they were doing Electricity which we already have). I switch to State Property, emancipation and universal suffrage (our colonies need badly some infrastructure and since we have the Kremlin, why not use it?). We really need to be first to get Pentagon and fascism (for the number of cities we have), so I set all research and no espionage.
1. 1860 Plague strikes Fort Caroline. Germany already has Medicine. :(
2. 1862 Japan gets plague. We steal Biology from Germany.
3. 1864 Multiple spies die enroute to Stockholm. :mad: Russia and England get plague. Biloxi founded.
4. 1866 Vikings and Egypt get plague. Milan starts Opera house (we still haven't flipped Rome yet?!)
5. 1868 Arretium builds Eiffel Tower.
6. 1870 Maya gets plague.
7. 1872 Assembly line done. Set to fascism. Congress invite
8. 1874 Founded Grenoble. Everybody is pleased or friendly with us except Germany, so I didn't bribe anybody.
9. 1876 Congress results (our vote/result):
Bismarck wants Astrakan (Russia) (y/n)
Victoria, Ragnar, Pacal, Toku, Gandhi don't want any cities. :lol:
Rameses wants Sogut (Indy) (n/y)
Stalin wants Munchen (y/y)
We want Frankfurt (y/y).

I sign peace with Arabia. Founded Bayonne (right SE of Detroit)...

10. 1878 ...and since we're unstable, I liberate to Maya and become only stable. Persia pops up, won't open borders. I found Carcarsonne.
We steal Railroad from Vikings.
Milan rushes Pentagon (1 turn to Opera House next turn).
Paris is still building Wembley while Orleans is building Graceland.

To do:
1. Fascism in 2 turns. Try to hold off on switching to Police state/nationhood until more culture and also more infrastructure is bought. If we're unstable, then yes, go and switch and devote all money to espionage (bonuses with police state and nationhood).
2. Need Vikings to research useful things for us (not the techs we know already). For example, they are 1 move to flight, and we can steal artillery from them. Stockholm is much cheaper and also closer to us than the Konigsberg.
3. Please people don't found any more cities unless we can support them. Our research is down to 60% only. I build the cities with the existing settlers but until we get industrialism, wait for Australia.
4. Factories all around.
5. Some more troops because the plague killed a lot of our defense (some cities are undefended right now).:blush:

MAM is up.

Quotey
Sep 11, 2008, 07:14 PM
The Vikings doing our research is a fantastic idea!

So is the Great Mayan Improvement Project possible?

AnotherPacifist
Sep 11, 2008, 07:25 PM
Yes, but we have to chop the jungles first in our territory before liberating it to them. I gave them a good city up in NAm, so they should be OK. If we need more territory I suggest liberating some cities in the middle of SAm to Maya who's grossly undeveloped. We have plenty of jungles to chop ourselves, so let's not neglect that.
I'm really unhappy that America has managed to found a city on the SW coast of Africa, but they beat me to it. Now we have to roll our tanks all over them (preferably in conjunction with Germany) and war on Russia and America--when we're ready.:lol:

Quotey
Sep 12, 2008, 02:03 AM
IMO we could do this peacefully. Sometimes in refular Civ games if you want a dom victory on a large open map (say after razing everything) you wait till you have lots of settlers in place and just found them all on one turn. There's tons of space in Africa and America.

kbk
Sep 12, 2008, 01:50 PM
IMO we could do this peacefully. Sometimes in refular Civ games if you want a dom victory on a large open map (say after razing everything) you wait till you have lots of settlers in place and just found them all on one turn. There's tons of space in Africa and America.

Not necessary, and in fact a little bit risky. There will be some places where we can quickly found a couple cities towards the end for the last few percent, but a slow build up of our economy and expansion is the way to go. Suddenly founding 10-15 cities is risky, and dangerous to our economy and stability.

Quotey
Sep 12, 2008, 05:57 PM
Hm... does the check for a civil war/collapse happen before domination calculation?

I wouldn't want to win like that anyway. I'm still hoping for a Modern War against Germany :)

Metal Alloy Man
Sep 13, 2008, 01:53 PM
Turn 0- Traded Maps. Japan knows fission?

Turn 1- Started Securtiy Bureau in Birka after finishing Intelligence Agency. Finished Pentagon in Milan, started Opera House. America is no longer a Russian Vassal. :)


Turn 2- Finished Fascism, started Industrialism, finished temple in Qusqu, started Factory, Opera House in Milan, started Mt. Rushmore, theatre in Mobile, started courthouse. Sent Jacques Cartier on trade mission to Tokyo, told Vikings to research refrigeration.

Turn 3- Signed defensive pact with Russia, finished Factory in Arretium, started cathedral

Turn 4- We sold Fascism to Victoria for 400 gold and World Map, finished Infantry in Montreal, started courthouse, lighthouse in Nouvelle Orleans, started levee, Ethiopia vassalizes to India.

Turn 5- Sold Rice to Victoria for 11gpt as she's no longer interested in corn, finished theatre in Grenoble, started levee, Arabian civ destroyed

Turn 6- Finished Factory in Lisboa, started Hindu Missionary, Factory in Quebec, started courthouse

Turn 7- Finished cathedral in Arretium, started Intelligence Agency, Infantry in Fort Caroline, started courthouse, Factory in Frankfurt, started cathedral, declared war on America and captured worker beside St. Thomas.

Turn 8- Told Viking to research Superconductors, finished Graceland in Orleans, started Hindu Missionary, started Amphitheatre in Lisboa, Mt. Rushmore in Milan, started Factory, Infantry in Basse-Terre, started courthouse, fishing boats destroyed by America:mad: , Captured St. Thomas:p , started courthouse.

Turn 9- Finished theatre in Orleans, started Machine Gun, Infantry in Bordeaux, started Factory, Amphitheatre in Lisboa, started Security Bureau, Courthouse in Montreal, started Jail, same in Quebec, French Revolt in Jeddah, made peace with America, sold hit single to Lincoln for 5gpt, spread Hinduism in Lyon.

Turn 10- Finished Machine Gun in Marseille, started levee, Levee in Quitu, started Salon, Factory in Qusqu, started Security Bureau, Intelligence Agency in Arretium, started Security Bureau, Theatre in Carcasonne, started courthouse, Germany signs defensive pact with America, stole Combustion from Vikings, conduct Trade Mission in Tokyo(+1500 gold)

Turn 11- Finished Machine Gun in Orleans, started public transit, Factory in Tarentum, started Security Bureau.

Turn 12- Finished Industrialism, started Mass Media. Finished Salon in Pisae, started Factory, Jail in Quebec, started Intelligence Agency, Factory in Fort de-France, started courthouse, Great Prophet born in Milan, founded Port au-Prince, started library, changed civics to police state/nationhood.

Notes: I took the liberty of playing 2 extra turns so I could switch our gears by finishing Industrialism and settling Australia along with becoming totalitarian.:cool: Even after war, America is pleased with us yet still won't re-open borders. If we declare on Germany we'll start a world war because Russia and Germany are already engaged. It takes the Vikings 7 turns to research superconductors so there's no longer any point in researching things ourselves.

Goals:

1. Get that extra 5% land area and we need another vassal to reach that pop. requirement.

2. Build up lots and lots of troops for above goal

3. Make sure not to neglect culture, which is second only to hammers and espionage infrastructure, gold and stability aren't problems at the moment.

4. Colonize Australia/Oceania, lots of empty space.

5. Remember, we can make quite a bit of money off of trading hit single and football events.(we'll get Wembley in one turn:goodjob:)

Maaximillus
Sep 13, 2008, 02:36 PM
America is no longer a Russian Vassal. :)


Aww there goes soviet america.

kbk
Sep 13, 2008, 05:35 PM
We still have soviet Portugal though!

Metal Alloy Man
Sep 14, 2008, 09:46 PM
Edit above post, plus included this screenshot.

Maaximillus
Sep 15, 2008, 05:49 AM
Whos next:confused:

AnotherPacifist
Sep 15, 2008, 06:20 AM
I think kbk is next. The French UP kinda prevents people from declaring war right after the peace treaty, so you can kill anybody who's not European indiscriminately as long as they're not in a pact.:backstab:

kbk
Sep 16, 2008, 05:14 PM
Hey guys, I just had my power restored, and had no access to the internet since Sunday, just after I posted my turns in the Arabian game. I'll take my turns later tonight.

kbk
Sep 17, 2008, 12:44 AM
Okay. Only shaky? Well I suppose that's okay, until the Inca respawn anyways. We'll need to work on that. One thing to do is save some great people for a golden age, which we can trigger after reloading if the Inca respawn. Liberating cities will also work the same way.

Please be careful about stacking workers. I see lots of stacks of 2s, and I hope you are all aware that will result in a wasted turn for tasks that take an odd number of turns (like 3 turn railroads!)

I trust we are remembering to hot-swap our civics for occupation/resettlement/viceroyalty as appropriate?

A good source of late game vassals will be civs respawning, so keep an eye out for that. If we maintain peace, we can likely get some of these to vassalize to us without much trouble.

Turn 0 (1902): set culture to 30% to eat up more land area. Set vikings to medicine, which we need ASAP. I like to have this one by the 1870s.
[b]Turn 1 (1904): Paris finishes Wembly. Great Prophet born in Arretium. Sent to Paris to rest for a golden age.
Turn 2 (1906): Turkey respawns. Open borders with Turkey. They're not interested in vassalizing.
Turn 3 (1908): We moved back up to Solid thanks to our wonder and switching back to viceroyalty a few turns back. I'm sure the industrial revolution helps too. Egypt vassalized to India :(
Turn 4 (1910): Turkey vassalized to Japan. Set Orleans to Ironworks (Its our most productive city). Set Montreal to National Park. Its a big city, with 7 forest tiles available. Carcassonne has more forest, but would take about 50 times longer to build the park.
Turn 5 (1912): Nothing eventful.
Turn 6 (1914): Stole Medicine from the Vikings. Culture back down to 0, and Espionage back up.
Turn 7 (1915): Nothing Interesting.
Turn 8 (1916): Nothing Interesting.
Turn 9 (1917): Still Nothing interesting.
Turn 10 (1918): Accepted invitation to World Congress. Founded Kourou in Australia.

http://i44.photobucket.com/albums/f3/kalmbob/Civ/Civ4ScreenShot0082.jpg

I placed several more spies in Vikings lands. We're making more espionage points than we can spend with 1 spy if we wait 5 turns, so I placed several more in Stockholm. Direct the Vikings to research up to and including computers and steal it. Orleans can build the internet very quickly. Rework the tiles around Orleans. The plains all need irrigation, and we'll need to get as many mines in those hills as we can support.

Fort de-France is building a settler, this should be nearly the last one we need, we can put it in that big Island north of Australia and get another couple percent of land area. Remember to switch to resettlement and back to viceroyalty.

Next guy: Don't forget to switch back to viceroyalty first thing next turn. See what we can pick up in the next congress.


Long term: Maintain the peace until we can unleash nuclear hell on Russia. An army of spies to take out any bomb shelters might not be a bad idea, but that can be whipped up pretty quickly. (see my win on this post: http://forums.civfanatics.com/showpost.php?p=7191179&postcount=192 ) We are back at a required 30% land area, which we'll have with that last city in Indonesia and a couple border expansions in Australia. We do not need to capture any more cities, just nuke population.

AnotherPacifist
Sep 17, 2008, 01:37 AM
Speaking of nuclear hell, my current domination game on regular RFC I'm playing Russia and raining ICBMs on France (my former ally). I think the trick is to make sure you know what other people are researching, and as soon as they are able to research rocketry, you declare war. (e.g. Turkey, my long time ally, has fission, industrialism and combustion, but no artillery yet. They don't know what's coming for them)

Maax you're up.

Maaximillus
Sep 18, 2008, 12:33 PM
Turn 0 - 1918 AD

Ivory for corn trade with Darius. Our empire is in nice state atm. :goodjob:

Turn 1 - 1919 AD

7 GPT for sheep with Stalin. 7 GPT for hootball event with ragnar. Switched to Viceroyalty.

Turn 2 - 1920 AD

Congress of Osaka begins.
Zara Yaqob makes no requests.
Togugawa got Archanhelsk (russia).
Roosevelt did not get Waterford.
Stalin did not get Parsa.
Bismarck did not get Arretium.
Victoria makes no request.
Ragnar makes no request.
Pacal made no requests.
WE GOT ROMEEEEEE! :)

Awesome :lol:
We also got event that gave us +1000 espionage towards vikings.

Turn 3 - 1921 AD

Nothing interesting.

Turn 4 - 1922 AD

Eqypt went into civil war because of respawned persia. :lol:

Turn 5 - 1923 AD

Nothing interesting.

Turn 6 - 1924 AD

Calipus, Great spy has born. I just noticed what vikings were researching so I did a little alteration to the tech plan. One spy failed rest were succesful.
http://img380.imageshack.us/img380/1161/kuvakaksoc3.th.jpg (http://img380.imageshack.us/my.php?image=kuvakaksoc3.jpg)
http://img380.imageshack.us/img380/7483/kuvakolmee0.th.jpg (http://img380.imageshack.us/my.php?image=kuvakolmee0.jpg)
http://img390.imageshack.us/img390/2222/kuvaneloq2.th.jpg (http://img390.imageshack.us/my.php?image=kuvaneloq2.jpg)

Turn 7 - 1925 AD

Russia and Germany make peace. Who will be next target? :shifty:
5 GPT for hit single with gandhi.

Turn 8 - 1926 AD

Ok alot happened in world at this year.
First dutch respawned. Then america became russias vassal and now we have again soviet america this time its led by roosevelt. Then England declares war on dutch. :crazyeye:

Turn 9 - 1927 AD

Dutch civilization is destroyed again... Also Soviet america founds Mining inc.

Turn 10 - 1928 AD

Nothing interesting

Turn 11 - 1929 AD

Its the extra turn :eek:
This is why.
http://img216.imageshack.us/img216/2518/kuva6ib7.th.jpg (http://img216.imageshack.us/my.php?image=kuva6ib7.jpg)
And
http://img357.imageshack.us/img357/6619/kuva5ka7.th.jpg (http://img357.imageshack.us/my.php?image=kuva5ka7.jpg)

Stuff for next guy.
Settle meybe one more city and then well... win?

AnotherPacifist
Sep 18, 2008, 12:43 PM
Good job getting Rome. (Did it have any wonders?) I think we should have the Vikings research Rocketry so we can build nukes, just in case the Germans become aggressive.
Quotey you're up.

kbk
Sep 18, 2008, 07:54 PM
Try to found a city in Indonesia. We've got that settler that I built just waiting in Ford de-France in Africa, not sure why Maax didn't found it.

Quotey
Sep 19, 2008, 02:20 AM
Indonesia.. why there? too much ocean imo.

Will not be able to win on my set as we're 11% away from the pop limit. Means Nuking Russia and Germany?

kbk
Sep 19, 2008, 04:51 AM
Indonesia.. why there? too much ocean imo.

Will not be able to win on my set as we're 11% away from the pop limit. Means Nuking Russia and Germany?

Because with 500 culture in our Australian cities, another city there won't get much land, and there's a big massive cross of land just north of there to put the city on that can get a good 10 tiles with a full culture expansion, which will mean we'll have the land area we need.

Yes, I think the end game will require nuking.

Quotey
Sep 20, 2008, 06:01 AM
Sorry everyone, I'll have to step out. My laptop gets constant CTDs trying to play. I suppose late game RAND/RFC is off limits until I get a better PC.

Maaximillus
Sep 20, 2008, 06:53 AM
:(

(10 chars)

BurnEmDown
Sep 20, 2008, 08:10 AM
I can take his place if everyone's okay with it (been lurking around here reading everything so I know what's going on :))

AnotherPacifist
Sep 20, 2008, 08:25 AM
Sure, why don't you take his place and I'll play after you.

BurnEmDown
Sep 21, 2008, 10:17 AM
Oh I'm up?
*edit: means got it :P (didn't notice it won't be so clear for anyone other than me)

BurnEmDown
Sep 21, 2008, 11:31 AM
turn 0 - 1929 (before pressing enter)

Sent settler and rifleman from Fort-De-France to soon-to-be libreville (pic at bottom, but don't look until you've read the whole thing, it could give you major spoilers!)

turn 1 - 1930

Started building some airports across the world (we do want to be able to get troops from A to B no? :crazyeye: and the extra trade routes can't do any harm)

canceled hit musical to america for GPT (forgot how much was it :S), re-traded for 3 extra GPT
canceled cotton to japan for GPT (forgot how much was it :S), re-traded for extra 2 (I think) GPT
canceled rice to england for GPT, re-traded... wait, they didn't want to trade for it again :\ (didnt have GPT appearing for them in the trade screen, they must be running -GPT)

turn 2 - 1931

founded libreville (pic at bottom - dont look yet!)

Some airports there, troops there, a couple of health buildings where they could help.

turn 3 - 1932

Nothing really, couple of buildings here, some units where airports have been built.

turn 4 - 1933

Nothing again, wait, oh, HOLY MOTHER OF !!!!!!

Germany, india, and ethiopia declare war on us, maya and vikings join the fray, and due to defensive pacts so does the whole world!! this is truly one of the biggest wars I've ever played, it's the war to end all wars! we, as the hand of liberty, must stop the evil germans and their plan to dominate the world! (well atleast that's what we told our allies ;))

I'm gonna stop now and let you guys discuss how you wanna handle it out, I think we should go head-on on prag neapolis and all those roman cities we didn't take last time. let the germans suffer for their mistake of declaring war against the world! also we could easily beat ethiopia and india if we take em both and go on the defensive against germany, we have a pretty good shot of eliminating them both, and keep in mind germany is fighting a 3 front war - south west and east with unimaginable forces, with no desire grater than burning berlin down to the ground :)

So basiclly those are my 2 suggestions - either strike germany or ethiopia, but whatever the choise will be, we must get more troops to german front lines fast!

AnotherPacifist
Sep 21, 2008, 11:53 AM
This is a smallish war at best. We did build some nukes, right? We need to find out where the German stack(s) are and nuke them ASAP. Ethiopia and India have no production and shouldn't be our priority, although getting some of their land will certain help us with our land criteria.

I hope we're in police state and nationhood by now?

Remember to switch to occupation right before capturing a city (for stability). Also, if our expansion starts to make us even "stable" (because it can plummet to shaky or even unstable/collapsing the next turn), liberate some cities to our vassals (e.g. Maya who can take most of South America), otherwise a civ like Rome or Inca might respawn on our turf.

(you want some REALLY big wars with lots of fronts? Then play a conquest game on regular RFC with a huge map):lol:

BurnEmDown
Sep 21, 2008, 12:08 PM
Well It's the first war I've had that included all existing civs, but even if we nuke their stacks they got nice production (UB) and good UU if they got the techs (didn't see if they do) so should i continue playing following these actions: nuke -> roll over their front cities -> deploy more troops -> send some to india\ethiopia and some to german front line -> kill whoever is our target?

Maaximillus
Sep 21, 2008, 12:32 PM
Finally some action :goodjob:

Lets get the imperial warmachine up and running.

AnotherPacifist
Sep 21, 2008, 12:39 PM
We're 4 turns from fission but have Rocketry?? Crank it up to 100% and build the Manhattan project in our most productive city (probably Orleans). Why are we hoarding cash?

BurnEmDown
Sep 21, 2008, 01:47 PM
Mass upgrades :D (tho I upgraded in africa and america too :S probably shouldnt have wasted the money like this) I've played the other half of my turnset and here's pretty much what happened:

First, turns out we have NO NUKES, and vikings almost done with rocketry, sent 2 spies to scandinavia to steal computers and rocketry, both cost ~7000 EP so wait for either wait for 50% discount or steal, your choise whoever is up.
The german war machine turned out to have one major stack in neapolis with a minor stack in northwestern germany and a perhaps another minor stack in northern germany-occupied africa.
the first few battles... we losses, tank divisions and artillery divisions were sent to southern frontline (neapolis prag - frankfurt pisae) bombardment then begun, the entire german city (culture) defenses were grounded down in a matter of 2 years, however the germans then decided to come out of the city walls and attack, most of the first french minor wave were defeated, few survived with high casualties, but it seems the germans only had minor casualties (damn anti-tanks!!) a couple of infantry units and great general whats-his-name were sent to aid the casualties back to friendly towns, but in his brave sacrifice, the great general whats-his-name died trying to defend the rest of the french retreating army, you will not be forgotten whats-your-name!!
turns out the french manufactured alot of ground vehicles, but no air vehicles at all!! work has soon begun on bombers and fighters, and those few that were completed early enough in the first stages of the war were moved to the front lines immedietly.
ragnar was asked to attack konisberg, a german city bordering northwestern france, and a minor french assault wave was sent aswell, if the assault will be a success, we should send a larger stack towards the area and sneak on berlin and nearby cities from behind!
a lone german panzer was spotted in southwestern france, few cavalry gave their life but the tank was destroyed (damn 2 50% withdrawl chance lost, but weakened him for 3rd to kill), the remaining french cavalry was sent to scout german-occupied northern africa.
a large stack of cavalry was sent from prag to assault french-occupied frankfurt, can a couple of french troops hold them off?? (try to reinforce the city with new-world airlift-able troops)
most french cities are producing troops, we must send them to the front line ASAP.
with what little we kept from the failed assault of prag-neapolis, we've created another minor assault wave, this time headed to the weakly-defended german city of tarquinii.
also a lone infantry unit is sent from french-africa to ethiopian lands to see what we need basicly to grab those nice cities from them, a couple of tanks should do the trick, airlift to africa when some of the heat is off of pisae and frankfurt (most of their troops are rifle-upgraded oromos, with 2 first strikes).
so for the next guy, you will probably fight the major part in the war, deciding the outcome of pisae - frankfurt - neapolis - prag battlezone and maybe even be able to claim berlin, dont forget to remove culture with spy -> attack with air units -> first strike artilleries -> rest of artilleries -> tanks -> mop up with infantry.
here's some pics from the war and the save:

Metal Alloy Man
Sep 21, 2008, 03:02 PM
AP's up, right? I say we get nukes A.S.A.P and nuke the heck out of them but until then continue to mass produce units. We should be able to win this war pretty easily even without nukes.

AnotherPacifist
Sep 21, 2008, 07:45 PM
Sigh, why do I have to war again? :p Maybe a defensive war initially until we get nukes would have been cheaper.

kbk
Sep 21, 2008, 09:14 PM
Sigh, why do I have to war again? :p Maybe a defensive war initially until we get nukes would have been cheaper.

War with Germany was probably inevitable. But we should definitely play defensive. Collapsing them will up our required land area and destroy our stability. Wait for nukes, then nuke 'em til' they glow. We'll probably have to nuke Russia too, to get the pop requirement down.

BurnEmDown, can you try to format your turns so they are more friendly to the reader? Bold sections or paragraph breaks will do just fine. :)

AnotherPacifist
Sep 21, 2008, 09:56 PM
0. 1939 We need rocketry at all costs--spy steals with without discount from the Vikings.. We ask for peace from Japan and Persia for 70 and 170 g respectively. We OB with America. Exchange some health resources from Vikings.
Switch Vikings to Robotics in case we need to get there for mechs, and switch all gold to espionage.

1. 1940 Frankfurt was nearly lost--I airflighted a machine gun there. Trondheim founds Creative Communications. We draft 4 infantry. Switch to Occupation and capture Konigsberg with the loss of 1 artillery.

2. 1941 Arabia respawns--we're now 2% above land limit! :lol: Turkey of course declares war on Arabia. A GE is born in Paris and I rush Wall Street there (we're only stable). I use our infantry in Ethiopia to pillage and terrorize. Since Germany is unstable, I use our spy to induce them to switch to Police State since they have free speech (maybe they'll collapse after that)...

3. 1942 Orleans builds our first ICBM and we nuke the stack in Neapolis, which we capture right away. Germany is willing to make peace but I want capitulation. Our stack which was trapped in Pisae is now free to go north.

4. 1943 Congress invite. Russians nuke Danzig. We steal computers from Vikings and Orleans starts to build Internet. Arles founded in Australia.

5. 1944 Danzig captured by Russians. This makes the Germans willing to capitulate! :king::king: The Third Reich is renamed the Confederation of the Rhine. I liberate Annaba (which they gave us) to them right away. We nuke Dilli (India's largest city).

6. 1945 Congress results (our vote/result):
Gandhi wants Mumbai (indy) no/yes
Roosevelt wants nothing
Stalin wants Bursa (Persia) yes/no
Bismark wants Astrakhan (Russian) yes/yes :lol:
Churchill wants nothing
We want Liverpool (large city) no/no:mad: 4 to 4 vote
Saladin wants Harmozia no/no
Ragnar wants Kansas City (American) yes/yes:lol:
Tokugawa wants Voroneza (Russian) yes/yes

Great spy born and infiltrated in Stockholm. We liberate Konigsberg and Neapolis to Germany to bring them to just unstable while we go from barely stable to solid. We switched back to Viceroyalty, and I was going to induce Germany to go for nationhood to buff their stability but...

7. 1946 Surprise--America breaks free! This drives our population requirement from 38 to 36%! We win by domination! :goodjob:

Everybody did a good job, although I would have loved to see more workers improving all that good land and more Christian temples for hammers.
(I have the save but not the space to post it, anybody interested let me know).

http://forums.civfanatics.com/attachment.php?attachmentid=189358&stc=1&d=1222052103
http://forums.civfanatics.com/attachment.php?attachmentid=189359&stc=1&d=1222052103
http://forums.civfanatics.com/attachment.php?attachmentid=189360&stc=1&d=1222052103
http://forums.civfanatics.com/attachment.php?attachmentid=189361&stc=1&d=1222052103
http://forums.civfanatics.com/attachment.php?attachmentid=189362&stc=1&d=1222052103

Metal Alloy Man
Sep 21, 2008, 10:40 PM
Awesome, my first domination win!

P.S.-Anyone interested in a sucession game for my Maya challenge, I'd really like to finally crack it and Jet has posted some good tips. We can start soon or wait until the Saladin the Tolerant SG's done. Anyone interested?

Maaximillus
Sep 22, 2008, 01:02 AM
Awesome :goodjob:

Theese end-game wars are always fun

BurnEmDown
Sep 22, 2008, 02:10 AM
how about wait for V1.1 of RAND? makes maya start with less jungles so it should be easier (tho ofc not easy at all :))

Quotey
Sep 22, 2008, 02:16 AM
Boooorrrinnnggg!

I want to play in a Maya challenge game in RFC, but I was thinking of testing out Rhye's changes to Khmer/Maya/India starts, and want to to a Khmer or Maya Space game. Probably Maya to try out beating the conquerors without New Orleans or Chicago.

kbk
Sep 22, 2008, 03:13 AM
Well done, and it was a fun game. I'm going to sit out from Successions games for a while; at least until I can figure out my availability for the fall.

BurnEmDown
Sep 22, 2008, 05:40 AM
so quotey are you going to start one soon or wait for v1.1? didnt understand what you meant :S

Maaximillus
Sep 22, 2008, 06:04 AM
That mayan challenge for RFC seems very hard...

But I would be up for another RAND SG when 1.1 comes.

Metal Alloy Man
Sep 22, 2008, 10:15 AM
I meant a Maya Challenge S.G. for normal RFC but I suppose you could try with Random. Oh well, thanks for letting me know.

BurnEmDown
Sep 22, 2008, 12:24 PM
well if its normal RFC then sure I'll join right away, my maya games always turn out as a total loss, I need to learn alot about playing them :S