View Full Version : -=!Battle Isle 1943!=-


Daftpanzer
Aug 14, 2008, 11:51 PM
http://i28.photobucket.com/albums/c229/Daftpanzer/HTP.gif
-=!Battle Isle 1943!=-

In mid-1943, American scientists working with top-secret electronic equipment accidentally triggered a Temporal Resonance Cascade event, causing a load of US, British, Soviet, German, Italian, Japanese forces to be hurled through time/space to a mysterious island...

This island is full of factories, ports, airfields, towns and various interesting places, yet is totally abandoned with no inhabitants in sight...

The Axis and Allies, each blaming each other for the strange events, have carved out their own areas of control and are continuing the war!

-Insert rest of plot here-

:salute:

Hello, this is an experimental game that may only run for a few turns. I'm already over-committed with stuff over on the NES forum. But this is an idea I really wanted to try out. As you can see, its inspired by Battlefield 1942, Battle Isle, and other games. I'm using unit graphics by Fairline at Apolyton.

---

The Game:
In this game, you play as a commander, in charge of a single unit to begin with. You can choose what kind of unit to start with, then try to increase your experience and rank through battle (while not getting killed), so that eventually NPC units and even the whole nation will be under your control...

*Each nation receives 'points' income to build replacement units for players (when they die, or just want a new unit). Points income depends on the amount of territory owned. High command will be pleased with you if you capture new territory, especially valuable things like ports and factories which give more 'points'!

*If nations have enough spare points, they will spawn extra NPC units, mostly infantry, who will try to help you where they can.

*As your rank increases, you will be a greater priority for unit production and NPC unit support.

*As a unit commander, you are still vulnerable to injury and death. If things go really wrong, you may be able to escape on foot with a few men (you will appear as 'light infantry'), even if you were in the air or on a ship! If you die, you lose most of your bonuses, but keep half of your experience points.

Turns:
Each turn is half a day. During the morning turn, troops should be at their freshest, and visibility should be good. Darkness starts to fall towards the end of the evening turn. Night attacks are more difficult, but experienced units can make them work.

The Map:
Here is the starting map: (click for big version)

http://i28.photobucket.com/albums/c229/Daftpanzer/battleislexbeginxsmall.png (http://i28.photobucket.com/albums/c229/Daftpanzer/battleislexbeginx.png)

Forests are in dark green, open deserts in yellow, farmland / mostly-open grassland in light green, rolling hills in brown, steep mountains in grey, and glaciers in white.

As you'd expect, vehicles don't do well in forests, mountains and glaciers. Hills and mountains are easier to defend. Towns and cities are great for infantry defence, and cover from artillery, and are also good places to rest troops. Etc Etc.

Note that some NPC forces are already fighting, and both the US and Japan have capitol ships to support their allies, to make up for starting on smaller islands!

Stats:
I will keep track of stats for player units, but not the NPC hordes.


Player Name: -
Nation: you are playing as,
Health: any injuries to your personal commander are listed here,
Kudos: this is how valuable you have been to your nation so far, according to high command!
Experience: gained from combat, and aids you combat!
Traits: any special traits and bonuses gained from combat.
Rank: listed in roman numerals to avoid confusion. The higher your rank, the greater your priority is for new units, transport, and general support of NPC's.
Unit Name: the name of the unit you are currently controlling. This can be different to your playername, EG 'Daftpanzerdivision'
Unit Type: listed here
Unit Health: it might be damaged, disorganised etc
Location: some help for finding yourself on the map!


Spawning procedure: (see examples below!)
First, you should choose a Nation:

Axis nations are Japanese, German and Italian.
Allied nations are American, British and Soviet.

(Other nationalities/flags/graphics available on request for special things!)

Then, you can choose a Unit to spawn as. When you spawn as a unit, it uses up some points for your side (axis or allied). Note that, if there aren't enough points to fulfil requests for all players, you may get a cheaper unit than the one you wanted.

The units and their relative points costs are as follows:

-Infantry Units:-

http://i28.photobucket.com/albums/c229/Daftpanzer/IP.gif

Light Infantry - 1
Weak infantry. They are fast and mobile, but you probably don't want to spawn as these. However, you may find yourself in charge of them (IE, a few scattered survivors) if your main unit is destroyed.

Rifle Infantry - 3
Flexible infantry, best in a ranged fire-fight. Not so great in aggressive close-quarters fighting.

Assault Infantry - 3
Good when they can engage in close range. Ideal for street fighting, or attacking fixed positions.

Heavy Infantry - 5
They have the weapons to take on tanks and fortifications, as well as mow down enemy infantry from a defensive position. But they aren't as mobile as other infantry, and if surrounded they would quickly run out of ammo for their weapons.

-Light Vehicles:-

http://i28.photobucket.com/albums/c229/Daftpanzer/LVP.gif

Armoured Car - 10
Fast, armoured against light fire, but doesn't carry much firepower itself. Probably best for skirmishing or exploiting weak points.

Flakker - 15
This unit has rapid-fire weapons to take on enemy aircraft. These weapons are equally good for attacking troops and light vehicles. This unit can be a useful support for others.

Halftrack - 15
This unit can carry friendly soldiers to their destination, and carries extra medical supplies and ammo, giving an advantage to nearby infantry. It has some firepower itself.

Light Tank - 15
More armoured than other light vehicles, and generally better in rough terrain. It's armour-piercing gun can defeat other light vehicles, but is basically useless against bigger enemy tanks.

-Heavy Vehicles:-

http://i28.photobucket.com/albums/c229/Daftpanzer/HVP.gif

Medium Tank - 25
A good all-round unit, firing armour piercing and explosive shells, and with machine guns to fight enemy infantry and aircraft.

Heavy Tank - 45
Can take out all other vehicles with ease. But it is slower, and is a better target for enemy artillery and aircraft, as well as more vulnerable to being encircled. Its higher cost means it should not be used carelessly.

Mobile Artillery - 30
Fires powerful long-range shells to bombard enemy units, but that's all it can do. It doesn't have good armour and it's not supposed to fight at close range. It can damage anything, even enemy ships near the coast, and can aid in both attack and defence, so long as it has the protection of other units.

-Air Units:-

http://i28.photobucket.com/albums/c229/Daftpanzer/AVP.gif

Fighter - 25
The fastest and most manoeuvrable type of aircraft, ideal for taking control of the skies from enemy aircraft. It can strafe ground forces to harass them, but can't carry heavy bombs and is vulnerable to flak.

Fighter-Bomber - 30
A slower but stronger-built aircraft. It has some air-to-air combat ability, but its main use will be in attacking enemy ground units and ships. It is more resistant to enemy flak.

Light Bomber - 40
While still able to attack enemy ground units and ships, it also carries heavier bombs which can damage enemy factories, ports and airfields. It can attack at low level like a fighter-bomber, it can also try less-accurate attacks from greater altitude to avoid enemy flak. It is reasonably fast, but may need help against enemy fighters.

Heavy Bomber - 60
Carries heavy bombs which can put enemy structures out of action for a long time. It can also carpet-bomb enemy troop concentrations, though its bombing is not very accurate, especially if flying high to avoid enemy flak. It has several gun turrets to defend itself, but the high cost of this unit means that some fighter escort is probably a good idea.

-Sea Units:-

http://i28.photobucket.com/albums/c229/Daftpanzer/SVP.gif

Destroyer - 25
This unit has speed on its side, and can outrun larger enemy ships if it has to. As you'd expect, it can hunt down enemy subs. It has its own torpedoes for use against large surface ships, but this is a risky tactic.

Sub - 35
Although cheap, it has the potential to sink any ship with a well-placed salvo of torpedoes. It is especially good at lurking in a patch of water and sinking passing transport ships. But it is especially vulnerable to combined air and destroyer patrols.

Cruiser - 50
A good all-round ship.

Battleship - 100
Can sink any smaller enemy ship that gets in range of its guns. Its shells can reach quite far inland to support ground operations. It is well defended and can take a lot of punishment, but is by no means invincible. It is an ideal target for enemy subs and aircraft. The great cost of this unit means it should be looked after!

Carrier - 80
It doesn't arrive with any aircraft already onboard, but friendly fighters and fighter-bombers can use it like an airfield to re-arm and re-supply. It is an ideal target for enemy air attack, and as such has mostly anti-aircraft weapons. It is vulnerable to any enemy ship. The cost of this unit means it should be looked after!

-Miscellaneous Units:-

You probably don't want to control these. They may be around as NPC's when needed.

Transport Plane - 40
Used for dropping infantry as paratroops, or taking wounded infantry to safety, or dropping supplies for surrounded troops. It can probably only carry one infantry unit at a time.

Transport Ship - 20
Used for transporting land units across the sea, or for supplying isolated units on the coast. It can probably transport several land units at once.

Then, you could choose a Starting Point. This has to be something on the map controlled by the nation you joined (look for the flags).

- Infantry can spawn any controlled location (flag) on land, and also on battleships and carriers at sea.

- Light vehicles can spawn at any controlled location on land.

- If spawning as a Heavy vehicle, you must start at either a port or a factory. If there are no ports of factories, you can't spawn as a heavy vehicle for that nation!

- If spawning as an Air unit, you must pick an airfield. If there are no airfields, you can't spawn as an air unit for that nation!

- If spawning as a Sea unit, you must pick a port. If there are no ports, you can't spawn as a sea unit for that nation...

Orders:
Basically, any kind of order is accepted. Your unit will appear at the start of the turn, so you can give orders straight away.

PLEASE POST ALL ORDERS IN THE THREAD, unless there is an extreme need for secrecy!

I am using the concept of initiative here. Whoever posts first, acts first during the game. Others can move to counter them, but they are then reacting.

If you change your orders, I will also take that into account. Your unit could become disorganised, waste time, and may end up doing nothing!

Movement: you can name any flag-point on the map as a destination, or name specific units (enemy or allied) to move towards. Infantry can probably cover the distance between any two adjacent flag-points in a single turn. Most vehicles, if unobstructed, could move across 1/4 of the main island or more in a single turn. Ships could cover the entire length of the island. Aircraft effectively have initiate range, but attacking far-away targets means more time spent flying back and forth to re-arm and re-fuel instead of fighting.

Patrolling/Resting/Digging In: when your unit gets to its destination, assuming there are no enemies, it will do one of these three things. You can specify one.

Aggression Level: if you move towards an enemy-held location, or if enemy move towards you, you will obviously start fighting. You might want to specify the level of danger and harm that your unit is willing to take before retreating.

Supporting Other Units: you might not want to give specific orders, but instead have your unit offer its help to others. That is fine.

Requesting Sea Transport: if (as a land unit) you are near the sea, you can call a friendly transport ship to pick you up (there should be one, unless some have been sunk recently). It might take a while to arrive, assuming its not intercepted and/or sunk en route. If you start the turn actually at a port, you can start travelling straight away, and make the most of the turn.

Request Air/Naval/Artillery Support: the game starts with NPC battleships on both sides, and more artillery and planes may appear later. You can ask them to support you.

Requesting Air Transport: if (as any kind of infantry unit) you start the turn near a friendly airfield, you can board a transport plane (the airfield will probably have one, unless some have been shot down recently). The plane can take you to another airfield, or it can drop you as paratroopers over any land location. Note that there is a tendency for combat paradrops to go horribly wrong, especially if lacking experience, or enemy flak and fighters get in the way.

Renaming Places on the Map: the rule is, you can re-name any friendly-owned location you are near to, and others can re-re-name them :)


-Advanced concepts-
Feel free to ignore these more than other things!


Nation Income: You may want to know that the formula for points income at the end of a turn is (total number of flags)+(extra 1 for every working port)+(extra 4 for every working factory). All axis and allied nations share their income, at least to start with.

Lines of Supply: Things like supply trucks aren't noted on the map. But if a unit becomes surrounded, I will take into account that it will start running out of ammo, and will be more vulnerable to attack.

Requesting a new unit: You can request a new unit at any time, if you are at a suitable control point. Assuming that your nation actually has enough points to make your new unit, the old unit will be handed over to NPC control (or 'light infantry' may just disappear into the new unit). You may lose experience if switching from land to air, air to sea, etc.

Alternatively, you just can donate your unit to an adjacent player, in which case you will switch to 'light infantry'.

Changing Sides: You can switch between friendly nations (EG, from US to British) if you really want, but might lose rank.

You can rebel and switch between axis and allied sides, but your own unit may rebel against you if your rank is not high enough.

You can try to overthrow your particular nation (EG, Soviets) and take full control, making it temporarily independent from either axis or allies. You will need high rank to succeed, and might also need the support of any other human players belonging to that same nation.

---

SPAWNING TEMPLATE:

Player Name: (if different to form name)
Nation: (please choose)
Unit Type: (please choose)
Starting Location: (optional, I can choose for you)
Unit Name: (optional - actual name used on the map for your starting unit)
Orders: (you can give orders straight away!)

-Clean version-
Player Name:
Nation:
Unit Type:
Starting Location:
Unit Name:
Orders:

---

EXAMPLES: (not actually appearing in the game)

Player Name: Daftpanzer
Nation: Japan
Unit Type: Fighter
Starting Location: Airfield 7
Unit Name: Daft's Flying Squirrels
Orders: Fly around Big City, covering any Axis ground advance there. Be aggressive.

Player Name: Daftpanzer
Nation: USA
Unit Type: Medium Tank
Starting Location: Port 1
Unit Name: Daft's All-American Panzers
Orders: Request sea transport for amphibious landing at Town 41. Request naval support from battleship. Push further inland towards area 4B if time allows. Stance = cautious.

Player Name: Daftpanzer
Nation: Germany
Unit Type: Heavy Tank
Starting Location: Factory 6
Unit Name: Daft's Panzers
Orders: Move towards Big City. Support any axis attack on the city, but don't drive into the city streets. Stance = balanced.

Player Name: Daftpanzer
Nation: Soviet
Unit Type: Assault Infantry
Starting Location: Town 3
Unit Name: Daft's Heroes
Orders: Rename Town 3 'Daftograd'. Move north cross the river and move into the mountains, heading for Padoga. Stance = super aggressive.

Player Name: Daftpanzer
Nation: Italy
Unit Type: Sub
Starting Location: Port 5
Unit Name: Daft's Pirates
Orders: Move slowly west along the coast, attacking any target of opportunity. Stance = super cautious.

Player Name: Daftpanzer
Nation: Britain
Unit Type: Assault Infantry
Starting Location: Airfield 2
Unit Name: Daft's Commandos
Orders: Rename Airfield 2 'Great Justice Airfield'. Request air-drop over mountain 4C. Secure the area and dig in. Stance = balanced.

---

Hmm, think thats it. I am going to sleep now but will check back later. Any comments at all are most welcome :salute:

Daftpanzer
Aug 14, 2008, 11:52 PM
Turns:

- Morning, Day #1 (http://forums.civfanatics.com/showpost.php?p=7144823&postcount=11)

- Evening, Day #1 (http://forums.civfanatics.com/showpost.php?p=7147619&postcount=16)

- Morning, Day #2 (http://forums.civfanatics.com/showpost.php?p=7153395&postcount=26)

It is now evening, Day #2

PLAYER STATS:

ALLIES:

Player Name: Vertinari 118
Nation: Britain
Health: Good
Kudos: 2
Experience: 2
Traits: none
Rank: I
Unit Name: Blighty's Rifemen
Unit Type: Rife Infantry
Unit Health: Good
Location: Acropolis Hill

Player Name: Khorchev / Stuck in Pi
Nation: Soviets
Health: Good
Kudos: 0
Experience: 1
Traits: Mountaineering
Rank: I
Unit Name: 1st Shock Infantry
Unit Type: Assault Infantry
Unit Health: Good
Location: Pagoda Mountain

Player Name: e350tb
Nation: Britain
Health: Good
Kudos: 0
Experience: 1
Traits: Logistics
Rank: I
Unit Name: 1st North British Armoured
Unit Type: Medium Tanks
Unit Health: Good
Location: Acropolis Hill

AXIS:

Player Name: BananaLee
Nation: Italy
Health: Good
Kudos: 2
Experience: 2
Traits: none
Rank: I
Unit Name: Censored Brigade
Unit Type: Flakker
Unit Health: Good
Location: Port 5

Player Name: Charles Li
Nation: Italy
Health: OK
Kudos: 1
Experience: 4
Traits: none
Rank: I
Unit Name: Lite Uber Panzerwagon
Unit Type: Medium Tank
Unit Health: Poor
Location: Near Town 41

Player Name: Masada
Nation: Italy
Health: Poor
Kudos: 1
Experience: 2
Traits: Evasion
Rank: I
Unit Name: Imperator
Unit Type: Destroyer
Unit Health: Poor
Location: North of Port #5

Player Name: Frozen In Ice
Nation: Germany
Health: Good
Kudos: 1
Experience: 1
Traits: none
Rank: I
Unit Name: Luftwaffe #1
Unit Type: Destroyer
Unit Health: Good
Location: Based at Nipoli Aerodrome

Vertinari118
Aug 15, 2008, 08:01 AM
Player Name: Vertinari 118
Nation: English
Unit Type: Rife Infantry
Starting Location: 2B
Unit Name: Blighty's Rifemen
Orders: Advance on 4B. The unit does not expect opposition but it will be careful and send scouts ahead. If enemies are encoutered agression level will be 4 on a scale of 1-5, maybe you should clarify that. if we reach the point unchallenged or defeat the enemy we will dig in and then rest for a while.

Reporting in for duty sir!:salute:

BananaLee
Aug 15, 2008, 08:05 AM
Player Name: BananaLee
Nation: Italy
Unit Type: Flakker
Starting Location: 5D
Unit Name: Biggus Dicchus
Orders:

Vertinari118
Aug 15, 2008, 08:12 AM
A question for Daft. How do we find out how many points our nation has?

Terrance888
Aug 15, 2008, 08:50 AM
Player Name: Charles Li
Nation: German
Unit Type: Half Track or Medium Tank. I like Medium Tank unless no points
Starting Location: 5B
Unit Name: Lite Uber Panzerwagon
Orders: Advance on Neutral 4E. If halftrack then try to bring 1 Rifle and 2 Assualt.
If med tank bring 2 Rifles and 1 Assualt.

Izipo
Aug 15, 2008, 07:46 PM
Great to see you here Daftpanzer, it's an honor.

I would very much like to play in this, but I don't have enough time to post decent stats, so if you'd be so kind to reserve a spot for me, I'll come back later sunday night with a decent proposal.

Thanks.

Daftpanzer
Aug 15, 2008, 07:47 PM
Lol, the idea of posting on this forum was to hide from you people so you don't know how I'm wasing my time instead of updating my NESes! :)

@Vertinari118 and BananaLee, you are supposed to send orders straight away. Charles Li has the right idea, except he spawned at a Italian zone and not a german one.

You would find out how axis and allies are doing during updates. I didn't want to set the points yet cos I hadn't fully decided.

Anyway, we can consider this stillborn unless you want to send orders, or anyone else shows interest.

EDIT:

@Izipo, the honor is all mine :)

BananaLee
Aug 15, 2008, 07:52 PM
Cool beans.

Orders, move up to 4F and raise the flag!

Terrance888
Aug 15, 2008, 08:10 PM
I am a German Panzerwagon sent to Aid Italy.


------------------------------

"Major Kustas, the Hill lies before us." (RANK?)

"Good job, Captain, begin bombardment."

"Yes Sir!"

Begin to bombard any defenses as NPC Itallians storm the place. Aim for machine gun posts. It there aren't any then move in to take care of the snipers.

As for patrolling, digging in, or resting. Claim it for the Glory of the Axis!

I think towns under fire automatically spawns Light Infantry as Miltia/Hiltler Youth/Boy Scouts with Guns.

Daftpanzer
Aug 15, 2008, 11:25 PM
Morning, Day #1:

AXIS PRODUCTION:
PC: 1 medium tank (25), 1 flakker (15)
NPC: 1 fighter (30), 1 destroyer (25), 1 armoured car (10), 2 rifle infantry (6), 1 assault infantry (3), 1 heavy infantry (3)
Total spent: 117
Remaining: 33

ALLIED PRODUCTION:
PC: 1 rifle infantry (3)
NPC: 2 fighter-bomber (60), 1 medium tank (25), 1 armoured car (10), 2 rifle infantry (6), 2 assault infantry (6)
Total spent: 110
Remaining: 40

(both sides started with 150 points)

MAJOR ACTIONS:
- The war started! The first fighting took place in the skies over the central desert. US and Japanese aircraft flew long range missions. Some Italian tanks were damaged by US fighter-bombers.

- Charles Li and BananLee joined the Italian army.

- Vertinari118 joined the British army.

OTHER ACTIONS:
- Lite Uber Panzerwagon commanded by Charles Li secured hill 4E for Italy. Charles Li is awarded +1 Kudos.

- Censored Brigade commanded by BananaLee secured hill 4F for Italy. BananaLee is awarded +1 Kudos.

- Other Italian forces went ahead and captured Airfield 4. It is now ready for action.

- German forces captured Town 42. They appear to be massing for an attack on Big City.

- Soviet forces captured hill 4G. Soviet assault troops are climbing through the mountains towards Pagoda. Soviet tanks hold line west of Big City.

- Blighty's Riflemen commanded by Vertinari118 secured location 4B. Vertinari 118 is awarded +1 Kudos. British forces have assembled nearby.

INCOME:
Axis control 32 locations and have banked (32+3+12=) 47 points.

Allies control 30 locations and have banked (30+3+12=) 45 points.

Axis total points is now 80.

Allies total points is now 85.

MAP:
http://i28.photobucket.com/albums/c229/Daftpanzer/battleislerx1small.png
(http://i28.photobucket.com/albums/c229/Daftpanzer/battleislerx1a.png)

NOTES:
@Charles Li, you actually started at a factory since you had a heavy vehicle (medium tank). It all worked out OK though.

COMMUNICATIONS:
From British HQ to Vertinari 118: Suggest you move towards Acropolis Hill. We are leaving some forces to assist you. Air support is available.

From US HQ to Vertinari 118: You are now priority for our air support.

From German HQ to all Italian forces: We can handle Big City. Good luck on your front!

BananaLee
Aug 16, 2008, 12:33 AM
Player Name: BananaLee
Nation: Italy
Health: Good
Kudos: 1
Experience: 0
Traits: none
Rank: I
Unit Name: Censored Brigade
Unit Type: Flakker
Unit Health: Good
Location: Hill 4F

Orders: -

- Move down to Airfield 4 to support against enemy fighters while our own fighters get off the ground. If no enemy, move on to Factory 4, preferablly with tank support

- Request artillery support to pound Pagoda

- Rename 4F "Nipoli Hill", rename Airfield 4 "Nipoli Aerodrome"

- Communication to German HQ: "Righto, chaps. Best of luck. Tally-ho pip-pip and Bernard's your uncle!"

Terrance888
Aug 16, 2008, 07:49 AM
Player Name: Charles Li
Nation: Italy
Health: Good
Kudos: 1
Experience: 1
Traits: none
Rank: I
Unit Name: Lite Uber Panzerwagon
Unit Type: Medium Tank
Unit Health: Good
Location: Hill 4E
__________________


Move toward Factory4 with Axises.

If any Allies are within range, Bombard them.

Advance toward Factory 4 with 2 Rifles and 1 Assualt to take care of any counter assualts.

Rename 4E "Lite'p Wagon Hill"

It is night. :)

Vertinari118
Aug 16, 2008, 01:44 PM
Player Name: Vertinari 118
Nation: Britain
Health: Good
Kudos: 1
Experience: 0
Traits: none
Rank: I
Unit Name: Blighty's Rifemen
Unit Type: Rife Infantry
Unit Health: Good
Location: 4B

Orders

Advance on the Acropolis. The unit does expect opposition from the air and will request fighter surport. Scouts will be sent ahead. If enemies are encoutered agression level will be 3 on a scale of 1-5. if we reach the point unchallenged or defeat the enemy we will dig in and then rest for a while. We will also request the aid of the nearby armour, at our location. Once we arrive we will dig in and set up a patrol roater with the armour divison splitting patrols between us.

To: British High Command
From: Captain Vertinari of the Blighty's Riflemen company

Orders recived old chap. Moving out now to obey them and thanks for the fighter surport. Tally Ho!

To: US High Command
From: Captain Vertinari of Blighty's Riflemen company

Thanks now are you going to think about fighting or are you going to sit this one out for a few years as well.

Stuck in Pi
Aug 16, 2008, 04:04 PM
I'll join

Player Name: Khorchev
Nation: Soviets
Unit Type: Medium Infantry
Starting Location: Town 3
Unit Name:
Orders:

Advance to bridge to North. Make sure that no enemy troops cross it.

Advance to Pagoda if there isn't much resistance.

Daftpanzer
Aug 16, 2008, 11:46 PM
Let's try one more update, why not...

Evening, Day #1:

AXIS PRODUCTION:
PC: nothing
NPC: 1 mobile artillery (30), 1 fighter-bomber (30), 2 assault infantry (6), 1 heavy infantry (5), 2 rifle infantry (6)
Total spent: 77
Remaining: 3

ALLIED PRODUCTION:
PC: 1 assault infantry (3)
NPC: 1 heavy bomber (60), 1 halftrack (15), 1 rifle infantry (3)
Total spent: 81
Remaining: 4

MAJOR ACTIONS:
- Italian forces secured the central desert and factory #4 area, later backed up by from BananaLee and Charles Li. They exchanged fire with British and Soviet forces in the hills and mountains above. Censored Brigade shot down several enemy aircraft. BananLee is awarded +1 Kudos.

- Italian forces fought off a British probe towards location 4D. Air battles raged overhead and in the deserts beyond. Both German and US fighter-bombers took heavy damage.

- US heavy bombers bombed Italian home factory #5 as dusk fell, disabling production for now. Most of the bombers managed to evade Japanese fighters based at Nipoli Aerodrome.

- German forces have swept into Big City and the nearby Port # 4. Russian forces stayed on the outskirts, under fire from Japanese fleet.

OTHER ACTIONS:
- Japanese heavy infantry were airlifted from Airfield #7 to Nipoli Aerodrome before nightfall, with cover from Censored Brigade's AAA.

- Blighty's Riflemen commanded by Vertinari118 secured Acropolis Hill. Vertinari118 is awarded +1 Kudos.

- Soviet forces took control of the central mountains and settled down for a chilly night. 1st Shock Infantry arrived to support them. Soviet captain Khorchev has gained the 'mountaineer' trait.

- German artillery arrived at the front and pounded Pagoda Mountain, for little obvious effect.

- US halftracks landed at neutral Town 41 and secured the area with support from the US fleet.

- US battleship bombarded port #5 and sunk Italian transport ships, leaving wrekage burning long into night.

INCOME:
Axis control 36 locations and have banked (36+4+12=) 52 points.

Allies control 34 locations and have banked (34+3+12=) 49 points.

Axis total points is now 55.

Allies total points is now 53.

MAP:
http://i28.photobucket.com/albums/c229/Daftpanzer/battleislerx2asmall.png
(http://i28.photobucket.com/albums/c229/Daftpanzer/battleislerx2a.png)

COMMUNICATIONS:
From British HQ to Vertinari 118: More reinforcements are promised at your location, if you decide to remain put.

From German HQ to all Italian forces: We suggest that fortifying Nipoli Hill is a priority!

From Soviet HQ to Khorchev: We trust you have a good view of the situation from up there. The T-34's in the valley below will now act on your instructions.

e350tb
Aug 17, 2008, 05:55 AM
Player Name: e350tb
Nation: Great Britain
Unit Type: Medium Tanks
Starting Location: You pick.
Unit Name: 1st North British Armoured
Orders: Advance to Acropolis and assist in holding the perimeter.

BananaLee
Aug 17, 2008, 06:10 AM
Player Name: BananaLee
Nation: Italy
Health: Good
Kudos: 2
Experience: 1
Traits: none
Rank: I
Unit Name: Censored Brigade
Unit Type: Flakker
Unit Health: Good
Location: Nipoli Aerodrome

Orders:
Patrol and hold the Nipoli Aerodrome and Factory 4 area shooting down aircraft and infantry until all Italian spawns have done spawning or if enemy tanks come in and attack.
Should the latter happen, call for tank support and play hit and run. If all Italian vehicles have spawned, deploy to Port 5 (rename to Port Papadapoopi) to support Imperator (see post below) shooting aircraft down.

Request sea pickup from Port Papadapoopi. Leave for the US island as soon as the sun sets.

EDIT: Keep this game going, Daft. :D

Masada
Aug 17, 2008, 06:26 AM
Player Name: Masada
Nation: Italy
Health:
Kudos:
Experience:
Traits: none
Rank: I
Unit Name: Imperator
Unit Type: Battleship
Unit Health:
Location: Port 5

Attack the American Carrier, call on the Airforces of the Axis to destroy the Battleship, then provide cover fire against the Americans massing around town 43.

Vertinari118
Aug 17, 2008, 06:55 AM
Player Name: Vertinari 118
Nation: Britain
Health: Good
Kudos: 2
Experience: 1
Traits: none
Rank: I
Unit Name: Blighty's Rifemen
Unit Type: Rife Infantry
Unit Health: Good
Location: 4B

Orders

Dig in, continue patrols and hold the line!

From Captain Vertinari 118
To British HQ:

Don't worry HQ we will hold the line!

From Captain Vertinari 118
To Captain e350tb

Glad to have you onboard Captain but could you maybe hurry abit before my position is overwhelmed!

Terrance888
Aug 17, 2008, 07:01 AM
Player Name: Charles Li
Nation: Italy
Health: Good
Kudos: 1
Experience: 2
Traits: none
Rank: I
Unit Name: Lite Uber Panzerwagon
Unit Type: Medium Tank
Unit Health: Good
Location: Hill 4E

Opps, crazy thought. Nevermind. Next time I will have to take it myself.
Request Artillary and Assualt Infantry to attack the Pagoda Mountains (Named!). I will offer support.

Agression level 4.

Once there, send them to hold it while I go to try to clear out the other Peak.

From top then they can fire artillary at enemy below.

:To Itallian High Command

We will capture the mountains and we will bring it to our flag. We will secure the high ground as this will be critical to our, and any ally, success. I suggest a group of assualt rifle soldiers, 1 artillary and half track. From there they can raid the Soviet positions bellow. Lite Tank Out.

Assualt Group : Mt Goner.

Artillary+ 30: Post on hill it can kill advancing troops and shatter lower defences.
My group.
A group of Infantry.

Name the Factory Machinerys of Life.

Try to get Heavy Tanks and Heavy Infantry to defend it to prepare for the attack.


Break through 4 D Hill Allied Defenses and blitz toward town 41. It will try to break allied supplies. Aggression: 5. Attack with nearby armor and Infantry.

BananaLee
Aug 17, 2008, 07:07 AM
It's.. a mountain...

Stuck in Pi
Aug 17, 2008, 07:44 AM
Player Name: Khorchev / Stuck in Pi
Nation: Soviets
Health: Good
Kudos: 0
Experience: 1
Traits: mountaineering
Rank: I
Unit Name: 1st Shock Infantry
Unit Type: Assault Infantry
Unit Health: Good
Location: Pagoda

Orders: Dig in on the mountains. Use cliffs for cover during artillery barages. Requesting an air strike on Japanese fleet to SE.

T-34 groups: attack Port 4/Big city. Withdraw only if enemy armor shows.

Frozen In Ice
Aug 17, 2008, 08:12 PM
This is looks like fun! The Luftwaffe is reporting in.

Player Name: Frozen In Ice
Nation: Germany
Unit Type: Fighter-Bomber
Starting Location: Airfield 6
Unit Name: Luftwaffe
Orders: -Rebase to Nipoli Areodome
- Begin bombing the Soviet advance to Big City/Port 4
-request AA support while bombing

Daftpanzer
Aug 17, 2008, 10:05 PM
Welcome, Frozen In Ice :salute:

I don't feel like updating this tonight. I left it kinda late, plus I've been freaked out by computer glitches. You all have leave for approximately 20 hours!

Daftpanzer
Aug 18, 2008, 07:57 PM
Morning, Day #2:

AXIS PRODUCTION:
PC: 1 Destroyer (25), 1 Fighter-Bomber (30)
NPC: nothing
Total spent: 55
Remaining: 0

ALLIED PRODUCTION: 53
PC: nothing
NPC: 1 fighter (25), 1 medium tank (25), 1 rifle infantry (3)
Total spent: 53
Remaining: 0

MAJOR ACTIONS:
- Italian forces led by Lite Uber Panzerwagon advanced along the north-west coast, making good progress initially. Other Italian units joined the attack on Town 41. But US and UK reinforcements arrived, while British tanks and infantry where in a good position to counter-attack from Acropolis Hill. Several Italian tanks and armoured cars were destroyed. Charles-Li was himself injured. Town 41 remained in US hands by Mid-day.

The US fleet bombarded the Italians as they advanced. An attack on the fleet by Italian fighter-bombers had little effect.

Axis command only had the resources to produce a destroyer unit for Masada. This boldly attacked the US battleship nonetheless, taking heavy damage before withdrawing north. Masada was injured by a shell landing near the bridge of his ship, but gained the 'evasion' trait, and was awarded +1 Kudos for his bravery.

Censored Brigade provided AAA support for the advancing Italians, but was left stranded at Port #5 under fire from US battleships and with no way to sail to the US-controlled islands.

- Soviet forces advanced on Big City in the south. T-34's manoeuvred around the city looking for a weak spot, as German infantry had fortified themselves in the city streets. German Panther tanks then engaged them, while Luftwaffe #1 flew several devastating bombing runs (earning +1 Kudos), German artillery opened up, and the Japanese battleship lent occasional fire support too. By mid-day, the Soviet tanks had taken heavy punishment, much like the Italians in the north. But they had spooked the German forces, whose artillery began to withdraw from Nipoli Hill.

- Japanese troops landed on the eastern coast of Soviet territory, and were soon advancing on Hill 4G with support of their battleship's big guns. British dive-bombers later damaged the battleship, but lost several aircraft themselves.

- Axis aircraft controlled the skies over the front-line, but US heavy bombers sneaked past them to bomb another factory, this time Germany's Factory #6. Italians were still working to repair the damage to their Factory #5.

OTHER ACTIONS:
- 1st North British Armoured raced to the front from their start point at Factory #2. e350tb gained the 'Logistics' trait.

- The centre of the Axis front was now being held by just one Japanese heavy infantry unit stationed at Machinerys of Life, under fire from British and Soviet troops in the hills and mountains beyond.

INCOME:
Note that no control points changed hands this turn.

Axis control 36 locations and have banked (36+4+8=) 48 points.

Allies control 34 locations and have banked (34+3+12=) 49 points.

Axis total points is now 48.

Allies total points is now 49.

MAP:
http://i28.photobucket.com/albums/c229/Daftpanzer/battleislerx3small.png
(http://i28.photobucket.com/albums/c229/Daftpanzer/battleislerx3.png)

COMMUNICATIONS:
From Axis High Command to Masada: We regret that we could not provide a battleship and may not be able to for some time. Feel free to return to land if you wish another assignment.

From British HQ to Vertinari 118 and e350tb: You are now encouraged to advance into enemy territory!

From German HQ to all Italian forces: We suggest that strengthening the centre of the line is a priority!

From Soviet HQ to Khorchev: Unless you wish to personally join the attack on Big City, we are going to withdraw our surviving T-34's.

Terrance888
Aug 18, 2008, 08:01 PM
Nice Update, too bad the Blitz didn't work. I didn't even get experiance.

Now, will the Allies capitalize this victory?

@ High Command
Shall we risk a flanking manuver against the Acropolis to stabilize the Front or should we return to the Big City for that counter Attack?

(Tell me what the high command says.)

Daftpanzer
Aug 18, 2008, 08:06 PM
BTW, I'm not sure when/if I will update this again, due to the urgent pressing need to update my other project(s). Please don't spend much time on any more orders!

Also, please feel free to post any feedback or thoughts about this experiment (that goes for any lurkers reading too).

EDIT:

@Charles, I just updated the stats. I think you have the most experience now :)

Terrance888
Aug 18, 2008, 08:11 PM
Thanks! What is the difference between health and unit health?
Will edit into orders here. The Blitz didn't work :(.

Another Blitz: I didn't learn!
Take over a Half Track or Flakker, move to Big City (Panzeropolis). Then pick up soldiers and advance first to 4G. Then to 3B. Agression Level is 5.
Tank is returned the the factory before new armour comes out. it will defend it.

Player Name: Charles Li
Nation: Italy
Health: OK
Kudos: 1
Experience: 4
Traits: none
Rank: I
Unit Name: Lite Uber Panzerwagon
Unit Type: Medium Tank
Unit Health: Poor
Location: Near Town 41

Stuck in Pi
Aug 18, 2008, 08:14 PM
I wish this would continue...

And...

Player Name: Khorchev / Stuck in Pi
Nation: Soviets
Health: Good
Kudos: 0
Experience: 1
Traits: Mountaineering
Rank: I
Unit Name: 1st Shock Infantry
Unit Type: Assault Infantry
Unit Health: Good
Location: Pagoda Mountain

Infantry to advance on city. Requesting air support against the enemy artillery and navy.

Daftpanzer
Aug 18, 2008, 11:04 PM
By the way, I forgot to say (sorry) - you don't need to copy your stats when posting orders. I have all the player stats on a seperate word doc and I'll work from that.

Thanks! What is the difference between health and unit health?

Unit health is how damaged the unit is, like maybe only one or two tanks in good working order, the rest destroyed... If your vehicle unit is completely destroyed, you might switch to a weak infantry unit instead (representing a few survivors escaping on foot).

The other health is your own personal health. Your unit could be strong overall, but a stray bomb or bullet could injure you or even kill you, then you'd have to 'respawn' :(

Masada
Aug 19, 2008, 03:08 AM
Daftpanzer how do I repair? I'm guessing I return to a port and lay up.

If so, take me to port 6 to repair and then nip down to Port 4 to cover the boys down there ;)

Although i'm guessing it will take awhile to repair...

BananaLee
Aug 19, 2008, 05:15 AM
Charles, I really think you'll be more useful in a tank. No point having two flakkers. And I hope you realise a "Blitz" is supposed to be contiuously moving, not attacking a bloody mountain. Please change before we lose the war - again.

Player Name: BananaLee
Nation: Italy
Health: Good
Kudos: 2
Experience: 2
Traits: none
Rank: I
Unit Name: Censored Brigade
Unit Type: Flakker
Unit Health: Good
Location: Port 5

---

Provide any covering fire at Port 5 and 4D as necessary, but if there isn't much to do rush over to Machinerys [sic] for Life, shooting anyone who tries to go for Nipoli Aerodrome.

On reaching Machinerys, help out with the defence. Primarily against aircraft and infantry

Call for artillery support on sighting tanks, acting as a spotter.

Terrance888
Aug 19, 2008, 07:12 AM
I'll change, not right now.

Vertinari118
Aug 19, 2008, 09:01 AM
I will flank the Italians attacking Town 41 and save the Americans. Then I will rest and recover from the attack and if they is time launch a counter-attack at 4D.

To: All Allied forces near the Acropolis
From: Captain Vertinari of the Blighty's Riflemen

Requesting asistance in launching a flanking move on the Germans at Town 41. Can anyone assist?

Terrance888
Aug 19, 2008, 09:10 AM
From Lite Panzer
To Blitz Forces

We shall either attack the hill, retreat and defend the Machineries or attack the Big City! choose now!


Player Name: Charles Li
Nation: Italy
Health: OK
Kudos: 1
Experience: 4
Traits: none
Rank: I
Unit Name: Lite Uber Panzerwagon
Unit Type: Medium Tank
Unit Health: Poor
Location: Near Town 41

As the tanks retreat cover their back. Retreat last.
After Retreat, if survived, move to machineries to get fixed.
If failed, respawn as infantry, will think of another next turn.
if there is time after fixing, attack the Acropolis hill as a counter attack, agression rating: 3


To Air Command
Bombing of the Bridges will lower their moral and supplies but will slow down our own advance.
Bombing of Town 3 or Factory 3 will be slightly risky due to infantry on the mountains but will help the advance as they need reenforcements that come farther away.
Bombing of Town 41 will reduce moral as they just barely defended it.

Terrance888
Aug 19, 2008, 09:30 AM
(My commander is Kustas!) :)
Story here.

As the Lite Panzers thundered across the plains the allies bunched up their forces in defense. As they lead the attack a few infantry and an light armour piece tried to buy time for the other forces. As Kustas watched they are blasted away, and they retreated... but in the distance he can see tanks rolling from rail roads ready for action...

Heart of Battle
The armoured car brigade they brought to try to destroy the tracks was destroyed outside the town. Tanks acting as artillary as infantry charged. Nearly all of the allied forces in garrison advanced to defend the attack. As their division retreated out of another mass of tanks a longshot hit one of the vanguard. As he watched a buring wreakage flew onto his tank before he went black...

It is nearly dusk and only a few tanks survived the battle. The soldiers of the acropolis is about to attack. First, they decided to move out to the Big City... but that is too hard for their division as the hills become lighted with gunfire.

They decided to stay to cover their fellow tanks. As the allies moved in Kustas blew them up before retreating...

Back at the Machineries they gained more tanks to fix their unit... now... they will capture the nearly empty Acropolis...

Terrance888
Aug 19, 2008, 09:31 AM
I will flank the Germans attacking Town 42 and save the Americans. Then I will rest and recover from the attack and if they is time launch a counter-attack at 4D.

To: All Allied forces near the Acropolis
From: Captain Vertinari of the Blighty's Riflemen

Requesting asistance in launching a flanking move on the Germans at Town 42. Can anyone assist?

So you want to flank the Germans near the Big City and forsake the Acropolis? Funny! I bet your men are really confused now. :)

Vertinari118
Aug 19, 2008, 10:23 AM
Charles I am leading a flank attack from the nearby hill on your position. How are my men going to be confused?

Terrance888
Aug 19, 2008, 10:30 AM
You said town 42. My friends are at town 41.

So your guys are staring at you when you order them to go to the other side of the mountain and try to flank the Germans.


-We're Itallian for Cripes' sake. well... I am a German sent to Italy...

Vertinari118
Aug 19, 2008, 10:38 AM
Both mistakes fixed and Daft would have understood.

e350tb
Aug 19, 2008, 09:01 PM
Help save the Yanks at Town 41 by assisting Blighty's Riflemen on flanking manouver.

Vertinari118
Aug 20, 2008, 07:12 AM
Thank you Captain e350tb. I look forward to fighting with you.

Frozen In Ice
Aug 22, 2008, 09:15 PM
Just in case this ever continues...

Player Name: Frozen In Ice
Nation: Germany
Health: Good
Kudos: 1
Experience: 1
Traits: none
Rank: I
Unit Name: Luftwaffe #1
Unit Type: fighter-bomber
Unit Health: Good
Location: Based at Nipoli Aerodrome

Orders-Bomb the british troops along Acropolis and town 41.
request bombardment against Soviet troops near Big City from the Japanese navy.